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1st impressions of Nascar 3

23 posts by 18 people · 15 Sep 1999 - 18 Sep 1999

Notable threadFirst impressions of NASCAR Racing 3

Early buyers said NASCAR Racing 3 looked much like NASCAR Racing 1999 but sounded much better, with somewhat more aggressive AI and new setup options. Its physics felt subtly improved over N2 but still forgiving. ymenard said N2, NR99 and ICR2 tracks could easily be converted for N3, and Michael Carver urged supporting developers who push physics forward.

review/impressionsmods/tracks/carsNASCAR Racing 3

Automated summary.

Doug 15 Sep 1999#492688
Well.. I only played it for a few minutes before I had to leave but just so you know. It's basically Nascar 99... it looks the same... sure they've added support for higher graphics and smoke effects...etc.. but it looks the same. After that.. the sounds are what remind that this is a whole new game. When I step on the gas.. I can hear the tires jumping up and down on the pavement as the *** continues to peel away. When I hit the wall.. it sounds like thunder!! When I spin out and go sideways on the track.. my tires screech to a very high pitch. When cars drive by, I can hear their 700+hp engines roaring. Folks.. the sounds in this game are truly amazing. Although I noticed a selection in the sound options called "Reflections", it was grayed out so I couldn't select it. The engine sounds great as you go from 1st to 2nd to 3rd.. but as you max out 4th gear, I hear some unnatural background noise... noise that sounds like something electronic (it's the only way I can explain it). I'm guessing this is because I'm using an AWE64 Gold?? I have 16bit sounds turned on. I don't know what it is. I am hoping that this game is easier to add new sounds in. I only raced IMS and from what I saw.. it was just like being there (I only live a few miles away). The intro is the best!! It is at least twice as big as the Nascar 99 intro and it shows alot of drivers faces and cars. I haven't really tested the AI.. If you have a Pentium II Celeron (overclocking works fine with the game) 400 or higher.. I suggest you buy this game (during install, it has 3 options for computer systems.. P200, PII 200+ and finally PII 400+) If you have something less... well.. you can lower the resolution.. but then.. it really WOULD look like Nascar 99.
How are the N3 physics? That's what most of us GPL ***s are waiting to hear, I know the physics will not be up to par with GPL but did they improve the physics from Nascar99/N2 ? I might pick up N3 since it expect a VROC type of experience with N3 will be fun, but only if the physics have improved from N2. Anyone have any 1st impressions on the physics model? Seeyas on the track. --John (Joao) Silva >Well.. I only played it for a few minutes before I had to leave but just so >you know. SNIP! -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
George Fase 15 Sep 1999#492690
No question that it looks much sharper and sounds a WHOLE lot better than its Pappy, and--as we've been promised--the AI cars are a little more aggressive, fighting you for position and not just caving in or running into you. There are some setup touches the value of which remain to be seen--grill tape, for instance--although I like the idea of having a little more control over what you to do more on pit stops than in the past. Still same lousy rear stall, though. Biggest addition: the Brickyard, of course. Biggest loss: Pocono, which I found a challenging track--loved to race there. Another disappointment: many WC drivers missing (on a quick glance I noticed Ward Burton, Jimmy Spencer, Jerry Nadeau, Dave Marcis, Joe Nemechek, Sterling Marlin, and*** Trickle out of the WC list, though Trickle's in the BGN list). To fill out the field of 43, Papyrus has put in cars with numbers like 121 and names that are probably those of the programers' brothers-in-law and artists' accountant. I have no doubt we'll find many other shortcomings here, but it's still nice to have an update for one of the three or four best computer games ever created.
Quoted text (31 lines)> Well.. I only played it for a few minutes before I had to leave but just so > you know. > It's basically Nascar 99... it looks the same... sure they've added support > for higher graphics and smoke effects...etc.. but it looks the same. > After that.. the sounds are what remind that this is a whole new game. When > I step on the gas.. I can hear the tires jumping up and down on the pavement > as the *** continues to peel away. When I hit the wall.. it sounds like > thunder!! When I spin out and go sideways on the track.. my tires screech > to a very high pitch. When cars drive by, I can hear their 700+hp engines > roaring. Folks.. the sounds in this game are truly amazing. Although I > noticed a selection in the sound options called "Reflections", it was grayed > out so I couldn't select it. > The engine sounds great as you go from 1st to 2nd to 3rd.. but as you max > out 4th gear, I hear some unnatural background noise... noise that sounds > like something electronic (it's the only way I can explain it). I'm > guessing this is because I'm using an AWE64 Gold?? I have 16bit sounds > turned on. I don't know what it is. I am hoping that this game is easier > to add new sounds in. > I only raced IMS and from what I saw.. it was just like being there (I only > live a few miles away). > The intro is the best!! It is at least twice as big as the Nascar 99 intro > and it shows alot of drivers faces and cars. > I haven't really tested the AI.. > If you have a Pentium II Celeron (overclocking works fine with the game) 400 > or higher.. I suggest you buy this game (during install, it has 3 options > for computer systems.. P200, PII 200+ and finally PII 400+) > If you have something less... well.. you can lower the resolution.. but > then.. it really WOULD look like Nascar 99.
>Biggest addition: the Brickyard, of course. >Biggest loss: Pocono, which I found a challenging track--loved to race >there. Now I always hated Pocono, but if it's in the WC schedule I'd like it to be in the sim. Do you have any idea why it's not there (I appreciate that you've just bought the damn thing and aren't a Papy employee :-))? They still race there don't they? Cheers Mark Reading, UK
Mark Stahl 15 Sep 1999#492692
1st impressions on the physics: they're subtly better than N2, but you're still able to do things like go way too deep at martinsville and just stand on the brake to recover, for instance (i did about 50 laps there, 50 at bristol and 20 at tally, and about 10 at indy). overall, the driving model seems refined, but not revolutionary. of course, i'm spoiled by GPL..... a bit disappointed in the FF so far. haven't tried internet play. OTOH, the graphics are beautiful (screen shots don't do justice) and the AI seems much improved. like the setup options. the sound is amazing. smoke/dust are nice. interesting choice of spotter voice (it's obvious who it is; a rather famous young cup driver who pushes pepsi and paint). i preferred ned's voice, personally. all in all, if you're a fan of N2 and not on an absolute shoestring, i'd highly recommend it. That's what most of us GPL ***s are waiting to hear, I know the physics will not be up to par with GPL but did they improve the physics from Nascar99/N2 ? I might pick up N3 since it expect a VROC type of experience with N3 will be fun, but only if the physics have improved from N2. Anyone have any 1st impressions on the physics model?
George Fase 15 Sep 1999#492693
They do, twice a year. I suspect the Pocono ownership simply jacked up the licensing rights to the point where Sierra said,***it. Hard to imagine Dave Marcis and Jerry Nadeau doing the same thing. But before long the paintbrush geniuses, like Chris Fredericks (if I haven't butchered the name) will fill in those holes. I'll miss Pocono because the turns were interesting, the braking and shifting demands were different a course of that length, and of course the shape was unique.
Quoted text (13 lines)> >Biggest addition: the Brickyard, of course. > >Biggest loss: Pocono, which I found a challenging track--loved to race > >there. > Now I always hated Pocono, but if it's in the WC schedule I'd like it to be > in the sim. Do you have any idea why it's not there (I appreciate that > you've just bought the damn thing and aren't a Papy employee :-))? They > still race there don't they? > Cheers > Mark > Reading, UK
ymenard 15 Sep 1999#492694
Please read my "Nascar Racing 3 - Additional N2/NR99/Icr2 tracks FAQ" and be happy to know that you will be able to race all the N2, NR99, Icr2 and in the future GPL tracks in Nascar Racing 3, very easily. And yes, Pocono is fun with N3 ;-) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Sounds good, I'll probably pick it up this weekend and take it for a spin. Thanks for the quick impressions on the physics. Seeyas on the track. --John (Joao) Silva
Quoted text (20 lines)>1st impressions on the physics: >they're subtly better than N2, but you're still able to do things like go >way too deep at martinsville and just stand on the brake to recover, for >instance (i did about 50 laps there, 50 at bristol and 20 at tally, and >about 10 at indy). overall, the driving model seems refined, but not >revolutionary. >of course, i'm spoiled by GPL..... >a bit disappointed in the FF so far. haven't tried internet play. >OTOH, the graphics are beautiful (screen shots don't do justice) and the AI >seems much improved. like the setup options. the sound is amazing. >smoke/dust are nice. >interesting choice of spotter voice (it's obvious who it is; a rather famous >young cup driver who pushes pepsi and paint). i preferred ned's voice, >personally. >all in all, if you're a fan of N2 and not on an absolute shoestring, i'd >highly recommend it.
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Ed Ba 16 Sep 1999#493004
On Wed, 15 Sep 1999 21:59:20 GMT, I bet Spa or Silverstone would be fun, too.. :) -- * rrevved at mindspring dot com * unit.26 s.p.u.t.u.m. * http://www.cabal.net
ymenard 16 Sep 1999#493005
I know racing an Indycar at Monza is fun ;-) -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
I DO NOT SOUND LIKE JEFF GORDON!!!!!!!! There just had to get that out of my system.<G> Scott interesting choice of spotter voice (it's obvious who it is; a rather famous young cup driver who pushes pepsi and paint). i preferred ned's voice, personally. Actually, according to the credits at the back of the Game Manual, the Spotter's Voice is Scott Sanford and the Crew Chief's voice is Shawn Wise. I guess Scott just has to live with sounding like Gordo, just like the spotter's voice in N2 has to live with sounding like Ned (i.e., it wasn't Ned in N2/N99).
LOL
Quoted text (21 lines)> I DO NOT SOUND LIKE JEFF GORDON!!!!!!!! There just had to get that out of my > system.<G> Scott > > interesting choice of spotter voice (it's obvious who it is; a > > rather famous > > young cup driver who pushes pepsi and paint). i preferred ned's > > voice, > > personally. > Actually, according to the credits at the back of the Game Manual, > the Spotter's Voice is Scott Sanford and the Crew Chief's voice is > Shawn Wise. I guess Scott just has to live with sounding like > Gordo, just like the spotter's voice in N2 has to live with > sounding like Ned (i.e., it wasn't Ned in N2/N99).
Guy Leach 16 Sep 1999#493008
Cant wait to see the hotlaps at the ring :)
Quoted text (18 lines)> > Now I always hated Pocono, but if it's in the WC schedule I'd like it to > be > > in the sim. Do you have any idea why it's not there (I appreciate that > > you've just bought the damn thing and aren't a Papy employee :-))? They > > still race there don't they? > Please read my "Nascar Racing 3 - Additional N2/NR99/Icr2 tracks FAQ" and > be happy to know that you will be able to race all the N2, NR99, Icr2 and in > the future GPL tracks in Nascar Racing 3, very easily. > And yes, Pocono is fun with N3 ;-) > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."
Terry Welch 16 Sep 1999#493009
That by itself makes buying N3 more attractive. Try taking a Taurus through Masta Kink flat out. Still, independent physics models for each wheel, etc., would have been awfully nice. GPL still is king, even if only 40K of us bought it. Bet N3 sells >500K easily, regardless of its apparently old tweaked physics model. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
roba.. 16 Sep 1999#493010
>> I bet Spa or Silverstone would be fun, too.. :) >I know racing an Indycar at Monza is fun ;-) Okay, call me old-fashioned, but ICR2 is still my favorite Papyrus sim. I would LOVE to be able to convert the GPL tracks to ICR2. Is there, or will there be, a convertor available to the public to do so??? Rob Alexander
Joe McGinn 16 Sep 1999#493011
>I DO NOT SOUND LIKE JEFF GORDON!!!!!!!! I didn't mind him until he sponsored a really bad racing game. ;-) Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
Reg Mucke 16 Sep 1999#493012
Now thats funny;) Mark
Quoted text (26 lines)> LOL > > I DO NOT SOUND LIKE JEFF GORDON!!!!!!!! There just had to get that out of my > > system.<G> Scott > > > interesting choice of spotter voice (it's obvious who it is; a > > > rather famous > > > young cup driver who pushes pepsi and paint). i preferred ned's > > > voice, > > > personally. > > Actually, according to the credits at the back of the Game Manual, > > the Spotter's Voice is Scott Sanford and the Crew Chief's voice is > > Shawn Wise. I guess Scott just has to live with sounding like > > Gordo, just like the spotter's voice in N2 has to live with > > sounding like Ned (i.e., it wasn't Ned in N2/N99).
% That by itself makes buying N3 more attractive. Try taking a Taurus % through Masta Kink flat out. Still, independent physics models for % each wheel, etc., would have been awfully nice. GPL still is king, % even if only 40K of us bought it. Bet N3 sells >500K easily, % regardless of its apparently old tweaked physics model. Maybe if Papyrus assured us that they are working on a CART (or even a NASCAR) sim that will use GPL based physics, more of us would buy N3 as a "downpayment" for a future sim. It's kinda hard to keep us on the farm now that we have tasted a "real" sim. <G> -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bill Mette 17 Sep 1999#493339
>Maybe if Papyrus assured us that they are working on a CART (or even a >NASCAR) sim that will use GPL based physics, more of us would buy N3 as >a "downpayment" for a future sim. It's kinda hard to keep us on the >farm now that we have tasted a "real" sim. <G> Well said Michael. This is the exact reason why I'll probably buy Motorsims' AMA Superbike even though I'm not really into motorcycles. The promise of their upcoming Can-Am title (especially with the "retro pack") is just too apealing for me not to support the company. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
Yes, exactly, I'm waiting a few weeks to hear what the verdict is on N3 after the initial hubbub before buying, especially I hope to hear what other GPL/Online ***s think of it in the long run. It may be worth purchasing if the online racing is really good, but it will be hard to go back to driving a physics model where you just dive into the corner hammer the brakes until you slow then hammer the throttle without having to worry about lockup or balance (at least that's how I drove N2) Another thing that will make me go out and buy it is if The Pits puts out a good Touring Car Patch for N3, an online Touring Car series would be a blast. Then again, I would also be willing to purchase N3 merely to help "fund" Papyrus if I knew that it would help to bring another GPL physics openwheel sim be it CART or F1 or 1970's F1 or Can-Am etc. Let's hope there's some plans there, but that they are just keeping quiet :-) Seeyas on the track. --John (Joao) Silva >Maybe if Papyrus assured us that they are working on a CART (or even a >NASCAR) sim that will use GPL based physics, more of us would buy N3 as >a "downpayment" for a future sim. It's kinda hard to keep us on the >farm now that we have tasted a "real" sim. <G> -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
OOPS! did I say "Openwheel" , actually I don't *need* openwheel. I think any driving sim with GPL's physics model would be great, be it Nascar 4, Can-Am, Touring Car, Rally, Riding Lawnmower Racing Legends etc. Seeyas on the track. --John (Joao) Silva
Quoted text (20 lines)>Yes, exactly, I'm waiting a few weeks to hear what the verdict is on N3 >after the initial hubbub before buying, especially I hope to hear what >other GPL/Online ***s think of it in the long run. It may be worth >purchasing if the online racing is really good, but it will be hard to >go back to driving a physics model where you just dive into the corner >hammer the brakes until you slow then hammer the throttle without having >to worry about lockup or balance (at least that's how I drove N2) >Another thing that will make me go out and buy it is if The Pits puts out >a good Touring Car Patch for N3, an online Touring Car series would be a blast. >Then again, I would also be willing to purchase N3 merely to help "fund" >Papyrus if I knew that it would help to bring another GPL physics openwheel sim >be it CART or F1 or 1970's F1 or Can-Am etc. >Let's hope there's some plans there, but that they are just keeping quiet :-) >Seeyas on the track. >--John (Joao) Silva
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Kerry Grant 18 Sep 1999#493608
Guys I think that the GPL physics model would only apply to NASCAR tracks like Martinsville, the road courses, and possibly tracks like New Hampshire. You still have to be smooth on NASCAR2 to be fast and you don't use the brakes that much on tracks like C***te, Michigan, Cali, etc. Granted I think the cars need to be a little looser but really it is close to the real thing. The only problem with NASCAR 2 is that you probably need a little more rear brake bias, so the car will "sit" in the middle of the turn. I have driven late models and you can drive the car really deep in the turns, nail the brakes, and nail the gas if you have it setup right. Just my opinion. Kerry Grant
Quoted text (36 lines)> OOPS! did I say "Openwheel" , actually I don't *need* openwheel. > I think any driving sim with GPL's physics model would be great, be it > Nascar 4, Can-Am, Touring Car, Rally, Riding Lawnmower Racing Legends etc. > Seeyas on the track. > --John (Joao) Silva > >Yes, exactly, I'm waiting a few weeks to hear what the verdict is on N3 > >after the initial hubbub before buying, especially I hope to hear what > >other GPL/Online ***s think of it in the long run. It may be worth > >purchasing if the online racing is really good, but it will be hard to > >go back to driving a physics model where you just dive into the corner > >hammer the brakes until you slow then hammer the throttle without having > >to worry about lockup or balance (at least that's how I drove N2) > >Another thing that will make me go out and buy it is if The Pits puts out > >a good Touring Car Patch for N3, an online Touring Car series would be a blast. > >Then again, I would also be willing to purchase N3 merely to help "fund" > >Papyrus if I knew that it would help to bring another GPL physics openwheel sim > >be it CART or F1 or 1970's F1 or Can-Am etc. > >Let's hope there's some plans there, but that they are just keeping quiet :-) > >Seeyas on the track. > >--John (Joao) Silva > -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- > http://www.newsfeeds.com The Largest Usenet Servers in the World! > ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
-- MZ
Well put, Mr. Carver. -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----

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