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Initial N2003 Observation

26 posts by 12 people · 06 Feb 2003 02:20 UTC - 08 Feb 2003 05:42 UTC

First impressions of NASCAR Racing 2003 Season

Don Burnette praised NR2003 as an incredible farewell to Papyrus's NASCAR series after his first sessions. Others described a completely different physics model and much more raceable AI, which reportedly was why NR2002 rating points could not be transferred, and praised the more accurate Infineon layout and the gentler wall-riding penalty. Users also shared frame rates on GeForce4 and Radeon 9700 cards and noted the game was CPU-limited.

review/impressionsNASCAR Racing 2003 Season

Automated summary.

Don Burnette 06 Feb 2003 02:20 UTC#78523
All I can say is, whoaa!! Thank you Papy, for an incredible simulation! What a going away present, while I am sad this is slated to be the last of this most successful series from Papy, I am elated at what I am seeing so far. Absolutely incredible. I just spent about 45 minutes playing around at Lowe's night in both testing and single race. That solar flare is incredible, the sense of speed on the track is great, and the car is a real joy to drive. I was actually suprised my framerates were as good as they were. My system: Athlon XP2400+ running at 2.1 ghz Gainward GeForce4 Ti4400 video card Audigy 2 soundcard 1gb pc2700 ddr ram ( running dual) Asus A7N8X Deluxe Nforce2 mb Windows XP Pro The graphics are absolutely stunning. Starting at the back of the pack in a 42 car field at Lowes Night : 1280x1024x32 running in D3D All graphics checked Car detail high Track and world detail medium Mirror medium Cars drawn ahead 20 Cars drawn behind 5 Sounds heard: 10 3d sound FF steering ( Momo) Averaged 45-60 fps, very driveable. My initial impressions of the ai were very good, though I have only spent abut 30 minutes on the track with them. The windshield progressive buildup is awesome. One thing I found interesting, I did not see a big fps difference from testing mode and race mode, no where near like I saw in previous NXXX iterations. Matter of fact, I would even say there was very little difference in fps between racing with a 42 car field and testing by myself. The cars are beautiful. I haven't done much racing of late, and am now planning on spending a lot of time in preparation for the league I run in to start up again in about a week and a half. Once again, I am very excited about online racing, can't wait. Guess I am going to have to lay off my flight sims now for a little while. Papy, ya done good!! Feel free to produce an open wheel sim anytime! One note that may help anyone else that comes across this, with my Momo after installation and setting it up in the N2003 setup screen, my pedals were not recognized. I changed to generic driver, then changed back to direct input, and my pedals were recognized fine then. FF seems to be very good in this sim as well. Damnit, I didn't get much sleep last night, and was planning on going to bed early tonight - yeah, right!!! I'll do some more tracks to get a feel for the fps, and then install that 9700 pro this weekend and see what kind of difference it makes. Man, this thing is awesome! -- Don Burnette
Roger That!!!! "Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > All I can say is, whoaa!! > > Thank you Papy, for an incredible simulation! What a going away present, > while I am sad this is slated to be the last of this most successfulseries > from Papy, I am elated at what I am seeing so far. > Absolutely incredible. > > I just spent about 45 minutes playing around at Lowe's night in bothtesting
Quoted text (33 lines)> and single race. That solar flare is incredible, the sense of speed on the > track is great, and the car is a real joy to drive. > I was actually suprised my framerates were as good as they were. > > My system: > Athlon XP2400+ running at 2.1 ghz > Gainward GeForce4 Ti4400 video card > Audigy 2 soundcard > 1gb pc2700 ddr ram ( running dual) > Asus A7N8X Deluxe Nforce2 mb > Windows XP Pro > > The graphics are absolutely stunning. > Starting at the back of the pack in a 42 car field at Lowes Night : > 1280x1024x32 running in D3D > All graphics checked > Car detail high > Track and world detail medium > Mirror medium > Cars drawn ahead 20 > Cars drawn behind 5 > Sounds heard: 10 > 3d sound > FF steering ( Momo) > > Averaged 45-60 fps, very driveable. > My initial impressions of the ai were very good, though I have only spent > abut 30 minutes on the track with them. > The windshield progressive buildup is awesome. > One thing I found interesting, I did not see a big fps difference from > testing mode and race mode, no where near like I saw in previous NXXX > iterations. Matter of fact, I would even say there was very little > difference in fps between racing with a 42 car field and testing by
myself. > The cars are beautiful. > > I haven't done much racing of late, and am now planning on spending a lotof
Quoted text (14 lines)> time in preparation for the league I run in to start up again in about a > week and a half. Once again, I am very excited about online racing, can't > wait. Guess I am going to have to lay off my flight sims now for a little > while. > > Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > One note that may help anyone else that comes across this, with my Momo > after installation and setting it up in the N2003 setup screen, my pedals > were not recognized. I changed to generic driver, then changed back to > direct input, and my pedals were recognized fine then. FF seems to be very > good in this sim as well. > > Damnit, I didn't get much sleep last night, and was planning on going to
bed
Quoted text (12 lines)> early tonight - yeah, right!!! > > I'll do some more tracks to get a feel for the fps, and then install that > 9700 pro this weekend and see what kind of difference it makes. > > Man, this thing is awesome! > > > > -- > Don Burnette >
"Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > All I can say is, whoaa!!(snipped) In your opinion, what does it have that makes it well worth the upgrade from NR2002? I'll pick it up sooner or later, no doubt, but I'm still enjoying NR2002 so much that I can't see what the new version has that is worth the jump right now. thanks
It really is completely different in a way. The physics model is completely different. The AI is completely different (and raceable!). The whole thing is a really different animal. Someone said on Sierra that this is exactly why they are not allowing points transfers from NR2002. The physics model is so different, everyone is to start from scratch. Larry "nobody special" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... > > All I can say is, whoaa!! > (snipped) > > > In your opinion, what does it have that makes it well worth the upgrade
from > NR2002? I'll pick it up sooner or later, no doubt, but I'm still enjoying > NR2002 so much that I can't see what the new version has that is worth the > jump right now. > > thanks >
nobody special wrote:
Quoted text (12 lines)> "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... >> All I can say is, whoaa!! > (snipped) > > > In your opinion, what does it have that makes it well worth the > upgrade from NR2002? I'll pick it up sooner or later, no doubt, but > I'm still enjoying NR2002 so much that I can't see what the new > version has that is worth the jump right now. > > thanks
Would be hard for me to go into great detail at this point after only spending about an hour and a half with it, but so far I would say the following: Graphics - of course, you need some muscle under that pc hood to run em. Driving model - can't quite put my finger on it yet, but I like it better. Car seems easier to work with, yet if you get too carried away it will still bite you. AI - easier to race with, especially side by side. AI seems more intelligent. Damage model - if you get some damage, it is more realistic. Especially when getting repaired, chances are you won't be as fast. Sound - About on par with N2002. Graphics overhead - while running with most of the eye candy on will certainly cost you some fps, it appears initially to me that the number of cars in the race does not have much of a performance hit like it did. Also, it seems you can run in higher resolutions without as severe a performance hit as it used to be. Single race menu - ok, this is a small thing, but I really like how you don't have to advance through the sessions anymore, just click on the one you want. AI Choices - haven't really played with them yet, but you can set manually or have them automatically adjust to your driving. Progressive dirty windshield - I just think that is really cool :). -- Don Burnette
Agreed Larry. Another observation - I always ran my Momo with 100% linearity in N2002. I found both the fast setup and the Jasper setup to be loose at Lowe's. ( haven't tried other tracks yet). I found myself losing the rear end way more than I would like. I started playing around with the gas, and feathering it more and more throughout the turns, and that helped some. I then reduced my linearity to 85%, and that helped some as well. -- Don Burnette Larry wrote: > It really is completely different in a way. > > The physics model is completely different. The AI is completely > different (and raceable!). The whole thing is a really different > animal. > > Someone said on Sierra that this is exactly why they are not allowing > points transfers from NR2002. The physics model is so different, > everyone is to start from scratch. > > Larry > > "nobody special" <[email hidden]> wrote in message > news:[email hidden]... >> >> "Don Burnette" <[email hidden]> wrote in message >> news:[email hidden]... >>> All I can say is, whoaa!! >> (snipped) >> >> >> In your opinion, what does it have that makes it well worth the >> upgrade from NR2002? I'll pick it up sooner or later, no doubt, but >> I'm still enjoying NR2002 so much that I can't see what the new >> version has that is worth the jump right now. >> >> thanks
I enjoy quite a few things about this sim. First off, Infineon Raceway is anatomically correct! :) Although it is missing the turn 9 grandstands now at least they did the bulldozer on the hill. I like how they changed the wallriding penalty -+.* "Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > All I can say is, whoaa!! > > Thank you Papy, for an incredible simulation! What a going away present, > while I am sad this is slated to be the last of this most successfulseries > from Papy, I am elated at what I am seeing so far. > Absolutely incredible. > > I just spent about 45 minutes playing around at Lowe's night in bothtesting
Quoted text (33 lines)> and single race. That solar flare is incredible, the sense of speed on the > track is great, and the car is a real joy to drive. > I was actually suprised my framerates were as good as they were. > > My system: > Athlon XP2400+ running at 2.1 ghz > Gainward GeForce4 Ti4400 video card > Audigy 2 soundcard > 1gb pc2700 ddr ram ( running dual) > Asus A7N8X Deluxe Nforce2 mb > Windows XP Pro > > The graphics are absolutely stunning. > Starting at the back of the pack in a 42 car field at Lowes Night : > 1280x1024x32 running in D3D > All graphics checked > Car detail high > Track and world detail medium > Mirror medium > Cars drawn ahead 20 > Cars drawn behind 5 > Sounds heard: 10 > 3d sound > FF steering ( Momo) > > Averaged 45-60 fps, very driveable. > My initial impressions of the ai were very good, though I have only spent > abut 30 minutes on the track with them. > The windshield progressive buildup is awesome. > One thing I found interesting, I did not see a big fps difference from > testing mode and race mode, no where near like I saw in previous NXXX > iterations. Matter of fact, I would even say there was very little > difference in fps between racing with a 42 car field and testing by
myself. > The cars are beautiful. > > I haven't done much racing of late, and am now planning on spending a lotof
Quoted text (14 lines)> time in preparation for the league I run in to start up again in about a > week and a half. Once again, I am very excited about online racing, can't > wait. Guess I am going to have to lay off my flight sims now for a little > while. > > Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > One note that may help anyone else that comes across this, with my Momo > after installation and setting it up in the N2003 setup screen, my pedals > were not recognized. I changed to generic driver, then changed back to > direct input, and my pedals were recognized fine then. FF seems to be very > good in this sim as well. > > Damnit, I didn't get much sleep last night, and was planning on going to
bed
Quoted text (12 lines)> early tonight - yeah, right!!! > > I'll do some more tracks to get a feel for the fps, and then install that > 9700 pro this weekend and see what kind of difference it makes. > > Man, this thing is awesome! > > > > -- > Don Burnette >
(Cordless keyboard battery went dead...sorry!) I enjoy quite a few things about this sim. First off, Infineon Raceway is anatomically correct! :) Although it is missing the turn 9 grandstands now at least they did the bulldozer on the hill and removed the inside wall in the hairpin, extended turn 7 and have the concrete paved overruns. Way to go Papy! I like how they changed the wall riding penalty. If you scrape the wall you will lose a little speed but if you stay on the wall accelerating, your speed will drop extremely fast. This is the perfect solution in my opinion compared to that delayed penalty from NR2002. Also, the AI's crash avoidance is much improved that I noticed right away. Will have to practice crashing a bit more to come to a final conclusion but so far it's quite the improvement. Gotta go try that night racing thing now..... -Tim "Tim Miser" <[email hidden]> wrote in message news:NBl0a.4975$be.3275@rwcrnsc53... > I enjoy quite a few things about this sim. First off, Infineon Racewayis > anatomically correct! :) Although it is missing the turn 9 grandstandsnow
Quoted text (17 lines)> at least they did the bulldozer on the hill. > > I like how they changed the wallriding penalty > -+.* > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... > > All I can say is, whoaa!! > > > > Thank you Papy, for an incredible simulation! What a going away present, > > while I am sad this is slated to be the last of this most successful > series > > from Papy, I am elated at what I am seeing so far. > > Absolutely incredible. > > > > I just spent about 45 minutes playing around at Lowe's night in both > testing > > and single race. That solar flare is incredible, the sense of speed on
the
Quoted text (26 lines)> > track is great, and the car is a real joy to drive. > > I was actually suprised my framerates were as good as they were. > > > > My system: > > Athlon XP2400+ running at 2.1 ghz > > Gainward GeForce4 Ti4400 video card > > Audigy 2 soundcard > > 1gb pc2700 ddr ram ( running dual) > > Asus A7N8X Deluxe Nforce2 mb > > Windows XP Pro > > > > The graphics are absolutely stunning. > > Starting at the back of the pack in a 42 car field at Lowes Night : > > 1280x1024x32 running in D3D > > All graphics checked > > Car detail high > > Track and world detail medium > > Mirror medium > > Cars drawn ahead 20 > > Cars drawn behind 5 > > Sounds heard: 10 > > 3d sound > > FF steering ( Momo) > > > > Averaged 45-60 fps, very driveable. > > My initial impressions of the ai were very good, though I have only
spent
Quoted text (10 lines)> > abut 30 minutes on the track with them. > > The windshield progressive buildup is awesome. > > One thing I found interesting, I did not see a big fps difference from > > testing mode and race mode, no where near like I saw in previous NXXX > > iterations. Matter of fact, I would even say there was very little > > difference in fps between racing with a 42 car field and testing by > myself. > > The cars are beautiful. > > > > I haven't done much racing of late, and am now planning on spending a
lot > of > > time in preparation for the league I run in to start up again in about a > > week and a half. Once again, I am very excited about online racing,can't > > wait. Guess I am going to have to lay off my flight sims now for alittle > > while. > > > > Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > > > One note that may help anyone else that comes across this, with my Momo > > after installation and setting it up in the N2003 setup screen, mypedals > > were not recognized. I changed to generic driver, then changed back to > > direct input, and my pedals were recognized fine then. FF seems to bevery
Quoted text (7 lines)> > good in this sim as well. > > > > Damnit, I didn't get much sleep last night, and was planning on going to > bed > > early tonight - yeah, right!!! > > > > I'll do some more tracks to get a feel for the fps, and then install
that
Quoted text (11 lines)> > 9700 pro this weekend and see what kind of difference it makes. > > > > Man, this thing is awesome! > > > > > > > > -- > > Don Burnette > > > >
"Don Burnette" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> nobody special wrote: > > "Don Burnette" <[email hidden]> wrote in message > > news:[email hidden]... > >> All I can say is, whoaa!! > > (snipped) > > > > > > In your opinion, what does it have that makes it well worth the > > upgrade from NR2002? I'll pick it up sooner or later, no doubt, but > > I'm still enjoying NR2002 so much that I can't see what the new > > version has that is worth the jump right now. > > > > thanks > > Would be hard for me to go into great detail at this point after only > spending about an hour and a half with it, but so far I would say the > following: > > Graphics - of course, you need some muscle under that pc hood to run em. > Driving model - can't quite put my finger on it yet, but I like it better. > Car seems easier to work with, yet if you get too carried away it will
still > bite you. > AI - easier to race with, especially side by side. AI seems more > intelligent. > Damage model - if you get some damage, it is more realistic. Especiallywhen > getting repaired, chances are you won't be as fast. > Sound - About on par with N2002. > Graphics overhead - while running with most of the eye candy on will > certainly cost you some fps, it appears initially to me that the numberof > cars in the race does not have much of a performance hit like it did.Also,
Quoted text (8 lines)> it seems you can run in higher resolutions without as severe a performance > hit as it used to be. > Single race menu - ok, this is a small thing, but I really like how you > don't have to advance through the sessions anymore, just click on the one > you want. > AI Choices - haven't really played with them yet, but you can set manually > or have them automatically adjust to your driving. > Progressive dirty windshield - I just think that is really cool :).
ok- I'm sold :-) sounds like there really are quite a few changes. thanks!
Don, I think you're right about the effect of AI on the FPS, it doesn't seem to slow down much with a full field. I tried the same settings as you (I'm assuming you weren't running any anti-aliasing) and saw similar numbers. At Lowe's from the back of the grid at the start: with Anisotropic Filtering ~36 FPS without ~44 I tried turning absolutely everything on and ran some laps at Lowe's. from the back of the grid at the start ~18 FPS during race 12 - 20 FPS That seems promising, another generation or 2 of video and cpu's ... My system: P4 2.4B oc to 2.7 GHz 512 MB PC3200 RAM GeForce 4 Ti4400 (oc 325/650) SB Audigy XP Pro P.S. Yes, it would be nice to see another CART sim. It's only been 8 years! "Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > All I can say is, whoaa!! > > Thank you Papy, for an incredible simulation! What a going away present, > while I am sad this is slated to be the last of this most successfulseries > from Papy, I am elated at what I am seeing so far. > Absolutely incredible. > > I just spent about 45 minutes playing around at Lowe's night in bothtesting
Quoted text (33 lines)> and single race. That solar flare is incredible, the sense of speed on the > track is great, and the car is a real joy to drive. > I was actually suprised my framerates were as good as they were. > > My system: > Athlon XP2400+ running at 2.1 ghz > Gainward GeForce4 Ti4400 video card > Audigy 2 soundcard > 1gb pc2700 ddr ram ( running dual) > Asus A7N8X Deluxe Nforce2 mb > Windows XP Pro > > The graphics are absolutely stunning. > Starting at the back of the pack in a 42 car field at Lowes Night : > 1280x1024x32 running in D3D > All graphics checked > Car detail high > Track and world detail medium > Mirror medium > Cars drawn ahead 20 > Cars drawn behind 5 > Sounds heard: 10 > 3d sound > FF steering ( Momo) > > Averaged 45-60 fps, very driveable. > My initial impressions of the ai were very good, though I have only spent > abut 30 minutes on the track with them. > The windshield progressive buildup is awesome. > One thing I found interesting, I did not see a big fps difference from > testing mode and race mode, no where near like I saw in previous NXXX > iterations. Matter of fact, I would even say there was very little > difference in fps between racing with a 42 car field and testing by
myself. > The cars are beautiful. > > I haven't done much racing of late, and am now planning on spending a lotof
Quoted text (14 lines)> time in preparation for the league I run in to start up again in about a > week and a half. Once again, I am very excited about online racing, can't > wait. Guess I am going to have to lay off my flight sims now for a little > while. > > Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > One note that may help anyone else that comes across this, with my Momo > after installation and setting it up in the N2003 setup screen, my pedals > were not recognized. I changed to generic driver, then changed back to > direct input, and my pedals were recognized fine then. FF seems to be very > good in this sim as well. > > Damnit, I didn't get much sleep last night, and was planning on going to
bed
Quoted text (12 lines)> early tonight - yeah, right!!! > > I'll do some more tracks to get a feel for the fps, and then install that > 9700 pro this weekend and see what kind of difference it makes. > > Man, this thing is awesome! > > > > -- > Don Burnette >
> ok- I'm sold :-) sounds like there really are quite a few changes. > > thanks! Its pretty much like the change from N4 to NR2002. They are hard to explain, but once you drive its really easy to see. From everything I have seen the racing should be many levels above the previous titles. MadDAWG
Correct, I do not run with any fsaa or anisotropic on on my GeForce 4 card. Going to put a 9700 Pro in this weekend, so hopefully will be able to crank up those settings. -- Don Burnette Bill Worrel wrote: > Don, > > I think you're right about the effect of AI on the FPS, it doesn't > seem to slow down much with a full field. > > I tried the same settings as you (I'm assuming you weren't running any > anti-aliasing) and saw similar numbers. > At Lowe's from the back of the grid at the start: > with Anisotropic Filtering ~36 FPS > without ~44 > > I tried turning absolutely everything on and ran some laps at Lowe's. > from the back of the grid at the start ~18 FPS > during race 12 - 20 FPS > > That seems promising, another generation or 2 of video and cpu's ... > > My system: > P4 2.4B oc to 2.7 GHz > 512 MB PC3200 RAM > GeForce 4 Ti4400 (oc 325/650) > SB Audigy > XP Pro > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > years! > > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... >> All I can say is, whoaa!! >> >> Thank you Papy, for an incredible simulation! What a going away >> present, while I am sad this is slated to be the last of this most >> successful series from Papy, I am elated at what I am seeing so far. >> Absolutely incredible. >> >> I just spent about 45 minutes playing around at Lowe's night in both >> testing and single race. That solar flare is incredible, the sense >> of speed on the track is great, and the car is a real joy to drive. >> I was actually suprised my framerates were as good as they were. >> >> My system: >> Athlon XP2400+ running at 2.1 ghz >> Gainward GeForce4 Ti4400 video card >> Audigy 2 soundcard >> 1gb pc2700 ddr ram ( running dual) >> Asus A7N8X Deluxe Nforce2 mb >> Windows XP Pro >> >> The graphics are absolutely stunning. >> Starting at the back of the pack in a 42 car field at Lowes Night : >> 1280x1024x32 running in D3D >> All graphics checked >> Car detail high >> Track and world detail medium >> Mirror medium >> Cars drawn ahead 20 >> Cars drawn behind 5 >> Sounds heard: 10 >> 3d sound >> FF steering ( Momo) >> >> Averaged 45-60 fps, very driveable. >> My initial impressions of the ai were very good, though I have only >> spent abut 30 minutes on the track with them. >> The windshield progressive buildup is awesome. >> One thing I found interesting, I did not see a big fps difference >> from testing mode and race mode, no where near like I saw in >> previous NXXX iterations. Matter of fact, I would even say there was >> very little difference in fps between racing with a 42 car field and >> testing by myself. The cars are beautiful. >> >> I haven't done much racing of late, and am now planning on spending >> a lot of time in preparation for the league I run in to start up >> again in about a week and a half. Once again, I am very excited >> about online racing, can't wait. Guess I am going to have to lay off >> my flight sims now for a little while. >> >> Papy, ya done good!! Feel free to produce an open wheel sim anytime! >> >> One note that may help anyone else that comes across this, with my >> Momo after installation and setting it up in the N2003 setup screen, >> my pedals were not recognized. I changed to generic driver, then >> changed back to direct input, and my pedals were recognized fine >> then. FF seems to be very good in this sim as well. >> >> Damnit, I didn't get much sleep last night, and was planning on >> going to bed early tonight - yeah, right!!! >> >> I'll do some more tracks to get a feel for the fps, and then install >> that 9700 pro this weekend and see what kind of difference it makes. >> >> Man, this thing is awesome! >> >> >> >> -- >> Don Burnette
Larry 06 Feb 2003 13:45 UTC↳ reply to Tim Miser#78355
I haven't seen the wallriding effect yet. What does it do now ? Larry "Tim Miser" <[email hidden]> wrote in message news:NBl0a.4975$be.3275@rwcrnsc53... > I enjoy quite a few things about this sim. First off, Infineon Racewayis > anatomically correct! :) Although it is missing the turn 9 grandstandsnow
Quoted text (17 lines)> at least they did the bulldozer on the hill. > > I like how they changed the wallriding penalty > -+.* > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... > > All I can say is, whoaa!! > > > > Thank you Papy, for an incredible simulation! What a going away present, > > while I am sad this is slated to be the last of this most successful > series > > from Papy, I am elated at what I am seeing so far. > > Absolutely incredible. > > > > I just spent about 45 minutes playing around at Lowe's night in both > testing > > and single race. That solar flare is incredible, the sense of speed on
the
Quoted text (26 lines)> > track is great, and the car is a real joy to drive. > > I was actually suprised my framerates were as good as they were. > > > > My system: > > Athlon XP2400+ running at 2.1 ghz > > Gainward GeForce4 Ti4400 video card > > Audigy 2 soundcard > > 1gb pc2700 ddr ram ( running dual) > > Asus A7N8X Deluxe Nforce2 mb > > Windows XP Pro > > > > The graphics are absolutely stunning. > > Starting at the back of the pack in a 42 car field at Lowes Night : > > 1280x1024x32 running in D3D > > All graphics checked > > Car detail high > > Track and world detail medium > > Mirror medium > > Cars drawn ahead 20 > > Cars drawn behind 5 > > Sounds heard: 10 > > 3d sound > > FF steering ( Momo) > > > > Averaged 45-60 fps, very driveable. > > My initial impressions of the ai were very good, though I have only
spent
Quoted text (10 lines)> > abut 30 minutes on the track with them. > > The windshield progressive buildup is awesome. > > One thing I found interesting, I did not see a big fps difference from > > testing mode and race mode, no where near like I saw in previous NXXX > > iterations. Matter of fact, I would even say there was very little > > difference in fps between racing with a 42 car field and testing by > myself. > > The cars are beautiful. > > > > I haven't done much racing of late, and am now planning on spending a
lot > of > > time in preparation for the league I run in to start up again in about a > > week and a half. Once again, I am very excited about online racing,can't > > wait. Guess I am going to have to lay off my flight sims now for alittle > > while. > > > > Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > > > One note that may help anyone else that comes across this, with my Momo > > after installation and setting it up in the N2003 setup screen, mypedals > > were not recognized. I changed to generic driver, then changed back to > > direct input, and my pedals were recognized fine then. FF seems to bevery
Quoted text (7 lines)> > good in this sim as well. > > > > Damnit, I didn't get much sleep last night, and was planning on going to > bed > > early tonight - yeah, right!!! > > > > I'll do some more tracks to get a feel for the fps, and then install
that
Quoted text (11 lines)> > 9700 pro this weekend and see what kind of difference it makes. > > > > Man, this thing is awesome! > > > > > > > > -- > > Don Burnette > > > >
Yes. The blinders have hinges :) Larry "Gary Wampler" <[email hidden]> wrote in message news:vrs0a.6875$Cl2.4901@FE04... > I believe I read that there is an adjustable in-car view in N2003? Isthis > true? > > >
"Larry" <[email hidden]> wrote in message news:4Gt0a.111018$[email hidden]... > I haven't seen the wallriding effect yet. What does it do now ? > More important is what it *doesn't* do. It doesn't put your brakes on to slow you down and it doesn't keep them on for an eternity after you've gotten off the wall. So if you just lightly brush the wall, you don't lose that much speed. If you really rub against it, you get slowed down significantly (especially in the corners). But when you get off the wall, you can accelerate immediately. db
Cool :) I never, ever touch the wall so I should never have to deal with it. Yeah, right :) Larry "Dave Boyle" <[email hidden]> wrote in message news:2fw0a.3892798$[email hidden]...
Quoted text (17 lines)> > "Larry" <[email hidden]> wrote in message > news:4Gt0a.111018$[email hidden]... > > I haven't seen the wallriding effect yet. What does it do now ? > > > > More important is what it *doesn't* do. It doesn't put your brakes on to > slow you down and it doesn't keep them on for an eternity after you've > gotten off the wall. So if you just lightly brush the wall, you don't lose > that much speed. If you really rub against it, you get slowed down > significantly (especially in the corners). But when you get off the wall, > you can accelerate immediately. > > > db > >
Yep, I've been running at 1024x768x32 with 6xFSAA and 16x Anios on my 9700Pro with XP2800+. With my system, NR2003 by far is CPU limited. Those graphic options that are not checked by default such as shadows really bring the cpu to it's knees. Hmmm...someday..... Sure look purdy now though. -Tim "Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > Correct, I do not run with any fsaa or anisotropic on on my GeForce 4card. > Going to put a 9700 Pro in this weekend, so hopefully will be able tocrank
Quoted text (110 lines)> up those settings. > > > > -- > Don Burnette > > Bill Worrel wrote: > > Don, > > > > I think you're right about the effect of AI on the FPS, it doesn't > > seem to slow down much with a full field. > > > > I tried the same settings as you (I'm assuming you weren't running any > > anti-aliasing) and saw similar numbers. > > At Lowe's from the back of the grid at the start: > > with Anisotropic Filtering ~36 FPS > > without ~44 > > > > I tried turning absolutely everything on and ran some laps at Lowe's. > > from the back of the grid at the start ~18 FPS > > during race 12 - 20 FPS > > > > That seems promising, another generation or 2 of video and cpu's ... > > > > My system: > > P4 2.4B oc to 2.7 GHz > > 512 MB PC3200 RAM > > GeForce 4 Ti4400 (oc 325/650) > > SB Audigy > > XP Pro > > > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > > years! > > > > "Don Burnette" <[email hidden]> wrote in message > > news:[email hidden]... > >> All I can say is, whoaa!! > >> > >> Thank you Papy, for an incredible simulation! What a going away > >> present, while I am sad this is slated to be the last of this most > >> successful series from Papy, I am elated at what I am seeing so far. > >> Absolutely incredible. > >> > >> I just spent about 45 minutes playing around at Lowe's night in both > >> testing and single race. That solar flare is incredible, the sense > >> of speed on the track is great, and the car is a real joy to drive. > >> I was actually suprised my framerates were as good as they were. > >> > >> My system: > >> Athlon XP2400+ running at 2.1 ghz > >> Gainward GeForce4 Ti4400 video card > >> Audigy 2 soundcard > >> 1gb pc2700 ddr ram ( running dual) > >> Asus A7N8X Deluxe Nforce2 mb > >> Windows XP Pro > >> > >> The graphics are absolutely stunning. > >> Starting at the back of the pack in a 42 car field at Lowes Night : > >> 1280x1024x32 running in D3D > >> All graphics checked > >> Car detail high > >> Track and world detail medium > >> Mirror medium > >> Cars drawn ahead 20 > >> Cars drawn behind 5 > >> Sounds heard: 10 > >> 3d sound > >> FF steering ( Momo) > >> > >> Averaged 45-60 fps, very driveable. > >> My initial impressions of the ai were very good, though I have only > >> spent abut 30 minutes on the track with them. > >> The windshield progressive buildup is awesome. > >> One thing I found interesting, I did not see a big fps difference > >> from testing mode and race mode, no where near like I saw in > >> previous NXXX iterations. Matter of fact, I would even say there was > >> very little difference in fps between racing with a 42 car field and > >> testing by myself. The cars are beautiful. > >> > >> I haven't done much racing of late, and am now planning on spending > >> a lot of time in preparation for the league I run in to start up > >> again in about a week and a half. Once again, I am very excited > >> about online racing, can't wait. Guess I am going to have to lay off > >> my flight sims now for a little while. > >> > >> Papy, ya done good!! Feel free to produce an open wheel sim anytime! > >> > >> One note that may help anyone else that comes across this, with my > >> Momo after installation and setting it up in the N2003 setup screen, > >> my pedals were not recognized. I changed to generic driver, then > >> changed back to direct input, and my pedals were recognized fine > >> then. FF seems to be very good in this sim as well. > >> > >> Damnit, I didn't get much sleep last night, and was planning on > >> going to bed early tonight - yeah, right!!! > >> > >> I'll do some more tracks to get a feel for the fps, and then install > >> that 9700 pro this weekend and see what kind of difference it makes. > >> > >> Man, this thing is awesome! > >> > >> > >> > >> -- > >> Don Burnette > > > >
jon 06 Feb 2003 22:04 UTC↳ reply to Tim Miser#78276
"Tim Miser" <[email hidden]> wrote in message news:[email hidden]... > Yep, I've been running at 1024x768x32 with 6xFSAA and 16x Anios on my > 9700Pro with XP2800+. With my system, NR2003 by far is CPU limited.Those > graphic options that are not checked by default such as shadows reallybring > the cpu to it's knees. Hmmm...someday..... Sure look purdy now though. > > -Tim Any chance of a screenshot ? I am contemplating getting a 9700 pro, could use a little something to push me over the edge.....
I just got the GeForce 4 in July, I think I'll skip a generation and settle for what I got for a while. :) "Don Burnette" <[email hidden]> wrote in message news:[email hidden]... > Correct, I do not run with any fsaa or anisotropic on on my GeForce 4card. > Going to put a 9700 Pro in this weekend, so hopefully will be able tocrank
Quoted text (110 lines)> up those settings. > > > > -- > Don Burnette > > Bill Worrel wrote: > > Don, > > > > I think you're right about the effect of AI on the FPS, it doesn't > > seem to slow down much with a full field. > > > > I tried the same settings as you (I'm assuming you weren't running any > > anti-aliasing) and saw similar numbers. > > At Lowe's from the back of the grid at the start: > > with Anisotropic Filtering ~36 FPS > > without ~44 > > > > I tried turning absolutely everything on and ran some laps at Lowe's. > > from the back of the grid at the start ~18 FPS > > during race 12 - 20 FPS > > > > That seems promising, another generation or 2 of video and cpu's ... > > > > My system: > > P4 2.4B oc to 2.7 GHz > > 512 MB PC3200 RAM > > GeForce 4 Ti4400 (oc 325/650) > > SB Audigy > > XP Pro > > > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > > years! > > > > "Don Burnette" <[email hidden]> wrote in message > > news:[email hidden]... > >> All I can say is, whoaa!! > >> > >> Thank you Papy, for an incredible simulation! What a going away > >> present, while I am sad this is slated to be the last of this most > >> successful series from Papy, I am elated at what I am seeing so far. > >> Absolutely incredible. > >> > >> I just spent about 45 minutes playing around at Lowe's night in both > >> testing and single race. That solar flare is incredible, the sense > >> of speed on the track is great, and the car is a real joy to drive. > >> I was actually suprised my framerates were as good as they were. > >> > >> My system: > >> Athlon XP2400+ running at 2.1 ghz > >> Gainward GeForce4 Ti4400 video card > >> Audigy 2 soundcard > >> 1gb pc2700 ddr ram ( running dual) > >> Asus A7N8X Deluxe Nforce2 mb > >> Windows XP Pro > >> > >> The graphics are absolutely stunning. > >> Starting at the back of the pack in a 42 car field at Lowes Night : > >> 1280x1024x32 running in D3D > >> All graphics checked > >> Car detail high > >> Track and world detail medium > >> Mirror medium > >> Cars drawn ahead 20 > >> Cars drawn behind 5 > >> Sounds heard: 10 > >> 3d sound > >> FF steering ( Momo) > >> > >> Averaged 45-60 fps, very driveable. > >> My initial impressions of the ai were very good, though I have only > >> spent abut 30 minutes on the track with them. > >> The windshield progressive buildup is awesome. > >> One thing I found interesting, I did not see a big fps difference > >> from testing mode and race mode, no where near like I saw in > >> previous NXXX iterations. Matter of fact, I would even say there was > >> very little difference in fps between racing with a 42 car field and > >> testing by myself. The cars are beautiful. > >> > >> I haven't done much racing of late, and am now planning on spending > >> a lot of time in preparation for the league I run in to start up > >> again in about a week and a half. Once again, I am very excited > >> about online racing, can't wait. Guess I am going to have to lay off > >> my flight sims now for a little while. > >> > >> Papy, ya done good!! Feel free to produce an open wheel sim anytime! > >> > >> One note that may help anyone else that comes across this, with my > >> Momo after installation and setting it up in the N2003 setup screen, > >> my pedals were not recognized. I changed to generic driver, then > >> changed back to direct input, and my pedals were recognized fine > >> then. FF seems to be very good in this sim as well. > >> > >> Damnit, I didn't get much sleep last night, and was planning on > >> going to bed early tonight - yeah, right!!! > >> > >> I'll do some more tracks to get a feel for the fps, and then install > >> that 9700 pro this weekend and see what kind of difference it makes. > >> > >> Man, this thing is awesome! > >> > >> > >> > >> -- > >> Don Burnette > > > >
Tim Miser 07 Feb 2003 00:22 UTC↳ reply to jon#78204
Sure, but do you know offhand what the key is to press to take a screenshot? Can't remember if it's print scrn or not. Thanks. -Tim "jon" <[email hidden]> wrote in message news:4TA0a.2103$rY3.1390@FE10...
Quoted text (9 lines)> > "Tim Miser" <[email hidden]> wrote in message > news:[email hidden]... > > Yep, I've been running at 1024x768x32 with 6xFSAA and 16x Anios on my > > 9700Pro with XP2800+. With my system, NR2003 by far is CPU limited. > Those > > graphic options that are not checked by default such as shadows really > bring > > the cpu to it's knees. Hmmm...someday..... Sure look purdy now
though.
Quoted text (8 lines)> > > > -Tim > > Any chance of a screenshot ? I am contemplating getting a 9700 pro, could > use a little something to push me over the edge..... > > >
jon 07 Feb 2003 03:34 UTC↳ reply to Tim Miser#78149
yeah it is "Tim Miser" <[email hidden]> wrote in message news:[email hidden]... > Sure, but do you know offhand what the key is to press to take ascreenshot?
Quoted text (20 lines)> Can't remember if it's print scrn or not. > Thanks. > > -Tim > > "jon" <[email hidden]> wrote in message news:4TA0a.2103$rY3.1390@FE10... > > > > "Tim Miser" <[email hidden]> wrote in message > > news:[email hidden]... > > > Yep, I've been running at 1024x768x32 with 6xFSAA and 16x Anios on my > > > 9700Pro with XP2800+. With my system, NR2003 by far is CPU limited. > > Those > > > graphic options that are not checked by default such as shadows really > > bring > > > the cpu to it's knees. Hmmm...someday..... Sure look purdy now > though. > > > > > > -Tim > > > > Any chance of a screenshot ? I am contemplating getting a 9700 pro,
could > > use a little something to push me over the edge..... > > > > > > > >
I'm waiting to see how the FX fairs. I _really_ want to bet a 9700 Pro, but my knee's still knock when I think about ATI and Driver Development in the same thought... Larry "Bill Worrel" <[email hidden]> wrote in message news:[email hidden]... > I just got the GeForce 4 in July, I think I'll skip a generation andsettle
Quoted text (121 lines)> for what I got for a while. :) > > > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... > > Correct, I do not run with any fsaa or anisotropic on on my GeForce 4 > card. > > Going to put a 9700 Pro in this weekend, so hopefully will be able to > crank > > up those settings. > > > > > > > > -- > > Don Burnette > > > > Bill Worrel wrote: > > > Don, > > > > > > I think you're right about the effect of AI on the FPS, it doesn't > > > seem to slow down much with a full field. > > > > > > I tried the same settings as you (I'm assuming you weren't running any > > > anti-aliasing) and saw similar numbers. > > > At Lowe's from the back of the grid at the start: > > > with Anisotropic Filtering ~36 FPS > > > without ~44 > > > > > > I tried turning absolutely everything on and ran some laps at Lowe's. > > > from the back of the grid at the start ~18 FPS > > > during race 12 - 20 FPS > > > > > > That seems promising, another generation or 2 of video and cpu's ... > > > > > > My system: > > > P4 2.4B oc to 2.7 GHz > > > 512 MB PC3200 RAM > > > GeForce 4 Ti4400 (oc 325/650) > > > SB Audigy > > > XP Pro > > > > > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > > > years! > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > news:[email hidden]... > > >> All I can say is, whoaa!! > > >> > > >> Thank you Papy, for an incredible simulation! What a going away > > >> present, while I am sad this is slated to be the last of this most > > >> successful series from Papy, I am elated at what I am seeing so far. > > >> Absolutely incredible. > > >> > > >> I just spent about 45 minutes playing around at Lowe's night in both > > >> testing and single race. That solar flare is incredible, the sense > > >> of speed on the track is great, and the car is a real joy to drive. > > >> I was actually suprised my framerates were as good as they were. > > >> > > >> My system: > > >> Athlon XP2400+ running at 2.1 ghz > > >> Gainward GeForce4 Ti4400 video card > > >> Audigy 2 soundcard > > >> 1gb pc2700 ddr ram ( running dual) > > >> Asus A7N8X Deluxe Nforce2 mb > > >> Windows XP Pro > > >> > > >> The graphics are absolutely stunning. > > >> Starting at the back of the pack in a 42 car field at Lowes Night : > > >> 1280x1024x32 running in D3D > > >> All graphics checked > > >> Car detail high > > >> Track and world detail medium > > >> Mirror medium > > >> Cars drawn ahead 20 > > >> Cars drawn behind 5 > > >> Sounds heard: 10 > > >> 3d sound > > >> FF steering ( Momo) > > >> > > >> Averaged 45-60 fps, very driveable. > > >> My initial impressions of the ai were very good, though I have only > > >> spent abut 30 minutes on the track with them. > > >> The windshield progressive buildup is awesome. > > >> One thing I found interesting, I did not see a big fps difference > > >> from testing mode and race mode, no where near like I saw in > > >> previous NXXX iterations. Matter of fact, I would even say there was > > >> very little difference in fps between racing with a 42 car field and > > >> testing by myself. The cars are beautiful. > > >> > > >> I haven't done much racing of late, and am now planning on spending > > >> a lot of time in preparation for the league I run in to start up > > >> again in about a week and a half. Once again, I am very excited > > >> about online racing, can't wait. Guess I am going to have to lay off > > >> my flight sims now for a little while. > > >> > > >> Papy, ya done good!! Feel free to produce an open wheel sim anytime! > > >> > > >> One note that may help anyone else that comes across this, with my > > >> Momo after installation and setting it up in the N2003 setup screen, > > >> my pedals were not recognized. I changed to generic driver, then > > >> changed back to direct input, and my pedals were recognized fine > > >> then. FF seems to be very good in this sim as well. > > >> > > >> Damnit, I didn't get much sleep last night, and was planning on > > >> going to bed early tonight - yeah, right!!! > > >> > > >> I'll do some more tracks to get a feel for the fps, and then install > > >> that 9700 pro this weekend and see what kind of difference it makes. > > >> > > >> Man, this thing is awesome! > > >> > > >> > > >> > > >> -- > > >> Don Burnette > > > > > > > > > >
I've never been too inclined in paying more than $150 for a video card. Who knows though, if the performance is right. Bill "Larry" <[email hidden]> wrote in message news:xFP0a.6912$[email hidden]...
Quoted text (34 lines)> I'm waiting to see how the FX fairs. > > I _really_ want to bet a 9700 Pro, but my knee's still knock when I think > about ATI and Driver Development in the same thought... > > Larry > > "Bill Worrel" <[email hidden]> wrote in message > news:[email hidden]... > > I just got the GeForce 4 in July, I think I'll skip a generation and > settle > > for what I got for a while. :) > > > > > > "Don Burnette" <[email hidden]> wrote in message > > news:[email hidden]... > > > Correct, I do not run with any fsaa or anisotropic on on my GeForce 4 > > card. > > > Going to put a 9700 Pro in this weekend, so hopefully will be able to > > crank > > > up those settings. > > > > > > > > > > > > -- > > > Don Burnette > > > > > > Bill Worrel wrote: > > > > Don, > > > > > > > > I think you're right about the effect of AI on the FPS, it doesn't > > > > seem to slow down much with a full field. > > > > > > > > I tried the same settings as you (I'm assuming you weren't running
any > > > > anti-aliasing) and saw similar numbers. > > > > At Lowe's from the back of the grid at the start: > > > > with Anisotropic Filtering ~36 FPS > > > > without ~44 > > > > > > > > I tried turning absolutely everything on and ran some laps atLowe's.
Quoted text (22 lines)> > > > from the back of the grid at the start ~18 FPS > > > > during race 12 - 20 FPS > > > > > > > > That seems promising, another generation or 2 of video and cpu's ... > > > > > > > > My system: > > > > P4 2.4B oc to 2.7 GHz > > > > 512 MB PC3200 RAM > > > > GeForce 4 Ti4400 (oc 325/650) > > > > SB Audigy > > > > XP Pro > > > > > > > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > > > > years! > > > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > >> All I can say is, whoaa!! > > > >> > > > >> Thank you Papy, for an incredible simulation! What a going away > > > >> present, while I am sad this is slated to be the last of this most > > > >> successful series from Papy, I am elated at what I am seeing so
far. > > > >> Absolutely incredible. > > > >> > > > >> I just spent about 45 minutes playing around at Lowe's night inboth
Quoted text (32 lines)> > > >> testing and single race. That solar flare is incredible, the sense > > > >> of speed on the track is great, and the car is a real joy to drive. > > > >> I was actually suprised my framerates were as good as they were. > > > >> > > > >> My system: > > > >> Athlon XP2400+ running at 2.1 ghz > > > >> Gainward GeForce4 Ti4400 video card > > > >> Audigy 2 soundcard > > > >> 1gb pc2700 ddr ram ( running dual) > > > >> Asus A7N8X Deluxe Nforce2 mb > > > >> Windows XP Pro > > > >> > > > >> The graphics are absolutely stunning. > > > >> Starting at the back of the pack in a 42 car field at Lowes Night : > > > >> 1280x1024x32 running in D3D > > > >> All graphics checked > > > >> Car detail high > > > >> Track and world detail medium > > > >> Mirror medium > > > >> Cars drawn ahead 20 > > > >> Cars drawn behind 5 > > > >> Sounds heard: 10 > > > >> 3d sound > > > >> FF steering ( Momo) > > > >> > > > >> Averaged 45-60 fps, very driveable. > > > >> My initial impressions of the ai were very good, though I have only > > > >> spent abut 30 minutes on the track with them. > > > >> The windshield progressive buildup is awesome. > > > >> One thing I found interesting, I did not see a big fps difference > > > >> from testing mode and race mode, no where near like I saw in > > > >> previous NXXX iterations. Matter of fact, I would even say there
was > > > >> very little difference in fps between racing with a 42 car fieldand > > > >> testing by myself. The cars are beautiful. > > > >> > > > >> I haven't done much racing of late, and am now planning on spending > > > >> a lot of time in preparation for the league I run in to start up > > > >> again in about a week and a half. Once again, I am very excited > > > >> about online racing, can't wait. Guess I am going to have to layoff > > > >> my flight sims now for a little while. > > > >> > > > >> Papy, ya done good!! Feel free to produce an open wheel simanytime! > > > >> > > > >> One note that may help anyone else that comes across this, with my > > > >> Momo after installation and setting it up in the N2003 setupscreen,
Quoted text (8 lines)> > > >> my pedals were not recognized. I changed to generic driver, then > > > >> changed back to direct input, and my pedals were recognized fine > > > >> then. FF seems to be very good in this sim as well. > > > >> > > > >> Damnit, I didn't get much sleep last night, and was planning on > > > >> going to bed early tonight - yeah, right!!! > > > >> > > > >> I'll do some more tracks to get a feel for the fps, and then
install > > > >> that 9700 pro this weekend and see what kind of difference itmakes.
Quoted text (15 lines)> > > >> > > > >> Man, this thing is awesome! > > > >> > > > >> > > > >> > > > >> -- > > > >> Don Burnette > > > > > > > > > > > > > > > > > >
Mitch_A 08 Feb 2003 05:42 UTC↳ reply to Larry#77845
I said the same thing Larry but so far they are as solid as any video drivers Ive ever used. "Larry" <[email hidden]> wrote in message news:xFP0a.6912$[email hidden]...
Quoted text (34 lines)> I'm waiting to see how the FX fairs. > > I _really_ want to bet a 9700 Pro, but my knee's still knock when I think > about ATI and Driver Development in the same thought... > > Larry > > "Bill Worrel" <[email hidden]> wrote in message > news:[email hidden]... > > I just got the GeForce 4 in July, I think I'll skip a generation and > settle > > for what I got for a while. :) > > > > > > "Don Burnette" <[email hidden]> wrote in message > > news:[email hidden]... > > > Correct, I do not run with any fsaa or anisotropic on on my GeForce 4 > > card. > > > Going to put a 9700 Pro in this weekend, so hopefully will be able to > > crank > > > up those settings. > > > > > > > > > > > > -- > > > Don Burnette > > > > > > Bill Worrel wrote: > > > > Don, > > > > > > > > I think you're right about the effect of AI on the FPS, it doesn't > > > > seem to slow down much with a full field. > > > > > > > > I tried the same settings as you (I'm assuming you weren't running
any > > > > anti-aliasing) and saw similar numbers. > > > > At Lowe's from the back of the grid at the start: > > > > with Anisotropic Filtering ~36 FPS > > > > without ~44 > > > > > > > > I tried turning absolutely everything on and ran some laps atLowe's.
Quoted text (22 lines)> > > > from the back of the grid at the start ~18 FPS > > > > during race 12 - 20 FPS > > > > > > > > That seems promising, another generation or 2 of video and cpu's ... > > > > > > > > My system: > > > > P4 2.4B oc to 2.7 GHz > > > > 512 MB PC3200 RAM > > > > GeForce 4 Ti4400 (oc 325/650) > > > > SB Audigy > > > > XP Pro > > > > > > > > P.S. Yes, it would be nice to see another CART sim. It's only been 8 > > > > years! > > > > > > > > "Don Burnette" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > >> All I can say is, whoaa!! > > > >> > > > >> Thank you Papy, for an incredible simulation! What a going away > > > >> present, while I am sad this is slated to be the last of this most > > > >> successful series from Papy, I am elated at what I am seeing so
far. > > > >> Absolutely incredible. > > > >> > > > >> I just spent about 45 minutes playing around at Lowe's night inboth
Quoted text (32 lines)> > > >> testing and single race. That solar flare is incredible, the sense > > > >> of speed on the track is great, and the car is a real joy to drive. > > > >> I was actually suprised my framerates were as good as they were. > > > >> > > > >> My system: > > > >> Athlon XP2400+ running at 2.1 ghz > > > >> Gainward GeForce4 Ti4400 video card > > > >> Audigy 2 soundcard > > > >> 1gb pc2700 ddr ram ( running dual) > > > >> Asus A7N8X Deluxe Nforce2 mb > > > >> Windows XP Pro > > > >> > > > >> The graphics are absolutely stunning. > > > >> Starting at the back of the pack in a 42 car field at Lowes Night : > > > >> 1280x1024x32 running in D3D > > > >> All graphics checked > > > >> Car detail high > > > >> Track and world detail medium > > > >> Mirror medium > > > >> Cars drawn ahead 20 > > > >> Cars drawn behind 5 > > > >> Sounds heard: 10 > > > >> 3d sound > > > >> FF steering ( Momo) > > > >> > > > >> Averaged 45-60 fps, very driveable. > > > >> My initial impressions of the ai were very good, though I have only > > > >> spent abut 30 minutes on the track with them. > > > >> The windshield progressive buildup is awesome. > > > >> One thing I found interesting, I did not see a big fps difference > > > >> from testing mode and race mode, no where near like I saw in > > > >> previous NXXX iterations. Matter of fact, I would even say there
was > > > >> very little difference in fps between racing with a 42 car fieldand > > > >> testing by myself. The cars are beautiful. > > > >> > > > >> I haven't done much racing of late, and am now planning on spending > > > >> a lot of time in preparation for the league I run in to start up > > > >> again in about a week and a half. Once again, I am very excited > > > >> about online racing, can't wait. Guess I am going to have to layoff > > > >> my flight sims now for a little while. > > > >> > > > >> Papy, ya done good!! Feel free to produce an open wheel simanytime! > > > >> > > > >> One note that may help anyone else that comes across this, with my > > > >> Momo after installation and setting it up in the N2003 setupscreen,
Quoted text (8 lines)> > > >> my pedals were not recognized. I changed to generic driver, then > > > >> changed back to direct input, and my pedals were recognized fine > > > >> then. FF seems to be very good in this sim as well. > > > >> > > > >> Damnit, I didn't get much sleep last night, and was planning on > > > >> going to bed early tonight - yeah, right!!! > > > >> > > > >> I'll do some more tracks to get a feel for the fps, and then
install > > > >> that 9700 pro this weekend and see what kind of difference itmakes.
Quoted text (15 lines)> > > >> > > > >> Man, this thing is awesome! > > > >> > > > >> > > > >> > > > >> -- > > > >> Don Burnette > > > > > > > > > > > > > > > > > >

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