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Papyrus announces N2 Add-On Package

137 posts by 55 people · 28 May 1997 - 18 Jun 1997

Notable threadFlame warPapyrus announces Busch Grand National add-on for NASCAR 2

Papyrus producer Matt Marsala announced a fall add-on for NASCAR Racing 2 based on the Busch Grand National series, with 10–13 tracks, up to 30 drivers and a Busch calendar. He confirmed that the engine could not support separate physics for Grand National cars, so the pack would add only tracks, cars and a calendar. Many welcomed the short tracks, but Barton Brown and others attacked Papyrus over unfixed AI and patch problems, and the long thread descended into bickering.

With Matt Marsala (Papyrus); Jim Sokoloff

release/newsmods/tracks/carsNASCAR Racing 2

Automated summary.

Matt Marsa 28 May 1997#368424
I am pleased to announce that Papyrus is releasing an add-on package for NASCAR Racing 2 this fall based on the Busch Grand National series. The game will feature 10-13 tracks from the series as well as up to 30 Grand National drivers. A Busch calendar will also be included in the package to allow you to compete for the Grand National championship. To address the rumors I have read on RAS - no, we will not be including Daytona or IMS. I will post more info after we secure all of the appropriate licenses. ----------------------------- Matt Marsala Producer Papyrus / Sierra On-Line, Inc.
> I am pleased to announce that Papyrus is releasing an add-on package > for NASCAR Racing 2 this fall based on the Busch Grand National > series. <snip> > ----------------------------- > Matt Marsala > Producer > Papyrus / Sierra On-Line, Inc. But will it work? Do you guys ever test this stuff -- perhaps with a variety of mainboards, CPUs, and graphic cards -- to see if there's a slight chance you might find a small bug every once in a while? Call me crazy, but it *could* happen that a product of yours might be released that would actually load up and work right out of the box, with no patches on top of bandaids on top of field dressings. You never know... Bart Brown
Matt 28 May 1997#368426
Quoted text (15 lines)> I am pleased to announce that Papyrus is releasing an add-on package > for NASCAR Racing 2 this fall based on the Busch Grand National > series. The game will feature 10-13 tracks from the series as well as > up to 30 Grand National drivers. A Busch calendar will also be > included in the package to allow you to compete for the Grand National > championship. > To address the rumors I have read on RAS - no, we will not be > including Daytona or IMS. I will post more info after we secure all > of the appropriate licenses. > ----------------------------- > Matt Marsala > Producer > Papyrus / Sierra On-Line, Inc.
Will the add-on reflect the differences between the GN cars and the Winston Cup cars. Like the lower compression ratios, etc. matt --
Dave 29 May 1997#368549
Cool, Busch race on Sat, followed by a Cup race on Sunday. I wonder, will there be a difference in performance/handling between the two series? Oh yeah, a GL version would be nice, my Monster 3D wants to race too...... Dave Baker Houston, TX
Todd Walker 29 May 1997#368550
On Wed, 28 May 1997 20:02:03 +0000, "Barton S. Brown"
Quoted text (17 lines)>> I am pleased to announce that Papyrus is releasing an add-on package >> for NASCAR Racing 2 this fall based on the Busch Grand National >> series. ><snip> >> ----------------------------- >> Matt Marsala >> Producer >> Papyrus / Sierra On-Line, Inc. >But will it work? Do you guys ever test this stuff -- perhaps with a >variety of mainboards, CPUs, and graphic cards -- to see if there's a >slight chance you might find a small bug every once in a while? Call me >crazy, but it *could* happen that a product of yours might be released >that would actually load up and work right out of the box, with no >patches on top of bandaids on top of field dressings. You never know... >Bart Brown
You are already blasting them and the product hasn't even come out yet? What does a company have to do to satisfy you people? Give them a chance for once. I know that there were problems with the N2 patch, etc. but there is no sense holding a grudge. Todd ********************************************** Todd Walker T-Type on IRC Homepage: http://cust.iamerica.net/twalker 1986 Buick Regal T-Type **********************************************
Skarekrow-> 29 May 1997#368551
Bart hit it right on the head with his asking if it would work. Hell They've already produced 3 patches and Nascar2 is still screwed up. Why shouldn't we hold grudges Hell we payed $50 bucks (at least I did anyway) for it and here it is almost 6 months later still no fix for my biggest problem ( AI period, pitting,Caution, etc....) and yet now they announce an add on for it. Honestly it appears to me that Papy/Sierra doesn't really give a *** about this due to the fact that they're trying desperately to get NRO up and running. In which there will be no pitting or caution problems due to all human drivers. Charlie Heath acknowledged that there are problems with the AI but wont reveal how, when, or even if Papy/sierra palns to fix it. Regardless of whether or not you're having as big a problem with the AI as some of us are you still should support our gripe with not getting a fix for it. Like I said once before I didn't have a lurching problem but I still felt that those of you who did should have gotten the fix. What we're asking for is no different. I would say that the (AI) is probably the only bug (that I'm aware of anyway) left to fix so why do they avoid it like the plague?
You just CAN'T please some people, no matter what you do. -- Bruce ---- "To be or not to be? Well, I'd rather 'be', if you don't mind!"
Jimmy 29 May 1997#368553
YES! Finally! Hickory, Myrtle Beach, Homestead, Nazareth, Milwaukee, and the REAL short tracks!
Getze 29 May 1997#368554
> >>The game will feature 10-13 tracks from the series as well as > >>up to 30 Grand National drivers. > YES! Finally! Hickory, Myrtle Beach, Homestead, Nazareth, > Milwaukee, and > the REAL short tracks! I hope the Homestead track is the new configuration (true oval, which is under construction) rather than the rectangle... Jim
Robert Yat 29 May 1997#368555
Gees I'm still trying to get through my first championship and you want to give us more tracks. I'm never gonna get a chance to run GP2 again......<g> Rob Yates Australia.
Tom J. Ma 29 May 1997#368556
so don't buy it if you don't like it. make your own game. see if u can make it any better
r.. 29 May 1997#368557
ALLRIGHT!!!!! Finally some new tracks that we can all race on instead of the same old ones just touched up a bit. Just think we can race on South Boston, Hickory, Nashville, Indianapolis Raceway Park, Homestead (hopefully with new track configuration), Myrtle Beach, Nazareth, Milwaukee, Las Vegas, Gateway, California, and Texas. Thats a lot of new tracks, I'd better get some more memory for my CPU. While your waiting go visit PIT ROAD at www.pitroad.com. GREAT Racing to all of ya, Aaron Markham PIT ROAD
Skarekrow-> 29 May 1997#368558
Geez do you believe this guy? He writes this now but he's the one that started the ( Boycott the ICR2/N2 converter thread ). Tom your email address is right on the money only mispelled a little jyrk == jerk
Jim Sokolo 29 May 1997#368559
>Thats a lot of new > tracks, I'd better get some more memory for my CPU. More memory isn't really an issue. Only one track is loaded at a time. More hard drive space, now that's maybe something we all could use... :) --Jim
Quoted text (8 lines)> But will it work? Do you guys ever test this stuff -- perhaps with a > variety of mainboards, CPUs, and graphic cards -- to see if there's a > slight chance you might find a small bug every once in a while? Call me > crazy, but it *could* happen that a product of yours might be released > that would actually load up and work right out of the box, with no > patches on top of bandaids on top of field dressings. You never know... > Bart Brown
You know...THESE type of comments are what***me off beyond belief....just to try and hammer a little sense into your obviously sesame seed sized brain running on a quarter-pounder of grease for fuel:: N2 worked just fine, right out of the box, on just about everything. Its not Sierra OR papy's job to ensure that YOU have a compatible system, they make the game run on an IBM compatible setup under windows and under DOS. the rest is up to you. There were some minor problems with the origional program that people pointed out and asked to have corrected, these things have been addressed, and corrections continue on even now to make it the way the sim-racers in the world WANT it to be. Papy doesn't HAVE to do any of this. If you want to flame and***and *** and moan about it not being JUST the way YOU want it, DONT buy the damned thing, stay in your mcnugget munching, french-frie feeding world and watch nascar on TV. Leave the sim-world to those of us that are more than happy to enjoy the game and appreciate having someone else design-market-and work on it for us instead of wasting our time and yours by posting this incorrigable drivel about "making sure things work" Some people have no respect for anyone. GET OVER YOURSELF. there i'm done now...just needed to say that. TrenT -- CatchMeIfU.........................Can
Matt Marsa 29 May 1997#368561
Unfortunately, no. The current engine does not allow for multiple physical models within the game. We will do what we can to tweak the driver ratings, but beyond that this product will just include new tracks, cars, and a calendar. ----------------------------- Matt Marsala Producer Papyrus / Sierra On-Line, Inc.
Skarekrow-> 29 May 1997#368562
What a load of Horse shit If it did there wouldn't have been a need for a patch and then they had to patch the patch. and as far as all the issues being addressed (another load of horse shit) yeah right Matt are you reading this I personally Emailed you on the AI matter and you still haven't addressed it. You've answered several post in here today I'm asking now what about the AI ? When can we see satisfaction? Some people have no respect for a Kiss Ass either "Dont buy the new product" you say. Well what the hell about the product I've already bought that promised realism. You say you dont have an AI problem well maybe you got like the only perfect copy or something I dont know but mine sure is screwed up. You see I personally like to run with Damage on and its just not possible to actually run a serious race with the AI as screwed up as it is. "No-one but you complains" You said that too but has it ever occurred to you that alot of the people that own Nascar2 dont even read this Newsgroup. Besides that there are a handful of people in here that have said that they also experience AI problems. For your information it has NOTHING to do with being configured to run on ones system. Everything works fine but the AI is still shitty. Artificial Intellegence indeed. "it happens every now and then" Well what if your lurching problem only happened every now and then would you still expect Papy to fix it? I think yes. Now I'm done Matt Marsola We're still waiting for a reply
Kerry Grant 29 May 1997#368563
I hope it is the rectangle to many ovals as it is. Kerry Grant
Quoted text (11 lines)> > >>The game will feature 10-13 tracks from the series as well as > > >>up to 30 Grand National drivers. > > YES! Finally! Hickory, Myrtle Beach, Homestead, Nazareth, > > Milwaukee, and > > the REAL short tracks! > I hope the Homestead track is the new configuration (true oval, which > is under construction) rather than the rectangle... > Jim
> You are already blasting them and the product hasn't even come out > yet? What does a company have to do to satisfy you people? Give >them a chance for once. I know that there were problems with the N2 > patch, etc. but there is no sense holding a grudge. > Todd <snippity-doo-dah) Let's see here: "What does a company have to do to satisfy you people?" Ahhh...I'll take a wild shot...deliver on their promises? "Give them a chance for once." Which "once" would that be? The first N2 patch? The second? The apparent inability to address the issues that everybody wanted fixed in the first place? Actually, I though I was being rather pleasant. I truly *don't* understand how a company with Papyrus' intelligence and Sierra's "finger on the pulse" can design a game for fairly well-defined platforms, the technical specifications of which are well-known, and still have incredibly buggy games at release. I'm not a programmer, nor do I play one on TV, but it seems that with a finite number of board and chip combinations possible, it should be relatively straightforward to test the product to the extent that there is SOME confidence it will work out of the box. If business apps were released this way (well, Microsoft gets away with it, yes -- but they're the 800-pound exception), the software companies would not last very long. If you're willing to accept paying $50-$60 for a game, then having to patch it repeatedly like an old garbage scow, goody for you. I'm not. Bart Brown
> N2 worked just fine, right out of the box, on just about everything.< And that's acceptable? >Its not Sierra OR papy's job to ensure that YOU have a compatible system, they make the game run on an IBM compatible setup under windows and under DOS. the rest is up to you.< Wrong. Sierra/Papyrus knows their market. They know (I should hope) that people are using Cyrix/AMD/whatever/Matrox/Intergraph/whatever -- the system requirements on the box state IBM PC or compatible. It's up to THEM to ensure their product IS compatible with known commercially-available clones. If it's not, then the box requirements should state specifically that it's not. <There were some minor problems with the origional program that people pointed out and asked to have corrected, these things have been addressed, and corrections continue on even now to make it the way the sim-racers in the world WANT it to be.> Funny, people in this NG haven't considered them "minor problems" They do if they want to stay in business As you've amply demonstrated. You don't know me at all, yet you've referred to me, a complete stranger to you, in the following terms: "just to try and hammer a little sense into your obviously sesame seed sized brain running on a quarter-pounder of grease for fuel" "stay in your mcnugget munching, french-frie feeding world and watch nascar on TV." I don't recall using any defamatory language in this newsgroup to make a point. Are you so bereft of intelligent argument that *you* have to resort to this muck? And then this: "Leave the sim-world to those of us that are more than happy to enjoy the game and appreciate having someone else design-market-and work on it for us instead of wasting our time and yours by posting this incorrigable drivel about 'making sure things work'" I missed the NG announcement about Someone dying and leaving you in charge. As for "wasting time" by my (according to DOH!TrenT!) insane insistence that things I purchase work, how much of a waste of time and money is it when people buy products in the belief that they will perform as advertised, and then spend the next several months downloading patches and reconfiguring systems, just to discover NEW bugs. Caveat venditor... Physician, heal thyself. No you didn't, you just gave in to an immature desire to proclaim to the world that I am an idiot so *you* could look good by comparison. I don't think it worked. BTW, did you ever own a Yugo? Bart Brown
Tuxedo B 29 May 1997#368566
>I am pleased to announce that Papyrus is releasing an add-on package >for NASCAR Racing 2 this fall based on the Busch Grand National >series. The game will feature 10-13 tracks from the series as well as >up to 30 Grand National drivers. A Busch calendar will also be >included in the package to allow you to compete for the Grand National >championship. YEA!!! MORE TRACKS!! BUSCH SERIES!!!! HELL YES!! Er.....I mean. Cool. <G> Benjamin (who is _obviously_ looking forward to this)
<<If your not going to put up with it, DON'T and go away..>> Dohhhhhh! Excellent riposte, dude -- right on the money. You've certainly taught me the meaning of humility... Bart
ymenard 29 May 1997#368569
Quoted text (15 lines)> I am pleased to announce that Papyrus is releasing an add-on package > for NASCAR Racing 2 this fall based on the Busch Grand National > series. The game will feature 10-13 tracks from the series as well as > up to 30 Grand National drivers. A Busch calendar will also be > included in the package to allow you to compete for the Grand National > championship. > To address the rumors I have read on RAS - no, we will not be > including Daytona or IMS. I will post more info after we secure all > of the appropriate licenses. > ----------------------------- > Matt Marsala > Producer > Papyrus / Sierra On-Line, Inc.
What can I say... ...Cool!. C'est super-dbile coeurant! (French) I hope that we could have a way to compete in NROS in Winston cup or BGN when it will go out. BTW, sorry for all the websites who took time to do great BGN cars :( . Maybe they will serve as well :) Good race at the Brickyard, (-o-) SPEED- Cars, WC, BGN, Trucks, IROC, utilities and more... SPEED- http://www.sim-speed.com/ |! Go Rubens Barrichello, Jacques Villeneuve, !| |! Patrick Carpentier,Jeff Gordon and Greg Moore!!! !| |! May the force be with you, always!! !| |! Que la force soit avec toi, jamais!! !| |! Excuse me for my poor English (I'm French speaking) !| Flight Cadet Nien Numb, Gold squadron http://www.dpliv.com/dragon/Gold/index.html May the force be with you, always!!
Quoted text (9 lines)|! Official French r.a.s.s.m. Cool guy !| |! Official French r.a.s. cool guy !| |! Official Star Wars geek fan !| |! Official Anti-trekkies SW *** !| |! Official Jedi Master of NSWL !| |! Official SW Gonk religion fan !| |! #1 rec.autos.simulator post writer !| |! Best French SimRacer on the 'net !| |! Official Annoying long signature guy (thanks Eric!) !|
Quoted text (37 lines)>> You are already blasting them and the product hasn't even come out >> yet? What does a company have to do to satisfy you people? Give >>them a chance for once. I know that there were problems with the N2 >> patch, etc. but there is no sense holding a grudge. >> Todd ><snippity-doo-dah) >Let's see here: >"What does a company have to do to satisfy you people?" >Ahhh...I'll take a wild shot...deliver on their promises? >"Give them a chance for once." >Which "once" would that be? The first N2 patch? The second? The apparent >inability to address the issues that everybody wanted fixed in the first >place? >Actually, I though I was being rather pleasant. I truly *don't* >understand how a company with Papyrus' intelligence and Sierra's "finger >on the pulse" can design a game for fairly well-defined platforms, the >technical specifications of which are well-known, and still have >incredibly buggy games at release. I'm not a programmer, nor do I play >one on TV, but it seems that with a finite number of board and chip >combinations possible, it should be relatively straightforward to test >the product to the extent that there is SOME confidence it will work out >of the box. If business apps were released this way (well, Microsoft >gets away with it, yes -- but they're the 800-pound exception), the >software companies would not last very long. >If you're willing to accept paying $50-$60 for a game, then having to >patch it repeatedly like an old garbage scow, goody for you. I'm not. >Bart Brown
Number one. You are paying way to much for your games. Number two. Your not a programmer, so what the hell are you basing your comments on. Number three. Well defined platform, since when, did i miss something in the last couple days. Number four. You are pleasant alright, pleasantly clueless!!!!!!! Now my question to you..... What are you trying to accomplish with a post like this???? If your not going to put up with it, DON'T and go away.. SeeYa, Wayne Bradley
Tom J. Ma 30 May 1997#368682
>> so don't buy it if you don't like it. make your own game. see if u can make >>it any better >Geez do you believe this guy? He writes this now but he's the one >that started the ( Boycott the ICR2/N2 converter thread ). >Tom your email address is right on the money >only mispelled a little jyrk == jerk at least i won't comment on a damn product before it releases. Like I said if you think is buggy, go make one that's not. Also what different does it make if I talk about the ICR2 converter. I said it is my opinion. But did you? I don't think so.
Tom J. Ma 30 May 1997#368683
Quoted text (32 lines)>>N2 worked just fine, right out of the box, on just about everything. >What a load of Horse shit If it did there wouldn't have been a need >for a patch and then they had to patch the patch. and as far as all >the issues being addressed (another load of horse shit) yeah right >Matt are you reading this I personally Emailed you on the AI matter >and you still haven't addressed it. You've answered several post in >here today I'm asking now what about the AI ? When can we see >satisfaction? >>Some people have no respect for anyone. >Some people have no respect for a Kiss Ass either >"Dont buy the new product" you say. Well what the hell about >the product I've already bought that promised realism. >You say you dont have an AI problem well maybe you got like the only >perfect copy or something I dont know but mine sure is screwed up. >You see I personally like to run with Damage on and its just not >possible to actually run a serious race with the AI as screwed up as >it is. "No-one but you complains" You said that too but has it ever >occurred to you that alot of the people that own Nascar2 dont even >read this Newsgroup. Besides that there are a handful of people in >here that have said that they also experience AI problems. For your >information it has NOTHING to do with being configured to run on ones >system. Everything works fine but the AI is still shitty. Artificial >Intellegence indeed. "it happens every now and then" Well what if >your lurching problem only happened every now and then would you still >expect Papy to fix it? I think yes. >Now I'm done >Matt Marsola We're still waiting for a reply
AI works just fine if YOU KNOW how to drive around the track. Apparently you have no clue of what you are doing. You probably put your car on the outside part of the pits, use the apron to pass, jump the freaking start, etc... Learn how to play with the AI first before you start ***ing about it. Return the freaking game if you don't want it instead being a dork here. If you want it so perfect, write your own if you can or you can go real racing. There isn't any sim that is perfect. So shut the hell up
Quoted text (13 lines)> >> so don't buy it if you don't like it. make your own game. see if u can > make > >>it any better > >Geez do you believe this guy? He writes this now but he's the one > >that started the ( Boycott the ICR2/N2 converter thread ). > >Tom your email address is right on the money > >only mispelled a little jyrk == jerk > at least i won't comment on a damn product before it releases. Like I said > if you think is buggy, go make one that's not. Also what different does it > make if I talk about the ICR2 converter. I said it is my opinion. But did > you? I don't think so.
Girls, Girls!! It's amazing what kind of shameless bickering one product announcement can generate. God Bless, Steve
Call me puerile but ROFLPIMP, and I don't do that very often :) -- Cheers! John (SRN-Europe) (Remove "NOSPAM" from address before replying...)
DRedick8 30 May 1997#368686
Just change the driver strength from 100% to 99%. I've found that works pretty good to simulate BGN racing. DNR Enterprises http://members.aol.com/dredick825/index.html =============================================== Home of the largest BGN site on the 'Net...49 cars and counting!
Earl 30 May 1997#368687
Why only 30? Having only 39 now is bad enough! Earl
hey bart, chill out a little! :) It's postings like this that keep companies from posting and helping users. Give them a chance. -- Lannie Schafroth Pathworks Network Administrator Iowa Network Services, Inc. Voice: 515 830-0443 4201 Corporate Drive Fax: 515 830-0123 West Des Moines, IA 50266 Any statements herein are my own opinion and not that of my employer.
Randy Peppl 30 May 1997#368689
Quoted text (42 lines)>>>N2 worked just fine, right out of the box, on just about everything. >>What a load of Horse shit If it did there wouldn't have been a need >>for a patch and then they had to patch the patch. and as far as all >>the issues being addressed (another load of horse shit) yeah right >>Matt are you reading this I personally Emailed you on the AI matter >>and you still haven't addressed it. You've answered several post in >>here today I'm asking now what about the AI ? When can we see >>satisfaction? >>>Some people have no respect for anyone. >>Some people have no respect for a Kiss Ass either >>"Dont buy the new product" you say. Well what the hell about >>the product I've already bought that promised realism. >>You say you dont have an AI problem well maybe you got like the only >>perfect copy or something I dont know but mine sure is screwed up. >>You see I personally like to run with Damage on and its just not >>possible to actually run a serious race with the AI as screwed up as >>it is. "No-one but you complains" You said that too but has it ever >>occurred to you that alot of the people that own Nascar2 dont even >>read this Newsgroup. Besides that there are a handful of people in >>here that have said that they also experience AI problems. For your >>information it has NOTHING to do with being configured to run on ones >>system. Everything works fine but the AI is still shitty. Artificial >>Intellegence indeed. "it happens every now and then" Well what if >>your lurching problem only happened every now and then would you still >>expect Papy to fix it? I think yes. >>Now I'm done >>Matt Marsola We're still waiting for a reply > AI works just fine if YOU KNOW how to drive around the track. Apparently >you have no clue of what you are doing. You probably put your car on the >outside part of the pits, use the apron to pass, jump the freaking start, >etc... Learn how to play with the AI first before you start ***ing about >it. >Return the freaking game if you don't want it instead being a dork here. If >you want it so perfect, write your own if you can or you can go real racing. >There isn't any sim that is perfect. So shut the hell up
It sounds like its past Tommy's bedtime..real mature comment to a post Tom..atta boy..you sure told him
Quoted text (13 lines)> >But will it work? Do you guys ever test this stuff -- perhaps with a > hey bart, chill out a little! :) > It's postings like this that keep companies from posting and helping > users. Give them a chance. > -- > Lannie Schafroth > Pathworks Network Administrator Iowa Network Services, Inc. > Voice: 515 830-0443 4201 Corporate Drive > Fax: 515 830-0123 West Des Moines, IA 50266 > Any statements herein are my own opinion and not that of my employer.
You're absolutely right, Lonnie -- I don't know how I could have been such a selfish and short-sighted fool. Thanks to you and TrenT and Little Tommy for setting me on the right path. I realize now it was just stupid of me to expect a company to release a product that actually worked as advertised. I mean, if the wheels fell off my new car, I wouldn't have any right to complain, would I? Same thing here. I don't know what came over me. Please Papyrus/Sierra -- don't take the ravings of an anal-retentive lunatic to represent the majority opinion in this newsgroup you have so blessed and nurtured after taking our money. Really, most people here ENJOY a product they purchase and then can't use for X number of weeks/months until a patch comes out that they can't use for X number of weeks or months, ad infinitum. I know this is only a niche market for you, but please don't take your shiny toys away and cut your own throats by not promoting your ever-improving ever-improving ever-improving ever-improving ever-improving ever-improving ever-improving products that we stand in line to buy like ***s on payday. And if some company comes along and actually produces a sim that works like it says on the box it will, you know my personal loyalty to Sierra/Papyrus -- because of your responsiveness, caring, and concern for your customers, of course -- will ensure that I would never, ever covet another company's product, no matter how good it is. Tommy, Trent, Lannie -- heap on me whatever punishment you feel would somehow appease the gods at Sierra/Pap and bring peace and harmony once again to your lives. I humbly beseech you, in the name of Leisure Suit Larry, Bart Brown
Quoted text (19 lines)> > >> so don't buy it if you don't like it. make your own game. see if u can > > make > > >>it any better > > >Geez do you believe this guy? He writes this now but he's the one > > >that started the ( Boycott the ICR2/N2 converter thread ). > > >Tom your email address is right on the money > > >only mispelled a little jyrk == jerk > > at least i won't comment on a damn product before it releases. Like I said > > if you think is buggy, go make one that's not. Also what different does it > > make if I talk about the ICR2 converter. I said it is my opinion. But did > > you? I don't think so. > Girls, Girls!! It's amazing what kind of shameless bickering one > product announcement can generate. > God Bless, > Steve
Honestly, Tom makes a very valid point. #1 people complain that the game is a sim and that it should be completely realistic BEcause it is a sim. I say its as GD close as it is going to get.. The fact is, when things are made and sold in the world they ARE NOT REQUIRED to be perfect...and anytime you buy something you take the risk that it WON'T deliver what it promises. The idea is that people make things as well as they can to maintain business. And if any of them can come in here and prove that Sierra/papy hasn't done just that I want them to bring it on.... SHOW ME THE BETTER SIM!!!!!!!!!!!!!!!!!! They say it doesn't work, they say its full of problems. Well guess what people, you CHOSE to buy it, you took the chance that it wasn't all you wanted it to be. If you don't like what you got, take Tom's advice. Go write your own Sim. Let's see what You can do. The flaming that goes on here is rediculous, as is proven by the responses to my earlier post about bart....I got hammered for senseless blasting and name calling...IT DOESN'T HELP. I had hoped that post of mine would be seen as the parody it was intended...but appearently it went right over a few heads. Either way, the facts remain, this is a SIMULATION, it is NOT real it CANNOT perfectly simulate reality but I DARE you to find another program that does THIS good a job of bringing racing to us the general public. It's not perfect, I'll freely admit that, but for every single complaint I see, I can give you a perfectly good reason why its not that important. try me...you say that the braking is unfair when racing back to the line, well guess what, you KNOW they will slow down faster, so why teh H are you directly behind them when you get to the line? You say I should run with the damage off, I'll clue you in, I do, i have run 7 full races on 7 of the tracks, yes thats right 1 full race on 7 tracks, nod yer head like good little boys and girls.... and you know what? hehe I've managed to finish them all with 1 exception, and thats the watkins glen race, i shifted wrong and blew MY OWN ENGINE... so...if I can do it, why cant u? maybe Tom was right, if you practiced more, or hmm how did he say..LEARN to drive with the system instead of over it. you might enjoy what you have alot more. No matter how much you complain, you won't be satisfied, no matter how many times sierra/papy changes things or adjusts things for you or even takes care of items that everyone wants to see changed, you will want more and more....You paid approximately 50 bucks on the average for the work papy put into the sim to this point..if they NEVER EVER put any further work into it, you've gotten more than you money's worth. if you don't believe that, just don't buy it or play it sell what you have and go away. I'm not saying that your opinions don't matter, but I am saying that you aren't OWED anything, and the constant whining that they HAVE to do this and they MUST change that, is just that its whining. I apologize to bart for the flaming, it wasn't him personally I was venting at, nor was it intended to injure him in any way...it was supposed to make people laugh first...(i know someone did) and think about this stuff second( I PRAY this one works better). Now, Let's stop the bickering as steve says, and lets try working with the sim we have...yes it could be better, so could most world governments, are you ***ing at them this much to fix what is wrong? I love racing, and a racing I will go. Catch Me If U Can TrenT -- CathMeIfU.......................................Can
Skarekrow-> 31 May 1997#368782
Quoted text (46 lines)>> >But will it work? Do you guys ever test this stuff -- perhaps with a >> hey bart, chill out a little! :) >> It's postings like this that keep companies from posting and helping >> users. Give them a chance. >> -- >> Lannie Schafroth >> Pathworks Network Administrator Iowa Network Services, Inc. >> Voice: 515 830-0443 4201 Corporate Drive >> Fax: 515 830-0123 West Des Moines, IA 50266 >> Any statements herein are my own opinion and not that of my employer. >You're absolutely right, Lonnie -- I don't know how I could have been >such a selfish and short-sighted fool. Thanks to you and TrenT and >Little Tommy for setting me on the right path. I realize now it was just >stupid of me to expect a company to release a product that actually >worked as advertised. I mean, if the wheels fell off my new car, I >wouldn't have any right to complain, would I? Same thing here. I don't >know what came over me. >Please Papyrus/Sierra -- don't take the ravings of an anal-retentive >lunatic to represent the majority opinion in this newsgroup you have so >blessed and nurtured after taking our money. Really, most people here >ENJOY a product they purchase and then can't use for X number of >weeks/months until a patch comes out that they can't use for X number of >weeks or months, ad infinitum. I know this is only a niche market for >you, but please don't take your shiny toys away and cut your own throats >by not promoting your ever-improving ever-improving ever-improving >ever-improving ever-improving ever-improving ever-improving products >that we stand in line to buy like ***s on payday. >And if some company comes along and actually produces a sim that works >like it says on the box it will, you know my personal loyalty to >Sierra/Papyrus -- because of your responsiveness, caring, and concern >for your customers, of course -- will ensure that I would never, ever >covet another company's product, no matter how good it is. >Tommy, Trent, Lannie -- heap on me whatever punishment you feel would >somehow appease the gods at Sierra/Pap and bring peace and harmony once >again to your lives. >I humbly beseech you, in the name of Leisure Suit Larry, >Bart Brown
Bart you are the man brother, I'm glad to see somebody with some balls. Papyrus we are not happy with the support that you've provided we demand satisfaction. We DEMAND it!!!!!!!!!!!!!!!
: Just change the driver strength from 100% to 99%. I've found that works : pretty : good to simulate BGN racing. That may work for the AI, but how does one handicap the Human driver? -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Skarekrow-> 31 May 1997#368784
Quoted text (29 lines)>> > >> so don't buy it if you don't like it. make your own game. see if u can >> > make >> > >>it any better >> > >Geez do you believe this guy? He writes this now but he's the one >> > >that started the ( Boycott the ICR2/N2 converter thread ). >> > >Tom your email address is right on the money >> > >only mispelled a little jyrk == jerk >> > at least i won't comment on a damn product before it releases. Like I said >> > if you think is buggy, go make one that's not. Also what different does it >> > make if I talk about the ICR2 converter. I said it is my opinion. But did >> > you? I don't think so. >> Girls, Girls!! It's amazing what kind of shameless bickering one >> product announcement can generate. >> God Bless, >> Steve >Honestly, Tom makes a very valid point. >#1 people complain that the game is a sim and that it should be >completely realistic BEcause it is a sim. > I say its as GD close as it is going to get.. The fact is, when >things are made and sold in the world they ARE NOT REQUIRED to be >perfect...and anytime you buy something you take the risk that it WON'T >deliver what it promises.
No body said they had to make it perfect but we would like for them to work on it at least. They will not respond to any AI post does that tell you something. As far as you getting hammered you put yourself in line for it. I dont actually remember seeing a post that say hey everybody *** to Trent about the AI. Nope it was directed at Papyrus and you stepped in to be their champion. So take your medicine. You know theres nothing wrong with our complaint it is after all a legitimate gripe (even you acknowledged that) But what are we supposed to do when the company will not even reply on the matter. If they dont hear you the first time yell louder and if that doesn't get their attention the scream it out. Satisfaction doesn't have to be an immediate fix but we would actually like a reply to our complaints. I have personally E-mailed Matt Marsala but do you think he replied (NO). Charlie Heath did reply to my email he said that "Papyrus is aware of the AI problems but it was beyond the scope of a patch." He also would not reveal how,when,if they plan to fix it. Beyond the scope of a patch I dont know about you but that sounds pretty damn serious to me. Look the finality of the thing is that we just want answers. We are customers you know just like you. I think we deserve to be treated as such. What ever happened to the word Support in Customer Support. The way it appears to me and I'm sure (I maybe wrong) that alot of other people do too (maybe even you) is that they aren't worried about the AI because of NRO. I mean lets face it there will be no AI problems with all human drivers (system wise that is). So again I ask you (nicely this time ) Why do you have a problem with Papyrus giving us the fix we ask for ? If it doesn't bother you then fine race with it the way it is you dont have to apply the fix (if there ever is one) but those of us that want it a little better honestly deserve a reply at least. If its not a sim then why are you posting against it in (Rec.Autos.SIMULATORS)
Tom J. Ma 31 May 1997#368785
says...
Quoted text (50 lines)>>> >But will it work? Do you guys ever test this stuff -- perhaps with a >>> hey bart, chill out a little! :) >>> It's postings like this that keep companies from posting and helping >>> users. Give them a chance. >>> -- >>> Lannie Schafroth >>> Pathworks Network Administrator Iowa Network Services, Inc. >>> Voice: 515 830-0443 4201 Corporate Drive >>> Fax: 515 830-0123 West Des Moines, IA 50266 >>> Any statements herein are my own opinion and not that of my employer. >>You're absolutely right, Lonnie -- I don't know how I could have been >>such a selfish and short-sighted fool. Thanks to you and TrenT and >>Little Tommy for setting me on the right path. I realize now it was just >>stupid of me to expect a company to release a product that actually >>worked as advertised. I mean, if the wheels fell off my new car, I >>wouldn't have any right to complain, would I? Same thing here. I don't >>know what came over me. >>Please Papyrus/Sierra -- don't take the ravings of an anal-retentive >>lunatic to represent the majority opinion in this newsgroup you have so >>blessed and nurtured after taking our money. Really, most people here >>ENJOY a product they purchase and then can't use for X number of >>weeks/months until a patch comes out that they can't use for X number of >>weeks or months, ad infinitum. I know this is only a niche market for >>you, but please don't take your shiny toys away and cut your own throats >>by not promoting your ever-improving ever-improving ever-improving >>ever-improving ever-improving ever-improving ever-improving products >>that we stand in line to buy like ***s on payday. >>And if some company comes along and actually produces a sim that works >>like it says on the box it will, you know my personal loyalty to >>Sierra/Papyrus -- because of your responsiveness, caring, and concern >>for your customers, of course -- will ensure that I would never, ever >>covet another company's product, no matter how good it is. >>Tommy, Trent, Lannie -- heap on me whatever punishment you feel would >>somehow appease the gods at Sierra/Pap and bring peace and harmony once >>again to your lives. >>I humbly beseech you, in the name of Leisure Suit Larry, >>Bart Brown >Bart you are the man brother, I'm glad to see somebody with some >balls. Papyrus we are not happy with the support that you've provided >we demand satisfaction. We DEMAND it!!!!!!!!!!!!!!!
Why would they write the patch if they don't give you people enough supports.
Eric Busch 31 May 1997#368786
I really don't see how anyone can argue that the AI is fine, so I agree with you there. Unfortunately has Charlie has said, it's beyond the scope of a simple patch. The AI has continually evolved as part of the progression of games: ICR, N1, ICR2, and now N2. It would seem as though it's not a simple matter of just making a few changes, and would require an extensive rewite of the game (i.e. N3, but not as an upgraded N2). I would like to see this as much as everyone else, but it may be awhile. If I had to guess I'd say we may first see the new AI in Grand Prix Legends, as that should pretty much be a completely new sim from the ground up. Perhaps if it works there, N3 can come as a derivitive of it. --
Mike Payton 31 May 1997#368787
Quoted text (39 lines)> > But will it work? Do you guys ever test this stuff -- perhaps with a > > variety of mainboards, CPUs, and graphic cards -- to see if there's a > > slight chance you might find a small bug every once in a while? Call me > > crazy, but it *could* happen that a product of yours might be released > > that would actually load up and work right out of the box, with no > > patches on top of bandaids on top of field dressings. You never know... > > Bart Brown > You know...THESE type of comments are what***me off beyond > belief....just to try and hammer a little sense into your obviously > sesame seed sized brain running on a quarter-pounder of grease for > fuel:: > N2 worked just fine, right out of the box, on just about everything. Its > not Sierra OR papy's job to ensure that YOU have a compatible system, > they make the game run on an IBM compatible setup under windows and > under DOS. the rest is up to you. There were some minor problems with > the origional program that people pointed out and asked to have > corrected, these things have been addressed, and corrections continue on > even now to make it the way the sim-racers in the world WANT it to be. > Papy doesn't HAVE to do any of this. If you want to flame and***and > *** and moan about it not being JUST the way YOU want it, DONT buy the > damned thing, stay in your mcnugget munching, french-frie feeding world > and watch nascar on TV. Leave the sim-world to those of us that are more > than happy to enjoy the game and appreciate having someone else > design-market-and work on it for us instead of wasting our time and > yours by posting this incorrigable drivel about "making sure things > work" > Some people have no respect for anyone. > GET OVER YOURSELF. > there i'm done now...just needed to say that. > TrenT > -- > CatchMeIfU.........................Can
Well Done Trent !!!!!!!!!!!!!! 'nough said. Mike
*all extraneous BS cut out since we know what this was about already ;)* In all the crossfire i think the point was mislaid, My origional problem wasn't with you asking about a fix, or even posting again and again about it, but it was the WAY the posts were made, the point i wanted to make was that when you want to make a comment, try being civil, yeah maybe they wont answer you, thats up to them, still there is no reasoning for screaming and slamming them. as i've said its THEIR option to put any further effort into. its not required. They don't HAVE to...you see? Fortunately for us they are working on things and do listen to us here. But all of us, myself included need to remember that there is no real reasoning for screaming hollaring and insults in these posts, THATS was teh point of my origional statements way back when...and thats what I think everyone has forgotten. We all read these posts to learn about new things and to post about problems we find or ideas we come up with. Let's just be civil about it. I thank you skarecrow for posting in a pleasent and calm manner to my letter, it was a rephreshing change and was much more easily read and understood... thank you. TrenT -- CathMeIfU.......................................Can
<Major snip> <snip> real reasoning for screaming hollaring and insults in these posts, THATS was teh point of my origional statements way back when...and thats what I think everyone has forgotten.< TrenT, you old peacemaker you-- Not to belabor the obvious, but take a moment to go back and re-read both *my* original posts and *yours*. Take your time. Read them aloud. Ask a friend to read them, without revealing who authored which. Ask your friend about the meaning of the word "civility". Ask your friend which post was an uncivil, insulting, and unwarranted personal roasting. Have a coke and a couple aspirin, take a nap. Meditate on the oneness of all things and the world of cause and effect, and the famous Zen phrase "form is emptiness, emptiness is form". Then write back. Have a great day Bart
Joe McGinn 01 Jun 1997#368877
Quoted text (15 lines)> I am pleased to announce that Papyrus is releasing an add-on package > for NASCAR Racing 2 this fall based on the Busch Grand National > series. The game will feature 10-13 tracks from the series as well as > up to 30 Grand National drivers. A Busch calendar will also be > included in the package to allow you to compete for the Grand National > championship. > To address the rumors I have read on RAS - no, we will not be > including Daytona or IMS. I will post more info after we secure all > of the appropriate licenses. > ----------------------------- > Matt Marsala > Producer > Papyrus / Sierra On-Line, Inc.
What about 3dfx support? Addons have limited appeal to me if the game can't use my hardware. Joe
Cheek J 01 Jun 1997#368878
Quoted text (15 lines)> > I am pleased to announce that Papyrus is releasing an add-on package > > for NASCAR Racing 2 this fall based on the Busch Grand National > > series. The game will feature 10-13 tracks from the series as well as > > up to 30 Grand National drivers. A Busch calendar will also be > > included in the package to allow you to compete for the Grand National > > championship. > > To address the rumors I have read on RAS - no, we will not be > > including Daytona or IMS. I will post more info after we secure all > > of the appropriate licenses. > > ----------------------------- > > Matt Marsala > > Producer > > Papyrus / Sierra On-Line, Inc.
Any new roadcourses? Or don`t they run them in BGN? -- Matthew Birger Knutsen Cheek Racing Cars Flatebyveien 5, N-1792 Norway Fax (+47) 69 19 02 55 Mobile: (+47) 92 44 66 50
DRedick8 02 Jun 1997#368970
The only road course the BGN'ers run on is Watkins Glen. The rest are ovals. DNR Enterprises [link lost in import] ================================================ Home of the #1 BGN site on the 'Net...50 cars, utilities, and more!
Quoted text (24 lines)> > > I am pleased to announce that Papyrus is releasing an add-on package > > > for NASCAR Racing 2 this fall based on the Busch Grand National > > > series. The game will feature 10-13 tracks from the series as well as > > > up to 30 Grand National drivers. A Busch calendar will also be > > > included in the package to allow you to compete for the Grand National > > > championship. > > > To address the rumors I have read on RAS - no, we will not be > > > including Daytona or IMS. I will post more info after we secure all > > > of the appropriate licenses. > > > ----------------------------- > > > Matt Marsala > > > Producer > > > Papyrus / Sierra On-Line, Inc. > Any new roadcourses? Or don`t they run them in BGN? > -- > Matthew Birger Knutsen > Cheek Racing Cars > Flatebyveien 5, N-1792 Norway > Fax (+47) 69 19 02 55 > Mobile: (+47) 92 44 66 50
Nope, they just run the Glenn. Craig Jacobson
Well said...... -- Lannie Schafroth Pathworks Network Administrator Iowa Network Services, Inc. Voice: 515 830-0443 4201 Corporate Drive Fax: 515 830-0123 West Des Moines, IA 50266 Any statements herein are my own opinion and not that of my employer.
Quoted text (25 lines)> > Some people have no respect for anyone. > >> GET OVER YOURSELF. > >> there i'm done now...just needed to say that. > >> TrenT > >> -- > >> CatchMeIfU.........................Can > >Well Done Trent !!!!!!!!!!!!!! > >'nough said. > >Mike > Well said...... > -- > Lannie Schafroth > Pathworks Network Administrator Iowa Network Services, Inc. > Voice: 515 830-0443 4201 Corporate Drive > Fax: 515 830-0123 West Des Moines, IA 50266 > Any statements herein are my own opinion and not that of my employer.
Really, really well said -- well done, guys. 'nough said. Bart Brown
Jim Sokolo 02 Jun 1997#368974
> >The game will feature 10-13 tracks from the series as well as > >up to 30 Grand National drivers. > Why only 30? Having only 39 now is bad enough! Licensing, no doubt. Just as now, you'll very likely be able to import other drivers and car paint jobs from the 'net. That sentence doesn't imply that you can have only 30 in a race, merely that only some number will be included in the BGN pack... ---Jim
*ROTFL* Yes bart, again I AM sorry that my post was directerd at you, I have no beef with you personally. but it seems as though we needed something to get people to stop and think, maybe I was wrong, and if so, I am sorry. But, we're thinking now, aren't we? I hope there's no hard feelings, Again My blasting wasn't personal to you, but to the general method of posting that we all have used in the past...I'm sorry if it came at your expense. TrenT -- CatchMeIfU.........................Can
No problem, TrenT; but please, in future, forward all complaints, gripes, beefs, soliloquies, calumny, vituperation, and any questions about life in general to: ^^^^^^^^^^^^^^^^^^^^^^^^^ To whom I have given complete power of attorney in all matters relating to automotive simulators and outer space adventures. He the MAN! Bart
Quoted text (11 lines)> > >The game will feature 10-13 tracks from the series as well as > > >up to 30 Grand National drivers. > > Why only 30? Having only 39 now is bad enough! > Licensing, no doubt. Just as now, you'll very likely be able to import > other drivers and car paint jobs from the 'net. That sentence doesn't > imply that you can have only 30 in a race, merely that only some number > will be included in the BGN pack... > ---Jim
Not to forget that some of the drivers are already in the Winston Cup division in NASCAR 2. So, it should be pretty painless acquiring or creating those driver's Busch rides. Add the 30 that'll come with the track pack, and there you go. God Bless, Steve
Don Mullin 03 Jun 1997#369131
Quoted text (17 lines)> > I am pleased to announce that Papyrus is releasing an add-on package > > for NASCAR Racing 2 this fall based on the Busch Grand National > > series. > <snip> > > ----------------------------- > > Matt Marsala > > Producer > > Papyrus / Sierra On-Line, Inc. > But will it work? Do you guys ever test this stuff -- perhaps with a > variety of mainboards, CPUs, and graphic cards -- to see if there's a > slight chance you might find a small bug every once in a while? Call me > crazy, but it *could* happen that a product of yours might be released > that would actually load up and work right out of the box, with no > patches on top of bandaids on top of field dressings. You never know... > Bart Brown
And Windows 95 worked fine out of the box too. Yeah right! Just be glad Papy gave you the patches for free. Microsoft will chage another 90 to 120 dollars for thiers. -- "To all you villans out there I say, knock off all that evil!" -The Tick The Rusty Wallace Miller Lite stock car, awsome when opened up! GO#2! Mullins Motorsports Inc. http://www.***tron.com/~ddmj
<badly needed snip> >Papy gave you the patches for free.< Donny boyo-- That's an illusion of the worst sort. Think about it. BTW, if you hadn't caught the gist of my other posts, there is no one who could possibly despise the practices, products, and policies of Microsoft more than I, so comparing Sierra/Papyrus in any way with the Gates Machine is, in the words of the late, great Samuel Johnson, "like setting the point of precedence between a louse and a flea, sir." Get my drift? Bart Brown
Adam Levesq 05 Jun 1997#369374
Okay, I'll jump in to the fire here. Are we going to fix the AI in NASCAR 2...no we are not. The resources needed for that are working on other projects. Could we take them off and have them work on fixing the AI in NASCAR 2, yes we could. We could also have them fix the AI in IndyCar 1, but we won't. If we did that, then we would never be able to move on to other products. I can assure you, we did what we could for NASCAR 2 and the AI. Are there problems? Yes, but we are working on fixing those issues in future products. Do we test our software? You bet...we spend lots of time and money testing our games. Does that mean we have tested every single possible configuration on the market...no...we have not...that would take years to do. Can we spend more time testing our products? Yes we can, and in the future we will. I am sorry if that is not the answer you wanted to here but it is the truth. I can promise you that we are dedicated to making the best racing sims on the market. We will continue to raise the bar and do the best games we possibly can. Will they ever be perfect? No, probably not. But we will keep trying. Adam Levesque General Manager
Quoted text (32 lines)>>N2 worked just fine, right out of the box, on just about everything. >What a load of Horse shit If it did there wouldn't have been a need >for a patch and then they had to patch the patch. and as far as all >the issues being addressed (another load of horse shit) yeah right >Matt are you reading this I personally Emailed you on the AI matter >and you still haven't addressed it. You've answered several post in >here today I'm asking now what about the AI ? When can we see >satisfaction? >>Some people have no respect for anyone. >Some people have no respect for a Kiss Ass either >"Dont buy the new product" you say. Well what the hell about >the product I've already bought that promised realism. >You say you dont have an AI problem well maybe you got like the only >perfect copy or something I dont know but mine sure is screwed up. >You see I personally like to run with Damage on and its just not >possible to actually run a serious race with the AI as screwed up as >it is. "No-one but you complains" You said that too but has it ever >occurred to you that alot of the people that own Nascar2 dont even >read this Newsgroup. Besides that there are a handful of people in >here that have said that they also experience AI problems. For your >information it has NOTHING to do with being configured to run on ones >system. Everything works fine but the AI is still shitty. Artificial >Intellegence indeed. "it happens every now and then" Well what if >your lurching problem only happened every now and then would you still >expect Papy to fix it? I think yes. >Now I'm done >Matt Marsola We're still waiting for a reply
Quoted text (63 lines)> Okay, I'll jump in to the fire here. Are we going to fix the AI in > NASCAR 2...no we are not. The resources needed for that are working > on other projects. Could we take them off and have them work on > fixing the AI in NASCAR 2, yes we could. We could also have them fix > the AI in IndyCar 1, but we won't. If we did that, then we would > never be able to move on to other products. I can assure you, we did > what we could for NASCAR 2 and the AI. Are there problems? Yes, but > we are working on fixing those issues in future products. > Do we test our software? You bet...we spend lots of time and money > testing our games. Does that mean we have tested every single > possible configuration on the market...no...we have not...that would > take years to do. Can we spend more time testing our products? Yes > we can, and in the future we will. > I am sorry if that is not the answer you wanted to here but it is the > truth. I can promise you that we are dedicated to making the best > racing sims on the market. We will continue to raise the bar and do > the best games we possibly can. Will they ever be perfect? No, > probably not. But we will keep trying. > Adam Levesque > General Manager > >>N2 worked just fine, right out of the box, on just about everything. > >What a load of Horse shit If it did there wouldn't have been a need > >for a patch and then they had to patch the patch. and as far as all > >the issues being addressed (another load of horse shit) yeah right > >Matt are you reading this I personally Emailed you on the AI matter > >and you still haven't addressed it. You've answered several post in > >here today I'm asking now what about the AI ? When can we see > >satisfaction? > >>Some people have no respect for anyone. > >Some people have no respect for a Kiss Ass either > >"Dont buy the new product" you say. Well what the hell about > >the product I've already bought that promised realism. > >You say you dont have an AI problem well maybe you got like the only > >perfect copy or something I dont know but mine sure is screwed up. > >You see I personally like to run with Damage on and its just not > >possible to actually run a serious race with the AI as screwed up as > >it is. "No-one but you complains" You said that too but has it ever > >occurred to you that alot of the people that own Nascar2 dont even > >read this Newsgroup. Besides that there are a handful of people in > >here that have said that they also experience AI problems. For your > >information it has NOTHING to do with being configured to run on ones > >system. Everything works fine but the AI is still shitty. Artificial > >Intellegence indeed. "it happens every now and then" Well what if > >your lurching problem only happened every now and then would you still > >expect Papy to fix it? I think yes. > >Now I'm done > >Matt Marsola We're still waiting for a reply
Sounds good to Me Adam keep up the good work!! -- Paul Carillon http://members.aol.com/sschevy454 http://www2.netwide.net/n2ros/hts http://www2.netwide.net/n2ros/midwest/default.asp
JShell86 05 Jun 1997#369376
So that means they want more of your money. And oh those products will work. Ha!ha!ha!ha!ha!ha!ha! Great customer relations straight from the companies mouth. I hope the marketing director gets ahold of this.
Adam -- just some selected quotes:
Quoted text (8 lines)> I can assure you, we did what we could for NASCAR 2 and the AI. Are there problems? Yes, but we are working on fixing those issues in future products. > Can we spend more time testing our products? Yes we can, and in the future we will. > I can promise you that we are dedicated to making the best racing sims on the market. We will continue to raise the bar and do the best games we possibly can. > Adam Levesque > General Manager >
Maybe I'm overly analytical, but it's very hard to reconcile your assertion that you are "dedicated to making the best racing sims on the market" with your earlier statement that "in future" you will spend more time testing your products. Everything in your message is future, future, future...you're "working on fixing those issues in future products," "We will continue to raise the bar..." What you and Sierra seem to be saying here -- correct me if I'm wrong, please -- is pretty much what several people in this newsgroup -- myself included -- have been saying all along: "We got the product out, even though we knew it wasn't quite ready for prime-time, so we could make some money. Sure there are problems, but trust us -- our future releases will be MUCH better." I think in the world of commerce, most people base trust or lack thereof on past performance. Please explain to us what there is about your past performance that would make us likely to trust that your *future* performance isn't going to be much the same? I'd also like to know, although you certainly have no obligation to tell me, what has become of Papyrus in the big Sierra melting-pot. As I had mentioned before, the latest issue of "Interaction" contains -- as far as I can tell -- not a single reference to the company once known as Papyrus. Yet your address seems to indicate that Papyrus still survives as a separate entity. You may think I ask this as an item of pure gossip, but what I'm really interested in is the level of autonomy a company like yours can retain in a corporate environment like Sierra's. If, as it seems, the answer is spinning down to "none", then that says a great deal about the future of games gathered under Sierra's wing. Regards Bart Brown
B 06 Jun 1997#369481
Quoted text (8 lines)>Okay, I'll jump in to the fire here. Are we going to fix the AI in >NASCAR 2...no we are not. The resources needed for that are working >on other projects. Could we take them off and have them work on >fixing the AI in NASCAR 2, yes we could. We could also have them fix >the AI in IndyCar 1, but we won't. If we did that, then we would >never be able to move on to other products. I can assure you, we did >what we could for NASCAR 2 and the AI. Are there problems? Yes, but >we are working on fixing those issues in future products.
Okay Adam I can accept not going back to focus on future products, but in my experience if you don't keep past clients satisfied you don't have many future clients. Are their so many of us, that the turnover of clients is continuous in your field? I think I am satisfied in general with Papy products, however the Sim folks has done massive amounts of contributions to making it better. And most of that is by curiosity, trila and error. So I ask, if YOU are NOT going to support past products ( here I show my ignorance AND my nietivity) why not release the codes to allow the 'hackers' of the sim racing world to finish the job?? Bruce Boembeke
Jimmy 06 Jun 1997#369482
>>So that means they want more of your money. And oh those products will >>work. >>Ha!ha!ha!ha!ha!ha!ha! Great customer relations straight from the companies >>mouth. I hope the marketing director gets ahold of this. Come ON, dude...get a life. Like Adam stated, they CAN'T possibly test every game for EVERY type of configuration (different video cards, sound cards, CPU's, mother boards...). I'd like to see YOU take the time to develop a SIM like N2 and test it out on EVERY single type of 'puter there is, and then YOU see how long it takes.... Jimmy
Jimmy 06 Jun 1997#369483
Julian, I was referring to trying a single game (or sim), even games like Quake, Doom, Flight Simulator, ANYTHING really... I guess that's why they put MINIMUM requirements on the side of the box, and not MAXIMUM.... No, this has nothin' to with Hawaii. Jimmy
Skarekrow-> 06 Jun 1997#369484
Quoted text (13 lines)>>>Err.. "Public Beta"????? Umm.. Hawaii?? Do you mean something like >>>that??; ) >>>Julian "Mr. Turtle" Data > Julian, > I was referring to trying a single game (or sim), even games like Quake, >Doom, Flight Simulator, ANYTHING really... > I guess that's why they put MINIMUM requirements on the side of the box, and >not MAXIMUM.... > No, this has nothin' to with Hawaii. > Jimmy
Yeah but it does have everything to do with customer support I suggest you read his reply again. Adam clearly states they will not fix N2. They only plan to address issues like the AI in "future products."
RaceTr 06 Jun 1997#369485
> I'd like to see YOU take the time to develop > a SIM like N2 and test it out on EVERY single > type of 'puter there is, and then YOU see how > long it takes.... It doesn't even need to be something as complicated as a racing sim... *Any* software program is going to have problems on *somebody's* machine... Case in point: I installed a clock utility on my computer. It dings every hour... it bugged me, so I took it off... deleted it completely... but yet my computer still dings.... every hour.... stupid bug from a tiny utility and the one-man development team doesn't have a clue what's wrong... - Mike. ================================================================ = R.I.P. Scott Brayton: February 20, 1959 - May 17, 1996 = R.I.P. Jeff Krosnoff: September 24, 1964 - July 14, 1996 = R.I.P. Jim Chapman: January 24, 1916 - October 10, 1996 ================================================================
JShell86 06 Jun 1997#369486
I am not even referring to the simple fact that some of their programs don't work on some machines. It is their take it and stick it attitudes that bother me. Without the customers they have no business. They should be gracious that we bought their product and yet what I have read in the posts from this company, is that we are here for them and not the other way around. Now if they don't plan to support the customers and what they ask for, then maybe thaey could at least offer them their money back. I have enjoyed my products over the years and am quite satisfied. The difference is that I haven't bought Nascar Racing 2. You see I could care less about Nascar, but I can see where these people are coming from. I bought Indycar 2 in February 1996 and now we find out that Sierra has abandoned this program only a little over a year. Thank god for this newsgroup or there would never have been any updates on this product. Just remember what Ghandi said and he did say it. You are here for the customers. The customers are not here for you. We can spend our entertainment dollars elsewhere and then where will your company be. People in this newsgroup are not trying to pester you about issues. Some of these questions come from new people that have just started out on the net and this may be the first time that they have asked one of these questions that you have read a thousand times. So have some patience it really does pay.
Jim Sokolo 06 Jun 1997#369487
> Yeah but it does have everything to do with customer support I suggest > you read his reply again. Adam clearly states they will not fix N2. > They only plan to address issues like the AI in "future products." When you bought N2, did you buy some kind of package for a lifetime subscription to all NASCAR-related products that Papyrus ever released? I sure didn't see that bundle offered. N2 is a finished product, with some flaws; N3 will address some of those flaws, but it will probably not be PERFECT. Remember, "shipping" is a feature too. N2 might be short something which really torques you, but it's shipped, and lots of people are enjoying the best NASCAR simulator available today. On-going support for show-stoppers should always be a priority with companies, but no company can afford to continually pour resources into improving existing products for free. That's what the next rev is for. Ship the one you've got, patch what NEEDS patched, and move on to producing the next killer racing sim. ---Jim Sokoloff
Joe McGinn 06 Jun 1997#369488
>It doesn't even need to be something as complicated >as a racing sim... *Any* software program is going to >have problems on *somebody's* machine... True, but this is more of a comment on current operating systems like Windows and their limitations. With reliable, consistently functioning operating systems (such as DOS for example) is was possible (and much easier!) to write software that worked on all machines. Joe
Skarekrow-> 06 Jun 1997#369489
>When you bought N2, did you buy some kind of package for a lifetime >subscription to all NASCAR-related products that Papyrus ever released? >I sure didn't see that bundle offered. No but I did purchase Nascar2 under a false impression expecting and I quote from the summer 1997 issue of Interaction page 47. " includes 16 different tracks, all featuring incredible realism." this was taken from the Nascar2 adverti***t on that page. The AI is so screwed up how can they promise "Incredible realism" on all tracks. Hell the General manager has admitted himself that the AI has problems. Not only did he admit it but also came across with a I dont give a shit attitude as well. As far as shipping being a feature thats about the silliest thing I've heard yet in the AI argument. Of course if you feel its a feature you can bet you paid for that too. On-going support for show-stoppers should always be a priority with I agree that all companies should learn and apply remedies to their mistakes into new products but dont realease a half ass program (knowingly) and then deny customers support for it. When I say Half ass I mean the sims really only good for one thing and thats online racing. It's very obvious that Papyrus/Sierra released the sim like it is because they're more interested in getting NRO going in which there will be no need for AI due to human drivers and I might add they released it in time for the Christmas cahs in. We're not dumb-asses you know. Then on top of that to have the General Manager himself admit that they thoroughly tested N2 ( if they did then they certainly knew it was screwed up.) He also said they did their best with N2 certainly sounds to me like they knew it was there. Then he said "No We're NOT going to fix it." You expect us to bow down and take that lightly? Hell no!! He also said "we will continue to raise the bar." I believe they need to lower it a bit now they cant get over this hurdle so why would they want to try to jump the next one? I'll tell ya why because they've already got your money for N2. The whole point is they knew it had problems when we bought it and we didn't but now that we do (which now they admit) they say too bad. What the hell kind of customer support is that?
BGrauss9 06 Jun 1997#369490
Ding,Ding Ding Ding (heard in background) is that you?
Skarekrow-> 06 Jun 1997#369491
Quoted text (8 lines)>When you bought N2, did you buy some kind of package for a lifetime >subscription to all NASCAR-related products that Papyrus ever released? >I sure didn't see that bundle offered. >N2 is a finished product, with some flaws; N3 will address some of those >flaws, but it will probably not be PERFECT. >---Jim Sokoloff
Not only do I own Nascar 2 but I also own, Nascar1,Indycar1, and Indycar2. One thing is for sure I will not buy the same sim twice which is what nascar3 is gonna be. Nascar2 with better AI. Thats all its gonna be I mean there's nothing left to improve, sure you may get a little better on the models but why should we have to buy Nascar3 to get a working Nascar2? The difference between Nascar racing1 and 2 are very noticeable Graphic wise.Same for Indycar1 and 2. So you tell me what can you honestly expect the difference to be in Nascar3. I will not buy Nascar3 just to get a better N2 and frankly I shouldn't have to. I justify buying Indycar2 compared to Indycar1 but had I known ahead of time that Papyrus was gonna***us on Nascar2 I'd never had bought it and I'm not the only one here that feels this way actually I'll bet in the back of your mind you probably wouldn't have either.
Mike Laskey 06 Jun 1997#369492
Sure, the AI has problems, and yes Adam has admitted that it has. Would you like him to do otherwise? Should development on future products cease so that the NASCAR2 AI can be fixed? Well, I'm not alone in my opinion: NASCAR2 is perfectly playable in its current condition. Hey guys relax, this is a game after all - it's not a military simulation with billions of dollars spent on getting every aspect of it working perfectly, and you probably spent less than $60 to own the best racing package on a PC. Not bad, I'd say. Pretty much every game product on the market today has its flaws. Do you play Red Alert? What about the AI in this game? Everyone I know thinks RA is a superb game - yes it is, but don't tell me the AI is without its problems (sure it's neat considering the real-time element, but there's a long way to go). And since my work revolves around Lotus Notes, cc:Mail and Exchange, I can confidently say that complex business software is just the same - even Lotus and Microsoft can't always squash the bugs, and we're in big money territory here. I'm curious to know that given a certain number of designers, artists, developers and an amount of cash, what your project outline for NASCAR 3 or Grand Prix Legends might look like. How much of a resource (man years) would you like commited to AI code, and what measures would you have in place to ensure that at the end of the development cycle, that your AI was left with no significant operational issues. And how would you KNOW that no bugs remained? The answer is simple - you can't know. At the end of development, the code is frozen and tested as much as possible - the fatal bugs (crashes etc) must be fixed first, and then gameplay issues, but you know, AI is such a complex element of a game that you're just not going to fix it all - and fixing one aspect could unknowingly***up something else that doesn't reveal itself until the game goes out onto the market. The bottom line is, once you reach the deadline, you go with what you've got - it's the only way to survive. Every deadline pushed back is money, and a great deal of money. Added to that you've then got producers, designers and artists sitting around for weeks waiting for developers to fix the last product before a new project can commence. The world is not as simple as you try to make out. Yes you can always learn from past mistakes, and Papyrus are as guilty of making mistakes as the rest of them, but business is the driver and the issues must be understood. NRO is important to Papyrus, and yes, Christmas sales (late November, early December) are signficantly higher than during the rest of the year. Bonus points if you can spot any other developers releasing software on the run-up to the festive season. The whole point is that there are some fantastic new simulations on the horizon from Papyrus. Wouldn't you like to experience new software technology rather than keep on playing the old stuff? My final point regards your comment that Adam isn't particularly concerned about the quality of his products or the feedback from Papyrus' customers. Not true, because if you ever met the guy, you'd know straight away that nothing could be further from the truth - the software development business is such that if you're not completely dedicated and enjoying what you're doing, you're in the wrong job... more so when the company is primarily concentrating on one genre of package, in this case racing simulation! Mike Laskey NASCAR 2 Racing s/w tester.
Eric Busch 06 Jun 1997#369493
Looking at the differnce between he current N2 and the upcoming Grand Prix Legends, I'd say there are quite a number of improvements that can be incorporated into N3. --
ra.. 06 Jun 1997#369494
Quoted text (17 lines)>>>>Err.. "Public Beta"????? Umm.. Hawaii?? Do you mean something like >>>>that??; ) >>>>Julian "Mr. Turtle" Data >> Julian, >> I was referring to trying a single game (or sim), even games like Quake, >>Doom, Flight Simulator, ANYTHING really... >> I guess that's why they put MINIMUM requirements on the side of the box, and >>not MAXIMUM.... >> No, this has nothin' to with Hawaii. >> Jimmy >Yeah but it does have everything to do with customer support I suggest >you read his reply again. Adam clearly states they will not fix N2. >They only plan to address issues like the AI in "future products."
I think people are missing something here, Nascar2 was based on Nascar1 code. I think what Adam was trying to say is that they did all that they could with the code-base they had to work with. Nascar1 was written a long time ago (in Computer Technology Time) they could not foresee all the new technologies and advances that were made since the time it was coded. If they could see what advances may be ahead they had no way of knowing how to code so they could take advantage of them. I am not talking about anything from MS or even any software advances, I am talking about hardware. There was only so much processor available in '94<???>. The coding they did was overloading most systems back then. They had no way to know where exactly to leave hooks so they could insert other options. Without a total re-write they did what they could.......It is my under- standing that Nascar3 *will* be a total re-write. Hoping to inject a little reasoning into this thread, Ralph Williams /----------------------------------------------------------------------\ /Ralph Williams My real .sig file is in the shop getting repaired.\ /----------------------------------------------------------------------\
Quoted text (9 lines)> No but I did purchase Nascar2 under a false impression expecting and > I quote from the summer 1997 issue of Interaction page 47. " includes > 16 different tracks, all featuring incredible realism." this was taken > from the Nascar2 adverti***t on that page. The AI is so screwed up > how can they promise "Incredible realism" on all tracks. > The whole point is they knew it had problems when we bought it and we > didn't but now that we do (which now they admit) they say too bad. > What the hell kind of customer support is that?
Let's see...I own Longbow (AI Bugs, even after patches!), Jack Nicklaus 4 (Bugs!), The Wing Commander series (Bugs!), NHL '97 (serious AI Bugs!), GP2 (AI Bugs!), MS Flight Sim 6.0 (Bugs!), Office 97 Pro (Bugs and Macro Viruses!), Visual Basic 5.0 & C++ (Bugs!), and 3D Studio (Bugs!). Bart & Scarecrow, I'm not going to initiate some flame war here, I know you're both pretty close minded- But if you can develop a sim with AI that has NO bugs, that'll be a first. Let me try to help you both understand what a simulation program is: it's merely software, carrying out a predetermined, calculated or random set of instructions. It isn't human, therefore, it can't possibly think like a human would in every situation. Now, about NASCAR 2- I just completed a championship season without using any of the official patches (I did use a pre-patch fix for Atlanta). I won a good amount of races and the points championship, damage on, realistic mode, 100% AI. No, not every situation was resolved by the computer drivers exactly as would be in real life, but I still had a lot of fun. However, I did feel a great amount of realism in the sim. Before you continue bashing Papyrus and its employees who jump in here to communicate with you (unlike any other sim company), let's review what Papyrus has accomplished for you, the gamer: 1989- Indianapolis 500, The Simulation- first PC based racing sim to feature a full field of cars. First PC based racing sim to create incidents and mechanical failures by the AI opponents. 1993- IndyCar Racing- First PC based racing sim to feature a paintshop so players could make their own cars. First PC based racing sim to use texture mapping to create realistic decals and designs on cars. First PC based racing sim to feature instant replay that lasted longer than 20 seconds. 1994- NASCAR Racing- First PC based racing sim to tackle NASCAR competition with realistic tracks, including accurate scenery. First PC based racing sim to offer every NASCAR track licensable. First PC based racing game to offer texture mapped, SVGA video in a full race field. 1995/96- IndyCar Racing II- First PC based racing game to be released in three versions at once- Windows, DOS, MAC. First PC based racing game to feature rendition support. 1996- NASCAR Racing 2- First PC based racing game to offer spotter audio. First NASCAR genre game to offer rendition, first PC based racing game to offer Dale Earnhardt and a host of other Winston Cup stars. So, where would we sim racing fanatics be without Papyrus? Playing Bill Elliott's bug-filled NASCAR challenge? Days of bugs and Thunder? GP2? I am grateful for Papyrus being the first to stand up and tackle the NASCAR world with such ferocity. Heck, even Busch driver Steve Park attributed his 5th place finish at Dover to his 800+ laps driven on the monster mile in NASCAR 2! He mentioned this live on TNN motorsports after the race. I look forward to the continuing evolution of the computer racing sim, thanks in large part to Papyrus. God Bless, Steve
Skarekrow-> 07 Jun 1997#369680
, AI is such a complex element of a game The AI isn't a little problem that just arose after the sim went to market. Its a MAJOR problem when the cars are crahsing into each other all over pit road. I'm not talking about crashing into you at the beginning of pit road either. I'm talking about the cars crashing and bouncing off walls toward the middle of pit road. Not to mention the caution laps getting screwed up big time. You people make it out as if we're just ***ing for the hell of it. Nascar2 has Major problems and they refuse to fix it. I can assure you I'm not the only one that has had the pitroad cars crashing problem. I have several friends that aren't online that have these same problems. Matt Marsala told me if I wasn't happy with it to take it back and get a refund. Do you honestly think that Papyrus would take the same stand on fixing it if they thought that everyone that purchased Nascar2 would take it back. If they honestly thought people would take it back they wouldn't encourage you to get a refund and take the I'm not going to fix it attitude. If they believed even 40% of the people would take it back well brother we'd have a fix by the end of the month. My point exactly. The NRO is more than likely why we're not going to get a fix. I'm going to take a guess here but I'm sure you'll be one of the first to join up on Ten and the NRO. So at least after they get that going you wont have a problem with the AI. Very clever Marketing dont you think Release a sim thats half-ass and tell the people that purchased it in order to get the fix you'll need to buy Nascar3 or of course you can sign up on Ten and the NRO and not have to deal at all with AI problems.
Scott Dav 07 Jun 1997#369681
>When you bought N2, did you buy some kind of package for a lifetime >subscription to all NASCAR-related products that Papyrus ever released? >I sure didn't see that bundle offered. When you buy a new car and find all kinds of problems with it, do you just say "Oh well, it will be fixed in the next model and I'll just wait and buy that?!?!!!" I don't think so. *************************************************************** * Scott Davis - Singer/Songwriter and a heck of a nice guy * * * ***************************************************************
> Just remember what Ghandi said and he did say it. You are here for the customers.< Which Ghandi would that be...the one who runs the 7-11 on the Simpsons? ;) Bart
> Bart & Scarecrow, I'm not going to initiate some flame war here, I know you're both pretty close minded > Aaahh. so THAT'S the problem. Thanks for the info. Did I sneeze? Bart
JShell86 07 Jun 1997#369685
No. I'm sorry that I actually have an education and have learned a few things in life. Did you know that Mahatma Ghandi sold clothing before he became the leader of India. Go read up on history, before you make fun of me. Their is actually a famous quote that he made though I didn't put the whole thing up here for sake of brevity. I am sorry that I'm not like some of the rejects on this newssgroup that can only flame someone and not try to understand where they are coming from. Please go read about Ghandi he was a great leader and alot of people on this newsgroup could learn from his teachings. He was a great listener, unlike some people on this newsgroup who speak without listening.
Jason Reine 07 Jun 1997#369686
No doubt, especially the 3d physics engine. That's probably the most important to me, probably just because I'm a Physics and CS major. Besides, as multiplayer technology gets better, we won't even want to race against the AI anymore. Racing against humans will always be better than AI because the unpredictability of a human could never really be modelled completely accurately (in theory anyways).
Tom J. Ma 07 Jun 1997#369687
Quoted text (72 lines)>> No but I did purchase Nascar2 under a false impression expecting and >> I quote from the summer 1997 issue of Interaction page 47. " includes >> 16 different tracks, all featuring incredible realism." this was taken >> from the Nascar2 adverti***t on that page. The AI is so screwed up >> how can they promise "Incredible realism" on all tracks. >> The whole point is they knew it had problems when we bought it and we >> didn't but now that we do (which now they admit) they say too bad. >> What the hell kind of customer support is that? >Let's see...I own Longbow (AI Bugs, even after patches!), Jack Nicklaus >4 (Bugs!), The Wing Commander series (Bugs!), NHL '97 (serious AI >Bugs!), GP2 (AI Bugs!), MS Flight Sim 6.0 (Bugs!), Office 97 Pro (Bugs >and Macro Viruses!), Visual Basic 5.0 & C++ (Bugs!), and 3D Studio >(Bugs!). >Bart & Scarecrow, I'm not going to initiate some flame war here, I know >you're both pretty close minded- But if you can develop a sim with AI >that has NO bugs, that'll be a first. >Let me try to help you both understand what a simulation program is: >it's merely software, carrying out a predetermined, calculated or random >set of instructions. It isn't human, therefore, it can't possibly think >like a human would in every situation. >Now, about NASCAR 2- I just completed a championship season without >using any of the official patches (I did use a pre-patch fix for >Atlanta). I won a good amount of races and the points championship, >damage on, realistic mode, 100% AI. No, not every situation was >resolved by the computer drivers exactly as would be in real life, but I >still had a lot of fun. However, I did feel a great amount of realism >in the sim. >Before you continue bashing Papyrus and its employees who jump in here >to communicate with you (unlike any other sim company), let's review >what Papyrus has accomplished for you, the gamer: >1989- Indianapolis 500, The Simulation- first PC based racing sim to >feature a full field of cars. First PC based racing sim to create >incidents and mechanical failures by the AI opponents. >1993- IndyCar Racing- First PC based racing sim to feature a paintshop >so players could make their own cars. First PC based racing sim to use >texture mapping to create realistic decals and designs on cars. First >PC based racing sim to feature instant replay that lasted longer than 20 >seconds. >1994- NASCAR Racing- First PC based racing sim to tackle NASCAR >competition with realistic tracks, including accurate scenery. First PC >based racing sim to offer every NASCAR track licensable. First PC based >racing game to offer texture mapped, SVGA video in a full race field. >1995/96- IndyCar Racing II- First PC based racing game to be released in >three versions at once- Windows, DOS, MAC. First PC based racing game >to feature rendition support. >1996- NASCAR Racing 2- First PC based racing game to offer spotter >audio. First NASCAR genre game to offer rendition, first PC based >racing game to offer Dale Earnhardt and a host of other Winston Cup >stars. >So, where would we sim racing fanatics be without Papyrus? Playing Bill >Elliott's bug-filled NASCAR challenge? Days of bugs and Thunder? GP2? >I am grateful for Papyrus being the first to stand up and tackle the >NASCAR world with such ferocity. Heck, even Busch driver Steve Park >attributed his 5th place finish at Dover to his 800+ laps driven on the >monster mile in NASCAR 2! He mentioned this live on TNN motorsports >after the race. I look forward to the continuing evolution of the >computer racing sim, thanks in large part to Papyrus. >God Bless, >Steve
agree with you Steve. They are trying to make something out of nothing. The pit bug on N2 is fixable. All you need is keep the Opp. down or you can PARK your damn car a little closer to the wall instead of parking right next to the right line. Also you can avoid getting hit by the AI car if you don't try to outbrake them into the turn on the first lap.
Skarekrow-> 07 Jun 1997#369688
Tom I'm going to explain it one more time to you since you seem to be very slow. Theres nothing you can do to stop the cars from crashing into each other on pit road. This has happened even when I was on the track and elected not to pit.
Jimmy 07 Jun 1997#369689
Where do you see this? I have owned NASCAR 2 since it first came out. Never saw this...about the only REAL problem I ever saw was the Atlanta pit thing, where the AI's would "fake" pit, turning toward pit road on the last yellow lap, then turn back out to the track. After I installed the first patch, I never saw any green lines at C***te, nor did I have the T2 problem with jerking to the right. Again, never saw any of this... Still not sure what "major problems" we're talking about here... The AI's I have race "fair", if ya wannna call it that...Sure, they may shut the door on you goin' into turn one at Dover, or beat and bang on ya at Bristol, but, hell, that's racin'.....Back off if ya have to !!! Jimmy ***"My wife says if I go racin' one more time, she's gonna leave me...God, I'm gonna miss her!"***
Quoted text (7 lines)> >When you bought N2, did you buy some kind of package for a lifetime > >subscription to all NASCAR-related products that Papyrus ever released? > >I sure didn't see that bundle offered. > When you buy a new car and find all kinds of problems with it, do you > just say "Oh well, it will be fixed in the next model and I'll just > wait and buy that?!?!!!" I don't think so.
But did you pay $49.95 or #18,000.00 for the new car?
Hi, I augree, Papyrus has made incredible contributions to sim racing. I can still remember the day I first saw a magazine article about NASCAR Racing I that my friend showed me back in 1994. I remember saying "everything looks so real!". Back then I was using an old Mac LC, I switched to a PC about 10 months ago. On the Mac I had 3 racing sims. The Deul Test Drive II (in black and white!), Ferrari Grand Prix and Bill Elliott's NASCAR Challenge (at least they were in 16 colors!). In BENC on the Mac version, you couldn't even qualify at Sears Point, there was a bug that made the program crash! Ferrari Grnad Prix was probably the best racing sim on my Mac, but none of them even hold a candle to the Papyrus sims. Keep raising the bar Papy! John P.S. Are there any Mac users that played Ferrari Grnad Prix 2.0 for hours like I did? :) "There will be a rain-dance on friday, weather permitting." -- George Carlin
Mike Laskey 07 Jun 1997#369692
>Nascar2 would take it back. If they honestly thought people would >take it back they wouldn't encourage you to get a refund and take the >I'm not going to fix it attitude. If they believed even 40% of the >people would take it back well brother we'd have a fix by the end of >the month. No, the real truth of that scenario is that there would be no Papyrus and no affordable NASCAR simulator because the perfection you're demanding requires an enormous amount of time and funding to accomplish. Microprose almost went down the pan waiting for Geoff Crammond to finish GP2, and whilst he did a great job of creating the game, GP2 has its own set of problems which whilst obviously different to NASCAR's, are no less minor in reality. Don't get me wrong - I'm not saying the NASCAR2 AI cars SHOULD move through each other in the pit lane or have this magical spin recovery mode (I hate that at least as much as you do), but considering the age of the AI design, the close, competitive racing it produces I believe is enjoyable and actually quite remarkable. But of course for future products, it is time to move on and develop new improved code. FWIW, other packages have similar problems: EF2000 has planes that taxi through each other, Grand Prix 2 has cars that repeatedly bounce off each other, Flying Corp appears to have aircraft that artifically leap vertically to narrow altitude difference, and Quake AI, well, hmmm, enough said! There are no perfect games, unless you believe the hype surrounding the forthcoming Dungeon Keeper. Unfortunately living in England makes any interaction with TEN and NRO unviable and I'm not aware of any plans for UK dial-up servers required for low latency connections for a full field of racers... so even though I regularly link up machines with several of my friends around town, I will require AI for the forseeable future. And it's with this viewpoint that I have tested Papyrus' products, because I understand that several months after the player has forgotten all about the glossy stuff, it's the AI that makes or breaks the racing. But I am a realist and I know what can be fixed and what else will have to wait for the next product down the line. -- Mike Laskey
Jason Reine 07 Jun 1997#369693
I really don't get it man. I think there's some sort of common misconception that getting a computer to act exactly like a human is possible. AI is a technology that is still fairly new and is still evolving. IMO it's definitely the hardest part to code in any game. 3D math and physics is all formulas, trying to model an unpredictable human is impossible to do accurately with the equipment that we're all running. They can only get by with so many calculations per frame, Most of those go into the 3d and the physics engine. So what do you want to trade up? You can't have it all. When we're all running 500mhz Alpha workstations, then you'll get your realistic, evolving AI. Right now Programming AI is for games is mostly just finding a good algorithm that doesn't eat up too much CPU and still appears realistic. Papyrus' algorithms could be better definitely, but it takes a lot of time to work out things like that. They can only patch a program so many times. They could squander all their resources patching the AI (which isn't that bad in the first place), but they'll go broke before they ever get it right. How can you expect them to do that? They released the product saying it was realistic, and it is. It's the most realistic sim out there IMO. However I don't think any of this will change your mind as it already seems made up. I had to speak my mind anyway. Bottom line is if you don't like it, fine. You won't buy any more of their products.
Skarekrow-> 08 Jun 1997#369829
Quoted text (9 lines)>> >When you bought N2, did you buy some kind of package for a lifetime >> >subscription to all NASCAR-related products that Papyrus ever released? >> >I sure didn't see that bundle offered. >> When you buy a new car and find all kinds of problems with it, do you >> just say "Oh well, it will be fixed in the next model and I'll just >> wait and buy that?!?!!!" I don't think so. >But did you pay $49.95 or #18,000.00 for the new car?
Doesn't matter how much you payed its still the same principle.
Kel 08 Jun 1997#369830
Quoted text (10 lines)> >>The AI isn't a little problem that just arose after the sim went to > >>market. Its a MAJOR problem when the cars are crahsing into each > >>other all over pit road. > Where do you see this? I have owned NASCAR 2 since it first came out. > Never saw this...about the only REAL problem I ever saw was the Atlanta pit > thing, where the AI's would "fake" pit, turning toward pit road on the last > yellow lap, then turn back out to the track. > After I installed the first patch, I never saw any green lines at C***te, > nor did I have the T2 problem with jerking to the right.
This happens all the time in modem racing (AI cars crashing in the pits and in a big wreck). Also cars that don't catch up to the pack under yellow. -- I think people can figure out the spam filter to reply to me.. Kel Calgary, Alberta CANADA
Jim Sokolo 08 Jun 1997#369831
>One thing is for sure I will not buy the same sim twice >which is what nascar3 is gonna be. Nascar2 with better AI. >Thats all its gonna be I mean there's nothing left to improve, When N3 comes out, I advise you to take a few weeks and make that determination as to what's improved and whether it's worth it to you. If it's not, don't buy it. I don't think that you have enough information to make that decision today, but perhaps you do. Your call. So there are very noticable differences between N1 and N2, yet you feel you got screwed buying N2 because it was just the same as N1? (Cut to Monty Python: Red, no wait, Blue! (AAaAiiiiieeeeh)) Surely it can't be both ways. ---Jim, who bought more than one copy of N2, and I don't feel I got cheated at all... :-) <-- For the humor impaired.
Jim Sokolo 08 Jun 1997#369832
Quoted text (7 lines)>>When you bought N2, did you buy some kind of package for a lifetime >>subscription to all NASCAR-related products that Papyrus ever released? >>I sure didn't see that bundle offered. >When you buy a new car and find all kinds of problems with it, do you >just say "Oh well, it will be fixed in the next model and I'll just >wait and buy that?!?!!!" I don't think so.
I also didn't go driving up to my Jeep dealer when the '97 Grand Cherokees came out and say, "Hey, the new ones have the flipper back glass, if you don't install that on my car, I'm going to: a) return my truck b) flame Jeep endless on the internet c) sue you d) go cry and whine to my mommy." After all, my '96 Grand Cherokee is all that different from the '84 Cherokee I have. Surely in 12 years, Jeep could have fundamentally revolutionized the SUV, but they felt that they had to release my truck late in the year, when the public is expecting to buy new cars. ---Jim
Jim Sokolo 08 Jun 1997#369833
>>But did you pay $49.95 or #18,000.00 for the new car? >Doesn't matter how much you payed its still the same principle. That's your problem, boy, you expect the same level of support for a $50 game as you do a $12,000 or $30,000 or $90,000 vehicle. The failure in your system is the vendor of the $50 computer GAME. ---Jim
Jim Sokolo 08 Jun 1997#369834
>I was referring for doing a "public beta", which more than just beta >testers are confined to the product but to the public as well.. Just >like Hawaii. Here you will get a lot of system configurations.. ; ) Yup, and you'll get a flood of next-to-useless e-mail. Beta testing a product is not for everyone. The beta testers I've worked with have been very cognizant of the job they had to perform, they're very capable of configuring their own system, and it's helpful to companies to have beta testers who don't need hand-holding and whose defect reports are clear, to the point, and repeatable. Look at the number of people who still can't get their systems properly configured to run games on their own, and you'll probably realize that the 1% of defect reports from a public beta would not be noticed in time by our QA department, because they'd have their hands full slogging through report after report from people who think that beta-testing IS free-demo. ---Jim
Jim Sokolo 08 Jun 1997#369835
Quoted text (8 lines)>>It doesn't even need to be something as complicated >>as a racing sim... *Any* software program is going to >>have problems on *somebody's* machine... >True, but this is more of a comment on current operating systems like >Windows and their limitations. With reliable, consistently functioning >operating systems (such as DOS for example) is was possible (and much >easier!) to write software that worked on all machines.
Provided those machines are properly configured. N2 is a DOS game. It still won't run on someone's machine that they or their vendor has not properly configured. And of course when it doesn't, it's Papyrus' fault exclusively. ---Jim
Outlaw A 08 Jun 1997#369836
This is a cop out ! When you buy a product, regardless of it's price $5 or $50000 you expect the best for your money not somthing that is flawed. The AI is not improved. The game should be an improvment not a dress up. The game was built up to be a great improvment, but it is in fact a great dress up. I have not complained about this before but given your comment of support for a $50 game I felt it was necessary. If you market somthing make it good and we will come back for more when production gets in the way of quailty you lose as well as your customers. The bottom line is quailty means money, little quality means little money, think about it. I'm sure your tired of hearing this so I appreaciate your time and just wanted you and your company to understand our positions. Outlaw Alf Go 24 Straight to victory Lane Outlaw Designs Nascar Sim Page http:\\members.aol.com\outlawalf\index.htm
JShell86 08 Jun 1997#369837
I agree with Outlaw Alf. It's obvious that money doesn't mean that much to some of the people in this newssgroup. Some people have to work hard to make that $50. I think that the arrogance and flippant attitudes of people in this newssgroup are reflective of their answers. And if this is the attitude of Sierra ( that it is only $50), then their company is in alot of trouble. Look out in the real world. Sierra doesn't have enough of a customer base to shove off. If they upset half of their customers over these issues, then will it be worth it to them to release the next product knowing that it is going to sell abouty half as many programs. Only time will tell.
Tom J. Ma 08 Jun 1997#369839
Quoted text (9 lines)>>>But did you pay $49.95 or #18,000.00 for the new car? >>Doesn't matter how much you payed its still the same principle. >That's your problem, boy, you expect the same level of support for a >$50 game as you do a $12,000 or $30,000 or $90,000 vehicle. The >failure in your system is the vendor of the $50 computer GAME. >---Jim
the more you pay, the more support u get. 50 bucks is not all that much for a computer software.
Tom J. Ma 08 Jun 1997#369840
Don't buy it if u don't have the money. Like people said, racing is a very expensive sports. Go play soccer or something
a.. 08 Jun 1997#369841
I don't really have a problem with the AI. AI is AI. Every Sim is different, every car/driver is sort of different. Every real person is different. The real problem lies in the functions/features that were not delivered. N2 was sold and the next logical step up from N1. To me that means that it should include everything that N1 has and then some, plus enhancements. The way N2 looks and plays, it should NOT have been N2 but a patch to N1. The only real difference between the two is one has a spotter and the other doesn't. Sure N2 drives different, looks different, plays different, etc, but none of those things are neccessarily any better than before, just different. I think that N2 was just a rewritten and modified N1 with a lot of spagetti code fixed. Consider: N1 - No spotter N2 - spotter N1 - tracks N2 - same tracks with DIFFERENT graphics N1 - Save game N2 - No save game N1 - Chat N2 - Crippled chat N1- 486CPU N2 - at least a Pentium And the code they couldn't dress up was deleted...... <just an opinion>
myke 08 Jun 1997#369842
Quoted text (22 lines)> >>When you bought N2, did you buy some kind of package for a lifetime > >>subscription to all NASCAR-related products that Papyrus ever released? > >>I sure didn't see that bundle offered. > >When you buy a new car and find all kinds of problems with it, do you > >just say "Oh well, it will be fixed in the next model and I'll just > >wait and buy that?!?!!!" I don't think so. > I also didn't go driving up to my Jeep dealer when the '97 Grand > Cherokees came out and say, "Hey, the new ones have the flipper back > glass, if you don't install that on my car, I'm going to: > a) return my truck > b) flame Jeep endless on the internet > c) sue you > d) go cry and whine to my mommy." > After all, my '96 Grand Cherokee is all that different from the '84 > Cherokee I have. Surely in 12 years, Jeep could have fundamentally > revolutionized the SUV, but they felt that they had to release my > truck late in the year, when the public is expecting to buy new cars. > ---Jim
Jim if you take your '96 Grand Cherokee in right after purchasing it because your speedometer doesn't work and you get the response, the replacement parts won't be available for a few months. Then after a few months you find they aren't going to make those replacement parts, you know darn well that you are going to complain. There are parts of Nascar2 covered by WARRANTY that do not work as described in the owner's manual. If the problem is covered by a warranty, the manufacturer should be required to fix the problem. Not require you to buy next years model. I realize the money levels are different but where do you draw the line? Your $18,000 Jeep shouldn't have as much support available as a $40,000 BMW? However if the company realizes that a model has problems they can be FORCED to return the money paid for the vehicle. (Lemon Laws) mykey
Dirtb 08 Jun 1997#369843
HARDY-HAR-HAR! That's a good one. War and space travel are expensive too. I don't say I'm participating in them because I've played a computer game. --
Earl 08 Jun 1997#369844
Quoted text (9 lines)>> >The game will feature 10-13 tracks from the series as well as >> >up to 30 Grand National drivers. >> Why only 30? Having only 39 now is bad enough! >Licensing, no doubt. Just as now, you'll very likely be able to import >other drivers and car paint jobs from the 'net. That sentence doesn't >imply that you can have only 30 in a race, merely that only some number >will be included in the BGN pack...
Thanks, Jim - my first thought was that it was a limit on the number of cars (still wish N2 had at least 42 per field, though!!!). Earl
Skarekrow-> 09 Jun 1997#369946
Quoted text (20 lines)>> >>The AI isn't a little problem that just arose after the sim went to >> >>market. Its a MAJOR problem when the cars are crahsing into each >> >>other all over pit road. >> Where do you see this? I have owned NASCAR 2 since it first came out. >> Never saw this...about the only REAL problem I ever saw was the Atlanta pit >> thing, where the AI's would "fake" pit, turning toward pit road on the last >> yellow lap, then turn back out to the track. >> After I installed the first patch, I never saw any green lines at C***te, >> nor did I have the T2 problem with jerking to the right. >This happens all the time in modem racing (AI cars crashing in the pits >and in a big wreck). Also cars that don't catch up to the pack under >yellow. >-- >I think people can figure out the spam filter to reply to me.. >Kel >Calgary, Alberta CANADA
Thank you Kel. I'm glad somebody else sees this besides me. If you people would care to backtrack and read one of my earlier post last month you would see me complaining all the time about the cars crashing into each other on pitroad during modem play. I also have witnessed it in single player as well. This is the " PITTING AI problem I have been refering to. Yet all of you programming geniuses out there (you know who you are ) say thisdoesn't exist. Well now you'll have to call us both liars. We're not ***ing for the hell of it. I see this problem 75% of the races I run modem wise and before you even start the modem config theory dont try it. My modem partner and I both have the same (very reliable & universal) modems. We get a .10 latency and everything else works just fine.
Nomo Respe 09 Jun 1997#369947
Quoted text (18 lines)>There are parts of Nascar2 covered by WARRANTY that do not work as >described >in the owner's manual. >If the problem is covered by a warranty, the manufacturer should be >required >to fix the problem. Not require you to buy next years model. >I realize the money levels are different but where do you draw the line? >Your $18,000 Jeep shouldn't have as much support available as a $40,000 >BMW? >However if the company realizes that a model has problems they can be >FORCED >to return the money paid for the vehicle. (Lemon Laws) >mykey
EXACTLY! And put very well mykey! These lame excuses (due to bad programming) and what was promised, and what was not given, is clearly written right in the damn manual to Nascar Racing 2... Now they say they don't intend on fixing/rewriting the code to fix the bad programming errors to what surely could be brought up in court, not to sue, but rather make Sierra a bad house hold name in future developments. Don't get me wrong, NASCAR Racing 2 is a great improvement from the original NASCAR Racing. It's what was promised, what even the manual states that we did NOT receive the product that we were lead to believe we would get. Nomo Respect
Jim Sokolo 09 Jun 1997#369948
>>Doesn't matter how much you payed its still the same principle. >That's your problem, boy, you expect the same level of support for a >$50 game as you do a $12,000 or $30,000 or $90,000 vehicle. The >failure in your system is the vendor of the $50 computer GAME. And of course, that should have been "is NOT the vendor of the $50 computer GAME"... ---Jim
Jim Sokolo 09 Jun 1997#369949
>There are parts of Nascar2 covered by WARRANTY that do not work as >described >in the owner's manual. Which parts are those exactly? The manufacturer should be required to fix the problem, or refund your money for claims made within the warranty period. ---Jim Sokoloff
Skarekrow-> 09 Jun 1997#369950
Quoted text (12 lines)>>There are parts of Nascar2 covered by WARRANTY that do not work as >>described >>in the owner's manual. >Which parts are those exactly? >>If the problem is covered by a warranty, the manufacturer should be >>required >>to fix the problem. Not require you to buy next years model. >The manufacturer should be required to fix the problem, or refund your >money for claims made within the warranty period. >---Jim Sokoloff
What about the misleading adverti***ts. Please dont try to justify that. Look Maybe the problems we're experiencing are only in modem play. I dont know although I have witnessed the cars crashing on pitroad during single play as well. Still you have no right to tell us that what we're seeing isn't that bad. Hell man I cant get 40 laps in without it screwing the whole race up. I didn't actually buy Nascar 2 to race by myself. my friends and I Like to hook up and race a season modem to modem and its impossible in Nascar2 but I would like to mention that we all had very good races with Nascar1. Thats why I said had I known that Papyrus would jerk us around on fixing bugs I'd never even bought it. According to you Nascar3's gonna be so much more anyway. Yeah thats what they said about Nascar2! We purchased Nascar2 with the impression that it was a major Upgrade and improvement. Of course we know by your post that you were'nt under this impression. Hey we dont all work for Papy you know so we're forced to learn info on up and coming stuff by you people. Then we find out for Ourselves you try to convince us that we're imagining it or its " not that bad." As far as refund I dont want my money back I want what was advertised. "Authentic racing from qualification to championship, includes 16 tracks all featuring incredible realism" well 20 cars crashing on pit road is not realism and I dare you to say it is.
ByteMe66 09 Jun 1997#369951
>>He was a great listener, unlike some people on this newsgroup who speak without listening.<< Umm...maybe you didnt catch the other guy's smiley face at the end of the message...It was obvioulsy an attempt at humor but I guess not all of us caught that. Dont start flaming people for no reason please, nobody like to read those.
Tom J. Ma 09 Jun 1997#369952
Quoted text (35 lines)>>>There are parts of Nascar2 covered by WARRANTY that do not work as >>>described >>>in the owner's manual. >>Which parts are those exactly? >>>If the problem is covered by a warranty, the manufacturer should be >>>required >>>to fix the problem. Not require you to buy next years model. >>The manufacturer should be required to fix the problem, or refund your >>money for claims made within the warranty period. >>---Jim Sokoloff >What about the misleading adverti***ts. Please dont try to justify >that. Look Maybe the problems we're experiencing are only in modem >play. I dont know although I have witnessed the cars crashing on >pitroad during single play as well. Still you have no right to tell >us that what we're seeing isn't that bad. Hell man I cant get 40 laps >in without it screwing the whole race up. I didn't actually buy >Nascar 2 to race by myself. my friends and I Like to hook up and >race a season modem to modem and its impossible in Nascar2 but I would >like to mention that we all had very good races with Nascar1. Thats >why I said had I known that Papyrus would jerk us around on fixing >bugs I'd never even bought it. According to you Nascar3's gonna be so >much more anyway. Yeah thats what they said about Nascar2! >We purchased Nascar2 with the impression that it was a major Upgrade >and improvement. Of course we know by your post that you were'nt >under this impression. Hey we dont all work for Papy you know so >we're forced to learn info on up and coming stuff by you people. Then >we find out for Ourselves you try to convince us that we're imagining >it or its " not that bad." As far as refund I dont want my money back >I want what was advertised. "Authentic racing from qualification to >championship, includes 16 tracks all featuring incredible realism" >well 20 cars crashing on pit road is not realism and I dare you to say >it is.
more like u don't have the skills to finish 40 laps. trying to pass the car when u shouldn't, put your car too close to the line
Tom J. Ma 09 Jun 1997#369953
go wreck your car into pieces, see if they will take it back
Joeri Cox 09 Jun 1997#369954
I can still remember, back in 1989, when I got my first soundcard! It was this great AdLib thing and the first game I tried was Indianapolis 500. Well, THAT TOTALLY FREAKIN' ROCKED!! Speakers right behind me, and go! And then, when I finally saw Indianapolis 500 on a color screen, I knew for sure: sims wouldn't get any better than this! And then I got Indycar, NASCAR, and all the rest, you know the story. THANKS PAPYRUS, KEEP UP THE *VERY* GOOD WORK. You guys are the only reason I upgrade my PC now and then... (I don't really need an overclocked Pentium to run Word!) -- Formula T2 Upgrade Page - http://huizen.dds.nl/~jjcox
Joeri Cox 09 Jun 1997#369955
Here in the Netherlands we have a great word for whining about 'principles': KOPPIGHEID, which is OBSTINACY in English. Sorry, couldn't resist. -- Formula T2 Upgrade Page - http://huizen.dds.nl/~jjcox
> It's what was promised, > what even the manual states that we did NOT receive the product that > we were lead to believe we would get. > Nomo Respect Did you read a copy of the manual before you bought the game? Did what you read in the manual influence your decision to purchase the game? I haven't raced in multiplayer mode yet, but I have raced an entire season solo. I never saw any AI cars crashing into each other on pit road, though others in this group have said they do. I also didn't have to restart any race during that season because of some bug ruining an event. So, in terms of Sierra's claims of performance (ie. realistic handling, competition, etc.), I think it's top dog as far as computer sims go. I think Longbow is one of the greatest computer flight sims ever produced, yet it's got some bugs, even after applying patches. In six*** years of computing, I have yet to see one full app that doesn't have at least one bug. I think Papyrus' presence in this group, coupled with their willingness to produce patches that included features you demanded (such as save race) should say something about their effort to please you. God Bless, Steve
Nomo Respe 10 Jun 1997#370105
On Mon, 09 Jun 1997 13:26:23 -0400, Steve Vandergriff
Quoted text (7 lines)>Did you read a copy of the manual before you bought the game? Did what >you read in the manual influence your decision to purchase the game? I >haven't raced in multiplayer mode yet, but I have raced an entire season >solo. I never saw any AI cars crashing into each other on pit road, >though others in this group have said they do. I also didn't have to >restart any race during that season because of some bug ruining an >event.
No, did not read the manual prior to buying the game. But saw Sierra adverti***ts claiming those items to be in the game, that later after buying the game the manual stated that they WERE in the game. So, yes the adverti***ts (false) influenced greatly in my decisions into purchasing it. And not like most people, I read the manual from cover to cover prior to installing the game. AI problems... the fake pitting, and AI's crashing into other pitted cars, I've experienced myself, but haven't ran into that problem since the last patch... notice the AI cars though seem not to be as aggressive as they use to be even at 105% now also. Never said that N2 was a flawed product or perfect product. Papyrus is a respected company. What really questioned my respect and I shouldn't take it out on a company as a whole, but individuals that make-shift down right false claims, about what was promised in their product and why they now state that they don't intend to support or develop those into the product when it was claimed to have them in it on the initial release. That is my reason for posting in this newsgroup, cause Papyrus employees do listen with open minds on the concerns of their customers. NASCAR Racing 2 is a fantastic and best racing simulator on the market... hands down! But include the features that was promised, fix the problems and make the AI's smarter and more aggressive. Then when N3 comes out with more improvements and added features, I'll again respect the Sierra/Papyrus label and pull out my wallet once again to purchase their product. Nomo
Kel 10 Jun 1997#370106
> Did you read a copy of the manual before you bought the game? Did what > you read in the manual influence your decision to purchase the game? I How the heck do you read the manual BEFORE you buy the game. Mabye your computer store sells opened shrinkwraped games? Besides, the manual doesn't tell half of the real story :) Happens ALL the time in multiplayer. That and other major AI bugs when under yellow. Yes, I agree fully about that statement. But they fixed the MINOR bugs which didn't really bother me that much. Everyone ***es about the AI (even since N1) the most, and I have not seen any improvement. AI, I think is is the biggest beef among us serious sim fans that cannot afford 300- 400 bucks a month racing Hawaii. Most of us just race our buddies online (with full field). I know AI programing must be a truly difficult task, but a dedicated company (hopefully like Papy) will at least make the effort and put the money there to make the AI the way it's supposed to be. And you too, -- I think people can figure out the spam filter to reply to me.. Kel Calgary, Alberta CANADA
Kel 10 Jun 1997#370107
Quoted text (16 lines)> >> Where do you see this? I have owned NASCAR 2 since it first came out. > >> Never saw this...about the only REAL problem I ever saw was the Atlanta pit > >> thing, where the AI's would "fake" pit, turning toward pit road on the last > >> yellow lap, then turn back out to the track. > >> After I installed the first patch, I never saw any green lines at C***te, > >> nor did I have the T2 problem with jerking to the right. > >This happens all the time in modem racing (AI cars crashing in the pits > >and in a big wreck). Also cars that don't catch up to the pack under > >yellow. > Thank you Kel. I'm glad somebody else sees this besides me. If you > I see this problem 75% of the races > I run modem wise and before you even start the modem config theory > dont try it. My modem partner and I both have the same (very reliable > & universal) modems. We get a .10 latency and everything else works > just fine.
Yep, I've noticed these AI probs are mostly in modem racing. -- I think people can figure out the spam filter to reply to me.. Kel Calgary, Alberta CANADA
Jim Sokolo 11 Jun 1997#370247
> This is a cop out ! When you buy a product, regardless of it's price $5 or > $50000 you expect the best for your money not somthing that is flawed. I can read this two ways (one of which is completely wrong-headed, and the other is my point exactly.) The first (wrong-headed) way: Regardless of the price I pay, I expect the VERY best item available. With this, you'd be disappointed when your new Hyundai doesn't perform like a Porsche Twin-Turbo. (After all, it doesn't matter whether you spend $5, $50, $9000, or $125000 on a car, you expect the BEST for your money and not something which is flawed.) You'd similarly be disappointed when the used car you just bought didn't come with a brand new engine, new tires, new exhaust, etc. Or when the existing house you just bought didn't come with all new appliances and a new roof. If this is your reasoning, your viewpoint is hopelessly at odds with reality, and in your world, I am a blathering fool. Fine. The second way: You recognize that while your new Hyundai doesn't perform like a Porsche, you think it was the best FOR YOUR MONEY and was the appropriate car for you, given what you were willing/able to spend. Or that a used car, warts and all, fit your financial reality a bit better than a new car. By this reasoning, a smart man such as yourself should easily be able to see how a $50 game shouldn't be held to same standards as a $50,000 vertical integration application, or even a $500 office package. ---Jim Sokoloff
<snip> <By this reasoning, a smart man such as yourself should easily be able to see how a $50 game shouldn't be held to same standards as a $50,000 vertical integration application, or even a $500 office package.> I understand your argument, but software prices are hardly analogous to hard goods prices -- they reflect what the market will bear, not what it cost to produce, package, and distribute them. If, for example, several major corporations decreed that every office had to standardize on ICRII, and that their suppliers had to do likewise, how long would it be, do you think, before ICRII cost $500? If I go out and buy Adobe Photoshop, it costs me around $600, and every time I upgrade to a new version, it costs another $150. Do you seriously contend that Photoshop, the basic coding of which has been around for -- what, 8-10 years? -- actually costs TWELVE times as much to produce, package, and distribute than ICRII. I don't think so... Or are you contending that only one-twelfth the care, testing, and customer concern went into producing ICRII, or N2, or whatever game you'd like to name, than went into Photoshop? Now THAT particular argument I WILL buy, but that's hardly a good reflection on Sierra, is it? It just reinforces the argument that Sierra's policy is "it doesn't matter if it's ready or not, it's almost Christmas buying season and we GOTTA ship it!" Do you not agree that this is a valid conclusion? Bart Brown
Tom J. Ma 12 Jun 1997#370354
Quoted text (29 lines)><snip> ><By this reasoning, a smart man such as yourself should easily be able >to see how a $50 game shouldn't be held to same standards as a $50,000 >vertical integration application, or even a $500 office package.> >I understand your argument, but software prices are hardly analogous to >hard goods prices -- they reflect what the market will bear, not what it >cost to produce, package, and distribute them. If, for example, several >major corporations decreed that every office had to standardize on >ICRII, and that their suppliers had to do likewise, how long would it >be, do you think, before ICRII cost $500? >If I go out and buy Adobe Photoshop, it costs me around $600, and every >time I upgrade to a new version, it costs another $150. Do you seriously >contend that Photoshop, the basic coding of which has been around for -- >what, 8-10 years? -- actually costs TWELVE times as much to produce, >package, and distribute than ICRII. I don't think so... >Or are you contending that only one-twelfth the care, testing, and >customer concern went into producing ICRII, or N2, or whatever game >you'd like to name, than went into Photoshop? Now THAT particular >argument I WILL buy, but that's hardly a good reflection on Sierra, is >it? It just reinforces the argument that Sierra's policy is "it doesn't >matter if it's ready or not, it's almost Christmas buying season and we >GOTTA ship it!" >Do you not agree that this is a valid conclusion? >Bart Brown
hmm..no. windows 95 was buggy when it came out. People still buy it
> hmm..no. windows 95 was buggy when it came out. People still buy it Great argument. What choice do they have? This, I'm afraid, is apples and oranges -- operating systems are not analogous to application software in this context. BB
Tom J. Ma 12 Jun 1997#370356
>>> This is a cop out ! When you buy a product, regardless of it's price $5 or
Quoted text (34 lines)>>> $50000 you expect the best for your money not somthing that is flawed. >>I can read this two ways (one of which is completely wrong-headed, and >>the other is my point exactly.) >>The first (wrong-headed) way: >>Regardless of the price I pay, I expect the VERY best item available. >>With this, you'd be disappointed when your new Hyundai doesn't perform >>like a Porsche Twin-Turbo. (After all, it doesn't matter whether you >>spend $5, $50, $9000, or $125000 on a car, you expect the BEST for your >>money and not something which is flawed.) You'd similarly be >>disappointed when the used car you just bought didn't come with a brand >>new engine, new tires, new exhaust, etc. Or when the existing house you >>just bought didn't come with all new appliances and a new roof. >>If this is your reasoning, your viewpoint is hopelessly at odds with >>reality, and in your world, I am a blathering fool. Fine. >>The second way: >>You recognize that while your new Hyundai doesn't perform like a >>Porsche, you think it was the best FOR YOUR MONEY and was the >>appropriate car for you, given what you were willing/able to spend. Or >>that a used car, warts and all, fit your financial reality a bit better >>than a new car. >>By this reasoning, a smart man such as yourself should easily be able to >>see how a $50 game shouldn't be held to same standards as a $50,000 >>vertical integration application, or even a $500 office package. >>---Jim Sokoloff >Hundai also doesn't advertise that they're selling Porsche's either >you'll never convince me that we dont have a legitimate gripe. >Nascar2 isn't what they advertised.
Microsoft said Windows 95 is the best operating system now. But do u really think so?
Super Georg 12 Jun 1997#370357
matter if it's ready or not, it's almost Christmas buying season and we GOTTA ship it!"<< YOU GOT THAT RIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SG
JShell86 12 Jun 1997#370358
Tom, can you come up with anymore than a one sentence reply to anything. Give us some reasoning for your opinions. Offer us some insight into your beliefs.
Tom...just a friendly netiquette tip: you do NOT have to quote IN ITS ENTIRETY the message to which you are responding; especially not REPEATEDLY. It is no joy to scroll through the complete text of 5 lengthy posts just to find one of your monosyllabic one-sentence pearls at the bottom. Please? Bart Brown
Tom J. Ma 12 Jun 1997#370361
Quoted text (7 lines)>> hmm..no. windows 95 was buggy when it came out. People still buy it >Great argument. What choice do they have? This, I'm afraid, is apples >and oranges -- operating systems are not analogous to application >software in this context. >BB
hmm great argument. Why don't you say that NASCAR should take out Bristol and Dover because they don't use asphault as their main racing surface. A track is a track. A software is a software. AI is an AI ......
> hmm great argument. Why don't you say that NASCAR should take out Bristol > and Dover because they don't use asphault as their main racing surface. A > track is a track. A software is a software. AI is an AI ...... END of argument. BB
: I'd also like to know, although you certainly have no obligation to tell : me, what has become of Papyrus in the big Sierra melting-pot. As I had : mentioned before, the latest issue of "Interaction" contains -- as far : as I can tell -- not a single reference to the company once known as : Papyrus. Yet your address seems to indicate that Papyrus still survives : as a separate entity. You may think I ask this as an item of pure : gossip, but what I'm really interested in is the level of autonomy a : company like yours can retain in a corporate environment like Sierra's. : If, as it seems, the answer is spinning down to "none", then that says a : great deal about the future of games gathered under Sierra's wing. Well, I just received my copy of Interaction and my copy must not be the same as the "special redacted" version you recieved. pg 12: "Upcoming Issues" "Watch for future interviews with ... *Papyrus'* head speed demon, Dave Kaemmer." pg 88: "***ed to SODA" "We live for the next big *Papryus* racing release. That's why we went into mourning when the *Papyrus* developers recently let us know that Grand Prix Legends wouldn't be available until Spring 1998. . . pre-alpha version of *Papyrus'* new SODA Off-Road Racing..." pg 89: same article "The folks at *Papyrus* have big plans... We've made *Papyrus* promise..." -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tom J. Ma 13 Jun 1997#370481
>>Microsoft said Windows 95 is the best operating system now. But do u really
Quoted text (9 lines)>>think so? >HAH!! OS/2 WARP 4.0, NT 4.0 (with ALL the service Paks) Windows 95 SR2 >(OEM).. UNIX >Julian "Mr. Turtle" Data >IVGA Member 0004 >The N2 "SkunksWorks" is in progress >Verite/3DFX owner
thank you for speaking up Mr.Turtle heheh
Tom J. Ma 15 Jun 1997#370689
no point to spend couple minutes reading your ***too
Jim Sokolo 17 Jun 1997#370977
Quoted text (12 lines)> >Tom...just a friendly netiquette tip: you do NOT have to quote IN ITS > >ENTIRETY the message to which you are responding; especially not > >REPEATEDLY. > >It is no joy to scroll through the complete text of 5 lengthy posts just > >to find one of your monosyllabic one-sentence pearls at the bottom. > >Please? > >Bart Brown > no point to spend couple minutes reading your ***too
Slow reader huh? ---Jim
: I think it is funny that all of you talk about the fact that papyrus : isnt fixing the ai on n2 in favor of working on future projects (n3?) : and saying that they will lose customers. It is you same people that : will be the first people in line to buy n3 when it comes out. : stop your sniveling and play the damn game. -- ___________________ / | | \ \ / | | \ \________/______|_______|__________\_______________ | ______ | ______ \_ __| / ____ \ | / ____ \ \_ (__ | / \ | | | / \ | | |_|| ||_______________________|______|| ||___| ____________\____/__________________________________\____/____________________ " They are gettin' on with it here at Talladega!" -Ned Jarret T'roy In G'ville-We race for beer here too! #3 #17
Tom J. Ma 18 Jun 1997#371096
the future of sim racing is going to be online anyway. why bother to fix it.

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