I have been playing NASCAR 1 for quite some time and really enjoy it, so
I just bought NASCAR 2. I have a couple questions.
1. Is the sound in 2 different from 1? In 1, the engines are really
loud, full of base and very clear. In 2, they are much quieter, not
clear at all, and lack any base whatsoever. I'm using the same sound
driver in both games.
2. I have downloaded setups that people say can turn 194 MPH laps, but
the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I
have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I
have an Intel 133 on order. Will I turn faster laps within the game by
putting in a faster CPU, or doesn't the speed of the CPU actually affect
the speed of the cars?
Notable threadDoes CPU speed affect car speed in NASCAR 2?
A NASCAR 1 player moving to N2 asked about quieter engine sound and whether CPU speed affects car speed. He found that a speech slider above 50% reduces other sounds. Jim Sokoloff explained that joystick sampling is interrupt-driven and that physics runs at a fixed rate on all machines, so only frame rate affects the driver; he also discussed calibration ranges, and attributed one user's big speed gain after a CPU upgrade to recalibrating.
With Jim Sokoloff
Automated summary.
Quoted text (14 lines)
> I have been playing NASCAR 1 for quite some time and really enjoy it, so > I just bought NASCAR 2. I have a couple questions. > 1. Is the sound in 2 different from 1? In 1, the engines are really > loud, full of base and very clear. In 2, they are much quieter, not > clear at all, and lack any base whatsoever. I'm using the same sound > driver in both games. > 2. I have downloaded setups that people say can turn 194 MPH laps, but > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > have an Intel 133 on order. Will I turn faster laps within the game by > putting in a faster CPU, or doesn't the speed of the CPU actually affect > the speed of the cars?Quoted text (26 lines)
> > I have been playing NASCAR 1 for quite some time and really enjoy it, so > > I just bought NASCAR 2. I have a couple questions. > > 1. Is the sound in 2 different from 1? In 1, the engines are really > > loud, full of base and very clear. In 2, they are much quieter, not > > clear at all, and lack any base whatsoever. I'm using the same sound > > driver in both games. > > 2. I have downloaded setups that people say can turn 194 MPH laps, but > > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > > have an Intel 133 on order. Will I turn faster laps within the game by > > putting in a faster CPU, or doesn't the speed of the CPU actually affect > > the speed of the cars? > Do you have auto-brake on? > -- > PolePosition#3- IVGA #4882 > I think you can figure out the SPAM filter. > Visit my pages: > http://www.geocities.com/MotorCity/4578/index.html > "If you don't believe, you don't belong." -- Alan Kulwicki's CredoQuoted text (29 lines)
> > > I have been playing NASCAR 1 for quite some time and really enjoy it, so > > > I just bought NASCAR 2. I have a couple questions. > > > 1. Is the sound in 2 different from 1? In 1, the engines are really > > > loud, full of base and very clear. In 2, they are much quieter, not > > > clear at all, and lack any base whatsoever. I'm using the same sound > > > driver in both games. > > > 2. I have downloaded setups that people say can turn 194 MPH laps, but > > > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I > > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > > > have an Intel 133 on order. Will I turn faster laps within the game by > > > putting in a faster CPU, or doesn't the speed of the CPU actually affect > > > the speed of the cars? > > Do you have auto-brake on? > > -- > > PolePosition#3- IVGA #4882 > > I think you can figure out the SPAM filter. > > Visit my pages: > > http://www.geocities.com/MotorCity/4578/index.html > > "If you don't believe, you don't belong." -- Alan Kulwicki's Credo > No. I guess you're really not sure if the CPU makes a difference with > car speed.Quoted text (29 lines)
> > > I have been playing NASCAR 1 for quite some time and really enjoy it, so > > > I just bought NASCAR 2. I have a couple questions. > > > 1. Is the sound in 2 different from 1? In 1, the engines are really > > > loud, full of base and very clear. In 2, they are much quieter, not > > > clear at all, and lack any base whatsoever. I'm using the same sound > > > driver in both games. > > > 2. I have downloaded setups that people say can turn 194 MPH laps, but > > > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I > > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > > > have an Intel 133 on order. Will I turn faster laps within the game by > > > putting in a faster CPU, or doesn't the speed of the CPU actually affect > > > the speed of the cars? > > Do you have auto-brake on? > > -- > > PolePosition#3- IVGA #4882 > > I think you can figure out the SPAM filter. > > Visit my pages: > > http://www.geocities.com/MotorCity/4578/index.html > > "If you don't believe, you don't belong." -- Alan Kulwicki's Credo > No. I guess you're really not sure if the CPU makes a difference with > car speed.>2. I have downloaded setups that people say can turn 194 MPH laps, but
>the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I
>have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I
>have an Intel 133 on order. Will I turn faster laps within the game by
>putting in a faster CPU, or doesn't the speed of the CPU actually affect
>the speed of the cars?
The faster the CPU, the smoother the frame rate, (as well as with more
memory, faster video card, etc.). The smoother the frame rate, the
faster laps you're gonna turn. But I doubt going from a P75 to a P133
will automatically add 20 mph per lap. Maybe 3 or 4 tenths of a
second...
I went from a P120 to a P200 MMX, and the most notable improvement for
me was at Sears Point! I could drive with all the details on, making
the changes in the track more evident, and the frame rate was much
smoother - corners I used to have major problems with, disappeared!
As a result, my laptimes went from so-so to pretty darned good!
[Good explanation of why Jane can drive faster laps on her PPro-200 than
on Joe's 486-66 snipped.]
I hadn't ever seen that specific question asked, but I thought I had
commented on it before...
In any event: The joystick sample rate and physics computation rate are
constant for all machines, and do NOT vary with different CPUs or
motherboards. (even Packard Bells :-) )
---Jim
Quoted text (19 lines)
> [Good explanation of why Jane can drive faster laps on her PPro-200 than > on Joe's 486-66 snipped.] > > The real unanswered question (from Papy) is the Joystick sample rate and > > Physics computation rate. > > Is this effected by CPU speed or is it run at a fixed rate regardless of > > "frame rate". > > Odds are the sample/computation rate is fixed for any level of CPU. > I hadn't ever seen that specific question asked, but I thought I had > commented on it before... > In any event: The joystick sample rate and physics computation rate are > constant for all machines, and do NOT vary with different CPUs or > motherboards. (even Packard Bells :-) ) > ---Jim>Also, if you have any idea, can you give us a ball park figure on what
>the rate is?
>15, 30, 60, etc times per second?
Another question, How is the joystick analog to digital conversion
result used? i.e. if the scale of calibration is 1-200, does that
mean I get a granularity of 1/200 within my steering lock? Or does
the game support some finite number of steering values that the 0-200
range are mapped to?
This info would be useful for Thrustmaster ACM users that have full
control of the calibration range by turning the ACM's external
calibration control. Besides following thrustmaster's suggestion and
calibrating the ACM with the needle in the middle of their scale, is
there any other logic to use to get the most responsive input?
Of course, trial and error is always available.... :-)
I suspect you do not want a range big enough such that your control
ever twitches or goes backwards on the calibration screen. Any such
lack of complete control would yield less than optimal control of the
simulation.
--
Best Wishes!!!
Robert Huggins
Raleigh, NC
Quoted text (10 lines)
> > In any event: The joystick sample rate and physics computation rate are > > constant for all machines, and do NOT vary with different CPUs or > > motherboards. (even Packard Bells :-) ) > > ---Jim > Thanks for the info.. That helps on the top end of the scale. > Does this still hold true for the 486-66 with every graphic option > turned "ON" (not Auto) and achieves a wooping 5 fps.Quoted text (9 lines)
> >Also, if you have any idea, can you give us a ball park figure on what > >the rate is? > >15, 30, 60, etc times per second? > Another question, How is the joystick analog to digital conversion > result used? i.e. if the scale of calibration is 1-200, does that > mean I get a granularity of 1/200 within my steering lock? Or does > the game support some finite number of steering values that the 0-200 > range are mapped to?> I found the answer to my sound question in the manual on page 29, incase
> anyone else is having this problem. Any volume setting over 50% on the
> Speech slider bar decreases all other sounds. I set it back to 50% and
> can roar just like before.
I, too, like the engine roar of my car and the opposing cars in N1 and find that
lacking in N2. I find, however, that if I leave the spotter at 50% and turn up
everything else to get the sound level I want, the spotter gets lost in the
background. Right now, I've got everything at 100% because I want all the other
sounds as loud as possible, but also want the spotter to have center stage. This
gives me the spotter level I require, but doesn't give me the other levels I want.
I even have my speakers turned all the way up and it's still not nearly as loud as
N1. If I switched over to N1 with the speaker level I have N2 set at, it'd be
deafening. And I even switch out to a DOS prompt to run N2 as it seemed a little
choppy under Win95 and I don't want to lose any graphic detail. Has anyone come up
with the optimum sound settings for N2?
>Has anyone come up
> with the optimum sound settings for N2?
Try kicking the spotter down to 70 or 80% and turning up the speaker
volume (or get louder/amplified speakers)
---Jim
: > I suspect you do not want a range big enough such that your control
: > ever twitches or goes backwards on the calibration screen. Any such
: > lack of complete control would yield less than optimal control of the
: > simulation.
: This is correct, and probably the most important guide to use in control
: calibration.
: In theory, the smaller the highest number acheivable in the calibration
: screen, the faster the joystick read will be, leaving more time to do
: the physics and draw the frame. In practice, the time difference is so
: small for infrequent joystick reads that it probably doesn't matter. GPL
: will probably read the joystick a lot more frequently, so it may be
: slightly more important there.
Jim,
Two questions about the above:
1) Does the joystick code perform any smoothing or filtering of the input
samples or are the samples used as-is?
2) The last paragraph above implies (to me) that the CPU just sits around
doing nothing while the joystick "times out", thus wasting potential
computation time. Previous posts have lead me to believe that the
joystick code operated on interrupts, using some Pentium instruction
counter for accurate timing. I feel that I am misunderstanding
something here. Is the CPU actually idling while the joystick is
being read?
Thanks Jim for your great informative posts. I save them all.
--Scott
--
Scott Willingham / Hewlett-Packard Laboratories
> 1) Does the joystick code perform any smoothing or filtering of the input
> samples or are the samples used as-is?
Samples are used as is.
Yes, the CPU is busy-looping (technical not the same as being idle)
while the joystick is being read.
The Pentium RDTSC issue was an artifact of DMA transfers stealing bus
cycles, causing a programmatic busy-loop's count to be off by a variable
amount, introducing noise into the joystick read. RDTSC reads a version
of "wall clock" time, instead of "CPU time" and is thus almost perfectly
immune to DMA bus-cycle noise. (If the DMA burst happens during the
joystick trigger, there will be a small amount of noise recorded.)
---Jim
<HTML>
<BR>>Has anyone come up
<BR>> with the optimum sound settings for N2?
<P>Try kicking the spotter down to 70 or 80% and turning up the speaker
<BR>volume (or get louder/amplified speakers)
<P>---Jim</BLOCKQUOTE>
<BR>I'll try that, but I do have very loud/amplified speakers, and if I
put the spotter at any less than 100% he gets lost in the engine(s) and
squeal sounds. It seems difficult to get a good mix like you could get
in N1.
<P>JMG</HTML>
> I'll try that, but I do have very loud/amplified speakers, and if I
> put the spotter at any less than 100% he gets lost in the engine(s)
> and squeal sounds. It seems difficult to get a good mix like you could
> get in N1.
Of course, N1 had no during-the-game voice, so it wasn't really such an
issue... :-)
---Jim
Have you tried the N2 Sound patch? It takes the much-better tire squeal
from N1 and incorporates it into N2. This way, you don't have that constant
annoying screech of tires. Give it a shot. It's available at
http://www.theuspits.com
-/- BW
Quoted text (16 lines)
> > I found the answer to my sound question in the manual on page 29, incase > > anyone else is having this problem. Any volume setting over 50% on the > > Speech slider bar decreases all other sounds. I set it back to 50% and > > can roar just like before. > I, too, like the engine roar of my car and the opposing cars in N1 and find that > lacking in N2. I find, however, that if I leave the spotter at 50% and turn up > everything else to get the sound level I want, the spotter gets lost in the > background. Right now, I've got everything at 100% because I want all the other > sounds as loud as possible, but also want the spotter to have center stage. This > gives me the spotter level I require, but doesn't give me the other levels I want. > I even have my speakers turned all the way up and it's still not nearly as loud as > N1. If I switched over to N1 with the speaker level I have N2 set at, it'd be > deafening. And I even switch out to a DOS prompt to run N2 as it seemed a little > choppy under Win95 and I don't want to lose any graphic detail. Has anyone come up > with the optimum sound settings for N2?I just received my Intel 133 chip to replace my Intel 75, and without
changing anything else I have picked up 20mph on my lap speeds. I am
also hitting 204mph at the end of both straights, and before was only
hitting 180 if lucky. I always had to back up to get out of the pit
stalls, but now I can even sit and do donuts on pit road. I don't think
that has anything to do with frame rates because you are barely moving
pulling out of your stall. Actually, as soon as I got out of my stall
and hit the gas I noticed the extra power.
Quoted text (53 lines)
> > > > I have been playing NASCAR 1 for quite some time and really enjoy it, so > > > > I just bought NASCAR 2. I have a couple questions. > > > > 1. Is the sound in 2 different from 1? In 1, the engines are really > > > > loud, full of base and very clear. In 2, they are much quieter, not > > > > clear at all, and lack any base whatsoever. I'm using the same sound > > > > driver in both games. > > > > 2. I have downloaded setups that people say can turn 194 MPH laps, but > > > > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. I > > > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > > > > have an Intel 133 on order. Will I turn faster laps within the game by > > > > putting in a faster CPU, or doesn't the speed of the CPU actually affect > > > > the speed of the cars? > > > Do you have auto-brake on? > > > -- > > > PolePosition#3- IVGA #4882 > > > I think you can figure out the SPAM filter. > > > Visit my pages: > > > http://www.geocities.com/MotorCity/4578/index.html > > > "If you don't believe, you don't belong." -- Alan Kulwicki's Credo > > No. I guess you're really not sure if the CPU makes a difference with > > car speed. > Theoretically the processor speed shouldn't make a difference in car > speed. > However, the speed of the CPU directly effects your (i.e. the human) > driving environment in terms of frame rate and or graphic detail levels > you find acceptable. > The more info your brain can take in, the better your responses. > Imagine trying to drive a curvey (sp?) road at night while your > headlights are acting like strobe lights. Techically your car can still > drive at the same speed, but the reduction of visual information caused > you to drive less than optimal. > The real unanswered question (from Papy) is the Joystick sample rate and > Physics computation rate. > Is this effected by CPU speed or is it run at a fixed rate regardless of > "frame rate". > Odds are the sample/computation rate is fixed for any level of CPU. > mykeyQuoted text (8 lines)
> I just received my Intel 133 chip to replace my Intel 75, and without > changing anything else I have picked up 20mph on my lap speeds. I am > also hitting 204mph at the end of both straights, and before was only > hitting 180 if lucky. I always had to back up to get out of the pit > stalls, but now I can even sit and do donuts on pit road. I don't think > that has anything to do with frame rates because you are barely moving > pulling out of your stall. Actually, as soon as I got out of my stall > and hit the gas I noticed the extra power.Quoted text (11 lines)
> I just received my Intel 133 chip to replace my Intel 75, and without > changing anything else I have picked up 20mph on my lap speeds. I am > also hitting 204mph at the end of both straights, and before was only > hitting 180 if lucky. I always had to back up to get out of the pit > stalls, but now I can even sit and do donuts on pit road. I don't > > think that has anything to do with frame rates because you are barely > > moving pulling out of your stall. Actually, as soon as I got out of my > stall and hit the gas I noticed the extra power. > 2. I have downloaded setups that people say can turn 194 MPH laps, but > the best I can do is 174 MPH. My car runs alot faster in NASCAR 1. > I have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card. I > have an Intel 133 on order. Will I turn faster laps within the game by > putting in a faster CPU, or doesn't the speed of the CPU actually > effect the speed of the cars?Quoted text (13 lines)
> > I just received my Intel 133 chip to replace my Intel 75, and without > > changing anything else I have picked up 20mph on my lap speeds. I am > > also hitting 204mph at the end of both straights, and before was only > > hitting 180 if lucky. I always had to back up to get out of the pit > > stalls, but now I can even sit and do donuts on pit road. I don't think > > that has anything to do with frame rates because you are barely moving > > pulling out of your stall. Actually, as soon as I got out of my stall > > and hit the gas I noticed the extra power. > Sounds like the new processor forced you to re-calibrate your joystick, > which was likely the problem all along. > ---JimQuoted text (9 lines)
> As for a faster CPU making the car "faster" by virtue of improved CPU > performance alone (not to be confused with the "frame rate" issue, which > is separate), hasn't Jim Solokof (sp?) told us over and over again on > the r.a.s. that Papy restricted N2 to one common denomonator, > speed-of-car-wise... regardless of CPU? Just a thought... > God Bless, > AndreQuoted text (7 lines)
>The difference may be more resolution from the controller. ><Hypothetical numbers> >486 calibration 500-1000 >pent calibration 800-1600 >On the pentium I have 800 descrete positions of the wheel as opposed to >only 500 with the 486. >With this info, I wonder how an ACM helps if your range is reduced.<HTML>
<BR>>
<BR>>
<BR>> > I found the answer to my sound question in the manual on page 29,
incase
<BR>> > anyone else is having this problem. Any volume setting over 50%
on the
<BR>> > Speech slider bar decreases all other sounds. I set it back
to 50% and
<BR>> > can roar just like before.
<BR>>
<BR>> I, too, like the engine roar of my car and the opposing cars in N1
and find that
<BR>> lacking in N2. I find, however, that if I leave the spotter at 50%
and turn up
<BR>> everything else to get the sound level I want, the spotter gets lost
in the
<BR>> background. Right now, I've got everything at 100% because I want
all the other
<BR>> sounds as loud as possible, but also want the spotter to have center
stage. This
<BR>> gives me the spotter level I require, but doesn't give me the other
levels I want.
<BR>> I even have my speakers turned all the way up and it's still not
nearly as loud as
<BR>> N1. If I switched over to N1 with the speaker level I have N2 set
at, it'd be
<BR>> deafening. And I even switch out to a DOS prompt to run N2 as it
seemed a little
<BR>> choppy under Win95 and I don't want to lose any graphic detail. Has
anyone come up
<BR>> with the optimum sound settings for N2?
<P>I did download some awesome engine sound files from The Yellow Flag
<BR>website. These things roar better than NASCAR1.</BLOCKQUOTE>
I downloaded the Rusty Wallace***pit with enhanced engine sounds
but didn't install it as a couple of people here said that the engine didn't
change sound as you the RPMs changed. I like the way the current engine
sound works in this regard and if the new would do that, I'd install it
in a heartbeat.
<P>JMG</HTML>


































