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N2 engine sound

23 posts by 18 people · 29 Jun 1997 - 08 Jul 1997

Improving NASCAR 2's in-car engine sound

A user wanted more gearbox and differential whine in NASCAR 2's engine sound, and others offered to edit the WAV files. Posters identified ENGHI.WAV and ENGLO.WAV as the player's engine samples and pointed to The Pits' unpack/pack utilities. Jim Sokoloff explained that making a sample that pitch-shifts well without an audible loop point took a Papyrus engineer several weeks.

With Jim Sokoloff

mods/tracks/carsNASCAR Racing 2

Automated summary.

Cheek J 29 Jun 1997#372062
I have seen a few NASCAR races on tv, and have also seen a couple of cars live over here (the #88 car, and Allisons old #22 in a hillclimb!!)and I think the in-car sound in the game does not justify the car. Would it be possible to add a bit of gearbox/diff-whine? I`d just love to have the gears screamin` at me.... Matt -- Matthew Birger Knutsen Cheek Racing Cars Flatebyveien 5, N-1792 Norway Fax (+47) 69 19 02 55 Mobile: (+47) 92 44 66 50 -----Please Remove "NoSpam" when replying.-----
SimRacer 29 Jun 1997#372063
if you give me the recorded sound, I will gladly make it for you guys. I do know how to edit n2 wav files. I've done it.
BSPN 30 Jun 1997#372139
This would be a major improvement! Has anyone posted a patch with a new engine sound? Might be a good project for our patron saints out here! If you got a wave of an engine at any given RPM will it modulate with the throttle? What would be the ideal RPM?.... Lou B. > if you give me the recorded sound, I will gladly make it for you guys. I > do know how to edit n2 wav files. I've done it.
Tom J. Ma 30 Jun 1997#372140
Use those engine sound from the Super Touring Car Championship
Quoted text (12 lines)>This would be a major improvement! Has anyone posted a patch with a new >engine sound? Might be a good project for our patron saints out here! If >you got a wave of an engine at any given RPM will it modulate with the >throttle? What would be the ideal RPM?.... >Lou B. >> if you give me the recorded sound, I will gladly make it for you guys. I >> do know how to edit n2 wav files. I've done it.
Steve Dinca 30 Jun 1997#372141
Try www.pitroad.com. I believe they have it. If not, try www.theuspits.com. Good luck! > This would be a major improvement... > > if you give me the recorded sound, I will gladly make it for you guys. I > > do know how to edit n2 wav files. I've done it.
Kel 30 Jun 1997#372142
> Try www.pitroad.com. I believe they have it. If not, try > www.theuspits.com. > Good luck! > > > if you give me the recorded sound, I will gladly make it for you guys. > > >I do know how to edit n2 wav files. I've done it. I looked at both those places and couldn't find any new engine sounds. Anyone else know where to find them? -- I think people can figure out the spam filter to reply to me.. Kel Calgary, Alberta CANADA
Keith Ro 01 Jul 1997#372246
Quoted text (11 lines)>> Try www.pitroad.com. I believe they have it. If not, try >> www.theuspits.com. >> Good luck! >> > > if you give me the recorded sound, I will gladly make it for you guys. >> > >I do know how to edit n2 wav files. I've done it. >I looked at both those places and couldn't find any new engine sounds. >Anyone else know where to find them?
So did I. If you find it, let me know. ---------------------------------- Keith Robb Visit the Canadian Military Police and Provost Corps web site at http://www.inforamp.net/~krobb "Freedom is not Free" ----------------------------------
John Loga 01 Jul 1997#372247
Quoted text (16 lines)> > Try www.pitroad.com. I believe they have it. If not, try > > www.theuspits.com. > > Good luck! > > > > if you give me the recorded sound, I will gladly make it for you guys. > > > >I do know how to edit n2 wav files. I've done it. > I looked at both those places and couldn't find any new engine sounds. > Anyone else know where to find them? > -- > I think people can figure out the spam filter to reply to me.. > Kel > Calgary, Alberta CANADA
I don't think anyone has made a new engine sound. -- PolePosition#3- IVGA #4882 My Unofficial Dale Earnhardt Fan Page: http://www.geocities.com/MotorCity/4578/nascar.html The Dale Earnhardt Fan Ring: http://www.geocities.com/MotorCity/4578/dalering.html "If you don't believe, you don't belong." -- Alan Kulwicki's Credo
Tom J. Ma 01 Jul 1997#372248
How about the engine noise from those PacWest Super Touring Car Dodge Stratus? Would that work?
Quoted text (7 lines)>>> Try www.pitroad.com. I believe they have it. If not, try >>> www.theuspits.com. >>> Good luck! >>> > > if you give me the recorded sound, I will gladly make it for you
guys.
Quoted text (17 lines)>>> > >I do know how to edit n2 wav files. I've done it. >>I looked at both those places and couldn't find any new engine sounds. >>Anyone else know where to find them? >So did I. If you find it, let me know. >---------------------------------- >Keith Robb >Visit the Canadian Military Police >and Provost Corps web site at >http://www.inforamp.net/~krobb >"Freedom is not Free" >----------------------------------
Stuart Jone 02 Jul 1997#372347
Back during the Coca Cola 600, Papyrus was in town doing an N2 promotion (Nice job, they did, too). Lots of fun, and I can go into more detail if anyone is interested. Point I wanted to mention was that I got the opportunity to talk to Dan (sorry I'm forgetting the last name, and I don't have my manual in front of me to check) from Papy about the game in general. Since he did all of the sounds in the game, I brought up the topic with him of replacing the sounds ala the SoundKit for ICR2. The game uses two sounds for the engine, presumably to eliminate that annoying scratch-pop at high RPM from N1. So, to fully replace the engine sound, you'll have to find which >>two<< files to replace in the sound.dat file. I'll poke around in it some this weekend and post anything I find. Regards, -Stuart Jones
Eric Busch 02 Jul 1997#372348
There are indeed two files, enghi.wav and englo.wav. I assume these are variablly mixed giving the effect of the differnet sounds at different RPM's. -- http://ebusch.akorn.net
I am sure that the EngHi.wav file is running all the time, but as you press the gas the pedal the Englo.wav is mixed in to give more of a exhaust crack under greater throttle. There is a separate file for the AI engine sound called E1C11.WAV I think it is. -- Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
> I have seen a few NASCAR races on tv, and have also seen a couple of > cars live over here (the #88 car, and Allisons old #22 in a > hillclimb!!).... ^^^^^^^^^^^^^^^^^ <snip!> Yo Matt!!! Did I miss something here???? -- Ed_ - Norway "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty
Jim Sokolo 02 Jul 1997#372352
Quoted text (9 lines)> I've already tried it. I recorded part of a race a while back and then > took the engine sound from the in-car camera and replaced the engine > sound file w/the recorded one. I tried to get the sound fairly close > to the file that comes with Nascar 2. Unfortunately you could tell > where the sound ended when it repeated. I tried to get the sound to > blend together w/Cool Edit 96 without luck. They shoulod have a > feature likr "Create Seamless Pattern" in PSP4.12 in CE96. If anyone > knows how to do this I might be able to find that file I made, unless > I deleted it.
This is a "hard" problem, getting a sample that both sounds good when pitch-shifted and doesn't have an audible loop point. One of Papy's very talented engineers spent the better part of several weeks getting the sound to loop smoothly. FWIW, Sound Forge was the tool of choice, but just as merely buying a paint brush (or Photoshop) doesn't make one into Picasso, buying Sound Forge probably isn't enough to get good results the first time out... ---Jim
Marc Johnos 02 Jul 1997#372353
Quoted text (19 lines)> > I've already tried it. I recorded part of a race a while back and then > > took the engine sound from the in-car camera and replaced the engine > > sound file w/the recorded one. I tried to get the sound fairly close > > to the file that comes with Nascar 2. Unfortunately you could tell > > where the sound ended when it repeated. I tried to get the sound to > > blend together w/Cool Edit 96 without luck. They shoulod have a > > feature likr "Create Seamless Pattern" in PSP4.12 in CE96. If anyone > > knows how to do this I might be able to find that file I made, unless > > I deleted it. > This is a "hard" problem, getting a sample that both sounds good when > pitch-shifted and doesn't have an audible loop point. One of Papy's very > talented engineers spent the better part of several weeks getting the > sound to loop smoothly. FWIW, Sound Forge was the tool of choice, but > just as merely buying a paint brush (or Photoshop) doesn't make one into > Picasso, buying Sound Forge probably isn't enough to get good results > the first time out... > ---Jim
Did anyone record a program on disovery a couple of months ago? It was "Fast cars the power and something or other" when it would come back from commercial it had a good VVVVVVVRRRRRRRRRMMMMMMMMM then shift gears and VVVVVVVVVRRRRRRRRRMMMMMMMMM. It might work. -- Thank you Marc Johnosn
SimRacer 02 Jul 1997#372354
I know Jim, I have done this and I do understand how everything must be perfect from start to the end loop. I have very technaly advanced software which will allow me to fix loops if there are errors and will allow me on the same freuquency. I have noticed you guys recorded about a 50% freuquency, I think, but never checked, but thanks for your comment. Mark P.S. I allready have made my own spotter and my beta 1 did go smothly.
Robin Ti 03 Jul 1997#372448
Quoted text (7 lines)>I know Jim, I have done this and I do understand how everything must be >perfect from start to the end loop. I have very technaly advanced software >which will allow me to fix loops if there are errors and will allow me on >the same freuquency. I have noticed you guys recorded about a 50% >freuquency, I think, but never checked, but thanks for your comment. >Mark >P.S. I allready have made my own spotter and my beta 1 did go smothly.
Maybe you could enable the spellcheck feature on that "technaly advanced software". Either that or put a dictonary next to your keyboard. Robin
Robin Ti 03 Jul 1997#372449
Quoted text (11 lines)>>I know Jim, I have done this and I do understand how everything must be >>perfect from start to the end loop. I have very technaly advanced software >>which will allow me to fix loops if there are errors and will allow me on >>the same freuquency. I have noticed you guys recorded about a 50% >>freuquency, I think, but never checked, but thanks for your comment. >>Mark >>P.S. I allready have made my own spotter and my beta 1 did go smothly. >Maybe you could enable the spellcheck feature on that "technaly >advanced software". Either that or put a dictonary next to your >keyboard. >Robin
Oh no! I've caught the same thing! Dictionary Dictionary Dictionary Robin
Jim Sokolo 03 Jul 1997#372450
Quoted text (11 lines)> >Maybe you could enable the spellcheck feature on that "technaly > >advanced software". Either that or put a dictonary next to your > >keyboard. > >Robin > Oh no! I've caught the same thing! > Dictionary > Dictionary > Dictionary
Don't you just love spelling/grammar flames that contain spelling/grammar mistakes? At least this person caught there own... [<-- Intentional grammar mistake inserted, just so my S/G flame wouldn't look totally out of place on UseNet... :-) ] ---Jim
If someone can give me some quick info on how the DAT file is structured, I will put together new engine sounds as well as REAL sheet metal slams!! Anyone interested in helping me get the info I need?
Handy^Ma 07 Jul 1997#372747
> If someone can give me some quick info on how the DAT file is structured, I > will put together new engine sounds as well as REAL sheet metal slams!! > Anyone interested in helping me get the info I need? Well....er....um........ I know a person who knows someone,,,who might be able to put you back in touch with the person who,,,used to be the ex wife of a man whose cousin,,, Oh Heck, just email me,,,, ;) I've been playing with my spotter audio lately,,,, not too concerned with the engine sound,,,,but did like a throw in that is never heard in the game.... it says,,,, "hey...you just drove yer ass off,,,,,,,,somebody go out there and pick it up",,,,,,"I just threw that one in,,,,no charge..." LOL just the production guy having a "secret laugh" by the way, Now mine says that every so often when I win... -- Sit down,,Strap in,,Shut up,,Hang on,,Go fast,,Turn left,,Kiss Trophy Girl GGGGGGgoooo #3,,,31,,,28,,,94,,,6,,,5,,,18,,,8,,, Handy^man
Better still, go the the PITS site and download the UNPACK.EXE and PACK.EXE programs. These to utilities extract and repack all the WAV sound files that are used in Nascar2. I think there is 468 in total. The ENGHI.WAV and ENGLO.WAV are the two used for the players engine sound. -- Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand

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