Is there a reason the cars can hit 210mph on these 2 tracks?
I finally sat down to do some racing somewhere besides WG/SP and was
wondering why the car didn't turn with full lock... Can't speak for
anyone else and I'm not normally a nitpicker when it comes to details
like laptimes and speeds but I don't see how "increased realism"
results in being able to drive 15mph faster than the real cars.
Jason
Unrealistically high NR2003 speeds at Daytona and Talladega
Jason Moyer questioned why NR2003 cars reached around 210mph in the draft and qualified faster than real Daytona pole times. Others found speeds closer to reality in normal weather, and suggested cold temperatures, wind and the AI strength explained the difference. Some also said in-game lap times generally beat real track records, and Pete hinted at a long-standing timing issue in Papyrus sims.
physics/realism debateNASCAR Racing 2003 Season
Automated summary.
I'm not sure why anybody thinks NR 2003 is more realistic. Okay the tire
model and suspension model have been improved in some way based on real
data, but it has been said several times by the guy from Jasper that the
cars in NR 2003 have more grip and more HP than the real cars do. In other
words it's a very realistic model of a race car that doesn't exist right
now.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Is there a reason the cars can hit 210mph on these 2 tracks? > > I finally sat down to do some racing somewhere besides WG/SP and was > wondering why the car didn't turn with full lock... Can't speak for > anyone else and I'm not normally a nitpicker when it comes to details > like laptimes and speeds but I don't see how "increased realism" > results in being able to drive 15mph faster than the real cars. > > JasonOn Tue, 18 Feb 2003 18:16:12 -0500, "Haqsau" <[email hidden]>
wrote:
>I'm not sure why anybody thinks NR 2003 is more realistic. Okay the tire
>model and suspension model have been improved in some way based on real
>data, but it has been said several times by the guy from Jasper that the
>cars in NR 2003 have more grip and more HP than the real cars do. In other
>words it's a very realistic model of a race car that doesn't exist right
>now.
Ah, that would also explain why the AI's laps at the Glen are 2
seconds faster than the current track record. =)
Pity N2002's damage model was never patched, I'd have no reason really
to run the new one.
Jason
Actually I have never seen him say the cars have more grip than the "real"
cars do. Just more grip than 2k2 which was too low. The same goes for HP.
If you aren't running it, you are missing out. There is simply not a better
simulation of racing available, perfect nope, but better than 2k2.
Chad
"Haqsau" <[email hidden]> wrote in message
news:b2uerq$1etggb$[email hidden]...
> I'm not sure why anybody thinks NR 2003 is more realistic. Okay the tire
> model and suspension model have been improved in some way based on real
> data, but it has been said several times by the guy from Jasper that the
> cars in NR 2003 have more grip and more HP than the real cars do. Inother
Quoted text (17 lines)
> words it's a very realistic model of a race car that doesn't exist right > now. > > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > Is there a reason the cars can hit 210mph on these 2 tracks? > > > > I finally sat down to do some racing somewhere besides WG/SP and was > > wondering why the car didn't turn with full lock... Can't speak for > > anyone else and I'm not normally a nitpicker when it comes to details > > like laptimes and speeds but I don't see how "increased realism" > > results in being able to drive 15mph faster than the real cars. > > > > Jason > >On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer)
wrote:
>Ah, that would also explain why the AI's laps at the Glen are 2
>seconds faster than the current track record. =)
Played with the AI a bit, seems like 97% keeps the speeds more in line
with real life at Daytona and the Glen (may have to bump up their qual
ability a bit at the plate tracks but haven't tested enough yet). The
AI is still fiendish at 97%, and I'm realizing now that one of the big
improvements, at least at Daytona, is that they'll fight and block to
keep the low line.
Jason
How big was the pack you were in? Online or offline? Using a hotlap set-up
or one that would actually last a whole race?
Haven't seen 210 yet myself, but I spend as little time as possible at the
SS tracks.
In terms of turning, I can only assume that you didn't notice that the
default steering ratio on the big tracks is the slowest in the game (32). I
crank mine down to 22 for the SS, 18 for everything else except the road
courses which need an even tighter ratio. The car itself is more responsive
to steering input on the banked turns than it was in NR2002 and back.
Marc
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Is there a reason the cars can hit 210mph on these 2 tracks? > > I finally sat down to do some racing somewhere besides WG/SP and was > wondering why the car didn't turn with full lock... Can't speak for > anyone else and I'm not normally a nitpicker when it comes to details > like laptimes and speeds but I don't see how "increased realism" > results in being able to drive 15mph faster than the real cars. > > JasonJason, stupid question from me, but are you sure it wasn't arcade mode?
Because I can't seem to get to 210 even in a 4 car pack.
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Is there a reason the cars can hit 210mph on these 2 tracks?
On Wed, 19 Feb 2003 12:03:00 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>Jason, stupid question from me, but are you sure it wasn't arcade mode?
>Because I can't seem to get to 210 even in a 4 car pack.
It was vs 100% AI with 'realistic' weather set (the temperature was in
the low 60's and it was overcast).
I'd imagine that race times in multiplayer are a bit slower. That
said qualifying speeds over 190 in any weather conditions are a bit
excessive compared to what the real cars do with plates. Not a huge
deal, but it does seem like once the car gets over 195 -200 it starts
to push really badly no matter how much you loosen it up - I've run no
front bar, full rear bar, full track bar, full rear weight, full
negative wedge, and lowered both front shocks until I was almost
scraping, and the car still wants to drift high racing the AI at 100%
strength.
I'm probably going to just continue running at 97% since the AI is
still great at the plate tracks (have to nudge the brakes a bit while
drafting which is realistic and the new AI does a great job of
blocking the low line even in the middle and rear of the pack). 97%
AI also puts the times at Watkins Glen into the low 1:12 range which
is a bit closer to reality as well (record is 1:11.9 IIRC).
I ran some more at Daytona in N2002 and I was seriously amazed at how
close the laptimes/speeds were to real life. I would have assumed
that speeds would have stayed the same there in N2003 with the
restrictor plates and extra drag but I guess the added HP overcomes
that. I'm very happy with other tracks I've tried so far, FWIW.
Would just like to see the HP with restrictor plates toned down ever
so slightly.
Jason
On Wed, 19 Feb 2003 00:09:08 -0500, "Marc Collins"
<[email hidden]> wrote:
>In terms of turning, I can only assume that you didn't notice that the
>default steering ratio on the big tracks is the slowest in the game (32).
Yeah. I noticed that, but what I mean is that the car simply won't
turn - you end up with a nice long trail of skidmarks from your
outside tires as the car skids happily into the fence. I've looseened
the car up as much as is humanly possible and it still does this at
the speeds the AI races at 100%. As I mentioned earlier, real life
laps in a draft are around 47 seconds, in N2003 the qualifying laps
are in the low 46's even on a clear sunny day. After going back to
N2002 I really wish I could pump the "aero push/loose" effect back up
to the levels in the N2003 demo (and the non plate tracks) and lower
the restricted engines output by a tiny bit (and/or add some drag).
I'm assuming online from what I've seen that the cars don't travel
fast enough in a draft to generate laps in excess of 200mph. I
believe the times I've seen quoted for the fast setup were in the mid
45's. Against 100% AI I've pulled 44.0's.
Anyway, I think a lot of the pushiness that people are attributing to
setups and "aero push" is actually the result of the excessive speeds
the cars are carrying into the turns. This observation extends only
to the plate tracks (altho I fear the speeds people are doing at
Atlanta/Michigan/California). In the previews for the sim, the Jasper
engineer indicated that the extra torque/horsepower would not result
in an increase in top speeds because of the added downforce/drag, but
it seems that's not the case at all.
Jason
Hi Jason,
the low 60's will probably add a bit, but I could also imagine that other
parameters like the 'rotating air' effect can come into play and have
differently noticeable effects on different tracks.
As for the AI, since making it is an almost completely new task for each new
track, I find it easy to imagine that the AI, as it has always been, is a
little more in line with real-life speeds on some tracks than on others. And
when the AI gives us a good draft, the player car will probably follow into
exaggerated speeds to an extent. I only need to look at the speeds my wife's
little grasshopper car reaches on the highway when she gets a good draft <g>
Achim
On Wed, 19 Feb 2003 15:08:02 +0100, "Joachim Trensz"
<[email hidden]> wrote:
> And
>when the AI gives us a good draft, the player car will probably follow into
>exaggerated speeds to an extent.
No doubt, I just find it weird that qualifying speeds are higher than
the real life race speeds to begin with...
Jason
On Wed, 19 Feb 2003 12:03:00 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>Jason, stupid question from me, but are you sure it wasn't arcade mode?
>Because I can't seem to get to 210 even in a 4 car pack.
Ok here are concrete examples, with my settings from a 10 lap sprint:
Simulation/Realistic Damage/1x Tire Wear
Realistic Weather - 55F cloudy wind 8mph N
Pole Time/Speed - 46.125/195.122mph
Fastest Race Lap/Speed - 44.067/204.235mph
Jason
Which Q-speeds do the real guys achieve?
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
...
> No doubt, I just find it weird that qualifying speeds are higher
> than the real life race speeds to begin with...
Was that you or the AI? The fastest _I_ get in Q is around 50s.
Hence, the AI may be unrealistically fast at 100%, and in the race they may
pull you with them in their draft, but the player car physics seem to be in
line with the real thing.
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
...
> Simulation/Realistic Damage/1x Tire Wear
> Realistic Weather - 55F cloudy wind 8mph N
>
> Pole Time/Speed - 46.125/195.122mph
> Fastest Race Lap/Speed - 44.067/204.235mph
On Wed, 19 Feb 2003 16:35:07 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>Which Q-speeds do the real guys achieve?
Here are pole times/speeds since the aero rules were changed in 2001:
2003-500 - Jeff Green - 48.230/186.606
2002-400 - Kevin Harvick - 48.910/185.041
2002-500 - Jimmie Johnson - 48.431/185.831
2001-400 - Sterling Marlin - 48.972/183.778
2001-500 - Bill Elliott - 49.029/183.565
One thing I'm curious about in N2003, is whether it models the extra
wind resistance the cars have at the SS tracks because of the aero
package they implemented in 2001.
Anyway, sim vs real speeds wouldn't be a big deal to me except that it
fundamentally alters the way you have to drive the tracks during a
race. Above 200mph it's impossible to hold the low line in a turn
without lifting.
Jason
On Wed, 19 Feb 2003 17:00:32 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>Was that you or the AI? The fastest _I_ get in Q is around 50s.
Hm, I just loaded the game up and ran 2 Q attempts with realistic
weather enabled and 1 with 70/clear/nowind:. This is using the
'qualify' setup and not the 'fast' setup that you'd be using in a
fixed online race.
Session 1:
Weather - 49F Cloudy Wind NE 9mph
Pole Time/Speed - 45.952/195.857
Human Time/Speed - 13th - 46.224/194.704
Session 2:
Weather - 64F Cloudy Wind NE 16mph
Pole Time/Speed - 46.269/194.515
Human Time/Speed - 9th - 46.461/193.711
Session 3:
Weather - 70F Clear No Wind
Pole Time/Speed - 47.290/190.315
Human Time/Speed - 4th - 47.676/188.774
I can't find info on the weather from the 10th when qualifying
happened this year (it was scheduled for the 9th but rained out), but
I believe it was cold and overcast.
Jason
Strange, you're 3 to 4 seconds faster than me. Could it be that I'm trying
Dega and you're trying Tona? :-)
I'll check this tomorrow, right now I'm too tired and need to go to sleep.
Cya tomorrow.
Achim
On Wed, 19 Feb 2003 23:23:17 +0100, "Joachim Trensz"
<[email hidden]> wrote:
>Strange, you're 3 to 4 seconds faster than me. Could it be that I'm trying
>Dega and you're trying Tona? :-)
Doh. =)
Jason
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
I noticed you said in another post that you are finding it hard to keep the
low line at
Daytona due to the high corner speeds. I said in another thread that if
people are finding this a problem it must be controller related. I posted a
replay here http://mywebpages.comcast.net/davegf/ of part of a race against
the AI at 101% at 70 degrees where I drove the low, high, and middle line a
bit after moving up to first with the fast setup with no problem. That's why
I thought it had to be
controller related if drivers I knew were excellent were finding the fast
setup to push so bad. Pete S. from here at ras couldn't duplicate what he
saw in the replay
but
then on Sat. in the chat room before the (almost) RASCAR race he said he
switched out the pots in his wheel and found that 100k pots worked the best
and he didn't find the fast setup to push anymore. 50k and 250k didn't feel
good to him.
What type of pots do you have in your wheel?
I posted a second replay today with some laps from a race against the AI at
105% with the fast setup at 60 degrees where I move
from 43rd to 35th over 4 laps, and then move to the high line and middle
line for a few laps to show how the fast setup is still stable at those
speeds on any line. The replay is called DaytFast105. The fast setup is
still good
against the AI at that level and as you can see there is no push at all even
though I'm entering the turns at 200mph in a pack, 199 on the outside line,
and exiting T4 at 198. No problem at all
holding the low line even at the increased corner speeds.
I really think that people who are good drivers and are still having trouble
with the fast setup seeming to push are doing so because of the type of pots
they have in their wheel. Maybe Pete will read this and add his thoughts.
David G Fisher
Quoted text (14 lines)
> On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer) > wrote: > > >Ah, that would also explain why the AI's laps at the Glen are 2 > >seconds faster than the current track record. =) > > Played with the AI a bit, seems like 97% keeps the speeds more in line > with real life at Daytona and the Glen (may have to bump up their qual > ability a bit at the plate tracks but haven't tested enough yet). The > AI is still fiendish at 97%, and I'm realizing now that one of the big > improvements, at least at Daytona, is that they'll fight and block to > keep the low line. > > JasonGreat stuff David. Do you have any replays of info. about your experiences
at Michigan and California using the default fast set-up? If the AI is at
100%, where can you place in practise in a full field? Do you find the AI
harder or easier at one or the other of these two tracks? I find the AI can
be matched or beaten fairly easily at Tally at 100% with the fast set-up.
You obviously find the same. Wondering what your thoughts are (or what
replays will show) at Mich. and Calif.
Thanks,
Marc
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
the
> low line at
> Daytona due to the high corner speeds. I said in another thread that if
> people are finding this a problem it must be controller related. I posteda
> replay here http://mywebpages.comcast.net/davegf/ of part of a raceagainst
> the AI at 101% at 70 degrees where I drove the low, high, and middle linea
> bit after moving up to first with the fast setup with no problem. That'swhy
best
> and he didn't find the fast setup to push anymore. 50k and 250k didn'tfeel
> good to him.
>
> What type of pots do you have in your wheel?
>
> I posted a second replay today with some laps from a race against the AIat
> 105% with the fast setup at 60 degrees where I move
> from 43rd to 35th over 4 laps, and then move to the high line and middle
> line for a few laps to show how the fast setup is still stable at those
> speeds on any line. The replay is called DaytFast105. The fast setup is
> still good
> against the AI at that level and as you can see there is no push at alleven
> though I'm entering the turns at 200mph in a pack, 199 on the outsideline,
> and exiting T4 at 198. No problem at all
> holding the low line even at the increased corner speeds.
>
> I really think that people who are good drivers and are still havingtrouble
> with the fast setup seeming to push are doing so because of the type ofpots
Quoted text (19 lines)
> > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer) > > wrote: > > > > >Ah, that would also explain why the AI's laps at the Glen are 2 > > >seconds faster than the current track record. =) > > > > Played with the AI a bit, seems like 97% keeps the speeds more in line > > with real life at Daytona and the Glen (may have to bump up their qual > > ability a bit at the plate tracks but haven't tested enough yet). The > > AI is still fiendish at 97%, and I'm realizing now that one of the big > > improvements, at least at Daytona, is that they'll fight and block to > > keep the low line. > > > > Jason > > I noticed you said in another post that you are finding it hard to keepQuoted text (7 lines)
> I thought it had to be > controller related if drivers I knew were excellent were finding the fast > setup to push so bad. Pete S. from here at ras couldn't duplicate what he > saw in the replay > but > then on Sat. in the chat room before the (almost) RASCAR race he said he > switched out the pots in his wheel and found that 100k pots worked theQuoted text (9 lines)
> they have in their wheel. Maybe Pete will read this and add his thoughts. > > David G Fisher > > > > > >lol - I'm getting old :-)
Achim
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 19 Feb 2003 23:23:17 +0100, "Joachim Trensz"
> <[email hidden]> wrote:
>
> >Strange, you're 3 to 4 seconds faster than me. Could it be that I'mtrying
> >Dega and you're trying Tona? :-)
>
> Doh. =)
>
> Jason
lol - I'm getting old :-)
Achim
> On Wed, 19 Feb 2003 23:23:17 +0100, "Joachim Trensz"
> >Strange, you're 3 to 4 seconds faster than me. Could it be that I'm trying
> >Dega and you're trying Tona? :-)
> Doh. =)
> Jason
Yeah, the track files have been modied :)
Under normal circumstances, you'll never see anywhere near 210.
Larry
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Is there a reason the cars can hit 210mph on these 2 tracks? > > I finally sat down to do some racing somewhere besides WG/SP and was > wondering why the car didn't turn with full lock... Can't speak for > anyone else and I'm not normally a nitpicker when it comes to details > like laptimes and speeds but I don't see how "increased realism" > results in being able to drive 15mph faster than the real cars. > > JasonOn Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote:
>Yeah, the track files have been modied :)
>
>Under normal circumstances, you'll never see anywhere near 210.
Hm, 50 degrees and cloudy I have no problems getting close to 210 in
the draft, and pulling average speeds of 195+ by myself.
I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds
are faster than the race speeds in real life. That's fucked up.
Jason
On Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote:
>Yeah, the track files have been modied :)
>
>Under normal circumstances, you'll never see anywhere near 210.
Hm, check out these replays. Both were taken with "realistic weather"
turned on (believe temperatures were around 50 and it was cloudy -
approximately the same weather that was had during qualifying this
year). AI is set to 100%. Here's a 194mph qual lap where I lost a
ton of time sliding into turn 1. The AI took the pole at 196.4mph:
http://firebrand11.stargate.net/N2003/DaytonaQual.rpy
Here's me after dropping 20 spots on the second lap (after drifting
high in turns 3/4 while trying to keep my speed over 200), attempting
to take turn 1 at 205mph. Is this a controller problem? I would
guess no since I'm using full lock and the right front tire is unable
to grip the track anymore, but I honestly have no idea:
http://firebrand11.stargate.net/N2003/Daytona205.rpy
Notice the lead cars hold their line perfectly without dipping below
200mph, after just completing a 203-204mph lap (on their second lap -
I quit after clipping that replay but I'm guessing the third lap was a
scorcher).
Jason
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Hmmmm - I just gave it a try with cloudy, 50 degrees and no wind, with the
AI at 100%. I Q'ed 6th with a 46.2 (pole was 45.9), which mirrors your
earlier post in similar conditions. In the race the most I saw was 206,
with the AI hitting a high of 204. No 210's in sight. You have a tailwind
pushing your bunch to hit those speeds, maybe?
SB
Way faster than real life though, you're correct. Bit of a surprise how
much that's the case in NR2003.
Quoted text (13 lines)
> On Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote: > > >Yeah, the track files have been modied :) > > > >Under normal circumstances, you'll never see anywhere near 210. > > Hm, 50 degrees and cloudy I have no problems getting close to 210 in > the draft, and pulling average speeds of 195+ by myself. > > I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds > are faster than the race speeds in real life. That's fucked up. > > JasonOn Thu, 20 Feb 2003 18:09:38 -0500, "Steve Blankenship"
<[email hidden]> wrote:
>Hmmmm - I just gave it a try with cloudy, 50 degrees and no wind, with the
>AI at 100%. I Q'ed 6th with a 46.2 (pole was 45.9), which mirrors your
>earlier post in similar conditions. In the race the most I saw was 206,
>with the AI hitting a high of 204. No 210's in sight. You have a tailwind
>pushing your bunch to hit those speeds, maybe?
I'm guessing that's the case. I've seen 210's twice and I believe in
both cases the temperature was in the low 40's with cloud cover and a
strong wind (the replay I posted in the other part of the thread with
realistic weather was 42F and cloudy, dunno wind speed). If I can
replicate what I saw earlier I'll post a replay. At present I've
managed about the same (205-207).
>Way faster than real life though, you're correct. Bit of a surprise how
>much that's the case in NR2003.
It's weird. I went back to N2002 for a bit and while the cars may be
a bit light on torque the top speeds are pretty spot on at the plate
tracks. There's also more grip at Tona/Dega from what I can tell in
N2002 (which can be seen in the track.inis if you compare side to
side).
My current compromise is running 110 degrees clear no wind. 90 and
100 degrees puts the qual times around 48.0 but the race speeds tend
to creep into the 45's. 110F the cars qual around 185mph/48.5sec and
race in the high 46's with top speeds in the low 190's. The AI is
still pretty tough at those speeds, I've managed to win a 10 lap race
starting in 9th but only after several pass attempts for the lead
where no one would draft with me. Interestingly, now that I feel like
I have control over the car, I'm noticing really cool AI behavior like
the car behind me sometimes tucking its nose in and following me low
or high if I make a quick line change. More aggressive drivers seem
to really fight you for the low line too, I spent a good 3 laps trying
to push John Andretti out of my way because he was hugging the yellow
line out of turn 2 and all the way down the backstretch.
Jason
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
http://mywebpages.comcast.net/davegf/ Check the replay "Dayt50Degrees". I
set it at 50 degrees and cloudy with no wind and started 43rd. The main
problem was finding a place to pass back there. Later I qualified 16th and
just ran a normal race within the pack and carefully picked my spots to
pass.
You can enter the turn at 205, stay at 203 on the low line and exit T4 at
203 (lap 13) if you do it right. My fastest lap was a 44.013 and most laps
were in the low 44's.
You didn't respond to my other post in this thread so I don't know if you
even read my suggestion that it may be a controller issue. Either that, or I
guess it just takes some non-NASCAR guy like me who drives sims of "carbon
fiber computer-assisted tubs with wings" instead of cars that were "still
cars" from '67. :-p
David G Fisher
Quoted text (28 lines)
> On Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote: > > >Yeah, the track files have been modied :) > > > >Under normal circumstances, you'll never see anywhere near 210. > > Hm, check out these replays. Both were taken with "realistic weather" > turned on (believe temperatures were around 50 and it was cloudy - > approximately the same weather that was had during qualifying this > year). AI is set to 100%. Here's a 194mph qual lap where I lost a > ton of time sliding into turn 1. The AI took the pole at 196.4mph: > > http://firebrand11.stargate.net/N2003/DaytonaQual.rpy > > Here's me after dropping 20 spots on the second lap (after drifting > high in turns 3/4 while trying to keep my speed over 200), attempting > to take turn 1 at 205mph. Is this a controller problem? I would > guess no since I'm using full lock and the right front tire is unable > to grip the track anymore, but I honestly have no idea: > > http://firebrand11.stargate.net/N2003/Daytona205.rpy > > Notice the lead cars hold their line perfectly without dipping below > 200mph, after just completing a 203-204mph lap (on their second lap - > I quit after clipping that replay but I'm guessing the third lap was a > scorcher). > > JasonI ran some practice laps at Michigan at 70 and no wind and AI at 100%.
Fastest was a 37.619 http://mywebpages.comcast.net/davegf/ which put me at
the bottom of the field. I didn't race with them so I don't know how that
would go, but in practice I certainly wasn't having the same success I had
at Daytona.
I think you're right about the 100% setting not being uniform across all
tracks. I'll try Talladega later tonight.
David G FIsher
"Marc Collins" <[email hidden]> wrote in message
news:mzW4a.6614$[email hidden]...
> Great stuff David. Do you have any replays of info. about yourexperiences
> at Michigan and California using the default fast set-up? If the AI is at
> 100%, where can you place in practise in a full field? Do you find the AI
> harder or easier at one or the other of these two tracks? I find the AIcan
posted
> a
> > replay here http://mywebpages.comcast.net/davegf/ of part of a race
> against
> > the AI at 101% at 70 degrees where I drove the low, high, and middleline
> a
> > bit after moving up to first with the fast setup with no problem. That's
> why
> > I thought it had to be
> > controller related if drivers I knew were excellent were finding thefast
> > setup to push so bad. Pete S. from here at ras couldn't duplicate whathe
thoughts.
Quoted text (33 lines)
> be matched or beaten fairly easily at Tally at 100% with the fast set-up. > You obviously find the same. Wondering what your thoughts are (or what > replays will show) at Mich. and Calif. > > Thanks, > > Marc > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Jason Moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer) > > > wrote: > > > > > > >Ah, that would also explain why the AI's laps at the Glen are 2 > > > >seconds faster than the current track record. =) > > > > > > Played with the AI a bit, seems like 97% keeps the speeds more in line > > > with real life at Daytona and the Glen (may have to bump up their qual > > > ability a bit at the plate tracks but haven't tested enough yet). The > > > AI is still fiendish at 97%, and I'm realizing now that one of the big > > > improvements, at least at Daytona, is that they'll fight and block to > > > keep the low line. > > > > > > Jason > > > > I noticed you said in another post that you are finding it hard to keep > the > > low line at > > Daytona due to the high corner speeds. I said in another thread that if > > people are finding this a problem it must be controller related. IQuoted text (30 lines)
> > saw in the replay > > but > > then on Sat. in the chat room before the (almost) RASCAR race he said he > > switched out the pots in his wheel and found that 100k pots worked the > best > > and he didn't find the fast setup to push anymore. 50k and 250k didn't > feel > > good to him. > > > > What type of pots do you have in your wheel? > > > > I posted a second replay today with some laps from a race against the AI > at > > 105% with the fast setup at 60 degrees where I move > > from 43rd to 35th over 4 laps, and then move to the high line and middle > > line for a few laps to show how the fast setup is still stable at those > > speeds on any line. The replay is called DaytFast105. The fast setup is > > still good > > against the AI at that level and as you can see there is no push at all > even > > though I'm entering the turns at 200mph in a pack, 199 on the outside > line, > > and exiting T4 at 198. No problem at all > > holding the low line even at the increased corner speeds. > > > > I really think that people who are good drivers and are still having > trouble > > with the fast setup seeming to push are doing so because of the type of > pots > > they have in their wheel. Maybe Pete will read this and add hisQuoted text (10 lines)
> > > > David G Fisher > > > > > > > > > > > > > >On Thu, 20 Feb 2003 23:38:14 -0500, "David G Fisher"
<[email hidden]> wrote:
>http://mywebpages.comcast.net/davegf/ Check the replay "Dayt50Degrees". I
>set it at 50 degrees and cloudy with no wind and started 43rd. The main
>problem was finding a place to pass back there. Later I qualified 16th and
>just ran a normal race within the pack and carefully picked my spots to
>pass.
I'll take a look at it.
>You didn't respond to my other post in this thread so I don't know if you
>even read my suggestion that it may be a controller issue. Either that, or I
>guess it just takes some non-NASCAR guy like me who drives sims of "carbon
>fiber computer-assisted tubs with wings" instead of cars that were "still
>cars" from '67. :-p
=p
As far as controller issues go, I have no idea what sort of pots I'm
using, it's a fairly new Sidewinder Pro set to fully linear. I did
try messing with the steering ratio a bit in the garage to see if
speeding it up some might help but I had the same problem. My guess
at this point (still grabbing that replay) is that I'm doing something
wrong on turn entry.
I do still hope something is (or can be) done about the ridiculous
speeds at the plate tracks, altho I'm also sure my complaints are a
minority view.
I do wonder what Manuel Deskalos was talking about when he said that
top speeds wouldn't change despite the horsepower, because I'm not
seeing this extra drag he referred to.
Jason
Glad I am not the only one experiencing this. Although some claim it is
just a "feature" of the Practise Mode...???
Marc
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
at
> > 100%, where can you place in practise in a full field? Do you find theAI
> > harder or easier at one or the other of these two tracks? I find the AI
> can
> > be matched or beaten fairly easily at Tally at 100% with the fastset-up.
line
> > > > with real life at Daytona and the Glen (may have to bump up theirqual
> > > > ability a bit at the plate tracks but haven't tested enough yet).The
> > > > AI is still fiendish at 97%, and I'm realizing now that one of thebig
> > > > improvements, at least at Daytona, is that they'll fight and blockto
> > > > keep the low line.
> > > >
> > > > Jason
> > >
> > > I noticed you said in another post that you are finding it hard tokeep
> > the
> > > low line at
> > > Daytona due to the high corner speeds. I said in another thread thatif
That's
he
AI
> > at
> > > 105% with the fast setup at 60 degrees where I move
> > > from 43rd to 35th over 4 laps, and then move to the high line andmiddle
> > > line for a few laps to show how the fast setup is still stable atthose
> > > speeds on any line. The replay is called DaytFast105. The fast setupis
> > > still good
> > > against the AI at that level and as you can see there is no push atall
of
Quoted text (16 lines)
> I ran some practice laps at Michigan at 70 and no wind and AI at 100%. > Fastest was a 37.619 http://mywebpages.comcast.net/davegf/ which put me at > the bottom of the field. I didn't race with them so I don't know how that > would go, but in practice I certainly wasn't having the same success I had > at Daytona. > > I think you're right about the 100% setting not being uniform across all > tracks. I'll try Talladega later tonight. > > David G FIsher > > "Marc Collins" <[email hidden]> wrote in message > news:mzW4a.6614$[email hidden]... > > Great stuff David. Do you have any replays of info. about your > experiences > > at Michigan and California using the default fast set-up? If the AI isQuoted text (19 lines)
> > You obviously find the same. Wondering what your thoughts are (or what > > replays will show) at Mich. and Calif. > > > > Thanks, > > > > Marc > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > "Jason Moyer" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer) > > > > wrote: > > > > > > > > >Ah, that would also explain why the AI's laps at the Glen are 2 > > > > >seconds faster than the current track record. =) > > > > > > > > Played with the AI a bit, seems like 97% keeps the speeds more inQuoted text (9 lines)
> > > people are finding this a problem it must be controller related. I > posted > > a > > > replay here http://mywebpages.comcast.net/davegf/ of part of a race > > against > > > the AI at 101% at 70 degrees where I drove the low, high, and middle > line > > a > > > bit after moving up to first with the fast setup with no problem.Quoted text (9 lines)
> > why > > > I thought it had to be > > > controller related if drivers I knew were excellent were finding the > fast > > > setup to push so bad. Pete S. from here at ras couldn't duplicate what > he > > > saw in the replay > > > but > > > then on Sat. in the chat room before the (almost) RASCAR race he saidQuoted text (9 lines)
> > > switched out the pots in his wheel and found that 100k pots worked the > > best > > > and he didn't find the fast setup to push anymore. 50k and 250k didn't > > feel > > > good to him. > > > > > > What type of pots do you have in your wheel? > > > > > > I posted a second replay today with some laps from a race against theQuoted text (9 lines)
> > even > > > though I'm entering the turns at 200mph in a pack, 199 on the outside > > line, > > > and exiting T4 at 198. No problem at all > > > holding the low line even at the increased corner speeds. > > > > > > I really think that people who are good drivers and are still having > > trouble > > > with the fast setup seeming to push are doing so because of the typeQuoted text (15 lines)
> > pots > > > they have in their wheel. Maybe Pete will read this and add his > thoughts. > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > >And actually if you could, try California and compare to Mich.
Marc
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
at
> > 100%, where can you place in practise in a full field? Do you find theAI
> > harder or easier at one or the other of these two tracks? I find the AI
> can
> > be matched or beaten fairly easily at Tally at 100% with the fastset-up.
line
> > > > with real life at Daytona and the Glen (may have to bump up theirqual
> > > > ability a bit at the plate tracks but haven't tested enough yet).The
> > > > AI is still fiendish at 97%, and I'm realizing now that one of thebig
> > > > improvements, at least at Daytona, is that they'll fight and blockto
> > > > keep the low line.
> > > >
> > > > Jason
> > >
> > > I noticed you said in another post that you are finding it hard tokeep
> > the
> > > low line at
> > > Daytona due to the high corner speeds. I said in another thread thatif
That's
he
AI
> > at
> > > 105% with the fast setup at 60 degrees where I move
> > > from 43rd to 35th over 4 laps, and then move to the high line andmiddle
> > > line for a few laps to show how the fast setup is still stable atthose
> > > speeds on any line. The replay is called DaytFast105. The fast setupis
> > > still good
> > > against the AI at that level and as you can see there is no push atall
of
Quoted text (16 lines)
> I ran some practice laps at Michigan at 70 and no wind and AI at 100%. > Fastest was a 37.619 http://mywebpages.comcast.net/davegf/ which put me at > the bottom of the field. I didn't race with them so I don't know how that > would go, but in practice I certainly wasn't having the same success I had > at Daytona. > > I think you're right about the 100% setting not being uniform across all > tracks. I'll try Talladega later tonight. > > David G FIsher > > "Marc Collins" <[email hidden]> wrote in message > news:mzW4a.6614$[email hidden]... > > Great stuff David. Do you have any replays of info. about your > experiences > > at Michigan and California using the default fast set-up? If the AI isQuoted text (19 lines)
> > You obviously find the same. Wondering what your thoughts are (or what > > replays will show) at Mich. and Calif. > > > > Thanks, > > > > Marc > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > "Jason Moyer" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Tue, 18 Feb 2003 23:32:28 GMT, [email hidden] (Jason Moyer) > > > > wrote: > > > > > > > > >Ah, that would also explain why the AI's laps at the Glen are 2 > > > > >seconds faster than the current track record. =) > > > > > > > > Played with the AI a bit, seems like 97% keeps the speeds more inQuoted text (9 lines)
> > > people are finding this a problem it must be controller related. I > posted > > a > > > replay here http://mywebpages.comcast.net/davegf/ of part of a race > > against > > > the AI at 101% at 70 degrees where I drove the low, high, and middle > line > > a > > > bit after moving up to first with the fast setup with no problem.Quoted text (9 lines)
> > why > > > I thought it had to be > > > controller related if drivers I knew were excellent were finding the > fast > > > setup to push so bad. Pete S. from here at ras couldn't duplicate what > he > > > saw in the replay > > > but > > > then on Sat. in the chat room before the (almost) RASCAR race he saidQuoted text (9 lines)
> > > switched out the pots in his wheel and found that 100k pots worked the > > best > > > and he didn't find the fast setup to push anymore. 50k and 250k didn't > > feel > > > good to him. > > > > > > What type of pots do you have in your wheel? > > > > > > I posted a second replay today with some laps from a race against theQuoted text (9 lines)
> > even > > > though I'm entering the turns at 200mph in a pack, 199 on the outside > > line, > > > and exiting T4 at 198. No problem at all > > > holding the low line even at the increased corner speeds. > > > > > > I really think that people who are good drivers and are still having > > trouble > > > with the fast setup seeming to push are doing so because of the typeQuoted text (15 lines)
> > pots > > > they have in their wheel. Maybe Pete will read this and add his > thoughts. > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > >
"Marc Collins" <[email hidden]> wrote in message
news:5Vr5a.7162$[email hidden]...
> Glad I am not the only one experiencing this. Although some claim it is
> just a "feature" of the Practise Mode...???
That misses the point. People asked where you placed in a decent length
race with AI at 100% at California and Michiugan.
If you ran farily equally well in a race then it would just be that
practise/qually speeds are off and that the AI have, indeed, been tuned as
far as possible to be fairly consistent *in race trim* at a given percentage
level - which is what the beta tester who had input into the discussion
implied.
Regards,
Mark Davison
http://www.markdavison.clara.net/OVAL/
"No more rhymes, now. I mean it!"
"Anybody wanna peanut?"
Interesting. I've never seen anything near 200mph yet. Online OR offline.
Something is not right here.
Larry
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> On Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote: > > >Yeah, the track files have been modied :) > > > >Under normal circumstances, you'll never see anywhere near 210. > > Hm, 50 degrees and cloudy I have no problems getting close to 210 in > the draft, and pulling average speeds of 195+ by myself. > > I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds > are faster than the race speeds in real life. That's fucked up. > > JasonInteresting update: I am testing a Radeon 9700 in my system. So I swap out
the GeForce 4 128 MB 8xAGP Ti4200 card and swap in the ATI Radeon 9700 Pro
128 MB card and touch absolutely nothing else. The fps in the game is
almost identical (although the Radeon allows some AA to be turned on without
a fps hit, so it looks a wee bit better). All of a sudden I am consistently
about 10th at Michigan instead of 43rd. Same Bob Stanley set-up, same
wheel, same me, same everything except the video adapter. Hmmmmm...I smell
a clock/timing bug of some sort.
Marc
Mark Davison" <[email hidden]> wrote in message
news:[email hidden]...
percentage
Quoted text (12 lines)
> > "Marc Collins" <[email hidden]> wrote in message > news:5Vr5a.7162$[email hidden]... > > Glad I am not the only one experiencing this. Although some claim it is > > just a "feature" of the Practise Mode...??? > > That misses the point. People asked where you placed in a decent length > race with AI at 100% at California and Michiugan. > > If you ran farily equally well in a race then it would just be that > practise/qually speeds are off and that the AI have, indeed, been tuned as > far as possible to be fairly consistent *in race trim* at a givenQuoted text (11 lines)
> level - which is what the beta tester who had input into the discussion > implied. > > Regards, > > Mark Davison > http://www.markdavison.clara.net/OVAL/ > "No more rhymes, now. I mean it!" > "Anybody wanna peanut?" > >Understand; these are top speeds, not average. But even going by laptimes,
the in-game times are substantially quicker than the real ones. I first
noticed it in the demo at Michigan when I easily went under the real track
record, and it's held true in the full release. Not a big drag on gameplay
for sure; but it does detract from the realism, and is thus a surprise
coming from Papy.
Jason is right that the cars are more of a handful entering a corner at 205
vs. 195. They should be! While I don't seem to be plagued by the giant
push he's talking about, I do lift for an instant entering the banking at
Daytona in traffic to keep the nose down low when I'm at 200+. No trouble
in clean air, even if I've got a car behind giving me an aero push to high
speeds. Seemed OK to me, but then I'm a roadie and am used to lifting for
corners... ;-)
SB
"Larry" <[email hidden]> wrote in message
news:cZB5a.50863$[email hidden]...
> Interesting. I've never seen anything near 200mph yet. Online ORoffline.
Quoted text (22 lines)
> > Something is not right here. > > Larry > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 20 Feb 2003 18:44:33 GMT, "Larry" <[email hidden]> wrote: > > > > >Yeah, the track files have been modied :) > > > > > >Under normal circumstances, you'll never see anywhere near 210. > > > > Hm, 50 degrees and cloudy I have no problems getting close to 210 in > > the draft, and pulling average speeds of 195+ by myself. > > > > I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds > > are faster than the race speeds in real life. That's fucked up. > > > > Jason > > Clock/timing bug has always been there. :-(
Pete
"Marc Collins" <[email hidden]> wrote in message
news:LDD5a.8542$[email hidden]...
> Interesting update: I am testing a Radeon 9700 in my system. So I swapout
> the GeForce 4 128 MB 8xAGP Ti4200 card and swap in the ATI Radeon 9700 Pro
> 128 MB card and touch absolutely nothing else. The fps in the game is
> almost identical (although the Radeon allows some AA to be turned onwithout
> a fps hit, so it looks a wee bit better). All of a sudden I amconsistently
> about 10th at Michigan instead of 43rd. Same Bob Stanley set-up, same
> wheel, same me, same everything except the video adapter. Hmmmmm...Ismell
> a clock/timing bug of some sort.
>
> Marc
"Pete" <[email hidden]> wrote in message
news:rsG5a.6579$[email hidden]...
> Clock/timing bug has always been there. :-(
I'm unaware of this. What does this mean for online racing?
Regards,
Mark Davison
http://www.markdavison.clara.net/OVAL/
"No more rhymes, now. I mean it!"
"Anybody wanna peanut?"
Pete wrote:
>
> Clock/timing bug has always been there. :-(
>
> Pete
Now, why did I know you'd respond to this post Pete ? :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
I guess after arguing about it for years some people are finally
noticing.
I could give my long answer but......... :-)
Pete
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> > > Pete wrote: > > > > Clock/timing bug has always been there. :-( > > > > Pete > > Now, why did I know you'd respond to this post Pete ? :-) > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > "The Pits" http://www.theuspits.com/ > > "A man is only as old as the woman he feels" > --Groucho Marx--
Pete wrote:
>
> I guess after arguing about it for years some people are finally
> noticing.
> I could give my long answer but......... :-)
I bet you have it on a notepad.txt file somewhere so you can just cut'n
paste :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
Sorry Pete--I have been around here a long time, but am unaware of your long
answer or that you have been noticing this for a while...could you elaborate
just a bit or give me the notepad version!
Thanks,
Marc
"Pete" <[email hidden]> wrote in message
news:plM5a.9276$[email hidden]...
Quoted text (29 lines)
> I guess after arguing about it for years some people are finally > noticing. > I could give my long answer but......... :-) > > Pete > > "Goy Larsen" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > Pete wrote: > > > > > > Clock/timing bug has always been there. :-( > > > > > > Pete > > > > Now, why did I know you'd respond to this post Pete ? :-) > > > > > > Beers and cheers > > (uncle) Goy > > "goyl at nettx dot no" > > > > "The Pits" http://www.theuspits.com/ > > > > "A man is only as old as the woman he feels" > > --Groucho Marx-- > > Marc, I will email it to you. I will have to redo it. But I go back to
day
one with their sims and the timing issues.
Pete
"Marc Collins" <[email hidden]> wrote in message
news:xPN5a.6830$[email hidden]...
> Sorry Pete--I have been around here a long time, but am unaware of yourlong
> answer or that you have been noticing this for a while...could youelaborate
> just a bit or give me the notepad version!
>
> Thanks,
>
> Marc
Funny you mention this. I was playing around with fps and found I get the
fastest laps when my fps is at or above 57fps. Is that related to the
physics engine or am I imagining it?
Mitch
"Pete" <[email hidden]> wrote in message
news:kSQ5a.6990$[email hidden]...
Quoted text (20 lines)
> Marc, I will email it to you. I will have to redo it. But I go back to > day > one with their sims and the timing issues. > > Pete > > "Marc Collins" <[email hidden]> wrote in message > news:xPN5a.6830$[email hidden]... > > Sorry Pete--I have been around here a long time, but am unaware of your > long > > answer or that you have been noticing this for a while...could you > elaborate > > just a bit or give me the notepad version! > > > > Thanks, > > > > Marc > > >>
>Funny you mention this. I was playing around with fps and found I get the
>fastest laps when my fps is at or above 57fps. Is that related to the
>physics engine or am I imagining it?
>
>Mitch
Well, your controller inputs are faster the more FPS you get...
-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk


































