Well more of a non-updating notice, but I haven't seen it mentioned here
yet:
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=2395&s=76820210001a0a324f5e41b84ab6475a
rms
Notable threadRacing Legends delay notice and GPL sales figures
Roger Squires linked a West Racing statement on the long-delayed Racing Legends, which most posters met with scepticism. Steve Smith said GPL had sold about 300,000 copies, roughly 100,000 at retail plus about 200,000 bundled with a magazine, after weak initial sales of around 30,000, and described it as a skunk-works project led by Dave Kaemmer to build NR's new physics engine. Jason Moyer argued a GPL2 would now sell well to a bigger sim market.
Automated summary.
rms wrote:
>
> Well more of a non-updating notice, but I haven't seen it mentioned here
> yet:
Interesting read I suppose, although he's not actually saying much :-D,
however, this little tidbit worried me slightly....
"being fully aware of the commercial success of titles such as GPL"
I think the West's need a new accountant :-D
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
I hope by that statement he means that they knew the lack of commercial
success that GPL had.
-Stuart Becktell
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (23 lines)
> > > rms wrote: > > > > Well more of a non-updating notice, but I haven't seen it mentioned here > > yet: > > Interesting read I suppose, although he's not actually saying much :-D, > however, this little tidbit worried me slightly.... > > "being fully aware of the commercial success of titles such as GPL" > > I think the West's need a new accountant :-D > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--What rock have you been under since Jan 29 anyway?
"rms" <[email hidden]> wrote in message
news:czN%b.18040$[email hidden]...
> Well more of a non-updating notice, but I haven't seen it mentioned here
> yet:
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=2395&s=76820210001a0a324f5e41b84ab6475a
>
> rms
>
>
On Fri, 27 Feb 2004 20:15:04 GMT, "rms" <[email hidden]>
wrote:
>Well more of a non-updating notice, but I haven't seen it mentioned here
>yet:
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=2395&s=76820210001a0a324f5e41b84ab6475a
>
>rms
>
I think it means that they are taking their time, not rushing
anything. Just like everyone else it seems in sim racing, ie, pwf.
Which is good in the long run, makes the product better, and the
endless need to download patch after patch exempt.
what!! is it April 1st:-)
Steve
> I think it means that they are taking their time, not rushing
> anything. Just like everyone else it seems in sim racing, ie, pwf.
> Which is good in the long run, makes the product better, and the
> endless need to download patch after patch exempt.
I beg to disagree. I believe that the best way of debugging Sims is to
release early betas to an enthusiast group ASAP and let them find the
holes - as per Live For Speed.
Sims are so complicated that there is no way 2 people are going to find all
the holes that need patching, even if they spend an additional 5 years
debugging after 5 years wrting the code.
Where there is such complexity and risk with code, a cyclical methodology is
the only way to go. Using a big bang approach is asking for failure, as many
government departments will be aware.
<[email hidden]> wrote in message
news:[email hidden]...
a0a324f5e41b84ab6475a
Whew......Bartender, I'll have what he's drinking please, seems to be
working just fine, thank you.
Quoted text (7 lines)
> On Fri, 27 Feb 2004 20:15:04 GMT, "rms" <[email hidden]> > wrote: > > >Well more of a non-updating notice, but I haven't seen it mentioned here > >yet: > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=2395&s=76820210001Quoted text (8 lines)
> > > >rms > > > > I think it means that they are taking their time, not rushing > anything. Just like everyone else it seems in sim racing, ie, pwf. > Which is good in the long run, makes the product better, and the > endless need to download patch after patch exempt.What does it matter you'll never see anything from these guys, when will you
people
ever learn?
Actually, GPL has "sold" around 300,000 copies. That is, almost 200,000
full-boat copies were distributed with a magazine, but 100K were legitimate
retail sales. The initial "sell thru" was disappointing, around 30K, as
compared to the NR series, which eventually reached into the seven-figure
range. The suits felt that GPL should have matched, say, IndyCar Racing (&
ICR2/CART Racing), which crept into the six-figure range. Thus, the initial
30K (attributable mostly to game-play issues, plus some technical
glitches/hurdles) was seen as a crushing defeat and killed the possibility
of sequels (despite the fact that a terrible game like Postal, which
garnered scathing reviews and racked up a similiar 30K sell-thru, somehow
survived to become Postal II...which is an even greater critical and
commercial failure).
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (23 lines)
> > > rms wrote: > > > > Well more of a non-updating notice, but I haven't seen it mentioned here > > yet: > > Interesting read I suppose, although he's not actually saying much :-D, > however, this little tidbit worried me slightly.... > > "being fully aware of the commercial success of titles such as GPL" > > I think the West's need a new accountant :-D > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--"rms" <[email hidden]> wrote here on 27 Feb 2004:
> Well more of a non-updating notice, but I haven't seen it
> mentioned here yet:
> http://www.west-racing.com/forums/index.php?act=ST&f=1&t=2395&s=768
> 20210001a0a324f5e41b84ab6475a
>
> rms
Well, I hope he's right, and unlike some I've always believed that
the Wests genuinely believe they will get a sim out in the end... but
frankly I don't think about it any more. I have no evidence for this,
but my inner hunch is that the sim to beat all sims we've been hoping
for will never appear, simply because of the comment about needing
advanced machines to get the best out of RL. Development is so slow
that at the current rate, even a machine barely on the market will be
outdated by the time RL is finished, so presumably the Wests would
then go back and update everything for the new highest-spec
machines... and so on. I haven't quite lost hope... but it's close
enough that I'm not really bothered or excited any more. :-/
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
David Buttery <[email hidden]> wrote here on 28
Feb 2004:
<snip>
> I haven't quite
> lost hope... but it's close enough that I'm not really bothered or
> excited any more. :-/
Forgot to add my usual promise - if RL *does* turn up as a finished
game, and *does* turn out to be brilliant, then I will most certainly
come on this 'ere newsgroup and publicly say, "I was wrong, and I'm
very glad I was." :-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
On Sat, 28 Feb 2004 22:05:43 GMT, "Steve Smith"
<[email hidden]> wrote:
I bet if GPL 2 were released they could sell 6 figures on the first
day.
Sim racing is an entirely different market now than it was 6 years
ago. Consumer-grade wheels were expensive, hardware wasn't up to the
task of doing reasonable physics modelling, and the overall fanbase
was nowhere near what it is now.
Jason
Quoted text (12 lines)
>Actually, GPL has "sold" around 300,000 copies. That is, almost 200,000 >full-boat copies were distributed with a magazine, but 100K were legitimate >retail sales. The initial "sell thru" was disappointing, around 30K, as >compared to the NR series, which eventually reached into the seven-figure >range. The suits felt that GPL should have matched, say, IndyCar Racing (& >ICR2/CART Racing), which crept into the six-figure range. Thus, the initial >30K (attributable mostly to game-play issues, plus some technical >glitches/hurdles) was seen as a crushing defeat and killed the possibility >of sequels (despite the fact that a terrible game like Postal, which >garnered scathing reviews and racked up a similiar 30K sell-thru, somehow >survived to become Postal II...which is an even greater critical and >commercial failure).
yes I agree there will most likely never be a need to download any RL
patches
> I think it means that they are taking their time, not rushing
> anything. Just like everyone else it seems in sim racing, ie, pwf.
> Which is good in the long run, makes the product better, and the
> endless need to download patch after patch exempt.
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
Seriously, I have more confidence in Elvis actually being alive than I do
that this Racing Legends from this West group will actually raise itself
from the dead.
LFS is the only bright spot these days.
Alanb
Quoted text (15 lines)
> > > rms wrote: > > > > Well more of a non-updating notice, but I haven't seen it mentioned here > > yet: > > Interesting read I suppose, although he's not actually saying much :-D, > however, this little tidbit worried me slightly.... > > "being fully aware of the commercial success of titles such as GPL" > > I think the West's need a new accountant :-D > >In article <Kbc0c.79297$Xp.365034@attbi_s54>, [email hidden] (Alan
Bernardo) wrote:
> I have more confidence in Elvis actually being alive than I do
> that this Racing Legends from this West group will actually raise
> itself from the dead.
It's not dead, it's restin'!
Andrew McP... who still believes in RL. And maybe Santa. And that children
are our future.
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
> Andrew McP... who still believes in RL. And maybe Santa. And that children
> are our future.
And that Michael Jackson has fumbled each and every one.
Steve Smith wrote:
Well, my comment about the commercial success of GPL, or lack of, was a
tongue in cheek remark really as my take on it has always been that if
Papy/Sierra expected it to be highly successful from a stand alone
commercial POV, then they were more than slightly delusional, however,
I've always looked at it as a "test bed" for the then next generation of
physics engine, for which they managed to get, according to you, at
least 30 000 paying "beta testers" initially when it mattered to them
without risking their milk cow, the Nascar series
And from that POV it was a rather successful release I'd say, I'm
guessing the feedback from the punters is what made them skip the then
already in dev N3 and decided that the time wasn't quite right yet and
they gave us N2.5 instead, not to mention that the people involved got
to work on something besides Nascar for a while
This is not unlike what car manufacturers do, have a new experimental
engine that you believe is ready for main stream production but want to
make sure, put it in a niche model and let the niche customers suffer
the teething problems and release it in mainstream products later on,
new break system, new manufacturing technique....the list goes on, you
can afford to piss off a few niche customers, but pissing off the
mainstream customers is going to hurt your wallet
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (13 lines)
> > Actually, GPL has "sold" around 300,000 copies. That is, almost 200,000 > full-boat copies were distributed with a magazine, but 100K were legitimate > retail sales. The initial "sell thru" was disappointing, around 30K, as > compared to the NR series, which eventually reached into the seven-figure > range. The suits felt that GPL should have matched, say, IndyCar Racing (& > ICR2/CART Racing), which crept into the six-figure range. Thus, the initial > 30K (attributable mostly to game-play issues, plus some technical > glitches/hurdles) was seen as a crushing defeat and killed the possibility > of sequels (despite the fact that a terrible game like Postal, which > garnered scathing reviews and racked up a similiar 30K sell-thru, somehow > survived to become Postal II...which is an even greater critical and > commercial failure).On Sun, 29 Feb 2004 15:53:52 +0100, Goy Larsen <[email hidden]>
wrote:
Papy should make a GPL 2 and market it like Ford is handling the new
GT. Aim specifically for sim enthusiasits, press 50,000 copies of it,
charge $250 for it, and promote the hell out of it to give visibility
to their company as a sim developer.
"Grand Prix Legends 2 - The Pace Car for an Entire Gaming Genre"
Jason
Quoted text (7 lines)
>This is not unlike what car manufacturers do, have a new experimental >engine that you believe is ready for main stream production but want to >make sure, put it in a niche model and let the niche customers suffer >the teething problems and release it in mainstream products later on, >new break system, new manufacturing technique....the list goes on, you >can afford to piss off a few niche customers, but pissing off the >mainstream customers is going to hurt your walletStill be easier and cheaper to market and sell an Xbox title at $60-$70
however and sell 250,000+ copies.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> On Sun, 29 Feb 2004 15:53:52 +0100, Goy Larsen <[email hidden]> > wrote: > > >This is not unlike what car manufacturers do, have a new experimental > >engine that you believe is ready for main stream production but want to > >make sure, put it in a niche model and let the niche customers suffer > >the teething problems and release it in mainstream products later on, > >new break system, new manufacturing technique....the list goes on, you > >can afford to piss off a few niche customers, but pissing off the > >mainstream customers is going to hurt your wallet > > Papy should make a GPL 2 and market it like Ford is handling the new > GT. Aim specifically for sim enthusiasits, press 50,000 copies of it, > charge $250 for it, and promote the hell out of it to give visibility > to their company as a sim developer. > > "Grand Prix Legends 2 - The Pace Car for an Entire Gaming Genre" > > JasonThe reason given for the long time and high cost of developing GPL was that
the NR series needed a new physics engine, and rather than pulling worker
bees off the assembly line (NR was the cash cow), the suits detailed a Skunk
Works, headed by Kaemmer, to whip up the new code (much as Apple did when
Jobs & his disciples developed the Lisa in secret). In this they succeeded,
but management felt like they'd been snookered into releasing a game (GPL)
that the marketing wonks never believed in. The N2003 engine is a further
refinement of GPL's physics, not a whole new engine.
"Goy Larsen" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> Steve Smith wrote:
> >
> > Actually, GPL has "sold" around 300,000 copies. That is, almost 200,000
> > full-boat copies were distributed with a magazine, but 100K werelegitimate
> > retail sales. The initial "sell thru" was disappointing, around 30K, as
> > compared to the NR series, which eventually reached into theseven-figure
> > range. The suits felt that GPL should have matched, say, IndyCar Racing(&
> > ICR2/CART Racing), which crept into the six-figure range. Thus, theinitial
> > 30K (attributable mostly to game-play issues, plus some technical
> > glitches/hurdles) was seen as a crushing defeat and killed thepossibility
> > of sequels (despite the fact that a terrible game like Postal, which
> > garnered scathing reviews and racked up a similiar 30K sell-thru,somehow
Quoted text (35 lines)
> > survived to become Postal II...which is an even greater critical and > > commercial failure). > > Well, my comment about the commercial success of GPL, or lack of, was a > tongue in cheek remark really as my take on it has always been that if > Papy/Sierra expected it to be highly successful from a stand alone > commercial POV, then they were more than slightly delusional, however, > I've always looked at it as a "test bed" for the then next generation of > physics engine, for which they managed to get, according to you, at > least 30 000 paying "beta testers" initially when it mattered to them > without risking their milk cow, the Nascar series > > And from that POV it was a rather successful release I'd say, I'm > guessing the feedback from the punters is what made them skip the then > already in dev N3 and decided that the time wasn't quite right yet and > they gave us N2.5 instead, not to mention that the people involved got > to work on something besides Nascar for a while > > This is not unlike what car manufacturers do, have a new experimental > engine that you believe is ready for main stream production but want to > make sure, put it in a niche model and let the niche customers suffer > the teething problems and release it in mainstream products later on, > new break system, new manufacturing technique....the list goes on, you > can afford to piss off a few niche customers, but pissing off the > mainstream customers is going to hurt your wallet > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
Steve Smith wrote:
Exactly, so as a niche product paving the way for the new physics engine
it was actually quite successful even if it didn't produce an
overwhelming revenue for the shareholders
I would have loved to be in the room the day DK and the other guys
convinced the suits to let them release the new physics engine as a 1967
F1 sim, I can imagine that took some creative persuading :-D
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (9 lines)
> > The reason given for the long time and high cost of developing GPL was that > the NR series needed a new physics engine, and rather than pulling worker > bees off the assembly line (NR was the cash cow), the suits detailed a Skunk > Works, headed by Kaemmer, to whip up the new code (much as Apple did when > Jobs & his disciples developed the Lisa in secret). In this they succeeded, > but management felt like they'd been snookered into releasing a game (GPL) > that the marketing wonks never believed in. The N2003 engine is a further > refinement of GPL's physics, not a whole new engine.
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
>
>
> Steve Smith wrote:
> >
> > The reason given for the long time and high cost of developing GPL wasthat
> > the NR series needed a new physics engine, and rather than pullingworker
> > bees off the assembly line (NR was the cash cow), the suits detailed aSkunk
> > Works, headed by Kaemmer, to whip up the new code (much as Apple didwhen
> > Jobs & his disciples developed the Lisa in secret). In this theysucceeded,
> > but management felt like they'd been snookered into releasing a game(GPL)
> > that the marketing wonks never believed in. The N2003 engine is afurther
Paving the way ? I would bet a new engine would have come along anyway
for the Nx series.
Quoted text (19 lines)
> > refinement of GPL's physics, not a whole new engine. > > Exactly, so as a niche product paving the way for the new physics engine > it was actually quite successful even if it didn't produce an > overwhelming revenue for the shareholders > > I would have loved to be in the room the day DK and the other guys > convinced the suits to let them release the new physics engine as a 1967 > F1 sim, I can imagine that took some creative persuading :-D > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--[email hidden] (Andrew MacPherson) wrote in message news:<[email hidden]>...
Beautiful bird, the Lotus 49B - lovely plumage ;)...
Kendt - pinin' for the F(j)ords...
Quoted text (9 lines)
> In article <Kbc0c.79297$Xp.365034@attbi_s54>, [email hidden] (Alan > Bernardo) wrote: > > > I have more confidence in Elvis actually being alive than I do > > that this Racing Legends from this West group will actually raise > > itself from the dead. > > It's not dead, it's restin'! >In article <[email hidden]>,
[email hidden] (Andrew MacPherson) writes:
>Andrew McP... who still believes in RL. And maybe Santa. And that children
>are our future.
I work at a university. If *those* kids are our future, we're screwed...
Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0 MoGPL rank +267.80
Ch.Rank +52.58 MoC +741.71
Hist. +82.34 MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East
On Sun, 29 Feb 2004 02:33:14 GMT, "Alan Bernardo" <[email hidden]>
wrote:
>LFS is the only bright spot these days.
LFS is a lite brite peg in Mammoth Cave.
I'd much rather have the light towers at PNC Park.
Jason
Steve Smith wrote:
> The reason given for the long time and high cost of developing GPL was that
> the NR series needed a new physics engine, and rather than pulling worker
> bees off the assembly line (NR was the cash cow), the suits detailed a Skunk
> Works, headed by Kaemmer, to whip up the new code (much as Apple did when
> Jobs & his disciples developed the Lisa in secret).
Um, Lisa was never a skunk works-type project beyond normal corporate
secrecy; it was a major design project. The Macintosh, in its initial
form, was more of an under-the-management-radar project at first (and I
assume you meant the Mac here). When the Lisa bombed, it became the
flagship project - although at the time it still was the Apple II that
brought the money in.
Regards, Rudy
(Amateur computer historian and Lisa/Mac owner ;)
In article <[email hidden]>,
[email hidden] (EldredP) wrote:
> I work at a university. If *those* kids are our future,
> we're screwed...
I'd like to agree with you, but if this generation of youth is any more
screwed up than any other (which is debatable) it's because of the crazy
world we've all contributed to in some small way... even if that's by
doing nothing.
Ok, that's the serious stuff over, back to theoretical software debates
;-)
Andrew McP
Yer right, of course. Jobs flew a pirate flag while his team developed the
Mac...which is prolly one reason why Scully fired him.
"Ruud Dingemans" <[email hidden]> wrote in message
news:c1u0bs$k32$[email hidden]...
> Steve Smith wrote:
> > The reason given for the long time and high cost of developing GPL wasthat
> > the NR series needed a new physics engine, and rather than pullingworker
> > bees off the assembly line (NR was the cash cow), the suits detailed aSkunk
> > Works, headed by Kaemmer, to whip up the new code (much as Apple didwhen


































