<snip from http://www.projectwildfire.com/pwfsite/index.php>
Papyrus added Trans Am type physics to the NR2003S platform so we'll be
releasing that Mod sometime this summer. Our goal is to have a beta version
of the mod released just shortly after the GNS mod is released. This beta
version will let you unlock the physics of the Trans AM mod but will only
come with the Cup car model and setups for the road courses. The final
version of the mod will include various Trans AM series car models such as
the Corvette, realistic damage modeling, play balanced AI, everything we've
done for both the GNS and CTS mod's... What's different about the Trans AM
physics? Just about everything including a 6 speed gearbox. Yup, you heard
right, 6 gearss! While the physics have been totally revamped, other than
the two addtional gears, we'll still be working with the same options in the
garage as we have now. Ever wanna do a sub 70 second lap at Infineon? If you
like road racing, you'll love this, even if you don't like road racing, you
will now!
We invite any questions you might have but please don't ask for estimates
about release dates. The very best estimate is as soon as humanly possible
we'll release the final version when it's right.
Just as a reminder, here's the release dates as we know them; Sierra has the
patch for QA purposes.
We're going to go ahead and release the GNS mod as soon as Sierra releases
the patch.
Additionally, we'll be releasing the first set of add-on tracks with the GNS
Mod. Within a week or two after that we expect to be done with the CTS mod
and will release that.
Yes, there's some last minute details we're still working on so we can't
give an exact estimate.
As noted above, we expect to release a 'beta' version of the Trans AM mod
within a few days of the patch.
We'll keep you updated on the progress of the Trans AM Mod and addtional
tracks as we go along the same lines as we've done with the GNS, CTS Mod's
and tracks...
<end snip>
How many more directions can this thing take??
Notable threadProject Wildfire Trans-Am physics coming with NR2003 patch
Project Wildfire announced that Papyrus had added Trans-Am physics to NASCAR Racing 2003 Season, with a beta mod to follow its Busch Grand National release. Posters were thrilled. Jay Taylor explained that the new physics sets came through the patch rather than being hidden in the release, and that altering the executable would break Sierra server compatibility and cheat checks. Goy Larsen said Aussie V8 and NASCAR Legends mods would build on the new physics models.
Automated summary.
Yaaaaa Baby :)
"Aussie driver" <[email hidden]> wrote in message
news:3f09ffbf$0$31278$[email hidden]...
> <snip from http://www.projectwildfire.com/pwfsite/index.php>
>
> Papyrus added Trans Am type physics to the NR2003S platform so we'll be
> releasing that Mod sometime this summer. Our goal is to have a betaversion
> of the mod released just shortly after the GNS mod is released. This beta
> version will let you unlock the physics of the Trans AM mod but will only
> come with the Cup car model and setups for the road courses. The final
> version of the mod will include various Trans AM series car models such as
> the Corvette, realistic damage modeling, play balanced AI, everythingwe've
> done for both the GNS and CTS mod's... What's different about the Trans AM
> physics? Just about everything including a 6 speed gearbox. Yup, you heard
> right, 6 gearss! While the physics have been totally revamped, other than
> the two addtional gears, we'll still be working with the same options inthe
> garage as we have now. Ever wanna do a sub 70 second lap at Infineon? Ifyou
> like road racing, you'll love this, even if you don't like road racing,you
> will now!
> We invite any questions you might have but please don't ask for estimates
> about release dates. The very best estimate is as soon as humanly possible
> we'll release the final version when it's right.
> Just as a reminder, here's the release dates as we know them; Sierra hasthe
> patch for QA purposes.
> We're going to go ahead and release the GNS mod as soon as Sierra releases
> the patch.
> Additionally, we'll be releasing the first set of add-on tracks with theGNS
Quoted text (15 lines)
> Mod. Within a week or two after that we expect to be done with the CTS mod > and will release that. > Yes, there's some last minute details we're still working on so we can't > give an exact estimate. > As noted above, we expect to release a 'beta' version of the Trans AM mod > within a few days of the patch. > We'll keep you updated on the progress of the Trans AM Mod and addtional > tracks as we go along the same lines as we've done with the GNS, CTS Mod's > and tracks... > > <end snip> > > How many more directions can this thing take?? > >Aussie driver wrote:
> <snip from http://www.projectwildfire.com/pwfsite/index.php>
>
> Papyrus added Trans Am type physics to the NR2003S platform so we'll be
> releasing that Mod sometime this summer. Our goal is to have a beta version
> of the mod released just shortly after the GNS mod is released.....
> <snip>
There is not an emoticon or even string of words I can use right now to express
the joy in my heart, wowzas! is the best I can come up with.
>
> How many more directions can this thing take??
Ask anyone that has seen me crash, even Papy's excellent 6-degrees-of-physics
engine is short by n-dimention(s) for one of _my_ spins :P
Alan
*********OH MY GOD***********
"Aussie driver" <[email hidden]> wrote in message
news:3f09ffbf$0$31278$[email hidden]...
> <snip from http://www.projectwildfire.com/pwfsite/index.php>
>
> Papyrus added Trans Am type physics to the NR2003S platform so we'll be
> releasing that Mod sometime this summer. Our goal is to have a betaversion
> of the mod released just shortly after the GNS mod is released. This beta
> version will let you unlock the physics of the Trans AM mod but will only
> come with the Cup car model and setups for the road courses. The final
> version of the mod will include various Trans AM series car models such as
> the Corvette, realistic damage modeling, play balanced AI, everythingwe've
> done for both the GNS and CTS mod's... What's different about the Trans AM
> physics? Just about everything including a 6 speed gearbox. Yup, you heard
> right, 6 gearss! While the physics have been totally revamped, other than
> the two addtional gears, we'll still be working with the same options inthe
> garage as we have now. Ever wanna do a sub 70 second lap at Infineon? Ifyou
> like road racing, you'll love this, even if you don't like road racing,you
> will now!
> We invite any questions you might have but please don't ask for estimates
> about release dates. The very best estimate is as soon as humanly possible
> we'll release the final version when it's right.
> Just as a reminder, here's the release dates as we know them; Sierra hasthe
> patch for QA purposes.
> We're going to go ahead and release the GNS mod as soon as Sierra releases
> the patch.
> Additionally, we'll be releasing the first set of add-on tracks with theGNS
Quoted text (16 lines)
> Mod. Within a week or two after that we expect to be done with the CTS mod > and will release that. > Yes, there's some last minute details we're still working on so we can't > give an exact estimate. > As noted above, we expect to release a 'beta' version of the Trans AM mod > within a few days of the patch. > We'll keep you updated on the progress of the Trans AM Mod and addtional > tracks as we go along the same lines as we've done with the GNS, CTS Mod's > and tracks... > > <end snip> > > How many more directions can this thing take?? > > >"Aussie driver" wrote...
> <snip>
Alright... now we're talking!!
Jan./ can't wait to get my hands on a proper virtual one of those.
=---
>"Jan Verschueren" <[email hidden]> wrote
> Jan./ can't wait to get my hands on a proper virtual one of those.
I really like the fact that it was already "inside" NR2003 and the patch
enables it. So while waiting for proper graphical representation of the
cars (because it's just that, the models aren't affected and are separate
from the physics engine), we can still race the physics but with the Winston
Cup car models.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I don't quite understand this whole thing..
can someone explain it to me a bit? I'm under the impression that Papyrus is
modding their own game, and putting settings in for other kinds of cars?
Mike
http://mikebeauchamp.com
"ymenard" <[email hidden]> wrote in message
news:aFpOa.8171$[email hidden]...
Winston
Quoted text (8 lines)
> >"Jan Verschueren" <[email hidden]> wrote > > Jan./ can't wait to get my hands on a proper virtual one of those. > > > I really like the fact that it was already "inside" NR2003 and the patch > enables it. So while waiting for proper graphical representation of the > cars (because it's just that, the models aren't affected and are separate > from the physics engine), we can still race the physics but with theQuoted text (17 lines)
> Cup car models. > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > > >>"Mike Beauchamp" <[email hidden]> wrote
> I'm under the impression that Papyrus is
> modding their own game, and putting settings in for other kinds of cars?
AFAIK, this seems to be the case. The normal release of NR2003 had hidden
sets of physics for trucks, BGN and now it seems also Trans-Am. The patch
will enable those sets of physics. Perhaps there are other ones...
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Actually thats not accurate. None of these physics were in the release
version, they are being added via the patch. The ability to do different
series however has been in the engine since N4, its just now being enabled.
Jay Taylor
"ymenard" <[email hidden]> wrote in message
news:ElrOa.8909$[email hidden]...
Quoted text (26 lines)
> >"Mike Beauchamp" <[email hidden]> wrote > > I'm under the impression that Papyrus is > > modding their own game, and putting settings in for other kinds of cars? > > > > AFAIK, this seems to be the case. The normal release of NR2003 had hidden > sets of physics for trucks, BGN and now it seems also Trans-Am. The patch > will enable those sets of physics. Perhaps there are other ones... > > > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > >Wow... What a really strange thing.. full props to Papy..
Mike
http://mikebeauchamp.com
"ymenard" <[email hidden]> wrote in message
news:ElrOa.8909$[email hidden]...
Quoted text (25 lines)
> >"Mike Beauchamp" <[email hidden]> wrote > > I'm under the impression that Papyrus is > > modding their own game, and putting settings in for other kinds of cars? > > > > AFAIK, this seems to be the case. The normal release of NR2003 had hidden > sets of physics for trucks, BGN and now it seems also Trans-Am. The patch > will enable those sets of physics. Perhaps there are other ones... > > > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >On Tue, 08 Jul 2003 05:24:25 GMT, "Jay Taylor" <[email hidden]>
wrote:
>Actually thats not accurate. None of these physics were in the release
>version, they are being added via the patch. The ability to do different
>series however has been in the engine since N4, its just now being enabled.
Yup. Poke around your N4 and N2002 .ini files and you'll see the
section they set aside for adding new series and never implemented.
Jason
So, Jay, does this mean that if we want to have a given mod, it will
have to exist somewhere in the executable?
"Jay Taylor" <[email hidden]> wrote in message news:<cAsOa.1$[email hidden]>...
Quoted text (14 lines)
> Actually thats not accurate. None of these physics were in the release > version, they are being added via the patch. The ability to do different > series however has been in the engine since N4, its just now being enabled. > "ymenard" <[email hidden]> wrote in message > news:ElrOa.8909$[email hidden]... > > > > AFAIK, this seems to be the case. The normal release of NR2003 had hidden > > sets of physics for trucks, BGN and now it seems also Trans-Am. The patch > > will enable those sets of physics. Perhaps there are other ones... > > >"Mike Beauchamp" <[email hidden]> wrote > > > I'm under the impression that Papyrus is > > > modding their own game, and putting settings in for other kinds of cars?Yes and no.
You could do a mod, and edit the exe to alter physics, however if you take
this route it wont be multiplayer compatible with the sierra servers, and
you'd have to do all your multi racing thru IP connections. Going this route
you loose the security checks thru sierra and cheating becomes much easier.
However it is entirely possible to go this route.
The fact that the physic for the PWF mods are all being included with the
patch means that it will all be useable thru sierra.
Jay
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
> So, Jay, does this mean that if we want to have a given mod, it will
> have to exist somewhere in the executable?
>
>
> "Jay Taylor" <[email hidden]> wrote in messagenews:<cAsOa.1$[email hidden]>...
> > Actually thats not accurate. None of these physics were in the release
> > version, they are being added via the patch. The ability to dodifferent
> > series however has been in the engine since N4, its just now beingenabled.
>
> > "ymenard" <[email hidden]> wrote in message
> > news:ElrOa.8909$[email hidden]...
> > >
> > > AFAIK, this seems to be the case. The normal release of NR2003 hadhidden
> > > sets of physics for trucks, BGN and now it seems also Trans-Am. Thepatch
> > > will enable those sets of physics. Perhaps there are other ones...
>
> > > >"Mike Beauchamp" <[email hidden]> wrote
> > > > I'm under the impression that Papyrus is
> > > > modding their own game, and putting settings in for other kinds ofcars?
"Aussie driver"siad:
http://www.projectwildfire.com/pwfsite/index.php>
>
> Papyrus added Trans Am type physics to the NR2003S platform so we'll be
> releasing that Mod sometime this summer.
Excuse my language but ....
OH MY FUCKING GOD - I'M IN HEAVEN!
--
ed_
"Aussie driver"siad:
http://www.projectwildfire.com/pwfsite/index.php
Excuse my language but ....
OH MY ***ING GOD - I'M IN HEAVEN!
--
ed_
Just curious if what your saying means racing in leagues like OLR does not get the same 'cheat detection' from the Papyrus server
software that racing thru Sierra does?
thx
--
Tim White
www.intracmotorsports.com
"Jay Taylor" <[email hidden]> wrote in message news:JiDOa.315$[email hidden]...
> Yes and no.
> You could do a mod, and edit the exe to alter physics, however if you take
> this route it wont be multiplayer compatible with the sierra servers, and
> you'd have to do all your multi racing thru IP connections. Going this route
> you loose the security checks thru sierra and cheating becomes much easier.
> However it is entirely possible to go this route.
>
To be honest I dont know enough about how OLR has their stuff setup to
answer this.
The only way I'm sure you go thru all the checks is thru sierra, however OLR
may have something along these lines, but they would have to answer that.
Jay Taylor
"Tim" <[email hidden]> wrote in message
news:lV0Pa.186113$[email hidden]...
> Just curious if what your saying means racing in leagues like OLR does notget the same 'cheat detection' from the Papyrus server
news:JiDOa.315$[email hidden]...
> > Yes and no.
> > You could do a mod, and edit the exe to alter physics, however if youtake
> > this route it wont be multiplayer compatible with the sierra servers,and
> > you'd have to do all your multi racing thru IP connections. Going thisroute
> > you loose the security checks thru sierra and cheating becomes mucheasier.
> > However it is entirely possible to go this route.
> >
>
>
Quoted text (10 lines)
> software that racing thru Sierra does? > > thx > > -- > Tim White > www.intracmotorsports.com > > > "Jay Taylor" <[email hidden]> wrote in messageSo, if PWF does further mods, say, that aren't in the patch, does this
mean we would be waiting for another patch in order to have any real
chance of playing those mods, outside of joining a league or similar?
Re: cheating, I am assuming that Sierra is doing a CRC check on the
exe?
Thanks,
Gerald
"Jay Taylor" <[email hidden]> wrote in message news:<JiDOa.315$[email hidden]>...
Quoted text (18 lines)
> Yes and no. > You could do a mod, and edit the exe to alter physics, however if you take > this route it wont be multiplayer compatible with the sierra servers, and > you'd have to do all your multi racing thru IP connections. Going this route > you loose the security checks thru sierra and cheating becomes much easier. > However it is entirely possible to go this route. > > The fact that the physic for the PWF mods are all being included with the > patch means that it will all be useable thru sierra. > > Jay > > > > "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > So, Jay, does this mean that if we want to have a given mod, it will > > have to exist somewhere in the executable?
Gerald Moore wrote:
>
> So, if PWF does further mods, say, that aren't in the patch, does this
> mean we would be waiting for another patch in order to have any real
> chance of playing those mods, outside of joining a league or similar?
I obviously can't answer for PWF and what kind of support they would
receive from Papy in the future, but for the mods we have in the works
(currently AussieV8's !!! and Nascar Legends), that would most likely be
the case
Direct connect through IP only is my understanding
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Goy Larsen <[email hidden]> wrote in message news:<[email hidden]>...
Just trying to be clear: the mods you are working on require a new
exe? Or is this stuff that can go in an ini file somewhere? Perhaps
someone will write some server matching tools for the community.
re: Legends, if you need any help at all, I can do some
drawing/painting. This is the era that gets me all slobbery.
Gerald "Has that thing got a Hemi?!!" Moore
Quoted text (12 lines)
> Gerald Moore wrote: > > > > So, if PWF does further mods, say, that aren't in the patch, does this > > mean we would be waiting for another patch in order to have any real > > chance of playing those mods, outside of joining a league or similar? > > I obviously can't answer for PWF and what kind of support they would > receive from Papy in the future, but for the mods we have in the works > (currently AussieV8's !!! and Nascar Legends), that would most likely be > the case > > Direct connect through IP only is my understanding
Gerald Moore wrote:
>
> Just trying to be clear: the mods you are working on require a new
> exe? Or is this stuff that can go in an ini file somewhere? Perhaps
> someone will write some server matching tools for the community.
I won't go into details as we're not there yet, hell, the patch hasn't
even been released yet so we don't have the final stuff to work on yet,
but I can't see us doing it any other way than hacking one of the 4
physics models that Papy/PWF is putting out
We've already done quite a bit of work on our own for quite some time
now, but without knowing exactly what's going to be changed, we've
slowed down that bit for the time being, but I'm 99% sure you won't be
able to race our mods through Sierra
Matching tool....worked for GPL didn't it :-), VROC for nascar mods, why
not
> re: Legends, if you need any help at all, I can do some
> drawing/painting. This is the era that gets me all slobbery.
We may need a bit of painting help actually, the poor guys over on
IWCCCARS have plenty on their plate already, we'll probably post a
message when the time comes if we do, you any good at doing templates ?
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Goy Larsen <[email hidden]> wrote in message news:<[email hidden]>...
> We may need a bit of painting help actually, the poor guys over on
> IWCCCARS have plenty on their plate already, we'll probably post a
> message when the time comes if we do, you any good at doing templates ?
If you mean creating something along the lines of Brian Simpson's
stuff for the NR series, I've never tried to do it. And probably
wouldn't have enough spare time to really give it a good attempt.
Mainly I just do paintjobs/skins. I did fool around quite a bit with
creating wall textures way back in the DOOM and Quake days. But I am
very interested to see this come to fruition, so I will help out any
way that I can.
Thumbs up,
Gerald
Gerald Moore wrote:
Right, well, Ken Shropshire of IWCCCARS is the one collecting names, so
if you head on over there and use their contact form, I'm sure he'll be
delighted, or if this is a working e-mail addy I can forward your name
to him, whatever suits you best :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > If you mean creating something along the lines of Brian Simpson's > stuff for the NR series, I've never tried to do it. And probably > wouldn't have enough spare time to really give it a good attempt. > Mainly I just do paintjobs/skins. I did fool around quite a bit with > creating wall textures way back in the DOOM and Quake days. But I am > very interested to see this come to fruition, so I will help out any > way that I can.This addy is bogus. I'll contact Ken via the IWCCCARS site.
Goy Larsen <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (24 lines)
> Gerald Moore wrote: > > > > If you mean creating something along the lines of Brian Simpson's > > stuff for the NR series, I've never tried to do it. And probably > > wouldn't have enough spare time to really give it a good attempt. > > Mainly I just do paintjobs/skins. I did fool around quite a bit with > > creating wall textures way back in the DOOM and Quake days. But I am > > very interested to see this come to fruition, so I will help out any > > way that I can. > > Right, well, Ken Shropshire of IWCCCARS is the one collecting names, so > if you head on over there and use their contact form, I'm sure he'll be > delighted, or if this is a working e-mail addy I can forward your name > to him, whatever suits you best :-) > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--On Fri, 11 Jul 2003 20:29:08 +0200, Goy Larsen
<[email hidden]> wrote:
>I won't go into details as we're not there yet, hell, the patch hasn't
>even been released yet so we don't have the final stuff to work on yet,
>but I can't see us doing it any other way than hacking one of the 4
>physics models that Papy/PWF is putting out
Er, 4? Busch...Trucks...Trans Am... are you counting Cup as the 4th
or is there something we dunno yet...
Jason
Jason Moyer wrote:
Right, 3 mods and the original, didn't mean to start a rumor :-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (11 lines)
> > On Fri, 11 Jul 2003 20:29:08 +0200, Goy Larsen > <[email hidden]> wrote: > > >I won't go into details as we're not there yet, hell, the patch hasn't > >even been released yet so we don't have the final stuff to work on yet, > >but I can't see us doing it any other way than hacking one of the 4 > >physics models that Papy/PWF is putting out > > Er, 4? Busch...Trucks...Trans Am... are you counting Cup as the 4th > or is there something we dunno yet...On Tue, 15 Jul 2003 17:47:35 +0200, Goy Larsen
<[email hidden]> wrote:
>Right, 3 mods and the original, didn't mean to start a rumor :-)
Oh, damn. =)
Jason
Jason Moyer wrote:
Geeez, one really has to weigh ones words carefully around these parts
:-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (7 lines)
> > On Tue, 15 Jul 2003 17:47:35 +0200, Goy Larsen > <[email hidden]> wrote: > > >Right, 3 mods and the original, didn't mean to start a rumor :-) > > Oh, damn. =)Goy, I'm being dense probably, but, just where do I go to get in
contact with Ken? Thx.
[email hidden] (Gerald Moore) wrote in message news:<[email hidden]>...
Quoted text (8 lines)
> This addy is bogus. I'll contact Ken via the IWCCCARS site. > > Goy Larsen <[email hidden]> wrote in message news:<[email hidden]>... > > Right, well, Ken Shropshire of IWCCCARS is the one collecting names, so > > if you head on over there and use their contact form, I'm sure he'll be > > delighted, or if this is a working e-mail addy I can forward your name > > to him, whatever suits you best :-)
Gerald Moore wrote:
>
> Goy, I'm being dense probably, but, just where do I go to get in
> contact with Ken? Thx.
http://www.theuspits.com/iwcccars/index.html
And then use the "contribute" function, I believe that this goes
directly to Ken, I'd rather not post his e-mail here, alternatively you
can send a mail to the addy in my sig and I'll forward you name and
e-mail addy to Ken
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--


































