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A new vibrating force feedback seat pad!

21 posts by 17 people · 19 Dec 1999 - 24 Dec 1999

VRF IntelliVIBE tactile feedback seat for racing sims

A poster asked about a new vibrating seat pad from VRF. Posters found that it supports an IntelliVIBE mode built into NASCAR Racing 3 and NASCAR Legends as well as a sound-based mode for other games, and an owner praised it in N3. The thread was largely jokes about other uses for a vibrating seat.

hardware: wheels/pedalshumourNASCAR Racing 3NASCAR Legends

Automated summary.

There is a new vibrating force feedback seat pad on the market (soon to be released) that simulates the different physical forces applied to a pilot, wich is available for the flying/racing simulators. The pre-released review of the product is fantastic (flightsim.com). Are these intelliVIBE modules part of the Direct X software? Does anyone know if, by any miracle, GPL supports the intelliVIBE modules...
Obiwan 19 Dec 1999#509754
Oooh...,it says "N3/Nascar Legends" among compatible games......... I haven't read the reviews yet,BUT from what I could gather at their site the FF seems to be based on the units repsonse to various in-game sounds,rather than any API. Still wonderful it it works,though.... -- Robert S?derberg If replying by mail,remove the word INGENSPAM from the adress. > I think this is what you are talking about. Go here for more info: > www.vrf.com > > There is a new vibrating force feedback seat pad on the market (soon to > > be released) that simulates the different physical forces applied to a > > pilot, wich is available for the flying/racing simulators. The > > pre-released review of the product is fantastic (flightsim.com). > > Are these intelliVIBE modules part of the Direct X software? Does > > anyone know if, by any miracle, GPL supports the intelliVIBE modules...
bendrago 19 Dec 1999#509755
THIS will be amazing. All they need now is something to whack you when you crash.:-) On 19 Dec 1999 21:28:18 GMT, "Obiwan" >Oooh...,it says "N3/Nascar Legends" among compatible games......... >I haven't read the reviews yet,BUT from what I could gather >at their site the FF seems to be based on the units >repsonse to various in-game sounds,rather than any API. >Still wonderful it it works,though.... *Bendragon* this dragon has flown.....
This is taken from the Readme to Nascar3. Looks like it is something more than just a tactile sytem working with sounds, since it use the parallel port: "NASCAR? Racing 3 offers special support for VRF's tactile feedback seat in its intelliVIBE mode. The following parameters affect the settings and performance of the device. The following line must be included in the N3.INI file to activate the intelliVIBE support: VIBE_ON This next parameter is optional and can be used to scale the amount of vibration generated by the speed of the car. The number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_MPH_SCALE n This next parameter again is optional and can be used to scale the amount of vibration generated by the engine rpm of the car. The number can be set to anything between 0 and 200, with 100 being the default setting. VIBE_RPM_SCALE n By default a parallel port address of 378 will be used. That is the address which almost all parallel ports use. To check your parallel port address, look at the Properties of your LPT1 port in the Device Manager tab of the System control panel. The parallel port base address is the left number of the Setting column of the Resource table for Input/Output Address. Consult the following chart to determine which number to use for your parallel port configuration if it differs from the default: Port Address: Use this number for 'n': 278 1 2bc 2 378 3 3bc 4 VIBE_PORT_ADDRESS_NUM n" -- /M Lindqvist Spamguard: Remove .ajabaja in e-mail > Oooh...,it says "N3/Nascar Legends" among compatible games......... > I haven't read the reviews yet,BUT from what I could gather > at their site the FF seems to be based on the units > repsonse to various in-game sounds,rather than any API. > Still wonderful it it works,though.... > -- > Robert S?derberg > If replying by mail,remove the word INGENSPAM from the adress. > > I think this is what you are talking about. Go here for more info: > > www.vrf.com > > > There is a new vibrating force feedback seat pad on the market (soon to > > > be released) that simulates the different physical forces applied to a > > > pilot, wich is available for the flying/racing simulators. The > > > pre-released review of the product is fantastic (flightsim.com). > > > Are these intelliVIBE modules part of the Direct X software? Does > > > anyone know if, by any miracle, GPL supports the intelliVIBE modules...
>I think this is what you are talking about. Go here for more info: >www.vrf.com I like this line from their website: "Generate tactile feedback electromechanically, not by broadcasting loud sound at your body " Am I missing something here? Isn't a loudspeaker and electromechanical device? Oh well. Sounds pretty neat anyways. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Obiwan 20 Dec 1999#509945
oops,I was wrong. They seem to have two alternatiwe methods,IntelliVibe and AudioSense. Intelli vibe is some kind of FF API that needs built-in support,while AudioSense infers things from the game sounds and don't need support from the developers. The good good news is that N3 and Nascar Legends are among those that have support for the IntelliVibe.The bad news is that those games, AFAIK,were developed AFTER GPL.,so it is no guarantee for GPL having full support.Don't you think that Papyrus would need a little hint about this,in case GPL lacks it.......? :-) -- Robert S?derberg If replying by mail,remove the word INGENSPAM from the adress.
>Yes, you missed something. They don't use a large speaker like their >competitors. They use powerful electromagnetic actuators. Go here for >detailed differences. >http://www.vrf.com/comparisons.htm Thanks, but I already read the whole thing. All I was disputing was their conjecture that loudspeakers are not electromechanical devices. The signal from an amplifier is an electrical current. It travels down the speaker wire to the speaker which converts it into mechanical motion, moving the air in waves we perceive as sound. As far as I can tell, that's electro-mechanical. This is what I quoted: "Generate tactile feedback electromechanically, not by broadcasting loud sound at your body " Broadcasting loud sounds is creating tactile feedback electromechanically just as is their method. If the statement said "Tactile feedback is generated with powerful electro-mechanical actuators rather than by broadcasting loud sounds at your body" I wouldn't have a problem with it. As it stands, it essentially says "Generate tactile feedback electromechanically, not electromechanically", and that is nonsensical. I'm just nitpicking. The device is very intriguing and I may have to get one to see how well it works. ~daxe -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Ah, I see where you are coming from now.
Quoted text (8 lines)> >Yes, you missed something. They don't use a large speaker like their > >competitors. They use powerful electromagnetic actuators. Go here for > >detailed differences. > >http://www.vrf.com/comparisons.htm > Thanks, but I already read the whole thing. All I was disputing was their > conjecture that loudspeakers are not electromechanical devices. The
signal > from an amplifier is an electrical current. It travels down the speaker > wire to the speaker which converts it into mechanical motion, moving the air
Quoted text (23 lines)> in waves we perceive as sound. As far as I can tell, that's > electro-mechanical. > This is what I quoted: > "Generate tactile feedback electromechanically, not by broadcasting loud > sound at your body " > Broadcasting loud sounds is creating tactile feedback electromechanically > just as is their method. If the statement said "Tactile feedback is > generated with powerful electro-mechanical actuators rather than by > broadcasting loud sounds at your body" I wouldn't have a problem with it. > As it stands, it essentially says "Generate tactile feedback > electromechanically, not electromechanically", and that is nonsensical. > I'm just nitpicking. The device is very intriguing and I may have to get > one to see how well it works. > ~daxe > >> I like this line from their website: > >> "Generate tactile feedback electromechanically, not by broadcasting
loud
Quoted text (8 lines)> >> sound at your body " > >> Am I missing something here? Isn't a loudspeaker and electromechanical > >> device? > >> Oh well. Sounds pretty neat anyways. > -----------== Posted via Newsfeeds.Com, Uncensored Usenet News
==---------- > http://www.newsfeeds.com The Largest Usenet Servers in the World! > ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Thanks for the great Christmas idea. Now I finally know what to get for my wife <g>.
> Thanks for the great Christmas idea. Now I finally know what to get for my > wife <g>. That's one way of getting her interested in sim-racing... <g>
Larry 20 Dec 1999#509952
There's a joke in this somewhere, but this is a family forum :) -larry
Rodney Arndt <[email hidden]> wrote in message news:83l8aj$3gs$[email hidden]... > Thanks for the great Christmas idea. Now I finally know what to get for my > wife <g>. So you will be able to trade wives in for this product, will you?? ;>)
Karl Zosel 21 Dec 1999 19:13 UTC#290939
I saw it today: it has several options, like an add-on dildo for female drivers :)
Jon 22 Dec 1999#290790
The Tactile feedback seat from VRF Corp works the best with any game, but it works awesome with games that support intelivibe like N3 and Legends. www.vrf.com It's realy awesome in N3, I wont race with out it. Jon -- Jonathan Lockhart mailto:[email hidden] Driver of the #9 TEAM PDPI Ford Taurus http://www.racersonline.com/teampdpi/ Sponsored by PDPI makers of the L4 game card. http://www.pdpi.net And VRF Corp. makers of the tactile feedback seat. http://www.tactilefeedback.com Proud Member of the Hawaii Ace League Thomas Enterprises Racing Series http://www.hal.dithots.org Larry <[email hidden]> wrote in message news:knz74.5676$[email hidden]... > There's a joke in this somewhere, but this is a family forum :) > > -larry > > "Pierre Racine" <[email hidden]> wrote in message > news:191219991347469795%[email hidden]... > > There is a new vibrating force feedback seat pad on the market (soon to > > be released) that simulates the different physical forces applied to a > > pilot, wich is available for the flying/racing simulators. The > > pre-released review of the product is fantastic (flightsim.com). > > > > Are these intelliVIBE modules part of the Direct X software? Does > > anyone know if, by any miracle, GPL supports the intelliVIBE modules... > >
Probably this is in bad taste, but it is quite well known in medical circles that vibrations have a very predictable effect on bowels. Better visit the toilet before you start playing... And no stocking up on bean burritos to get in the mood for the Mexican GP. Stephen Pierre Racine <[email hidden]> wrote: : There is a new vibrating force feedback seat pad on the market (soon to : be released) that simulates the different physical forces applied to a : pilot, wich is available for the flying/racing simulators. The : pre-released review of the product is fantastic (flightsim.com). : Are these intelliVIBE modules part of the Direct X software? Does : anyone know if, by any miracle, GPL supports the intelliVIBE modules...
>www.vrf.com >It's realy awesome in N3, I wont race with out it. >Jon So what DOES it feel like? What effects is it depicting? Do you still have FF in your wheel? Does it seem to hit your framerate? I already have a scanner and a Sparq drive off my parallel port, the chain's getting pretty long... Gunner
Don Hancock ("Gunner") 22 Dec 1999 22:24 UTC#290811
Jon wrote in message <83r80m$sq$[email hidden]>... >www.vrf.com >It's realy awesome in N3, I wont race with out it. > >Jon > So what DOES it feel like? What effects is it depicting? Do you still have FF in your wheel? Does it seem to hit your framerate? I already have a scanner and a Sparq drive off my parallel port, the chain's getting pretty long... Gunner
Mr Meaner 24 Dec 1999#510360
How does it rack up against an Aura Interactor in games that don't support intelliVIBE? mm

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