I have been driving GPL since it's realease and had not
drivong N2 in that time.
I thought I would reload N2 so Icould compeat in a Pocono race
for an Offline League I am a director for.
At the end of the day if N2000 physics are not a huge
improvemnet of N2 I will not be buying it. As the car started
pushing I eased of the gas as I do in GPL to move the weight
forward and losen the car up a bit, doe! it doesn't work like
that in N2.
Better grahpics, better AI, better anything else won't cut it
if the physics are not up to GPL's. Sorry Papy, but I didn't
buy N99 because it's revamped N2 and if that is all N2000 is
then I'll wait for Nascar blah blah with GPL phyics. And if
Nascar blah blah never happens then you have sold me the last
Nascar product when I bought N2 and the BGN pack.
Nigel
--
Redline Race Controls
Nigel of Lakewood Motorsports
Nascar Coruba & Coke Chevy
Hamilton
New Zealand
Going back to NASCAR 2 after GPL
Nigel Nichols found NASCAR Racing 2 felt dead after months of GPL and said he would not buy NASCAR 2000 without a big physics improvement. Scott Husted, who had raced real cars, argued that stock cars behave very differently from 1967 F1 cars, while John Wallace insisted weight transfer applies to every car. Posters quoted Sierra saying the new title would use a gutted and remodelled N99 physics engine, and there were tangents about old PCs and N2 multiplayer.
Automated summary.
Nigel,
Although I understand your point, just remember that these are two
totally different types of cars. The weight factor alone is enough to
differentiate the throttle responses.
I agree with you though on the physics update needed. I think (hope)
that Papyrus will do enough upgrades to the physics engine to make it
more realistic than N2/N99. However, using the GPL Physics engine is
definitely the next step in progression for them. I never bought N99
because it had no multiplayer functionality.
If you are waiting for a NASCAR to react to throttle response like the
1967 F1 cars, then I assure you, you will never be buying another
NASCAR Simulation <VBG> ;)
Scott
PA-Scott
High Gear Editor - "The View" - http://www.simracingnews.com
G.T.S. Racing - http://www.GTS-Racing.com
--
Scott B. Husted
ICQ# 4395450
Quoted text (9 lines)
>I have been driving GPL since it's realease and had not >drivong N2 in that time. >I thought I would reload N2 so Icould compeat in a Pocono race >for an Offline League I am a director for. >At the end of the day if N2000 physics are not a huge >improvemnet of N2 I will not be buying it. As the car started >pushing I eased of the gas as I do in GPL to move the weight >forward and losen the car up a bit, doe! it doesn't work like >that in N2.<snip>
In the future, I plan to have alot more than 512K of RAM. In fact, I have about
512 times as much as that already
;)
~daxe
Quoted text (20 lines)
> Nigel, > Although I understand your point, just remember that these are two > totally different types of cars. The weight factor alone is enough to > differentiate the throttle responses. > I agree with you though on the physics update needed. I think (hope) > that Papyrus will do enough upgrades to the physics engine to make it > more realistic than N2/N99. However, using the GPL Physics engine is > definitely the next step in progression for them. I never bought N99 > because it had no multiplayer functionality. > If you are waiting for a NASCAR to react to throttle response like the > 1967 F1 cars, then I assure you, you will never be buying another > NASCAR Simulation <VBG> ;) > Scott > PA-Scott > High Gear Editor - "The View" - http://www.simracingnews.com > G.T.S. Racing - http://www.GTS-Racing.comYes, but who in the world would EVER need more than 640K of memory on a PC?
There will never be a need to surpass that threshold! <g>
>>In the future, I plan to have alot more than 512K of RAM. In fact, I have
>>about
>>512 times as much as that already
>Yes, but who in the world would EVER need more than 640K of memory on a PC?
>There will never be a need to surpass that threshold! <g>
i feel like i just took a left at curva grande...
I never bought N99
Hmm I race it multiplayer all the time on a LAN. Same ole multiplayer bugs
that n2 had but better voodoo support and the trucks make it worth it.
BH
The way my N2 runs in multiplayer, you could say it has no functionality.
The thing skips like crazy, and the cars jump around all over the track,
constantly wrecking me. I mean, the AI car will be in front, next
disappears all together, shows up again high up on the track, then in a
blink its down right next to me pushing me out of the way. No matter how
many graphics I turn off, and even if my friend and I limit the field to 6
cars, it still happens.
I suppose it has something to do with the latency (.13 secs, I think) at a
28.8 connection. I don't even bother with it anymore, and if
N3/2000/whatever doesn't show substantial improvement, I doubt I'll be
buying it.
I think there is some confusion here. L2 cache on processors today
(PII/PIII) have 512k running at 1/2 of processor speed. I'm betting Jay
meant 512 megs of ram, not 512k!
We all knew what he meant.
That movie, was the 'old' Nascar3, the Nascar game that will use the GPL
engine. Now, they are going to release another N2 style game, called
Nascar3, but is not the same Nascar3 that was announced months ago ...
if you dont understand this (I dont :D ) ask papyrus .... :)
McKafre De La Rosa
>> Although I understand your point, just remember that these are two
>> totally different types of cars. The weight factor alone is enough to
>> differentiate the throttle responses.
They are different types of car, but not "totally different" - a car
is a car is a car. That throttle movement will cause the corresponding
weight transfer in any car, the only difference is the magnitude.
Cheers!
John
% >> Although I understand your point, just remember that these are two
% >> totally different types of cars. The weight factor alone is enough to
% >> differentiate the throttle responses.
% They are different types of car, but not "totally different" - a car
% is a car is a car. That throttle movement will cause the corresponding
% weight transfer in any car, the only difference is the magnitude.
Also, the engines (errr excuse me, motors) in NASCAR are powerful enough
that easing off the throttle should cause weight transfer (how much will
depend on the setup of springs, cross-weight, etc.).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Of course there will be weight transfer, but the results are nothing close to
what you experience in GPL with no aerodynamics, tire differences, etc.
Ive raced a few different types of race cars. From Spec Racers to Sports2000 to
GT-1 and even a little NASCAR Modified. A car is not a car is not a car when it
comes to racing <VBG>
My whole point is you cant base the analysis of the physics in NASCAR Racing by
comparing it to the same handling reaction characteristics of GPL. Magnitude is
not the only difference.
Scott
PA-Scott
High Gear Editor - "The View" - http://www.simracingnews.com
G.T.S. Racing - http://www.GTS-Racing.com
--
Scott B. Husted
ICQ# 4395450
For those that aren't aware: that is pretty close to an EXACT
quote from Bill Gates from around 1984 (?). I remember telling my dad
to get the 30MB hdd instead of the 20MB one and he'll never need
another one. I also remember buying a flow-charting program that HAD
WINDOWS 3.0 INCLUDED and BOTH programs fit on a 720K floppy!!!!!
Anybody else remember when Windows also had a
"redistributable" (Microsoft's word) version?
Gunner
Hmmm.... I just ran several races last night over TEN with an
average latency of around .13 and had VERY little "jittering" that you
experience. My 56K modem only connected at 32K and TEN said my
connection was "Good." Couldn't speak for 28.8 yet - but my wife's
computer has a 28.8 in it.... I'll try that sometime to see if the 4K
of baud (or BPS for the nitpicky types) makes that much difference.
I'm DAMN happy if my latency is .15 or less! ONLINE PLAY'S the ONLY
way to fly now!!!!! I'm totally hooked.
Gunner
I actually remember vividly talking my dad into a computer circa 1984. Of
course, he goes out and buys an IBM PCjr! Little did we know IBM would drop it
within about 6 months! No hard drive in this puppy, I had to boot to 2 - 5
1/4" DOS 2.2 floppies. I could also use a cartridge (almost identical to the
old Atari cartridges) to program in BASIC. I was able to run a couple of
graphical games, including King's Quest I and II, and an old golf game that
featured Pinhurst No.2 (can't remember the name)...... Ah, the days of 160x120
resolution in 16 colors!!! I could ramp it up to 320x240, but then only 4
colors...........The funny thing is, the PCjr is still operable down i my
ba***t! Every year or so I fire it up for a trip down memory lane.......
Hey!
We stil have an operable PC Junior here too! My brother bought it 2
weeks before IBM dropped it all together, paid 700$ CDN (around $24.99
USD these days <G>) for the damn thing! We still have a few games on
floppies, but hey, if you'd like, we can trade some!
Frank
Francois Dubuc,
Simulator ***world,
[link lost in import: /***world/]
Quoted text (16 lines)
>> For those that aren't aware: that is pretty close to an EXACT >>quote from Bill Gates from around 1984 (?). I remember telling my dad >>to get the 30MB hdd instead of the 20MB one and he'll never need >>another one. I also remember buying a flow-charting program that HAD >>WINDOWS 3.0 INCLUDED and BOTH programs fit on a 720K floppy!!!!! >I actually remember vividly talking my dad into a computer circa 1984. Of >course, he goes out and buys an IBM PCjr! Little did we know IBM would drop it >within about 6 months! No hard drive in this puppy, I had to boot to 2 - 5 >1/4" DOS 2.2 floppies. I could also use a cartridge (almost identical to the >old Atari cartridges) to program in BASIC. I was able to run a couple of >graphical games, including King's Quest I and II, and an old golf game that >featured Pinhurst No.2 (can't remember the name)...... Ah, the days of 160x120 >resolution in 16 colors!!! I could ramp it up to 320x240, but then only 4 >colors...........The funny thing is, the PCjr is still operable down i my >ba***t! Every year or so I fire it up for a trip down memory lane.......Quoted text (10 lines)
>>> Although I understand your point, just remember that these are two >>> totally different types of cars. The weight factor alone is enough to >>> differentiate the throttle responses. >They are different types of car, but not "totally different" - a car >is a car is a car. That throttle movement will cause the corresponding >weight transfer in any car, the only difference is the magnitude. >Cheers! >JohnNigel,
I do understand what you are saying, I just thought your original post stated
you expected the NASCARs to behave the same as in GPL. If you are simply
referring to a MUCH improved handling of weight transfers, etc... I
absolutely agree.
N3 will NOT have the GPL Physics. However, it will supposedly be a "gutted"
and improved version of the N2/N99 physics.
What does that mean?? Who knows?!?! <VBG>
I would probably buy it regardless because of the updated graphics, sounds,
limited upgraded physics, and the fact that it will have multiplayer
capabilities. I basically boycotted N99 because it had not real multiplayer
capability. Without multiplayer... its nothing but a coaster for the coffee
table ;)
Scott
PA-Scott
High Gear Editor - "The View" - http://www.simracingnews.com
G.T.S. Racing - http://www.GTS-Racing.com
--
Scott B. Husted
ICQ# 4395450
I never heard someone from Papyrus say that the driving model
will be redone or improved. The "gutted" engine is the graphics
engine only, not the physics engine, so far as I know (from several
previews, interviews...).
However, if Papy won't upgrate the driving model with N3 I won't
buy it either; tried N2 after a loooooong pause again, some days ago,
and entering the first corner took all the fun out of it, because I'm
"GPL spoiled".
-Thorsten Rueter
Scott B. Husted schrieb:
...
The N2 physics engine does that now....
Bill / Amish on TEN
Quoted text (13 lines)
> I also recall that sometime mid last year during a interview > with a Papy chap that his said then that in Nascar 3 you will > not simply get off the gas in a turn as we do in N2 because > the new physics will incure a major weight shift and the car > get big time loose. He said we will need to learn to apply > throttle to control it. > Like I said when I started this post, if Papy give us the N2 > physics in N3/2000 then they won't make another Nascar sim > sale to me. (And I tend to be very bias towards Papy sims, > but they are loosing me on the rebuild N2 to N3 deal.) > Nigel > --Thorsten,
This was posted on the Sierra web site:
"When it comes to new features, PNR is full of them. It will be based on
the N99 physics engine, but it has been totally gutted and remodeled.
As far as graphics are concerned, this year's "Papyrus NASCAR Racing"
(PNR) will support 3dfx(Glide), Direct3D, and software modes. There will
be no native Rendition support."
Totally "gutted and remodeled" ;) We shall see.
Scott
PA-Scott
High Gear Editor - "The View" - http://www.simracingnews.com
G.T.S. Racing - http://www.GTS-Racing.com
--
Scott B. Husted
ICQ# 4395450
I have no problems in terms of performance. The old bugs reside in the fact
that many times the cars don't align with their right paint jobs on each
system or driver name for that matter. It is pretty much exactly the same
multiplayer as in N2. I think it counts.
:)
BH
> > I never bought N99
> > > because it had no multiplayer functionality.
> > Hmm I race it multiplayer all the time on a LAN. Same ole multiplayer bugs
Quoted text (15 lines)
> > that n2 had but better voodoo support and the trucks make it worth it. > > BH > The way my N2 runs in multiplayer, you could say it has no functionality. > The thing skips like crazy, and the cars jump around all over the track, > constantly wrecking me. I mean, the AI car will be in front, next > disappears all together, shows up again high up on the track, then in a > blink its down right next to me pushing me out of the way. No matter how > many graphics I turn off, and even if my friend and I limit the field to 6 > cars, it still happens. > I suppose it has something to do with the latency (.13 secs, I think) at a > 28.8 connection. I don't even bother with it anymore, and if > N3/2000/whatever doesn't show substantial improvement, I doubt I'll be > buying it.Hey Jeff, the next time you go to a comedy show, take me along..I can explain
the jokes to you..
daxe
Well, ...yes, let's wait and see and hope :)
-Thorsten
Scott B. Husted schrieb:
On Thu, 24 Jun 1999 16:01:53 GMT, "Scott B. Husted"
>Ive raced a few different types of race cars. From Spec Racers to Sports2000 to
>GT-1 and even a little NASCAR Modified. A car is not a car is not a car when it
>comes to racing <VBG>
That's a pretty astonishing statement which I would challenge anyone
to uphold.
Weight transfer occurs, to a greater or lesser extent, whatever the
car. The least likely is F1, given the stiffness and lack of movement
of the shocks, but it still (of course!) occurs even with flexing of
the tyre wall.
If we were comparing a NASCAR with an F1 car (or indeed a simulated
NASCAR with a simulated F1 car) then magnitude should comprise the
vast majority of the difference. Anything otherwise is contained in
the implementation within the sim.
Cheers!
John
Yeah, but it will be 2010 before TEN ever supports it :(
-Larry
> 42 Racer Multiplay gives me wood LOL...... That alone will make me buy
> the game.
Exactly why we have this Silicon-Based Brick Wall we have to deal with
:(
:)
-Larry
> Yes, but who in the world would EVER need more than 640K of memory on a PC?
> There will never be a need to surpass that threshold! <g>


































