There is a new vibrating force feedback seat pad on the market (soon to
be released) that simulates the different physical forces applied to a
pilot, wich is available for the flying/racing simulators. The
pre-released review of the product is fantastic (flightsim.com).
Are these intelliVIBE modules part of the Direct X software? Does
anyone know if, by any miracle, GPL supports the intelliVIBE modules...
VRF IntelliVIBE tactile feedback seat for racing sims
A poster asked about a new vibrating seat pad from VRF. Posters found that it supports an IntelliVIBE mode built into NASCAR Racing 3 and NASCAR Legends as well as a sound-based mode for other games, and an owner praised it in N3. The thread was largely jokes about other uses for a vibrating seat.
Automated summary.
I think this is what you are talking about. Go here for more info:
www.vrf.com
Oooh...,it says "N3/Nascar Legends" among compatible games.........
I haven't read the reviews yet,BUT from what I could gather
at their site the FF seems to be based on the units
repsonse to various in-game sounds,rather than any API.
Still wonderful it it works,though....
--
Robert S?derberg
If replying by mail,remove the word INGENSPAM from the adress.
> I think this is what you are talking about. Go here for more info:
> www.vrf.com
> > There is a new vibrating force feedback seat pad on the market (soon to
> > be released) that simulates the different physical forces applied to a
> > pilot, wich is available for the flying/racing simulators. The
> > pre-released review of the product is fantastic (flightsim.com).
> > Are these intelliVIBE modules part of the Direct X software? Does
> > anyone know if, by any miracle, GPL supports the intelliVIBE modules...
THIS will be amazing. All they need now is something to whack you
when you crash.:-)
On 19 Dec 1999 21:28:18 GMT, "Obiwan"
>Oooh...,it says "N3/Nascar Legends" among compatible games.........
>I haven't read the reviews yet,BUT from what I could gather
>at their site the FF seems to be based on the units
>repsonse to various in-game sounds,rather than any API.
>Still wonderful it it works,though....
*Bendragon*
this dragon has flown.....
This is taken from the Readme to Nascar3. Looks like it is something more
than just a tactile sytem working with sounds, since it use the parallel
port:
"NASCAR? Racing 3 offers special support for VRF's tactile feedback seat in
its intelliVIBE mode. The following parameters affect the settings and
performance of the device.
The following line must be included in the N3.INI file to activate the
intelliVIBE support:
VIBE_ON
This next parameter is optional and can be used to scale the amount of
vibration generated by the speed of the car. The number can be set to
anything between 0 and 200, with 100 being the default setting.
VIBE_MPH_SCALE n
This next parameter again is optional and can be used to scale the amount of
vibration generated by the engine rpm of the car. The number can be set to
anything between 0 and 200, with 100 being the default setting.
VIBE_RPM_SCALE n
By default a parallel port address of 378 will be used. That is the address
which almost all parallel ports use. To check your parallel port address,
look at the Properties of your LPT1 port in the Device Manager tab of the
System control panel. The parallel port base address is the left number of
the Setting column of the Resource table for Input/Output Address. Consult
the following chart to determine which number to use for your parallel port
configuration if it differs from the default:
Port Address: Use this number for 'n':
278 1
2bc 2
378 3
3bc 4
VIBE_PORT_ADDRESS_NUM n"
--
/M Lindqvist
Spamguard: Remove .ajabaja in e-mail
> Oooh...,it says "N3/Nascar Legends" among compatible games.........
> I haven't read the reviews yet,BUT from what I could gather
> at their site the FF seems to be based on the units
> repsonse to various in-game sounds,rather than any API.
> Still wonderful it it works,though....
> --
> Robert S?derberg
> If replying by mail,remove the word INGENSPAM from the adress.
> > I think this is what you are talking about. Go here for more info:
> > www.vrf.com
> > > There is a new vibrating force feedback seat pad on the market (soon
to
> > > be released) that simulates the different physical forces applied to a
> > > pilot, wich is available for the flying/racing simulators. The
> > > pre-released review of the product is fantastic (flightsim.com).
> > > Are these intelliVIBE modules part of the Direct X software? Does
> > > anyone know if, by any miracle, GPL supports the intelliVIBE
modules...
>I think this is what you are talking about. Go here for more info:
>www.vrf.com
I like this line from their website:
"Generate tactile feedback electromechanically, not by broadcasting loud
sound at your body "
Am I missing something here? Isn't a loudspeaker and electromechanical
device?
Oh well. Sounds pretty neat anyways.
~daxe
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oops,I was wrong.
They seem to have two alternatiwe methods,IntelliVibe and AudioSense.
Intelli vibe is some kind of FF API that needs built-in support,while
AudioSense
infers things from the game sounds and don't need support from the
developers.
The good good news is that N3 and Nascar Legends are among those
that have support for the IntelliVibe.The bad news is that those games,
AFAIK,were developed AFTER GPL.,so it is no guarantee for GPL
having full support.Don't you think that Papyrus would need a little
hint about this,in case GPL lacks it.......? :-)
--
Robert S?derberg
If replying by mail,remove the word INGENSPAM from the adress.
I should have a review of the seat finished by the end of January at the
RS2League. I'll keep you posted :)
Cheers,
Shumi
http://www.rs2league.com
Yes, you missed something. They don't use a large speaker like their
competitors. They use powerful electromagnetic actuators. Go here for
detailed differences.
http://www.vrf.com/comparisons.htm
>Yes, you missed something. They don't use a large speaker like their
>competitors. They use powerful electromagnetic actuators. Go here for
>detailed differences.
>http://www.vrf.com/comparisons.htm
Thanks, but I already read the whole thing. All I was disputing was their
conjecture that loudspeakers are not electromechanical devices. The signal
from an amplifier is an electrical current. It travels down the speaker
wire to the speaker which converts it into mechanical motion, moving the air
in waves we perceive as sound. As far as I can tell, that's
electro-mechanical.
This is what I quoted:
"Generate tactile feedback electromechanically, not by broadcasting loud
sound at your body "
Broadcasting loud sounds is creating tactile feedback electromechanically
just as is their method. If the statement said "Tactile feedback is
generated with powerful electro-mechanical actuators rather than by
broadcasting loud sounds at your body" I wouldn't have a problem with it.
As it stands, it essentially says "Generate tactile feedback
electromechanically, not electromechanically", and that is nonsensical.
I'm just nitpicking. The device is very intriguing and I may have to get
one to see how well it works.
~daxe
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Ah, I see where you are coming from now.
signal
> from an amplifier is an electrical current. It travels down the speaker
> wire to the speaker which converts it into mechanical motion, moving the air
loud
==----------
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==-----
Quoted text (8 lines)
> >Yes, you missed something. They don't use a large speaker like their > >competitors. They use powerful electromagnetic actuators. Go here for > >detailed differences. > >http://www.vrf.com/comparisons.htm > Thanks, but I already read the whole thing. All I was disputing was their > conjecture that loudspeakers are not electromechanical devices. TheQuoted text (23 lines)
> in waves we perceive as sound. As far as I can tell, that's > electro-mechanical. > This is what I quoted: > "Generate tactile feedback electromechanically, not by broadcasting loud > sound at your body " > Broadcasting loud sounds is creating tactile feedback electromechanically > just as is their method. If the statement said "Tactile feedback is > generated with powerful electro-mechanical actuators rather than by > broadcasting loud sounds at your body" I wouldn't have a problem with it. > As it stands, it essentially says "Generate tactile feedback > electromechanically, not electromechanically", and that is nonsensical. > I'm just nitpicking. The device is very intriguing and I may have to get > one to see how well it works. > ~daxe > >> I like this line from their website: > >> "Generate tactile feedback electromechanically, not by broadcastingQuoted text (8 lines)
> >> sound at your body " > >> Am I missing something here? Isn't a loudspeaker and electromechanical > >> device? > >> Oh well. Sounds pretty neat anyways. > -----------== Posted via Newsfeeds.Com, Uncensored Usenet NewsThanks for the great Christmas idea. Now I finally know what to get for my
wife <g>.
> Thanks for the great Christmas idea. Now I finally know what to get for my
> wife <g>.
That's one way of getting her interested in sim-racing... <g>
There's a joke in this somewhere, but this is a family forum :)
-larry
Rodney Arndt <[email hidden]> wrote in message
news:83l8aj$3gs$[email hidden]...
> Thanks for the great Christmas idea. Now I finally know what to get for my
> wife <g>.
So you will be able to trade wives in for this product, will you?? ;>)
I saw it today:
it has several options, like an add-on dildo for female drivers :)
The Tactile feedback seat from VRF Corp works the best with any game, but it
works awesome with games that support intelivibe like N3 and Legends.
www.vrf.com
It's realy awesome in N3, I wont race with out it.
Jon
--
Jonathan Lockhart
mailto:[email hidden]
Driver of the #9 TEAM PDPI Ford Taurus
http://www.racersonline.com/teampdpi/
Sponsored by PDPI makers of the L4 game card.
http://www.pdpi.net
And VRF Corp. makers of the tactile feedback seat.
http://www.tactilefeedback.com
Proud Member of the Hawaii Ace League Thomas Enterprises Racing Series
http://www.hal.dithots.org
Larry <[email hidden]> wrote in message
news:knz74.5676$[email hidden]...
> There's a joke in this somewhere, but this is a family forum :)
>
> -larry
>
> "Pierre Racine" <[email hidden]> wrote in message
> news:191219991347469795%[email hidden]...
> > There is a new vibrating force feedback seat pad on the market (soon to
> > be released) that simulates the different physical forces applied to a
> > pilot, wich is available for the flying/racing simulators. The
> > pre-released review of the product is fantastic (flightsim.com).
> >
> > Are these intelliVIBE modules part of the Direct X software? Does
> > anyone know if, by any miracle, GPL supports the intelliVIBE modules...
>
>
Probably this is in bad taste, but it is quite well known in medical
circles that vibrations have a very predictable effect on bowels. Better
visit the toilet before you start playing...
And no stocking up on bean burritos to get in the mood for the Mexican GP.
Stephen
Pierre Racine <[email hidden]> wrote:
: There is a new vibrating force feedback seat pad on the market (soon to
: be released) that simulates the different physical forces applied to a
: pilot, wich is available for the flying/racing simulators. The
: pre-released review of the product is fantastic (flightsim.com).
: Are these intelliVIBE modules part of the Direct X software? Does
: anyone know if, by any miracle, GPL supports the intelliVIBE modules...
>www.vrf.com
>It's realy awesome in N3, I wont race with out it.
>Jon
So what DOES it feel like? What effects is it depicting? Do you still
have FF in your wheel? Does it seem to hit your framerate? I already have
a scanner and a Sparq drive off my parallel port, the chain's getting pretty
long...
Gunner
Jon wrote in message <83r80m$sq$[email hidden]>...
>www.vrf.com
>It's realy awesome in N3, I wont race with out it.
>
>Jon
>
So what DOES it feel like? What effects is it depicting? Do you still
have FF in your wheel? Does it seem to hit your framerate? I already have
a scanner and a Sparq drive off my parallel port, the chain's getting pretty
long...
Gunner
How does it rack up against an Aura Interactor in games that don't support
intelliVIBE?
mm


































