I know its been posted many many times but I for one never really paid much
mind. With the GPL65 mod OTW soon I figured I'd bring up what GPL needs to
make it modern once again.
What should I install into the base GPL install? This is what Ive done.
1.2 patch
DX rasterizer
CPU fix
Carsounds (is their only one version?)
Any other suggestions?
TIA
Mitch
Setting up GPL again ahead of the 65 mod
Mitch_A asked what to install on a fresh GPL setup ahead of the 1965 mod, and Malc listed the patches, rasterisers, sound and GPLEA car updates. David G Fisher fixed a stuck 640x480 resolution by switching to the OpenGL rasteriser. Jason Moyer argued NR2003 now beat GPL in every area but nostalgia, while Ruud Dingemans, Malc and Steve Smith defended GPL and its add-on tracks.
Automated summary.
"Mitch_A" <[email hidden]> wrote in message
news:tmRjc.42142$[email hidden]...
> I know its been posted many many times but I for one never really paidmuch
> mind. With the GPL65 mod OTW soon I figured I'd bring up what GPLneeds to
> make it modern once again.
>
> What should I install into the base GPL install? This is what Ivedone.
That's all you need (apart from Vroc) for a basic install.
If you have an nVidia card try the OpenGL patch, I find it more reliable
on my Gf4200.
Get the GPLEA cars too, and of course if you have applied the moresounds
patch you will need suitable engine sounds.
After that it's just a matter of finding tracks & track updates for the
original 11 to suit your preference.
Malc.
Quoted text (7 lines)
> > 1.2 patch > DX rasterizer > CPU fix > Carsounds (is their only one version?) > > Any other suggestions?Thanks Malc.
I run a ATI 9700p and I seemed to recall Cat4x's enabled FSAA but when I ran
it I CTD. Not a big deal as I can run 16x12 res which limits the jaggies.
More curious/bored than anything :)
Where can I get "moresounds" patch you speak of? The carsound patch seemed
to make the sounds worse at higher revs.
Im really only interested in updating the original tracks at this point so
whets the consensus on the best updates for the originals? Seems their are
multiple updates available but I want to avoid the bad ones if at all
possible ;)
One other issue. I use a Momo Racing wheel and the FF needs some help.
IIRC it's a core.ini settings issue? Does anyone have some basic settings I
can use as a starting point?
Thanks
Mitch
"Malc" <[email hidden]> wrote in message
news:XTSjc.35699$[email hidden]...
Quoted text (14 lines)
> That's all you need (apart from Vroc) for a basic install. > > If you have an nVidia card try the OpenGL patch, I find it more reliable > on my Gf4200. > > Get the GPLEA cars too, and of course if you have applied the moresounds > patch you will need suitable engine sounds. > > After that it's just a matter of finding tracks & track updates for the > original 11 to suit your preference. > > Malc. > >"Mitch_A" <[email hidden]> wrote in message
news:7dTjc.2567$[email hidden]...
> Thanks Malc.
>
> I run a ATI 9700p and I seemed to recall Cat4x's enabled FSAA but whenI ran
> it I CTD. Not a big deal as I can run 16x12 res which limits thejaggies.
> More curious/bored than anything :)
Stick with D3d & use a big res then I guess. I'm sure one of the other
Ati users can sort any niggling problems.
> Where can I get "moresounds" patch you speak of? The carsound patchseemed
> to make the sounds worse at higher revs.
It's the same thing, there is only one util to allow you to have 7
different engine sounds (plus F2F3.wav) and you clearly found the one
;-)
You must apply the patch after the CPU fix (the CPU fix replaces the
gpl.exe so any hacks to the exe must be applied afterwards of course)
and you need the appropriately named wav files or gpl won't work. For
best sound compatability with gpl run dxdiag.exe (start, run...), go to
the sound tab & move the accelleration slider to basic (one above none).
You only need to do this if your sound is screwed up. There are other
solutions but this one works for most people. You can move the slider
back after you exit gpl if you want, but I've never noticed the
difference myself so I just leave it on basic.
> Im really only interested in updating the original tracks at thispoint so
> whets the consensus on the best updates for the originals? Seemstheir are
> multiple updates available but I want to avoid the bad ones if at all
> possible ;)
For an 'all-in-one' shop of papy track updates try here:
http://hem.bredband.net/klafje/gpl_today.htm
As you say though there are loads ;-) 'Monaco Rocks' is really good too,
have a look on RSC for that & 'a small addon for Monza'
> One other issue. I use a Momo Racing wheel and the FF needs somehelp.
> IIRC it's a core.ini settings issue? Does anyone have some basicsettings I
> can use as a starting point?
I use a Momo Force, my settings should be almost perfect for you but
it's subjective. I was going to just paste the relevant bit in but since
you've got a new install here's the entire contents of my core.ini:
___________________________
[ CLIENT ]
to_ip = ; Connect to IP address
via_ip = ; Connect via IP address
[ Communications ]
alternate_ip_addr_lookup = 1 ; Find IP addresses another way
bcast_augment_status = 0 ; Prepend status with IP
address?
bcast_listserv = ; IP address of race list server
bcast_listserv_req = ; Empty string, or start with
'?'
bcast_listserv_req_freq = 10.000000 ; Request race list frequency
bcast_ping_disable = 0 ; Disable response to pings
bcast_ping_port = 0 ; Ping port number (0=default)
bcast_port = 0 ; Broadcast port number
(0=default)
bcast_recv_disable = 0 ; Disable broadcast reception
bcast_send_disable = 0 ; Disable sending broadcasts
bcast_send_freq = 4.000000 ; Broadcast frequency (seconds)
clock_adj_delay = 4 ; How often may client adjust
clock?
disable_ipx = 0 ; Disable IPX support
disable_modem = 0 ; Don't look for/use modems
disable_network = 0 ; Disable network support
disable_tcp_ip = 0 ; Disable TCP/IP support
ignore_net_read_errors = 1 ; Don't disco if error reading
pkt
ignore_net_send_errors = 1 ; Don't disco if error sending
pkt
ip_addr_lookup_timeout = 2 ; Timeout to find own IP address
log_server_comm_errors = 0 ; Log errors for client
channels?
log_server_connect_status = 0 ; Issue messages as clients
connect
mem_client_send_every = 1 ; Client packet freq via memory
mem_client_send_size = 276 ; Client packet size via memory
mem_server_send_every = 1 ; Server packet freq via memory
mem_server_send_size = 516 ; Server packet size via memory
net_lan_client_send_every = 3 ; Client packet freq on LAN
net_lan_client_send_size = 132 ; Client packet size on LAN
net_lan_server_send_every = 3 ; Server packet freq on LAN
net_lan_server_send_size = 384 ; Server packet size on LAN
net_mdm_client_send_every = 3 ; Client packet freq on dialup
net_mdm_client_send_size = 84 ; Client packet size on dialup
net_mdm_server_send_every = 3 ; Server packet freq on dialup
net_mdm_server_send_size = 132 ; Server packet size on dialup
net_server_port = 0 ; Server port number (0 =
default)
net_use_mdm_bandwidth_for_tcp_ip = 1 ; Use modem bandwidthfor TCP/IP
show_meters = 1
[ Hack ]
steer_ratio = 0 ; Enable low speed ratio override
[ Joy ]
allow_force_feedback = 1 ; Use FF if device has it
force_feedback_damping = 10.0000 ; force feedback damping
coefficient
force_feedback_latency = 0.01600 ; force feedback latency (secs)
max_steering_torque = 300.000000 ; steering torque in N*in giving
max device force
[ Rasterizer ]
fullScreen = 0 ; run Full Screen?
[ SERVER ]
auto_export_standings = 0 ; Auto export if launched?
dedicated = 0 ; Unattended - run server.ini races
launch = 0 ; Run GPL as a mp server
max_latency = 0.0 ; Seconds. Set to 0.0 to disable
password = ; [access][/[boss]][=f.last]
repeat = 0 ; If dedicated, repeat (0=forever)
[ Task ]
synch_method = 1 ; Client synch method
[ Int Profile Values ]
value0 = OpenGL:DisableZBuffer:0 ; do not change
value1 = OpenGL:MipFiltering:0 ; do not change
value2 = OpenGL:MirrorsEvery:0 ; do not change
value3 = Direct3D7:D3DDevice:0 ; do not change
value4 = Direct3D7:TossHighestMip:0 ; do not change
value5 = Direct3D7:DoubleMirrorResWidth:1 ; do not change
value6 = Direct3D7:DoubleMirrorResHeight:1 ; do not change
value7 = Direct3D7:DirectMirrorRendering:1 ; do not change
value8 = Direct3D7:DisableZBuffer:0 ; do not change
value9 = Direct3D7:AlphaThreshold:240 ; do not change
value10 = Direct3D7:TransparentMipsDrawOrder:0 ; do not change
value11 = Direct3D7:TrilinearFiltering:1 ; do not change
value12 = Direct3D7:AnisotropicFiltering:0 ; do not change
value13 = Direct3D7:LODBias:-50 ; do not change
[ OpenGL ]
TossHighestMip = 0
MipFiltering = 4
MirrorsEvery = 1
[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
AlphaThreshold = 1
TransparentMipsDrawOrder = 1
TrilinearFiltering = 1
AnisotropicFiltering = 8
LODBias = -50
[ Replay ]
ReplayMemoryOverride = 131072
___________________________
Copy that section into notepad, and save the file as core.ini in your
gpl folder.
If you can't work out what does what post again but with that lot it'll
work okay.
Malc.
I tried to install GPL awhile back, but the screen is stuck at 640 x 480 for
some reason. I'm trying to run it in 1024 x 768. It's set correctly in game,
but always runs at the low res. Anyone have any ideas?
David G Fisher
"Malc" <[email hidden]> wrote in message
news:nbUjc.37249$Y%[email hidden]...
Quoted text (184 lines)
> "Mitch_A" <[email hidden]> wrote in message > news:7dTjc.2567$[email hidden]... > > Thanks Malc. > > > > I run a ATI 9700p and I seemed to recall Cat4x's enabled FSAA but when > I ran > > it I CTD. Not a big deal as I can run 16x12 res which limits the > jaggies. > > More curious/bored than anything :) > > Stick with D3d & use a big res then I guess. I'm sure one of the other > Ati users can sort any niggling problems. > > > > Where can I get "moresounds" patch you speak of? The carsound patch > seemed > > to make the sounds worse at higher revs. > > It's the same thing, there is only one util to allow you to have 7 > different engine sounds (plus F2F3.wav) and you clearly found the one > ;-) > > You must apply the patch after the CPU fix (the CPU fix replaces the > gpl.exe so any hacks to the exe must be applied afterwards of course) > and you need the appropriately named wav files or gpl won't work. For > best sound compatability with gpl run dxdiag.exe (start, run...), go to > the sound tab & move the accelleration slider to basic (one above none). > You only need to do this if your sound is screwed up. There are other > solutions but this one works for most people. You can move the slider > back after you exit gpl if you want, but I've never noticed the > difference myself so I just leave it on basic. > > > > > Im really only interested in updating the original tracks at this > point so > > whets the consensus on the best updates for the originals? Seems > their are > > multiple updates available but I want to avoid the bad ones if at all > > possible ;) > > For an 'all-in-one' shop of papy track updates try here: > http://hem.bredband.net/klafje/gpl_today.htm > > As you say though there are loads ;-) 'Monaco Rocks' is really good too, > have a look on RSC for that & 'a small addon for Monza' > > > > One other issue. I use a Momo Racing wheel and the FF needs some > help. > > IIRC it's a core.ini settings issue? Does anyone have some basic > settings I > > can use as a starting point? > > I use a Momo Force, my settings should be almost perfect for you but > it's subjective. I was going to just paste the relevant bit in but since > you've got a new install here's the entire contents of my core.ini: > > ___________________________ > > [ CLIENT ] > to_ip = ; Connect to IP address > via_ip = ; Connect via IP address > > [ Communications ] > alternate_ip_addr_lookup = 1 ; Find IP addresses another way > bcast_augment_status = 0 ; Prepend status with IP > address? > bcast_listserv = ; IP address of race list server > bcast_listserv_req = ; Empty string, or start with > '?' > bcast_listserv_req_freq = 10.000000 ; Request race list frequency > bcast_ping_disable = 0 ; Disable response to pings > bcast_ping_port = 0 ; Ping port number (0=default) > bcast_port = 0 ; Broadcast port number > (0=default) > bcast_recv_disable = 0 ; Disable broadcast reception > bcast_send_disable = 0 ; Disable sending broadcasts > bcast_send_freq = 4.000000 ; Broadcast frequency (seconds) > clock_adj_delay = 4 ; How often may client adjust > clock? > disable_ipx = 0 ; Disable IPX support > disable_modem = 0 ; Don't look for/use modems > disable_network = 0 ; Disable network support > disable_tcp_ip = 0 ; Disable TCP/IP support > ignore_net_read_errors = 1 ; Don't disco if error reading > pkt > ignore_net_send_errors = 1 ; Don't disco if error sending > pkt > ip_addr_lookup_timeout = 2 ; Timeout to find own IP address > log_server_comm_errors = 0 ; Log errors for client > channels? > log_server_connect_status = 0 ; Issue messages as clients > connect > mem_client_send_every = 1 ; Client packet freq via memory > mem_client_send_size = 276 ; Client packet size via memory > mem_server_send_every = 1 ; Server packet freq via memory > mem_server_send_size = 516 ; Server packet size via memory > net_lan_client_send_every = 3 ; Client packet freq on LAN > net_lan_client_send_size = 132 ; Client packet size on LAN > net_lan_server_send_every = 3 ; Server packet freq on LAN > net_lan_server_send_size = 384 ; Server packet size on LAN > net_mdm_client_send_every = 3 ; Client packet freq on dialup > net_mdm_client_send_size = 84 ; Client packet size on dialup > net_mdm_server_send_every = 3 ; Server packet freq on dialup > net_mdm_server_send_size = 132 ; Server packet size on dialup > net_server_port = 0 ; Server port number (0 = > default) > net_use_mdm_bandwidth_for_tcp_ip = 1 ; Use modem bandwidthfor TCP/IP > show_meters = 1 > > [ Hack ] > steer_ratio = 0 ; Enable low speed ratio override > > [ Joy ] > allow_force_feedback = 1 ; Use FF if device has it > force_feedback_damping = 10.0000 ; force feedback damping > coefficient > force_feedback_latency = 0.01600 ; force feedback latency (secs) > max_steering_torque = 300.000000 ; steering torque in N*in giving > max device force > > [ Rasterizer ] > fullScreen = 0 ; run Full Screen? > > [ SERVER ] > auto_export_standings = 0 ; Auto export if launched? > dedicated = 0 ; Unattended - run server.ini races > launch = 0 ; Run GPL as a mp server > max_latency = 0.0 ; Seconds. Set to 0.0 to disable > password = ; [access][/[boss]][=f.last] > repeat = 0 ; If dedicated, repeat (0=forever) > > [ Task ] > synch_method = 1 ; Client synch method > > [ Int Profile Values ] > value0 = OpenGL:DisableZBuffer:0 ; do not change > value1 = OpenGL:MipFiltering:0 ; do not change > value2 = OpenGL:MirrorsEvery:0 ; do not change > value3 = Direct3D7:D3DDevice:0 ; do not change > value4 = Direct3D7:TossHighestMip:0 ; do not change > value5 = Direct3D7:DoubleMirrorResWidth:1 ; do not change > value6 = Direct3D7:DoubleMirrorResHeight:1 ; do not change > value7 = Direct3D7:DirectMirrorRendering:1 ; do not change > value8 = Direct3D7:DisableZBuffer:0 ; do not change > value9 = Direct3D7:AlphaThreshold:240 ; do not change > value10 = Direct3D7:TransparentMipsDrawOrder:0 ; do not change > value11 = Direct3D7:TrilinearFiltering:1 ; do not change > value12 = Direct3D7:AnisotropicFiltering:0 ; do not change > value13 = Direct3D7:LODBias:-50 ; do not change > > [ OpenGL ] > TossHighestMip = 0 > MipFiltering = 4 > MirrorsEvery = 1 > > [ Direct3D7 ] > D3DDevice = 0 > TossHighestMip = 0 > DoubleMirrorResWidth = 1 > DoubleMirrorResHeight = 1 > DirectMirrorRendering = 1 > DisableZBuffer = 0 > AlphaThreshold = 1 > TransparentMipsDrawOrder = 1 > TrilinearFiltering = 1 > AnisotropicFiltering = 8 > LODBias = -50 > > [ Replay ] > ReplayMemoryOverride = 131072 > > ___________________________ > > > Copy that section into notepad, and save the file as core.ini in your > gpl folder. > If you can't work out what does what post again but with that lot it'll > work okay. > > Malc. > >"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> I tried to install GPL awhile back, but the screen is stuck at 640 x480 for
> some reason. I'm trying to run it in 1024 x 768. It's set correctly ingame,
> but always runs at the low res. Anyone have any ideas?
>
> David G Fisher
A standard install of gpl only supports Rendition, GLide or software for
3D, with a modern graphics card you need to add either the OpenGL or
D3D7 rasteriser patch.
What graphics card & rasteriser are you using?
If you go to display properties, advanced, monitor settings is your
monitor type 'default monitor'? Change it to 'Plug & Play Monitor' &
hopefully it should work okay.
Check your player.ini (and all other files in the Sierra\gpl\ folder)
isn't read-only. Your graphics & other options are stored in the
player.ini, it's in the sierra\gpl\<player_name>\ folder.
Malc.
On Wed, 28 Apr 2004 16:55:53 GMT, "Mitch_A" <[email hidden]> wrote:
>I know its been posted many many times but I for one never really paid much
>mind. With the GPL65 mod OTW soon I figured I'd bring up what GPL needs to
>make it modern once again.
1. CD of N2003
2. CD of GPL
3. GPL-->N2003 Track Converter
Jason
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 28 Apr 2004 16:55:53 GMT, "Mitch_A" <[email hidden]> wrote:
>
> >I know its been posted many many times but I for one never reallypaid much
> >mind. With the GPL65 mod OTW soon I figured I'd bring up what GPLneeds to
> >make it modern once again.
>
> 1. CD of N2003
> 2. CD of GPL
> 3. GPL-->N2003 Track Converter4. About three or four years to mature.
NR2003 may be the 'next gpl', but not just yet ;-)
Malc.
On Thu, 29 Apr 2004 01:03:36 +0100, "Malc" <[email hidden]>
wrote:
>NR2003 may be the 'next gpl', but not just yet ;-)
By the time nr2003 was out for 9 months, we already had more
worthwhile tracks than have been made in 5 years of GPL's life.
Not to mention that N2003 squashes GPL like a bug in every area I can
think of besides nostalgia factor (and I'm thinking more about
nostalgia for the sim than the actual sport it's simulating).
Jason
>If you have an nVidia card try the OpenGL patch, I find it more reliable
>on my Gf4200.
I found that OpenGL slowed me down to about 3-7 fps. Totally unplayable. How
did you have yours set?
Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0 MoGPL rank +267.80
Ch.Rank +52.58 MoC +741.71
Hist. +82.34 MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East
>"Jason Moyer" <[email hidden]> wrote
> >NR2003 may be the 'next gpl', but not just yet ;-)
>
> By the time nr2003 was out for 9 months, we already had more
> worthwhile tracks than have been made in 5 years of GPL's life.
Well I haven't seen the ManX track yet for NR2003 ;-D
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
"Malc" <[email hidden]> wrote in message
news:0QVjc.35752$[email hidden]...
GF3,and I already had the D3D7 rasterizer installed and set correctly in
game.
> If you go to display properties, advanced, monitor settings is your
> monitor type 'default monitor'? Change it to 'Plug & Play Monitor' &
> hopefully it should work okay.
Already set to plug and play.
> Check your player.ini (and all other files in the Sierra\gpl\ folder)
> isn't read-only. Your graphics & other options are stored in the
> player.ini, it's in the sierra\gpl\<player_name>\ folder.
>
> Malc.
It isn't read only.
Ca't figure this one out.
David G Fisher
Quoted text (15 lines)
> "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > I tried to install GPL awhile back, but the screen is stuck at 640 x > 480 for > > some reason. I'm trying to run it in 1024 x 768. It's set correctly in > game, > > but always runs at the low res. Anyone have any ideas? > > > > David G Fisher > > A standard install of gpl only supports Rendition, GLide or software for > 3D, with a modern graphics card you need to add either the OpenGL or > D3D7 rasteriser patch. > > What graphics card & rasteriser are you using?On Wed, 28 Apr 2004 23:34:30 -0400, "David G Fisher"
<[email hidden]> wrote:
Did you add the relevant information to the CORE.INI? (You'll find
this in the readme3d.txt)
Cheers!
Remco
Quoted text (21 lines)
> >"Malc" <[email hidden]> wrote in message >news:0QVjc.35752$[email hidden]... >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> > I tried to install GPL awhile back, but the screen is stuck at 640 x >> 480 for >> > some reason. I'm trying to run it in 1024 x 768. It's set correctly in >> game, >> > but always runs at the low res. Anyone have any ideas? >> > >> > David G Fisher >> >> A standard install of gpl only supports Rendition, GLide or software for >> 3D, with a modern graphics card you need to add either the OpenGL or >> D3D7 rasteriser patch. >> >> What graphics card & rasteriser are you using? > >GF3,and I already had the D3D7 rasterizer installed and set correctly in >game.Jason Moyer wrote:
> By the time nr2003 was out for 9 months, we already had more
> worthwhile tracks than have been made in 5 years of GPL's life.
You mean those that mainly go left, left & left?
There are about 400 tracks for GPL (including ovals) and most of the
extra NR tracks are GPL conversions too, I gather.
> Not to mention that N2003 squashes GPL like a bug in every area I can
> think of besides nostalgia factor
Except for one area: sheer excitement.
(Sorry, I tried NR2003 and though it's technically somewhat better it
just doesn't match the thrill of GPL yet - at least for me, but then I'm
European and want to steer to the right sometimes...) But hey, the
engine's good, I'll be looking out for the first "Formula 1 /GPL " mod
for NR2003 - if it happens.
Regards, Rudy
--------------------
GPLRank: -22
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> >If you have an nVidia card try the OpenGL patch, I find it morereliable
> >on my Gf4200.
>
> I found that OpenGL slowed me down to about 3-7 fps. Totallyunplayable. How
> did you have yours set?
I have just posted my entire core.ini in this thread, have a look for
yourself ;-)
I get font corruption with D3D when I tried it, but I haven't used it
for at least a year. OpenGL gives me no graphics issues, even running in
a window with a 32bit desktop. At 1600x1200 the performance is marginal,
with the framerate occasionally dipping below 36fps using 4xAA & no
FSAA. I can run 1152x864 with 8xAA & 4xFSAA online or off, but since I
run gpl in a window I tend to use the same res for gpl as my desktop so
it fills the screen when I go out on track.
I use all the GPLEA cars and a couple of them use 1024x1024 textures,
and mostly Klas track updates apart from Monaco Rocks.
If D3D works for you then just use that.
Malc.
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
in
> >> game,
> >> > but always runs at the low res. Anyone have any ideas?
> >> >
> >> > David G Fisher
> >>
> >> A standard install of gpl only supports Rendition, GLide or softwarefor
Yes, I have also tried it by using Malc's core.ini located in this thread,
but it still stays in 640 x 480.
David G Fisher
Quoted text (11 lines)
> On Wed, 28 Apr 2004 23:34:30 -0400, "David G Fisher" > <[email hidden]> wrote: > > > > >"Malc" <[email hidden]> wrote in message > >news:0QVjc.35752$[email hidden]... > >> "David G Fisher" <[email hidden]> wrote in message > >> news:[email hidden]... > >> > I tried to install GPL awhile back, but the screen is stuck at 640 x > >> 480 for > >> > some reason. I'm trying to run it in 1024 x 768. It's set correctlyQuoted text (15 lines)
> >> 3D, with a modern graphics card you need to add either the OpenGL or > >> D3D7 rasteriser patch. > >> > >> What graphics card & rasteriser are you using? > > > >GF3,and I already had the D3D7 rasterizer installed and set correctly in > >game. > > Did you add the relevant information to the CORE.INI? (You'll find > this in the readme3d.txt) > > > Cheers! > > RemcoOn Thu, 29 Apr 2004 01:25:22 GMT, [email hidden] (Jason Moyer)
wrote:
I love the TA physics model (any inconsistencies w/ current
sports car series don't bother me, and the "feel" is vastly
superior to anything else), but most of the tracks I've DLed
blow, frankly. I pretty much drive just Spa and the Ring,
anymore, because most everything else resembles
current F1 tracks (i.e. flat as pancakes and no imagination,
just stereotypical L/R turns where all you have to do to get
a good lap time is optimize your braking points-zzzz). I do
like some, like Lime Rock and Leipzig, tho, and a few
idiosyncratic faves like Supercell.
I have been getting back into GPL tho, and it has so many
good tracks (e.g. those classic long German circuits like
Solitude and Schottenring) that it puts what I've seen from
NR track makers to shame. But nobody seems intent on
converting any of them to NR... <sigh>
John DiFool
Quoted text (13 lines)
>On Thu, 29 Apr 2004 01:03:36 +0100, "Malc" <[email hidden]> >wrote: > >>NR2003 may be the 'next gpl', but not just yet ;-) > >By the time nr2003 was out for 9 months, we already had more >worthwhile tracks than have been made in 5 years of GPL's life. > >Not to mention that N2003 squashes GPL like a bug in every area I can >think of besides nostalgia factor (and I'm thinking more about >nostalgia for the sim than the actual sport it's simulating). > >Jason"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> Yes, I have also tried it by using Malc's core.ini located in thisthread,
> but it still stays in 640 x 480.
The D3D or OpenGL patches will run without the core.ini stuff, it just
won't look as pretty.
Apart from this odd resolution problem does gpl run okay?
When you start gpl if it detects a corrupted player.ini (or an odd
setting it doesn't understand) it will default back to 640x480. There
are plenty of things that can cause this (read-only files, corrupted ini
following a previous crash etc) but from your original post I gather
that when you start gpl & go into the options screen, it is already set
to D3D7 and 1024x768.
If that's the case there are only really two things that could cause the
problem, but I would have thought either would create problems elsewhere
too.
If your rendd3d7.dll file is corrupt or missing gpl should just crash,
but try grabbing another version & putting that in instead. There's a
thread on RSC where Guru made up a whole load of dlls to support
different resolutions, and the OpenGL ones were based on the 'fixed'
rasteriser. There were two releases of the D3D rasteriser, and getting a
new one would ensure you have the latest one (both were released years
ago though).
The other potential cause is your graphics card setup as I suggested
before. If your monitor/gf3 doesn't offer 1024x768 for some odd reason,
gpl will default back to 640x480. Try a few other resolutions to see if
you can get one of them to work.
What 'fix' do you use for the refresh rate? I use rivatuner which
automatically runs my monitor at the highest possible refresh rate for
that resolution, much like Win9x did. Could you be trying to run gpl at
too high a refresh rate?
There have been a couple of nVidia driver releases that don't like gpl,
including a recent one that buggered up the mirrors in OpenGL. Try a
different graphics driver to see if it helps, but tbh I doubt this is
the problem.
Have you tried the OpenGL rasteriser instead btw?
Malc.
John DiFool <[email hidden]> wrote in message news:<[email hidden]>...
Stop flogging a dead horse.
Quoted text (35 lines)
> On Thu, 29 Apr 2004 01:25:22 GMT, [email hidden] (Jason Moyer) > wrote: > > >On Thu, 29 Apr 2004 01:03:36 +0100, "Malc" <[email hidden]> > >wrote: > > > >>NR2003 may be the 'next gpl', but not just yet ;-) > > > >By the time nr2003 was out for 9 months, we already had more > >worthwhile tracks than have been made in 5 years of GPL's life. > > > >Not to mention that N2003 squashes GPL like a bug in every area I can > >think of besides nostalgia factor (and I'm thinking more about > >nostalgia for the sim than the actual sport it's simulating). > > > >Jason > > I love the TA physics model (any inconsistencies w/ current > sports car series don't bother me, and the "feel" is vastly > superior to anything else), but most of the tracks I've DLed > blow, frankly. I pretty much drive just Spa and the Ring, > anymore, because most everything else resembles > current F1 tracks (i.e. flat as pancakes and no imagination, > just stereotypical L/R turns where all you have to do to get > a good lap time is optimize your braking points-zzzz). I do > like some, like Lime Rock and Leipzig, tho, and a few > idiosyncratic faves like Supercell. > > I have been getting back into GPL tho, and it has so many > good tracks (e.g. those classic long German circuits like > Solitude and Schottenring) that it puts what I've seen from > NR track makers to shame. But nobody seems intent on > converting any of them to NR... <sigh> > > John DiFoolOn Thu, 29 Apr 2004 08:46:43 +0200, Ruud Dingemans <[email hidden]>
wrote:
>You mean those that mainly go left, left & left?
>
>There are about 400 tracks for GPL (including ovals) and most of the
>extra NR tracks are GPL conversions too, I gather.
I have 120-130 tracks in my N2003 installation, and none of them are
ovals. By comparison, the only addon tracks for GPL I've really cared
for were Lime Rock, Adelaide, Isle of Man, and the East German tracks,
and I've tried damn near every one of them. It's great that there are
400-500 tracks for GPL, it's not so good that 450 of them are tiny
club circuits and fictional tracks.
>Except for one area: sheer excitement.
I dunno, take a CTS or PTA physics-based mod for a spin around Spa.
Doing under 3 minutes at Spa while you're on the limit and fighting
for traction in every corner is pretty damn exciting to me. If GPL
modelled the mid 50's or something maybe I'd still go back to it once
in awhile, despite the crude engine and technical obsolescence. I
just don't find point-and-gas mid-engined cars anywhere near as
thilling anymore.
Jason
On Thu, 29 Apr 2004 14:43:40 GMT, John DiFool
<[email hidden]> wrote:
>I have been getting back into GPL tho, and it has so many
>good tracks (e.g. those classic long German circuits like
>Solitude and Schottenring) that it puts what I've seen from
>NR track makers to shame. But nobody seems intent on
>converting any of them to NR... <sigh>
From what I've gathered, most of the attempted conversions from GPL to
N2003 have been met with "I don't want NASCRAP driving on my track"
type responses from the track authors. It's definitely possible to
convert 3rd-party GPL tracks, the problem is getting permission.
I would definitely love to have Solitude, Schottenring, and the Andre
Streu tracks in N2003. The version of Leipzig that is out isn't bad,
but it's not as good as Andre's.
Jason
On Thu, 29 Apr 2004 08:46:43 +0200, Ruud Dingemans <[email hidden]>
wrote:
> I'll be looking out for the first "Formula 1 /GPL " mod
>for NR2003 - if it happens.
i think it is not possible because of the lack of ramp angles
bye
"oppolo" <[email hidden]> wrote in message
news:[email hidden]...
This is one big killer point for me. I don't doubt NR2003 or some other
sim or mod will push the right buttons for me eventually, but I guess
I'm just not the target audience for NR2003 or the TA mod.
Malc.
Quoted text (7 lines)
> On Thu, 29 Apr 2004 08:46:43 +0200, Ruud Dingemans <[email hidden]> > wrote: > > > I'll be looking out for the first "Formula 1 /GPL " mod > >for NR2003 - if it happens. > > i think it is not possible because of the lack of ramp angles>>NR2003 may be the 'next gpl', but not just yet ;-)
>
>By the time nr2003 was out for 9 months, we already had more
>worthwhile tracks than have been made in 5 years of GPL's life.
Track designers and converters have had 5 years of practice now...<g>
Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0 MoGPL rank +267.80
Ch.Rank +52.58 MoC +741.71
Hist. +82.34 MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East
Malc <[email hidden]> wrote in message
news:Chekc.37477$Y%[email hidden]...
At least it doesn't have gpl's wooden tire model.
>
>
Quoted text (15 lines)
> "oppolo" <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 29 Apr 2004 08:46:43 +0200, Ruud Dingemans <[email hidden]> > > wrote: > > > > > I'll be looking out for the first "Formula 1 /GPL " mod > > >for NR2003 - if it happens. > > > > i think it is not possible because of the lack of ramp angles > > This is one big killer point for me. I don't doubt NR2003 or some other > sim or mod will push the right buttons for me eventually, but I guess > I'm just not the target audience for NR2003 or the TA mod. > > Malc.
Jason Moyer <[email hidden]> wrote in message
news:[email hidden]...
<snip>
> Jason
Like to say I'm surprised by that attitude, but I'm not. Typical; so
called "enlightened ones" are more close minded than those they make fun of.
Quoted text (13 lines)
> On Thu, 29 Apr 2004 14:43:40 GMT, John DiFool > <[email hidden]> wrote: > > >I have been getting back into GPL tho, and it has so many > >good tracks (e.g. those classic long German circuits like > >Solitude and Schottenring) that it puts what I've seen from > >NR track makers to shame. But nobody seems intent on > >converting any of them to NR... <sigh> > > From what I've gathered, most of the attempted conversions from GPL to > N2003 have been met with "I don't want NASCRAP driving on my track" > type responses from the track authors. It's definitely possible to > convert 3rd-party GPL tracks, the problem is getting permission.>I have just posted my entire core.ini in this thread, have a look for
>yourself ;-)
Damn, gotta find it now...
Interesting. I have a supposedly better card(TI4600), 1024X768 res(same as my
desktop), no AA, no FSAA, and struggle to maintain 36 FPS even in D3D. OGL is
a joke on this system. I wonder what's going on here?
Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0 MoGPL rank +267.80
Ch.Rank +52.58 MoC +741.71
Hist. +82.34 MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East
Quoted text (7 lines)
>I get font corruption with D3D when I tried it, but I haven't used it >for at least a year. OpenGL gives me no graphics issues, even running in >a window with a 32bit desktop. At 1600x1200 the performance is marginal, >with the framerate occasionally dipping below 36fps using 4xAA & no >FSAA. I can run 1152x864 with 8xAA & 4xFSAA online or off, but since I >run gpl in a window I tend to use the same res for gpl as my desktop so >it fills the screen when I go out on track.On Thu, 29 Apr 2004 22:09:51 +0100, "Malc" <[email hidden]>
wrote:
>> i think it is not possible because of the lack of ramp angles
>
>This is one big killer point for me. I don't doubt NR2003 or some other
>sim or mod will push the right buttons for me eventually, but I guess
>I'm just not the target audience for NR2003 or the TA mod.
if you like only cars without downforces, GPL actually is your best
choice, besides the 65MOD is coming...and later the 55MOD...I hope:-)
cheers
On Thu, 29 Apr 2004 17:10:59 -0500, "JP" <[email hidden]> wrote:
> At least it doesn't have gpl's wooden tire model.
Bingo.
So far I don't get that impression in the 65 mod, but I'm waiting for
the final release tonight to really dig into it.
As far as ramp angles go, that's the absolute least important
component of a setup in GPL. It's funny how much people jack
themselves off over differentials in GPL when their handling problems
are being caused by the rest of the setup.
Jason
Jason Moyer <[email hidden]> wrote in message
news:[email hidden]...
According to what I've read, they've fixed the 67 tire flaws for the 65
mod, fwiw. Agreed with your gpl setup thoughts.
Quoted text (15 lines)
> On Thu, 29 Apr 2004 17:10:59 -0500, "JP" <[email hidden]> wrote: > > > At least it doesn't have gpl's wooden tire model. > > Bingo. > > So far I don't get that impression in the 65 mod, but I'm waiting for > the final release tonight to really dig into it. > > As far as ramp angles go, that's the absolute least important > component of a setup in GPL. It's funny how much people jack > themselves off over differentials in GPL when their handling problems > are being caused by the rest of the setup. > > Jason"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 29 Apr 2004 17:10:59 -0500, "JP" <[email hidden]> wrote:
> As far as ramp angles go, that's the absolute least important
> component of a setup in GPL. It's funny how much people jack
> themselves off over differentials in GPL when their handling problems
> are being caused by the rest of the setup.
You're right about handling problems being caused by the rest of the
setup, but the diff settings in gpl have a big effect on the way the car
responds to throttle movement.
A well set up chassis will allow the car to make the most of it's tyres
at a given track, but the diff changes the way the chassis responds to
throttle input & to a lesser degree braking forces. Once you find a diff
setting that suits your driving style the rest of the chassis can just
be tweaked for the particular track.
The effect of the diff is reduced with less power (compared to the
available grip), and apparently it makes much less difference to the
behaviour of the car with the 65 mod for this reason, but in a high
power/low grip car the way it responds to the power is very important
for consistency & ultimately better race results.
In reality teams didn't change the diff settings much in 65 or 67, but
then they didn't change much else on the car either ;-)
Malc.
--
GPLRank -61
Monster GPLRank -294
On Fri, 30 Apr 2004 00:53:42 +0100, "Malc" <[email hidden]>
wrote:
>You're right about handling problems being caused by the rest of the
>setup, but the diff settings in gpl have a big effect on the way the car
>responds to throttle movement.
Whoa, I had no idea, thanks.
Jason
"Malc" <[email hidden]> wrote in message
news:uMakc.35903$[email hidden]...
I just tried the OpenGPL rasterizer and it works now. Thank you very much.
What do you now think the trouble is with the D3D rasterizer? I cant find
the "new D3D rasterizer" that I've seen mentioned on forums. Every link I've
checked is dead. The one I have is version 1.0.0.1 from 3 years ago.
David G Fisher
Quoted text (49 lines)
> "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > > Yes, I have also tried it by using Malc's core.ini located in this > thread, > > but it still stays in 640 x 480. > > The D3D or OpenGL patches will run without the core.ini stuff, it just > won't look as pretty. > > Apart from this odd resolution problem does gpl run okay? > > When you start gpl if it detects a corrupted player.ini (or an odd > setting it doesn't understand) it will default back to 640x480. There > are plenty of things that can cause this (read-only files, corrupted ini > following a previous crash etc) but from your original post I gather > that when you start gpl & go into the options screen, it is already set > to D3D7 and 1024x768. > > If that's the case there are only really two things that could cause the > problem, but I would have thought either would create problems elsewhere > too. > > If your rendd3d7.dll file is corrupt or missing gpl should just crash, > but try grabbing another version & putting that in instead. There's a > thread on RSC where Guru made up a whole load of dlls to support > different resolutions, and the OpenGL ones were based on the 'fixed' > rasteriser. There were two releases of the D3D rasteriser, and getting a > new one would ensure you have the latest one (both were released years > ago though). > > The other potential cause is your graphics card setup as I suggested > before. If your monitor/gf3 doesn't offer 1024x768 for some odd reason, > gpl will default back to 640x480. Try a few other resolutions to see if > you can get one of them to work. > > What 'fix' do you use for the refresh rate? I use rivatuner which > automatically runs my monitor at the highest possible refresh rate for > that resolution, much like Win9x did. Could you be trying to run gpl at > too high a refresh rate? > > There have been a couple of nVidia driver releases that don't like gpl, > including a recent one that buggered up the mirrors in OpenGL. Try a > different graphics driver to see if it helps, but tbh I doubt this is > the problem. > > Have you tried the OpenGL rasteriser instead btw? > > Malc.JP wrote:
> At least it doesn't have gpl's wooden tire model.
Dude, in case of a '67 F1 car, the tyres basically WERE just about wooden.
(After trying NR2003 I don't find the tyre difference during short races
THAT noticeable, btw... If I drive GPL like a nut, it's gonna heat its
tyres and become difficult to drive just as well.
The biggest difference *I* noticed is that the cars modeled are just so
different:
F1 67's are nimble, light, twitchy rockets, NASCAR thingies are hugely
powered (700+ bhp?) whales on wheels, somewhat easier to drive to some
extent but once their rear ends go, they're usually rather impossible to
catch, and you'll spin no matter what. Kinda like the BRM in GPL, just
more pronounced.)
Regards, Rudy
--------------------
GPLRank: -22
Ruud Dingemans <[email hidden]> wrote in message
news:c6sbe5$727$[email hidden]...
The fallacy about 67 tires continues, eh ? John Cooper shot that full of
holes.
A short race, you won't notice the difference in the tires, or much of
anything for that matter. One thing that should be very obvious though, is
the lack of the front end wallowing that papy sims were known for until 03,
including gpl. Thats the main difference handling-wise. In a longer races,
tire wear also becomes an issue, and its much more pronounced than just a
heated gpl tire. Wear doesn't go away on its own, like gpl tire heat can.
Quoted text (23 lines)
> JP wrote: > > > At least it doesn't have gpl's wooden tire model. > > Dude, in case of a '67 F1 car, the tyres basically WERE just about wooden. > > > (After trying NR2003 I don't find the tyre difference during short races > THAT noticeable, btw... If I drive GPL like a nut, it's gonna heat its > tyres and become difficult to drive just as well. > > The biggest difference *I* noticed is that the cars modeled are just so > different: > > F1 67's are nimble, light, twitchy rockets, NASCAR thingies are hugely > powered (700+ bhp?) whales on wheels, somewhat easier to drive to some > extent but once their rear ends go, they're usually rather impossible to > catch, and you'll spin no matter what. Kinda like the BRM in GPL, just > more pronounced.) > > Regards, Rudy > -------------------- > GPLRank: -22
"JP" <[email hidden]> wrote in message
news:v5fkc.23$[email hidden]...
of.
>
>
If this is true then the fools haven't tried the TA mod.
Quoted text (24 lines)
> > Jason Moyer <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 29 Apr 2004 14:43:40 GMT, John DiFool > > <[email hidden]> wrote: > > > > >I have been getting back into GPL tho, and it has so many > > >good tracks (e.g. those classic long German circuits like > > >Solitude and Schottenring) that it puts what I've seen from > > >NR track makers to shame. But nobody seems intent on > > >converting any of them to NR... <sigh> > > > > From what I've gathered, most of the attempted conversions from GPL to > > N2003 have been met with "I don't want NASCRAP driving on my track" > > type responses from the track authors. It's definitely possible to > > convert 3rd-party GPL tracks, the problem is getting permission. > > <snip> > > > Jason > > > Like to say I'm surprised by that attitude, but I'm not. Typical; so > called "enlightened ones" are more close minded than those they make fun
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
My experience is almost exactly opposite. I find the GPL tracks absurdly
easy in the TA mod. Part of this is the grip values in the track.ini which,
imo, should be about .90-.95 instead of 1.05. And, of course, the TA cars
have big slicks, big power and big downforce and close to 40 years of
technological advancement engineered into them, so it's hard to say for sure
about the realism.
Spa - Master Kink ------> Minor Kink. Says it all really.
Rouen - 2 right handers leading onto back straight - flat out! ? Last
corner - flat out! ?
They are still a buzz to drive but the awe inspired at them in GPL is
not rivalled. Once again though it's the cars/technology. Literally a case
of horses for courses. Modern race cars don't need super long straights to
generate high speeds. As much as I hate to say it, I can understand the
recent hacking of Hockenheim after the TA/GPL track experience. And the
effect would be about 3 fold in an F1 car.
DLed Road2 (Rattlesnake Point) today. Not a real track but a real good
track. Oldring, Gotzenberg, **Bathurst**. The ICR2 tracks are a must as
well - Laguna Seca, Elkhart Lake, Mid Ohio and the dreaded concrete jungles.
Quoted text (11 lines)
> I love the TA physics model (any inconsistencies w/ current > sports car series don't bother me, and the "feel" is vastly > superior to anything else), but most of the tracks I've DLed > blow, frankly. I pretty much drive just Spa and the Ring, > anymore, because most everything else resembles > current F1 tracks (i.e. flat as pancakes and no imagination, > just stereotypical L/R turns where all you have to do to get > a good lap time is optimize your braking points-zzzz). I do > like some, like Lime Rock and Leipzig, tho, and a few > idiosyncratic faves like Supercell. >Ive ran the TA mods many many times and all I can say is neither (PTA or
TPTCC) simulates what I'd expect a sports car should handle like. Instead
of a tightly sprung nimble car we get the wallowing feel of cup cars with 6
gears. I'm not diss'in either of em just stating my feelings. My personal
fav at the moment is Prototype C mod for F1C. It's far from perfect but at
least it feels as I'd expect a Sports Car should.
I still think all these TA modders shoulda tried to simulate early 70's era
TA instead of modern TA. I'd say the Papy TA physics more closely resemble
70's era muscle cars than modern TA cars. Not that my 2cents matter hehe.
Mitch
"Byron Forbes" <[email hidden]> wrote in message news:4092a3f9$0>
If this is true then the fools haven't tried the TA mod.
>
>
On Sat, 1 May 2004 05:59:12 +1000, "Byron Forbes"
<[email hidden]> wrote:
To each his own. In exchange for a de-fanged Kink, you get tightrope-
ish corners at Eau Rouge, Malmedy, La Carriere, and Blanchimont
(and Stavelot is a blast too), where you are carrying so much speed
into these things that one small error on braking or entry will cost
you dearly. They are rather more dangerous in TA than in GPL,
IMHO. It's hard to find 150+ MPH corners on any of the user-made
addons (and yes I know that in real modern tracks they are extinct
too-Curva Grande for instance-but that's a different issue), but I
just find them exhilarating.
And the Ring kicks-simple as that. Flugplatz to Aremberg-awesome.
Fuchsrohre? Stellar. Few "modernish" tracks can match the camber
changes there (may be a Sandbox issue-or people don't know how
to put them in properly). Only quibble is the Karrussels-a bit too
narrow for a TA/sports car, and I'm always popping out of them...
I agree about the grip levels-seems it became a "tradition" to set
them to 1.05 or above sometime last summer. They have enough
inherent grip that they really don't need any help. :-)
John DiFool
Quoted text (35 lines)
> >"John DiFool" <[email hidden]> wrote in message >news:[email hidden]... > >> I love the TA physics model (any inconsistencies w/ current >> sports car series don't bother me, and the "feel" is vastly >> superior to anything else), but most of the tracks I've DLed >> blow, frankly. I pretty much drive just Spa and the Ring, >> anymore, because most everything else resembles >> current F1 tracks (i.e. flat as pancakes and no imagination, >> just stereotypical L/R turns where all you have to do to get >> a good lap time is optimize your braking points-zzzz). I do >> like some, like Lime Rock and Leipzig, tho, and a few >> idiosyncratic faves like Supercell. >> > > My experience is almost exactly opposite. I find the GPL tracks absurdly >easy in the TA mod. Part of this is the grip values in the track.ini which, >imo, should be about .90-.95 instead of 1.05. And, of course, the TA cars >have big slicks, big power and big downforce and close to 40 years of >technological advancement engineered into them, so it's hard to say for sure >about the realism. > > Spa - Master Kink ------> Minor Kink. Says it all really. > > Rouen - 2 right handers leading onto back straight - flat out! ? Last >corner - flat out! ? > > They are still a buzz to drive but the awe inspired at them in GPL is >not rivalled. Once again though it's the cars/technology. Literally a case >of horses for courses. Modern race cars don't need super long straights to >generate high speeds. As much as I hate to say it, I can understand the >recent hacking of Hockenheim after the TA/GPL track experience. And the >effect would be about 3 fold in an F1 car. >There are some excellent add-on trax for GPL beyond those you've mentioned:
Castle Comb (as good as any airbase-perimeter track, ever)
Imola (still one of my fav tracks - I wish Noonan would make a N2003 ver)
Laguna 95 (the best-ever Laguna, IMO)
The O'ring (another Noonan triumph of rhythm and flow)
I generally don't like fantasy trax, but Diamante is an exception.
And Lou Magyar has Bridgehampton almost finished - as fiendishly difficult a
track in GPL as it was in real life. Hopefully, a N2003 ver will soon
follow. Like Riverside, Bridgehampton seemed a lot less daunting in big ol'
stock cars than in flimsy little "sporty" cars (as Shelby called 'em).
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...


































