According to a German Pc-magazine, Geoff Crammond is currently busy working
on Gp3. Unfortunatley, no more deatails are available at this time.
We can assume that GP3 when it hits the market will overshadow everthing that
we have seen so far including Ubi-Softs F1RS. It should support the Vodoo 2
chip and also include a force feedback option.
Lets hope and pray that we get it soon.
Andy
Rumours that Geoff Crammond is working on GP3
A German magazine reported Geoff Crammond was working on Grand Prix 3, and a poster predicted it would overshadow F1RS. Others mocked the optimism, predicting a late 1998 or 1999 release given GP2's delays and hoping for rain. Posters noted that F1 Racing Simulation already had variable weather.
Automated summary.
Hey sa !
You burnt the following into my screen :
Hey man we're talking about a product with most of the work started a loang time ago ...
And it's Geoff, do you think he knows about 3D accelleration :-)
Hope you're right but still pessimistic
hehehhehehahahahheheheoihgoiahdfonadkvlalva....wait let me pick myself
off the ground....yea yea....its coming....ooooooh hehehehe...yea lets
hope the great one see's fit to include RAIN this
time....hehehehe..oaoaohehee..ggggeeeezzzz this is too funny. GP3 will
be out when Voodoo 3 comes out in a couple of years or so......
And whats this hoping and praying bit...usually hopes and prayers are
applied to something a bit more serious than a piece of Vaporware.
Pierre PAPA DOC legrand
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
He has been working for more then 6 months and Microprose doens't want
anybody to know about it. With GP2 they were rushed to bring it out.
Due to the haste some important options were left like: wet races, radio
talk,etc.
Bart
Quoted text (8 lines)
> According to a German Pc-magazine, Geoff Crammond is currently busy working > on Gp3. Unfortunatley, no more deatails are available at this time. > We can assume that GP3 when it hits the market will overshadow everthing that > we have seen so far including Ubi-Softs F1RS. It should support the Vodoo 2 > chip and also include a force feedback option. > Lets hope and pray that we get it soon. > AndyI wouldn't expect it until Late '98 at the earliest (Dec'98). More
than likely early '99.
Marc.
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>hehehhehehahahahheheheoihgoiahdfonadkvlalva....wait let me pick myself
>off the ground....yea yea....its coming....ooooooh hehehehe...yea lets
>hope the great one see's fit to include RAIN this
>time....hehehehe..oaoaohehee..ggggeeeezzzz this is too funny. GP3 will
>be out when Voodoo 3 comes out in a couple of years or so......
Couldn't get the lid off the Prozac bottle this morning huh?
Get it soon!!!!!!!!!!! It's Geoff Crammond, the perfectionist for God's sake. It
will be ages. But you are right it will be the best and it will be worth waiting
for.
Stuart
PCKid DownUnder
Quoted text (8 lines)
> According to a German Pc-magazine, Geoff Crammond is currently busy working > on Gp3. Unfortunatley, no more deatails are available at this time. > We can assume that GP3 when it hits the market will overshadow everthing that > we have seen so far including Ubi-Softs F1RS. It should support the Vodoo 2 > chip and also include a force feedback option. > Lets hope and pray that we get it soon. > AndyLOL! If recall correctly, GP2 was delayed again and again, and was
finally released WELL behind schedule.
Joe
Its just too bad that a year after they release GP3, the first computer that
has enough horsepower to run GP2 will be in the design stages!
Well someone should email the perfectionist and make him aware that F1
races are run in the Rain...fancy that...eh. Maybe he will deem us
worthy of having a sim with Rain. Also let him know that his menu
system is only just better than F1 RS....and they are both neck and
neck for dumbest....maybe one of them could buy ICR2 and see a
brilliant menu system. Also let him know that the aerodynamics of GP2
were off..
Then you can also say that I agree with you that GP3 is gonna be
brilliant WHEN it gets here...sometime in the next century.
Now dont get me wrong...I loved GP2. But it wasnt perfect...Crammond
is NOT GOD......and GP2 SHOULD have been patched to have rain.
Thankfully now I have F1 RS I have rain in F1 and GP2 is deleted...all
is well there is a God.
Pierre PAPA DOC Legrand
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
> LOL! If recall correctly, GP2 was delayed again and again, and was
> finally released WELL behind schedule.
Yeah, and it was still released early unless you could somehow see
where you were going in VGA mode. I hope GP3 will be usable immediately
this time and not 18 months after release :)
races are run in the Rain...fancy that...eh. Maybe he will deem us worthy of
having a sim with Rain. ... and GP2 SHOULD have been patched to have rain.
<<
Gp1 did have rain but was pretty well ignored as it was just about
undrivable. There are actually rain sounds in the sound files suggesting
that rain was at least hoped for the Gp2 release.
I think that rain needs to be quite intricate in its implementation or its
not worth the bother. Simply reducing the grip factor and adding a
visibility haze with other ancillary wet graphics and sounds is too
simplistic for a good wet race experience IMO.
I think that a simulated rainy race weekend needs to have ...
1) Variable weather. With periods of wet and dry, or harder and softer
rain.
2) Drying track function. With a dry line coming in and out of play in
response to the weather conditions.
3) Different conditions at different sections of the track as is so often
the case in real life.
4) Water run-off across the tracks that also is common in real life.
5) A race weather report for the crews so that a wet race strategy can be
planned.
These things will not be easy to implement to an acceptable standard. I'm
happy to wait till someone can do it right. The simple
hard-rain-throughout-the-race approach is smacking of under development IMO
and its time that sim race makers took the next step in this area.
well there is a God. <<
I also have F1RS but as yet haven't been able to get to run at all. I'm
waiting for some hardware upgrades to hopefully solve the problem. It'll be
interesting to see how well they have done the rain - as well as lots of
other things of course. Just curious, have they implemented any of the
above or is it just the simple rain model ?
Phillip McNelley
The Grandprix 2 Unofficial Manual
http://www.powerup.com.au/~philmak/GP2MAN/
that has enough horsepower to run GP2 will be in the design stages! <<
I'm not so sure this'll be the case this time. A majour reason that Gp2 is
so slow is its advanced non-3D graphics. Sure by 3D standards they are a bit
dated, but when you consider and compare them to other 2D graphics they are
truly outstanding. The best of their type.
At the time Gp2 was written 2D graphics like those meant a great load on the
CPU. But this is not the case any more. No doubt Gp3 will be 3D graphics
enhanced - possibly to take advantage of the Voodoo 2 chips. If this is the
case you may well see a great leap forward in the look of the game, possibly
ground breakingly so as the Gpx series has so far been. But given that this
time such advancement will not be at the expense of the CPU you may find
that it runs fine right off the bat on current-for-time-of-release systems.
Frankly, if Gp3 was little more than Gp2 but with 3D accelerated graphics
and a functional network system I would be more than happy.
Phillip McNelley
The Grandprix 2 Unofficial Manual
http://www.powerup.com.au/~philmak/GP2MAN/
I think you will be pleased with F1 RS's implementation of Rain.
heheheh...Oh yea....F1RS is gonna make you smile.
How about at SPA where some parts of the track are recieving spitting
rain, where its not wet enough to switch to WETS but wet enough to
reduce the grip. And mind you in my race it was only raining near the
pits and thru EAU ROUGE...(btw EAU ROUGE IS MINDBLOWING especially in
the Rain.)...
Well read the description above...the graphics arent quit there yet as
far as seeing a drying line but its close.
heheheheheheh....ooooh yea. How about during a race it starts up...but
only in a part...
Dont see any rivers like what Ive seen at Spa...but keep in mind I
think we are gonna have to wait for Voodoo2 for the power to see those
types of clues.
yes this would be nice and a small version of this is in F1 RS...but
no where near what I imagine your looking for...
Nah I think you will be impressed with the solution that Ubisoft came
up with....its a great comprimise. Ive watched a bunch of F1 and live
in an area where we get over 60inches a year of rain...the rain in F1
looks right and feels right when you are driving thru it....
One question on my mind is the difficulty of driving on slicks....its
impossible in the sim to drive fast in the rain on slicks. All I have
to say is that if the sim is modeling this correctly Im EXTREMLY more
in awe of Senna than I was before.
Pierre PAPA DOC Legrand
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
Quoted text (13 lines)
>>> Thankfully now I have F1 RS I have rain in F1 and GP2 is deleted all is >well there is a God. << >I also have F1RS but as yet haven't been able to get to run at all. I'm >waiting for some hardware upgrades to hopefully solve the problem. It'll be >interesting to see how well they have done the rain - as well as lots of >other things of course. Just curious, have they implemented any of the >above or is it just the simple rain model ? >Phillip McNelley >The Grandprix 2 Unofficial Manual >http://www.powerup.com.au/~philmak/GP2MAN/> Frankly, if Gp3 was little more than Gp2 but with 3D accelerated graphics
> and a functional network system I would be more than happy.
Ditto!
> I also have F1RS but as yet haven't been able to get to run at all. I'm
> waiting for some hardware upgrades to hopefully solve the problem. It'll be
> interesting to see how well they have done the rain - as well as lots of
> other things of course. Just curious, have they implemented any of the
> above or is it just the simple rain model ?
It looks as though it has the varied conditions but I have not seen
it do anything other than***down so far. I think it's a function of
the randomly generated "Humidity" setting for a race.
I would not
LOL!!!
DM
Phil Bower wrote...
Its just too bad that a year after they release GP3, the first computer
that
has enough horsepower to run GP2 will be in the design stages!
Maybe he'll take a leaf from Bill's book and call it GP2000
Regards
DM
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Marc wrote...
I wouldn't expect it until Late '98 at the earliest (Dec'98). More
than likely early '99.
Jeezuz, Phillip!!!
How about a bucket of water being thrown over you every ten minutes by
an assistant!!
What you are requesting/expecting would require a whole new sim called
"F1RS: Wet Version"!!
--
Bruce
(at work)
"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)
assistant!! <<
That would seem a little too much I must admit. But then again ... So long
as the assistant angled the water so it hit you from the correct angle and
direction then it might be OK. :-)
"F1RS: Wet Version"!! <<
Are these things really asking too much ?
*** Variable weather. With periods of wet and dry, or harder and softer
rain.
This should be quite easy using a random number generator and a few lines of
code.
First establish if a session will be wet or dry if dry then pass over the
wet weather routine.
If wet then generate a random number between 1 and say 5 to set the number
of different weather periods in the session. Then random generate the length
of time for each weather period using either a predetermined arbitrary
maximum and minimum time or else random generate such a max and min. Random
generate a time period to change from one period to the next so that abrupt
weather changes dont necessarily always occur. Expand or contract the total
weather profile to fit within a predetermined timeframe or just leave the
last weather state to continue indefinitely, or cycle the whole weather
profile - whatever. And there you have it. A random weather generator with
different periods of weather type over a given time span. This is really
very easy to do and I dare suggest that anyone with only a moderate amount
of programming experience could do this.
*** A race weather report for the crews so that a wet race strategy can be
planned.
Once the weather profile has been generated as above then you can easily
write a short program to convert the profiles into a weather report and
forecast. You can even include a random error component so that the weather
reports are only approximately accurate. ( Have you even heard of a 100%
accurate weather forecast ? )
Once the weather profile and report were generated you should be able to
save and load such at will. This is because one will need to be able to
send a copy of the weather under which you raced to others if you want to
encourage off-line racing competitions. Everyone in such a competition will
of course need to use the same weather profile. Apart from the random
weather generator you could also include a manual weather profile writer for
folks who would like to make up their own profile - for a competition or
whatever. With such a manual system you could reproduce the actual weather
conditions that occurred in a real world F1 race and transfer that to the
sim. All of this is not that hard to do.
*** Different conditions at different sections of the track as is so often
the case in real life.
This is hard to do. You could leave this out if necessary. A lot would
depend on the type of terrain mapping system used by a particular sim. Some
systems would lend themselves to this better than others no doubt. A simple
x:y coordinate system could be adapted for this. I have a better system in
mind, a variation on an x:y system but won't bore you with the details. In
any case this is not a major item. Itd be nice and certainly could be
implemented but would require more work than the simple random generation
concepts from above. Some random generation would still apply of course.
*** Drying track function. With a dry line coming in and out of play in
response to the weather conditions.
This is a major desirable function of a wet weather system. Its
implementation depends very largely on the track mapping system used by a
sim. Its interesting to note though that CartPR, just for an example, has a
road mapping system that shows a different colour track on the most used
line. A simular thing could be used for the dry line idea.
Whether or not and to what extent a track has a dry line is simply a
function of rate of rain falling less the rate of rain dispersing over time.
These figures shouldnt be too hard to work on.
There are at least two functions of a dry line system. A visual one and a
grip factor one. The visual one can simply be a matter of a program
implemented lightening of a built for the purpose track texture. The grip
factor can be tied to the texture lightening function ( but not
necessarily ) and coupled to a tyre type wet weather grip profile. Such
profiles can be obtained from the tyre companys.
I fancy a separate track grip and visual track plan as sort of separate
files to which the car model routine refers. With such separated underlying
profiles you could do a number of different effects, including dry lines,
dirty off lines, different traction base-lines for different and/or even
evolving conditions. And the basic design is relatively simple. Heck you
could then literally just paint a colour coded track plan and use to RGB
components as function values. If you want to make different traction
profiles for a track simply paint the tracks grip plan. Etc etc.
*** Water run-off across the tracks that also is common in real life.
This could be another ***e but perhaps not. Run off zones could be
included in the above grip profiles ( or have their own grip profile
plans ) to which the necessary visual effects could be tied. Not easy to
be sure but I think implementable.
So I dont think Im being unrealistic in expecting professionally trained
programmers to solve these matters, some of which seem basically simple. I
ve only ever done basic and visual basic programming which I know is not
worthwhile for things like this. But still it gives one at least a little
insight into what can be done unless of course Im massively self deluded
which is always a possibility. :-)
I think developing a realistic wet weather function would be something an
enthusiastic young ( or not so young ) programmer could take under their
energetic wing and nurture to completion. Something to get their teeth into
to make their mark and excel at. It has to be someone who loves the subject
though. This makes all the difference I think.
Well thats my 2 cents ( or maybe even 4 cents ) on the matter FWIW.
Phillip McNelley
The Grandprix 2 Unofficial Manual
http://www.powerup.com.au/~philmak/GP2MAN/
hehe Well you better buy F1 Racing Sim cause it has variable weather
during the race...fun fun fun....of course its rather difficult to
change the setup and the weather report is not all it should be...
But all in all F1 Racing sim is bad to the bone...
PAPA DOC
>Well thats my 2 cents ( or maybe even 4 cents ) on the matter FWIW.
>Phillip McNelley
>The Grandprix 2 Unofficial Manual
>http://www.powerup.com.au/~philmak/GP2MAN/
(snip)
the weather report is not all it should be...
(unsnip)
In other words, it's realistic? :-)
--
Bruce
(at work)
"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)
Phillip, what you are desiring is not impossible, by any means but one
has to take into account the additional work needed to include it and,
equally as important, what *gets left out* in order to provide a
comprehensive changeable weather feature.
It is situations such as this that cause developers to tear their hair
out/go bald at the age of 22/bug out and become hermits! They also are
accountable (these days) to the beancounters and the marketing people
(witness the release of GP2 "before it was finished" and CART:PR, before
it was started!)
How nice it would be to have the "ultimate" sim but each of us has our
own conception of "ultimate". With regard to F1RS, I would prefer to
see the developers work on (a) fixing the menu system and (b) fixing the
start/first corner slowdown....if that is possible. There are no
graphics "improvements" that I personally desire so the next in order
for fixing would be an editor for the names/teams/nationalities and then
a paint program.
But them's *my* preferences, which are most likely completely different
to someone elses.
That's why programmers/developers suffer anxiety attacks :-)
--
Bruce
(at work)
"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)
.....
Well, if you look at the average weather forecast over here, there's no need for
ANY kind of programming here. They are wrong 60% of the time, so a collection of
general forecasts and a random pick would do :-)
...
What will really make the difference is how well he gets payed... <G>
Let's hope...
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> (witness the release of GP2 "before it was finished" and CART:PR, before
> it was started!)
LOL, hehehehehehehehehehe.


































