or I am not buying it.
Should NR2003 have mid-race saves?
TAZ declared he would not buy NR2003 without a save-game feature, drawing mockery. Jan Verschueren argued that a race sim needs no save and pointed to accelerated wear options. EldredP and Larry said busy adults need saves for long races.
rumour/speculationNASCAR Racing 2003 Season
Automated summary.
In article <5qXW9.71504$[email hidden]>,
[email hidden] says...
> or I am not buying it.
>
I'm sure *that's* gonna have an impact on Papy's feature list...
So what ARE you gonna buy with your $50?
TK
"TAZ" <[email hidden]> wrote in message
news:5qXW9.71504$[email hidden]...
> or I am not buying it.
>
>
>
"TAZ" <[email hidden]> wrote in message
news:5qXW9.71504$[email hidden]...
> or I am not buying it.
You wont be buying it then
Doug
"TAZ" wrote...
> or I am not buying it.
oh dear...
Jan.
=---
So? Don't buy it. I doubt Papyrus cares.
Alanb
"TAZ" <[email hidden]> wrote in message
news:5qXW9.71504$[email hidden]...
> or I am not buying it.
>
>
>
"TAZ" <[email hidden]> wrote in
news:5qXW9.71504$[email hidden]:
> or I am not buying it.
> Send me your $50 and I'll buy it. :)
Personally I think I'm gonna try waiting on this one. Got too many mods to
run with F1 2k2. A Cart league is starting up soon and I may have to get
THunder for a track pak...grrr.
dave henrie
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> Personally I think I'm gonna try waiting on this one. Got too many modsto
> run with F1 2k2. A Cart league is starting up soon and I may have to get
> THunder for a track pak...grrr.
> dave henrie
Poor Dave, life is so hard ;-)
Malc.
"Steve Jones" wrote...
> <snip>
> They should. For everyone that says it here there is
> another 100,000 lurkers that feel the same. I'll
> probably buy it but no save game during mid-race
> pisses me off too.
There's no point in running a Nascar simulation if you're not having to go
the distance in one sitting. There's an accellerated wear option for the
less committed.
Jan.
=---
You tell em' Taz!
LOL!
Larry
"TAZ" <[email hidden]> wrote in message
news:5qXW9.71504$[email hidden]...
> or I am not buying it.
>
>
>
"Malc"
>
> Poor Dave, life is so hard ;-)
>
> Malc.
> Yup I wanna race with the CART guys...but I don't wanna buy that Nascar
Thingy...There are some dloadable Thunder tracks, but they don't have
working starting lights and such which our League guru has incorparated.
Yes life IS hard. :)
dave henrie
In article <[email hidden]>, John Simmons
<[email hidden]> writes:
Hehe...
Eldred
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Quoted text (7 lines)
>In article <5qXW9.71504$[email hidden]>, >[email hidden] says... >> or I am not buying it. >> > >I'm sure *that's* gonna have an impact on Papy's feature list... >In article <hH0X9.25542$[email hidden]>, "Jan Verschueren"
<[email hidden]> writes:
I disagree, but to each his own.
Eldred
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Quoted text (10 lines)
>"Steve Jones" wrote... >> <snip> >> They should. For everyone that says it here there is >> another 100,000 lurkers that feel the same. I'll >> probably buy it but no save game during mid-race >> pisses me off too. > >There's no point in running a Nascar simulation if you're not having to go >the distance in one sitting. There's an accellerated wear option for the >less committed.
"Jan Verschueren" <[email hidden]> wrote in message
news:hH0X9.25542$[email hidden]...
What Eldred said :)
John
> =---
>
>
Quoted text (7 lines)
> " > > There's no point in running a Nascar simulation if you're not having to go > the distance in one sitting. There's an accellerated wear option for the > less committed. > > Jan."EldredP" wrote...
> <snip>
> I disagree, but to each his own.
A simulated NASCAR race is not like a level or a mission in other games. You
know how hard it's going to be, you know what to do to complete it and you
approximately know how long it's going to take. So where does the need to
save your progress come in to this equation?
If running a long race is (generally speaking) still beyond your ability as
a driver, why split it up in to several managable parts? -Run several
shorter ones and find out about your maximum sustainable pace that way. It's
quicker and makes you quicker.
I used to think it had merit in my situation as I can (and sometimes did)
get called away... now I simply unplug the phone and you know what? -So far
it's turned out things can wait untill I finish my race. <g>
Jan.
=---
"John Pancoast" wrote...
> <snip>
> What Eldred said :)
What I replied to Eldred.
Jan. ;-)
=---
>A simulated NASCAR race is not like a level or a mission in other games. You
>know how hard it's going to be, you know what to do to complete it and you
>approximately know how long it's going to take. So where does the need to
>save your progress come in to this equation?
I actually don't think it's hard at all to finish a full race. But then again,
I've completed more than the average simracing fan...
>If running a long race is (generally speaking) still beyond your ability as
>a driver, why split it up in to several managable parts? -Run several
>shorter ones and find out about your maximum sustainable pace that way. It's
>quicker and makes you quicker.
>
Ability has nothing to do with the desire to save a game in progress. If
that's your only criteria, then I think that's a mistake.
Someone simply might not have the TIME to run a full race all at once.
>I used to think it had merit in my situation as I can (and sometimes did)
>get called away... now I simply unplug the phone and you know what? -So far
>it's turned out things can wait untill I finish my race. <g>
That's fine, if you live by yourself. I don't unplug the phone when I'm racing
- I just ignore it. But, I also live alone. Not having any distractions makes
it easier for me. I also don't have anyone else who may need to use my
computer while I'm racing(which would preclude simply hitting <pause>). I'm
guessing that you're also in the same situation. Either that, or you have your
family VERY well trained.
Even though you or I might not need such a feature, I can see why others might.
Therefore, I wouldn't have a problem with a savegame function being included.
Eldred
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"A simulated NASCAR race is not like a level or a mission in other games.
You
know how hard it's going to be, you know what to do to complete it and you
approximately know how long it's going to take. So where does the need to
save your progress come in to this equation?"
I think the basic point is we are not professional race drivers. We do this
as a simulation. We have other things going on, which includes:
Dogs that need walking.
Babies that need changing.
Doorbells that need answering.
Dryer buzzers to tend to.
Telemarketers on the phone to screw with.
And thousands of other life issues to deal with. Racers don't have to deal
with these things, generally, when they run a race.
Larry
"EldredP" wrote...
> > <snip>
> I actually don't think it's hard at all to finish a full
> race. But then again, I've completed more than the
> average simracing fan...
Wasn't talking about you.
> > <snip>
> Ability has nothing to do with the desire to save a game
> in progress. If that's your only criteria, then I think
> that's a mistake. Someone simply might not have the TIME
> to run a full race all at once.
At 2x wear it takes about 1hr45 minutes to complete your average race. Back
in the offline days we used to do this sort of thing all the time with F1RS
and MGPRS2. It's quite a satisfying drive.
I share with my parents, but we keep out of eachothers way if need be. And I
am the only one using this computer... hadn't thought about that one,
actually.
> Even though you or I might not need such a feature, I can
> see why others might. Therefore, I wouldn't have a problem
> with a savegame function being included.
Oh, I wouldn't object to one either, but I don't think it's as crucial a
feature as in other games.
Jan.
=---
Quoted text (9 lines)
> > <snip> > That's fine, if you live by yourself. I don't unplug the > phone when I'm racing - I just ignore it. But, I also > live alone. Not having any distractions makes it easier > for me. I also don't have anyone else who may need to use > my computer while I'm racing(which would preclude simply > hitting <pause>). I'm guessing that you're also in the > same situation. Either that, or you have your family > VERY well trained.In article <d%YX9.5788$[email hidden]>, "Larry" <[email hidden]>
writes:
>Doorbells that need answering.
>Dryer buzzers to tend to.
>Telemarketers on the phone to screw with.
You would actually WORRY about those three...? I ignore 'em... :-)
Eldred
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In article <hwZX9.2771$[email hidden]>, "Jan Verschueren"
<[email hidden]> writes:
>Oh, I wouldn't object to one either, but I don't think it's as crucial a
>feature as in other games.
That's just it - some do. :-)
Eldred
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writes:
You would actually WORRY about those three...? I ignore 'em... :-)
Eldred
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On 22 Jan 2003 23:15:47 GMT, [email hidden] (EldredP) wrote:
Yaaay, I did a Marathon! Ok, ok. I did 422 100 meters, but still....
<g>
Remco
Quoted text (15 lines)
>In article <hH0X9.25542$[email hidden]>, "Jan Verschueren" ><[email hidden]> writes: > >>"Steve Jones" wrote... >>> <snip> >>> They should. For everyone that says it here there is >>> another 100,000 lurkers that feel the same. I'll >>> probably buy it but no save game during mid-race >>> pisses me off too. >> >>There's no point in running a Nascar simulation if you're not having to go >>the distance in one sitting. There's an accellerated wear option for the >>less committed. > >I disagree, but to each his own.>>I disagree, but to each his own.
>
>Yaaay, I did a Marathon! Ok, ok. I did 422 100 meters, but still....
><g>
Marathon - as in *running* one?
Eldred
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"Remco Moedt" wrote...
> <snip>
> Yaaay, I did a Marathon! Ok, ok. I did 422 100
> meters, but still....
> <g>
Hehehe...
Jan.
=---


































