In an interview in PC Format GOLD (a special racing edition)
Mr Crammond said thar he is working on GP3 - it will be an evolution
of GP2 (he's not starting from scratch but GP2 is so damn good he
shouldn't need to). He also stated that it would be pushing the hardware
(as GP2 did) but would cater for the range of systems out there.
So there you go. There is a God after all.
Rob
Notable threadGeoff Crammond confirms work on Grand Prix 3
A PC Format interview reported Geoff Crammond was working on GP3 as an evolution of GP2. The news reopened debate over GP2's slow-motion approach when the CPU is overloaded versus dropping frames. The thread then argued at length whether racing sims are 'just games' or genuine simulations.
Automated summary.
Quoted text (9 lines)
> In an interview in PC Format GOLD (a special racing edition) > Mr Crammond said thar he is working on GP3 - it will be an evolution > of GP2 (he's not starting from scratch but GP2 is so damn good he > shouldn't need to). He also stated that it would be pushing the hardware > (as GP2 did) but would cater for the range of systems out there. > So there you go. There is a God after all. > RobQuoted text (9 lines)
>In an interview in PC Format GOLD (a special racing edition) >Mr Crammond said thar he is working on GP3 - it will be an evolution >of GP2 (he's not starting from scratch but GP2 is so damn good he >shouldn't need to). He also stated that it would be pushing the hardware >(as GP2 did) but would cater for the range of systems out there. >So there you go. There is a God after all. >RobQuoted text (7 lines)
>In an interview in PC Format GOLD (a special racing edition) >Mr Crammond said thar he is working on GP3 - it will be an evolution >of GP2 (he's not starting from scratch but GP2 is so damn good he >shouldn't need to). He also stated that it would be pushing the hardware >(as GP2 did) but would cater for the range of systems out there. >So there you go. There is a God after all.Quoted text (17 lines)
> >In an interview in PC Format GOLD (a special racing edition) > >Mr Crammond said thar he is working on GP3 - it will be an evolution > >of GP2 (he's not starting from scratch but GP2 is so damn good he > >shouldn't need to). He also stated that it would be pushing the hardware > >(as GP2 did) but would cater for the range of systems out there. > >So there you go. There is a God after all. > If the publisher is still going to be Microprose, this news doesn't > quie thrill me. > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > http://www.digitalsports.comIn other words he still can not code worth shit.
CHOP CHOP CHOP.
Push the hardware....that should be clue enough.
Quoted text (8 lines)
> In an interview in PC Format GOLD (a special racing edition) > Mr Crammond said thar he is working on GP3 - it will be an evolution > of GP2 (he's not starting from scratch but GP2 is so damn good he > shouldn't need to). He also stated that it would be pushing the hard > ware > (as GP2 did) but would cater for the range of systems out there. > So there you go. There is a God after all.> In other words he still can not code worth shit.
> CHOP CHOP CHOP.
> Push the hardware....that should be clue enough.
I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day!
I'd rather have slowmo (GP2) than dropped frames.
How many games do you know that play well in SVGA on a P90?
NOBODY has made an in-game F1 car look as good as Geoff Crammond,
3d accelerated or not.
Ron
> > In other words he still can not code worth shit.
> > CHOP CHOP CHOP.
> > Push the hardware....that should be clue enough.
> I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day!
> I'd rather have slowmo (GP2) than dropped frames.
You might _play_ GP2 on a P90, but you certainly can't
_drive_ it effectively. At least not with any significant
amount of detail turned on. Fast driving is all about
timing and rhythm. When time is not constant, timing
and rhythm are thrown out the window. I hope we never
see another time warped racing sim again!
--
Pat Dotson
:
: I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day!
: I'd rather have slowmo (GP2) than dropped frames.
Personal opinion. I prefer dropped frames in ICR2 than the
slow motion of GP2. For hot-lapping, though, this isn't an
issue. The slow motion just ruins the flow of a lap. I don't
notice when ICR2 dips from 27 to 22 fps for a corner, but
I certainly notice a 10% slowdown of GP2.
: How many games do you know that play well in SVGA on a P90?
: NOBODY has made an in-game F1 car look as good as Geoff Crammond,
: 3d accelerated or not.
Actually, I thought the***pits were pretty drab until the
user-designed***pits showed up.
Stephen
Hi!
About those old games:
Yes, PONG plays great on my old 4.7MHZ
And I used to play an F1 'sim' couple of years ago, which had a
williams,mclaren and Ferrari and had 8 circuits incl. detroit!
But I agree that F1RS is NOT the step forward we should expect after
those years.
I reccon that Papyrus will do with GPL!
People complained about the delay with GP2.
GPL is 1998 - 1967 = 31 years too late :-)))))
Bart!
Yeah I like a game that a real lap time is 1:30 and it takes 1:45. That
is cool.
--
Thank You
Marc Johnson
Outside of a dog, a book is a mans best friend. Inside of a dog, it
is too dark to read -Groucho Marx
Quoted text (12 lines)
> > In other words he still can not code worth shit. > > CHOP CHOP CHOP. > > Push the hardware....that should be clue enough. > I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day! > I'd rather have slowmo (GP2) than dropped frames. > How many games do you know that play well in SVGA on a P90? > NOBODY has made an in-game F1 car look as good as Geoff Crammond, > 3d accelerated or not. > RonI thought I heard he owned all the rights to the series and could do whatever
he wanted with it. I was also wondering about the graphics engine in GP2,
since I've never really played it. I've seen several people refer to it as a
"2D" game. Are they doing this because it doesn't have 3D card support or
because the cars arent made of polygons ot what?
Brian Short
Quoted text (9 lines)
> If the publisher is still going to be Microprose, this news doesn't > quie thrill me. > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > http://www.digitalsports.comQuoted text (10 lines)
> > > In other words he still can not code worth shit. > > > CHOP CHOP CHOP. > > > Push the hardware....that should be clue enough. > > I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day! > > I'd rather have slowmo (GP2) than dropped frames. > You might _play_ GP2 on a P90, but you certainly can't > _drive_ it effectively. At least not with any significant > amount of detail turned on.On Mon, 09 Mar 1998 14:27:26 +0000, Rob James
For that matter, I used to play it on a 486dx2 with 8mg of
RAM, and it still beat the s**t out of CPR!
Michael Tracy
"Involuntary CART Precision Racing beta tester"
----------------------------------------------------------------------------
***** Welcome to California. Now go home. *****
----------------------------------------------------------------------------
Quoted text (12 lines)
>> In other words he still can not code worth shit. >> CHOP CHOP CHOP. >> Push the hardware....that should be clue enough. >I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day! >I'd rather have slowmo (GP2) than dropped frames. >How many games do you know that play well in SVGA on a P90? >NOBODY has made an in-game F1 car look as good as Geoff Crammond, >3d accelerated or not. >RonOn Mon, 09 Mar 1998 09:56:48 -0500, "Patrick L. Dotson"
It`s a game for Christs sake! As long as you have fun, who gives a
shit?
---
The Chrome Plated Megaphone of Destiny
Quoted text (9 lines)
>> > In other words he still can not code worth shit. >> > CHOP CHOP CHOP. >> > Push the hardware....that should be clue enough. >> I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day! >> I'd rather have slowmo (GP2) than dropped frames. >You might _play_ GP2 on a P90, but you certainly can't >_drive_ it effectively.Oh, what a breath of fresh air you are, Mr. Oddly!!
Thank you for that statement.....I was beginning to think that it was only
I who did not "drive" a computer car for my livelihood.
--
Bruce.
"I envy people who drink. At least they have something to blame everything
on."
(Oscar Levant)
> > In other words he still can not code worth shit.
> > CHOP CHOP CHOP.
> > Push the hardware....that should be clue enough.
> I'd play GP2 on my old P90 over F1RS on my P200MMX + 3dfx any day!
> I'd rather have slowmo (GP2) than dropped frames.
Dropped Frames in F1RS? I don't think so, at least not on my P200...
l8er
ronny
--
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
On Mon, 09 Mar 1998 09:56:48 -0500, "Patrick L. Dotson"
>You might _play_ GP2 on a P90, but you certainly can't
>_drive_ it effectively. At least not with any significant
>amount of detail turned on. Fast driving is all about
>timing and rhythm. When time is not constant, timing
>and rhythm are thrown out the window. I hope we never
>see another time warped racing sim again!
Your rhythm is fixed by the way the car relates to the track, not by a
realtime clock. If the pauses happen at the same point every lap (as
they will since the system load is the same) then your rhythm will be
unimpaired. The problem comes when AI are around and mess it up
unpredictably. Driving hotlaps is no problem.
FWIW, the "other method" of dropping frames is no better, since both
***up the fluid transmission of information from car to you. The
only real answer is more CPU power, tighter code, or 2 Voodoo2 cards
SLI'ed together :-)
Cheers!
John
Bravo, Dittos, well said ! My sentiments exactly. For goodness sake "it's a
damn game". People need to separate fiction from reality.
-Rod
Quoted text (17 lines)
>>Oh, what a breath of fresh air you are, Mr. Oddly!! >>Thank you for that statement.....I was beginning to think that it was only >>I who did not "drive" a computer car for my livelihood. >These people are just driving me insane! It`s a game, games are >supposed to be fun. If the game takes 1.1 seconds to emulate 1 second, >so be it. I'm ***at the game. Something like 10 seconds slower at >Monza than the highest HOF times, but do I care? No. Do I have fun? >You betcha! >These people should really get out more. It`s a game, nothing more. >Thanks for your kind comment. I figure i`ll upset some people, but >somebody had to say it. >--- >The Chrome Plated Megaphone of DestinyThese people are just driving me insane! It`s a game, games are
supposed to be fun. If the game takes 1.1 seconds to emulate 1 second,
so be it. I'm ***at the game. Something like 10 seconds slower at
Monza than the highest HOF times, but do I care? No. Do I have fun?
You betcha!
These people should really get out more. It`s a game, nothing more.
Thanks for your kind comment. I figure i`ll upset some people, but
somebody had to say it.
---
The Chrome Plated Megaphone of Destiny
Quoted text (14 lines)
> >Oh, what a breath of fresh air you are, Mr. Oddly!! > >Thank you for that statement.....I was beginning to think that it was only > >I who did not "drive" a computer car for my livelihood. > These people are just driving me insane! It`s a game, games are > supposed to be fun. If the game takes 1.1 seconds to emulate 1 second, > so be it. I'm ***at the game. Something like 10 seconds slower at > Monza than the highest HOF times, but do I care? No. Do I have fun? > You betcha! > These people should really get out more. It`s a game, nothing more. > Thanks for your kind comment. I figure i`ll upset some people, but > somebody had to say it.> Bravo, Dittos, well said ! My sentiments exactly. For goodness sake "it's a
> damn game". People need to separate fiction from reality.
> -Rod
Actually doesn't it say on the box "This is not a game" :-)
--
% >Oh, what a breath of fresh air you are, Mr. Oddly!!
% >Thank you for that statement.....I was beginning to think that it was only
% >I who did not "drive" a computer car for my livelihood.
% These people are just driving me insane! It`s a game, games are
% supposed to be fun. If the game takes 1.1 seconds to emulate 1 second,
% so be it. I'm ***at the game. Something like 10 seconds slower at
% Monza than the highest HOF times, but do I care? No. Do I have fun?
% You betcha!
% These people should really get out more. It`s a game, nothing more.
% Thanks for your kind comment. I figure i`ll upset some people, but
% somebody had to say it.
A better frame rate and a more realistic simulation of time will
translate to a better driving experience. I was just testing my
new machine and tweaking GP2 to make sure that I was staying under 100%
CPU occupancy (when ever possible), and found that my "simulated" times
increased dramatically and that I was able to easily make some of the
turns that had been problematical in the past (with a slower frame rate
and higher occupancy).
So yes, while you may enjoy the ***out of the "game" with a higher
occupancy level, there is a slim possibility that one could enjoy it
even more without this bottleneck that Geoff seems married to.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
<snip>
% FWIW, the "other method" of dropping frames is no better, since both
%***up the fluid transmission of information from car to you. The
% only real answer is more CPU power, tighter code, or 2 Voodoo2 cards
% SLI'ed together :-)
Maybe for the next generation, but at present I am quite pleased with my
"old" Rendition and NASCAR2 and ICR2. I am able to get consistent frame
rates with all of the detail turned on.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yeah and these are the same people who said the "GAME" would include
"weather". Sorry it's "STILL A GAME". It's not reality if you don't get hurt
when you crash. The tracks are not actual representation of the real
thing......."it's still a game".
Is GP2 great?.............you bet!
Do I enjoy playing GP2?................you bet!
Are all "sims" really "games"?......................you bet!
>Actually doesn't it say on the box "This is not a game" :-)
>--
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I'm sorry to hear that your times *increased* dramatically with a
better frame rate... I would have expected the opposite. :-)
---Jim
Quoted text (8 lines)
> > Bravo, Dittos, well said ! My sentiments exactly. For goodness sake "it's a > > damn game". People need to separate fiction from reality. > > -Rod > Actually doesn't it say on the box "This is not a game" :-) > --Quoted text (10 lines)
> Yeah and these are the same people who said the "GAME" would include > "weather". Sorry it's "STILL A GAME". It's not reality if you don't get hurt > when you crash. The tracks are not actual representation of the real > thing......."it's still a game". > Is GP2 great?.............you bet! > Do I enjoy playing GP2?................you bet! > Are all "sims" really "games"?......................you bet!% > A better frame rate and a more realistic simulation of time will
% > translate to a better driving experience. I was just testing my new
% > machine and tweaking GP2 to make sure that I was staying under 100%
% > CPU occupancy (when ever possible), and found that my "simulated"
% > times increased dramatically and that I was able to easily make some
% ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
% > of the turns that had been problematical in the past (with a slower
% > frame rate and higher occupancy).
% I'm sorry to hear that your times *increased* dramatically with a
% better frame rate... I would have expected the opposite. :-)
[pure red-faced!] Duh, I uhh, well, ahhh.... Let's see, the simulated
"enjoyment" increased, while my times decreased? And my IQ deceased!
;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (8 lines)
> "Patrick L. Dotson" writes: > > You might _play_ GP2 on a P90, but you certainly can't > > _drive_ it effectively. At least not with any significant > > amount of detail turned on. > And that's the rub, the detail was highly configurable. A vast range of > hardware could render GP2 in 'real' time (i.e. under 100% occupancy, but > of course you had to turn off the eye candy.Quoted text (10 lines)
>Yeah and these are the same people who said the "GAME" would include >"weather". Sorry it's "STILL A GAME". It's not reality if you don't get hurt >when you crash. The tracks are not actual representation of the real >thing......."it's still a game". >Is GP2 great?.............you bet! >Do I enjoy playing GP2?................you bet! >Are all "sims" really "games"?......................you bet!Randy, my point is, it's still not reality. If I crash at 200 mph into a
wall I don't die or wind up in a hospital. You just start the game over.
Someone being good or great at GP2, CPR, or Nascar 2 doesn't mean the same
will happen in real life. It probably won't happen. It just fantasy. I could
drive the hell out of GP2 at the most difficult settings pretending to be
Michael Schumacher, but that's were it would end. I and most others with the
exception of you would probably either die or pee in our pants if we drove a
real F1, Indycar, or Stockcar car at 200+ mph.
Where I agree with you is I can learn about F1 cars, Indycars, and Stock
cars by learning and playing those games. I also get to appreciate in some
sense what the real drivers are subjected to during a race.
Now if someone were to make a "product" where you could drive an actual
track and be subjected to all the external forces a "real driver" is
subjected to; including "G Forces, Vibration and Speed Sensation", then I
would call THAT a SIMULATOR.
>>Yeah and these are the same people who said the "GAME" would include
>>"weather". Sorry it's "STILL A GAME". It's not reality if you don't get hurt
Quoted text (20 lines)
>>when you crash. The tracks are not actual representation of the real >>thing......."it's still a game". >>Is GP2 great?.............you bet! >>Do I enjoy playing GP2?................you bet! >>Are all "sims" really "games"?......................you bet! >The flip side is that driving sims stand out among games as actually >being capable of developing your ability to drive a real car. I can >tell you that the many, many hours I spent in driving sims came in >VERY handy when I went to Skip Barber. I knew the circuit like the >back of my hand, I knew how to drive the racing line, I knew how to >avoid trailing throttle oversteer, my muscle memory allowed me to >catch and recover from a potential spin, etc. How many other games >(besides flight sims) can claim to actually develop skills and >instincts that can be used in the real world? >Randy> How many other games
> (besides flight sims) can claim to actually develop skills and
> instincts that can be used in the real world?
> Randy
Well, "Quake 2" comes to mind immediately, Randy.
--
Bruce.
(At home)
Quoted text (7 lines)
>> How many other games >> (besides flight sims) can claim to actually develop skills and >> instincts that can be used in the real world? >> Randy > Well, "Quake 2" comes to mind immediately, Randy.possible for me to guage how hard I need to brake when coming
Yes I have exactly the same problem, and it's even more annoying when you've
driven half a race, are well in the grove, in the lead with great lap times,
and you come up behind 4 or 5 back markers on a corner and drive into the back
of them in slo-mo. One reason I never had any detail on the mirrors?
N2 and (esp) icr2 had much less of this problem. Get a rendition card and you
now have a constant 30 fps (occasional slow downs for smoke, but when do you
see this except AFTER you crash). Frame rate loss is not ideal, but still
better than slo-mo.
It is still fun, but thinking back I think alot of collisions could have been
ascribed to the slo-mo effect. I would definitely like GP3 to be real time, as
I find this easier for my mind to accommodate.
Brian
remove 'bye' from address to reply
> Now if someone were to make a "product" where you could drive an actual
> track and be subjected to all the external forces a "real driver" is
> subjected to; including "G Forces, Vibration and Speed Sensation", then I
> would call THAT a SIMULATOR.
I would call it a race car! Your idea of a simulator is simply
unachievable. Modern sims, yes, simulators, give you all the feel you
need to be able to drive them as good or better than the real thing.
Like in real racing, it's just a matter of doing enough laps with the
car/setup and finding where the limits are. FF wheels will give better
feel. The G's are not really that important to a well conditioned driver
and don't really give the driver much feedback as to what he should do -
it's determined by the amount of understeer/oversteer and how
balanced/stable the car is. And things like "hmmmmmm?, I wonder if my
rate of turn is enough to keep me from hitting that wall at 150mph" etc.
Of course they're simulators, and of course motor racing is just a game.
--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!
Then it's just a game ! That's the point i've been making. It's fiction,
fantasy, an escape from all the BS we put up with each day. For whatever
time we decide to "play" GP2 we can make believe we are a world class
Formula 1 driver winning races by beating the worlds best drivers. Does it
makes us feel like we accomplished something....you bet!
In the end when we turn off the computer and it's back to the real world.
"It's just a game" folks face it.
There's nothing wrong with that. These games are fun, no doubt about that.
Quoted text (22 lines)
>> Now if someone were to make a "product" where you could drive an actual >> track and be subjected to all the external forces a "real driver" is >> subjected to; including "G Forces, Vibration and Speed Sensation", then I >> would call THAT a SIMULATOR. > I would call it a race car! Your idea of a simulator is simply >unachievable. Modern sims, yes, simulators, give you all the feel you >need to be able to drive them as good or better than the real thing. >Like in real racing, it's just a matter of doing enough laps with the >car/setup and finding where the limits are. FF wheels will give better >feel. The G's are not really that important to a well conditioned driver >and don't really give the driver much feedback as to what he should do - >it's determined by the amount of understeer/oversteer and how >balanced/stable the car is. And things like "hmmmmmm?, I wonder if my >rate of turn is enough to keep me from hitting that wall at 150mph" etc. >Of course they're simulators, and of course motor racing is just a game. >-- >We are the Hosh! You will be assimilated! Lower your defences >and surrender! Your technological and biological distinctiveness >will be added to our own. Your culture will be adapted to >service us. Resistance is futile. Have a nice &*($ing day!Quoted text (9 lines)
> Then it's just a game ! That's the point i've been making. It's fiction, > fantasy, an escape from all the BS we put up with each day. For whatever > time we decide to "play" GP2 we can make believe we are a world class > Formula 1 driver winning races by beating the worlds best drivers. Does it > makes us feel like we accomplished something....you bet! > In the end when we turn off the computer and it's back to the real world. > "It's just a game" folks face it. > There's nothing wrong with that. These games are fun, no doubt about that.Because it's fiction, if you crash you don't get hurt or die. You are not
induced to the physical aspects of real racing, such as real fatigue,
G-loads, etc. It's phycially demanding to drive the real thing. If you're
good at playing the game it doesn't mean your going to be able to drive the
real thing with the same skill. In fact if you took the best GP2, Nascar2,
or CPR "gamer", put them in the real thing and told them to duplicate what
they just did in the game the following would probably happen:
They probably couldn't start the car and keep it running properly. They
would probably crash the car hurt or kill others and be badly hurt
themselves if not die. They would probably "PEE IN THEIR PANTS" from the
ungodly speeds the pros race at. Not counting Nascar where you drive at
close to 200mph in packs of cars. It even worries some of the pros like
Darrell Waltrip to race like that. Now I love to race that way (in tight)
when playing Nascar2. It makes me appreciate what it's like to drive a race
in that manner. Am I a Darrell Waltrip or a Dale Earnhardt....hell no. When
I finish a race and if I win (with full realism on) I say to myself, man
that was fun, i'm sure glad I don't have to do that for a living.
Now if your making the point that these "games" helps us appreciate or
teaches us what the real pros driving Stock Cars, Formula 1, and Indycars
(CART) have to deal with during a race in order to win. Then yeah it does
that. As I said there is nothing wrong with calling them games. They are
informitive and best of all "they are fun".
Pat nice try it's still a "game".
>Why are you so adamant that there is no difference between a game
>and a simulator?
>--
>Pat Dotson
>IMPACT Motorsports
I'm sorry, I have to disagree. It ceases to be a game and becomes a
simulator when people go through the effort to implement every little detail
of every track, and implement accurate physics, and accurate AI. It is no
longer a game. Some race drivers actually use these simulators to learn the
tracks before they go to them. Honestly! And having used the sims myself,
I can see how it could be a big advantage, if programmed right. So I doubt
these drivers view it as a game, either.
only
Quoted text (11 lines)
>Bravo, Dittos, well said ! My sentiments exactly. For goodness sake "it's a >damn game". People need to separate fiction from reality. >-Rod >>>Oh, what a breath of fresh air you are, Mr. Oddly!! >>>Thank you for that statement.....I was beginning to think that it wasQuoted text (15 lines)
>>>I who did not "drive" a computer car for my livelihood. >>These people are just driving me insane! It`s a game, games are >>supposed to be fun. If the game takes 1.1 seconds to emulate 1 second, >>so be it. I'm ***at the game. Something like 10 seconds slower at >>Monza than the highest HOF times, but do I care? No. Do I have fun? >>You betcha! >>These people should really get out more. It`s a game, nothing more. >>Thanks for your kind comment. I figure i`ll upset some people, but >>somebody had to say it. >>--- >>The Chrome Plated Megaphone of DestinySorry, real racing is "reality". If you wreck you can cause injury or death
to others as well as yourself. There are actual laws of physics that are
placed on the drivers compounded by "physical and mental fatique". There's
no "PAUSE" button in real racing. Rather than saying real racing is a game,
it would be more appropriate to call it a "Sport".
There's a huge difference between "fiction and real life".
Sims are still games.
Keep that in mind when you flip, and roll the car while your playing and
find yourself in the hospital's ICU on life support.
Quoted text (12 lines)
>% Pat nice try it's still a "game". >To be truthful, real racing is just a "game". There is nothing real, >they have rules, they follow the rules, there is a winner and there are >losers. No one has to race, it's just a game they decided to play and >the better ones get paid to do it. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=> Are military and commercial airline pilots who train in multi-million
> dollar _simulators_ playing a game? Of course not. They are using a
> computer generated reality to improve their skills.
There is a HUGE difference between a 'simulation' and a 'simulator'....and I am
not being pedantic, either. You want a racing 'simulator'? then be prepared to
pay a hell of a lot more than fifty bucks for it!!!
Villeneuve was reported as using GP2 to *familiarise* himself with Spa. It is
extremely doubtful that he would have been using the game to improve his overall
performance. To him, it was the equivalent of a moving road map as seen from
the driver's viewpoint.
There have also been instances of drivers saying that, whilst the game is
enjoyable in its own right, there is no way that any driver would use that
medium to improve his skills.
Can't agree simply because there are no physical effects. A force-feedback
joystick can and will never replace seat of the pants feedback.
--
Bruce.
(At home)
On Sat, 07 Mar 1998 17:08:32 -0800, "Michael S. Davis"
GP3 doesn't have to be really really good. All it has to do is to be
better than F1RS, and AFAIC GP2 already does that. OK maybe the
grafix in F1RS are prettier, if you like those gaudy greens, blues
and reds but now that the initial e***ment has gone and the
complaints are rolling in for F1RS, I'll still stick with the most
playable and enjoyable game and that's GP2. Roll on GP3, it will
blow everything away.
We don't need cartoon grafix and pretty special effects - just keep it
the same as GP2 only improve all it's shortcomings. One more thing,
GP2 is the only game out there that supports a real multiplayer
function - that is one where several people can all play on the one
computer. Saves humping PC's around to friends houses or telephone
calls, and is much better for the social aspect of the game. Six of
us play every week and have an ongoing championship along with the
real Grands Prix. All done in a***pit, along with steering wheel
and of course, a few cans of beer to help us along. Much better
than playing by yourself. :-)
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
Quoted text (9 lines)
>Rob, > I have heard the rumors and that is certainly great news! Now of course >the job of writing code is going to be judged by the standard set by >F1RS. I wore out control devices playing GP2, and when it came out it >was a world beater. Poor Geoff really has his work cut out for him >though, what with the upcoming GPL following on the heels of F1RS. In >other words, GP3 has to be _really, really_ good. I for one can't wait ><ggg.> > All the best, Mike DavisOn Mon, 09 Mar 1998 09:56:48 -0500, "Patrick L. Dotson"
>You might _play_ GP2 on a P90, but you certainly can't
>_drive_ it effectively. At least not with any significant
>amount of detail turned on. Fast driving is all about
>timing and rhythm. When time is not constant, timing
>and rhythm are thrown out the window. I hope we never
>see another time warped racing sim again!
What do you play it on ??? a 386 ??
I regularly DRIVE GP2 in SVGA with everything turned on , except the
sky (who needs it), and I get 28 -30 fps without ANY problems
whatsoever.
Thats on a P166 with a decent video card.
Get real....
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
Only one word for you mate - BOLLOX !!!!
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
You playing GP2 on a 486 or what. Dont talk shite mate...
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
% Pat nice try it's still a "game".
To be truthful, real racing is just a "game". There is nothing real,
they have rules, they follow the rules, there is a winner and there are
losers. No one has to race, it's just a game they decided to play and
the better ones get paid to do it.
Someone taking a Skip Barbar course, is of course just playing, it's not
real, right?
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> What do you play it on ??? a 386 ??
> I regularly DRIVE GP2 in SVGA with everything turned on , except the
> sky (who needs it), and I get 28 -30 fps without ANY problems
> whatsoever.
Ken, how exactly do you get 28 - 30 fps when it has a max setting of
25. Is there a patch/addon to allow more fps over the std game?
To quote Ken Barrow, "Don't talk shite, mate"!
> GP3 doesn't have to be really really good. All it has to do is to be
> better than F1RS, and AFAIC GP2 already does that. Roll on GP3, it will
> blow everything away.
---Bruce.
(At home)
Okay.....let's get pendantic about this, shall we?
It is NOT a "simulator"!
A "simulator" is, according to the ***y great lump of a dictionary I have, (1)
One who, or that which, simulates. (2) A training or experimental device that
simulates movement, flight or some other condition".
It MAY, however, be a "simulation".
"(1) Pretending, feigning. (2) Assumption of a particular appearance or form.
(3, Maths) The use of an analogue in order to study the properties of a system.
(4, Psychiatry) The concious attempt to imitate some mental or physical disorder
to escape punishment or to gain some desirable objective."
On the basis of description (1) I would conclude that these games are most
definitely "simulations", wouldn't you?
But they are most certainly NOT "simulators".
> I'm sorry, I have to disagree. It ceases to be a game and becomes a
> simulator when people go through the effort to implement every little detail
> of every track, and implement accurate physics, and accurate AI. It is no
> longer a game. Some race drivers actually use these simulators to learn the
> tracks before they go to them. Honestly! And having used the sims myself,
> I can see how it could be a big advantage, if programmed right. --
Bruce.
(At home)
% Okay.....let's get pendantic about this, shall we?
% It is NOT a "simulator"!
% A "simulator" is, according to the ***y great lump of a dictionary I have, (1)
% One who, or that which, simulates. (2) A training or experimental device that
% simulates movement, flight or some other condition".
% It MAY, however, be a "simulation".
% "(1) Pretending, feigning. (2) Assumption of a particular appearance or form.
% (3, Maths) The use of an analogue in order to study the properties of a system.
% (4, Psychiatry) The concious attempt to imitate some mental or physical disorder
% to escape punishment or to gain some desirable objective."
% On the basis of description (1) I would conclude that these games are most
% definitely "simulations", wouldn't you?
% But they are most certainly NOT "simulators".
Tell this to the programmers at Papyrus who have "simulated" the physics
involved in their simulator engines. I think the "flavor" of their
programs simulates (as in simulation) a racing environment (scenery, AI,
etc.), but the actual core of their program simulates (as in simulator)
the actual physics of a race car. Even more so in the next generation
to appear with GPL.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% What do you play it on ??? a 386 ??
% I regularly DRIVE GP2 in SVGA with everything turned on , except the
% sky (who needs it), and I get 28 -30 fps without ANY problems
% whatsoever.
% Thats on a P166 with a decent video card.
Uhhh, can you please share your "hacked" version of GP2. To the best of
my knowledge GP2 can do no better than 25 fps. Instead of producing
more fps beyond 25, the program simply lowers its CPU occupancy. And I
am more than sure you can not have all detail on and have all items
drawn (including mirrors) and even begin to have a frame rate over 21-22
at the most barest of tracks (in off-season testing mode). Well that is
unless you have a super-hacked version of GP2. And if this is the case
everyone out here would like a copy. ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>What do you play it on ??? a 386 ??
>I regularly DRIVE GP2 in SVGA with everything turned on , except the
>sky (who needs it), and I get 28 -30 fps without ANY problems
>whatsoever.
>Thats on a P166 with a decent video card.
Not saying your a liar or something like that, it's just plain impossible to
produce what you are presently saying.
First of all the Gp2 game engine stuck you at 25fps, and if you have a PC to
make this happened, it will lower the Processor Occupancy. Not saying you
are lying, but can you please tell us how can you possibly determinate you
are running between 28-30fps.
Secondly, it's impossible with a Pentium 166 and a decent video card to play
decently Gp2 with all the options you have.
It's been proven that with the new PII processor the simulator can't be run
at full details at 25fps (well in normal conditions non-overclocked). I
have a PII 266mhz with a STB Velocity 128 AGP. This is one of the best
combination for racing titles overall, and I get 25fps with everything on
except the sky and some mirror details. The difference between your system
and mine is incredible (not saying your system is bad).
If you are not lying you...
1) Think you are racing with Gp2 but in fact it's World Circuit
2) You have a brain problem that double the frames you see on a PC screen
(heh that would be a good deseace).
Hopefully, you will answer us....
Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
>You playing GP2 on a 486 or what. Dont talk shite mate...
P200 ... the game still to slow for anything but VGA ... blech!
Joe
>What do you play it on ??? a 386 ??
>I regularly DRIVE GP2 in SVGA with everything turned on , except the
>sky (who needs it), and I get 28 -30 fps without ANY problems
>whatsoever.
>Thats on a P166 with a decent video card.
That is quite impossible.
Joe
Quoted text (14 lines)
> > "Patrick L. Dotson" writes: > > > You might _play_ GP2 on a P90, but you certainly can't > > > _drive_ it effectively. At least not with any significant > > > amount of detail turned on. > > And that's the rub, the detail was highly configurable. A vast range of > > hardware could render GP2 in 'real' time (i.e. under 100% occupancy, but > > of course you had to turn off the eye candy. > And of course I did turn off eye candy to attempt to stay below 100% > occupancy. The problem is that if you set the graphics to typically > average 80% occupancy, you are still likely to see spikes of 120% > and more when the screen gets busy. Everytime the occupancy > goes high time warps.> P200 ... the game still to slow for anything but VGA ... blech!
Erm, then might I suggest that you *tweak* the settings of your p200?
I have a k6 200 and it flies along nicely in svga with everything on
bother to check the many gp2 websites that carry performance testing
results, that is the *usual* performance of most 200MHz pc's?
So I suggest your pc is not set-up for optimal performance?
*Peter* 8-)
Quoted text (18 lines)
>possible for me to guage how hard I need to brake when coming >>up behind another in slow-motion mode. If I'm coming up fast behind a >>car, I hit the brakes, then I see my rate of closure on the car >>lowering, >>I will start easing off of the brake. Often in GP2, the rate of >>closure was lowering only because I was entering slow-motion mode. >>BANG! Crashed out of the race. >>In fairness, I guess I spent so much time running ICR1 and N1 at >>12-18 fps that coping with short bursts of low frame rate doesn't >>cause a problem. Time warps are a different solution to the >>problem and I haven't spent time trying to learn to deal with >>it. >Yes I have exactly the same problem, and it's even more annoying when you've >driven half a race, are well in the grove, in the lead with great lap times, >and you come up behind 4 or 5 back markers on a corner and drive into the back >of them in slo-mo. One reason I never had any detail on the mirrors?Oh dear, young Michael. What will we do with you?!
I was speaking grammatically, old mate.
"Simulator" is the *hardware*. Everybody here is talking about the GAMES as if they
are the HARDWARE!
"Simulation" is the software. The games, therefore, are *simulations*, NOT
*simulators*!!
--
Bruce.
(At home)
Quoted text (12 lines)
> Tell this to the programmers at Papyrus who have "simulated" the physics > involved in their simulator engines. I think the "flavor" of their > programs simulates (as in simulation) a racing environment (scenery, AI, > etc.), but the actual core of their program simulates (as in simulator) > the actual physics of a race car. Even more so in the next generation > to appear with GPL. > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=>I have a k6 200 and it flies along nicely in svga with everything on
>bother to check the many gp2 websites that carry performance testing
>results, that is the *usual* performance of most 200MHz pc's?
>So I suggest your pc is not set-up for optimal performance?
Nope, it is. There's no way you're getting 25 fps with all features
on. It's impossible.
Joe
> Sorry, real racing is "reality". If you wreck you can cause injury or death
> to others as well as yourself. There are actual laws of physics that are
> placed on the drivers compounded by "physical and mental fatique". There's
> no "PAUSE" button in real racing. Rather than saying real racing is a game,
> it would be more appropriate to call it a "Sport".
Well the reality is Rod that I have a real computer with a real sim
running on it. If the online/offline comps are not sport then what the
hell do you think they are. With your attitude your no doubt a
backmarker. It seems by your thinking there is not such a thing as a
simulator. Nothing except driving a real car can ever totally simulate
driving a real car.
Really? Thanks for the tip. When I do a 1.06.5 at Mid Ohio with ICR2
that is a reality I can tell you!
So is life and thus motor racing (real and sim) and everything else
you can think of.
It is a reality that if you crash in a sim it can cost you a
championship that you have been trying to win for 8 months. Your simply
talking about the stakes. Poker is poker whether the looser looses a
matchstick or his balls. It's real poker one way or another. Rod, get
yourself in a good comp, spend hours practicing and working on setups
for a full season and "really" try to win and then get back to us about
how lightly you take it all then!
> Oh dear, young Michael. What will we do with you?!
> I was speaking grammatically, old mate.
> "Simulator" is the *hardware*. Everybody here is talking about the GAMES as if they
> are the HARDWARE!
> "Simulation" is the software. The games, therefore, are *simulations*, NOT
> *simulators*!!
So Bruce, what is the difference. What does a simulator do that our
simulations do not? I just can't imagine what a simulator is or how it
could be better than a simulation. In fact, I see no need to make a
distinction at all. Please tell us of your knowledge of these allegedly
superior simulators because I personally have no knowledge of them. I
can see no way that they could, for eg, simulate G's.
Quoted text (12 lines)
> > P200 ... the game still to slow for anything but VGA ... blech! > Erm, then might I suggest that you *tweak* the settings of your p200? > I have a k6 200 and it flies along nicely in svga with everything on > bother to check the many gp2 websites that carry performance testing > results, that is the *usual* performance of most 200MHz pc's? > So I suggest your pc is not set-up for optimal performance? > *Peter* 8-)Sorry dude it's still a PC game. It's fiction plain and simple. I'm glad
your good at the racing game(s) of your choice. OTOH playing all the racing
games in the world won't put you behind the wheel of a real race car in an
actual race, competing against Schmaucher, Earnhardt or Andretti. If we were
all that "good" after playing GP2, Nascar2 or ICR2, they'd give us a
contract and pay us to drive the real thing. You can dream all you want of
how your a world class driver and how running fast laps might make you feel
how you just beat the best in the world. In the end you turn off your
computer and you'll probably watch the race on TV and watch the winner on
the podium only wishing it might be you. And please don't misinterpret that
as a put down , it's NOT.
PC racing game's= ficition, fantasy, or an escape from reality. I'm not
saying it's wrong I just know there's a difference.
*Rare people with rare talents that push the limits to the extreme get paid
lots of money to win "real", "actual races" and risk there lives.
I equally admire those that risk their life and their family, and those that
are good behind the wheel of their favorite PC racing game. But there is a
difference.
* They get paid to win and "We Pay" to race and restart the game if we
crash. *
>> Sorry, real racing is "reality". If you wreck you can cause injury or death
>> to others as well as yourself. There are actual laws of physics that are
>> placed on the drivers compounded by "physical and mental fatique". There's
>> no "PAUSE" button in real racing. Rather than saying real racing is a game,
Quoted text (32 lines)
>> it would be more appropriate to call it a "Sport". > Well the reality is Rod that I have a real computer with a real sim >running on it. If the online/offline comps are not sport then what the >hell do you think they are. With your attitude your no doubt a >backmarker. It seems by your thinking there is not such a thing as a >simulator. Nothing except driving a real car can ever totally simulate >driving a real car. >> There's a huge difference between "fiction and real life". > Really? Thanks for the tip. When I do a 1.06.5 at Mid Ohio with ICR2 >that is a reality I can tell you! >> Sims are still games. > So is life and thus motor racing (real and sim) and everything else >you can think of. >> >Someone taking a Skip Barbar course, is of course just playing, it's not >> >real, right? >> Keep that in mind when you flip, and roll the car while your playing and >> find yourself in the hospital's ICU on life support. > It is a reality that if you crash in a sim it can cost you a >championship that you have been trying to win for 8 months. Your simply >talking about the stakes. Poker is poker whether the looser looses a >matchstick or his balls. It's real poker one way or another. Rod, get >yourself in a good comp, spend hours practicing and working on setups >for a full season and "really" try to win and then get back to us about >how lightly you take it all then!>Oh dear, young Michael. What will we do with you?!
>I was speaking grammatically, old mate.
>"Simulator" is the *hardware*. Everybody here is talking about the GAMES as if they
>are the HARDWARE!
>"Simulation" is the software. The games, therefore, are *simulations*, NOT
>*simulators*!!
Nice play with words, I grant you that.
What is a PC (hardware) running a simulation?
A simulator, of course.
***
http://www.netlife.fi/users/ttammi/
>FWIW, the "other method" of dropping frames is no better, since both
>screw up the fluid transmission of information from car to you. The
>only real answer is more CPU power, tighter code, or 2 Voodoo2 cards
>SLI'ed together :-)
I agree to all of the above ... except the main point. I do believe the
"other method" (fixed time) is superior. At least there, one can set detail
to some level that gives real-time at an acceptable framerate, and then get
the benefit of even faster framerate on the less CPU-intensive parts of the
track. Or, in the case of ICR2 with auto-detail, get increased detail level
(I find this sort of distracting however). In GP2, you are instead stuck with
the lowered detail/framerate throughout (unless you have kicked down the alt-D
detail and raise it up on parts of the track).
% Oh dear, young Michael. What will we do with you?!
% I was speaking grammatically, old mate.
% "Simulator" is the *hardware*. Everybody here is talking about the GAMES as if they
% are the HARDWARE!
% "Simulation" is the software. The games, therefore, are *simulations*, NOT
% *simulators*!!
Now we're getting into another "s" word -- semantics. Even grammer
can't help us here. Since a "simulator" is "One that simulates" and
"simulation" is "The act or process of simulating" (according to my
dictionary). The software is the simulator and running the software is
the simulation. Hardware alone doesn't make a simulator, as my computer
is hardware and without software it don't simulate nothing but a block
of plastic, metal and silicon.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Okay.....let's get pendantic about this, shall we?
OK.
Wouldn't N2/GPL/F1GP2 simulate the condition of driving a race car
around a race circuit? (Yes.)
My on-line webster's defines a simulator as:
simulator n. One that simulates, esp. an apparatus that generates test
conditions approximating actual or operational conditions.
Which the above mentioned computer software indeed qualifies (each to
their own degree) as a simulator.
That doesn't follow from th pedantic definitions above.
---Jim
>>You playing GP2 on a 486 or what. Dont talk shite mate...
>P200 ... the game still to slow for anything but VGA ... blech!
I think you got screwed mate. It runs fine in SVGA for me on a P166,
and I only have a crappy 1meg graphics card, so that`s hardly making
up for the deficiencies.
Sounds like your systems up shit creek.
---
The Chrome Plated Megaphone of Destiny
Quoted text (11 lines)
> Sorry dude it's still a PC game. It's fiction plain and simple. I'm glad > your good at the racing game(s) of your choice. OTOH playing all the racing > games in the world won't put you behind the wheel of a real race car in an > actual race, competing against Schmaucher, Earnhardt or Andretti. If we were > all that "good" after playing GP2, Nascar2 or ICR2, they'd give us a > contract and pay us to drive the real thing. You can dream all you want of > how your a world class driver and how running fast laps might make you feel > how you just beat the best in the world. In the end you turn off your > computer and you'll probably watch the race on TV and watch the winner on > the podium only wishing it might be you. And please don't misinterpret that > as a put down , it's NOT.> Now if someone were to make a "product" where you could drive an actual
> track and be subjected to all the external forces a "real driver" is
> subjected to; including "G Forces, Vibration and Speed Sensation", then I
> would call THAT a SIMULATOR.
GP2 is a simulation, meaning it simulates the F1 racing experience within the
current limits of home computers. It is also called a simulation in relation to
arcade type F1 games such as that one by Psychnosis. Yes its a game of course
it is. But its a simulation game, not an arcade game. This is why its called a
simulation. From the sounds of it, driving on an "actual track" would not be a
simulator in my mind, but actually the real thing.
Cheers,
Rochester
>> Oh dear, young Michael. What will we do with you?!
>> I was speaking grammatically, old mate.
>> "Simulator" is the *hardware*. Everybody here is talking about the GAMES as if they
>> are the HARDWARE!
>> "Simulation" is the software. The games, therefore, are *simulations*, NOT
>> *simulators*!!
A "simulator" as you describe it encompasses simulation software as
part of the whole unit - without the software it is not a simulator.
By that token your computer becomes a low level form of "simulator"
when you run the software on it. The software itself is a
"simulation", but running it makes the host PC become a "simulator".
That's my understanding, and I'm not at all sure that it matters (my
opinion or the meaning!).
Cheers!
John
Quoted text (7 lines)
> > And of course I did turn off eye candy to attempt to stay below 100% > > occupancy. The problem is that if you set the graphics to typically > > average 80% occupancy, you are still likely to see spikes of 120% > > and more when the screen gets busy. Everytime the occupancy > > goes high time warps. > So you didn't turn enough off...> Pat nice try it's still a "game".
> >Why are you so adamant that there is no difference between a game
> >and a simulator?
Thanks, it was a nice try at getting through to you. Too bad
it was unsuccessful. I'm sure most people were persuaded that
there is a difference between a simulator and a game, and that
N2/GP2/GPL etc. fit into the former.
The bottom line is that if software makers truly want to
simulate rather than entertain, time should be constant!
--
Pat Dotson
IMPACT Motorsports
Quoted text (17 lines)
> On Mon, 09 Mar 1998 09:56:48 -0500, "Patrick L. Dotson" > >You might _play_ GP2 on a P90, but you certainly can't > >_drive_ it effectively. At least not with any significant > >amount of detail turned on. Fast driving is all about > >timing and rhythm. When time is not constant, timing > >and rhythm are thrown out the window. I hope we never > >see another time warped racing sim again! > What do you play it on ??? a 386 ?? > I regularly DRIVE GP2 in SVGA with everything turned on , except the > sky (who needs it), and I get 28 -30 fps without ANY problems > whatsoever. > Thats on a P166 with a decent video card. > Get real....> Nope, it is. There's no way you're getting 25 fps with all features
> on. It's impossible.
You obviously don't know what you are talking about, anyone can have
25fps and all details on, they may get cpu occupancies of 500, but
they can do it? This is not what I actually said.
What I said was that I can have all details on, except sky, at 25 fps,
with *mostly* under 100 cpu occupancy, I actually get from 83 to 110
on average, the absolute max at any time is 133. And as I stated in my
previous post, if you bother to check any of the good gp2 sites that
have performance testing, you will see that my set-up is getting the
same sort of performance as most other 200MHz based users?
They use a standard format for testing cpu occupancy compared to
hardware configuration. This is done by putting the car at a race
start, at Monaco, and then pause the game before the race starts, and
note the cpu occupancy of the game from all the various camera angles.
If you do not believe me, fine, thats your choice, but you will have
to disbelieve all those other 200 cpu users too as well?
8?)
*Peter* 8-)
You are intitled to your opinion, but as I have stated to the other
gentleman in this thread, it is easily tested using the standard gp2
performance test method.
This is done by starting gp2 in a race, at Monaco, and pausing the
game at the start before the race has started. Then note all the cpu
occupancies from the different camera angles. You can also drive
around any track and note the lowest, average and highest cpu
occupancy readings.
My results are average for most 200MHz based systems, check out any of
the good gp2 websites and see for yourself.
If you don't like gp2, or its graphics, or its fps rates, simply don't
drive it, no-one forces you to. There are a lot of people however, who
do like it, and who do wish to drive it.
There is no such thing as the perfect sim, I have most of the good
sims available, and there are flaws in all of them, you just have to
make do with what is available and get on with it.
8?)
*Peter* 8-)
> > Nope, it is. There's no way you're getting 25 fps with all features
> > on. It's impossible.
> You obviously don't know what you are talking about, anyone can have
> 25fps and all details on, they may get cpu occupancies of 500, but
> they can do it? This is not what I actually said.
I can run a raytracer to re-create a "Long Ray's Journey into Light"
and get 100fps on an 386-16 by that definition of fps.
Quoting frames per second as a performance measure doesn't make a
whole hell of a lot of sense if the seconds are fanciful units of
simulator time rather than the things that my wall clock ticks off...
25 "fps" at 500% processor is not 25fps. It's 5 fps, with a 1/5x
slow-motion.
---Jim
Well, your opinion's wrong :-)
GP2 simply uses many parts of the F1GP game engine. That's the reason why this
choice was made, and that's probably the reason why GP3 WILL use the same
system. I'm not sure, but I assume that the use of 3D accelerators can cure the
problem even without changing to dropped-frames algorythm.
Let's hope....
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
% > Nope, it is. There's no way you're getting 25 fps with all features
% > on. It's impossible.
% You obviously don't know what you are talking about, anyone can have
% 25fps and all details on, they may get cpu occupancies of 500, but
% they can do it? This is not what I actually said.
Anyone can get 25 fps with all detail on? Einstein would say, "whose
reality?" In GP2 space/time reality you may be able to get 25 fps, but
in my space/time reality this could equate to about 2.5 fps. First
turn, smoke, stopped cars, flying parts, GP2 reality = 25 fps, my
reality = 2.5 fps (approx.).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>What do you play it on ??? a 386 ??
>I regularly DRIVE GP2 in SVGA with everything turned on , except the
>sky (who needs it), and I get 28 -30 fps without ANY problems
>whatsoever.
OOPS - TYPO . I've only just read the responses to my original
post. Sorry guys. Should read 18-20 fps. In my e***ment to post,
I made a faux pas.
Nevertheless, these frame rates are achieved with a processor
occupancy of usually in the 80's. I find the racing VERY acceptable
under these conditions, and thoroughly enjoy it. Monaco, as everyone
knows, is the only track that really presents any sort of problem
when the processor occupancy does sometimes go over the 100. But, I
still find the speed of the race to be very acceptable, with very
little slowdown.
I do have a top of the range motherboard and a 4 meg mattrox
millenium. 32 meg of memory, but c'mon guys, this isn't anything
special nowdays.
I would like to think that when I upgrade my pc to a PII 266 or
thereabouts, that there will be a substantial increase in speed.
Too many moaners who dont like gp2 - don't play it then. To all the
disbelievers, I can post a screenshot if you wish, although I doubt
if it will change your mind at all.
What I also would like to say is that in comparison, I find GP2 to be
a much more enjoyable experience that F1RS, even with my 3D card and
even with higher fps. Grafix aren't everything. It just doesn't feel
right, and to me feels as if the car is floating 1-2 mm over the
track.
Roll on GP3 ! ! !
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
It was, see my latest post in this group. apologies
I doubt this statement very much - and I will keep you posted when I
upgrade. I think that moving up to a PII 233 or 266, or even a 300
shouldn't make it too difficult to find another 7 fps.
Cheers.....Ken
Remove "NOSPAM" from address for e-mail
_____ _ _ _ _ _ _ ___ ___ ___
!_ _! |_| | | | | \| | _ \| __| \
| | | _ | !_! | .` | !_) | _!| !! / !_! !_! !_!\___/!_!\_!___ /!___!_!\_\
Quoted text (25 lines)
> > Firstly, everything except clouds at 25fps and "mostly" under 100% > > Occ I find hard to believe, especially in traffic and with a lot of > > trees around. And more importantly, most of the time is not good eno > > ugh. > > It's no longer a sim when she goes to slow motion. > You are intitled to your opinion, but as I have stated to the other > gentleman in this thread, it is easily tested using the standard gp2 > performance test method. > This is done by starting gp2 in a race, at Monaco, and pausing the > game at the start before the race has started. Then note all the cpu > occupancies from the different camera angles. You can also drive > around any track and note the lowest, average and highest cpu > occupancy readings. > My results are average for most 200MHz based systems, check out any of > the good gp2 websites and see for yourself. > If you don't like gp2, or its graphics, or its fps rates, simply don't > drive it, no-one forces you to. There are a lot of people however, who > do like it, and who do wish to drive it. > There is no such thing as the perfect sim, I have most of the good > sims available, and there are flaws in all of them, you just have to > make do with what is available and get on with it.Quoted text (16 lines)
> >- OPINION - > >The time warp thing was a cheap marketing ploy that allowed Microprose > >to claim that GP2 would run in SVGA at 25 fps on a 486. Remember > >all the hype? They never told us it would be in slow motion. With > >the 3d accelereators available now, there is no reason for this > >bug/feature to be carried over to GP3. > >- OPINION - > Well, your opinion's wrong :-) > GP2 simply uses many parts of the F1GP game engine. That's the reason why this > choice was made, and that's probably the reason why GP3 WILL use the same > system. I'm not sure, but I assume that the use of 3D accelerators can cure the > problem even without changing to dropped-frames algorythm. > Let's hope....> >Regardless, GP2 is not capable of running
> >with full detail at real-time on the fastest computers
> >available today.
> I doubt this statement very much - and I will keep you posted when I
> upgrade. I think that moving up to a PII 233 or 266, or even a 300
> shouldn't make it too difficult to find another 7 fps.
First turn at Monaco from the back of the pack with full detail and
smoke is still going to be a bad slide show. It's going to be a
long time before a computer that will handle that loadis available,
and by then GP2 will seem like GP1 does today. GP3 with 3D-acceleration
will probably fix the problem to a great extent.
Lest I be percieved as a GP2 hater, let me say that I love the
sim and still drive it occasionally. But the time warp thing has
to go.
--
Pat Dotson
% >Regardless, GP2 is not capable of running
% >with full detail at real-time on the fastest computers
% >available today.
% >
% I doubt this statement very much - and I will keep you posted when I
% upgrade. I think that moving up to a PII 233 or 266, or even a 300
% shouldn't make it too difficult to find another 7 fps.
Don't make the upgrade just for GP2. My jump from a P5-166 to PII-300
only produced a few fps with similar details on both machines. No where
close to 7 fps.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
In GP2 space/time reality you may be able to get 25 fps,
I agree totally, in real terms gp2 may be running very slow compared
to realtime, but technically you are getting 25fps (frames per
seconds in *gametime*).
This was in answer to the original query? there are many arguments for
and against the way gp2 was designed to run, in the end you pays your
money, and you makes your choice.
Personally I ran GP2 fine on a 486dx4 100 when I first got it, Yes I
had to run it in vga only, and with most of the graphics turned off,
and with a lowered frame rate, and the cpu occupancy was still
skyhigh? But hey, it was still *the* sim to beat when it first came
out? (and is *still* one of the benchmarks for new sims, IMHO?)
I really cannot understand why there are still people moaning and
whining about GP2 after all this time? GP2 has stood the test of time,
yes, it has faults, but all other sims also have faults, there is no
such thing as the *perfect* sim, even though we would all love one.
Yes, it has now been bettered (by F1RS), but it is still a great sim
by *any* standards.
*Peter* 8-)
Oh, ok then?
8?p
*Peter* 8-)
: Sure it's stood the test of time. In GP2 terms, it's only been out for
: about 2 months of simulated time. :-)
: (NB the smiley before flaming me about the release date of GP2.)
: ---Jim
:), does this align with the earlier 5 fps? :)
> I really cannot understand why there are still people moaning and
> whining about GP2 after all this time? GP2 has stood the test of time,
Sure it's stood the test of time. In GP2 terms, it's only been out for
about 2 months of simulated time. :-)
(NB the smiley before flaming me about the release date of GP2.)
---Jim
> I really cannot understand why there are still people moaning and
> whining about GP2 after all this time? GP2 has stood the test of time,
> yes, it has faults, but all other sims also have faults, there is no
> such thing as the *perfect* sim, even though we would all love one.
> Yes, it has now been bettered (by F1RS), but it is still a great sim
> by *any* standards.
Yes, it's a great sim. People are just trying to make it clear
that one aspect of this particular sim (time-warp, which is different
from every other sim on the market), is something they don't
want to see carried over to another sim, or implemented by
another sim developer.
--
Pat Dotson
IMPACT Motorsports
Quoted text (9 lines)
> > I really cannot understand why there are still people moaning and > > whining about GP2 after all this time? GP2 has stood the test of time, > Sure it's stood the test of time. In GP2 terms, it's only been out for > about 2 months of simulated time. :-) > (NB the smiley before flaming me about the release date of GP2.) > ---JimQuoted text (12 lines)
> > I really cannot understand why there are still people moaning and > > whining about GP2 after all this time? GP2 has stood the test of time, > > yes, it has faults, but all other sims also have faults, there is no > > such thing as the *perfect* sim, even though we would all love one. > > Yes, it has now been bettered (by F1RS), but it is still a great sim > > by *any* standards. > Yes, it's a great sim. People are just trying to make it clear > that one aspect of this particular sim (time-warp, which is different > from every other sim on the market), is something they don't > want to see carried over to another sim, or implemented by > another sim developer.% > I really cannot understand why there are still people moaning and
% > whining about GP2 after all this time? GP2 has stood the test of time,
% Sure it's stood the test of time. In GP2 terms, it's only been out for
% about 2 months of simulated time. :-)
% (NB the smiley before flaming me about the release date of GP2.)
ROTFL. Thanks....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% > >Regardless, GP2 is not capable of running
% > >with full detail at real-time on the fastest computers
% > >available today.
% > I doubt this statement very much - and I will keep you posted when I
% > upgrade. I think that moving up to a PII 233 or 266, or even a 300
% > shouldn't make it too difficult to find another 7 fps.
% First turn at Monaco from the back of the pack with full detail and
% smoke is still going to be a bad slide show. It's going to be a
% long time before a computer that will handle that loadis available,
% and by then GP2 will seem like GP1 does today. GP3 with 3D-acceleration
% will probably fix the problem to a great extent.
The other real bad thing about Monaco (other than the inflated CPU
Occupancy), is the wide range and quickly varying CPU Occupancy level.
It can range from 180 to 50 in just a few hundred feet. This is a real
accordion-roller-coaster ride that recks havoc even with hot lapping.
The above range is solo on the track and not other AI. I have also
noticed that the AI tend to go brain-dead when the occupancy level gets
high. This is extremely noticable on the starts when they just stop on
the track even though there is a clear path ahead and beside them.
I suspect they may also suffer oxygen deprivation (a.k.a. CPU
deprivation) to the brain when the CPU occupancy level spikes during
tight battles in the turns.
I think we are not "knocking" GP2 for its contribution to the auto sim
market, but as someone else pointed out, are just decrying this one
particular shortcoming in the coding of this product. While I still
have reservations about some of the physic modeling of the way the car
handles, they can be overlooked as an "artistic license" issue.
However, there is NO excuse for furthering this method of graphics
coding. Even if GP3 is 3d accelerated, this CPU occupancy has to go.
Unless Geoff sub-contracts the graphics coding to someone else, I am not
so sure we will see a departure from this approach. It was used in GP1
and was carried over into GP2 (along with other flaws). As we have
heard, Geoff is "building" on the core of GP2 for GP3, unless he chucks
certain parts of this core, we will see the same shortcomings in GP3,
and with the competition having raised the bar fairly high (when it
comes to graphics and multiplayer capabilities) this could very well
make GP3 a back marker.
% Lest I be percieved as a GP2 hater, let me say that I love the
% sim and still drive it occasionally. But the time warp thing has
% to go.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (13 lines)
> : > % > I really cannot understand why there are still people moaning an > d > % > whining about GP2 after all this time? GP2 has stood the test of > time, > % Sure it's stood the test of time. In GP2 terms, it's only been out > for > % about 2 months of simulated time. :-) > % (NB the smiley before flaming me about the release date of GP2.)Quoted text (11 lines)
> > I really cannot understand why there are still people moaning and > > whining about GP2 after all this time? GP2 has stood the test of t > ime, > Sure it's stood the test of time. In GP2 terms, it's only been out f > or > about 2 months of simulated time. :-) > (NB the smiley before flaming me about the release date of GP2.) > ---JimYep, I definitely AM!!!!
Only because I luuuuvvvvv GP2 so much? I have most of the other
*quality* sims available, and like all of them in different ways,
(F1RS, RAC Rally, Indy car racing II, Nascar Racing, Moto Racer, etc,
etc), as well as a few driving programs which are not strictly sims?
(TOCA Touring Cars, Destruction Derby, Screamer2, GTA).
Despite this, I still keep coming back to GP2, as the actual driving
model just seems so right? (I actually think F1RS is *the* best sim
available at the moment overall), but GP2 gives me the most enjoyment,
even after all this time.
So I'm sorry if I keep defending GP2, I do realise it has faults, and
acknowledge that GP3 must address these issues, and hopefully it will.
But just leave GP2 alone alright!!!! OR ELSE!!!!
8?)
*Peter* 8-)
You tell'em Peter. GP2 is the best racing sim ever. I got a fifty dollar bill
sitting on my monitor for GP3.
Jerry
Quoted text (13 lines)
> > > I really cannot understand why there are still people moaning and > > > whining about GP2 after all this time? GP2 has stood the test of t > > ime, > > Sure it's stood the test of time. In GP2 terms, it's only been out f > > or > > about 2 months of simulated time. :-) > > (NB the smiley before flaming me about the release date of GP2.) > > ---Jim > Ooh that hurt!!!! 8?)> A "simulator" as you describe it encompasses simulation software as
> part of the whole unit - without the software it is not a simulator.
> By that token your computer becomes a low level form of "simulator"
> when you run the software on it. The software itself is a
> "simulation", but running it makes the host PC become a "simulator".
In todays F1 cars we have a lot of software. If we run the same
software on our PCs what are we doing then? Simulating? <g>
The idea is that "little" PCs are part of modern F1 cars. From this
point of view it is possible to do partially exactly the same as in
a real car: run a piece of software.
;-)
Markus
Quoted text (22 lines)
> > Geeze, he's defensive our Pete aint he? > Yep, I definitely AM!!!! > Only because I luuuuvvvvv GP2 so much? I have most of the other > *quality* sims available, and like all of them in different ways, > (F1RS, RAC Rally, Indy car racing II, Nascar Racing, Moto Racer, etc, > etc), as well as a few driving programs which are not strictly sims? > (TOCA Touring Cars, Destruction Derby, Screamer2, GTA). > Despite this, I still keep coming back to GP2, as the actual driving > model just seems so right? (I actually think F1RS is *the* best sim > available at the moment overall), but GP2 gives me the most enjoyment, > even after all this time. > So I'm sorry if I keep defending GP2, I do realise it has faults, and > acknowledge that GP3 must address these issues, and hopefully it will. > But just leave GP2 alone alright!!!! OR ELSE!!!! > 8?) > *Peter* 8-): of a joke in comparison when I first tried it last June. ICR2 is very
: easy to brake with and accelerate out of corners with in comparison to
: GP2. However, after browsing the web, all the GP2 comps I saw allowed
: helps and this to me was a complete joke. As you know, the helps in ICR2
: slow you down - a very big thing in favour of ICR2. Also, despite the
: lesser physics of ICR2, being able to race in SVGA with over 30 cars and
: a constant 30 fps is brilliant! I was once a RTS fan, turn based
The one thing that I prefer about GP2 is that I can get away with
a little wheel banging. One light touch of another car in ICR2
sends the two of us spinning down the road. I have often seen the
real things bang wheels and get away with it. Apart from that,
though, the decision is easy. If I am at home, and can plug in an
analog controler of some sort, then ICR2 it is. The graphics may
not be as pretty on full detail as GP2, but when I turn the
graphics down to a playable level in both sims, I have beautiful
cars racing on a featureless track in GP2 at 20fps, or pretty nice
cars on a nice looking track at 27fps in ICR2 (this is on a P133
notebook). I've got controllable slides with ICR2 instead of canned
spins, I can race
in the middle of 8 other cars without things slowing down, and the
cool "wide angle" mirrors in ICR2 take care of the fixed head position.
If I am on the road and have just a keyboard to play with, then
GP2 it is with steering help on. I pick and choose the courses
that let me keep the frame rate up (Germany and Monza are dull
anyway, so no loss if I don't race there) and I can have pretty
intense, enjoyable races away from home. ICR2 isn't playable
with the kb.
Overall, I keep coming back to the Papyrus product.
Stephen
I wasn't *defending* an architecture that has possible slow-mo as disadvantage.
I'm just saying that if Crammond is able to exploit the speed of 3D cards fairly
easy so that even mediocre machines can get 25fps, he might not bother about
totally reworking the concept from scratch.
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ah well then come here..........[link lost in import]
Crash damage on in all classes. Also try the Ace class where F helps are
auto gears and throttle help if you must. But really only intended for
keyboards Im sure. Also nice to note the Motorhome used to extract
submitted league results checking for accuracy and honesty.
Quoted text (10 lines)
> > Why? What's up with ICR2's constant 30fps. Or better still, how about > >an option to disable trackside objects so as to try to achieve a > >constant FR all around a given track ie each track disables certain > >graphics options/objects to even out fps all around the track. Arguing > >in the slow mo's favour is the most ludicrous thing I've ever heard of! > I wasn't *defending* an architecture that has possible slow-mo as disadvantage. > I'm just saying that if Crammond is able to exploit the speed of 3D cards fairly > easy so that even mediocre machines can get 25fps, he might not bother about > totally reworking the concept from scratch.Quoted text (7 lines)
> I hope he does re-do that part of things. Come to think of it, ICR2 >dos has a fps ceiling of 30 fps, but at least 30 fps is acceptable. What >I'm saying here is that I want my i233mmx working to it's full potential >to give me as much fps/detail as possible. With GP2 you must keep cpu >OCC below 100% to stay in real time which also means you will probably >be running well below the 100% mark for most of any lap - an obvious >waist of those cpu/graphics card dollars :)> You tell'em Peter. GP2 is the best racing sim ever. I got a fifty
> dollar bill
> sitting on my monitor for GP3.
8?)
Hmmm, (fx: does mental calculation.....$50.00 = about 30.00)
yep, I have 30.00 sitting on top of mine too!!!!!
#:-)
*Peter* 8-)
>Sorry dude it's still a PC game. It's fiction plain and simple.
Of course it is.
Absolutely, but racing good simulations can develop good
understandings of the racing line, familiarity with tracks, the
effects of setup changes etc. A good sim can develop and reinforce
proper racing techniques. The difference is "traction sampling". You
only have audio and visual cues in a PC sim, wheras in real life, your
inner ear, the feel of the road through the wheel and the seat, and of
course the inevitable 'fear factor' will influence your ability to
apply the principles you've learned in the sim. Those barrieres can
only be overcome with seat time and good feedback. The force feedback
wheels may help with traction sampling by providing another input, but
short of expensive seats, there won't be anything soon that gives you
the remaining physical sensations. However, its also true that real
pilots do train using flight simulators, and real drivers do actually
use games like NASCAR 2 and Formula One to learn circuits, develop
rhythms and practice racing lines. So they do transcend a mere "game"
and become a valuable instructional tool.
Obviously there is a difference, but its not quite fair to simply say
"its a game -- no more", because it really is more than that, as I've
described above.
Actually, "talent" doesn't have as much to do with it as you think.
Read some good books by race instructors and they'll tell you a lot
about how important hard work is in developing a driver. Its seat
time, good instructor feedback, more seat time, etc. Michael Andretti
isn't great because he's talented (which he surely is), but because he
has been racing since he was a boy, and racing a LOT. He's got an
incredible amount of seat time, as do most professional racers. Its
that seat time which has given him a strong, almost unconscious
familiarity with how to drive a car at its limits, so he can do it
more easily than most of us who drive simulators can. We just don't
have the years of seat time he does, along with the training he has
had. I'm not saing talent doesn't exist or isn't important: it can
speed up the learning curve dramatically, but most race drivers are
made, not born.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com


































