What is this game, and when is it coming out??
NASCAR Revolution sparks debate over sims versus games
A question about EA's upcoming NASCAR Revolution, which several posters dismissed as arcade-style, turned into a long argument started by 'The Rodster' that all racing sims are just games. Others defended the distinction, citing realistic physics, sim racers who moved into real racing, Dale Earnhardt Jr.'s use of NASCAR 2, and sanctioned online series such as NROS.
Automated summary.
>What is this game, and when is it coming out??
Oh SURE, and here I am at work without my "source!" According to MCV
Magazine (a new magazine devoted to computer *** from an industry view
vs. a consumer view [like PC Gamer et al.]) it's release date is
mid-February 1999 (can't remember the EXACT date). The demo looked fairly
close to being done. I _PLAN_ on being one of the first in line for it
('course, I'll be first in line for N3, too <GG>). Depends on how much they
think it's worth. Currently I'm hoping for $30. If it's $40 I'll have to
wait...
"Gunner"
ORSA #78 Navy Dodge
It looks like the next version of EA's NASCAR arcade racing series. I
just read an ad which labels the game as "the first PC racing sim that
you don't need a physics degree to drive." The first thing that came
to my mind is, if you don't need a "physics degree" (chuckle), how can
they call it a sim?
You guys crack me up. Dude I hate to burst your bubble but Nascar
Revolution, Nascar 2, GPL, Viper, GP2, F1 Racing Sim ......ARE ALL GAMES !
How you guys post messages like your driving the real thing. We play these
games to have fun, we are not driving the real thing. I have yet to see
someone who plays Nascar 2 or any other game.....err sim, turn pro and get
a ride with a REAL team.
-Reality Check
Quoted text (7 lines)
>>What is this game, and when is it coming out?? >It looks like the next version of EA's NASCAR arcade racing series. I >just read an ad which labels the game as "the first PC racing sim that >you don't need a physics degree to drive." The first thing that came >to my mind is, if you don't need a "physics degree" (chuckle), how can >they call it a sim?Quoted text (22 lines)
> You guys crack me up. Dude I hate to burst your bubble but Nascar > Revolution, Nascar 2, GPL, Viper, GP2, F1 Racing Sim ......ARE ALL GAMES ! > How you guys post messages like your driving the real thing. We play these > games to have fun, we are not driving the real thing. I have yet to see > someone who plays Nascar 2 or any other game.....err sim, turn pro and get > a ride with a REAL team. > -Reality Check > >>What is this game, and when is it coming out?? > >It looks like the next version of EA's NASCAR arcade racing series. I > >just read an ad which labels the game as "the first PC racing sim that > >you don't need a physics degree to drive." The first thing that came > >to my mind is, if you don't need a "physics degree" (chuckle), how can > >they call it a sim?Philippe, I agree with you. There are "GAMES" that emphasize realism. When
it gets too realistic it usually isn't fun. GPL for example is a work of art
in emphazing realism. It does it to a point where it's almost not enjoyable.
Why? because you are missing the physical feedback, i.e. G-Forces, fatigue
etc and other nuances that take place in a real car in real race conditions.
What you get with a game that emphazises realism be it a Flight Combat or
Racing game is, people have to think what the cars or planes limits are at
so as not to exceed them. When you do exceed them and crash it can get
frustrating.
I aplaude EA Sports for coming out with Nascar Revolution. It's a "GAME"
where the computer does most of the work for you and you get the feeling
your in a race with a tough opponent.
If we had ALL the phyical aspect of a real race car under real racing
conditions built into one of these "GAMES" then they can truly be called a
sim and there wouldn't be a need for this discussion.
p.s - i'm not trolling, just looking to have an enlightened discussion on
the subject.
I hate to burst YOUR bubble but if you go to www.speedcenter.com you
can read the diaries of the infamous Darrell Cherry, who tore up
everyone on IndyCar and IndyCar II, then NASCAR/Hawaii. He went to
Skip Barber, and is doing quite well now in their series. Check out
the "So ya wanna be a CART driver" section.
Secondly, the guys at Papyrus have claimed that GPL has improved their
REAL driving in the Barber Dodge cars because as the physics model got
closer and closer to real life it acted as great training.
Finally, the borderline between a game and a simulation can often be
defined without regard to actual sim qualities of the product. That
is, a flight simulator that is used to train real pilots might be just
about as good on the PC, and just as valuable. Many real life pilots
do a lot of sim flying, particularly for instrument flying work,
because it has a direct beneficial effect on their skill without the
cost of doing it in real life. Is GPL a game? Yeah, sure it is. No
one denies that. But unlike most PC games, the addition of wheels and
pedals means that much of your physical behavior mimics and is
identical to your physical behavior in the car. The biggest
difference is "feel", but that's more a matter of getting your mind
trained to recognize audio/visual cues as opposed to physical cues.
Once the mind has become thus trained, the illusion is complete.
I have also gone out on the track after doing nothing but sims and
thanks to lots of muscle memory from sims, prevented my car from
spinning out more than once by doing exactly the right thing on the
throttle and steering. I doubt the instinctive responses I needed
would have been developed from day to day driving.
I find the entire issue of "is it a 'just a game" to be an incredibly
useless one, because those who argue "its just a game" are often
incredibly simplistic in their arguments. They make what they
perceived to be an irrefutable statement, while totally ignoring the
physical and mental benefits of being a sim driver. Another note,
aside from the fact that many real professional racers do enjoy racing
sims, even texts on REAL race driving make reference to them. In
"Think to Win" (which has a great forward from Mark Martin), video
games are brought up several times as a way to improve your visual
fields - e.g. what your eyes are focused on throughout the cornering
sequence.
GPL may be "just a game" to you, but it is far more than a game to
most of the people here who drive it and love it. My limited
experiences on real tracks with real cars has definitely validated the
time I spent in realistic racing sims.
Randy
Randy Magruder
http://members.home.com/rmagruder
Quoted text (9 lines)
>You guys crack me up. Dude I hate to burst your bubble but Nascar >Revolution, Nascar 2, GPL, Viper, GP2, F1 Racing Sim ......ARE ALL GAMES ! >How you guys post messages like your driving the real thing. We play these >games to have fun, we are not driving the real thing. I have yet to see >someone who plays Nascar 2 or any other game.....err sim, turn pro and get >a ride with a REAL team. >-Reality CheckRandy, you said it EXTREMELY WELL!! I don't have much to add except that
I like the Brabham because it FEELS like the car I autocross in terms of
trailbraking (not too fond of it) and in trailing-throttle oversteer
situations. In short, it's familiar. And for a "game" to be that
similar, it goes beyond game into "sim" status... like the flight stuff
Randy mentioned...
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
> I hate to burst YOUR bubble but if you go to www.speedcenter.com you
> can read the diaries of the infamous Darrell Cherry, who tore up
> everyone on IndyCar and IndyCar II, then NASCAR/Hawaii. He went to
> Skip Barber, and is doing quite well now in their series. Check out
> the "So ya wanna be a CART driver" section.
> Secondly, the guys at Papyrus have claimed that GPL has improved their
> REAL driving in the Barber Dodge cars because as the physics model got
> closer and closer to real life it acted as great training.
> Finally, the borderline between a game and a simulation can often be
> defined without regard to actual sim qualities of the product. That
> is, a flight simulator that is used to train real pilots might be just
> about as good on the PC, and just as valuable. Many real life pilots
> do a lot of sim flying, particularly for instrument flying work,
> because it has a direct beneficial effect on their skill without the
> cost of doing it in real life. Is GPL a game? Yeah, sure it is. No
> one denies that. But unlike most PC games, the addition of wheels and
> pedals means that much of your physical behavior mimics and is
> identical to your physical behavior in the car. The biggest
> difference is "feel", but that's more a matter of getting your mind
> trained to recognize audio/visual cues as opposed to physical cues.
> Once the mind has become thus trained, the illusion is complete.
> I have also gone out on the track after doing nothing but sims and
> thanks to lots of muscle memory from sims, prevented my car from
> spinning out more than once by doing exactly the right thing on the
> throttle and steering. I doubt the instinctive responses I needed
> would have been developed from day to day driving.
> I find the entire issue of "is it a 'just a game" to be an incredibly
> useless one, because those who argue "its just a game" are often
> incredibly simplistic in their arguments. They make what they
> perceived to be an irrefutable statement, while totally ignoring the
> physical and mental benefits of being a sim driver. Another note,
> aside from the fact that many real professional racers do enjoy racing
> sims, even texts on REAL race driving make reference to them. In
> "Think to Win" (which has a great forward from Mark Martin), video
> games are brought up several times as a way to improve your visual
> fields - e.g. what your eyes are focused on throughout the cornering
> sequence.
> GPL may be "just a game" to you, but it is far more than a game to
> most of the people here who drive it and love it. My limited
> experiences on real tracks with real cars has definitely validated the
> time I spent in realistic racing sims.
> Randy
> >You guys crack me up. Dude I hate to burst your bubble but Nascar
> >Revolution, Nascar 2, GPL, Viper, GP2, F1 Racing Sim ......ARE ALL GAMES !
> >How you guys post messages like your driving the real thing. We play these
> >games to have fun, we are not driving the real thing. I have yet to see
> >someone who plays Nascar 2 or any other game.....err sim, turn pro and get
> >a ride with a REAL team.
> >-Reality Check
> Randy Magruder
> http://members.home.com/rmagruder
The Rodster wrote
conditions.
I see your point. But that fact is... since years and years the Hard-core
simracers and also the public has used words to determinate the difference.
Just think about them being semantics. We know they are all games. They are
purchased in the games section at a store. What we mean is that there's
virtual reality (we almost need to call this that now) that emphase on
realism (called sims) and others that emphase on the arcade style (called
arcade games).
It's just a way to differency the games. GPL is a sim, but Nascar
Revolution is an arcade game.
So another time... it's just the way we make the difference between 2given
racing software. We all know it's a game. But when your racing seriously
for prizes and cash like on the NROS, it's still a game or now a sport ? But
are sports games also ? Ha sorry, we talked about that for at least the past
4years here, and there's no official concensus yet.
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Although nobody from sim-racing has gotten ride with a major racing series,
that does not mean that they do not do any "real" racing. Serveral
sim-racers now drive street stocks, legends cars, and late models at their
local short tracks because of their love for racing in general. The NASCAR
Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
and he has said himself that it helps him in real life.
Gary243
I guess that's where I differ with you all. I hear guys talking about these
game as if it's preparing them for the 1999 Formula 1 season. Then they bash
others who ask a simple question about a game and brush it off as "arcade"
and how this game is"hard core". To me when I hear the term "hard core" it's
like hearing the term computer "geek" or "nerd". I still don't understand
why all the labels. Can't gamers just call them for what they are, and say
this game emphasises realism etc?
When I see a 'racing game player' turn "Pro" i.e. get a ride with a real car
with a real team, and become very competitive, then I will turn see the
light.
p.s. just to let you guys know i'm enjoying the debate/discussion. this
isn't a troll.
get
>>a ride with a REAL team.
>>-Reality Check
>Randy Magruder
>http://members.home.com/rmagruder
Quoted text (58 lines)
>I hate to burst YOUR bubble but if you go to www.speedcenter.com you >can read the diaries of the infamous Darrell Cherry, who tore up >everyone on IndyCar and IndyCar II, then NASCAR/Hawaii. He went to >Skip Barber, and is doing quite well now in their series. Check out >the "So ya wanna be a CART driver" section. >Secondly, the guys at Papyrus have claimed that GPL has improved their >REAL driving in the Barber Dodge cars because as the physics model got >closer and closer to real life it acted as great training. >Finally, the borderline between a game and a simulation can often be >defined without regard to actual sim qualities of the product. That >is, a flight simulator that is used to train real pilots might be just >about as good on the PC, and just as valuable. Many real life pilots >do a lot of sim flying, particularly for instrument flying work, >because it has a direct beneficial effect on their skill without the >cost of doing it in real life. Is GPL a game? Yeah, sure it is. No >one denies that. But unlike most PC games, the addition of wheels and >pedals means that much of your physical behavior mimics and is >identical to your physical behavior in the car. The biggest >difference is "feel", but that's more a matter of getting your mind >trained to recognize audio/visual cues as opposed to physical cues. >Once the mind has become thus trained, the illusion is complete. >I have also gone out on the track after doing nothing but sims and >thanks to lots of muscle memory from sims, prevented my car from >spinning out more than once by doing exactly the right thing on the >throttle and steering. I doubt the instinctive responses I needed >would have been developed from day to day driving. >I find the entire issue of "is it a 'just a game" to be an incredibly >useless one, because those who argue "its just a game" are often >incredibly simplistic in their arguments. They make what they >perceived to be an irrefutable statement, while totally ignoring the >physical and mental benefits of being a sim driver. Another note, >aside from the fact that many real professional racers do enjoy racing >sims, even texts on REAL race driving make reference to them. In >"Think to Win" (which has a great forward from Mark Martin), video >games are brought up several times as a way to improve your visual >fields - e.g. what your eyes are focused on throughout the cornering >sequence. >GPL may be "just a game" to you, but it is far more than a game to >most of the people here who drive it and love it. My limited >experiences on real tracks with real cars has definitely validated the >time I spent in realistic racing sims. >Randy >>You guys crack me up. Dude I hate to burst your bubble but Nascar >>Revolution, Nascar 2, GPL, Viper, GP2, F1 Racing Sim ......ARE ALL GAMES ! >>How you guys post messages like your driving the real thing. We play these >>games to have fun, we are not driving the real thing. I have yet to see >>someone who plays Nascar 2 or any other game.....err sim, turn pro andWell, most of us don't have the time or money or youth to pursue a
racing career. That doesn't mean we aren't serious about it.
We want as realistic an experience as possible. The general
public and most of the 'Gamer' crowd wants a quick fix that goes
fast <a la NFS 3>. While these games are enjoyable, they aren't
'racing' to the 'Sim Racer'. We want as much realism as possible.
There are 'games' and there are 'sims'. A game is something you can
play that is fun and fictitious. A sim is something that gives you the
'feel' of being in a race car and having to work and practice to
improve.
Is it the real thing? Is it going to get us a ride with a pro
team? No and No?
But the bottom line is for us Sim-Racing is about real
racing. NFS and the arcade games are games.
GPL, N2 is more 'real racing'.
-Richard
Simple...Nascar Revoulution is just EA Sports Nascar 99 for the Playstation
brought to the PC....much better graphics (and you'll need a monster machine
and video card to run them)...game sucks....pure arcade...Go Papyrus...
So does a well produced game. If a racing game is done properly it can
provide a feeling of being in a tough race.
I've never said people who like realistic racing games aren't serious about
those games. I'm saying that there's a big difference between ficiton and
reality. The reality is we play these games and get good at them and there
are you're Micheal Schumacher's who make millions from racing and
endorsments.
>But the bottom line is for us Sim-Racing is about real
>racing. NFS and the arcade games are games.
>GPL, N2 is more 'real racing'.
Sounds to me like people are trying to live out a dream through a racing
game.
The problem with that statement is that they are all games we pay to play.
While the real drivers make millions from winning "real" races and are paid
millions from endoresments. Any of these games can produce a certain level
of enjoyment and challenge to different individuals. And yet the bottom line
is when the race is over we either turn off our N64, Playstation or PC.
The real drivers are earning millions of dollars from the real thing, while
we act out our dreams of being like them through a racing game.
This is not a flame on your statement. I understand what your saying, I just
see things a little differently.
>Simple...Nascar Revoulution is just EA Sports Nascar 99 for the Playstation
>brought to the PC....much better graphics (and you'll need a monster machine
>and video card to run them)...game sucks....pure arcade...Go Papyrus...
But there's a difference with aiding a real driver in developing his or hers
skills, and becoming a real driver like Earnhardt Jr. by playing these
games.
Quoted text (8 lines)
>Although nobody from sim-racing has gotten ride with a major racing series, >that does not mean that they do not do any "real" racing. Serveral >sim-racers now drive street stocks, legends cars, and late models at their >local short tracks because of their love for racing in general. The NASCAR >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN >and he has said himself that it helps him in real life. >Gary243Yeah? What, like having Daddy buy you all the best equipment?
-Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (15 lines)
> But there's a difference with aiding a real driver in developing his or hers > skills, and becoming a real driver like Earnhardt Jr. by playing these > games. > >Although nobody from sim-racing has gotten ride with a major racing series, > >that does not mean that they do not do any "real" racing. Serveral > >sim-racers now drive street stocks, legends cars, and late models at their > >local short tracks because of their love for racing in general. The NASCAR > >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN > >and he has said himself that it helps him in real life. > >Gary243Are you referring to Earnhardt Jr. ? Not a big fan of his anyway.
-Rodster
hers
series,
>> >that does not mean that they do not do any "real" racing. Serveral
>> >sim-racers now drive street stocks, legends cars, and late models at their
>> >local short tracks because of their love for racing in general. The NASCAR
>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
Quoted text (8 lines)
>Yeah? What, like having Daddy buy you all the best equipment? >-Dave >> But there's a difference with aiding a real driver in developing his orQuoted text (7 lines)
>> skills, and becoming a real driver like Earnhardt Jr. by playing these >> games. >> >Although nobody from sim-racing has gotten ride with a major racingQuoted text (9 lines)
>> >and he has said himself that it helps him in real life. >> >Gary243 >-- >Dave Schwabe >The Aussie Toad -- Grand Prix Legends & Brabham site >http://users.wi.net/~schwabeYeah... sorry, since SIM racing is all I can really afford (apart from
autocrossing my street car), I guess guys like E Jr. who have their
"path plowed for them" by dad get my goat. His competitor, Matt Kenseth,
however, is another story. I'm from Wisconsin and I met him a few times
when I was a racing writer at a newspaper. He was about 18 then,
basically poor and did ALL of his own crew work. I'm not sure he even
HAD a crew... he basically was just a scrawny grease monkey. But he
perservered and he's in a great position now. THAT I can respect... not
E Jr.
-Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (39 lines)
> Are you referring to Earnhardt Jr. ? Not a big fan of his anyway. > -Rodster > >Yeah? What, like having Daddy buy you all the best equipment? > >-Dave > >> But there's a difference with aiding a real driver in developing his or > hers > >> skills, and becoming a real driver like Earnhardt Jr. by playing these > >> games. > >> >Although nobody from sim-racing has gotten ride with a major racing > series, > >> >that does not mean that they do not do any "real" racing. Serveral > >> >sim-racers now drive street stocks, legends cars, and late models at > their > >> >local short tracks because of their love for racing in general. The > NASCAR > >> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on > TEN > >> >and he has said himself that it helps him in real life. > >> >Gary243 > >-- > >Dave Schwabe > >The Aussie Toad -- Grand Prix Legends & Brabham site > >http://users.wi.net/~schwabeWell, here's my somewhat subjective take on the "is it a sim, or is it a
game" issue.
A sim by definition is not reality (and of course neither is a "game").
So what's the difference? To my mind a simulation, using the best
available technology attempts, through as many observations of the real
world (i.e., in the case of racing simulations, real world physics), to
"simulate" reality. A game, OTOH, only tries to "mimic" reality. As
in, if a car attempts to take a corner faster than the "game" developer
thinks is feasible he/she programs in a routine that "mimics" what the
programer thinks should happen. And probably can only use a limited
number of "canned routines". A simulation uses the observations (real
world physics) and the results are the results, and sometimes seem
infinite in number of possibilities. Which is why I think GPL is very
difficult for some (most?). It's hard to get a handle on what's going
to happen the next time I enter/exit a particular corner (depending on
weight shift, braking, line, suspension suppleness, etc).
Throw in a few "TOCA-like" cheats and it becomes easier and easier for
me to tell the difference. I'm not even crazy about so-called career
modes (they seem kind of limited).
I'm not sure whether anyone going from a game/sim to real world
participation has anything to do with it.
P.S. A little off topic, but I've always liked Hemingway's rule to
determine if it's a game or sport. I don't have the exact quote but it
goes something like: If the participants are risking their lives it's
sport, everything else is a game. Car racing is sport, football is a
game. In 1967 car racing was more sport than it is today.
-Mike
Quoted text (15 lines)
> But there's a difference with aiding a real driver in developing his or hers > skills, and becoming a real driver like Earnhardt Jr. by playing these > games. > >Although nobody from sim-racing has gotten ride with a major racing series, > >that does not mean that they do not do any "real" racing. Serveral > >sim-racers now drive street stocks, legends cars, and late models at their > >local short tracks because of their love for racing in general. The NASCAR > >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN > >and he has said himself that it helps him in real life. > >Gary243Rodster, I'm not sure what you're point is. I *think* one of the
following:
a) Sims are the same as games.
or
b) Sims and games are different than reality.
or
c) I have no point. I simply enjoy making inflammatory comments, that
have no basis in fact. Otherwise known as talking from one's...
:)
At any rate, to answer your last statement, specifically:
Yes, sims and games do exactly this for people. I can't believe that
is any ground breaking discovery on your part - but, it may well be.
And responding to some other possible points:
Sims and games are not reality. They are modeled after reality, and
sometimes they are based purely in fiction. It's called
entertainment. There are a few major mediums through which people
seek entertainment, computers being one.
and
Sims and games are both a form of entertainment used on computers and
*** consoles. The two terms refer to degrees of realism. Example:
In GPL, if I hold the accelerator to the floor during entry to a sharp
turn, odds are that I will not exit that turn facing forward, if at
all. In contrast, in Need for Speed 3, if I do the same, I may hang
the vehicle out wildly beyond the scope of reality, and then "save" it
and continue out of the corner at a high rate of speed. By this
comparison, we see that GPL "simulates" reality much more accurately
than Need for Speed 3. Hence the term "simulator," or "sim" when
shortened. Some people like one, some people like the other. They
are different.
This concludes Games and Sims 101. You're assignment for tomorrow is
to read chapters 4 and 5 of "Four Wheel Drift," and write a one page
essay on whether you think the "wheelie" and "horn ball" keys make a
sim a game or not. There will be a quiz tomorrow on efficient VROC
modem setup. Extra credit will be given for sub-1:27:00 laps at
Monza. Bring your replays. :)
Brett
Quoted text (8 lines)
> So does a well produced game. If a racing game is done properly it can > provide a feeling of being in a tough race. > I've never said people who like realistic racing games aren't serious about > those games. I'm saying that there's a big difference between ficiton and > reality. The reality is we play these games and get good at them and there > are you're Micheal Schumacher's who make millions from racing and > endorsments.The Rodster wrote
I would like you to please to check out this website :
http://www.nros.com/
This is Nascar's 14th division, a sanctioned series using Nascar racing 2 as
a software, and considered as a sport than a game. Prizes, sanctioned
racing, Nascar officials, money, etc..
"Where to you want to go today?"
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
All I was saying was that Dale Jr. has said that driving in N2 does help him
prepare for real life racing. His father owning the team has nothing to do
with this this topic.
I don't have a problem with that Mike. In fact I think you have stated your
idea very well. My problem becomes this, and this all started by one guy
asking the simple question has anyone heard of Nascar Revolution and is it
any good?
The first reply was "it sucks, it's arcady". Well the game isn't even out
yet. Some take the position as if their looking down off the almighty racing
game mountain and pass judgements for everyone else. I think it would be
more fitting to say to an individual like that...well they (EA Sports) tend
to leave out certain aspects of their games that tend to not make them as
realistic, as other games. Then the person could decide if they should by a
racing title like GPL or NFSIII.
In reality I have played "ALL" the racing titles to date with the exception
of Viper and GPL. ALL the racing titles from NFSIII to GPL can offer some
entertainment value.To me that's where I differ with most here, and 'it's
not a knock or slam on anyone here'. I just view these games as
entertainment, and try not to take them too seriously.
I have played Nascar Revolution and yes it picks up where Nascar 99 for the
Playstation left off last year. Honestly it's both fun and challenging.
Sadly though more and more *** companies are going the route of EA.
Nascar 99 for the PSX was their top selling game.
hers
series,
>> >that does not mean that they do not do any "real" racing. Serveral
>> >sim-racers now drive street stocks, legends cars, and late models at their
>> >local short tracks because of their love for racing in general. The NASCAR
>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
>> >and he has said himself that it helps him in real life.
>> >Gary243
Quoted text (37 lines)
>Well, here's my somewhat subjective take on the "is it a sim, or is it a >game" issue. >A sim by definition is not reality (and of course neither is a "game"). >So what's the difference? To my mind a simulation, using the best >available technology attempts, through as many observations of the real >world (i.e., in the case of racing simulations, real world physics), to >"simulate" reality. A game, OTOH, only tries to "mimic" reality. As >in, if a car attempts to take a corner faster than the "game" developer >thinks is feasible he/she programs in a routine that "mimics" what the >programer thinks should happen. And probably can only use a limited >number of "canned routines". A simulation uses the observations (real >world physics) and the results are the results, and sometimes seem >infinite in number of possibilities. Which is why I think GPL is very >difficult for some (most?). It's hard to get a handle on what's going >to happen the next time I enter/exit a particular corner (depending on >weight shift, braking, line, suspension suppleness, etc). >Throw in a few "TOCA-like" cheats and it becomes easier and easier for >me to tell the difference. I'm not even crazy about so-called career >modes (they seem kind of limited). >I'm not sure whether anyone going from a game/sim to real world >participation has anything to do with it. >P.S. A little off topic, but I've always liked Hemingway's rule to >determine if it's a game or sport. I don't have the exact quote but it >goes something like: If the participants are risking their lives it's >sport, everything else is a game. Car racing is sport, football is a >game. In 1967 car racing was more sport than it is today. >-Mike >> But there's a difference with aiding a real driver in developing his orQuoted text (7 lines)
>> skills, and becoming a real driver like Earnhardt Jr. by playing these >> games. >> >Although nobody from sim-racing has gotten ride with a major racingBuzzzzzzzzzzzzzz! I have a life!
Johnny tell him what he's won.
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>This concludes Games and Sims 101. You're assignment for tomorrow is >to read chapters 4 and 5 of "Four Wheel Drift," and write a one page >essay on whether you think the "wheelie" and "horn ball" keys make a >sim a game or not. There will be a quiz tomorrow on efficient VROC >modem setup. Extra credit will be given for sub-1:27:00 laps at >Monza. Bring your replays. :) >Brett...Or, if it hasn't been said already (this is becoming quite the long
thread), why not download the demo and find out for yourself.
My apologies if this has already been said. It was probably the first
posted response :o)
Regards,
Steve
racing
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>I don't have a problem with that Mike. In fact I think you have stated your >idea very well. My problem becomes this, and this all started by one guy >asking the simple question has anyone heard of Nascar Revolution and is it >any good? >The first reply was "it sucks, it's arcady". Well the game isn't even out >yet. Some take the position as if their looking down off the almightyQuoted text (76 lines)
>game mountain and pass judgements for everyone else. I think it would be >more fitting to say to an individual like that...well they (EA Sports) tend >to leave out certain aspects of their games that tend to not make them as >realistic, as other games. Then the person could decide if they should by a >racing title like GPL or NFSIII. >In reality I have played "ALL" the racing titles to date with the exception >of Viper and GPL. ALL the racing titles from NFSIII to GPL can offer some >entertainment value.To me that's where I differ with most here, and 'it's >not a knock or slam on anyone here'. I just view these games as >entertainment, and try not to take them too seriously. >I have played Nascar Revolution and yes it picks up where Nascar 99 for the >Playstation left off last year. Honestly it's both fun and challenging. >Sadly though more and more *** companies are going the route of EA. >Nascar 99 for the PSX was their top selling game. >>Well, here's my somewhat subjective take on the "is it a sim, or is it a >>game" issue. >>A sim by definition is not reality (and of course neither is a "game"). >>So what's the difference? To my mind a simulation, using the best >>available technology attempts, through as many observations of the real >>world (i.e., in the case of racing simulations, real world physics), to >>"simulate" reality. A game, OTOH, only tries to "mimic" reality. As >>in, if a car attempts to take a corner faster than the "game" developer >>thinks is feasible he/she programs in a routine that "mimics" what the >>programer thinks should happen. And probably can only use a limited >>number of "canned routines". A simulation uses the observations (real >>world physics) and the results are the results, and sometimes seem >>infinite in number of possibilities. Which is why I think GPL is very >>difficult for some (most?). It's hard to get a handle on what's going >>to happen the next time I enter/exit a particular corner (depending on >>weight shift, braking, line, suspension suppleness, etc). >>Throw in a few "TOCA-like" cheats and it becomes easier and easier for >>me to tell the difference. I'm not even crazy about so-called career >>modes (they seem kind of limited). >>I'm not sure whether anyone going from a game/sim to real world >>participation has anything to do with it. >>P.S. A little off topic, but I've always liked Hemingway's rule to >>determine if it's a game or sport. I don't have the exact quote but it >>goes something like: If the participants are risking their lives it's >>sport, everything else is a game. Car racing is sport, football is a >>game. In 1967 car racing was more sport than it is today. >>-Mike >>> But there's a difference with aiding a real driver in developing his or >hers >>> skills, and becoming a real driver like Earnhardt Jr. by playing these >>> games. >>> >Although nobody from sim-racing has gotten ride with a major racing >series, >>> >that does not mean that they do not do any "real" racing. Serveral >>> >sim-racers now drive street stocks, legends cars, and late models at >their >>> >local short tracks because of their love for racing in general. The >NASCAR >>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on >TEN >>> >and he has said himself that it helps him in real life. >>> >Gary243To get a drive with a real team you'd need to have been driving since
you were a brat. Since most drivers are at least ***agers, I don't
think too many sims or games were around in the early 80's...?
Cheers!
John
...otherwise stated in RAS as, "it sucks, it's arcady." :) It's an
opinion.
A suggestion - try not to let how others feel about a game/sim bother
you, even if others don't word their opinions exactly the way you
would like. To assume that stating one's _opinion_ is "passing
judgements for everyone else" is simply wrong.
Your complaint (above) that people should word their opinions in a
more "diplomatic" manner, seems to conflict directly with the manner
in which you post - which, to me, seems quite argumentative and,
sometimes, insulting. Of course, that's just my opinion. :)
Your previous posts seem, to me, to imply that you dislike, or at
least do not prefer, or have a problem with people who do prefer,
realism in driving games. I'm happy for you, if you can play any
driving game and have fun. However, this _is_ rec.autos.simulators,
and realism has always and will always be a major consideration taken
by most of the people who offer their opinions here. If that bothers
you, maybe you should start alt.games.driving, or
rec.autos.simulators.playable.with.gamepad, or something to that
effect.
And can't we all, regardless of anyone else's opinion, or how they
state it, make decisions ourselves? You seem to be implying that the
stating of one person's opinion here in RAS would hinder the
decision-making ability of another person. I think not.
Brett
I can assure you there are some, including myself, that take NROS a bit
more seriously than this :)
-Larry
> How you guys post messages like your driving the real thing. We play these
> games to have fun, we are not driving the real thing. I have yet to see
> someone who plays Nascar 2 or any other game.....err sim, turn pro and get
> a ride with a REAL team.
> -Reality Check
I was wondering when someone was going to say that...
Sheesh...
-Larry
> Yeah? What, like having Daddy buy you all the best equipment?
> -Dave


































