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FYI: Fantasy Tracks

20 posts by 13 people · 18 Aug 1997 - 24 Aug 1997

Sierra posts NASCAR 2 fantasy tracks; arcade mode debate

Tony Johns announced that the NASCAR 2 fantasy tracks would be downloadable from Sierra's redesigned website, and producer Matt Marsala said the changes from the magazine versions were only drawing order and some text values, not grip. Users praised the tracks and asked about ICR2 and the expansion pack. A side argument broke out over whether arcade mode is legitimate for multiplayer racing.

With Tony Johns (Sierra/Papyrus); Matt Marsala (Papyrus)

mods/tracks/carsrelease/newsNASCAR Racing 2

Automated summary.

Tony Joh 18 Aug 1997#375853
Hi, y'all. Just to let you know -- the N2 Fantasy Tracks will be available for download on the Sierra web site. Those of you who have visited the NASCAR 2 area of the site will notice the new graphic design that we recently completed of the content. We hope you like it. FYI -- I've been watching the discussion on here, and I'm pleased that the response to Bull Run and Red Rock is positive. The tracks were created here at Papyrus for other products, and they will also be included in the upcoming Grand National Series Expansion Pack. Those of you who enjoyed the graphics at Bull Run and Red Rock, expect more of the same from GNSEP. The archive that is being posted on our NASCAR 2 site contains newer versions of the tracks than the copies included on the magazine cover disks which are currently being posted at other sites. There have been modifications made to both tracks that will make this download worth it. The final versions of these tracks will ship with GNSEP. If you experience problems with the download link, keep checking back. We're still coordinating across the country to Sierra to get everything in synch between the FTP server and our Web stuff. Thanks, Tony Johns Papyrus Webmaster -- Papyrus Design Group, Inc. The views expressed in this message are mine entirely and do not represent Papyrus or Sierra in any official capacity.
Robert 18 Aug 1997#375855
Please don't tell me that you have " fixed " the fantasy tracks to make the driving model more realistic. I can tell these tracks are based on a fantasy because I can actually drive these road courses without playing ping pong ball with the walls and other cars, and auto breaks are a thing of the past. Make them as pretty as a Rendition videoed, 200mhz processor can stand, but please don't mess with the driveability of these tracks. Thanks in advance,
Tony 18 Aug 1997#375856
Cannot download the two tracks at sierra.com - When will they be ready for download. Thanks Tony
% >Hi, y'all. % > % >The archive that is being posted on our NASCAR 2 site contains newer % >versions of the tracks than the copies included on the magazine cover % >disks which are currently being posted at other sites. There have % >been modifications made to both tracks that will make this download % >worth it. The final versions of these tracks will ship with GNSEP. % Please don't tell me that you have " fixed " the fantasy tracks to make the % driving model more realistic. I can tell these tracks are based on a % fantasy because I can actually drive these road courses without playing ping % pong ball with the walls and other cars, and auto breaks are a thing of the % past. Make them as pretty as a Rendition videoed, 200mhz processor can % stand, but please don't mess with the driveability of these tracks. They have improved the framerate slowdown (at least at RedRock). There isn't that dreaded jerky/slowdown coming around the front straight. But, there seems to have been some changes in the handling on the track. The rearend is harder to keep under me, but I haven't messed with the setup yet. I am pretty sure that this can be corrected in the garage. Good work Papyrus. Please apply the same frame rate improvements to the few original N2 tracks that suffer (e.g., Martinsville). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Matt Marsa 19 Aug 1997#375956
>Please don't tell me that you have " fixed " the fantasy tracks to make the >driving model more realistic. I can tell these tracks are based on a >fantasy because I can actually drive these road courses without playing ping >pong ball with the walls and other cars, and auto breaks are a thing of the >past. Make them as pretty as a Rendition videoed, 200mhz processor can >stand, but please don't mess with the driveability of these tracks. I believe the only changes made were drawing order and a couple of text file values (not grip). ----------------------------- Matt Marsala Producer Papyrus / Sierra On-Line, Inc.
Joe McGinn 19 Aug 1997#375957
I think so, I was getting it under control last night (on the latest version from Sierra's site). My best race at Red Rock so far: Best lap: 52.565 Avg. lap: 54.393 Top Speed: 228 mph Joe
Joe McGinn 19 Aug 1997#375958
>FYI -- I've been watching the discussion on here, and I'm pleased that >the response to Bull Run and Red Rock is positive. The tracks were >created here at Papyrus for other products, and they will also be >included in the upcoming Grand National Series Expansion Pack. Those >of you who enjoyed the graphics at Bull Run and Red Rock, expect more >of the same from GNSEP. So does this mean there will be more fantasy tracks on the expansion pack? I certianly hope so, I love the new tracks - they have revitalized my interest in Nascar2. I certainly appreciate your work in providing the two fantasy tracks for download. Very interesting. Can you be specific about the changes/improvements? Joe
Joe McGinn 20 Aug 1997#376050
Quoted text (10 lines)>>They have improved the framerate slowdown (at least at RedRock). There >>isn't that dreaded jerky/slowdown coming around the front straight. >>But, there seems to have been some changes in the handling on the track. >>The rearend is harder to keep under me, but I haven't messed with the >>setup yet. I am pretty sure that this can be corrected in the garage. >I think so, I was getting it under control last night (on the latest >version from Sierra's site). My best race at Red Rock so far: >Best lap: 52.565 >Avg. lap: 54.393 >Top Speed: 228 mph
BTW, I forgot to mention this is in Arcade mode, which I hear makes quite a difference. Sorry I forgot to mention it at first. Joe
DRedick8 20 Aug 1997#376051
That's ok...we'll forgive you...THIS time...:) DNR Enterprises Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html ===================================================== Home of the #1 BGN source on the 'Net...79 cars, race logos, and more Member of the No Piracy Network
<snipped!> Thank you very much Sir! You just made my day... After reading your post yesterday i strapped in and hammered around the "new" (i.e. Sierra ver.) Red Rock track in search of time.... only to find none. My best to date is a: 57,750 with the new track... (is it just me or is it different to drive (i.e. harder to get a good time??) That was set in realistic mode. At Bull Run however things are getting better! My best so far is a 1:43,976 ..... Also set in realistic mode... (come to think of it... I've NEVER tried arcade mode!!! :)) Any better ?? -- Ed_ - Norway "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty
Joe McGinn 20 Aug 1997#376053
>Also set in realistic mode... (come to think of it... I've NEVER tried >arcade mode!!! :)) I'm one of those people who always hated ICR2 and Nascar because there was so little downforce (realistic yes, but to me not fun) so I was very happy to get the arcade mode in Nascar2. I guess my favourite type of racer is "arcade but with a realistic driving feel" so N2 arcade mode is perfect for me. Joe
ccorpor 21 Aug 1997#376097
God Bless you Joe. I found somebody outside my band of groupies that agree's with us. I try to stress this to others who have tried Nascar 2 in the past and didn't like it in realistic mode to again retry it with arcade mode set. The only problem with that is Papy has the arcade mode AI very uneven so one still needs to fool around with settings. If you haven't messed with the skills settings and blaps and rels (along with putting the pit speed at 100+mph) I urge doing so. You can tweek Nascar 2 a lot better to fit the Arcade mode perfectly and IMO make the game more realistic than realistic. We have some outstanding races this way, I'm talking races where your side by side lap after lap without worry to much of losing it and ending up with several players finishing within 1 sec. This is very exciting racing to me that wasn't possible with AVERAGE JOE racers before arcade mode was supported on the network, realistic mode looked like Alcholholics Anonymous 500 on many of the tracks. :) PLUS we arcaders get a better sensation of speed since were buzzing along much faster as well, an added bonus that the slow moving realistic bunch misses out on. Which reminds me to thank Charlie Heath (for listening) of Papy and all of Papy for that matter for releasing what I believe is the best game I have ever played, to me that is saying a lot. Motoracer is another good example of close enough realistic controllability with some arcade fun added in. I'm keeping my fingers crossed that the re-release of ICR2 will have an arcade mode equivelant and network support. This would be a treat for my friends as were getting more an more into the road courses. Q.B.M.
JJJNasc 21 Aug 1997#376098
arcade mode is nascar 2 with training wheels .....what a joke get real
XRaceTr 21 Aug 1997#376099
>arcade mode is nascar 2 with training wheels .....what a joke get real Nascar 2 is ICR 2 with training wheels (aka "fenders")... what a joke get real... - Mike. PS - Just a little humor... no flames please... ==================================================== Mike Holthouse - Indianapolis, IN I'm sick of spam!! To e-mail me, remove the "x"... ====================================================
ccorpor 21 Aug 1997#376100
Q.B.M. JOE: R: Rels adjusts the AI's relative speed and Blaps adjust the qualifying speed of the AI. These are located in the tracks directory for each track. Ex. Atlanta.txt. Edit this file, you will see a bunch of variables to edit. Adjust the pit speed there as well, you'll see it. Now there is a program called Nascar HQ that is a front end for this stuff as well plus other options. I recommend it and it's located in most Nascar Web pages. I adjust the qualifying speed so I can never do better than 10 or so to at least make it interesting to me when a race starts. The patch added arcade networking. Thanks Charlie!!! Another quirk I found. Have you ever wanted to go through the regular race weekend in arcade mode like you can in realistic. Practice, qualify ect inside a season? Start Nascar without the cd. Go into multiplayer, choose direct connect (don't have a direct connect though), it will fail, then exit multiplayer and start champ season, now you have practicing, qualifying with arcade mode for the season. Q.B.M.
ccorpor 22 Aug 1997#376140
> >arcade mode is nascar 2 with training wheels .....what a joke get real R: Well excussssssse Me. A-hole. Why don't you let us decide how we like to play. Simply put with over 20 racers from newcomers to *** the onyl way to get intermingled the only way to get a good race is the modified arcade mode. I'm certain if NRO becomes mainstream A LOT of people will opt for arcade mode because it still is more realistic than any other game and it's more FUN. thank you. Q.B.M.
John Loga 24 Aug 1997#376217
Quoted text (12 lines)> Well excussssssse Me. A-hole. > Why don't you let us decide how we like to play. > Simply put with over 20 racers from newcomers to *** the onyl way to get > intermingled the only way to get a good race is the modified arcade mode. I'm > certain if NRO becomes mainstream A LOT of people will opt for arcade mode > because it still is more realistic than any other game and it's more FUN. > thank you. > Q.B.M.
You mean a IROC type field?? How fun. . . -- PolePosition#3- IVGA #4882 I think you can figure out the SPAM filter. (Sig has been shortened for ____ who "promised" something would happen if I didn't) Visit my pages: http://www.geocities.com/MotorCity/4578/index.html "If you don't believe, you don't belong." -- Alan Kulwicki's Credo
ccorpor 24 Aug 1997#376218
R: It is. You'd be the first not to like it on a LAN. Most likely the case "You don't know and you probably never will" Mora 92 Please understand that there are several ways to enjoy this game and some of the things that you think and know are just wonderful have a hard time making for fun competitve and clean racing. Q.B.M.

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