Race Sim Central
Rec.Autos.Simulators Archive

N2 Fantasy Tracks

31 posts by 20 people · 13 Aug 1997 - 19 Aug 1997

Papyrus's Bull Run and Red Rock NASCAR 2 fantasy tracks

A poster reported that a PC Games demo disc included two new Papyrus fantasy road courses for NASCAR 2, Bull Run and Red Rock. Users swapped download locations and installation tips such as editing the calendar file. They found Red Rock thrilling but tricky, with a 215+ mph downhill section, and shared lap times and lines.

mods/tracks/carsrelease/newsNASCAR Racing 2

Automated summary.

sbarbou 13 Aug 1997#375420
If you guys (and girls) want some hot road racing action buy the latest issue of PC Games w/ the demo disk. Papyrus has two fantasy tracks on it Bull Run and Red Rock Speedways. Both are road courses through mountains. Try Red Rock, 215 down the hill baby!!!! Scott
Ya better run your car into the garage and refit the restrictor plate Jimmy. -- NOTE: Remove the " At " from E-mail address to reply. Should Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand
Quoted text (15 lines)> >If you guys (and girls) want some hot road racing action buy the latest > >issue of PC Games w/ the demo disk. Papyrus has two fantasy tracks on it > >Bull Run and Red Rock > Why should we spend money just to get a CD with two tracks, when the > tracks have been on the 'Net for at least a week now? > Granted, there might be other interesting things on the CD, but if someone > is going to buy the magazine just to get the tracks, they've probably > wasted their money. > DNR Enterprises > Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html > ===================================================== > Home of the #1 BGN source on the 'Net...80 cars, race logos, and more
So where might these tracks be found on the Net anyway?
DRedick8 14 Aug 1997#375520
Why should we spend money just to get a CD with two tracks, when the tracks have been on the 'Net for at least a week now? Granted, there might be other interesting things on the CD, but if someone is going to buy the magazine just to get the tracks, they've probably wasted their money. DNR Enterprises Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html ===================================================== Home of the #1 BGN source on the 'Net...80 cars, race logos, and more
>I just heard about the fantasy tracks. DRedick says they are available on >the Net. If they are then are they there legally? If so could you please >post an address that we can find them at?? If not could you e-mail me the >URL?? :) >KC I found them at Alex's Nascar Pit shop. There's a link to it from www.nascarnet.com
Kelby Co 15 Aug 1997#375592
I just heard about the fantasy tracks. DRedick says they are available on the Net. If they are then are they there legally? If so could you please post an address that we can find them at?? If not could you e-mail me the URL?? :) KC
Quoted text (17 lines)> >If you guys (and girls) want some hot road racing action buy the latest > >issue of PC Games w/ the demo disk. Papyrus has two fantasy tracks on it > >Bull Run and Red Rock > Why should we spend money just to get a CD with two tracks, when the > tracks have been on the 'Net for at least a week now? > Granted, there might be other interesting things on the CD, but if > someone > is going to buy the magazine just to get the tracks, they've probably > wasted their money. > DNR Enterprises > Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html > ===================================================== > Home of the #1 BGN source on the 'Net...80 cars, race logos, and more
> I just heard about the fantasy tracks. DRedick says they are available on > the Net. If they are then are they there legally? If so could you please > post an address that we can find them at?? If not could you e-mail me the > URL?? :) Yes, they are completely legal; they've been released on some magazine demo CD's, as well as many of the sites on the net. Try http://www.pitroad.com -- God Bless, Steve (remove the <remove this> from my address when replying via e-mail)
Quoted text (16 lines)> >>So where might these tracks be found on the Net anyway? > >www.nascarnet.com > There are no such tracks available on www.nascarnet.com, unless they > are hidden somewhere (i.e., there are no menu selections for file > downloads or anything). > Where the hell are these tracks? I've been to a dozen nascar2 sites > this morning and there's not a word about these new tracks anywhere. > What the hell's going on with these sites, are they all dead, just old > information? Isn't anyone playing Nascar2 anymore, or updating n2 > sites? I thought new tracks would be big news, but I can't find any > trace of them on the web. > Joe
Joe, Did you try Pitroad or the Papyrus site? -- God Bless, Steve (remove the <remove this> from my address when replying via e-mail)
Joe McGinn 16 Aug 1997#375646
>>So where might these tracks be found on the Net anyway? >www.nascarnet.com There are no such tracks available on www.nascarnet.com, unless they are hidden somewhere (i.e., there are no menu selections for file downloads or anything). Where the hell are these tracks? I've been to a dozen nascar2 sites this morning and there's not a word about these new tracks anywhere. What the hell's going on with these sites, are they all dead, just old information? Isn't anyone playing Nascar2 anymore, or updating n2 sites? I thought new tracks would be big news, but I can't find any trace of them on the web. Joe
Quoted text (16 lines)> >>So where might these tracks be found on the Net anyway? > >www.nascarnet.com > There are no such tracks available on www.nascarnet.com, unless they > are hidden somewhere (i.e., there are no menu selections for file > downloads or anything). > Where the hell are these tracks? I've been to a dozen nascar2 sites > this morning and there's not a word about these new tracks anywhere. > What the hell's going on with these sites, are they all dead, just old > information? Isn't anyone playing Nascar2 anymore, or updating n2 > sites? I thought new tracks would be big news, but I can't find any > trace of them on the web. > Joe
I think I got them from www.pitroad.com... l8er ronny
Joe McGinn 17 Aug 1997#375722
>>>So where might these tracks be found on the Net anyway? Thanks to those who responded, I found the tracks. But I can't get them to work. They've uncompressed fine, the track dirs are full of files, and the show up in the tracks menu within N2. But there is no graphic for the track (it's just black) and when I select a new track and try to run it N2 gives me an error message ("Unable to load track data" I think it was). I've installed N2 from the CD I bought last November when it came out. Do I need an N2 patch for the new tracks to worl? Joe
sbarbou 17 Aug 1997#375723
--------------AC9F17D1AEE1A43FC4228DC5 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit
Quoted text (13 lines)> >>>So where might these tracks be found on the Net anyway? > Thanks to those who responded, I found the tracks. > But I can't get them to work. They've uncompressed fine, the track > dirs are full of files, and the show up in the tracks menu within N2. > But there is no graphic for the track (it's just black) and when I > select a new track and try to run it N2 gives me an error message > ("Unable to load track data" I think it was). > I've installed N2 from the CD I bought last November when it came out. > Do I need an N2 patch for the new tracks to worl?
You might need to edit your calendar file to include these tracks. --------------AC9F17D1AEE1A43FC4228DC5 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> <P><I>>>>So where might these tracks be found on the Net anyway?</I><I></I> <P><I>Thanks to those who responded, I found the tracks.</I><I></I> <P><I>But I can't get them to work. They've uncompressed fine, the track</I> <BR><I>dirs are full of files, and the show up in the tracks menu within N2.</I> <BR><I>But there is no graphic for the track (it's just black)&nbsp; and when I</I> <BR><I>select a new track and try to run it N2 gives me an error message</I> <BR><I>("Unable to load track data" I think it was).</I><I></I> <P><I>I've installed N2 from the CD I bought last November when it came out.</I> <BR><I>Do I need an N2 patch for the new tracks to worl?</I></BLOCKQUOTE> You might need to edit your calendar file to include these tracks. <BLOCKQUOTE TYPE=CITE><I></I>&nbsp; <BR>&nbsp; <BR>&nbsp;</BLOCKQUOTE> &nbsp;&nbsp;</HTML> --------------AC9F17D1AEE1A43FC4228DC5--
Joe McGinn 17 Aug 1997#375724
>You might need to edit your calendar file to include these tracks. That was one problem, which I figured out from the readme file (it's great when people include instructions like that in the download, it's appreciated). Problem number 2 is that I was a retard yesterday - believe it or not I installed Nascar 1 instead os N2 (the cds were together) and didn't notice right away. So of course the tracks didn't work in N1. Had no problem at all getting them to work once I installed Nascar 2. The new RedRock track in FANTASTIC! Sierra should send the track maker a bag of money and beg them to come to work for Sierra as a professional track maker (presuming it was not someone on the N2 team). I didn't even think the N2 engine was capable of graphics like that, and the race itself is pure fun, more fun than any of the "real" Nascar tracks. Maybe the guy shouldn't be working for Sierra, but should be designing REAL race tracks - can you imagine watching a live race at a RedRock style track? Of course that turn at the bottom of the hill would quickly become known as the "widow maker"! Joe
The new tracks are from Sierra, so I'm sure the track maker is already a member of the team.
Quoted text (10 lines)>..... >The new RedRock track in FANTASTIC! Sierra should send the track maker > a bag of money and beg them to come to work for Sierra as a > professional track maker (presuming it was not someone on the N2 > team). I didn't even think the N2 engine was capable of graphics like > that, and the race itself is pure fun, more fun than any of the "real" > Nascar tracks. > ..... > Joe
John Loga 17 Aug 1997#375727
> Maybe the guy shouldn't be working for Sierra, but should be designing > REAL race tracks - can you imagine watching a live race at a RedRock > style track? Of course that turn at the bottom of the hill would > quickly become known as the "widow maker"! > Joe RedRock is a great track but I find it kinda like driving on ice sometimes. . . no grip what so ever. Only control I have is which wall I want to hit. That hill and adjoining turn have ended my of my practice runs, you think with the banking you could take it fast, but nope! -- PolePosition#3- IVGA #4882 I think you can figure out the SPAM filter. (Sig has been shortened for ____ who "promised" something would happen if I didn't) Visit my pages: http://www.geocities.com/MotorCity/4578/index.html "If you don't believe, you don't belong." -- Alan Kulwicki's Credo
Robert 17 Aug 1997#375728
You can take it fast, you just have to take it high. If you dive down low, that " dip " in the road will have you swapping directions pretty fast!! As to the grip, I find this track much more driveable that about 99% of the others, with the exception being tally. Yes, another Tally head. But this track is one that even I can drive, without the aid of computer breaking and shifting.
Joe McGinn 18 Aug 1997#375826
> You can take it fast, you just have to take it high. If you dive down low, >that " dip " in the road will have you swapping directions pretty fast!! Thanks for the tip - I'd seen the AI cars sort of doing that but hadn't quite figured out how to do it. I'll try it a bit more. How fast do you take it? I presume you have to slow down at least a bit from 220+ MPH. ;-) Agreed. Racing there is very challenging and dangerous, but drivable and a great rush. Joe
> Thanks for the tip - I'd seen the AI cars sort of doing that but > hadn't quite figured out how to do it. I'll try it a bit more. How > fast do you take it? I presume you have to slow down at least a bit > from 220+ MPH. ;-) I for one take the turn-in at around 140-145+ mph. exit speed being around 155+mph. My best lap so far is a 57,554 sec. Any better? (Just asking!) -- Ed_ - Norway "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty
ccorpor 18 Aug 1997#375828
My 2 cents. Bull run is an excellent road course. Very easy to adapt to and race competitivley. Red Rock is a nice idea that really doesn't work out well in reality. It's uneven, the turn left after the big dive is sloopily done, and a bore racing multiplayer. Uneven=can't find the right gear ratio and parts of the track your faster than the ai and others your slower.
Joe McGinn 18 Aug 1997#375829
>I for one take the turn-in at around 140-145+ mph. exit speed being around >155+mph. That's about the same as me, I maybe do it 10 MPH faster (it helps to use a "slow" configed car that gives you extra grip on that corner).1 I'll have to check, not sure about that off hand. Joe
Joe McGinn 18 Aug 1997#375830
>RedRock is a great track but I find it kinda like driving on ice >sometimes. . . no grip what so ever. Only control I have is which wall >I want to hit. >That hill and adjoining turn have ended my of my practice runs, you >think with the banking you could take it fast, but nope! Nope, you have to brake and downshift to 3rd. Joe
Robert 18 Aug 1997#375831
>> You can take it fast, you just have to take it high. If you dive down low, >>that " dip " in the road will have you swapping directions pretty fast!! >Thanks for the tip - I'd seen the AI cars sort of doing that but >hadn't quite figured out how to do it. I'll try it a bit more. How >fast do you take it? I presume you have to slow down at least a bit >from 220+ MPH. ;-) Actually, I sacrificed the 220 speeds down hill for more speed across the S/F line. I top out at around 205 downhill ( red lamp lights ) and maintain a lot of it through the curve. Or at least I think I do... to busy driving to look at the speedo! Since this track has a LOT of uphill, I changed my 3rd & 4th gears to pull more than go fast. I am still playing with it, but I am working my way up. What is a fast speed here? So far all I can manage is a 160.xx. I changed the 3rd and 4th gears, so I guess I gave up a lot of speed in doing so, huh? I don't think I can ever go back to those ice covered tracks. Red Rock has certainly tweaked my interest in road courses.
Jan Kohl 18 Aug 1997#375832
Quoted text (10 lines)> There are no such tracks available on www.nascarnet.com, unless they > are hidden somewhere (i.e., there are no menu selections for file > downloads or anything). > Where the hell are these tracks? I've been to a dozen nascar2 sites > this morning and there's not a word about these new tracks anywhere. > What the hell's going on with these sites, are they all dead, just old > information? Isn't anyone playing Nascar2 anymore, or updating n2 > sites? I thought new tracks would be big news, but I can't find any > trace of them on the web.
You can get them at www.theuspits.com/files/bullrun.zip and redrock.zip. I have not posted them "officially" yet, as these are early versions, the latest versions are due out this week. Cheers! -- **do not reply to email address in header** ??Jan Kohl?? **The Pits Performance Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL Castle Graphics - http://www.castlegraphics.com/ The Pits - http://www.theuspits.com/
Joe McGinn 19 Aug 1997#375915
>Actually, I sacrificed the 220 speeds down hill for more speed across the >S/F line. I top out at around 205 downhill ( red lamp lights ) and maintain >a lot of it through the curve. Or at least I think I do... to busy driving >to look at the speedo! Interesting, I'll have to play around with that. Would you mind posting your current setup? I'm not very good at car setups, and I don't even know where my N2 user manual is. I don't know, that sounds pretty good - you're talking about the uphill turns after the big downhill and turn, right? The best I've maintained through there is I think 155 or so. But I know what you mean about being too busy driving on this track to look at the speedometer! Which is a real complement to the driving simulation, that you can drive it that accurately by feel (can't wait for FF wheels though!). Joe
David Spark 19 Aug 1997#375916
>RedRock is a great track but I find it kinda like driving on ice >sometimes. . . no grip what so ever. Only control I have is which wall >I want to hit. >That hill and adjoining turn have ended my of my practice runs, you >think with the banking you could take it fast, but nope! The trick is not to turn the wheel too hard. You think you have to apply a lot of steering input to get around the corner, but with the steep banking, if you take the corner at the right speed, you barely have to turn the wheel at all. Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html-ssi Late Night Series: http://www.sequoia-dev.com/Hawaii/latenite.html
Chevy0 19 Aug 1997#375917
Quoted text (19 lines)>> The new RedRock track in FANTASTIC! Sierra should send the track maker >> a bag of money and beg them to come to work for Sierra as a >> professional track maker (presuming it was not someone on the N2 >> team). I didn't even think the N2 engine was capable of graphics like >> that, and the race itself is pure fun, more fun than any of the "real" >> Nascar tracks. >> Maybe the guy shouldn't be working for Sierra, but should be designing >> REAL race tracks - can you imagine watching a live race at a RedRock >> style track? Of course that turn at the bottom of the hill would >> quickly become known as the "widow maker"! >I am almost 100% sure that these tracks are official Sierra. When I >loaded them from my PCGames demo CD the setup screen was all Sierra >Online. Plus I heard that the tracks are to be included on the new Busch >CD.
I agree with Joe. I get a better frame rate with these two new tracks than with Taladega. I'm running a 486/66 with an overdrive chip ==P83. I can run the objects and texture on and still able to drive. Great work Papyrus or to whoever did these. Kelvin www.nashville.com/~james.hayes/kel.htm
sbarbou 19 Aug 1997#375918
--------------E86CEB04519C32F0FBDFCF81 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit
Quoted text (14 lines)> The new RedRock track in FANTASTIC! Sierra should send the track maker > a bag of money and beg them to come to work for Sierra as a > professional track maker (presuming it was not someone on the N2 > team). I didn't even think the N2 engine was capable of graphics like > that, and the race itself is pure fun, more fun than any of the "real" > Nascar tracks. > Maybe the guy shouldn't be working for Sierra, but should be designing > REAL race tracks - can you imagine watching a live race at a RedRock > style track? Of course that turn at the bottom of the hill would > quickly become known as the "widow maker"!
I am almost 100% sure that these tracks are official Sierra. When I loaded them from my PCGames demo CD the setup screen was all Sierra Online. Plus I heard that the tracks are to be included on the new Busch CD. --------------E86CEB04519C32F0FBDFCF81 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> <BLOCKQUOTE TYPE=CITE><I>The new RedRock track in FANTASTIC! Sierra should send the track maker</I> <BR><I>a bag of money and beg them to come to work for Sierra as a</I> <BR><I>professional track maker (presuming it was not someone on the N2</I> <BR><I>team). I didn't even think the N2 engine was capable of graphics like</I> <BR><I>that, and the race itself is pure fun, more fun than any of the "real"</I> <BR><I>Nascar tracks.</I><I></I> <P><I>Maybe the guy shouldn't be working for Sierra, but should be designing</I> <BR><I>REAL race tracks - can you imagine watching a live race at a RedRock</I> <BR><I>style track? Of course that turn at the bottom of the hill would</I> <BR><I>quickly become known as the "widow maker"!</I></BLOCKQUOTE> I am almost 100% sure that these tracks are official Sierra. When I loaded them from my PCGames demo CD the setup screen was all Sierra Online. Plus I heard that the tracks are to be included on the new Busch CD. <BR>&nbsp; <BLOCKQUOTE TYPE=CITE><I></I>&nbsp; <BR><I></I>&nbsp; <BR>&nbsp;</BLOCKQUOTE> &nbsp;&nbsp;</HTML> --------------E86CEB04519C32F0FBDFCF81--

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy