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NASCAR Racing 2003 Preview!

28 posts by 18 people · 15 Jan 2003 01:31 UTC - 18 Jan 2003 22:01 UTC

The Pits publishes NASCAR Racing 2003 preview

Jan Kohl announced The Pits' NR2003 preview with screenshots, driving notes and a movie supplied via Sierra. David G Fisher said the graphics looked unchanged and mocked accelerated tyre and fuel wear, while others welcomed the features. Jason Moyer defended Papyrus's physics focus, and the thread descended into sniping.

release/newsreview/impressionsNASCAR Racing 2003 Season

Automated summary.

Jan Kohl 15 Jan 2003 01:31 UTC#82329
Thanks to our friend Annie at Sierra, we've got a sneak preview of Papyrus' upcoming release NASCAR Racing 2003! Check out the Articles/Features section of The Pits, we've got the whole scoop on what N2003 will really be, complete with new screenshots, actual driving notes, and even a movie! Enjoy! Cheers! �� Jan Kohl �� ::: computer security consultant ::: the pits - http://www.theuspits.com castle graphics - http://www.castlegraphics.com
Looks and sounds very good. "Jan Kohl" <[email hidden]> wrote in message news:xR2V9.48826$[email hidden]... > Thanks to our friend Annie at Sierra, we've got a sneak preview ofPapyrus' upcoming release NASCAR Racing 2003! Check out the > Articles/Features section of The Pits, we've got the whole scoop on whatN2003 will really be, complete with new screenshots,
Quoted text (12 lines)> actual driving notes, and even a movie! Enjoy! > > Cheers! > > �� Jan Kohl �� > ::: computer security consultant ::: > > the pits - http://www.theuspits.com > castle graphics - http://www.castlegraphics.com > > >
Tom Osbon 15 Jan 2003 04:05 UTC#530435
Looks and sounds very good. Papyrus' upcoming release NASCAR Racing 2003! Check out the N2003 will really be, complete with new screenshots,
"Jan Kohl" <[email hidden]> wrote in message news:xR2V9.48826$[email hidden]... > Thanks to our friend Annie at Sierra, we've got a sneak preview ofPapyrus' upcoming release NASCAR Racing 2003! Check out the > Articles/Features section of The Pits, we've got the whole scoop on whatN2003 will really be, complete with new screenshots,
Quoted text (9 lines)> actual driving notes, and even a movie! Enjoy! > > Cheers! > > �� Jan Kohl �� > ::: computer security consultant ::: > > the pits - http://www.theuspits.com > castle graphics - http://www.castlegraphics.com
To be honest, the on track graphics look exactly the same as N2002. Of course screenshots can often be misleading. I think the part about the accelerated fuel and tire wear feature is kind of funny Done years ago in other sims. Are others wondering if this demo will reach us before the full game is released? David G Fisher
>"David G Fisher" <[email hidden]> wrote > To be honest, the on track graphics look exactly the same as N2002. Of > course screenshots can often be misleading. Actually there's lots of graphical addition that I can see. The graphical looks have taken a step forward, not a big one but still one towards realism. I just wonder why Sierra didn't release screenshots of full field with all the graphics on instead of those there are on the web. There's about NO promotion or marketing for NR2003. Heck, the Papy website almost has NO mention of it. One way or another, those graphics will all be turned OFF by me. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:lg6V9.6573$[email hidden]...
Quoted text (8 lines)> >"David G Fisher" <[email hidden]> wrote > > To be honest, the on track graphics look exactly the same as N2002. Of > > course screenshots can often be misleading. > > > Actually there's lots of graphical addition that I can see. The graphical > looks have taken a step forward, not a big one but still one towards > realism. I just wonder why Sierra didn't release screenshots of full
field
Quoted text (18 lines)> with all the graphics on instead of those there are on the web. There's > about NO promotion or marketing for NR2003. Heck, the Papy website almost > has NO mention of it. > > > > One way or another, those graphics will all be turned OFF by me. > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World...
Graphics, smaphics..........hope something real is done with it. I.e., damage model, collision code, drafting model...........etc.,etc. John > >
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> > "Jan Kohl" <[email hidden]> wrote in message > news:xR2V9.48826$[email hidden]... > > Thanks to our friend Annie at Sierra, we've got a sneak preview of > Papyrus' upcoming release NASCAR Racing 2003! Check out the > > Articles/Features section of The Pits, we've got the whole scoop on what > N2003 will really be, complete with new screenshots, > > actual driving notes, and even a movie! Enjoy! > > > > Cheers! > > > > �� Jan Kohl �� > > ::: computer security consultant ::: > > > > the pits - http://www.theuspits.com > > castle graphics - http://www.castlegraphics.com > > To be honest, the on track graphics look exactly the same as N2002. Of > course screenshots can often be misleading. > > I think the part about the accelerated fuel and tire wear feature is kind
of
Quoted text (10 lines)> funny > > Done years ago in other sims. > > Are others wondering if this demo will reach us before the full game is > released? > > David G Fisher > >
To me the only thing that Papy has left out over the past couple versions is the accelerated fuel and tire wear. Heat and NT2003 both have it and that is probably the only reason either of them spent more than a week or so on my hard drive. I'm glad Papy included this for us folks that can only run 25 to 50 percent races because of time and I think it will be cool for online too, but if anyone doesn't like it, just don't use it. Thanks, Rick Miller
David G Fisher wrote: > Are others wondering if this demo will reach us before the full game is > released? No wondering to it. It has been stated it'll be out post-release. -- Fester E=MC^2.. I'm not fat! I'm energetic!
David G Fisher wrote:
Quoted text (16 lines)> "Uncle Fester" <[email hidden]> wrote in message > news:[email hidden]... > >>David G Fisher wrote: >> >> >>>Are others wondering if this demo will reach us before the full game is >>>released? >> >> >>No wondering to it. It has been stated it'll be out post-release. > > > Yes, but if it's completed and been given to web sites, it wouldn't surprise > me if we see it soon. There's already a thread where someone says they may > have it.
I read that after responding to you. Here's hoping it comes to pass! -- Fester 'I haven't lost my mind -- it's backed up on tape somewhere.'
"Uncle Fester" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> David G Fisher wrote: > > > Are others wondering if this demo will reach us before the full game is > > released? > > > No wondering to it. It has been stated it'll be out post-release.
Yes, but if it's completed and been given to web sites, it wouldn't surprise me if we see it soon. There's already a thread where someone says they may have it. David G Fisher
> I think the part about the accelerated fuel and tire wear feature is kind of > funny > > Done years ago in other sims. I think Dave's comment above is kind of funny. Done (what feels like) years ago in other N2K3 threads. Mark
On Wed, 15 Jan 2003 00:07:33 -0500, "David G Fisher" <[email hidden]> wrote:
Quoted text (7 lines)>To be honest, the on track graphics look exactly the same as N2002. Of >course screenshots can often be misleading. > >I think the part about the accelerated fuel and tire wear feature is kind of >funny > >Done years ago in other sims.
So when are these other sims going to spend as much CPU time on their physics engines? When are they going to have 43 car multiplayer - Papy's only had it for what, 6 years? Yay, Papyrus is late to adding arcade features to their sim. Now we just need to get other developers to add sim features to their arcade games. Jason
> Here's hoping it comes to pass! Might want to check out the papy site. I saw a like for it but since gaming sites are blocked at work it wouldn't do me any good to try it. MadDAWG
Forget all this distracting sim talk, let's get back to the No-JapCar/Xena lesbian thing. Can't believe it took three whole days for that thread to bear fruit... ;-) SB "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Wed, 15 Jan 2003 00:07:33 -0500, "David G Fisher" > <[email hidden]> wrote: > > >To be honest, the on track graphics look exactly the same as N2002. Of > >course screenshots can often be misleading. > > > >I think the part about the accelerated fuel and tire wear feature is kind
of
Quoted text (13 lines)> >funny > > > >Done years ago in other sims. > > So when are these other sims going to spend as much CPU time on their > physics engines? When are they going to have 43 car multiplayer - > Papy's only had it for what, 6 years? > > Yay, Papyrus is late to adding arcade features to their sim. Now we > just need to get other developers to add sim features to their arcade > games. > > Jason
N2002 is arguably the best racing sim available today, no reason to think that N2003 wont be at least marginally better. Instead all you do is bitch and moan. Wait for it to come out instead of pre-judging like a whiny little....never mind. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > > "ymenard" <[email hidden]> wrote in message > news:lg6V9.6573$[email hidden]... > > >"David G Fisher" <[email hidden]> wrote > > > To be honest, the on track graphics look exactly the same as N2002. Of > > > course screenshots can often be misleading. > > > > > > Actually there's lots of graphical addition that I can see. The graphical > > looks have taken a step forward, not a big one but still one towards > > realism. I just wonder why Sierra didn't release screenshots of full > field > > with all the graphics on instead of those there are on the web. There's > > about NO promotion or marketing for NR2003. Heck, the Papy website almost > > has NO mention of it. > > > > > > > > One way or another, those graphics will all be turned OFF by me. > > > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://ymenard.cjb.net/ > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > Graphics, smaphics..........hope something real is done with it. I.e., > damage model, collision code, drafting model...........etc.,etc. > > John > > > > > > > >
Blow it out your ass Biz. All you do is look for a fight whenever possible. John "Biz" <[email hidden]> wrote in message news:CehV9.43291$[email hidden]... > N2002 is arguably the best racing sim available today, no reason to thinkthat N2003 wont be at > least marginally better. Instead all you do is bitch and moan. Wait forit to come out instead of
Quoted text (10 lines)> pre-judging like a whiny little....never mind. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > "John Pancoast" <[email hidden]> wrote in message
news:[email hidden]... > > > > "ymenard" <[email hidden]> wrote in message > > news:lg6V9.6573$[email hidden]... > > > >"David G Fisher" <[email hidden]> wrote > > > > To be honest, the on track graphics look exactly the same as N2002.Of > > > > course screenshots can often be misleading. > > > > > > > > > Actually there's lots of graphical addition that I can see. Thegraphical > > > looks have taken a step forward, not a big one but still one towards > > > realism. I just wonder why Sierra didn't release screenshots of full > > field > > > with all the graphics on instead of those there are on the web.There's > > > about NO promotion or marketing for NR2003. Heck, the Papy websitealmost
Quoted text (19 lines)> > > has NO mention of it. > > > > > > > > > > > > One way or another, those graphics will all be turned OFF by me. > > > > > > > > > > > > > > > > > > > > > -- > > > -- Fran�ois M�nard <ymenard> > > > -- http://ymenard.cjb.net/ > > > -- This announcement is brought to you by the Shimago-Dominguez > > > Corporation - helping America into the New World... > > > > > > Graphics, smaphics..........hope something real is done with it.
I.e.,
Quoted text (11 lines)> > damage model, collision code, drafting model...........etc.,etc. > > > > John > > > > > > > > > > > > > > > >
>"John Pancoast" <[email hidden]> wrote >. All you do is look for a fight whenever possible. Isn't that the only reason of being on the Usenet? ;) -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> > "Jan Kohl" <[email hidden]> wrote in message > news:xR2V9.48826$[email hidden]... > > Thanks to our friend Annie at Sierra, we've got a sneak preview of > Papyrus' upcoming release NASCAR Racing 2003! Check out the > > Articles/Features section of The Pits, we've got the whole scoop on what > N2003 will really be, complete with new screenshots, > > actual driving notes, and even a movie! Enjoy! > > > > Cheers! > > > > �� Jan Kohl �� > > ::: computer security consultant ::: > > > > the pits - http://www.theuspits.com > > castle graphics - http://www.castlegraphics.com > > To be honest, the on track graphics look exactly the same as N2002. Of > course screenshots can often be misleading. > > I think the part about the accelerated fuel and tire wear feature is kind
of > funny > > Done years ago in other sims. > > Are others wondering if this demo will reach us before the full game is > released? I'm not. > David G Fisher > >
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Wed, 15 Jan 2003 00:07:33 -0500, "David G Fisher" > <[email hidden]> wrote: > > >To be honest, the on track graphics look exactly the same as N2002. Of > >course screenshots can often be misleading. > > > >I think the part about the accelerated fuel and tire wear feature is kind
of > >funny > > > >Done years ago in other sims. > > So when are these other sims going to spend as much CPU time on their > physics engines? I seem to recall being able to run GPL with it's awesome physics engine on an old P200. How much CPU time does the physics engine really need? Do you have hard data on how much CPU time other sims spend on their physics engines? Thought not.
Quoted text (7 lines)>When are they going to have 43 car multiplayer - > Papy's only had it for what, 6 years? > Yay, Papyrus is late to adding arcade features to their sim. Now we > just need to get other developers to add sim features to their arcade > games. > > Jason
Arcade? I remember they didn't have tire wear, pitting, and weather in a certain sim when others did. As for the new features in N2003 you are calling "arcade", things like sun flare, dirt buildup on the windshield, animated track objects, and multiple car shapes, they are all things that have been done long ago in other sims and are all things that exist in real life racing. There's nothing arcade about accelerated fuel consumption and tire wear unless you are so serious a sim driver that you have an enemy sitting behind you ready to smash you in the head with a baseball bat the first time you crash your "real" sim car during each FULL session (all you are allowed to do) you run when you fire up the game. I am assuming you only run your sim car the exact same way a real life NASCAR driver runs his, correct? The same track schedule? Same amount of hours? Same sessions? You travel around the country with your computer and only run it in the same cities as the drivers? Etc. etc. etc. David G Fisher P.S. I wouldn't be poking fun at these groundbreaking features in N2003 if they, or Papy fans, weren't pushing them as something special.
"Tony Rickard" <[email hidden]> wrote in message news:ZwkV9.4941$[email hidden]...
Quoted text (7 lines)> "David G Fisher" wrote: > > > GPL with it's awesome physics engine > > You're in! > > The Good Old Boys Network
Thanks. Xena and Gabrielle are on their way over. :-) David G Fisher
On Wed, 15 Jan 2003 16:36:42 -0500, "David G Fisher" <[email hidden]> wrote: >Arcade? I remember they didn't have tire wear, pitting, and weather in a >certain sim when others did. Correct. They had a limited time frame and decided that the vehicle dynamics were more important than those details. While certainly flawed, their modelling of the tires, suspension, brakes, and weight movement were miles beyond anything released prior to their own product in 2001 (assuming N4 was released before F-2001). > As for the new features in N2003 you are >calling "arcade", things like sun flare, dirt buildup on the windshield, >animated track objects, and multiple car shapes, they are all things that >have been done long ago in other sims and are all things that exist in real >life racing. What sim has windshield dirt buildup? Anyway, those are great features to have, but I'd rather have the level of detail and accuracy in the Papyrus vehicle dynamics models over any of those. >There's nothing arcade about accelerated fuel consumption and tire wear >unless you are so serious a sim driver that you have an enemy sitting behind >you ready to smash you in the head with a baseball bat the first time you >crash your "real" sim car during each FULL session (all you are allowed to >do) you run when you fire up the game. It's an arcade feature. A simulation does not require accelerated tire wear or fuel consumption - unless of course the cars being modelled experience the same effect. >I am assuming you only run your sim car the exact same way a real life >NASCAR driver runs his, correct? The same track schedule? Same amount of >hours? Same sessions? You travel around the country with your computer and >only run it in the same cities as the drivers? Etc. etc. etc. Pretty much yeah. When I first buy any sim I go through and play a full season with 100% race lengths, allowing myself only the allotted practice time to work on setups and driving line. After that, I either stop playing because it has no multiplayer support (was re: ISI) or I go online and duke it out with people. I'm not saying people shouldn't be able to enjoy the game however they like, I just don't have the time to run hundreds of practice laps at a track and actually complete full seasons at 100% race length, which is my goal with any sim. >P.S. I wouldn't be poking fun at these groundbreaking features in N2003 if >they, or Papy fans, weren't pushing them as something special. I think they're great but yeah, I agree there. Sun flare is something I've wanted in a Papy sim for ages, but I'm not going to go on screaming about how innovative it is. Dirt on the windshield is something I've never seen in a sim so you'll have to clue me in. Hm, actually DTR2 has it, but it's more of a "put huge blobs of brown on your visor everytime you get near another car" thing and it certainly doesn't accumulate dirt from smoke and so on. The only real addons I care about are refined vehicle dynamics and another generation of refinements to the tracks. The graphics improvements are really just bonus as far as I'm concerned. The ability to make FOV adjustments from inside the car (not available any sim that I'm aware of) is nice, but not something that is going to sell the game to me. Anyway, I'm off to play some more GTR. I wish ISI would hire someone like Doug Arnao to model the F1 cars and put some more effort into their track models, because the engine has so much potential in the right hands. If they shore up those two areas and work on the replay/multiplayer I think I'd actually prefer their product to the Papy sims. Jason P.S. Ok, I lied, I'm not playing GTR, I'm fiddling with some arcade racers on my Xbox. Shhh, I don't want my Hardcore Simmer(tm) credit card taken away. =) P.P.S. Papyrus really needs to look at Tiburion's version of Thunder 2003 for the xbox to get some graphical ideas. While the track and car models aren't the same quality as a Papy sim, the effects absolutely blow them away. Driving around with the rear of the car scraping the ground and the remains of your right front tire flapping against the chassis while your car has huge donut marks and paint scrapes on it is really a thing to see. Possibly the standard for visual damage modelling, at least from anything I've played. Not to mention the career mode, which is flawed (the having to please your sponsor thing is nice for prestige/happiness but they should have to pay you regardless), but has been something I've always wanted Papy to implement.
Quoted text (11 lines)> > "David G Fisher" wrote: > > > > > GPL with it's awesome physics engine > > > > You're in! > > > > The Good Old Boys Network > > Thanks. Xena and Gabrielle are on their way over. :-) > > David G Fisher
Ah! Been hosting another pajama party eh?
> Yes, but if it's completed and been given to web sites, it wouldn't surprise > me if we see it soon. There's already a thread where someone says they may > have it. Ya and that was posted by the same troll causing a stir about a premature NR2002. release. I surprised you cant remember, the post originated from the same server as back then too.
Jan Kohl wrote:
Quoted text (13 lines)> Thanks to our friend Annie at Sierra, we've got a sneak preview of > Papyrus' upcoming release NASCAR Racing 2003! Check out the > Articles/Features section of The Pits, we've got the whole scoop on what > N2003 will really be, complete with new screenshots, actual driving > notes, and even a movie! Enjoy! > > Cheers! > > �� Jan Kohl �� >>>> computer security consultant ::: > > the pits - http://www.theuspits.com > castle graphics - http://www.castlegraphics.com
So how long exactly does it take this page to load on cable modem?? :) -- Don Burnette
Jan Verschueren wrote:
Quoted text (9 lines)> "Don Burnette" wrote... >> <snip> >> So how long exactly does it take this page to load on >> cable modem?? :) > > About 4 seconds. > > Jan. > =---
Hmm, mine never loads, I'll keep trying, thanks. -- Don Burnette
Don Burnette wrote: > > So how long exactly does it take this page to load on cable modem?? > :) Our friendly hosts at BHM are having quite a bit of difficulties, for some reasons it seems worse for our overseas friends, while not lightning fast here on my end, it's not *horribly* slow either, but then again I only upgraded to DSL a few months ago and still remember how things were on ISDN :-) Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--

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