Proposed GTR-style sports car mod for GPL
Steve Smith linked an RSC proposal for a GTR-style mod for GPL. Posters noted that GPL car parameters had long been editable but aero and new car shapes were the obstacle. Schooner suggested modding NR2003 instead, prompting ymenard's claim that GPL's modders regard NASCAR sims as second-class.
Automated summary.
So does that mean that someone's figured out how to edit the physics in GPL?
Would it not make more sense to wait and mod NR2003? Just a suggestion
since it would be the latest and greatest engine to work with plus the last
:(
"Steve Smith" <[email hidden]> wrote in message
news:o7gS9.210923$[email hidden]...
> http://forum.racesimcentral.com/showthread.php?s=&threadid=56634
>
>
The physics engine has long since been hacked (my lips are sealed), altho
there is no provision for the all-important aero component. Whether or not
the 3DOs can be brought to heel is the more, ah, pertinent question.
"Damien Smith" <[email hidden]> wrote in message
news:avc40j$dpssh$[email hidden]...
> So does that mean that someone's figured out how to edit the physics inGPL?
>
>
Yes.
[email hidden]
"Schooner" <[email hidden]> wrote in message
news:EvgS9.236687$[email hidden]...
> Would it not make more sense to wait and mod NR2003? Just a suggestion
> since it would be the latest and greatest engine to work with plus thelast
Quoted text (9 lines)
> :( > > "Steve Smith" <[email hidden]> wrote in message > news:o7gS9.210923$[email hidden]... > > http://forum.racesimcentral.com/showthread.php?s=&threadid=56634 > > > > > >"Damien Smith" wrote...
> So does that mean that someone's figured out how to edit
> the physics in GPL?
Depends on what you mean by that. I don't know if the actual physics engine
can be influenced, but the ability to adjust parameters pertaining to the
car, engine/tyre characteristics and its simulated dimensions for example,
has been around for years.
The real trouble is changing the drawn shape of the vehicle to match. If you
look at the screenshots carefully you'll notice the single seater suspension
struts in the GT40 rear wheel well.
Jan.
=---
"Damien Smith" <[email hidden]> wrote in message
news:avc40j$dpssh$[email hidden]...
: So does that mean that someone's figured out how to edit the physics in
GPL?
Someone figured that out a LONG time ago
Doug
"Schooner" <[email hidden]> wrote in message
news:EvgS9.236687$[email hidden]...
: Would it not make more sense to wait and mod NR2003? Just a suggestion
: since it would be the latest and greatest engine to work with plus the
last
: :(
Tracks ???
Doug
Well most of the GPL tracks can be used in NR2002 now can't they?
"Doug Ellison" <[email hidden]> wrote in message
news:avc4vc$dq6vd$[email hidden]...
Quoted text (13 lines)
> > "Schooner" <[email hidden]> wrote in message > news:EvgS9.236687$[email hidden]... > : Would it not make more sense to wait and mod NR2003? Just a suggestion > : since it would be the latest and greatest engine to work with plus the > last > : :( > > Tracks ??? > > Doug > >I saw that! ;o)
"Jan Verschueren" <[email hidden]> wrote in message
news:lHgS9.92030$[email hidden]...
> "Damien Smith" wrote...
> > So does that mean that someone's figured out how to edit
> > the physics in GPL?
>
> Depends on what you mean by that. I don't know if the actual physicsengine
> can be influenced, but the ability to adjust parameters pertaining to the
> car, engine/tyre characteristics and its simulated dimensions for example,
> has been around for years.
>
> The real trouble is changing the drawn shape of the vehicle to match. Ifyou
> look at the screenshots carefully you'll notice the single seatersuspension
> struts in the GT40 rear wheel well.
>
> Jan.
> =---
>
>
yeah for �15 or whatever the crap price is.
"Schooner" <[email hidden]> wrote in message
news:mRgS9.236694$[email hidden]...
suggestion
Quoted text (8 lines)
> Well most of the GPL tracks can be used in NR2002 now can't they? > > "Doug Ellison" <[email hidden]> wrote in message > news:avc4vc$dq6vd$[email hidden]... > > > > "Schooner" <[email hidden]> wrote in message > > news:EvgS9.236687$[email hidden]... > > : Would it not make more sense to wait and mod NR2003? Just aQuoted text (11 lines)
> > : since it would be the latest and greatest engine to work with plus the > > last > > : :( > > > > Tracks ??? > > > > Doug > > > > > >??
"Matt Cater" <[email hidden]> wrote in message
news:2ypS9.551$[email hidden]...
the
Quoted text (15 lines)
> yeah for �15 or whatever the crap price is. > > > "Schooner" <[email hidden]> wrote in message > news:mRgS9.236694$[email hidden]... > > Well most of the GPL tracks can be used in NR2002 now can't they? > > > > "Doug Ellison" <[email hidden]> wrote in message > > news:avc4vc$dq6vd$[email hidden]... > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:EvgS9.236687$[email hidden]... > > > : Would it not make more sense to wait and mod NR2003? Just a > suggestion > > > : since it would be the latest and greatest engine to work with plusQuoted text (12 lines)
> > > last > > > : :( > > > > > > Tracks ??? > > > > > > Doug > > > > > > > > > > > >>"Damien Smith" <[email hidden]> wrote
> So does that mean that someone's figured out how to edit the physics inGPL?
Changing the graphical aspect of a car doesn't mean much about it's physics.
In the gaming world, it's two completely separate things. In all games,
either racing or not. It won't be until a decade before both get together.
When you have a 3d representation of a car in GPL per example, it's there
"graphically" inside the graphical game engine but there's a completely
different thing that acts in the "physics engine". Well I'm crudely
simplifying here.
But in this case of your question, "yes" people have changed the physics of
GPL for a long time.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"Schooner" <[email hidden]> wrote
> Would it not make more sense to wait and mod NR2003? Just a suggestion
> since it would be the latest and greatest engine to work with plus thelast
> :(
The more mature GPL crowd (the ones who created all the 3rd-party add-ons
for all those years) don't really care about NR2003 or any Papyrus Nascar
simulation, they consider it a second-class release. You know, "it's no
GPL". Of course some people will think "No that's not true I don't think
so", but the case is not like that for many.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Well since it uses basically an updated version of the same engine that is
why I thought it might be better. Not arguing the point just saying is all.
As for a second class release that has to do with the style of racing not
the code itself. People like different styles of racing but I see no need
to slam one because you like another.
"ymenard" <[email hidden]> wrote in message
news:DAyS9.1991$[email hidden]...
Quoted text (28 lines)
> >"Schooner" <[email hidden]> wrote > > Would it not make more sense to wait and mod NR2003? Just a suggestion > > since it would be the latest and greatest engine to work with plus the > last > > :( > > > > The more mature GPL crowd (the ones who created all the 3rd-party add-ons > for all those years) don't really care about NR2003 or any Papyrus Nascar > simulation, they consider it a second-class release. You know, "it's no > GPL". Of course some people will think "No that's not true I don't think > so", but the case is not like that for many. > > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
"ymenard" <[email hidden]> wrote in message
news:DAyS9.1991$[email hidden]...
If they were really more mature, they'd broaden their racing horizons a
bit <G>
John
Quoted text (13 lines)
> >"Schooner" <[email hidden]> wrote > > Would it not make more sense to wait and mod NR2003? Just a suggestion > > since it would be the latest and greatest engine to work with plus the > last > > :( > > > > The more mature GPL crowd (the ones who created all the 3rd-party add-ons > for all those years) don't really care about NR2003 or any Papyrus Nascar > simulation, they consider it a second-class release. You know, "it's no > GPL". Of course some people will think "No that's not true I don't think > so", but the case is not like that for many.Quoted text (15 lines)
> > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >John Pancoast wrote:
>
> If they were really more mature, they'd broaden their racing horizons a
> bit <G>
...enter Goy, from stage left, to expound on the Aussie V8's ;)
-jde
"J.D. Ellis" wrote:
That goes without saying :-)
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > John Pancoast wrote: > > > > > If they were really more mature, they'd broaden their racing horizons a > > bit <G> > > ...enter Goy, from stage left, to expound on the Aussie V8's ;)Let the N2k3 hackers make a mod for it and let the GPL hackers work on their
mod.
JB
for 31 tracks, I think $20 US is quite worth it for the converter ...
"Schooner" <[email hidden]> wrote in message
news:nBpS9.237399$[email hidden]...
Quoted text (34 lines)
> ?? > > "Matt Cater" <[email hidden]> wrote in message > news:2ypS9.551$[email hidden]... > > yeah for �15 or whatever the crap price is. > > > > > > "Schooner" <[email hidden]> wrote in message > > news:mRgS9.236694$[email hidden]... > > > Well most of the GPL tracks can be used in NR2002 now can't they? > > > > > > "Doug Ellison" <[email hidden]> wrote in message > > > news:avc4vc$dq6vd$[email hidden]... > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:EvgS9.236687$[email hidden]... > > > > : Would it not make more sense to wait and mod NR2003? Just a > > suggestion > > > > : since it would be the latest and greatest engine to work with plus > the > > > > last > > > > : :( > > > > > > > > Tracks ??? > > > > > > > > Doug > > > > > > > > > > > > > > > > > > > >I'd have to agree. On one hand we bitch about the poor quality of sims and
in the next breathe we bitch about $15 for a bunch of tracks.
Software is not cheap or easy to produce, people need to be paid for their
work.
"Phillip Malphrus, Jr." <[email hidden]> wrote in message
news:[email hidden]...
plus
Quoted text (23 lines)
> for 31 tracks, I think $20 US is quite worth it for the converter ... > > "Schooner" <[email hidden]> wrote in message > news:nBpS9.237399$[email hidden]... > > ?? > > > > "Matt Cater" <[email hidden]> wrote in message > > news:2ypS9.551$[email hidden]... > > > yeah for �15 or whatever the crap price is. > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:mRgS9.236694$[email hidden]... > > > > Well most of the GPL tracks can be used in NR2002 now can't they? > > > > > > > > "Doug Ellison" <[email hidden]> wrote in message > > > > news:avc4vc$dq6vd$[email hidden]... > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > news:EvgS9.236687$[email hidden]... > > > > > : Would it not make more sense to wait and mod NR2003? Just a > > > suggestion > > > > > : since it would be the latest and greatest engine to work withQuoted text (17 lines)
> > the > > > > > last > > > > > : :( > > > > > > > > > > Tracks ??? > > > > > > > > > > Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >I'd have to agree. On one hand we *** about the poor quality of sims and
in the next breathe we *** about $15 for a bunch of tracks.
Software is not cheap or easy to produce, people need to be paid for their
work.
plus


































