...Papy forcing aids to be on for digital controllers, and there is a
way around the problem.
Why couldn't a dev code something that would "simulate" a analog axis
rate for digital controllers? Picture this. I'm using a joystick, and
I've got button 1 selected for throttle. With this new 'routine',
whenever I press button 1 the simulated axis rate would increase at a
specific rate of travel. The travel would, of course, have slider where
you could tune it to your desire...aka; between instant acceleration
(stomping on the pedal) or gradual acceleration. This would also be
limited to accel and brake, which left/right control would be just about
useless using such a method.
Yes, it would take some time to add the code. However, it seems to me
like a great fix for their horrible design (forcing aids).
I believe NASCAR Heat did something similar to this, minus the slider
(as far as I know...only tried the demo).
What are your thoughts on this?
-Will
Flame warNR2003 forced aids for digital throttle and brake
William Bradshaw, who uses joystick buttons for throttle and brake, objected that NR2003 forces driving aids on for digital controls and suggested simulating an analogue ramp instead. Others recommended analogue axes, a second joystick or a wheel, and Ashley McConnell urged him to go fully analogue. Gerry Aitken mocked him repeatedly and the exchange became hostile.
Automated summary.
Let me add something to that post before someone misunderstands me. :)
Yes, Papy already does something close to this (simulating a axis for
accel and brake buttons, it seems). Yet, we don't have access to editing
the sensitivity to the accel/brake (Or do we? If we do, then why don't
we have a in-game slider?).
Here's my thinking:
1. Traction Control is linked to a button that is used for throttle. If
we're able to set the sensitivity how we want (less accel so quickly,
thus more stable), then there would be no need for this option to be
forced on.
2. Anti-Lock Brakes is linked to a button that is used for braking. The
above argument remains the same.
-Will
William Bradshaw wrote:
> ...Papy forcing aids to be on for digital controllers, and there is a
> way around the problem.
> <SNIP>
> What are your thoughts on this?
Why not just buy a wheel and pedals?
Gerry
Gerry Aitken wrote:
You have a point (too bad I'm broke), but why limit the game to
non-wheel drivers? Yes, dude, I call forcing any options on to be limiting.
What I've proposed is a feasible solution to a problem for non-wheel
drivers. Do you disagree with it? Should customers be required to own a
wheel to play and enjoy this game to it's full ability?
-Will
Quoted text (15 lines)
> William Bradshaw wrote: > >> ...Papy forcing aids to be on for digital controllers, and there is a >> way around the problem. >> > <SNIP> > >> What are your thoughts on this? > > > > Why not just buy a wheel and pedals? > > Gerry >Quoted text (7 lines)
> >You have a point (too bad I'm broke), but why limit the game to >non-wheel drivers? Yes, dude, I call forcing any options on to be limiting. > >What I've proposed is a feasible solution to a problem for non-wheel >drivers. Do you disagree with it? Should customers be required to own a >wheel to play and enjoy this game to it's full ability?EldredP wrote:
You're right, in that fixing it doesn't mean a goddamn thing to anyone
except for a few customers. Will our opinions be heard, let alone
considered? Not likely.
It's also a mixed bag about not buying software because of something
being forced on or not included. The customer has the final decision,
but in the end Sierra has already made the sale to the outlet.
While it's annoying to hear debate rage on about save games, it angers
me to see a software company say, in effect, "Screw you buddy. You don't
own a wheel!" when it comes down to hindering my enjoyment (and
certainly others as well) of their product.
In a sense, this shouldn't even compare to adding in a save game
"feature". The save game idea has been ruled out time and time again. Am
I wrong for wanting to see more people being able to enjoy the software
they purchased?
Fer Christ's sake, even NASCAR Thunder 2003 doesn't place restrictions
on the non-wheel drivers.
I invite everyone to put away their wheels for a week and try racing
with a joystick. Come back and tell me that Papy didn't make a bad
decision, nor are they willing to toss in any sort of fix or quick fix.
I'm not saying I won't buy the next and last installment, just not until
I have enough money together for a wheel. Even if I did have the money
to buy the title at this very moment, I wouldn't support Papy because
they refuse to properly support non-wheel drivers.
I hope you can at least understand my reasoning and ramblings in all of
this. :)
-Will
Quoted text (18 lines)
>>You have a point (too bad I'm broke), but why limit the game to >>non-wheel drivers? Yes, dude, I call forcing any options on to be limiting. >> >>What I've proposed is a feasible solution to a problem for non-wheel >>drivers. Do you disagree with it? Should customers be required to own a >>wheel to play and enjoy this game to it's full ability? > > > I'm sure there are limits to how many people a company can satisfy. It comes > down to return on investment. If a title sells 10,000 copies, but 100 people > won't buy it because of a specific feature(or lack thereof), is it worth the > effort to get those last 100 customers? We see the same arguments about > savegames. Most people think it should at least be an OPTION, but for whatever > reasons, the companies haven't complied. Are the publishers worried about the > few people who *say* they won't buy(I think some buy it anyway) Game X if it > doesn't have a savegame feature? Doubtful. > > Eldred"EldredP" wrote...
And threading shakey ground as to how representative people who are vocal
about certain aspects are with regard to the general buying public.
Jan.
=--
Quoted text (12 lines)
> > <snip> > I'm sure there are limits to how many people a company can > satisfy. It comes down to return on investment. If a > title sells 10,000 copies, but 100 people won't buy it > because of a specific feature(or lack thereof), is it worth > the effort to get those last 100 customers? We see the > same arguments about savegames. Most people think it > should at least be an OPTION, but for whatever reasons, the > companies haven't complied. Are the publishers worried > about the few people who *say* they won't buy (I think some > buy it anyway) Game X if it doesn't have a savegame > feature? Doubtful.Quoted text (8 lines)
> > > > Why not just buy a wheel and pedals? > > > > Gerry > > > > You have a point (too bad I'm broke), but why limit the game to > non-wheel drivers? Yes, dude, I call forcing any options on to beQuoted text (7 lines)
> > What I've proposed is a feasible solution to a problem for non-wheel > drivers. Do you disagree with it? Should customers be required to own a > wheel to play and enjoy this game to it's full ability? > > -Will >Jan Verschueren wrote:
I take it you're referring to my post. Just to clarify myself, I didn't
mean for my constructive idea to come across as "everyone needs it". In
another post in this thread, I go far as to state "...and certainly
others as well". Meaning just that, others. By no means does it mean
everyone, or a majority. In all likelyhood, it's a very small minority
of customers.
It's merely something that I believe would give back full control to
non-wheel drivers, doing away with the need for Traction Control and
Anti-Lock Brakes.
But don't worry Jan, I guarantee you that nothing will ever come of
this. NASCAR Thunder will pick up the slack in this area, and have
already done so to a great extent. :)
-Will
Quoted text (24 lines)
> "EldredP" wrote... > >>><snip> >> >>I'm sure there are limits to how many people a company can >>satisfy. It comes down to return on investment. If a >>title sells 10,000 copies, but 100 people won't buy it >>because of a specific feature(or lack thereof), is it worth >>the effort to get those last 100 customers? We see the >>same arguments about savegames. Most people think it >>should at least be an OPTION, but for whatever reasons, the >>companies haven't complied. Are the publishers worried >>about the few people who *say* they won't buy (I think some >>buy it anyway) Game X if it doesn't have a savegame >>feature? Doubtful. > > > And threading shakey ground as to how representative people who are vocal > about certain aspects are with regard to the general buying public. > > Jan. > =-- > >Ashley McConnell wrote:
But you see, I already have a simple analog joystick, Ashley. ;)
I just map the throttle and brake to the two buttons on it. Give NASCAR
Heat a try with a joystick(cudos to it's dev's), they've gotten it down
to a near science.
It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable
with driving in any sim with this wretched thing. :)
-Will
Quoted text (11 lines)
> > > I think your being a little unreasonable, a simple analog joystick would do > the job, even second hand would cost about $5-$10 > > keyboards aren't for sims :) > > Ash > http://www.siroccoracing.com > >In article <[email hidden]>, William Bradshaw
<[email hidden]> writes:
No problem, Will. Different people want different things out of the games they
play. And while your 'joystick challenge' is interesting, it wouldn't really
prove anything. Most people who use a wheel now would have problems
re-adjusting to a joystick *anyway*...
And honestly - I've forgotten what you said was forced on when using a
stick...sorry.<blush>
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.950
MonsterRank: +305.145
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>I invite everyone to put away their wheels for a week and try racing >with a joystick. Come back and tell me that Papy didn't make a bad >decision, nor are they willing to toss in any sort of fix or quick fix. > >I'm not saying I won't buy the next and last installment, just not until >I have enough money together for a wheel. Even if I did have the money >to buy the title at this very moment, I wouldn't support Papy because >they refuse to properly support non-wheel drivers. > >I hope you can at least understand my reasoning and ramblings in all of >this. :)I don't know how you ever got into that habit. Even in the days of yore when I used a joystick for
my racing games, forward and back were always accel/brake, so it is always assigned to an analog
control. Who assigns throttle/brake to buttons on an analog joystick besides you? You are the only
person I have heard of(I'm sure there are others that do so no need to spout off now) that assigns
throttle/brake to buttons on their joystick instead of of forward and back. That would be like
assigning dive and climb to joystick buttons in a flight sim....
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
"William Bradshaw" <[email hidden]> wrote in message
news:[email hidden]...
> Ashley McConnell wrote:
> >
> >
> > I think your being a little unreasonable, a simple analog joystick would do
> > the job, even second hand would cost about $5-$10
> >
> > keyboards aren't for sims :)
> >
> > Ash
> > http://www.siroccoracing.com
> >
> >
>
> But you see, I already have a simple analog joystick, Ashley. ;)
>
> I just map the throttle and brake to the two buttons on it. Give NASCAR
> Heat a try with a joystick(cudos to it's dev's), they've gotten it down
> to a near science.
>
> It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable
> with driving in any sim with this wretched thing. :)
>
> -Will
>
On Sat, 26 Apr 2003 18:43:17 -0500, William Bradshaw
<[email hidden]> wrote:
Why not buy a *second* stick, as Ash recommends. Set up your right
hand stick to steer in the x-axis. Set up the left stick to
accelerate (forward) / brake (back) in the y-axis. It works for me
(two tiny CH joysticks, looks similar to an RC plane TX set-up).
It gives you the benefit of putting steering and throttle/brake on
separate sticks, handled by separate hands, making it less confusing
to coordinate. Not to mention full analog control of throttle and
brake.
One downside is the inability to have separate axes for throttle &
brake (no tapping the brake to set the car in turns while you still
have some throttle on).
>It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable
>with driving in any sim with this wretched thing. :)
When I got NASCAR 1, I found that using the buttons on a single
stick would no longer cut it (you could get away with it in ICR1).
Change is good. :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
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Quoted text (12 lines)
>Ashley McConnell wrote: >> >> I think your being a little unreasonable, a simple analog joystick would do >> the job, even second hand would cost about $5-$10 >> >> keyboards aren't for sims :) > >But you see, I already have a simple analog joystick, Ashley. ;) > >I just map the throttle and brake to the two buttons on it. Give NASCAR >Heat a try with a joystick(cudos to it's dev's), they've gotten it down >to a near science.>"William Bradshaw" <[email hidden]> wrote
> I just map the throttle and brake to the two buttons on it. Give NASCAR
> Heat a try with a joystick(cudos to it's dev's), they've gotten it down
> to a near science.
Yeah I'm sure the 10 people in the world pushing a button on their joystick
to accelerate must love Nascar Heat. Trust me, there's a _reason_ for that.
For Papy, it is more important to have a safer and more regulated online
racing presence then to take the chance of completely obliterating that by
having a toggle for that option. You know, the average gamer _is_ stupid,
and he would be enough stupid to turn it off, even if that means being a
more dangerous driver.
Anyway, just buy a set of pedals and Y-connector them to the joystick.
Kudos to Papy for standing on their motorsport values.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
William Bradshaw wrote:
Amazing, I knew you'd say you were broke. I must be psychic. But I see
what you are after, a canned response that you can adjust so it will be
the same every time. But in RL the more money you invest the faster you
go. Why should sim racing be any different?
In the case of a simulation like GPL the use of wheel and pedals is the
only way to get full enjoyment, imo. The feeling of immersion just isn't
there when using buttons, or a stick, come to that. Well, not for me anyway.
Gerry
Quoted text (21 lines)
> Gerry Aitken wrote: > >> William Bradshaw wrote: >> >>> ...Papy forcing aids to be on for digital controllers, and there is a >>> way around the problem. >>> >> <SNIP> >> >>> What are your thoughts on this? >> >> >> >> >> Why not just buy a wheel and pedals? >> >> Gerry >> > > You have a point (too bad I'm broke), but why limit the game to > non-wheel drivers? Yes, dude, I call forcing any options on to be limiting.Quoted text (7 lines)
> > What I've proposed is a feasible solution to a problem for non-wheel > drivers. Do you disagree with it? Should customers be required to own a > wheel to play and enjoy this game to it's full ability? > > -Will >William Bradshaw wrote:
Now I understand...user error on your part has screwed your own enjoyment.
Quoted text (26 lines)
> Ashley McConnell wrote: > >> >> >> I think your being a little unreasonable, a simple analog joystick >> would do >> the job, even second hand would cost about $5-$10 >> >> keyboards aren't for sims :) >> >> Ash >> http://www.siroccoracing.com >> >> > > But you see, I already have a simple analog joystick, Ashley. ;) > > I just map the throttle and brake to the two buttons on it. Give NASCAR > Heat a try with a joystick(cudos to it's dev's), they've gotten it down > to a near science. > > It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable > with driving in any sim with this wretched thing. :) > > -Will >ymenard wrote:
Agreed 100%
Will, use analog controllers where they are available, buttons are for
looking left and right, oh and dropping bombs of course.
Quoted text (22 lines)
>>"William Bradshaw" <[email hidden]> wrote >>I just map the throttle and brake to the two buttons on it. Give NASCAR >>Heat a try with a joystick(cudos to it's dev's), they've gotten it down >>to a near science. > > > > Yeah I'm sure the 10 people in the world pushing a button on their joystick > to accelerate must love Nascar Heat. Trust me, there's a _reason_ for that. > For Papy, it is more important to have a safer and more regulated online > racing presence then to take the chance of completely obliterating that by > having a toggle for that option. You know, the average gamer _is_ stupid, > and he would be enough stupid to turn it off, even if that means being a > more dangerous driver. > > > > Anyway, just buy a set of pedals and Y-connector them to the joystick. > > > > Kudos to Papy for standing on their motorsport values.Gerry Aitken wrote:
>
> Now I understand...user error on your part has screwed your own enjoyment.
>
Care to explain to me how it's "user error" on my part, please?
Before you do, don't forget that Papy made it possible to use digital
input for throttle and brake. Is it my fault that I'm not having a good
time because of their design? Or is it simply a case of Papy having it
exactly right, and I'm wrong? Forcing aids is right when there is a way
around it?
If it comes down to "Will is not staying within the standards", then
either Papy should remove it, or refine it. In my opinion, that's the
right thing to do. Either support it as best you can and make it work,
or don't bother at all. Thankfully, the "other" two noteworthy sims
(NASCAR Heat and NASCAR Thunder 2003) support my "user error" to a
better extent than Papy has.
I'll go out on a limb here and say that instead of fixing problems in
this area, it is comparable to the infamous "wall glue". Instead of
doing things right, the dev's just become lazy and apply a quick fix and
require it to be a standard. Just as you're telling me to buy a wheel,
the reply to the wall glue is "stay off the wall". Both inhibit gameplay.
And, no, this isn't a wall glue argument. I'm trying to link this
situation with another that everyone (well, most anyways) is well aware of.
-Will
EldredP wrote:
Thank you for acknowledging and understanding my point, even if we
disagree on whether or not it should be improved, or important.
-Will
Quoted text (9 lines)
> > No problem, Will. Different people want different things out of the games they > play. And while your 'joystick challenge' is interesting, it wouldn't really > prove anything. Most people who use a wheel now would have problems > re-adjusting to a joystick *anyway*... > And honestly - I've forgotten what you said was forced on when using a > stick...sorry.<blush> > > Eldred
"William Bradshaw" <[email hidden]> wrote in message
news:[email hidden]...
> Ashley McConnell wrote:
> >
> >
> > I think your being a little unreasonable, a simple analog joystick woulddo
I understand you have got into the habit, but i promise you that you will
love these games so much more if you bite the bullet and go fully analogue.
I'd suggest really going for it and getting a wheel, they have really came
down in price recently.
All the best,
Ash
http://www.siroccoracing.com
Quoted text (20 lines)
> > the job, even second hand would cost about $5-$10 > > > > keyboards aren't for sims :) > > > > Ash > > http://www.siroccoracing.com > > > > > > But you see, I already have a simple analog joystick, Ashley. ;) > > I just map the throttle and brake to the two buttons on it. Give NASCAR > Heat a try with a joystick(cudos to it's dev's), they've gotten it down > to a near science. > > It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable > with driving in any sim with this wretched thing. :) > > -Will >Ashley McConnell wrote:
You're right, I did love the Papy games with my wheel. But after the
paddle I used for throttle broke, coupled with the horrible and tiny
pedals I got with it, my only real option was to revert back to a
joystick (and thank god for my love of flight sims, otherwise I'd be in
worse shape :).
Really, it's the only reason I'm bitching is because I can see some of
the problems of "non-standard" contollers with this particular series of
game.
OT, if all goes well locally in available jobs (recently, there hasn't
been /anything/ open) I should have a el-cheapo wheel from the first
paycheck. Or I'll hold off a few weeks and get a TSW. I'm still up in
the air about it.
-Will
Quoted text (10 lines)
> > I understand you have got into the habit, but i promise you that you will > love these games so much more if you bite the bullet and go fully analogue. > I'd suggest really going for it and getting a wheel, they have really came > down in price recently. > > All the best, > Ash > http://www.siroccoracing.com >In article <zaGqa.51319$[email hidden]>, "Biz"
<[email hidden]> writes:
Not spouting off<g>, but I can give you a reason why. For me, it was
impossible to maintain good braking/throttle control using the forward/backward
axis. When I'd go into the turns, I'd be unable to control my braking
correctly. I know that some can do it fine - I couldn't.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.950
MonsterRank: +305.145
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>I don't know how you ever got into that habit. Even in the days of yore when >I used a joystick for >my racing games, forward and back were always accel/brake, so it is always >assigned to an analog >control. Who assigns throttle/brake to buttons on an analog joystick besides >you? You are the only >person I have heard of(I'm sure there are others that do so no need to spout >off now) that assigns >throttle/brake to buttons on their joystick instead of of forward and back. >That would be like >assigning dive and climb to joystick buttons in a flight sim....EldredP wrote:
Same here. That's precisely the reason I don't set my controller up like
that. Trying to slow down or accelerate while keeping the X-axis in same
spot is pretty damn tough, IMO.
Using buttons, I have much more control and attention to my car and how
it's reacting instead of trying to multi-task the brake/throttle.
You're not alone. :)
-Will
Quoted text (7 lines)
> > Not spouting off<g>, but I can give you a reason why. For me, it was > impossible to maintain good braking/throttle control using the forward/backward > axis. When I'd go into the turns, I'd be unable to control my braking > correctly. I know that some can do it fine - I couldn't. > > EldredWilliam Bradshaw wrote:
How hard did you try? I'd bet, not very. Give it six weeks and i'd bet
you'd have no trouble using joystick axis for brake and throttle.
But what is easier, to try or to whine?
Quoted text (8 lines)
> Gerry Aitken wrote: > >> >> Now I understand...user error on your part has screwed your own >> enjoyment. >> > > Care to explain to me how it's "user error" on my part, please?Ashley McConnell wrote:
Ash, this guys is just going to whine.
Gerry
Quoted text (36 lines)
> "William Bradshaw" <[email hidden]> wrote in message > news:[email hidden]... > >>Ashley McConnell wrote: >> >>> >>>I think your being a little unreasonable, a simple analog joystick would >> > do > >>>the job, even second hand would cost about $5-$10 >>> >>>keyboards aren't for sims :) >>> >>>Ash >>>http://www.siroccoracing.com >>> >>> >> >>But you see, I already have a simple analog joystick, Ashley. ;) >> >>I just map the throttle and brake to the two buttons on it. Give NASCAR >>Heat a try with a joystick(cudos to it's dev's), they've gotten it down >>to a near science. >> >>It's a terrible habit from NASCAR Racing 2, yet it's how I'm comfortable >>with driving in any sim with this wretched thing. :) >> >>-Will >> > > > I understand you have got into the habit, but i promise you that you will > love these games so much more if you bite the bullet and go fully analogue. > I'd suggest really going for it and getting a wheel, they have really came > down in price recently.William Bradshaw wrote:
A TSW? And I thought you were broke!
Gerry
Quoted text (29 lines)
> Ashley McConnell wrote: > >> >> I understand you have got into the habit, but i promise you that you will >> love these games so much more if you bite the bullet and go fully >> analogue. >> I'd suggest really going for it and getting a wheel, they have really >> came >> down in price recently. >> >> All the best, >> Ash >> http://www.siroccoracing.com >> > > You're right, I did love the Papy games with my wheel. But after the > paddle I used for throttle broke, coupled with the horrible and tiny > pedals I got with it, my only real option was to revert back to a > joystick (and thank god for my love of flight sims, otherwise I'd be in > worse shape :). > > Really, it's the only reason I'm bitching is because I can see some of > the problems of "non-standard" contollers with this particular series of > game. > > OT, if all goes well locally in available jobs (recently, there hasn't > been /anything/ open) I should have a el-cheapo wheel from the first > paycheck. Or I'll hold off a few weeks and get a TSW. I'm still up in > the air about it.Gerry Aitken wrote:
Hey, Mr. Attitude, which part of the message didn't you understand? Do I
really need to break it down sentence by sentence for you to comprehend
it all? Here, let me help you.
"OT, if all goes well locally in available jobs (recently, there hasn't
been /anything/ open)"
Just about anyone would understand that this would mean that while I,
Will, am not working at the moment I will soon be going back out to
look. Maybe I, Will, will get lucky if there are any jobs available locally.
"I should have a el-cheapo wheel from the first paycheck."
This means that upon getting my first paycheck, if I can find anything
for work, I will spend it on a cheap wheel.
"Or I'll hold off a few weeks and get a TSW. I'm still up in the air
about it."
This means that my other option instead of buying a cheap wheel, I'll
wait and save up money to buy a TSW.
Therefore, Gerry Aitken, yes I am broke. Any questions?
-Will
Quoted text (12 lines)
>> >> OT, if all goes well locally in available jobs (recently, there hasn't >> been /anything/ open) I should have a el-cheapo wheel from the first >> paycheck. Or I'll hold off a few weeks and get a TSW. I'm still up in >> the air about it. > > > > A TSW? And I thought you were broke! > > Gerry >Gerry Aitken wrote:
>
>
> Ash, this guys is just going to whine.
>
> Gerry
>
In your mind it may be whining. To me, whining is trying to get a point
across without offering any constructive ideas. Your posts have shown to
me that you're not interested in discussion, just you treating your
opinions as fact. I'll be sure not to waste my time, nor yours, by
replying to you any further.
-Will
Unbiased observation.....
Will..... you don't post very well......leaving yourself open to this
'Gerry' attack
AD.
William Bradshaw wrote:
Yeah, when will you stop whining?
Quoted text (43 lines)
> Gerry Aitken wrote: > >>> >>> OT, if all goes well locally in available jobs (recently, there >>> hasn't been /anything/ open) I should have a el-cheapo wheel from the >>> first paycheck. Or I'll hold off a few weeks and get a TSW. I'm still >>> up in the air about it. >> >> >> >> >> A TSW? And I thought you were broke! >> >> Gerry >> > > Hey, Mr. Attitude, which part of the message didn't you understand? Do I > really need to break it down sentence by sentence for you to comprehend > it all? Here, let me help you. > > "OT, if all goes well locally in available jobs (recently, there hasn't > been /anything/ open)" > > Just about anyone would understand that this would mean that while I, > Will, am not working at the moment I will soon be going back out to > look. Maybe I, Will, will get lucky if there are any jobs available > locally. > > "I should have a el-cheapo wheel from the first paycheck." > > This means that upon getting my first paycheck, if I can find anything > for work, I will spend it on a cheap wheel. > > "Or I'll hold off a few weeks and get a TSW. I'm still up in the air > about it." > > This means that my other option instead of buying a cheap wheel, I'll > wait and save up money to buy a TSW. > > Therefore, Gerry Aitken, yes I am broke. Any questions? > > -Will >William Bradshaw wrote:
Great. What will you be after next, a click and win button? Sort your
own shit out.
I'll reiterate the point you chose to ignore: In real racing, the more
money you throw at it the faster you can expect to go! Why should sim
racing be any different?
Yeah, I know, you ain't going to answer!
Frank hit the nail on the head. You are in a tiny minority of people who
won't even do themselves a favor, so why should papy?
Yours sneeringly
GDA
Quoted text (17 lines)
> Gerry Aitken wrote: > >> >> >> Ash, this guys is just going to whine. >> >> Gerry >> > > In your mind it may be whining. To me, whining is trying to get a point > across without offering any constructive ideas. Your posts have shown to > me that you're not interested in discussion, just you treating your > opinions as fact. I'll be sure not to waste my time, nor yours, by > replying to you any further. > > -Will >William Bradshaw wrote:
> I hope you can at least understand my reasoning and ramblings in all of
> this. :)
I get it. Sort of like picketing Hollywood to provide an option
on DVDs to "Optimize for 2 inch TV screen".
William Bradshaw <[email hidden]> wrote in message news:<[email hidden]>...
Take a step back. You're trying to simulate analogue control with an
on-off device. I see where you're coming from with the rate of travel
issue but why is that any better than traction control? With TC
enabled you get as much power as is necessary to accellerate without
spinning wheels. If you set a static rate (I don't know how it would
be possible to alter mid-race) you'll either be set too slow therefore
be slow out of corners and a menace, or too high therefore spinning
wheels out of a corner and be a menace.
With tyre wear over a run you may get a happy balance for the start of
a race but constantly be smoking your tyres as the race goes on.
Same argument for ABS.
I still have no idea why TC and ABS aren't ideal solutions to the
problem of getting fine control out of a switch device. You *do* have
the option of forwards/backwards on stick for gas/brake. If it's a
big enough issue you will teach yourself how to do this.
The game is designed to be used with suitable controllers, but it does
*not* exclude those that don't have them. Much like any flight sim, I
s'pose. Would you go complain on a flight sim group about not being
able to get analogue control out of your keyboard because your stick
broke and you can't afford a new one?
I have seen wheels with analogue paddles that were cheaper than what I
paid for N2003.
Good luck with the job hunting, and enjoy the TSW when you get it :)
Regards,
Mark
Quoted text (20 lines)
> ...Papy forcing aids to be on for digital controllers, and there is a > way around the problem. > > Why couldn't a dev code something that would "simulate" a analog axis > rate for digital controllers? Picture this. I'm using a joystick, and > I've got button 1 selected for throttle. With this new 'routine', > whenever I press button 1 the simulated axis rate would increase at a > specific rate of travel. The travel would, of course, have slider where > you could tune it to your desire...aka; between instant acceleration > (stomping on the pedal) or gradual acceleration. This would also be > limited to accel and brake, which left/right control would be just about > useless using such a method. > > Yes, it would take some time to add the code. However, it seems to me > like a great fix for their horrible design (forcing aids). > > I believe NASCAR Heat did something similar to this, minus the slider > (as far as I know...only tried the demo). > > What are your thoughts on this?Matt Jessick wrote:
Borrowing a analogy from a recent email exchange about the topic, a
gentleman stated (in similar wording): "It's like living in a city, then
buying a bike and blaming Honda for not being able to enjoy it in your
living room, when you should buy a trailer and then take it to a riding
area."
While the analogy is correct in one view, mine is: Why buy one bike out
of three that doesn't have a trailer, when the other two do?
I feel that the gentleman who emailed me, his analogy was more on par
than yours is.
For yours, it's a situation where there are a total of three DVD's in
the market, and two have made it a standard to "Optimize for 2 inch TV
screen" (assuming this was a common practice), while the third hasn't
followed the standard.
-Will
Quoted text (9 lines)
> William Bradshaw wrote: > >> I hope you can at least understand my reasoning and ramblings in all >> of this. :) > > > I get it. Sort of like picketing Hollywood to provide an option > on DVDs to "Optimize for 2 inch TV screen". >William Bradshaw wrote:
Why don't you follow the standard and use the joystick forward/backward
for braking and accelerating? There is nothing wrong with the way Papy
implemented support for buttons or keys. But of course there is always
some twat who will complain.
Just do us all a favor and don't race online!


































