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Help please, is F1RS really a simulator

30 posts by 21 people · 10 May 1998 - 19 May 1998

Is F1 Racing Simulation a real sim? Endless spins debated

A GP2 fan asked whether F1 Racing Simulation was a real simulator. A critic said its endless power spins showed a weak physics model, and others replied that real F1 cars can do doughnuts and that the demo lacked setups. Most agreed the spin behaviour was a minor low-speed flaw in an otherwise excellent sim, and the 1.09 patch was said to reduce grass slowdown.

physics/realism debatereview/impressionsF1 Racing SimulationGrand Prix 2

Automated summary.

Hi there! I really adore racing, and am trying to buy new racing sims as soon as they are out. I used to be an Amiga user, and I guess one of the biggest reasons for converting to PC's was GP2. I really enjoy it, but it's too slow even with my, now not any longer the speed deamon 200MMX. SO I was really glad when f1rs came out. By the way, I also LOVE GPL, because of it's realistic feeling. However I have been trying to PERSUADE myself that I like f1rs, but even thoug it has many things to setup, some tracks compared to real life don't seem right, the colours are such that everybody is asking me if it's and arcade racer, and the worst of all, I can't get to love the car's physics. Just can't What does the rest of the group think about this! Thanks a lot for your oppinions!!
DPHI 10 May 1998#408068
I found that I really started to enjoy F1RS when I began to turn off the driver aids and got more involved in the physics of the car. Nothing is more satisfying than a good race in F1RS, except maybe 2 consecutive laps without crashing in GPL! Don
Jem Barre 10 May 1998#408069
I think I know how you feel. I started out with GP1 on the amiga and the move to GP1 and GP2 on the PC was easy. I got F1RS a few weeks ago and expected to have little trouble going around the circuits but I feel as though I have regressed a lot. In fact I think I might play F1RS better had I never played GP2. Many of the bends can be approached at totally different speeds, which for me means going off the track a lot due to severe understeer. I'm now playing the game in easy mode and feel as though I am making some progress. My main problem with F1RS is the ease at which spins occur, it seems very difficult not to involve a 360 degree spin when going off the circuit. Have you noticed that if you keep your gas pedal down you will spin in a circle forever - which is how I get myself to point the right way after a spin. Don't really have a problem with the games graphics. Infact they F1RS vs GP2? I think I'm edging into the F1RS camp. Had I never played GP2 then I imagine the decision would be much simpler. Oh and atleast UBISOFT provide support for the game after its hit the shelves (Re: patches and web site). If GP3 and F1RS-2 came out together and were mostly similar I think the UBISOFT support would point me in their direction. I seem to have gone off track here. Is F1RS a simulator? Sure, but as (probably) nobody is this NG has ever really driven a F1 car who can say how accurate things are. To me it seems more difficult than it really would be (not competitively!), but I think that is because of the physical and visual restrictions of emulating a car on a PC. If you get really down about things pick a copy of actua soccer2. Its nearly June and Croatia are there! But no, it doesn't really feel like playing soccer :-) Jem
I just got it, and I really like it. I feel as though I can push the car hard like in gp2, and can feel the little twitches in the steering, I can feel the bumps in the roads, the only thing I don't like is it doesn't seem to look as nice and clean as gp2. As far as setup and stuff goes, it is as good as gp2, I also wish the AI was a little tougher or I wish we had more difficulty levels.
Quoted text (20 lines)>Hi there! >I really adore racing, and am trying to buy new racing sims >as soon as they are out. I used to be an Amiga user, and I >guess one of the biggest reasons for converting to PC's was >GP2. I really enjoy it, but it's too slow even with my, now >not any longer the speed deamon 200MMX. SO I was really glad >when f1rs came out. By the way, I also LOVE GPL, because of >it's realistic feeling. >However I have been trying to PERSUADE myself that I like >f1rs, but even thoug it has many things to setup, some >tracks compared to real life don't seem right, the colours >are such that everybody is asking me if it's and arcade >racer, and the worst of all, I can't get to love the car's >physics. Just can't >What does the rest of the group think about this! >Thanks a lot for your oppinions!!
Eric Ulevi 11 May 1998#408185
IMHO, F1RS is not a simulator. The demo just doesn't feel realistic. As an example, I can easily enter an eternal spin (unlike GP2). They appear to lack a real physics model. Regards, Eric Ulevik >However I have been trying to PERSUADE myself that I like >f1rs, but even thoug it has many things to setup, some >tracks compared to real life don't seem right, the colours >are such that everybody is asking me if it's and arcade >racer, and the worst of all, I can't get to love the car's >physics. Just can't
Quoted text (7 lines)> I really adore racing, and am trying to buy new racing sims > as soon as they are out. I used to be an Amiga user, and I > guess one of the biggest reasons for converting to PC's was > GP2. I really enjoy it, but it's too slow even with my, now > not any longer the speed deamon 200MMX. SO I was really glad > when f1rs came out. By the way, I also LOVE GPL, because of > it's realistic feeling.
I'm sorry, but if I can play GP2 happily on my 5k86/100 then you should be able to turn off a few bits of graphics and make a 200 run it acceptably. Try losing the sky texture and all mirror textures for a start... OTOH, there's no way I could run something like F1RS, especially as I can't justify a 3DFX card on this system... Love to try GPL, but again I don't think I've got the power :) Jonny --------------------------------------------------------------------- | Jonathan Hodgson | TTech Predator | | than win by two laps | LSU Archery Club and Orchestra | ---------------------------------------------------------------------
I've been in an eternal spin most of my life and believe me, it's no simulation! :-) > IMHO, F1RS is not a simulator. > The demo just doesn't feel realistic. As an example, I can easily enter an > eternal spin (unlike GP2). They appear to lack a real physics model. -- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Hannu 11 May 1998#408188
>IMHO, F1RS is not a simulator. >The demo just doesn't feel realistic. You shouldn't be judging the game by the demo, because you can't use any setups with it.
Steve 11 May 1998#408189
Well what should we use the demo for? Steve
Steve 11 May 1998#408190
Get the 3DFX, it is justifiable. when I added one to my P75 (about 6 months ago now) the increase in speed AND graphics was just incredible.Especially worth it now you can get very cheap voodoo 1 cards. Steve
ymenard 11 May 1998#408191
Eric Ulevik wrote PLEASE..... You just said 2 cursed words who don't make your opinion very good. F1RS and Demo. The demo and real simulator is day and night. Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-) Official Mentally retarded guy of r.a.s. Member of the r.a.s. Ego-maniac club Excuse me for my English (I'm French speaking) Excuse me for being provocative (I'm dumb speaking) --"People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."--
Mob 11 May 1998#408192
I guess what you want to say then is that LucasArts' Tie Fighter was a very bad game because the demo stunk, right? You probably also think that Grand Prix Legends will be a poor game, I mean what good is a driving sim where you are driving alone? That's what you are doing in the GPL demo. You get my drift already, or do you want some other examples? :-) >Well what should we use the demo for? >Steve >>You shouldn't be judging the game by the demo, because you can't use >>any setups with it.
Eric Ulevi 12 May 1998#408310
>>IMHO, F1RS is not a simulator. >>The demo just doesn't feel realistic. >You shouldn't be judging the game by the demo, because you can't use >any setups with it. Sure, but you can still spin forever in the real version, right? Which to me means non-realistic physics model. In other words, not a simulator.
Jeff Sharp 12 May 1998#408311
Quoted text (9 lines)> >>IMHO, F1RS is not a simulator. > >>The demo just doesn't feel realistic. > >You shouldn't be judging the game by the demo, because you can't use > >any setups with it. > Sure, but you can still spin forever in the real version, right? > Which to me means non-realistic physics model. In other words, not a > simulator.
I've seen video of a real F1 doing this at a press day. Spinning a car in circles under power (doing donuts) only requires sufficient engine power to break traction at the driving wheels (and an F1 has no shortage of power). So in this respect FIRS is realistic. It could be argued that GP2 is not a simulator because you can't spin forever. IMO neither GP2 or F1RS are "real" simulators because there is no way I could sit behind the wheel of a real F1 and drive it as fast as I can in these games (I probably wouldn't get past the first corner). But GP2 has given me many hours of enjoyment and I hope F1RS will do the same Jeff
Hannu 12 May 1998#408312
>Sure, but you can still spin forever in the real version, right? >Which to me means non-realistic physics model. In other words, not a >simulator. Have you driven a real F1 car to make such a statement?
F1fa 12 May 1998#408313
Hey mate you don`t know what your talking about,F1RS is the BEST F1 simulation out there,if you want to spin forever,then yes you can,but you dan`t have to,so don`t do it,anyway have you never seen a racing car doing doughnuts?
Quoted text (9 lines)>>>IMHO, F1RS is not a simulator. >>>The demo just doesn't feel realistic. >>You shouldn't be judging the game by the demo, because you can't use >>any setups with it. >Sure, but you can still spin forever in the real version, right? >Which to me means non-realistic physics model. In other words, not a >simulator.
On Tue, 12 May 1998 08:25:54 +1000, "Eric Ulevik"
Quoted text (9 lines)>>>IMHO, F1RS is not a simulator. >>>The demo just doesn't feel realistic. >>You shouldn't be judging the game by the demo, because you can't use >>any setups with it. >Sure, but you can still spin forever in the real version, right? >Which to me means non-realistic physics model. In other words, not a >simulator.
I once saw an MPG of Schumacher spinning his Benetton round and round at Brandenburger Tor. Which to me means non-realistic physics model. In other words, not reality.
> IMHO, F1RS is not a simulator. > The demo just doesn't feel realistic. As an example, I can easily enter an > eternal spin (unlike GP2). They appear to lack a real physics model. You are absolutely right. My experience is with the sim, not the demo. I've always loved to drive cars *** the twisty roads in the mountains around Portland. I have never seen a sim capture the feeling of driving a real car on the edge like F1RS. There is something delicious about pushing against the edge of adhesion of the tires. It's the most fun I've ever had in a racing sim. Some argue that the edge between adhesion and loss of control would be very narrow in a light, winged, fat wheeled formula one car. It's wide enough to play in with F1RS. Until I get some lap time in an Ferrari 310B, I can't say it accurately models one of them, but it accurately models an extreme performance, sweet handling, automobile. The AI behaves as I would like. But what good is that? The spin model for cutting cookies in the product exhibits the behavior you found in the demo. DON'T GET THIS GAME. I'm going racing. Time to practice for Monaco. I LOVE F1RS. Larry
Jem Barre 12 May 1998#408316
Only thing is in F1RS you can spin for ever on the road, grass and sandtraps. Also in a real car you can only do powered spins by applying full lock, but in F1RS once you're in the spin you can move the steering wheel all you want and the spin keeps going. It's just a little bug. I don't think it detracts from an excellent game and I don't think its any basis to reject the main physics of the simulation. I mean you can't stall is F1RS and so you're able to pull away in top gear!! I that real? No. But we're all happy accept it. Jem
> IMO neither GP2 or F1RS are "real" simulators because there is no way I > could sit behind the wheel of a real F1 and drive it as fast as I can in > these games (I probably wouldn't get past the first corner). But GP2 has > given me many hours of enjoyment and I hope F1RS will do the same > Jeff I think some of the better sim racers would do quite well in real cars. So long as they had enough seat time and remembered there is no restart key when you write yourself off - just an ambulance or an undertaker or at least a very pissed off team owner :))
David Schi 13 May 1998#408430
>Hey mate you don`t know what your talking about,F1RS is the BEST F1 >simulation out there,if you want to spin forever,then yes you can,but you >dan`t have to,so don`t do it,anyway have you never seen a racing car doing >doughnuts? Not with the front wheels turned in the opposite direction of the spin. While this doesn't mean F1RS is not a simulator to me (just not a total simulation), I wouldn't defend this obvious design flaw in the low speed driving model (read canned spins). DS
Eric Ulevi 14 May 1998#408549
>> IMHO, F1RS is not a simulator. [] As an example, I can easily enter an >> eternal spin (unlike GP2). They appear to lack a real physics model. > It's the most fun I've ever had in a racing sim. [] > But what good is that? The spin model for cutting cookies >in the product exhibits the behavior you found in the demo. Thanks for the informative comments. I was concerned that the poor spin model highlighted a core deficiency. Apparently it's just a special case. This is quite encouraging; time to head to the store! Regards, Eric Ulevik
Grah 14 May 1998#408550
What upsets me is that Villeneuve can go across the kerb get two wheel on the dirt and grass and come back onto the track, with no 'noticeable' loss of speed and no spin. I know I'm not JV, but the game would have slowed him down as much as me if he drove off the track. The loss of speed on grass, and the readiness to enter wild spins, which invariably end pointing against the traffic, do detract from my enjoyment of an otherwise great game. If you are driving raggedly you won't win anyway. Being a bit kinder on us would give more encouragement to keep trying. regards Graham
Quoted text (7 lines)>This leads to the question: Do these "canned" spins occur on the track? >Well in my case the answer is a definate NO. I have only seen a simlilar >thing when beached on a curb, and when on the grass. However as I said >before I think these spins are caused by the fact that the curbs are >raised and the grass is rough, not mixing well with the low ground >clearance of the F1 car, causing some of the wheels to be off the >ground.
Quoted text (13 lines)> What upsets me is that Villeneuve can go across the kerb get two wheel > on the dirt and grass and come back onto the track, with no > 'noticeable' loss of speed and no spin. > I know I'm not JV, but the game would have slowed him down as much as > me if he drove off the track. > The loss of speed on grass, and the readiness to enter wild spins, > which invariably end pointing against the traffic, do detract from my > enjoyment of an otherwise great game. > If you are driving raggedly you won't win anyway. Being a bit kinder > on us would give more encouragement to keep trying.
I tried it with patch V1.09 and now I can put both wheels of one side on the grass with almost no loss in speed. Of course, you shouldn't accelerate, brake or steer excessivly while on the grass... l8er ronny -- Toys'R'Us '99: "So, would you like a hand gun with that action figure, kiddo?" |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Mob 14 May 1998#408552
>What upsets me is that Villeneuve can go across the kerb get two wheel >on the dirt and grass and come back onto the track, with no >'noticeable' loss of speed and no spin. But when Hakkinen had his two tires touch the grass, he had a noticeable slowdown, lost his pole position because of that. I haven't noticed this "wild spins" in F1RS. I'm playing it in expert level with no aids enabled.
No, Hakkinen was just slower on average. This isn't due one minor slop. Some of my fastest Q times were done in the "heat of the moment" with maybe a couple O'Wheels off on a spot or two. If your not on THE one and only ragged edge, why drive at all? How long you can stay there is the key to the big, long, hard 'W' (Schumaker)! Followed (if your lucky too) by the 'C' word. Watch Wurz (Upncomer)!I think Jaques will be coming back to U.S. in a season or two. Not any relation to Spam, -TG- PS <g>!
Quoted text (11 lines)> >What upsets me is that Villeneuve can go across the kerb get two wheel > >on the dirt and grass and come back onto the track, with no > >'noticeable' loss of speed and no spin. > But when Hakkinen had his two tires touch the grass, he had a > noticeable slowdown, lost his pole position because of that. > >The loss of speed on grass, and the readiness to enter wild spins, > >which invariably end pointing against the traffic, do detract from my > I haven't noticed this "wild spins" in F1RS. I'm playing it in expert > level with no aids enabled.
Snow Whit 15 May 1998#408624
Your an idiot, if you start a spin in a particular direction, it doesn't matter what you do with the front wheels. The loss of grip on the rear wheels perpetuates the beginning movement.
Quoted text (11 lines)> >Hey mate you don`t know what your talking about,F1RS is the BEST F1 > >simulation out there,if you want to spin forever,then yes you can,but you > >dan`t have to,so don`t do it,anyway have you never seen a racing car doing > >doughnuts? > Not with the front wheels turned in the opposite direction of the > spin. While this doesn't mean F1RS is not a simulator to me (just not > a total simulation), I wouldn't defend this obvious design flaw in the > low speed driving model (read canned spins). > DS
-- ------Snow White-------- Oops! I forgot to press the IFF!
Grah 15 May 1998#408625
OK I've got the patch now so I'll give it a spin :-) Graham
Quoted text (13 lines)>> What upsets me is that Villeneuve can go across the kerb get two wheel >> on the dirt and grass and come back onto the track, with no >> 'noticeable' loss of speed and no spin. >> I know I'm not JV, but the game would have slowed him down as much as >> me if he drove off the track. >I tried it with patch V1.09 and now I can put both wheels of one side >on the grass with almost no loss in speed. Of course, you shouldn't >accelerate, brake or steer excessivly while on the grass... >l8er >ronny
Mob 15 May 1998#408626
>No, Hakkinen was just slower on average. This isn't due one minor slop. Wrong, Hakkinen was going for pole position, he was well ahead of David Coulthart in checkpoints, but touching the grass at the final straight slowed him down enough to lose pole position. DC got it instead, since that was Hakkinen's last qualification round.
< Snip > I love F1RS, it would be nice if it modeled flat spots. One save like you describe, and you have problems until you change your tires. I don't really know what flat spotting feels and drives like, but I think it can be modeled. Larry

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