Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!? This
driving model is fantastic, and the grapics are quite stunning! This an
unbelievebly great racing sim and deserves better treatment, in fact, UbiSoft
deserve better treatment from alot of people here!!
I suppose alot of you guys are going to disagree with me, but I guess you'll be
American, so it doesn't matter :o)
Hmmm, how many F1 world champions were American? Hmm, one? Hmmm, and wasn't he
in the most ***, or at least "revolutionary" F1 car ever?
Lotus,
Rob - God Bless America! :o)
Flame warMGPRS2 praised as best F1 sim, nationalist flame follows
A UK poster hailed Monaco Grand Prix Racing Simulation 2 as the best F1 sim while taking swipes at Americans, provoking angry replies. The thread turned into arguments over Ubisoft's physics versus Papyrus's, whether amateur racers can judge realism, and whether developers read the newsgroup, with Trevor Thomas of Thomas Enterprises noting he reads daily. It ended in a USA versus Europe slanging match.
With Trevor Thomas (Thomas Enterprises)
Automated summary.
Why do you have to disrespect Americans? Sure, there are probably a lot of
Americans that don't like this sim, but there are plenty that do like it,
including myself. It just depends on how they feel, not where they live.
Quoted text (7 lines)
>Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!? This >driving model is fantastic, and the grapics are quite stunning! This an >unbelievebly great racing sim and deserves better treatment, in fact, UbiSoft >deserve better treatment from alot of people here!! >I suppose alot of you guys are going to disagree with me, but I guess you'll be >American, so it doesn't matter :o)SwindellsR wrote
Just a bunch of programmers and gamers. About none of them have racing
experience. That including the playtester group. I can't see how they can
resolve simulator problems when they have no idea on how a race car reacts
on a track. Quite the opposite of Papyrus.
Canned driving physics. No banking. No camber. No bumps. Only canned XYZ
bumps at XYZ point of the track. Flashy graphics. Track innacuracies.
Quite the opposite of Papyrus
Not when you started to race GPL. Thus being a Papyrus simulator.
Im not American. Let's hope the Y2K problem is really real so they don't
come with another crappy F1 product. I think the Playmobil games are a more
suitable for the Montreal Ubisoft division (oh wow that's a BIG slap in
their face, but I got my personnal opinions here.. knowning some of the
employees). Quite the opposite of Papyrus.
Im also awaiting for the canned reply by some people I won't name ;-) .
Everything is canned it seems LMAO ! ;-D
P.S.: that was pretty straight forward, but just plain the truth.. not
flaming you but flaming Ubi.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
I agree with you 100%, Monaco is the best F1 racing (game), in my opinion.
I've played GPL, it's to hard core for my taste, great sim though.
By the way, I am an American.
erican, so it doesn't matter :o)
Okay, I'm going over to London tomorrow. What's your address so I can come
over and punch you in the nose.
And, ummm, could you recommend a computer store afterwards so I can purchase
Toca2 for my PSX?
Dave
>>Hmmm, how many F1 world champions were American? Hmm, one? Hmmm, and wasn't he
>>in the most ***, or at least "revolutionary" F1 car ever?
>Hmm, two? Phil Hill (1961) and Mario Andretti (1978). Get your facts
>straight before you start shooting your mouth off.
Which btw, is two more than the number of reliable cars that have come out of
England.
As soon as MGPRS2 is at an appropriate price for a couple of extra
tracks they may well get it.
Scottish.
No, that would be your countryman Mr. Mansell you're thinking of.
Cheers!
John
>>>Hmmm, how many F1 world champions were American? Hmm, one? Hmmm, and wasn't he
>>>in the most ***, or at least "revolutionary" F1 car ever?
>>Hmm, two? Phil Hill (1961) and Mario Andretti (1978). Get your facts
>>straight before you start shooting your mouth off.
>Which btw, is two more than the number of reliable cars that have come out of
>England.
Good ol` Mini Cooper and Range Rover, thank god very much
Maybe (I certainly won't argue about being civil to manufacturer's
reps who take the trouble to be here).
But have you tried GPL yet? It's a whole 'nother story... (Heck,
it's a whole 'nother *book*, for that matter. :)
And the relevance of this is?...
Ever hear of Phil Hill?
But ignorance is bliss, right? But using big words like "best" and
"only" ("one" implies "only", right?) requires the command of a bit
more knowledge. Study GPL and report back to us, Grasshopper. :)
PS - and good luck with your real racing "studies".
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
Many drivers won the world championship due to having the bast equipment.
Niki Lauda admitted his championship in 1975 was due to the Ferrari being
the absolute best car out there. Also Williams put drivers in championships
due to having the best car out there. This is not new to Formula One.
also Andretti was rated as past his prime when he did win a Formula One
championship. I laugh everytime here that Andretti only won his
championship due Colin giving him a good car. In fact Andretti ran several
events in the older Lotus chassis, at the beginning of the year due to the
Lotus 78 not being ready for races yet.
Also as already stated Phil Hill won a world championship for Ferrari. I
personally think two world champions in a series dominated by Europeans is
pretty good. Espically considering that during this time American racing
series were going strong and in a very differnet direction compared to
European racing. Infact I am sure that many older Formula One drivers
could never handle a USAC Championship Sprint car anywhere close to
Andretti, during his prime.
Dave
What's all this Hmmm business, can't you think of any words - and how long
have you been xenophobic? Get well soon.
>SwindellsR wrote
>>Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!?
>Just a bunch of programmers and gamers. About none of them have racing
>experience. That including the playtester group. I can't see how they can
>resolve simulator problems when they have no idea on how a race car reacts
>on a track. Quite the opposite of Papyrus.
Yes, Papyrus has Schumacher and Hill on their staff and their playtesters
are also star race car drivers. I think Ubi only had some dudes from Renault
working with them.
I think some of you MUST be close to getting your N3 beta tester invites.
Many of you have worked hard here at r.a.s., been very loyal, and certainly
deserve it with all of the cheerleading.......uh, support you give to
Papyrus. I bet they ask me too, huh ymenard? :-)
David G Fisher
Lets see, was he in a Chapparal?? Shelby Cobra? Gurney Eagle?
And as far as American world champions...Think back to the 70's in
Motocross(I know off topic)
Americans were nowhere. Then Pomeroy and Lackey opened the floodgates...How
many Motocross des Nations did we win in a row??? We lost the Trans USA
every year til the late 70's. Then it got so bad with
'Merican sweeps the series collapsed. So yeah, the USA hasn't dominated in
F1.....yet....just wait til those
IRL drivers learn to turn right....:)
dave henrie
F1RS sold 1.1 million copies but I don't think many of them were sold in the
U.S. Nascar is what is popular here although of no interest to me. Many here
are Nascar fans = N2 fans = Papyrus fans = GPL fans. They also are a very
"loyal" group. And quite loud.
Actually, F1RS was the ultimate of all sims on this newsgroup not so many
months ago when the loyalist didn't have something new to talk about.
R.a.s. is mostly the same 200 people, with about 30 who post daily. Like I
said, a sim like F1RS sold 1.1 million copies, and N2 sold half a million (I
think), yet the number of people who post here is tiny so r.a.s. is really
only representative of itself and nothing more. That developers ignore it
like the plague tells you all you need to know.
David G Fisher
> Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!? This
Ouch, you're going to create a fan club now? It's amazing, how people
can
either not see ANY improvements at all or think it's the mother of all
sims. Is there some religious cult involved...? ;^)
l8er
ronny
--
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
I'm afraid there is a lot more to MGPRS than 'an extra couple of tracks'
John! It is a massive improvement on F1RS. I presume you have not spent much
time on MGPRS, or maybe you have only played the demo.
Try it, you won't be disappointed.
Iain
>>Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!? This
>>driving model is fantastic, and the grapics are quite stunning! This an
>>unbelievebly great racing sim and deserves better treatment, in fact, UbiSoft
>>deserve better treatment from alot of people here!!
>As soon as MGPRS2 is at an appropriate price for a couple of extra
>tracks they may well get it.
>>I suppose alot of you guys are going to disagree with me, but I guess you'll be
>>American, so it doesn't matter :o)
>Scottish.
>>Hmmm, how many F1 world champions were American? Hmm, one? Hmmm, and wasn't he
>>in the most ***, or at least "revolutionary" F1 car ever?
>No, that would be your countryman Mr. Mansell you're thinking of.
>Cheers!
>John
Why don't we stop all this MGPRS vs GPL stuff. I have played both of them
for some months now, and they BOTH have their good points. Neither one is
better, they represent very different types of racing, and are both very
successful at doing it.
Iain
>>Okay, I did it, I couldn't resist, but oooooh !wow! Are UbiSoft gods!? This
>>driving model is fantastic, and the grapics are quite stunning! This an
>>unbelievebly great racing sim and deserves better treatment, in fact, UbiSoft
you'll be
>>American, so it doesn't matter :o)
> And the relevance of this is?...
>>Hmmm, how many F1 world champions were American? Hmm, one? Hmmm, and wasn't he
Quoted text (9 lines)
>>deserve better treatment from alot of people here!! > Maybe (I certainly won't argue about being civil to manufacturer's >reps who take the trouble to be here). > But have you tried GPL yet? It's a whole 'nother story... (Heck, >it's a whole 'nother *book*, for that matter. :) >>I suppose alot of you guys are going to disagree with me, but I guessQuoted text (15 lines)
>>in the most ***, or at least "revolutionary" F1 car ever? >>Lotus, > Ever hear of Phil Hill? > But ignorance is bliss, right? But using big words like "best" and >"only" ("one" implies "only", right?) requires the command of a bit >more knowledge. Study GPL and report back to us, Grasshopper. :) >PS - and good luck with your real racing "studies". >"But in a way, fear is a big part of racing, because if there was >nothing to be frightened of, and no limit, any fool could get into >a motor car and racing would not exist as a sport." -- Jim ClarkOn Mon, 14 Dec 1998 07:41:41 -0000, "Iain Mackenzie"
>I'm afraid there is a lot more to MGPRS than 'an extra couple of tracks'
>John! It is a massive improvement on F1RS. I presume you have not spent much
>time on MGPRS, or maybe you have only played the demo.
I tried the demo and was massively disappointed. I then let a friend
convince me of the same thing you described above, so I bought the
full game and tried that.
Unfortunately I was. I was disappointed enough having paid BT for the
pleasure of downloading it, and massively more so having paid 30 for
basically what I already had - and I need to put correct cars and
drivers by myself. No thanks.
Cheers!
John
On Mon, 14 Dec 1998 04:04:31 -0500, "David G Fisher"
>R.a.s. is mostly the same 200 people, with about 30 who post daily. Like I
>said, a sim like F1RS sold 1.1 million copies, and N2 sold half a million (I
>think), yet the number of people who post here is tiny so r.a.s. is really
>only representative of itself and nothing more.
Psygnosis Formula One outsold both of them by a long way - that tells
you more about the pulling power of F1 than the relative merits of
each product.
Cheers!
John
> That developers ignore it like the plague
> tells you all you need to know.
What are you talking about? I've recently
seen posts from Ubisoft, Papyrus, Microsoft (at
least an employee of MS), and from the guy working
on the Trans Am sim. There have also been posts
from many different makers of PC steering wheels.
Additionally, one of the leading technical
guys in all of sim development has participated
in in-depth discussions on vehicle physics.
R.A.S. is hardly a plague, though there are
a few bacteria floating around.
--
Pat Dotson
David G Fisher wrote
They "used" telemetry.. that's the somehow "almost" false adverti***t from
saying "Developed with Renault Sports". That means they used some of the
telemetry and also had some sound test with this group. Nothing more. Of
course you probably think you know more than me. Ever went to the Ubisoft HQ
in Montreal ? Talked with employees, saw early builds, checked out some tech
stuff they had ? No heh ? well don't say your right on points you don't
know.
The Papyrus crew has alot of real racecar driver in their group of
employees, including Beta testers AND current employees. Don't tell me Im
wrong. because Im not. About all of them also go take a racing school
weekend, compared to the 2 guys at Ubi. That's _two_. Ever heard of
somebody called David Kaemmer ? <vbg>
Cmon David, you know NOTHING about Ubisoft, and your trying to say your
right ? You know NOTHING also about Papyrus, and your trying to say Im
wrong. Please...
They won't never ask me. NEVER... Because, well I can't comment on this.
The only way I would have a N3 build under my house is if TEN ever has the
job to port it on the NROS, since Im a NROS beta tester and NROS
Official/Guide.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
>What are you talking about? I've recently
>seen posts from Ubisoft, Papyrus, Microsoft (at
>least an employee of MS), and from the guy working
>on the Trans Am sim. .
You are kidding I hope.
MS?
A Ubi Soft tech kindly took some of his time to answer some technical
questions but we both know that does not exactly indicate a desire by Ubi
Soft to tap r.a.s. for feedback.
Trans Am sim? How many posts did he make?
Leading technical expert in all of sims? Says who?
Finding a particular snowflake in a blizzard is easier than finding a sim
developer on r.a.s. who wants feedback on a sim in developement.
Awww, Pat. That hurt. Especially at Christmas time.
David G Fisher
David G Fisher
Im sure your memory can easily remember 1year ago exactly. All the fake
hype, false stuff, 3dfx patch ***, etc.. ?
It was all mostly true. (That's just ppl from C:PR, as below you will find
info about the MTM2 group).
Yes the US Ubi tech guy was very good, even if brief. But that's all.
Nadda. I agree.
He posted about a dozen times (can't remember his name sorry). Oh and let's
not forget Steven Travers, Adam Levesque, Charlie Heath, David Matson, Eric
Busch, and ALL the other ex-employees, people I forgot or beta testers. All
helping us here. And us helping them.
So you don't consider any Papyrus employee as a sim developer ? Oh and you
probably forgot that at least 2 guys from the TRI group had some discussions
via email about Monster Truck Madness2. They were really great to talk to
whom, and that made me buy their software. Especially after one of them told
me 1) How far they went into the physics of it 2) That r.a.s. is a great
place to find what the hard-core simracers want.
Cmon David, Im full of facts, you know this. It's always fun and pleasant
to argument with you ;-) . And I didn't even check out Dejanews !
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
>The Papyrus crew has alot of real racecar driver in their group of
>employees, including Beta testers AND current employees. Don't tell me Im
>wrong. because Im not. About all of them also go take a racing school
>weekend, compared to the 2 guys at Ubi. That's _two_. Ever heard of
>somebody called David Kaemmer ? <vbg>
LOL. Anyone who can write a check can go to a race school. Sorry if this
offends anyone, but I could care less what amateur drivers have to say with
regards to F1 or CART. I'm only interested in the opinions of the VERY BEST.
The one's who actually drive those cars. The opinions of someone who drives
Formula Ford's mean as much to me as a high school football player trying to
tell me what it's like to play in the NFL. They do not know what it's like
to drive a CART, F1, or '67 F1 any more than I do.
Which one of Papyrus's staff spent a couple hundred hours behind the wheel
of a '67 F1 car? None?
What real life '67 F1 race car driver worked with them on GPL? None?
What season was Dave Kaemmer a F1 driver? '67? 70's, 80's, or 90's? None?
You CANNOT hope to accurately simulate anything without the feedback of the
drivers who ACTUALLY drive those cars. Absolutely impossible.
I do believe that Ubi Soft had 3-4 F1 drivers try their sim before it was
released and they thought that Ubi Soft did a very good job at simulating
the feel of driving a F1 car. Someone else will have to provide you with the
names but Verstoppen was one. Papyrus had no '67 F1 drivers try GPL? Why
didn't they have one working with them at length when trying to simulate
cars from 30 years ago?
If I ever own a sim company and make an F1 sim, there is NO WAY I would
EVER let it be released without the input of an actual real life driver of
the car testing and providing feeback. The only sim I will ever be satisfied
with is one that makes a real driver say, "Wow, this is fantastic. I can use
this for training." ONLY an F1 driver can tell me what it feels like to
drive an F1 car. No one here at r.a.s. or Papyrus can. Real life F1 (CART,
whatever) drivers are not yet too impressed by sims. If they aren't, then
sims still have a LOOONG way to go and this ridiculous debating that goes on
here at r.a.s. about which sim is "the best" is ridiculous. It's also
embaressing because I have no doubt the real drivers would look at us like a
bunch of geeks if they read what so many of us write on this newsgroup.
I've said 1,000 times I like GPL but sit back and watch yourself while
racing it. Watch a friend. The delicateness required is ridiculous and is in
NO WAY realistic. No shoes so we can massage the pedals with our toes, and
a feather touch on the wheel while turning at 180 mph. Turns are made while
the wheel moves a whole inch and a half. Ever watch a real F1 driver yank
the wheel while racing? Pop in a tape of '67 F1 drivers and see how they
work the wheel. Nothing at all delicate about it. People (at Papyrus
including Kaemmer) even use joysticks. Sorry, but an 80 year old grandpa
drives his Cadillac on a Sunday with 10 times more gusto than I need to with
GPL.
I know that neither company has any reason to think they are more qualified
than the other without splitting hairs. They are not real life F1 drivers
(past or present). They do not have real life F1 drivers working with them.
They do not have a '67 or '98 F1 car at their headquarters which they drive
at Monza daily.
David G Fisher
David G Fisher wrote
Errrr, David was a racecar driver Im about sure, but still, better at least
go to a school than not going to like per example the Ubi team. Maybe we
should make a money collect and pay you a trip to Jim Russel. You would
finally understand how a car really reacts on a race track. I mean let's
see...
- People who have drove a racecar here and tried every sim on the market
tell that GPL is the most realistic and very close to the real thing.
- People who haven't drover a racecar (per example, you) say that it's
unrealistic and still praise for such ***as C:PR.
I see a pattern up here.
But.. but.. but.. as you say "Nobody has drove a F1 here". Bullsh*t.
Racing is racing. Any experimented race car driver knows what is the
feeling behind the car, whatever type of racing he does.
Let's take per example somebody who does Sport Biking. Will you go to him
and say "You got no idea how a Touring bike can be drove on a track". It's
as simple as that.
I've seen F1 driver to say that F1RS is realistic. I've seen F1 drivers say
that F1'97 is realistic. I've seen F1 drivers say that Gp2 is realistic.
You even have Jonny Herbert saying his game is realistic. But when you ask
people with racing experience who tested all those titles AND Gpl, they can
easily see that it's superior and by far. Im talking about F1600 drivers,
some people here with racing experience, Australian Touring drivers, etc...
Even some Vintage car driver told it's superior !!!! What do you want more
????
Sir Jack Brabham.
This is irrelevant. Driving a race car, any type is it, requires the same
skill but differently adapted. A Touring driver will know how a Nascar can
act. A Rallye driver will know how a IndyCar reacts on a track. It's plain
basic racing technique and skills.
I never knew if you did some racing in your real-life ? Did you ?
Not with mathematics my dear. Of course, nobody in the Ubisoft has NEVER
drove a racecar except 2guys. Compared to most of the crew at Papy. And
the same goes for C:PR. What developer was a past CART driver ? heh the ball
goes back to you David.
False. Forgot Sir Jack Brabham ? Oh and Papyrus shipped a version of GPL to
all the drivers and families of 1967 (that's what Mike Lescault told me).
They did.
Oh well you haven't talked with Mr. Carpentier my dear. I chatted with him
for at least 30mins about his relations with racing simulators, and he
clearly said he used them to stay in shape mentally and that Icr2 was
seriously representative of how a CART car reacts except that there is no
brake locking or wheel spin. But he understand it's a 3year old title.
Because every hard-core simracer and race-car driver here will tell you
which one it is.
Some of us are directly or indirectly race car drivers, or acts as helper on
a team, mechanic, etc..
Errrr, we're become back to the "edge of your pants" thingy. That's not the
point here. We all know it's lacking. But what do you want to do ? Go ahead
an pay yourself a real racecar. But until then sit down in front of your
monitor and shut up ;)
And if Race car drivers in real-life could use a Joystick like in military
aircrafts, who said it wouldn't be the best choice ?
And about the wheel locking, if you want you can buy a replica of a GPL
wheel. It's bigger in diameter, thus the turns are longer to make in
circonference. That's plain Geometry. Oh and calibrate your wheel so that
30degree on your wheel = 30 degrees on screen. Bad point another time.
I can agree on this point.
So for you, anything is bad until Damon Hill decides to program his own
simulator. Yeah right.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
For one read Jackie Stewart's Book on driving. He was one of the few
drivers who was very addimant about being gentle with the car, making sure
you were not on the bump stops before entering a corner and being smooth.
He also has shown many F1 drivers how to be fast without jerking on the
steering wheel, and being smooth on the throttle and brakes in application,
to keep a high powered car settled. Many of Stewart's discussions on
driving apply to my racing, so don't go on aobut howyou have to beat on a
car to go fast, I am very typically faster by being smooth and keeping car
hooked up then gross wheel, throttle and brake movements.
Also to use Niki Lauda's phrase on driving modern Formula One cars into
corners, esp ground effect cars was lift, hit the brakes turn it, and hang
on, if you screwed up hope that it doesn't hurt to much.
Dave
> And, ummm, could you recommend a computer store afterwards so I can purchase
> Toca2 for my PSX?
In your in Oxford Street (Central London) try Electronics Boutique, *** Games, Dixons or HMV or a
whole load of others - it's a big seller right now, but I'd be inclined to wait for the PC version if
I were you.
Also I hate seeing petty nationalism like this - I feel embarassed that a fellow countryman is
prepared to slag off another's country. Please feel welcome in London (my home town) and have a good
time,
Paul
> Why don't we stop all this MGPRS vs GPL stuff. I have played both of them
> for some months now, and they BOTH have their good points. Neither one is
> better, they represent very different types of racing, and are both very
> successful at doing it.
Absolutely! Do I hate this rival camp business or what? Like you, I have them
both and like them both.
Paul
And Codemasters, MGI, Electronic Arts and some others, not to mention
wheel manufacturers. We may not be be a large slice of the market, but
we are a significant one. We are prepared to beta-test for the
developers, give feedback, suggest ideas and to provide market research
for them. They listen to all this and our views are reflected in each
new generation of sims. We exist because sims exist and because we like
them. That makes us a good target group for game developers. They could
select 1000 people from the street and ask them about ideas for a
driving sim and only 1 or 2 people would know jack-s**t about them. Or
they could ask us and we all have experience of sims (I may be forced to
recant this statement :-) ).
I know of several r.a.s. people who have been offered jobs by sim
developers and r.a.s. is often the contact point (including myself - for
my programming skills, I hasten to add).
The only thing that remains is to educate the computer games press.
Isn't is ironic that so many informed, educated and eloquent people post
on r.a.s., but that the computer games press is populated by
near-illiterate, ill-informed and incompetant idiots. I read a review of
TOCA2 for PSX in a game rag the other day and realised why the big
selling driving games are all arcade ones. I couldn't understand why
Johnny Herbert Grand Prix was out-selling MGP in the UK until I read
this rag.
Paul
Quoted text (17 lines)
> > That developers ignore it like the plague > > tells you all you need to know. > What are you talking about? I've recently > seen posts from Ubisoft, Papyrus, Microsoft (at > least an employee of MS), and from the guy working > on the Trans Am sim. There have also been posts > from many different makers of PC steering wheels. > Additionally, one of the leading technical > guys in all of sim development has participated > in in-depth discussions on vehicle physics. > R.A.S. is hardly a plague, though there are > a few bacteria floating around. > -- > Pat DotsonDavid, physics are physics. The laws of physics are not changed
because you get into a more powerful car. And the sense of what a car
feels like when it's changing pitch, sliding, etc is all carried right
up through the top series.
I interviewed Christian Fittipaldi at Laguna Seca this September and
was struck by how little regard he had for racing sims of ANY quality.
His claim was that you feel the car in the small of your back, and
until they simulate that, a race car simulation won't do anything for
him. Consider, in addition, to this, that many notorious racing
drivers have participated in the design of what turned out to be
horrible racing games. How about EA's Andretti racing? Where the
Andretti's, mostly Jeff, actually did a LOT of feedback on the game
and praised its realism? Psygnosis' F1 was playtested by several F1
drivers. How does that make it compare to UbiSoft's work? On a par?
Please. In talking with Christian and his agent, it was also stated
to me that many of the drivers who do play with racing games want it
to be super-realistic. I don't mean Super as in "Very" but as in
"Extra" -- that is, speeds FASTER than reality, with all kinds of
unrealistic stuff in it to make it FUN. Hey, these guys race for a
living, and they aren't getting the sensation of speed from sims they
get in real life (common sense would help you reach this conclusion).
I even asked Christian about the value of using a sim to LEARN a
track, and his comment was "a sim is one thing, but it's totally
different to get on the course and FEEL it".
And finally, how about Mark Blundell and Mauricio Gugelmin endorsing
the physics of CART Precision Racing as "perfect", only to see
Microsoft radically mess up the physics engine in a patch, and then
still have the same quote on the site -- which physics were perfect?
The original's? Or the patch's?
The truth is, that Christian Fittipaldi and guys like Bobby Labonte,
Dale Earnhardt, Jr., and Jacques Villeneuve are all right, but each
person's take on sims is based upon their ability to create that
illusion around themselves that they are really driving. The latter
bunch is able to, and they appreciate the game and its realism.
Others, including those who have endorsed or helped with games, such
as Christian, cannot. Their inability to get into the illusion of
real driving means that their feedback is of relatively little use.
They can describe the what the car in real life does, but they haven't
developed the senses necessary to evaluate the 'virtual' version of
that car. Hence, to them, an arcade sim might be more fun that a
'realistic' sim such as GPL.
It is no disrespect to the drivers that don't get into realistic sims
or even racing games at all, but often their endor***t of a product
means little, even if they added their thoughts. This became all too
painfully clear with me during the time I talked with Christian about
Newman-Haas Racing (Psygnosis). He supplied his feedback, but he
wasn't enough of a sim-head to really say more than that, in general,
a sim cannot capture what he feels in the car, so he doesn't have much
interest in sims.
Some are,. some aren't. Neither are right, or wrong.
Funny, how the racing instructor at Laguna Seca seems to feel that
being delicate and having a feather touch on the wheel were important
aspects of going fast.
I repeat what I said earlier in the post. Physics are physics. How
much experience sending men to the surface of the moon did we have
before we did it successfully? We had simulated it, we had mapped out
the physics for it, but we'd never actually done it. By your
reasoning, there was no way NASA should have been able to pull it off,
because they hadn't actually DONE it, or had anyone around who had
telling them how to do it. Physics are physics.
Randy
Randy Magruder
[link lost in import]
On Tue, 15 Dec 1998 17:54:56 -0500, "David G Fisher"
>LOL. Anyone who can write a check can go to a race school. Sorry if this
>offends anyone, but I could care less what amateur drivers have to say with
>regards to F1 or CART. I'm only interested in the opinions of the VERY BEST.
Then why the hell are you even here bothering us "amateurs",
since we're so obviously (to you) deluded?
Come on...get real. Car physics are car physics....(somewhat
simplified for your cranial capacity here but...) you have so
much weight with a center of gravity at x, a polar moment of
inertia at....etc. Tires with a diameter of d, with a width of w
and with a compound of c and have a durometer of x will have a
coefficient of grip equal to z on such and such a surface,
figuring in a working temperature of f, etc. Add in the camber or
crown of the road surface so the grip varies depending on where
you are on the track, etc. Become a programmer and buy a
calculator and a copy of "Race Car Vehicle Dynamics" and you too
could write a fairly accurate physics model for any type of car.
The calculations are the same for every type of car out there,
"race" or not...you just change the values to fit the vehicle.
Even "amateurs" like the guys at the US Pits did a pretty
commendable job in taking the much simplified physics model in N2
and adapting it to the touring cars for TPTCC. Think of how much
better they could have modeled it with a better physics engine.
The physics acting on a Formula Ford are *exactly* the same
physics acting on a Modern day F1 car, a 1967 F1 car, or even a
city bus being driven through town by your friendly driver. The
only difference is in the values plugged into the equations.
<snip>
I guess we cannot simulate gravity without Sir Isaac Newton's
opinion and testing or the explosive power of an H-Bomb without
Edmund Tellier telling us we have it right. It's all in numbers
and calculations...physics, and those laws are rather set in
stone. As long as the variables plugged into the formula are
correct then the results likewise should be.
Yes, and the only thing is that controller technology hasn't
caught up with the physics of the model. We can (and sometimes
do) alter our interface so we feel more comfortable.
If you remember, not too long ago when Darrell Waltrip showed up
at NASCAR short tracks with power steering everyone thought he
was nuts...until he lapped the field at a place like Bristol.
Now, many of those same drivers wouldn't think of racing without
it. We do much the same thing with our wheels and
pedals...modifying them to our preferences, and usually making
them easier to operate than their real-life counterparts.
You've never seen me make a lap at Zandvoort, have you? Believe
me, after 20 laps, even with "easier to turn than the real thing"
steering, I'm worn out. I'm using almost 180 deg. of wheel
travel, even with the steering ratio set to 13:1 and a small
"dead zone".
And neither do you...at least they have been in real racing
cars, so how is your opinion somehow more relevant? I've driven
racing cars, though not F1 nor CART, and I have "driven" F1RS and
MGPRS2 and GPL, and GPL is head and shoulders above anything else
in it's sense of "realism". 'Nuff said.
Regards,
Doc
phRed '95 - CSP #25
Team Monster Miata Stereo
--
Never a late apex, never a dull moment.
> The opinions of someone who drives
> Formula Ford's mean as much to me as a high school football player trying to
> tell me what it's like to play in the NFL. They do not know what it's like
> to drive a CART, F1, or '67 F1 any more than I do.
David, I think you mean Formula First's. Formula Ford's are pretty fast - their
laptimes are only a second or two off the times of BTCC Touring Cars. On the
other hand, Formula First's are also raced at events for the paying public and
with light-weight bodies and 1600cc engines you can put up quite a***. In any
event, the feel of a Formula First is probably more akin to that of a GPL
trainer than a modern F1 is, because there is minimal aero on them. And they are
a blast to drive whether it's at a racing school or in a series.
Also you can tell from driving a go-kart (or indeed from your family saloon)
what the physics should feel like. Even your boring Michelin radial or cross-ply
has a limit of adhension (don't tell me you've never over-cooked a corner in
your road car) and the acceleration due to gravity is the same for your kid's
pedal bike as it is for a racing car.
Cheers,
Paul
I played high school football and I played college football. I played with
and against guys that went on to play in the NFL, and I can give you a very
simple and accurate assessment of what it's like to play in the NFL.
High School = The game is slow, not particularly ***, the coaching is poor
(well intentioned but poor), only about 1 or 2 guys per team can actually play
the game.
College = The game is fast, it is ***, the coaching is excellent, and
everybody on the field and on the bench can play the game.
Pro = The game is exceptionally fast, extremely ***, the coaching is the
best money can buy, and everybody on the field and on the bench is a
superstar.
Of course whether or not you choose to believe it coming from me is your
problem. If Brett Favre says that everybody ought to do Methamphetamine are
you going to run out and buy an 8 ball? Endor***ts from the Pro's are
probably the least believable because they are simply business transactions.
An endor***t from some lowly (in your eyes) instructor at say the Russell
Racing School would stand a much better chance of being an accurate
assessment. But it probably wouldn't sell many copies of the game would it?
Paul
R.a.s. is insignificant. I beta test for two companies and have been
contacted by sim developers but it had nothing to do with r.a.s.
I know people want to be involved in sim developement but r.a.s. is
considered a joke, because, like most newsgroups, there is a sh**load of
nonsense, emotion, and cheerleading.
David G Fisher
We may not be be a large slice of the market, but
Gee, really Dave?
David G Fisher wrote
What's your fun of coming here, David ?
p.s.: Im searching for a better representation of the hard-core simracing
market.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
>David, physics are physics.
Yes, I know this. I even studied physics for a number of years in high
school and college but thanks for the info. I understand how a car works and
feels. So does every person in the Western World with a drivers license.
The difference between me and many of the Papyrus/GPL cheerleaders is that
I, like Fittipaldi, see these sims for what they are at this point in time.
I would say that sim developement is at 7 on a scale of 1-10. GPL, MGPRS2,
CPR, N2/3, Viper Racing, and surely the upcoming PSCR are all close together
at that 7 spot. When sims reach the 10 point then that's when guys like
Schumacher and Fittipaldi will be impressed by them. I still love sims but
none of them is so much better than the other that I will come on r.a.s.
every day and act like a jer* off to anyone who doesn't think my sim of
choice is "the best".
One thing I have to say Randy is that I fully expect to be shouted down in
this thread for the simple reason that the people who will respond will be
the same familiar names who have 100, 300, 500+ hours in GPL and will NEVER
agree with me after investing so many hours into their sim. Their inability
to be objective is because of this time investment. They know who they are.
There are other people who I've been familiar with in sim racing for a long
time now who love GPL but DO NOT act like the people who I just described.
Exactly. That's why I find the GPL comments by the main core of cheerleaders
so damn silly. These sims are too far away from being taken seriously by
Fittipaldi so how the hell can I act like many of these GPL fans?
Fittipaldi, Schumacher, Hill, and the rest would laugh at me if they heard
me act like some (not all) here. I love sims but some perspective is needed
when discussing how realistic they are.
The truth is that a simulator's goal is to recreate the feeling and
experience of driving that Fittipaldi, Schumacher, and Earnhardt know. If
and when a sim can do that (10 level), all the drivers will be able to hop
in the sim and feel like they are driving their cars without having to
create the illusion that they are driving. The sim will do that for them.
That's the type of simulators NASA and the aviation industry are currently
using.
As of now, the sims we use on our desktop can't do what we want. Not GPL or
any of the others mentioned so the constant bickering and attacks by the GPL
zealots against the other sims and their developers is ridiculous. I
constantly have had the same 10 Papyrus fans responding to my posts for more
than a year. Same guys always responding to my posts because for some reason
they don't like the fact that I enjoy more than one sim from more than one
developer. It has to be Papyrus.
"cannot capture"
Again, this is the state of sims so the hairsplitting about physics models
and the arguing about which sim is the best ever is silly when looked at
objectively.
It's relative. The feather touch the racing instructor is referring to is
nowhere near the same type of feather touch needed for GPL. The GPL cars are
also 30 years old and if you watch some old film of them, the drivers are
working hard.
You're not comparing going to the moon for the first time to the development
of a car sim for our desktop computers, are you?
People have been arguing the realism of GPL since the demo was released, but
no one is going to convince me that the GPL cars handle incredibally
realistic. The straight line instability, the touchy braking, the steering
input, and the general way even the most practiced drivers are still
drifting all over the track is not realistic. You even commented on the
drifting and the ability to drive wild for fast laps in your interview with
Doug Arnao. If the lack of real life feedback isn't compensated for
properly, an accurate physics model can deliver an unrealistic driving
experience. I'll continue to encourage people to enjoy MGPRS2, Viper Racing,
PSCR, N3, GPL, and any other new or recent sim/racing game that is in the
same class as the one's mentioned in this post. If the GPL cheerleaders
don't like that,***'em. If they can actually get upset by a post on
r.a.s. they need to get out a little more often.
On Tue, 15 Dec 1998 17:11:36 -0500, "David G Fisher"
>Finding a particular snowflake in a blizzard is easier than finding a sim
>developer on r.a.s. who wants feedback on a sim in developement.
It is if you look for a snowflake who is announcing his presence, but
there are an awful lot of snowflakes standing on the sidelines looking
on and listening.
Cheers!
John
On Wed, 16 Dec 1998 01:36:58 -0500, "David G Fisher"
>R.a.s. is insignificant. I beta test for two companies and have been
>contacted by sim developers but it had nothing to do with r.a.s.
I've been contacted by seven companies now, five of them through
r.a.s. as "first point of contact". Not entirely insignificant, it
depends upon your experience.
It depends upon your viewpoint. If one is able to separate the sense
from the nonsense then you can have good discussions and make good
contacts. If you can't then you will be blinded by cheerleading and
hype in which case it probably will be a joke.
I know many developers who spend time on r.a.s., but the cheerleading
stops them only from posting, not from listening. Why pop your head
above the parapet after all? I'm sure if I had something to lose I
wouldn't bother.
Cheers!
John
On Tue, 15 Dec 1998 17:54:56 -0500, "David G Fisher"
>LOL. Anyone who can write a check can go to a race school. Sorry if this
>offends anyone, but I could care less what amateur drivers have to say with
>regards to F1 or CART. I'm only interested in the opinions of the VERY BEST.
>The one's who actually drive those cars.
As you say, LOL!
Johnny Herbert tells you his F1 game is accurate.
Mark Blundell tells you CPR is accurate.
Rubens Barrichello tells you Psygnosis F1 is accurate.
Williams Renault tells you GP2 is accurate
Frentzen and Alesi tell you Ubisoft F1 is accurate.
Knowing how different all of those sims of modern open-wheelers are
it's obvious that, interesting though their opinions may be, they
cannot be said to be accurate. On top of that, Damon Hill recently
tried an old F1 car and commented how utterly, utterly different it
was from anything he had tried until then. Given your above statement
I guess you would rank the opinion of Pedro Diniz higher than that of
Doug Arnao, yet although Pedro has driven at higher level Doug has
more and broader experience as well as a lifetime of racing, building
and tuning cars.
Such an approach is too simplistic.
Driving any car will give you more experience to fall back on than
someone who is a non-driver, and similarly someone who has driven a
Formula Ford will know more than you (assuming you haven't). You can't
say that someone who has a PhD in chemistry knows no more than you,
just because you prefer to hear a comment from a professor.
The difference between F3/F3000 and F1 is in the details and the speed
things happen, the fundamentals are very much the same. Beyond that
though, ANY racing is very far removed from driving on the road.
And look how good GPL turned out. Johnny Herbert has many hundreds of
hours experience in F1 cars and the product sucked, as did Prost Grand
Prix, Nigel Mansell's etc. There is no correlation between the two.
See above.
See above.
This is nonsense. Simulations are not accurate, there is ALWAYS a
compromise. The major compromise that real drivers cannot get beyond
is the lack of seat of the pants feel and the lack of depth
perception. How to convincingly convey these things by other means is
a computer problem, not something an F1 driver can help with. I agree
that it would certainly help to have someone consulting (as Papyrus
did with several drivers, mechanics, and people who drive these cars
nowadays) but it doesn't make it impossible. What should also be clear
is that HAVING an experienced driver on the team is no guarantee of
accurately simulating anything.
Alesi and Frentzen were two of them. As for who worked with Papyrus,
if those people had wanted their names to be known they would have
been in the manual or announced by now. There seems to be an
"emperor's new clothes" feeling about this. Having never tried an F1
car you will accept that F1RS is realistic because Alesi, Frentzen and
Verstappen say so - this despite the fact that Alain Prost says the
same about PGP and Johnny Herbert about JHGP. Now you think that GPL
can't be realistic because no "qualified" driver worked on it - I know
that they did. If, for example, I was to tell you that Dan Gurney had
consulted with Papyrus from day one and was thoroughly delighted with
the product, would GPL suddenly become realistic? The sim itself
wouldn't have changed, only your perception. How about if Frentzen and
Alesi worked on F1RS but didn't want their names known, would IT still
be considered realistic, since as far as we were concerened only some
coding types had created it? If your opinion is defined by others you
hear then so be it, but sims are created for us and are a suspension
of disbelief allowing YOU to drive what you believe an F1 car to be.
For someone buying JHGP that's what an F1 car is, for someone buying
GPL that's what it is. They're supposed to allow us to have fun and
enjoy ourselves, not bring us face to face with our inadequacies by
showing us just how badly we would actually drive one of these cars.
It's a fine line between being fun and being frustrating.
Which do you think comes closest to reality in that regard?
</rhetoric>
No driver would ever tell you that since at most a sim can be used to
teach you track layout and approximate speeds. You will never learn to
drive a racecar competitively by using a sim, at least IMHO. You could
use it to reach a certain level of competence (and automate some
reflexes if the car models things correctly - we have seen this in
GPL) but if you don't have a certain level of competence no-one will
let you in their racecar anyway.
Not so - $1,000 will buy you a drive in an F1 car, at least here in
Europe.
Change your controller settings if you want realism of that nature. In
any formula I've raced in I have sweated buckets, and often my
forearms are sore, my legs cramped (esp when left foot braking) and
often bruised ribs if the seat is at all ill fitting. It's not an
element of realism I find attractive in a sim.
Not too different. The only time you ever see an F1 driver cross their
arms is at Loews. I have to do so much more than that, but it's just
down to controller settings.
Each company does, however, know exactly what they are simulating, and
they know also what they should be for ultimate accuracy - in short
they know the compromises they made. They are making products for
people who also do not have a '67 or '98 F1 car at their home and who
have often never been to a race, never mind driven at Monza daily. I
don't see that we are really in a position to put down their efforts.
Cheers!
John
On Wed, 16 Dec 1998 04:19:43 -0500, "David G Fisher"
>Yes, I know this. I even studied physics for a number of years in high
>school and college but thanks for the info. I understand how a car works and
>feels. So does every person in the Western World with a drivers license.
That is not at all the same as understanding how a racecar feels. Any
road driver who is taken round the track at racing speed will be
scared silly or utterly gobsmacked the first time, that I guarantee.
Their inability to agree with you is because they think you're wrong
or overstating your case - as is the reason you describe their
counterpoints as "cheerleading" to demean it.
No. The goal of a simulator is to recreate what YOU BELIEVE
Fittipaldi, Schumacher and Earnhardt feel. It took Michael Schumacher
twenty years to drive the way he does, and I expect that most people
would be able to drive his car but be around 10% seconds or so off his
pace. Now take away seat of the pants feeling, depth perception and a
whole crew helping you with the setup and you've got a "perfect sim",
lacking only that which a computer can't provide, and which shoves
reality brutally in your face - You suck compared to Michael
Schumacher and you can't drive an F1 car. Not really a big seller. A
simulator is compromised according to what the system is capable of
running and also what the market expects and is capable of. It is more
important that the target market is convinced of it's accuracy than
that the real drivers are, since for the majority of us our sim
"reality" comes from driving our road cars and from other sims, and
therefore our expectations differ from those for whom reality is a
given.
Those simulators are still not totally accurate, and in any case a
'plane going through the air is not "on edge" the way a racecar is. To
accurately model a racecar you would need to simulate bumps, grooves
and ruts on the track, marbles and how they react with your tire and
are scattered with your slipstream, ground effects, tire wear,
basically everything a plane needs (aero stuff) then add ground
effect, road contact patches, wear and effect from other cars.
Massively more complicated, and not only that but the importance is in
the details, since that's where the performance difference comes from.
I'd love to see it, but it's a TALL order.
I agree with that, although primarily it's because the statement of
fact that "GPL has a long way to go before being perfect" is heard as
"I think GPL sucks" - strange but true. I personally believe GPL to be
pretty much head and shoulders above the competition, at least in the
areas that are important to me, but that certainly isn't intended to
disparage other products all of which I've enjoyed to greater or
lesser extent (SODA for example, which I loved despite having awful
graphics and sound, and others hated for precisely the same reason).
Pretty much - the only opinion that counts is yours, and if you enjoy
it then it really doesn't matter whether the physics model is top
notch or not. Recently I really liked Powerslide and Speed Busters,
neither of which could be claimed to be massively accurate. So what?
Cheers!
John
David G Fisher wrote
Since this is targeted to me...
I probably passed more time in other sims than in GPL. Probably 3-4 more
times in Nascar Racing 2 (from the whole NROS issue) and at least double
time in Icr2, Gp2, F1RS, SODA than in GPL. Mostly because I have other
things to do since it's release, and the time issue is lacking for me. I
even enjoyed SpeedBusters last week ! What a joy ! Very refreshing !
So, can you please at least try to get your facts with me when you want to
point fingers on me OK ?
Errrrrr, even those type of simulators don't recreate the "Feeling the car
with you pants" that a real race-car does, or a real aircraft does. Thus
your contradicting yourself (and btw, I -know- this because one of the
biggest simulator company in the world is here in Montreal).
I attacked F1RS way before GPL was out. Just check out dejanes and type
something like "F1RS track innacuracies" or "F1RS front tyres". Get your
facts David !
Im not "just" a Papyrus fan. I enjoy any type of racing simulator. VIPER
Racing was incredebly fun, as with Colin McRae racing (thus a little arcade,
but still the "sim" of Rallye-type racing). I enjoyed TOCA and SODA. Gp2
is still IMHO the best overall sim that was ever produced (Heh a little
surprised here David ?). I know your "another" time targeting me. Get your
FACTS David !
Errrr, if your wheel pushed back and forth like crazy under braking or into
the apex, with the G-Forces and steering axes who wants to rip your arms in
GPL, I would understand. Thus this is the joy of Virtual racing. The
physical effort is diminished (sp?). Still, it is not absent. After a 75%
Hickory on the NROS or a 100% Dover, you will be physically and mentally
drained.
I can understand your point. You want the Perfect sim while we all know the
current limits of racing simulators. Thus this DIFFERENT from your early
points. You can't accept the fact that GPL is presently the most
sophisticated racing simulator on the market. That's not hard to
understand.
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
> >What are you talking about? I've recently
> >seen posts from Ubisoft, Papyrus, Microsoft (at
> >least an employee of MS), and from the guy working
> >on the Trans Am sim. .
> You are kidding I hope.
Sorry to disappoint you.
Paul, who isn't directly related to sim development, is a MS employee,
and has posted on here alot. I've also talked with him quite a bit
via email.
Are you in a coma? Ubisoft has been recruiting focus groups
directly from r.a.s. There have been at least two, and I
participated in one.
He has posted a lot. Almost daily for a while. Haven't seen
him here for a while though, so I forget his name, but he's
located in Iowa
You really want to debate the qualifications of Doug
Milliken?
Open you eyes - maybe you'll be able to see.
Truth hurts.
Why do you even bother to participate in such a worthless
forum?
--
Pat Dotson
I'm afraid John, that if you can't tell the difference between the 2 then
you shouldn't be on this NG! The only similarity is the interface and the
graphics, everything else is very different to the initiated.
Iain
>On Mon, 14 Dec 1998 07:41:41 -0000, "Iain Mackenzie"
>>I'm afraid there is a lot more to MGPRS than 'an extra couple of tracks'
>>John! It is a massive improvement on F1RS. I presume you have not spent much
Quoted text (15 lines)
>>time on MGPRS, or maybe you have only played the demo. >I tried the demo and was massively disappointed. I then let a friend >convince me of the same thing you described above, so I bought the >full game and tried that. >> try it, you won't be disappointed. >Unfortunately I was. I was disappointed enough having paid BT for the >pleasure of downloading it, and massively more so having paid 30 for >basically what I already had - and I need to put correct cars and >drivers by myself. No thanks. >Cheers! >JohnYeah, and today I did a 20 lap - or 40 minute - race against the GPL AI
around Mexico City. No sim has ever made me feel more drained after a
race..... Even though I was on my own after taking the lead on lap 9!
Cheers!
--
Graeme Nash
http://www.bromley-fc.co.uk
ICQ# 11257824
On Thu, 17 Dec 1998 07:04:33 -0000, "Iain Mackenzie"
>I'm afraid John, that if you can't tell the difference between the 2 then
>you shouldn't be on this NG! The only similarity is the interface and the
>graphics, everything else is very different to the initiated.
If you have trouble accepting that others do not share your opinion
that's something you need to work on.
Having tried both the demo and the full product the changes introduced
do not warrant 35 of my money, and I'm pretty pissed off having been
suckered into wasting it. I'm glad you enjoy it, but you'd be better
off spending your time with MGPRS2 than wasting it trying to convince
me to do the same or to tell me that I'm wrong.
Cheers!
John
>Why do you even bother to participate in such a worthless
>forum?
>--
>Pat Dotson
There's 200 posts a day here and you came up with a handful of examples,
mostly being minor.
David G Fisher
>>They know who they are.
>Since this is targeted to me...
Actually, I wasn't targeting you. I enjoy your posts.
David G Fisher
> >Why do you even bother to participate in such a worthless
> >forum?
> There's 200 posts a day here and you came up with a handful of examples,
> mostly being minor.
And you said "developers avoid r.a.s. like the plague". Hardly a
day goes by that some representative of some sim-related company
posts on here. Just scanning through the authors of todays
posts, I find Trevor Thomas, and Jim Sokoloff.
Once again, you've made a ridiculous statement that has been shown
to be completely false, but continue arguing your point anyway.
--
Pat Dotson
Quoted text (16 lines)
> > >Why do you even bother to participate in such a worthless > > >forum? > > There's 200 posts a day here and you came up with a handful of examples, > > mostly being minor. > And you said "developers avoid r.a.s. like the plague". Hardly a > day goes by that some representative of some sim-related company > posts on here. Just scanning through the authors of todays > posts, I find Trevor Thomas, and Jim Sokoloff. > Once again, you've made a ridiculous statement that has been shown > to be completely false, but continue arguing your point anyway. > -- > Pat Dotson> Pat I think it is important for manufacturers to maintain an r.a.s
> prescense and so I read it at least twice a day 7 days a week, I also
> reply to email the same day its recieved.
> There is nothing that hacks me off worse than companies who do not
> respond to customer emails or postings and this is why I am always here.
Thanks for being here Trev!
--
------------------------------------------------------
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
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Well hey if Europe is great how come we had bail your asses out
in WW2. You ***ing savages
- "Mr President, the electricity bill hasn't been paid"
- "Let's bomb China then"
:-)
Cheers!
--
Graeme Nash
http://www.bromley-fc.co.uk
ICQ# 11257824
>Well hey if Europe is great how come we had bail your asses out
>in WW2. You ***ing savages
School is out ;-)
X-Trace: news.eli.net 914704571 207.173.213.222
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- NROS Nascar sanctioned Guide <NAS-Frank> http://www.nros.com/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Graeme Bubba Clinton would not Bomb China, they have bought too much High
tech goods from him. It would be some small insignificant country.
Dave
Quoted text (16 lines)
> >You ***ing savages > - "Mr President, the electricity bill hasn't been paid" > - "Let's bomb China then" > :-) > Cheers! > -- > Graeme Nash > [link lost in import] > ICQ# 11257824Oh, and I acknowledge that my country had something to do with all that
in Iraq..... Just a joke, y'see :-)
Now then, back to racing......
Cheers!
--
Graeme Nash
http://www.karisma1.demon.co.uk
ICQ# 11257824
Another gobby yank blowing the bugle. We did the same in 1939 but you
bastards did not hear
it until 1941. Try reading a history book, even though yours only goes back
some 200 years!!
>Well hey if Europe is great how come we had bail your asses out
>in WW2. You ***ing savages
We need to stop all these USA vs Europe postings. What happened 40 years ago
in WWII has nothing to do with racing. Europeans have a great racing
heritage. I'm from America, and I'm ashamed of all these comments.
They also have more quality sim game publishers than America. Think about
it, here in America we have to wait 6 months to get the best racing games
from Europe.
Wow! A Brit considering himself and his country part of Europe.
There is still hope! ;-)
Just joking,
Uwe
--
Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de>
http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66
Best of Scottish Folk: http://home.pages.de/~nsg
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