Hello!
I am the writer of The Adrenaline Vault's CART Precision Racing review.
First, let me set the record straight -- we are not sleeping with anyone at
Microsoft. :) The review I wrote was based on my honest response to the
game after approximately 20 hours of vigorous gameplay. I thoroughly
enjoyed the title and consider it deserving of high praise. I have read
the
critiques of the game (and my review) in your newsgroup, and feel that many
of the comments are very fair and show a great deal of insight into the
workings of what makes a good, or a defective, racing simulation.
Your response is certainly appreciated. I hope you will not allow one very
significant difference of opinion to alter your over-all impressions of our
site. All of the writers are to dedicated to generating accurate,
informed,
and intelligent reviews. We are hard-core gamers, and strive to deliver
the
best editorial content on the Internet. This time I sided firmly with the
minority. Why not stick around and see what happens next? I would argue
that you would agree with a majority of our reviews.
David Laprad
Staff Writer/Reviewer
The Adrenaline Vault
[link lost in import]
The Web's Ultimate *** Site!
Phone: (615) 597-8128
Address: 370 Smith Road, Smithville, TN 37166
Adrenaline Vault reviewer defends CART Precision Racing review
The Adrenaline Vault's CART Precision Racing reviewer posted to defend his favourable review, and John Wallace called it overgenerous. Discussion moved to Papyrus's 3D strategy, with John Wallace reporting that 3Dfx support was coming for NASCAR 2, SODA and Grand Prix Legends but not ICR2. Posters argued over whether Sierra's sale of Rendition cards had delayed 3Dfx support.
Automated summary.
Hi David,
Interesting that it was felt necessary to show up here to comment upon
the review (I hesitate to use the term "justify", but it's hard not
to). I personally felt that the review was extremely overgenerous, but
perhaps this is not surprising if favour needs to be curried, and that
in a profession where a "bad" rating generally means "less than 80%"
(not directed at you, just a general observation of magazine and web
reviews).
CPR is undoubtedly "fun", but then so is Carmageddon but that doesn't
make it a racing simulation. To properly review a simulation with
consideration of the target market, how true it is to the real-life
experience must be considered alongside the fun factor, as well as how
each component compares to what has already been achieve in the genre.
Take a look at Philip McNelley's excellent post from earlier today
outlining what sim fans expect from a product classified as a "sim",
rather than as a "game". It boggles my mind how anyone could try
Indycar Racing 2's AI and driving model around any of the ovals, and
then still consider CPR as being ready to take Papyrus' crown.
This is not to knock you, MS, TRI, CPR or whoever, but I do feel
strongly that reviewers have a duty to be honest with their readers,
and consider very carefully before they spend people's money for them.
In this case, IMO, Avault's review was so far off base that I have
trouble assigning it purely to differences in opinion. Given your
above post I suppose it must be, and perhaps we focus on the details
far more than Avault, where reviews are done on many different types
of game.
I never looked at Avault's reviews before, and the review of CPR is
unlikely to make me do so now - I suppose nothing lost for you :) I
tend to prefer Games Domain's style of having the reviews submitted by
fans, since these reviews tend to be more in depth and done by people
with detailed knowledge of the type of product they are reviewing, and
how it will appeal to others that share their interest. Again no
comment on you personally, I'm speaking only considering my own
experience. I know that if someone asked me to review a flight-sim I'd
decline, since I know absolutely nothing about them and couldn't hope
to do it justice.
Thanks for taking the time to comment,
Best Regards,
John (Sim Racing News)
: I am the writer of The Adrenaline Vault's CART Precision Racing review.
: This time I sided firmly with the minority.
Apology excepted. ;)
--
-------------------------------------
Quoted text (8 lines)
> My main problem with the review is that it is inconsistent, incorrect, and > very misleading. You may have enjoyed the title, but the review criteria > does not make sense. You said in your post: > >The review I wrote was based on my honest response to the > >game after approximately 20 hours of vigorous gameplay > How can you honestly say that quote,Date: 20 Nov 1997 23:52:59 GMT
About: Re: CART Review from Vault
[e-mailed and posted, please reply to rec.autos.simulators if
possible]
I have not personally checked out the CPR review on avault, but dit
the reviewer actually post a 8 MB Voodoo card as a part of his system
specs? A typo then, or complete incompetence. Flash 3D is a 4 MB card.
There are NO 8 MB cards based on Voodoo Graphics.
<large snips>
While I cannot disagree with your assessment of the sim or AI aspects
of CPS, I had a very different experience with the visuals. My
framerates on a P200 with 32 MB RAM and a Monster 3D card (hardly a
super system) were good. No terrain popping, decent frame rates, and
great visuals. The "angora sweater" fuzzing common to mediocre 3D
programming was noticable in the cars, however. Your implication that
the reviewer is just lying about his visual impressions is
unacceptable.
As for the overall structure of CPS, I thought the garage elements
(the "smart" mechanic) were quite good, and the game is a good first
try that's fun in spite of some obvious short-comings. Frankly, there
are things it does better than ICR2.
It must also be noted that Sierra/Papyrus continue to***users of
3Dfx cards by developing for Rendition only (which, of course, is at
the heart of Sierra's Screamin' card).
TLMcD
Quoted text (13 lines)
>> My main problem with the review is that it is inconsistent, incorrect, and >> very misleading. You may have enjoyed the title, but the review criteria >> does not make sense. You said in your post: >> >The review I wrote was based on my honest response to the >> >game after approximately 20 hours of vigorous gameplay >> How can you honestly say that quote, >It's a review for CART-P(ublic) R(elations)... ;^) >l8er >ronny>It must also be noted that Sierra/Papyrus continue to***users of
>3Dfx cards by developing for Rendition only (which, of course, is at
>the heart of Sierra's Screamin' card).
NASCAR Racing 2? - 3dFX
SODA Off Road racing? - 3dFX
Grand Prix Legends? - 3dFX
Developers are far from stupid, and if enough people demand support
then there is no option but to follow that. Remember too that these
people are also fans of racing sims, and want their games to be
everything that they can make them. If that means using 3dFX then it
shall be so, if it is at all possible. Why else do you think MS/TRI
are looking into a Glide version of CART Precision Racing after the
D3D version was so badly received?
All we need now is some 3dFX support for GP2 and we'll be laughing.
Mind you, F1 Racing Simulation is doing a pretty fine job so far.
Cheers!
John
>NASCAR Racing 2? - 3dFX
>SODA Off Road racing? - 3dFX
>Grand Prix Legends? - 3dFX
>Cheers!
>John
John,
I will be delighted if SODA and ICR2 had 3Dfx patches, and will humbly
admit my error. Please tell me where I can get them, since I'd love
to see what these games look like with 3D support, and so I can eat my
words.
Tom
ICR2 won't be patched. The other patches aren't available yet. It does
appear to be true that Sierra/Papyrus is finally starting to see the
[3dfx] light, but it is also true that they will be one of the last
large game companies on the planet to offer support for this
technology. And to be fair, the 3dfx Nascar2 patch would NOT be done
if it was up to Papyrus, 3dfx is doing that. Papyrus makes great auto
sims, but so far their lack of support for leading 3d cards has been
very disappointing.
Joe
>technology. And to be fair, the 3dfx Nascar2 patch would NOT be done
>if it was up to Papyrus, 3dfx is doing that. Papyrus makes great auto
>sims, but so far their lack of support for leading 3d cards has been
>very disappointing.
Quoted from 3dfx groups, comment by 3dFX representative...
Looks like we still have quite a lot to thank the Papyrus guys for,
but a lot more to thank ourselves for. If it hadn't been for the
pressure from areas like this group I doubt it would have happened. To
be fair, every producer wants their game to be the best and to have
all the support it can. I'm sure Papyrus were no different with
NASCAR2, and at the time of laying out the product they had to make a
decision which 3D cards to support. Having already had experience with
Rendition thanks to ICR2 it was the logical step, although as we know
now it was the wrong one. That's readily apparent with hindisght, but
at the time 3dFX cards were two or three times the price of Rendition,
and unlikely to make any major steps into the market.
As for why it took so long to support 3dFX, when you consider what the
possible answers are then it's pretty obvious we're unlikely to ever
find out (that doesn't mean simply the obvious - think about it for a
while). We're now getting 3dFX, and just in time for dual-card Voodoo2
solutions - anyone fancy 120fps around the original Nurburgring?! :)
Cheers!
John
Quoted text (11 lines)
> Looks like we still have quite a lot to thank the Papyrus guys for, > but a lot more to thank ourselves for. If it hadn't been for the > pressure from areas like this group I doubt it would have happened. To > be fair, every producer wants their game to be the best and to have > all the support it can. I'm sure Papyrus were no different with > NASCAR2, and at the time of laying out the product they had to make a > decision which 3D cards to support. Having already had experience with > Rendition thanks to ICR2 it was the logical step, although as we know > now it was the wrong one. That's readily apparent with hindisght, but > at the time 3dFX cards were two or three times the price of Rendition, > and unlikely to make any major steps into the market.>I will be delighted if SODA and ICR2 had 3Dfx patches, and will humbly
>admit my error. Please tell me where I can get them, since I'd love
>to see what these games look like with 3D support, and so I can eat my
>words.
No 3dFX support for ICR2, but SODA, NASCAR Racing 2 and Grand Prix
Legends will have. Last I heard NASCAR 2 patch was expected around
Christmas, SODA patch after that, and Grand Prix Legends in 1998.
It'll be a wee while before you can tuck into those words of yours...!
Cheers!
John
Quoted text (15 lines)
>>I will be delighted if SODA and ICR2 had 3Dfx patches, and will humbly >>admit my error. Please tell me where I can get them, since I'd love >>to see what these games look like with 3D support, and so I can eat my >>words. >ICR2 won't be patched. The other patches aren't available yet. It does >appear to be true that Sierra/Papyrus is finally starting to see the >[3dfx] light, but it is also true that they will be one of the last >large game companies on the planet to offer support for this >technology. And to be fair, the 3dfx Nascar2 patch would NOT be done >if it was up to Papyrus, 3dfx is doing that. Papyrus makes great auto >sims, but so far their lack of support for leading 3d cards has been >very disappointing. >Joe>I'm a bit surprised by the attitude of 3DFX owners who seem to think
>Papyrus owes it to them to develop patches for their proprietry card.
I don't know why, since no one thinks that. I'm just pointing out that
their business planning surrounding 3d cards has been extremely poor,
and as a result they are trailing the pack in 3D support.
Joe
> >I'm a bit surprised by the attitude of 3DFX owners who seem to think
> >Papyrus owes it to them to develop patches for their proprietry card.
> I don't know why, since no one thinks that. I'm just pointing out that
> their business planning surrounding 3d cards has been extremely poor,
> and as a result they are trailing the pack in 3D support.
Well...I don't think they "owe it to me", but I really think they missed
out on an opportunity to make their *NEW* CART Racing something really
worth buying...a Glide-enabled ICR2 would've cracked my wallet for
sure...and full price, I might add (with the book..:) ).
--
Neil Yeatman
Ajax, Ontario, CANADA
>>I'm a bit surprised by the attitude of 3DFX owners who seem to think
>>Papyrus owes it to them to develop patches for their proprietry card.
>I don't know why, since no one thinks that. I'm just pointing out that
>their business planning surrounding 3d cards has been extremely poor,
>and as a result they are trailing the pack in 3D support.
The business planning of _who_ has been poor.....? We don't know.
Leastaways they're catching up now, someone, somewhere (in summertime)
having seen the light. Rejoice.
Cheers!
John
>The business planning of _who_ has been poor.....? We don't know.
???
Papyrus/Sierra.
Well, I hope not that long! I'll be rejoicing as soon as there's a
decent 3dfx racer, which should be N2 3dfx around Xmas.
Joe
>Well...I don't think they "owe it to me", but I really think they missed
>out on an opportunity to make their *NEW* CART Racing something really
>worth buying...a Glide-enabled ICR2 would've cracked my wallet for
>sure...and full price, I might add (with the book..:) ).
Ditto. I'm not even a big CART fan, but I would have bought it with
3dfx support.
Joe
Nanker Pheldge enlightened the world with this pearl of wisdom...
Not true. I spoke with Dave Kaemmer a couple of years ago when he was
pledging support for the Rendition at the Computer Game Developer's
Conference. At the time, it was the clear leader in both support and
features. 3Dfx was barely getting up to speed.
They just guessed wrong.
--
--------------------------------
editor - computer games strategy plus | www.cdmag.com
"I need to hear some sounds that recognize the pain in me,
I let the melody shine/let it cleanse my mind/I feel free,
But the airwaves are clean and there's nobody singing to me, now."
-The Verve "Bitter Sweet Symphony"
>>The business planning of _who_ has been poor.....? We don't know.
>???
>Papyrus/Sierra.
Thank you, my point exactly. Why flame Papyrus when you don't know
what decisions were made where, or by whom. You can only work within
the constraints which are laid down, and it surprises folk are quick
to put the boot in without taking a moment to consider if they really
know what they say they know.
Actually we already have F1 Racing Simulation, which is already a more
than decent 3dFX racer, excellent in fact. Like any other product it
has it's niggles, but on the whole it's very good. I'd recommend it.
Cheers!
John
>Thank you, my point exactly. Why flame Papyrus when you don't know
>what decisions were made where, or by whom. You can only work within
>the constraints which are laid down, and it surprises folk are quick
>to put the boot in without taking a moment to consider if they really
>know what they say they know.
Why rush to defend Papyrus when you have no more information that I?
You should heed your own words.
You're not talking about Psygnosis F1 are you? I hope not - the thing
doesn't even have analog device support. Perhaps you're talking about
UBI F1 - that won't be out for months here.
Joe
On Wed, 26 Nov 1997 01:47:00 -0500, Nanker Pheldge
>A 3Dfx was not 2 or 3 times the price of a Rendition at the time.
>Inter***Reactor and Sierra 'Screamer both were going for $199. My
>3Dfx card cost me $249 at the time.
Remember that the decision would not have been taken when you saw the
product on the store shelves, it would be taken many months before.
Possibly at that time 3dFX and Rendition were not yet on the market,
but when they came on the market the first prices I recall were $299
for 3dFX and $149 for Rendition (or perhaps even $99 for introductory
period?).
Probably, although at that time Rendition also looked good. No-one
knew about 3D carda at that time, and the abilities of either card
looked stunning compared to the SVGA jerk-o-vision we were used to. If
I were Papy and I saw a card priced to sell and with very good
abilities I'd probably have gone the same route. A card costing $299
PLUS the price of a 2D board to pair with it wouldn't have looked a
promising prospect I should say.
20-20 hindsight is marvellous, it's predicting the future and how it
will affect you that's important. Look at how the DRAM price crash
surprised a lot of business strategies. How many industry experts saw
that coming?
Cheers!
John
>Why rush to defend Papyrus when you have no more information that I?
>You should heed your own words.
Joe, please read carefully what I'm saying before responding. All I am
saying is that you shouldn't state as gospel something which is not
correct - I am _not_ defending Papyrus.
You are stating as fact something which you don't know to be correct,
that Papyrus made a bad decision over 3D support. So what do we really
know? We know that a bad decision was made, and we know that it has
affected the implementation of 3dFX support in some products we are
interested in. We don't know WHO made such a decision, we don't know
WHY, we don't know WHEN, we don't know WHAT was the market condition
at that time, we don't know HOW that has truly affected their overall
market, or if indeed such a decision served to generate more profits
through increased sales of Rendition cards than it would have through
sales of the software. We even don't know that we wouldn't have made
exactly the same decision, given the factors which were known at that
time. IMO it's therefore simply not on to pillory a company for
something we don't understand. In short, we don't know.
BTW I would equally defend MS/TRI if they were attacked for adopting
D3D rather than Glide for CPR. I'm not defending the company
themselves or their decision, since I too would far prefer Glide or
some other form of effective use of 3dFX. Realistically though,what
would you expect them to use, given that D3D is their technology? If
they were to avoid D3D how could they hope to persuade other software
companies of it's viability?
All I am defending their right to make that decision, and for the
pacts to be portrayed correctly.
(That was longer than intended! Just so we're clear what we're arguing
about!) :)
Yes Ubi-F1. It's out here, it has 3dFX, it's a bona-fide sim and it's
_lovely_. Go rattle Ubi's cage and have them release it in the US.
After all, you guys had SODA before us, we don't even have CPR and
we're _never_ going to get the BGN pack. Don't expect any sympathy for
not having Ubi F1 yet :-)
BTW Psy-F1 does have analogue device support.
Cheers!
John
% A 3Dfx was not 2 or 3 times the price of a Rendition at the time.
% Inter***Reactor and Sierra 'Screamer both were going for $199. My
% 3Dfx card cost me $249 at the time.
% Sierra made the call on this one I'd bet, not Papy. Papy wasn't selling
% a Rendition card, but Sierra was trying to.
This was a "programming" decision more than a marketing ploy for
Sierra's interest in the 3d video accelerator. When they started
looking at making 3d accelerated products they were sold on the quality
and speed that could be gotten from the Verite chipset and instructions.
They picked the wrong fork in the road at this junction. I am sure had
they been able to gaze into the crystal ball, they would have chosen
another path. Also another reason they chose to go with the Verite
based cards was that 3dfx was behind other 3d accelerator cards in
getting to the market. At the time they chose, Verite was the best
choice (think about it and go back in time and look at the other 3d
cards that were available or were just becoming available, if you do, I
think you should be able to understand Papyrus' decision). Of course
many of you won't or can't see it this way.
As to the matter of Sierra supporting the Rendition over other 3d cards.
. . Well if Papyrus had made their decision to go with Rendition
because of this, then they sorely made the wrong decision for the wrong
reason. Had they even considered Sierra's support for this hardware and
looked at Sierra's track record (Ad-Lib over SoundBlaster), well they
would have surely picked another 3d chipset to support. [for the
reading-challenged, the last paragraph is pure sarcasm. However, it
does contain a ton of truth. <G>]
Also for the record, I am not "kissing" Papyrus's ass. I don't receive
anything from them except excellent racing sims (just like the rest of
you). I have never received any special favors from Papyrus. My
interest in posting what I do is to set the record straight. And on
occasions (for those who haven't been in r.a.s. for along time), setting
the record straight has meant getting on Papyrus' case when the facts
warrant it.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>% A 3Dfx was not 2 or 3 times the price of a Rendition at the time.
>% Inter***Reactor and Sierra 'Screamer both were going for $199. My
>% 3Dfx card cost me $249 at the time.
While the Reactor was initially retailed for $199, it was quickly
dropped to $149 and anyone who bought one at the higher price got a
refund.
As far as setting the record straight on this... Michael, what was
the sequence of events of these events?
* Papyrus began working with Rendition and ported ICR2 (sometime in
the first half of '96?, public discussion or it in June '96)
* Sierra bought out Papyrus (this was around Feb - March '96)
Which happened first? I'm under the impression that Papyrus'
initial commitment to Rendition predated their merger with Sierra,
thus was unrelated to Sierra marketing their own Rendition card
(probably more the other way around, ie: Papyrus turned Sierra on to
the possibilities of the Rendition chipset).
Sierra's hardware commitment might have slowed Papyrus' move to the
3Dfx camp, although you might also chalk that up as loyalty to their
existing Rendition customers...
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?
>You are stating as fact something which you don't know to be correct,
>that Papyrus made a bad decision over 3D support.
I certainly do know that do be correct, because of the indisputable
FACT that they are far behind most other developers in 3D support.
It's coming (in the new year) I've heard, and it does sound like a
nice sim. Looking forward to it.
I meant it doesn't have *working* analog device support.
Joe
Quoted text (18 lines)
> I'm a bit surprised by the attitude of 3DFX owners who seem to think > Papyrus owes it to them to develop patches for their proprietry card. > If Payrus chooses to support a platform then it is to sell games. > Otherwise they go out of business. The only reason for 3DFX to develop > a Nascar2 patch is because they see the popularity of the game propping > up rendition sales. I bought a rendition card for Nascar2 and Icr2. > 3DFX want to remove that last reason for buying rendition cards. > Papyrus have been developing sims with the Speedy3D interface for a while > now. Their fans have bought rendition cards to play these Papyrus games. If > Papryus were to have any perceived duty then it would be to these customers. > As it is there is already plenty of reasons to buy a 3DFX, and I have done so. > I look forward to the 3DFX patches of these games with anticipation. BTW I > don't think there'll be an icr2 3dfx patch and I don't think anyone ever > promised one. > Brian>>You are stating as fact something which you don't know to be correct,
>>that Papyrus made a bad decision over 3D support.
>I certainly do know that do be correct, because of the indisputable
>FACT that they are far behind most other developers in 3D support.
BAsed upon the fact that Sierra are perceived to be behind in 3D
support, you can conclude that Papyrus made a wrong decision? A little
bit of advice - don't put that particular piece of logical deduction
on your resume....
I'm afraid I can only respond to what you said, not what you thought
you were saying.
Cheers!
John
>BAsed upon the fact that Sierra are perceived to be behind in 3D
>support, you can conclude that Papyrus made a wrong decision? A little
>bit of advice - don't put that particular piece of logical deduction
>on your resume....
A bit of advice to you ... DO put "political spin doctor" on yours.
You seem quite expert and twisting words and making up imaginary
meanings and arguments for other people. Have fun.
Joe
>A bit of advice to you ... DO put "political spin doctor" on yours.
>You seem quite expert and twisting words and making up imaginary
>meanings and arguments for other people. Have fun.
Well, that is my day job actually. Mind you, you don't seem exactly
lacking in that department yourself Joe, take it from one who knows :)
It is said (Nietsche I think, or perhaps Astermeyer?) that one and two
are simply the same thing viewed from different standpoints. There is
always another point-of-view, and exactly equal in value to your own
if you have any faith in the brain boys who dreamed up the concept.
It's being open enough to allow yourself to consider them that's the
tough part.
Cheers!
John


































