Check out this :
http://www.avault.com/previews/flash/f1rs2.asp
Oh well, I won't by anymore a UbiSoft product. It looks like they will ship
the same version, with all the bugs fixed. Geeze it's the same darn
graphics, nothing better !! (look at the Loew's corner screenshot, same
friggin' thing than F1RS).
I hate companies who tell "Well, there is many bugs, we know, so buy
Burnout2 (or TOCA2, or C:PR2, or F1RS2) and it will be fixed". Are they
laughing at us ? I'm sure everybody will rush to buy it. Well not me.
Sorry. It seems only Papyrus care about us anymore <g>
I just hope it's avault who told us that this is F1RS2 for N64, based on
F1RS for the PC (not the F1 game by Ubisoft they made 6months ago for the
N64).
Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realize
how hard it is to put up with all the idiots in the world."--
F1 Racing Simulation 2 screenshots criticised as unchanged
A poster attacked Ubisoft after screenshots of F1RS 2 seemed to show the same graphics as the original. Others defended F1RS and its patches, and the thread turned to wish-lists for a Grand Prix 3 and a debate over whether the Nintendo 64 version could rival a PC with a 3dfx card.
Automated summary.
I doubt very much if Ubisoft is going to release F1RS2 and simply fix some
things that are wrong with F1RS.
First off, from my perspective, I have no problems with F1RS. A lot of the
problems others are having are system specific. The only gripe that I have
with the current F1RS is its poor multiplay.
So it's like this-- you can't believe something just because you've heard
it from one source, or, for that matter, a couple sources. Some people
just have it out for some software companies and will say anything about
the company so that others, the real gullibles, turn away from the company.
Think about it. Does it sound reasonable? I mean, what am I and hudreds
others like me, who have no problems with the game, going to do? Is
Ubisoft just going to make us pay for the same exact product?
Come now-- you'd have to be an idiot to believe such stories.
Later,
Alanb
Actually, lil y, get your FACTS straight!! Don't be another Trev!; )
Burnout 2 will be different more added features etc..
So relax and just don't assume.
The bugs in Burnout are being fixed as we speak.
God, you are some type of character..
later
jd
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Quoted text (17 lines)
> Check out this : > http://www.avault.com/previews/flash/f1rs2.asp > Oh well, I won't by anymore a UbiSoft product. It looks like they will ship > the same version, with all the bugs fixed. Geeze it's the same darn > graphics, nothing better !! (look at the Loew's corner screenshot, same > friggin' thing than F1RS). > I hate companies who tell "Well, there is many bugs, we know, so buy > Burnout2 (or TOCA2, or C:PR2, or F1RS2) and it will be fixed". Are they > laughing at us ? I'm sure everybody will rush to buy it. Well not me. > Sorry. It seems only Papyrus care about us anymore <g> > I just hope it's avault who told us that this is F1RS2 for N64, based on > F1RS for the PC (not the F1 game by Ubisoft they made 6months ago for the > N64).On Sat, 09 May 1998 21:57:31 +0100, Ford Prefect
I doubt it will be crap, since the first F1RS is the best racing sim
available (how's that for an opinion?)
I don't think F1RS will be THAT much different/better than the
original, but I'm looking forward to it.
I've generally had no problems with the actual gameplay, but I am
expecting a new interface (although ,the old one doesn't really bother
me).
I hope they make it take advantage of the Voodoo2. It would be great
if they increased the polygon count of the trees and cars, as well as
re-doing the city backgrounds (ie. mountains, etc), they've gotta make
that look like the same resolution as the rest of the game.
It would also be fantastic if they've provided support for resolutions
of 800x600 and 1024x768.
Also, longer replays would be great.
I'm willing to purchase it if these improvements/additions were added.
Marc.
--------
To replay via e-mail, remove "spam." from the beginning
of my e-mail address
snip
> It will be crap! Roll on GP3. The only thing that needs is decent 3d, and in a
> recent interview question put to Geoff Crammon 'What has most impressed you
> since the GP2 release' or words to that effect he replied 'the new 3d hardware
> is quite interesting' or words to that effect.
GP2 was a really good sim at it's time, although it had the requirements
of the
next century, but to call F1RS ***is...
If he actually said 'quite interesting', he's more of a looney than I
want to
believe. 3D hardware is the biggest thing happening to us gamers in
years!!!
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
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> It will be crap! Roll on GP3. The only thing that needs is decent 3d, and in a
> recent interview question put to Geoff Crammon 'What has most impressed you
> since the GP2 release' or words to that effect
So the questioner may actually have said "What in GP2 impressed the
authorities enough for them to release you?"
So Geoff may have actually replied "It's interesting that my maiden aunt
wears a 36D bra"?
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (9 lines)
>Oh well, I won't by anymore a UbiSoft product. It looks like they will ship >the same version, with all the bugs fixed. Geeze it's the same darn >graphics, nothing better !! (look at the Loew's corner screenshot, same >friggin' thing than F1RS). >I hate companies who tell "Well, there is many bugs, we know, so buy >Burnout2 (or TOCA2, or C:PR2, or F1RS2) and it will be fixed". Are they >laughing at us ? I'm sure everybody will rush to buy it. Well not me. >Sorry. It seems only Papyrus care about us anymore <g>>It will be crap! Roll on GP3. The only thing that needs is decent 3d, and in a
ALL IT NEEDS? Sheesh! How about the non-variable weather in F1GP2?
How about the scripted spin outs? How about no power disparities
between different cars and teams? How about the non-realistic car
handling?
They'd better re-write it from scratch, otherwise GP3 will be same
***as F1GP2 all over again. Worse than F1RS anyway. :^)
Agreed, it was a major error to leave this out IMO.
Not so sure about this, I have never had any problems with the spin
sin GP2? the spins are no worse than any other sim, if you are quick
you can catch them and correct them.
Not sure what you maen here? GP2 does have differing power levels for
all the cars, but thats what happens in real F1, different cars do
have differing power levels. So whats the complaint? it is supposed to
be a sim after all.
What!!! you are joking right? apart from the GPL demo, GP2 probably
has the *best* car handling of all the sims out there, IMHO of course.
Certainly *one* of the best, and virtually every *serious* racer
acknowledges that. What exactly is it that you think is not realistic
about the cars handling in GP2?
Geoff Crammond has already gone on record to say that he is *not*
starting from scratch for GP3, he will optimise and fine tune the
existing code. For fans of F1GP & F1GP2 (which you are obviously not a
fan) that is a good thing, provided of course that he does also
address the other omissions from GP2.
The existing code is an excellent example of great game coding.
Yes, there are things missing, yes it can be improved, but that does
not detract from the fact that the original code was (in some
areas) way ahead of its time in terms of graphics, the game engine,
and the car physics modelling.
8?)
*Peter* 8-)
(NB: remove asterix to e-mail)
Quoted text (8 lines)
>> They'd better re-write it from scratch, otherwise GP3 will be same >> ***as F1GP2 all over again. Worse than F1RS anyway. :^) >Geoff Crammond has already gone on record to say that he is *not* >starting from scratch for GP3, he will optimise and fine tune the >existing code. For fans of F1GP & F1GP2 (which you are obviously not a >fan) that is a good thing, provided of course that he does also >address the other omissions from GP2.Quoted text (12 lines)
>On Sat, 09 May 1998 21:57:31 +0100, Ford Prefect >I doubt it will be crap, since the first F1RS is the best racing sim >available (how's that for an opinion?) >I don't think F1RS will be THAT much different/better than the >original, but I'm looking forward to it. >I've generally had no problems with the actual gameplay, but I am >expecting a new interface (although ,the old one doesn't really bother >me).> I hope G. Crammond sticks with the basic GP2 driving-code, although
>he might want to add some "minor" tweeking.
What about tyre wear in gp2? Does it depend on your driving style?
If not it would be a great addition to gp3, I'm sure.
uwe
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Quoted text (7 lines)
>I really like the news the game will be available for the N64, too. >Although the analog controls do tend to suck it's a fantastic >machine for 3d games, and the superior hardware coupled with a lean >graphics library (as opposed to having to "run" under windows) could >make for a great experience on that machine. >Roll on, Ubisoft!snip
> I really like the news the game will be available for the N64, too.
> Although the analog controls do tend to suck it's a fantastic
> machine for 3d games, and the superior hardware coupled with a lean
Superior hardware? I guess, you never saw a Voodoo1/2 in action?
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (7 lines)
>snip >> I really like the news the game will be available for the N64, too. >> Although the analog controls do tend to suck it's a fantastic >> machine for 3d games, and the superior hardware coupled with a lean >Superior hardware? I guess, you never saw a Voodoo1/2 in action?>Ubisoft has already made on F1 driving game for N64. It was crap.
Wrong. Ubisoft has not made the game, just distributed it. It was
a sluggish conversion of "Human Grand Prix" and a very bad one at that.
Yeah right. Thank god it's not running under Windows. ;-)
Er, I beg your pardon? The N64 actually is a little SGI with a fabulous
price tag.
Oh my, I better stop now.
uwe.
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>>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
>>Ubisoft has already made on F1 driving game for N64. It was crap.
>Wrong. Ubisoft has not made the game, just distributed it. It was
>a sluggish conversion of "Human Grand Prix" and a very bad one at that.
A good example of what N64 is 'capable' of.
So you haven't seen any N64 games then? Look at Goldeneye, it is
S-L-O-W.
Since people from 3Dfx have worked for SGI for years before starting
3Dfx company, you could say a 3Dfx Voodoo card is a little SGI on one
card with a fabulous price tag.
N64 is much weaker than any SGI workstation in active use, so you may
stop that bs about it being one. Unless you were talking about some 10
years old SGI workstation with no hardware texturemapping. :^)
My sentiments exactly. There are quite a few 60 fps games for
Playstation, but I still haven't seen even one for N64. Mostly N64
games are running at about 20fps, and it is a big event if a N64 game
runs at constant 30 fps.
>I really like the news the game will be available for the N64, too.
Yea sure, have fun driving a sim with your N64 gamepad. I'll be
driving it on my PC/3DFX with a wheel and pedals.
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