values programmed into them for the simulation?
For some time, I had been driving the Jean Alesi FERRARI and last
night decided to try one of the BENNETON cars for a change in scenery
so to speak.
What I found really surprised me. I needed to change the
suspension settings and wing angles a bit, as well as the gearing,
because I found the BENNETON was prone to wild oversteer with the
FERRARI settings.
Once I set down and worked out the NEW settings for the BENNETON, I
found I was going faster than the ferrari was at the height of the
performance curve, and as the fuel and laps ran down, I was averaging
a second to second and a half per lap faster than the FERRARI ever
did!
That was at MONZA ---------------- so I decided to try Monaco, and to
my surprise, I found the very same thing -------------------- this
time I didn't have to change any of the settings, but the BENNETON was
less prone to understeer than the FERRARI, and it immediately lapped
at the one minute twenty to one minute twenty one lap times whereas
the FERRARI was prone to around two seconds per lap slower with the
same amount of fuel in the tank and laps on the tires.
Has anyone else experienced this? Does anyone know if this is
programmed to do this --- or is it I just seem to like looking at a
"pretty blue" cowling rather than a red one? :-)
Help appreciated here!
Doug
Notable threadFlame warMicroProse rep calls GP2 editors illegal, sparking backlash
A question about whether GP2 cars differ in performance drew Mark Rich of MicroProse Europe, who said they did and that third-party editors were illegal and could break the game. Regulars who had used GP2Edit and track editors extensively disputed this and challenged whether he spoke for the company. He confirmed he gave the official customer-services line, and the group argued that community add-ons had kept GP2 alive.
With Mark Rich (MicroProse)
Automated summary.
Very unlikely. All editors and all previous experiences from drivers indicate
that the player's car always receives the same performance characteristics, no
matter what team you choose.
Probably imagination or you overlooked some changes in settings :-)
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Doug,
All the drivers and all the cars behave differently.
This was one of the major changes from F1GP to GP2. Performance data was
compiled from the various sources and programmed into the game so Hill
drivers like Hill and Schumacher drives live Schumacher.
When one adds one of these "thord party" addon's to change the look of the
cars it cannot change the fact that the 1994 Williams car is still driving
"almost" as such even though it looks different. Sadly "almost" means that
these addon's do "break" the program as it doesn't run as efficently as it
once did. :(
Regards,
Mark Rich/MicroProse-Europe
Quoted text (32 lines)
> values programmed into them for the simulation? > For some time, I had been driving the Jean Alesi FERRARI and last >night decided to try one of the BENNETON cars for a change in scenery >so to speak. > What I found really surprised me. I needed to change the >suspension settings and wing angles a bit, as well as the gearing, >because I found the BENNETON was prone to wild oversteer with the >FERRARI settings. > Once I set down and worked out the NEW settings for the BENNETON, I >found I was going faster than the ferrari was at the height of the >performance curve, and as the fuel and laps ran down, I was averaging >a second to second and a half per lap faster than the FERRARI ever >did! >That was at MONZA ---------------- so I decided to try Monaco, and to >my surprise, I found the very same thing -------------------- this >time I didn't have to change any of the settings, but the BENNETON was >less prone to understeer than the FERRARI, and it immediately lapped >at the one minute twenty to one minute twenty one lap times whereas >the FERRARI was prone to around two seconds per lap slower with the >same amount of fuel in the tank and laps on the tires. > Has anyone else experienced this? Does anyone know if this is >programmed to do this --- or is it I just seem to like looking at a >"pretty blue" cowling rather than a red one? :-) > Help appreciated here! > DougYou know what? I think you're about as real as those Pink Elephants you hear
people talking about :-)
No hair on my head believes that you are from Microprose!
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jo Helsen schreef:
Yeah I think you're right.I've changed about everything in GP2 (with GP2edit)
even the circuits and it still runs perfect, hell i think it runs a lot better.
Richard Hasselt
Murray: "Damon, I told visitors at home that you were simply speaking to
Michael [Schumacher] and there is not the bitter feud between the two of you."
Damon: "Not surprisingly Murray, you got it wrong."
Quoted text (22 lines)
> >Doug, > >All the drivers and all the cars behave differently. > >This was one of the major changes from F1GP to GP2. Performance data was > >compiled from the various sources and programmed into the game so Hill > >drivers like Hill and Schumacher drives live Schumacher. > >When one adds one of these "thord party" addon's to change the look of the > >cars it cannot change the fact that the 1994 Williams car is still driving > >"almost" as such even though it looks different. Sadly "almost" means that > >these addon's do "break" the program as it doesn't run as efficently as it > >once did. :( > >Regards, > >Mark Rich/MicroProse-Europe > You know what? I think you're about as real as those Pink Elephants you hear > people talking about :-) > No hair on my head believes that you are from Microprose! > JoHJo,
If you don't beleive I am at MicroProse-Europe Customer Services try calling
us one day on the telephone.
We can then tell you directly the answer to any of your questions.
Better to know than to fan the factually incorrect comments the others leave
in the newsgroups.
Mark Rich/MicroProse-Europe
----------
that
hear
Quoted text (10 lines)
>>Doug, >>All the drivers and all the cars behave differently. >>This was one of the major changes from F1GP to GP2. Performance data was >>compiled from the various sources and programmed into the game so Hill >>drivers like Hill and Schumacher drives live Schumacher. >>When one adds one of these "thord party" addon's to change the look of the >>cars it cannot change the fact that the 1994 Williams car is still driving >>"almost" as such even though it looks different. Sadly "almost" meansQuoted text (7 lines)
>>these addon's do "break" the program as it doesn't run as efficently as it >>once did. :( >>Regards, >>Mark Rich/MicroProse-Europe >You know what? I think you're about as real as those Pink Elephants youQuoted text (12 lines)
>people talking about :-) >No hair on my head believes that you are from Microprose! >JoH >Please remove *anti-spam* from the email when replying. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >When everything else failed, we can still become im- >mortal by making an enormous blunder.... > John Kenneth Galbraith >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Well, if that is the case, why not issue an official media announcement
clarifying the position?
There are innumerable *** magazines out there and I'm sure that the
editors of every one would welcome your statement.
So how about it, Mr. Rich?
> Jo,
> If you don't beleive I am at MicroProse-Europe Customer Services try calling
> us one day on the telephone.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Bruce,
When the first illegal editors started to appear for GP2 we in Customer
Services told by our QA people who were told by Geoff that all functions of
GP2 are NOT seperate.. Editing the car designed will effect sound or
performace, editing the sounds affect the AI, etc etc. Each part of GP2 was
written in a special way to check the validity of the other parts. This is
as I have said the information we were presented with.
All MicroProse products have licence aggreements which have now been tighted
to prevent any future editors on future games which would result in legal
charges. The programs are our copyright and the copyright of the authors
(in the case of GP2 - Geoff Crammond) and not subject to disassembling by
anyone without permission.
Regards,
Mark Rich/MicroProse-Europe
======
calling
Quoted text (12 lines)
>Well, if that is the case, why not issue an official media announcement >clarifying the position? >There are innumerable *** magazines out there and I'm sure that the >editors of every one would welcome your statement. >So how about it, Mr. Rich? >> Jo, >> If you don't beleive I am at MicroProse-Europe Customer Services tryQuoted text (8 lines)
>> us one day on the telephone. >-- >Regards, >Bruce. >---------- >The GP Legends Historic Motor Racing Club is located at:- >http://www.netspeed.com.au/brucek/legends/Quoted text (17 lines)
>Bruce, >When the first illegal editors started to appear for GP2 we in Customer >Services told by our QA people who were told by Geoff that all functions of >GP2 are NOT seperate.. Editing the car designed will effect sound or >performace, editing the sounds affect the AI, etc etc. Each part of GP2 was >written in a special way to check the validity of the other parts. This is >as I have said the information we were presented with. >All MicroProse products have licence aggreements which have now been tighted >to prevent any future editors on future games which would result in legal >charges. The programs are our copyright and the copyright of the authors >(in the case of GP2 - Geoff Crammond) and not subject to disassembling by >anyone without permission. >Regards, >Mark Rich/MicroProse-EuropeQuoted text (17 lines)
> Bruce, > When the first illegal editors started to appear for GP2 we in Customer > Services told by our QA people who were told by Geoff that all functions of > GP2 are NOT seperate.. Editing the car designed will effect sound or > performace, editing the sounds affect the AI, etc etc. Each part of GP2 was > written in a special way to check the validity of the other parts. This is > as I have said the information we were presented with. > All MicroProse products have licence aggreements which have now been tighted > to prevent any future editors on future games which would result in legal > charges. The programs are our copyright and the copyright of the authors > (in the case of GP2 - Geoff Crammond) and not subject to disassembling by > anyone without permission. > Regards, > Mark Rich/MicroProse-EuropeSlow down, Zonk.
There WAS a dialog going on here -- a bit confusing perhaps, but a dialog
nonetheless. I hope we don't start call names here.
Regards,
Kurt
> Just to be clear, is this an official company line, or the ranting of an
> ego-massaging MPS Tech Support Employee?
> Z.
Why is everyone giving Mark Rich such a hard time. This is the
first time I've ever seen someone from Microprose post in this
ng. Surely he's in a position to give definitive answers to
questions we'd all like answered.
--
UK.
For me using an editor like GP2 edit gives a lot more fun to GP2.
I like it, being able to change whatever i want.
Richard Hasselt
"A lot of people think racing is about going fast. But it's not. It's about
going just slow enough to stay on the track."
And what,s most important for me being able to update the game to this 1998
season.
I mean how much fun is it to drive 1994 (!) cars of such poor quality when
you can drive the 1998 cars which look almost perfect. and don't forget the
helmets.
Richard Hasselt
"A lot of people think racing is about going fast. But it's not. It's about
going just slow enough to stay on the track."
Quoted text (12 lines)
>Path: >> Just to be clear, is this an official company line, or the ranting of an >> ego-massaging MPS Tech Support Employee? >> Z. >Why is everyone giving Mark Rich such a hard time. This is the >first time I've ever seen someone from Microprose post in this >ng. Surely he's in a position to give definitive answers to >questions we'd all like answered.Well looking at the FPS market I would say you almost *have* to include
editors these days. However, if MPS think that they can miss something out of
their product them slap down the hardworking individuals who create editors
and expand the life of their product then they are not only misguided, but
becoming amazingly arrogant.
I'm sure that the people in here are amongst the most knowledgable sim racing
fans in the world and if MPS turn us against them, they're going to have a
hard time. MPS need to sit down and look at what they want to do... is it
going to be like the last "computer boom" when the customer came second and
the mighty dollar came first or are they going to give us what we want and
deserve?
If Mark is not representing MPS and rather voicing an opinion then he should
at least make sure people know. If he's misquoted the MPS stance then he has
exhibited a complete lack of professionalism and needs to make sure he finds
out how his employer treats things like this before his actions get him in
trouble
Atlaz
->
-> Bruce,
->
-> When the first illegal editors started to appear for GP2 we in Customer
-> Services told by our QA people who were told by Geoff that all functions of
-> GP2 are NOT seperate.. Editing the car designed will effect sound or
-> performace, editing the sounds affect the AI, etc etc. Each part of GP2 was
-> written in a special way to check the validity of the other parts. This is
-> as I have said the information we were presented with.
->
-> All MicroProse products have licence aggreements which have now been tighted
-> to prevent any future editors on future games which would result in legal
-> charges. The programs are our copyright and the copyright of the authors
-> (in the case of GP2 - Geoff Crammond) and not subject to disassembling by
-> anyone without permission.
->
-> Regards,
-> Mark Rich/MicroProse-Europe
I'm not relying on comments here. It's _experience_ I'm talking about. I have
been driving (modified) GP2 for more hours than you watched TV your life<G>.
The game runs perfectly well with carsets, new tracks and everything else. No
matter what Mr. Crammond wanted you to believe!
As for the editors being illegal and such: they're all for free, so if you see
any harm in THAT, I don't think I'll waste more time replying.
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thank you Andrew!
Mark
Quoted text (13 lines)
>> Just to be clear, is this an official company line, or the ranting of an >> ego-massaging MPS Tech Support Employee? >> Z. >Why is everyone giving Mark Rich such a hard time. This is the >first time I've ever seen someone from Microprose post in this >ng. Surely he's in a position to give definitive answers to >questions we'd all like answered. >-- >UK.I think it's the misguided ravings of a borderline loony! Surely a
compnay like Microprose would not risk placing the responsibility for
Customer Service in the hands of this idiot?!
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (22 lines)
> >Bruce, > >When the first illegal editors started to appear for GP2 we in Customer > >Services told by our QA people who were told by Geoff that all functions of > >GP2 are NOT seperate.. Editing the car designed will effect sound or > >performace, editing the sounds affect the AI, etc etc. Each part of GP2 was > >written in a special way to check the validity of the other parts. This is > >as I have said the information we were presented with. > >All MicroProse products have licence aggreements which have now been tighted > >to prevent any future editors on future games which would result in legal > >charges. The programs are our copyright and the copyright of the authors > >(in the case of GP2 - Geoff Crammond) and not subject to disassembling by > >anyone without permission. > >Regards, > >Mark Rich/MicroProse-Europe > Just to be clear, is this an official company line, or the ranting of an > ego-massaging MPS Tech Support Employee? > Z.Hey Andrew......go back and have another look.
I didn't ask any questions relating to his "answers"!!!
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (13 lines)
> > Just to be clear, is this an official company line, or the ranting of an > > ego-massaging MPS Tech Support Employee? > > Z. > Why is everyone giving Mark Rich such a hard time. This is the > first time I've ever seen someone from Microprose post in this > ng. Surely he's in a position to give definitive answers to > questions we'd all like answered. > -- > UK."Dialogue"?
Crap! The bloke through a load of garbage back at me! I never raised
the question of editors!
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (15 lines)
> (Zonker) writes: > >Just to be clear, is this an official company line, or the ranting of an > >ego-massaging MPS Tech Support Employee? > >Z. > Slow down, Zonk. > There WAS a dialog going on here -- a bit confusing perhaps, but a dialog > nonetheless. I hope we don't start call names here. > Regards, > KurtNo...they won't have a hard time because although the views expressed
here *may* be from the "most knowledgable", they are certainly a
miniscule representation of the total market.
> I'm sure that the people in here are amongst the most knowledgable sim racing
> fans in the world and if MPS turn us against them, they're going to have a
> hard time.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Sorry Mark (if thats who you really are) thats not how copyrights work.
Want to take it to court? I 'm there. Any author who wants to create an
editor can.
--
Jim Dunphy
The Pits- www.theuspits.com
> Bruce,
> When the first illegal editors started to appear for GP2 we in Customer
> Services told by our QA people who were told by Geoff that all functions
of
> GP2 are NOT seperate.. Editing the car designed will effect sound or
> performace, editing the sounds affect the AI, etc etc. Each part of GP2
was
> written in a special way to check the validity of the other parts. This
is
> as I have said the information we were presented with.
> All MicroProse products have licence aggreements which have now been
tighted
> to prevent any future editors on future games which would result in legal
> charges. The programs are our copyright and the copyright of the authors
> (in the case of GP2 - Geoff Crammond) and not subject to disassembling by
> anyone without permission.
> Regards,
> Mark Rich/MicroProse-Europe
> ======
> >Well, if that is the case, why not issue an official media announcement
> >clarifying the position?
> >There are innumerable *** magazines out there and I'm sure that the
> >editors of every one would welcome your statement.
> >So how about it, Mr. Rich?
> >> Jo,
> >> If you don't beleive I am at MicroProse-Europe Customer Services try
> calling
> >> us one day on the telephone.
> >--
> >Regards,
> >Bruce.
> >----------
> >The GP Legends Historic Motor Racing Club is located at:-
> >http://www.netspeed.com.au/brucek/legends/
HERE HERE!!
--
Jim Dunphy
The Pits- http://www.theuspits.com
This is one of the stupidest remarks I've heard. The 3rd party editors
add to the game asswipe and would help to drive sales if Micropose was
so inclined.
Quoted text (17 lines)
> Bruce, > When the first illegal editors started to appear for GP2 we in Customer > Services told by our QA people who were told by Geoff that all functions of > GP2 are NOT seperate.. Editing the car designed will effect sound or > performace, editing the sounds affect the AI, etc etc. Each part of GP2 was > written in a special way to check the validity of the other parts. This is > as I have said the information we were presented with. > All MicroProse products have licence aggreements which have now been tighted > to prevent any future editors on future games which would result in legal > charges. The programs are our copyright and the copyright of the authors > (in the case of GP2 - Geoff Crammond) and not subject to disassembling by > anyone without permission. > Regards, > Mark Rich/MicroProse-EuropeThere is very little point in arguing as you are all set your minds on how
things work in contridiction of that we have been told internally.
The fact is that the editor programs for this game work by disassembling
program code written and owned by someone else. To do this one must first
obtain the permission of the copyright holder which as far as we in CS
(Europe/UK) have been told has never happened. My understanding is that we
are not going to jump up and down and shout stop using them, what's the
point? We are also not going to go round to all the WWW sites and ask them
to remove the editors - again what's that point? The reality is by editing
code one has no permission to edit is illegal and "could" result in charges
in some cases even though we have decided not to pursue this, but licence
aggrements are supplied in the packages which all indicate the one is not
allowed to edit the code and this is wrong.
In the wake of GP2 I was told by the development department that these
aggreements were tightened on all UK sourced products (the US ones already
having such an agreement - if memory serves) that strongly indicate this
line and I have been told that this "should" stop this on FUTURE products.
I was also told that the company takes this very seriously and Geoff was not
happy at the editors that started to appear shortly after publication.
Whether this is correct or not, I do not know, this is simply what I was
told.
The editors do "break" the program according to our QA people in the UK who
forwarded me this infomation a very long time ago and they upset the AI,
sound, stability of the program, etc although the perfomance of the cars
(going back to the original thread and not the resulting insults to me) are
not affected and will continue to drive like 1994 cars as this is how they
were programmed from performance data gathered during development. Why
performance is unaffected I do not know, probably a different part of the
program, I would not like to even guess.
If anyone has any SERIOUS questions please send them to me instead of the
insults and factually incorrect assumptions that made this simple answer to
a simple queston so long.
Regards,
Mark Rich/MicroProse-Europe
>>Jo,
>>If you don't beleive I am at MicroProse-Europe Customer Services try calling
>>us one day on the telephone.
>>We can then tell you directly the answer to any of your questions.
>>Better to know than to fan the factually incorrect comments the others leave
>>in the newsgroups.
>I'm not relying on comments here. It's _experience_ I'm talking about. I have
>been driving (modified) GP2 for more hours than you watched TV your life<G>.
>The game runs perfectly well with carsets, new tracks and everything else. No
>matter what Mr. Crammond wanted you to believe!
>As for the editors being illegal and such: they're all for free, so if you see
Quoted text (10 lines)
>any harm in THAT, I don't think I'll waste more time replying. >JoH >Please remove *anti-spam* from the email when replying. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >When everything else failed, we can still become im- >mortal by making an enormous blunder.... > John Kenneth Galbraith >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>If anyone has any SERIOUS questions please send them to me instead of the
>insults and factually incorrect assumptions that made this simple answer to
>a simple queston so long.
>Regards,
>Mark Rich/MicroProse-Europe
Mark,
Serious question:
Are we to take the views as expressive of Microprose, be it MPS Europe, or MPS
as a company, or take them as the expressed opinion of Mark Rich.
If you are unwilling to answer this- which by and large you have so far, i
guess i'll have to seek clarification from Jason Dutton at MPS's PR
Department.
Regards
Z.
So... It is illegal to reverse engineer a file structure and create code
based on this structure? Wrong... if this were the case surely MPS, id
Software and a plethora of others would be rich as hell from taking people to
court. Admittedly this is a grey area in UK software law from what I
understand, but still it is not illegal. Distribution of copyright material
*is* illegal however...
Altering car colours etc. alters AI. Wrong again. Have you ever played GP2
Mark or is this just a "My boss told me this so it's true" comment like you
get from most tech support people? The majority of GP2 drivers on this forum
know that this is rubbish regardless of what you were told by these "QA
people".
We have asked you SERIOUS questions all along but you've avoided answering
them and put us of with useless answers like this. You have sidestepped the
issue of whether you're talking for yourself or for MPS and I guess some
people are going to call for clarification soon. You may think you're talking
to kids here Mark, but the majority of us aren't and even if we were, your
attitude would still be inappropriate.
If you want respect, please do more than come online saying "I work at MPS so
listen to me"
Atlaz
-There is very little point in arguing as you are all set your minds on how
-things work in contridiction of that we have been told internally.
-
-The fact is that the editor programs for this game work by disassembling
-program code written and owned by someone else. To do this one must first
-obtain the permission of the copyright holder which as far as we in CS
-(Europe/UK) have been told has never happened. My understanding is that we
-are not going to jump up and down and shout stop using them, what's the
-point? We are also not going to go round to all the WWW sites and ask them
-to remove the editors - again what's that point? The reality is by editing
-code one has no permission to edit is illegal and "could" result in charges
-in some cases even though we have decided not to pursue this, but licence
-aggrements are supplied in the packages which all indicate the one is not
-allowed to edit the code and this is wrong.
-
-In the wake of GP2 I was told by the development department that these
-aggreements were tightened on all UK sourced products (the US ones already
-having such an agreement - if memory serves) that strongly indicate this
-line and I have been told that this "should" stop this on FUTURE products.
-I was also told that the company takes this very seriously and Geoff was not
-happy at the editors that started to appear shortly after publication.
-Whether this is correct or not, I do not know, this is simply what I was
-told.
-
-The editors do "break" the program according to our QA people in the UK who
-forwarded me this infomation a very long time ago and they upset the AI,
-sound, stability of the program, etc although the perfomance of the cars
-(going back to the original thread and not the resulting insults to me) are
-not affected and will continue to drive like 1994 cars as this is how they
-were programmed from performance data gathered during development. Why
-performance is unaffected I do not know, probably a different part of the
-program, I would not like to even guess.
-
-If anyone has any SERIOUS questions please send them to me instead of the
-insults and factually incorrect assumptions that made this simple answer to
-a simple queston so long.
-
-Regards,
-Mark Rich/MicroProse-Europe
-
-
->
->>Jo,
->>
->>If you don't beleive I am at MicroProse-Europe Customer Services try
-calling
->>us one day on the telephone.
->>We can then tell you directly the answer to any of your questions.
->>Better to know than to fan the factually incorrect comments the others
-leave
->>in the newsgroups.
->
->I'm not relying on comments here. It's _experience_ I'm talking about. I
-have
->been driving (modified) GP2 for more hours than you watched TV your
-life<G>.
->
->The game runs perfectly well with carsets, new tracks and everything else.
-No
->matter what Mr. Crammond wanted you to believe!
->
->As for the editors being illegal and such: they're all for free, so if you
-see
->any harm in THAT, I don't think I'll waste more time replying.
->
->JoH
->Please remove *anti-spam* from the email when replying.
->=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
->When everything else failed, we can still become im-
->mortal by making an enormous blunder....
->
-> John Kenneth Galbraith
->=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
-
A wonderful answer to a question that was never asked.
Would you PLEASE.....PLEASE simply respond to my question, which was
posted here two days ago?
> There is very little point in arguing as you are all set your minds on how
> things work in contridiction of that we have been told internally.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Mr ?,
All replies are answered "Mark Rich/MicroProse-Europe" therefore are not the
opinions of myself but the same line that is given via email, telephone and
fax to anyone who contacts Customer Services in the UK. People are not
treated any different in their response wherever it may be sourced from.
UK support via myself will no longer be posting any more replies in this
newsgroup that has led a small number of people to send further insults and
accusations against me. Instead all replies to future problems, that are
known to us left here, will be answered to the individial directly.
Further clarrification of the company line may be obtained from PR as you
wish, although the information
we supply people at all levels is the same and it is my understanding that
any "end-user" enquiries regarding our products will be forwarded back to CS
for replying to.
Regards,
Mark Rich/MicroProse-Europe
>>If anyone has any SERIOUS questions please send them to me instead of the
>>insults and factually incorrect assumptions that made this simple answer to
MPS
Quoted text (11 lines)
>>a simple queston so long. >>Regards, >>Mark Rich/MicroProse-Europe >Mark, >Serious question: >Are we to take the views as expressive of Microprose, be it MPS Europe, orQuoted text (9 lines)
>as a company, or take them as the expressed opinion of Mark Rich. >If you are unwilling to answer this- which by and large you have so far, i >guess i'll have to seek clarification from Jason Dutton at MPS's PR >Department. >Regards >Z.Fine. This is what i was seeking clarification on.
One would hope you are answering people directly as well as in a public forum
anyway, should they ask questions. As for the insults, it's quite apparent
that you have not realised to the level you have insulted participants of this
group.
If your comments are the public line of a company like Microprose than i guess
we can understand why the company is in such a financial quagmyre.
Who at anytime suggested i was interested in this manner as an end-user?
I am interested in MPS statements as a person who works in the industry.
Thanks for finally answering my question,
Z.
Quoted text (9 lines)
>Jo, >If you don't beleive I am at MicroProse-Europe Customer Services try calling >us one day on the telephone. >We can then tell you directly the answer to any of your questions. >Better to know than to fan the factually incorrect comments the others leave >in the newsgroups. >Mark Rich/MicroProse-EuropeMark,
Thanks for answering the questions we had asked. If you've been mailed
personally with abusive comments I am sorry that there are people who feel
that is the way to act. However, your answer has left me and, I'm sure, others
worried about the future of MPS products as far as keeping them alive through
third-party addons.
I for one will be thinking carefully before picking any MPS product up again
as a company that does not appreciate it's customers is one I don't want to
support.
Rgds
Atlaz
> "Dialogue"?
> Crap! The bloke through a load of garbage back at me! I never raised
> the question of editors!
Sure you did Bruce. You mentioned editors in your original question -
magazine editors :)
--
UK.
Hi Mark,
My question would be did you ever try an editor like GP2edit by Steven
Young.
If not you should really give it a try.
With this editor you do change the cars performance, if you want you can
have a Larrousse (1994 original version) win every race.
Richard Hasselt
"A lot of people think racing is about going fast. But it's not. It's about
going just slow enough to stay on the track."
===================================================
My Homepage : http://over.to/rhasselt
F1 Connections : http://over.to/f1connections
Team Jordan Grandprix 2 Homepage :
http://home.worldonline.nl/~barhorst/jordangp2.htm
===================================================
Atlaz schreef:
I have to agree here..
Richard Hasselt
"A lot of people think racing is about going fast. But it's not. It's about
going just slow enough to stay on the track."
===================================================
My Homepage : http://over.to/rhasselt
F1 Connections : http://over.to/f1connections
Team Jordan Grandprix 2 Homepage :
http://home.worldonline.nl/~barhorst/jordangp2.htm
===================================================
Ooops....got me! :o)
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (10 lines)
> > "Dialogue"? > > Crap! The bloke through a load of garbage back at me! I never raised > > the question of editors! > Sure you did Bruce. You mentioned editors in your original question - > magazine editors :) > -- > UK.Quoted text (18 lines)
>>Serrious question: >>Are we to take the views as expressive of Microprose, be it MPS Europe, or MPS >>as a company, or take them as the expressed opinion of Mark Rich. >Out of interest, in August last year, I took issue with one of Mr Rich's >posts to this ng. He responded and I sent another email. This time someone >else wrote back: > Any retail title you see on a shelf that doesn't say something like " > Officially Licenced Product" or "Endorsed by MicroProse", ( or > something to that effect,) STEAR CLEAR OF THEM .... THEY ARE > ILLEGAL ...... If you do come across something like this, please > alert us as soon as possible. Last year, we gave away a bunch of > free stuff to customers for helping us ferret out this junk..... > I hope this answers your questions, and yes, you have my permission > to post this e-mail to your forum ( in it's entirety..)All,
We can end this NOW
How about MPS employee's identify themselves as valid MPS employee's by
answering the following unpublished questions then I will keep a list of valid
MPS email
addresson my track editing site. Any worthwhile support engineer should be
able to either know this or find this out.
I ask this becuase I've already had correspondence with one person
'pretending' to be Geoff and they got it wrong!
Q) What piece of information about GP2 track format is stored just before
the JAM files
Q) What is the maximum number of internal objects that can be stored in a
Track File
Q) What is the code for identifying internal objects in F1GP and GP2
track files
Paul Hoad
--
Dr Paul Hoad PhD BEng AMIEE
Senior Software Developer (Java)
2 Milbanke Court
Milbanke Way
Bracknell
Berkshire
RG12 1RP
England
Work: +44 (0) 1344 426486 ext.104
Fax: +44 (0) 1344 426615
ICQ Number (UIN) 8719582
I eat my hat if Mr. Rich could answer that question (taking his "knowledge" of
GP2 into account). What people "out there" found out can be read at the track
manager page:(visit it!!)
http://www.geocities.com/MotorCity/Speedway/7479/
I quote:
"?The time multiplier. I don't think really that something like a time
multiplier exists. It is only a try to describe this effect when you move a
track from position to position. If you take a track file and put it to all
available positions in GP2 (this means: you copy f1ct01.dat to all available
slots: f1ct01.dat .. f1ct16.dat) you have only one circuit in the game, but in
every slot. If you drive a fast lap on this track on every of the 16 ?positions,
you won't feel any difference between the slots. Well, its still the same track
why should make it a difference wether you drive it ?on slot 1or on slot 16. But
the times shown by the computer differ a lot.?If you meassure the real time you
need for a fast lap with a stop watch you will see, that the times are still the
same. Only the times shown by the computer are differnt. This is caused by the
"time multiplier".? "
Jo Helsen
Member of the Unofficial Public GP2 Support Team <G>
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Why is everyone giving Mark Rich such a hard time. This is the
> first time I've ever seen someone from Microprose post in this
> ng. Surely he's in a position to give definitive answers to
> questions we'd all like answered.
Mark Rich has posted here many times since GP2 first appeared, and
IMHO he has *NEVER* given a straight answer to a straight question?
8-)
*Peter*
(NB: remove asterix to e-mail)
Try answering that one Mr. Rich and if you can we will all apologize!
--
Jim Dunphy
The Pits- http://www.theuspits.com
> All,
> We can end this NOW
> How about MPS employee's identify themselves as valid MPS employee's by
> answering the following unpublished questions then I will keep a list of
valid
> MPS email
> addresson my track editing site. Any worthwhile support engineer should
be
> able to either know this or find this out.
> I ask this becuase I've already had correspondence with one person
> 'pretending' to be Geoff and they got it wrong!
> Q) What piece of information about GP2 track format is stored just
before
> the JAM files
> Q) What is the maximum number of internal objects that can be stored in
a
> Track File
> Q) What is the code for identifying internal objects in F1GP and GP2
> track files
> Paul Hoad
> --
> Dr Paul Hoad PhD BEng AMIEE
> Senior Software Developer (Java)
> 2 Milbanke Court
> Milbanke Way
> Bracknell
> Berkshire
> RG12 1RP
> England
> Work: +44 (0) 1344 426486 ext.104
> Fax: +44 (0) 1344 426615
> ICQ Number (UIN) 8719582
My final words on the topic are these:
If it wasn't for all the people out there doing these "hacks" and editors I
doubt that GP2 (or any other sim) would have lasted as long as it has. It
isn't perfect, far from it. These people, like Steve Young, if nothing else
have probably put money in Microprose pocket! Look at some of the pieces of
***software that are out there. Do they have the support out there like
N2 or GP2 has? NO! We the people give new life and extend the play of what
are other wise "unfinished" games.
--
Jim Dunphy
The Pits- www.theuspits.com
Hi,
thanks for comments on the time multiplier. The situation doesn't
apply to my scenario because I copied the new canada track from
the 98trackpack at gp2 over the old canada track, so into the same
slot, so to speak, renaming it in the process, and still times
were vastly different (1:18 on the 98'track, 1:23 on the original).
Cheers,
uwe.
--
Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de>
http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66
Best of Scottish Folk: http://home.pages.de/~nsg
>>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
We are having a talk concerning the companies involvement in the group in
the thread named:
Programmer/Publisher group posts
Perhaps we can get them involved more and in a better way.
Harald.
Jim Dunphy heeft geschreven in bericht
My final words on the topic are these:
If it wasn't for all the people out there doing these "hacks" and
editors I doubt that GP2 (or any other sim) would have lasted as long as it
has. It isn't perfect, far from it. These people, like Steve Young, if
nothing else have probably put money in Microprose pocket! Look at some of
the pieces of ***software that are out there. Do they have the support out
there like N2 or GP2 has? NO! We the people give new life and extend the
play of what are other wise "unfinished" games.
--
Jim Dunphy
The Pits- http://www.theuspits.com
Jim...
You are placing too much importance upon those who frequent this, and
any other, games-specific newsgroup.
We are but a grain of sand upon the beach of consumerism, our collective
voices no greater than the chirrup of the sparrow in the vastness of the
forest.
What we might say and do will have very little overall effect upon the
sale of any game, good or otherwise.
Example:- CART Precision Racing was slammed in this forum from the day
it appeared as a demo. This had neglible effect on the retail sales of
the game in the important pre-Christmas period. In fact, the retail
soutlet with whom I am associated sold every copy they had.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (14 lines)
> My final words on the topic are these: > If it wasn't for all the people out there doing these "hacks" and > editors I doubt that GP2 (or any other sim) would have lasted as long > as it has. It isn't perfect, far from it. These people, like Steve > Young, if nothing else have probably put money in Microprose pocket! > Look at some of the pieces of ***software that are out there. Do > they have the support out there like N2 or GP2 has? NO! We the people > give new life and extend the play of what are other wise "unfinished" > games. > -- > Jim Dunphy > The Pits- http://www.theuspits.comIs the new track based on the original? It could be that it was started from
scratch, and that the differences in layout are too small to be seen but still
significant.
Otherwise, it is possible that the authors fiddled with some of the
physics-parameters which are stored IN the trackfile (air resistance,
acceleration....).
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
% Jim...
% You are placing too much importance upon those who frequent this, and
% any other, games-specific newsgroup.
% We are but a grain of sand upon the beach of consumerism, our collective
% voices no greater than the chirrup of the sparrow in the vastness of the
% forest.
% What we might say and do will have very little overall effect upon the
% sale of any game, good or otherwise.
% Example:- CART Precision Racing was slammed in this forum from the day
% it appeared as a demo. This had neglible effect on the retail sales of
% the game in the important pre-Christmas period. In fact, the retail
% soutlet with whom I am associated sold every copy they had.
We are not necessarily trying to influence the "sucker born every
minute" customer, but the actual producers of "quality" "racing"
"simulations". Those programmers/designers/companines that are truly
committed to creating a "true" racing simulation. The hungry mob that
is trying to feed their "every new game" jones won't and don't pay
attention to this group. This group is basically for the hard-core
sim-junkies (and occassional trollers, idiots, and usual Usent
riff-raff).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Maybe if we were a little bit more vocal someone might hear! That is to the
right people.
--
Jim Dunphy
The Pits- http://www.theuspits.com
> Jim...
> You are placing too much importance upon those who frequent this, and
> any other, games-specific newsgroup.
> We are but a grain of sand upon the beach of consumerism, our collective
> voices no greater than the chirrup of the sparrow in the vastness of the
> forest.
> What we might say and do will have very little overall effect upon the
> sale of any game, good or otherwise.
> Example:- CART Precision Racing was slammed in this forum from the day
> it appeared as a demo. This had neglible effect on the retail sales of
> the game in the important pre-Christmas period. In fact, the retail
> soutlet with whom I am associated sold every copy they had.
cut...
Well up to this point, at least for GP2 we haven't had any support from the
manufacture. I would have like to have seen a patch for GP2. Since the only
sort of patches have come from the people out here, I'll support them and
not Microprose. If there is to be a GP3 I hope things change. Up to this
point Microprose, or it's author ( shame on you Geoff ), has done little,
I'm being generious, nothing to support this game. Someone got rich from
the 2 million or so copies sold. How about putting a little bit back to the
people who gave them their BMW's?
--
Jim Dunphy
The Pits- www.theuspits.com
> We are having a talk concerning the companies involvement in the group in
> the thread named:
> Programmer/Publisher group posts
> Perhaps we can get them involved more and in a better way.
> Harald.
> Jim Dunphy heeft geschreven in bericht
> My final words on the topic are these:
> If it wasn't for all the people out there doing these "hacks" and
> editors I doubt that GP2 (or any other sim) would have lasted as long as
it
> has. It isn't perfect, far from it. These people, like Steve Young, if
> nothing else have probably put money in Microprose pocket! Look at some
of
> the pieces of ***software that are out there. Do they have the support
out
> there like N2 or GP2 has? NO! We the people give new life and extend the
> play of what are other wise "unfinished" games.
> --
> Jim Dunphy
> The Pits- www.theuspits.com
See the problem here is I actually give a shit about what kind of product
you and I buy and the quality of it. If we don't speak up and keep buying
"unfinished and inaccurate" software, we have no one to blame buy our
selves when the next piece of ***hits the shelves. It's not bad enough
that the programmers have and are getting sloppier and lazy with there
programs, writing programs of 100+ MB or more that only a year ago could be
done with less than have that amount of code but we are forced to endure
just bad games. Until we say ENOUGH!! we will get nothing better and don't
deserve it.
--
Jim Dunphy
The Pits- www.theuspits.com
> On Sun, 14 Jun 1998 21:19:28 +1000 Bruce Kennewell
> % Jim...
> % You are placing too much importance upon those who frequent this, and
> % any other, games-specific newsgroup.
> % We are but a grain of sand upon the beach of consumerism, our
collective
> % voices no greater than the chirrup of the sparrow in the vastness of
the
> % forest.
> % What we might say and do will have very little overall effect upon the
> % sale of any game, good or otherwise.
> % Example:- CART Precision Racing was slammed in this forum from the day
> % it appeared as a demo. This had neglible effect on the retail sales of
> % the game in the important pre-Christmas period. In fact, the retail
> % soutlet with whom I am associated sold every copy they had.
> We are not necessarily trying to influence the "sucker born every
> minute" customer, but the actual producers of "quality" "racing"
> "simulations". Those programmers/designers/companines that are truly
> committed to creating a "true" racing simulation. The hungry mob that
> is trying to feed their "every new game" jones won't and don't pay
> attention to this group. This group is basically for the hard-core
> sim-junkies (and occassional trollers, idiots, and usual Usent
> riff-raff).
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now THAT should be the slogan for RAS!!
Simple, straight to the point and it rhymes! :o)
> we have no one to blame buy our selves when the next piece of ***>hits the shelves.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
No please, no more patches :o). I dont think Ubisoft will be patching their
F1RS2, cause how "well" it worked with F1RS. I did some online racing with F1RS
and the confussion on which of the patches the online racing worked best was
total. The standing question was always - Which patch are you using?
IMO it's okay to patch if there is a serious bug, or if the game doesn't work on
a certain system (which is a serious bug), or there is a new 3D standard after
the release, etc, but when the patches start to add features that should of been
in the release then the line is crossed :o). If we accept this then we take the
risk of never getting finished products in the future. Another thing with
patches is that far from everybody who buy games are connected to the internet,
thus having real problems getting the patches. Yet another thing is that writing
patches is very, very time consuming, time much better spent on starting to work
on the next version of the game.
If I were producer of a racing sim I would get a lot of beta testers to drive it
before it gets released, wait with the release until all planned features were
working for hours without crashes on any of the most common systems, choose the
beta testers so most of the systems get covered, AMD, Intel and Cyrix
processorer, 3Dfx, rendition cards, etc. If there still were a serious bug after
we released it, then I would turn the company upside down for the reason why we
didn't find that bug before the release. A patch would be available both on the
net and on every CD that comes along with a magazine. It seems as if this is the
way Papyrus works :o). Their products has always worked perfectly out of the
box.
I bought GP2 for around 50 USD and drove it for 800 hours, I say Geoff has
earned his fortune if he made one :o).
/Christer, never believed that GP2 needed patching, we need a GP3, though, Geoff
:o)


































