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NASCAR 3????

22 posts by 17 people · 25 Jun 1997 - 29 Jun 1997

Feature wishlist for NASCAR 3

A user listed hoped-for features in NASCAR 3, such as flips, realistic accidents, track editing, moving pit crews and victory lane. Others prioritised better AI, double-file restarts, changing track conditions, a clutch and engine failures, and some dismissed visual extras as eye candy. Several simply wanted the game to work as advertised.

physics/realism debaterumour/speculationNASCAR Racing 2

Automated summary.

Justin Kova 25 Jun 1997#371765
I have heard some hype about NASCAr 3...since I know some papy guys like to lurk, here are some ideas..some mine..some I have picked up off the web.. 1) FLIPPING! 2) more realistic accidents 3)track editing/new tracks 4)moving pit crew 5)roof flaps when you get backwords 6)infiels more like in real life (tally!) 7)FIRE! 8)oil slicks and water from accidents 9)tow trucks 10)I hate the magic spin recovery! 11)the roads through the infield! 12)if an accident is bad, have an ambulence come out 13)unexpected rain (middle of race..red flag till it is over) 14)more cars! 15)not only flips, but barrel rolls, high in the air, crashing back down 16)cut tires on debris 17)able to make hand signals at other drivers and last but not least 18)chuck water bottle at earnhardt option! Justin
Rad Radek 26 Jun 1997#371875
You forgot about the BIG ONE!!!! 19) Victory Lane!!! l8tr, Rad
zone 26 Jun 1997#371876
Also... The ability to start your engine, and have the starting grid roll from the pits, and have STRAIGHT pit roads. It would be cool to be able to drive through the garage area too, and into your stall before working on your setup. Other than the above and the ones already listed, I think it would be the ultimate! : You forgot about the BIG ONE!!!! : : 19) Victory Lane!!! : : l8tr, : Rad : : > I have heard some hype about NASCAr 3...since I know some papy guys like : > to lurk, here are some ideas..some mine..some I have picked up off the : > web.. : > : > 1) FLIPPING! : > 2) more realistic accidents : > 3)track editing/new tracks : > 4)moving pit crew : > 5)roof flaps when you get backwords : > 6)infiels more like in real life (tally!) : > 7)FIRE! : > 8)oil slicks and water from accidents : > 9)tow trucks : > 10)I hate the magic spin recovery! : > 11)the roads through the infield! : > 12)if an accident is bad, have an ambulence come out : > 13)unexpected rain (middle of race..red flag till it is over) : > 14)more cars! : > 15)not only flips, but barrel rolls, high in the air, crashing back down : > 16)cut tires on debris : > 17)able to make hand signals at other drivers : > and last but not least : > 18)chuck water bottle at earnhardt option! : > : > Justin : >
You're joking of course... All of those are just bells and whistles... You want flips, play NFS, you want more realistic accidents, play Destruction Derby. I don't know about you, but I would take a chance at saying that the real Nascar SIM racers spend most of the time on the track racing... not wrecking or looking at the scenery Just My Opinion
I would like a clutch added and a neutral gear. Possible random engine problems that are fixable in the pits. -- Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
Aside from creating a more realistic AI (say one that "learns" grooves and passing manuevers from the human driver and doesn't give up racing once it's passed by the human driver) there are 2 critical needs in N3: 1) Double file restarts 2) Changing track conditions as the race progresses. Say we start with a groove to a groove and half, that changes to a 2-3 groove race track. Track temperature changes. 3) (oops -- <g>) Curbs and the proper affects of using & abusing them. 4) (well since I've already stepped over the line). Brakes locking up under heavy braking and brake wear at tracks like Martinsville. 5) Maybe an engine shop with dyno and a few trips to the wind tunnel. (These things I remember from the Ferrari Formula 1 sim way back....) 6) Real pit stall assignments Now, I know that this is a tall order. So take your time & create the ultimate sim. Let's start breaking some "new ground". However, in the meantime, this means that we need to enjoy NASCAR2 a little longer, so please spend some time fixing the few remaining sim-crippling AI-bugs. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tom J. Ma 26 Jun 1997#371880
Quoted text (20 lines)>Also... >The ability to start your engine, and have the starting grid roll from the >pits, and have STRAIGHT pit roads. It would be cool to be able to drive >through the garage area too, and into your stall before working on your >setup. >Other than the above and the ones already listed, I think it would be the >ultimate! >: You forgot about the BIG ONE!!!! >: >: 19) Victory Lane!!! >: >: l8tr, >: Rad >: >: > I have heard some hype about NASCAr 3...since I know some papy guys
like
Quoted text (18 lines)>: > to lurk, here are some ideas..some mine..some I have picked up off the >: > web.. >: > >: > 1) FLIPPING! >: > 2) more realistic accidents >: > 3)track editing/new tracks >: > 4)moving pit crew >: > 5)roof flaps when you get backwords >: > 6)infiels more like in real life (tally!) >: > 7)FIRE! >: > 8)oil slicks and water from accidents >: > 9)tow trucks >: > 10)I hate the magic spin recovery! >: > 11)the roads through the infield! >: > 12)if an accident is bad, have an ambulence come out >: > 13)unexpected rain (middle of race..red flag till it is over) >: > 14)more cars! >: > 15)not only flips, but barrel rolls, high in the air, crashing back
down
Quoted text (7 lines)>: > 16)cut tires on debris >: > 17)able to make hand signals at other drivers >: > and last but not least >: > 18)chuck water bottle at earnhardt option! >: > >: > Justin >: >
how about less grip, curbs, double file restarts and roof flaps
Tom J. Ma 26 Jun 1997#371881
Yup have Shania Twain singing the national anthem
Quoted text (20 lines)>Also... >The ability to start your engine, and have the starting grid roll from the >pits, and have STRAIGHT pit roads. It would be cool to be able to drive >through the garage area too, and into your stall before working on your >setup. >Other than the above and the ones already listed, I think it would be the >ultimate! >: You forgot about the BIG ONE!!!! >: >: 19) Victory Lane!!! >: >: l8tr, >: Rad >: >: > I have heard some hype about NASCAr 3...since I know some papy guys
like
Quoted text (18 lines)>: > to lurk, here are some ideas..some mine..some I have picked up off the >: > web.. >: > >: > 1) FLIPPING! >: > 2) more realistic accidents >: > 3)track editing/new tracks >: > 4)moving pit crew >: > 5)roof flaps when you get backwords >: > 6)infiels more like in real life (tally!) >: > 7)FIRE! >: > 8)oil slicks and water from accidents >: > 9)tow trucks >: > 10)I hate the magic spin recovery! >: > 11)the roads through the infield! >: > 12)if an accident is bad, have an ambulence come out >: > 13)unexpected rain (middle of race..red flag till it is over) >: > 14)more cars! >: > 15)not only flips, but barrel rolls, high in the air, crashing back
down
Quoted text (7 lines)>: > 16)cut tires on debris >: > 17)able to make hand signals at other drivers >: > and last but not least >: > 18)chuck water bottle at earnhardt option! >: > >: > Justin >: >
Dave 26 Jun 1997#371882
I feel the same way, but those bells and whistles add to realism we expect in a sim. I too could get caught up adding my own list of features I would like to see in the next version. My only suggestion to the 'sim' authors is to make it seem as real as possible. That's it, just keep adding to the simulator and I'll keep forking out my money to who ever comes the closest to it. Dave > You're joking of course... All of those are just bells and whistles... > You want flips, play NFS, you want more realistic accidents, play > Destruction Derby. I don't know about you, but I would take a chance at > saying that the real Nascar SIM racers spend most of the time on the track
Quoted text (8 lines)> racing... not wrecking or looking at the scenery > Just My Opinion > > I have heard some hype about NASCAr 3...since I know some papy guys
like
Quoted text (18 lines)> > to lurk, here are some ideas..some mine..some I have picked up off the > > web.. > > 1) FLIPPING! > > 2) more realistic accidents > > 3)track editing/new tracks > > 4)moving pit crew > > 5)roof flaps when you get backwords > > 6)infiels more like in real life (tally!) > > 7)FIRE! > > 8)oil slicks and water from accidents > > 9)tow trucks > > 10)I hate the magic spin recovery! > > 11)the roads through the infield! > > 12)if an accident is bad, have an ambulence come out > > 13)unexpected rain (middle of race..red flag till it is over) > > 14)more cars! > > 15)not only flips, but barrel rolls, high in the air, crashing back
down > > 16)cut tires on debris > > 17)able to make hand signals at other drivers > > and last but not least > > 18)chuck water bottle at earnhardt option! > > Justin
Quoted text (31 lines)> I have another idea. You know how in real Nascar you can sometimes > repair engine damage and sheetmetal damage in the garage and go back > out to pick up points. We need something like that in Nascar 3. > I have heard some hype about NASCAr 3...since I know some papy guys > like > to lurk, here are some ideas..some mine..some I have picked up off the > web.. > 1) FLIPPING! > 2) more realistic accidents > 3)track editing/new tracks > 4)moving pit crew > 5)roof flaps when you get backwords > 6)infiels more like in real life (tally!) > 7)FIRE! > 8)oil slicks and water from accidents > 9)tow trucks > 10)I hate the magic spin recovery! > 11)the roads through the infield! > 12)if an accident is bad, have an ambulence come out > 13)unexpected rain (middle of race..red flag till it is over) > 14)more cars! > 15)not only flips, but barrel rolls, high in the air, crashing back > down > 16)cut tires on debris > 17)able to make hand signals at other drivers > and last but not least > 18)chuck water bottle at earnhardt option! > Justin
Kham0 26 Jun 1997#371884
Frankly, I'd just be happy if it loaded and played as advertised, something NASCAR 2 failed to do.
Kai Fuller 26 Jun 1997#371885
Here are my list important to least important. 1.) better AI, better driving skills and the whole pack dosen't crash out in the tri oval. Pit Stradegy, not just a number defined in some text file. 2.) More realistic car physics, of course, this also includes more set up options ect. But would also include air-born cars. 3.) Oil on the track, debris cut tires. 4.) Something tells me that it is a lot harder to blow a tire from wear than it is in the game. I don't see very many blown tires due to wear in real lfe unless it is rubbing or is set up very poorly. Not to mention how easy the tires fly off. 5.) Ability to get the real feel of a race such as driving from your pit, and starting your motor. Possibly the whole menu, would be able to be ran by driving around the pits. ESPN for replays ect. :) 6.) Longer replays, I know this has to do w\ ram, but coulden't it be done more efficiently? 7.) I think the grafics are fine. The game would be much more playible once all those new pentiums and acceleators come out, and we'll all end up w\ 60 fps.
How about timed practice sessions and happy hour?? Two day qualifying?? When practicing and coming back into the pits for changes, keep the rest of the field out on the track running laps?? Double file restarts??
Quoted text (25 lines)> I have heard some hype about NASCAr 3...since I know some papy guys like > to lurk, here are some ideas..some mine..some I have picked up off the > web.. > 1) FLIPPING! > 2) more realistic accidents > 3)track editing/new tracks > 4)moving pit crew > 5)roof flaps when you get backwords > 6)infiels more like in real life (tally!) > 7)FIRE! > 8)oil slicks and water from accidents > 9)tow trucks > 10)I hate the magic spin recovery! > 11)the roads through the infield! > 12)if an accident is bad, have an ambulence come out > 13)unexpected rain (middle of race..red flag till it is over) > 14)more cars! > 15)not only flips, but barrel rolls, high in the air, crashing back down > 16)cut tires on debris > 17)able to make hand signals at other drivers > and last but not least > 18)chuck water bottle at earnhardt option! > Justin
Ken Beard 27 Jun 1997#371954
> 5) Maybe an engine shop with dyno and a few trips to the wind tunnel. > (These things I remember from the Ferrari Formula 1 sim way back....) Man, I thought I was the only one to remember that one. I've often wondered why none of the current sims use some ideas from that game. I liked how you had to allow time for traveling to a track and such when practising, and the test track was quite cool also. Things like this, done properly, could add a lot to a sim. I'd like to see qualifying where if you don't run fast enough, you have to use a provisional, second-day qualifying, and having to start at the back of the pack if you wreck during the practices. If I remember, the Ferrari F1 game gave you time limits on race weekend, where you had X hours to work on the car, and replacing the engine would take a portion of that time, etc. As most Winston (or whatever it will be next year <g>) Cup teams do now, run a "qualifying" motor and a race motor, just like you did in FF1, and you had to allow for the time to change them out. So, basically, it would be cool to have some off-track type stuff integrated into N3, could really make it more of a simulation of the whole sport. But make it an option for those who don't want to mess with it. Ken Beard
Ron R. II 27 Jun 1997#371955
Quoted text (25 lines)>I have heard some hype about NASCAr 3...since I know some papy guys like >to lurk, here are some ideas..some mine..some I have picked up off the >web.. >1) FLIPPING! >2) more realistic accidents >3)track editing/new tracks >4)moving pit crew >5)roof flaps when you get backwords >6)infiels more like in real life (tally!) >7)FIRE! >8)oil slicks and water from accidents >9)tow trucks >10)I hate the magic spin recovery! >11)the roads through the infield! >12)if an accident is bad, have an ambulence come out >13)unexpected rain (middle of race..red flag till it is over) >14)more cars! >15)not only flips, but barrel rolls, high in the air, crashing back down >16)cut tires on debris >17)able to make hand signals at other drivers >and last but not least >18)chuck water bottle at earnhardt option! >Justin
Heh, <G>. ALRIGHT Justin, Only one more to add: The ability to print the friggin setup sheets to lpt2 instead of just Ron *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron Riekens II *** **** Co-Owner - Driver **** **** Maui Sunshine Raceing/*** Photography **** *** NASS BGN Series #97 Pontiac *** * [link lost in import] * ***********************************************
Ron R. II 27 Jun 1997#371956
Quoted text (7 lines)>You're joking of course... All of those are just bells and whistles... >You want flips, play NFS, you want more realistic accidents, play >Destruction Derby. I don't know about you, but I would take a chance at >saying that the real Nascar SIM racers spend most of the time on the track >racing... not wrecking or looking at the scenery >Just My Opinion
For 50+ I *EXPECT* "Bells & Whistles" Gee, I guess we've *never* seen a random accident involving a flip, or a tow truck, or an ambulance, or a water bottle propelled across the garage <G>. Ron *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron Riekens II *** **** Co-Owner - Driver **** **** Maui Sunshine Raceing/*** Photography **** *** NASS BGN Series #97 Pontiac *** * [link lost in import] * ***********************************************
esetse 27 Jun 1997#371957
Quoted text (30 lines)> Aside from creating a more realistic AI (say one that "learns" grooves > and passing manuevers from the human driver and doesn't give up racing > once it's passed by the human driver) there are 2 critical needs in N3: > 1) Double file restarts > 2) Changing track conditions as the race progresses. Say we start with > a groove to a groove and half, that changes to a 2-3 groove race track. > Track temperature changes. > 3) (oops -- <g>) Curbs and the proper affects of using & abusing them. > 4) (well since I've already stepped over the line). Brakes locking up > under heavy braking and brake wear at tracks like Martinsville. > 5) Maybe an engine shop with dyno and a few trips to the wind tunnel. > (These things I remember from the Ferrari Formula 1 sim way back....) > 6) Real pit stall assignments > Now, I know that this is a tall order. So take your time & create the > ultimate sim. Let's start breaking some "new ground". However, in the > meantime, this means that we need to enjoy NASCAR2 a little longer, so > please spend some time fixing the few remaining sim-crippling AI-bugs. > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
And thanks for not asking for upgraded wrecks, pit crews, and other eye candy that would be neat the first three races or so, and then not really add to the game the next five thousand races.
esetse 27 Jun 1997#371958
Quoted text (11 lines)> Aside from creating a more realistic AI (say one that "learns" grooves > and passing manuevers from the human driver and doesn't give up racing > once it's passed by the human driver) there are 2 critical needs in N3: > ... > 2) Changing track conditions as the race progresses. Say we start with > a groove to a groove and half, that changes to a 2-3 groove race track. > Track temperature changes. >... > **************************** Michael E. Carver *************************
WAIT!! If we are going to allow random weather changes, we will also need weather reports/predictions, radar maps, and maybe a team helicopter to send up to see when the rain and/or clouds are coming!! <G>
Tom J. Ma 28 Jun 1997#372021
Quoted text (34 lines)>> Aside from creating a more realistic AI (say one that "learns" grooves >> and passing manuevers from the human driver and doesn't give up racing >> once it's passed by the human driver) there are 2 critical needs in N3: >> 1) Double file restarts >> 2) Changing track conditions as the race progresses. Say we start with >> a groove to a groove and half, that changes to a 2-3 groove race track. >> Track temperature changes. >> 3) (oops -- <g>) Curbs and the proper affects of using & abusing them. >> 4) (well since I've already stepped over the line). Brakes locking up >> under heavy braking and brake wear at tracks like Martinsville. >> 5) Maybe an engine shop with dyno and a few trips to the wind tunnel. >> (These things I remember from the Ferrari Formula 1 sim way back....) >> 6) Real pit stall assignments >> Now, I know that this is a tall order. So take your time & create the >> ultimate sim. Let's start breaking some "new ground". However, in the >> meantime, this means that we need to enjoy NASCAR2 a little longer, so >> please spend some time fixing the few remaining sim-crippling AI-bugs. >> -- >> **************************** Michael E. Carver ************************* >> Upside out, or inside down...False alarm the only game in town. >> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= >And thanks for not asking for upgraded wrecks, pit crews, and other eye >candy that would be neat the first three races or so, and then not >really add to the game the next five thousand races.
brakes do lock up in N2, you just don't notice
Gyps 28 Jun 1997#372022
How about being able to drive to victory lane
Quoted text (34 lines)> > Aside from creating a more realistic AI (say one that "learns" grooves > > and passing manuevers from the human driver and doesn't give up racing > > once it's passed by the human driver) there are 2 critical needs in N3: > > 1) Double file restarts > > 2) Changing track conditions as the race progresses. Say we start with > > a groove to a groove and half, that changes to a 2-3 groove race track. > > Track temperature changes. > > 3) (oops -- <g>) Curbs and the proper affects of using & abusing them. > > 4) (well since I've already stepped over the line). Brakes locking up > > under heavy braking and brake wear at tracks like Martinsville. > > 5) Maybe an engine shop with dyno and a few trips to the wind tunnel. > > (These things I remember from the Ferrari Formula 1 sim way back....) > > 6) Real pit stall assignments > > Now, I know that this is a tall order. So take your time & create the > > ultimate sim. Let's start breaking some "new ground". However, in the > > meantime, this means that we need to enjoy NASCAR2 a little longer, so > > please spend some time fixing the few remaining sim-crippling AI-bugs. > > -- > > **************************** Michael E. Carver ************************* > > Upside out, or inside down...False alarm the only game in town. > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= > And thanks for not asking for upgraded wrecks, pit crews, and other eye > candy that would be neat the first three races or so, and then not > really add to the game the next five thousand races.
Dal 29 Jun 1997#372083
how about an AI in multi player mode that can actually drive through the pits without wrecking, and maybe even find the proper pit stall? Wouldn't that be a novel idea!

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