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N2 - Cars Smoking?

22 posts by 19 people · 11 Dec 1996 - 20 Dec 1996

Smoking AI cars and other NASCAR Racing 2 details

Users noticed AI cars trailing smoke before retiring with engine trouble in NASCAR Racing 2 and welcomed it as a new feature along with improved caution logic. Jim Sokoloff clarified that brakes cannot lock in the game, though wheelspin from rest is possible. Others confirmed that AI wrecks still mostly start from single-car spins.

With Jim Sokoloff (Papyrus)

review/impressionsNASCAR Racing 2

Automated summary.

Brian E. Na 11 Dec 1996#347697
I was on the last lap of a race and saw smoke ahead. I asumed it was an accident but I never saw it or the remains of it. When I watched the replay I saw the #16 car racing around the track and smoke was pouring out the rear. It was the last lap so I don't know if he was "leaking oil" or what but he still had power and the caution never came out (last lap). I don't remember reading about this in the manual. Is this a "feature?" -- ======================================= Why Not Visit Brian Nash's Ultimate Grand Prix II Links Page http://www.geocities.com/motorcity/2653 THE ORIGINAL --- ACCEPT NO SUBSTITUTES!
Yes, this seems to be a neat new feature. I was racing at Rockingham and saw smoke coming out of Jarrett's car. After about 1-2 laps he pulled in to the pits. I paused the race and checked the standings. He was listed out with an engine problem. Pretty cool. --
"feature?" I have seen a few smoking engines, I think it's pretty cool! It's not quite as realisitic looking as GP2's blown engines, though. One of thing I like much more about N2 than N1 is the caution logic, HUGE improvement. I used to get so freaking mad at the number of cautions I was not involved in (and I was involved in a few!) during races.... humdrum making cation laps forever.... As long as the damaged/smoking car is out of the way and headed for the pits, no need for caution in my book. Great job, Papy! Mike Custer
Aw C'mon 12 Dec 1996#347942
Quoted text (13 lines)> I was on the last lap of a race and saw smoke ahead. I asumed it was an > accident but I never saw it or the remains of it. When I watched the > replay I saw the #16 car racing around the track and smoke was pouring > out the rear. It was the last lap so I don't know if he was "leaking oil" > or what but he still had power and the caution never came out (last lap). > I don't remember reading about this in the manual. Is this a "feature?" > -- > ======================================= > Why Not Visit Brian Nash's > Ultimate Grand Prix II Links Page > http://www.geocities.com/motorcity/2653 > THE ORIGINAL --- ACCEPT NO SUBSTITUTES!
It is a feature of gameplay. Cars will periodically billow smoke; maybe they'll drop out after a couple of laps, or maybe they'll continue as the smoke is harmless- just as in real life.
B Morph 12 Dec 1996#347943
writes: REPLY: Oh sure harmless. It's killing the enviroment, they should drap cars off the track when they start to smoke and fine them heavilty. This is unacceptable, we should not tolerate this!!! :) Q.B.M.
Eric Hop 12 Dec 1996#347944
: I have seen a few smoking engines, I think it's pretty cool! It's : not quite as realisitic looking as GP2's blown engines, though. One : of thing I like much more about N2 than N1 is the caution logic, HUGE : improvement. I used to get so freaking mad at the number of cautions : I was not involved in (and I was involved in a few!) during races.... : humdrum making cation laps forever.... : No kidding about the cautions. Many times running a full race at Bristol, contact is quite frequent. I see many spins, cars hitting the wall and no caution coming out unless cars are too damaged to move. Also, I get the spotter yelling "There's a spin in turn one." And I'm just waiting for the caution to come out and it doesn't. I have to check the replay to see what went on. Once had DW spin, hit the wall, then drive into the pits, all with no caution. Pretty cool. Nice change from the 30 or so yellow at a bristol full race :) Eric : As long as the damaged/smoking car is out of the way and headed for : the pits, no need for caution in my book. : : Great job, Papy! : : Mike Custer
Justin Sane 12 Dec 1996#347945
Quoted text (11 lines)>writes: >>It is a feature of gameplay. Cars will periodically billow smoke; >maybe >>they'll drop out after a couple of laps, or maybe they'll continue as >>the smoke is harmless- just as in real life. >REPLY: >Oh sure harmless. It's killing the enviroment, they should drap cars >off the track when they start to smoke and fine them heavilty. This is >unacceptable, we should not tolerate this!!! >:) >Q.B.M.
Then put them into a wall... that'll fix em.
Don Mullin 12 Dec 1996#347946
Quoted text (27 lines)> > I was on the last lap of a race and saw smoke ahead. I asumed it > was an > > accident but I never saw it or the remains of it. When I watched > the > > replay I saw the #16 car racing around the track and smoke was > pouring > > out the rear. It was the last lap so I don't know if he was > "leaking oil" > > or what but he still had power and the caution never came out (last > lap). > > I don't remember reading about this in the manual. Is this a > "feature?" > I have seen a few smoking engines, I think it's pretty cool! It's > not quite as realisitic looking as GP2's blown engines, though. One > of thing I like much more about N2 than N1 is the caution logic, HUGE > improvement. I used to get so freaking mad at the number of cautions > I was not involved in (and I was involved in a few!) during races.... > humdrum making cation laps forever.... > As long as the damaged/smoking car is out of the way and headed for > the pits, no need for caution in my book. > Great job, Papy! > Mike Custer
Yep is is cool. I was behind*** Trickle and the car started pluming smoke out. That was something different indeed. -- The wise man can pick up a grain of sand and envision a whole universe, but the stupid man will just lay down on some seaweed and roll around until he's completely draped in it. Then he'll stand up and go, "Hey, I'm Vine Man." Jack Handey. GO #2!
: >It is a feature of gameplay. Cars will periodically billow smoke; : maybe : >they'll drop out after a couple of laps, or maybe they'll continue as : >the smoke is harmless- just as in real life. : REPLY: : Oh sure harmless. It's killing the enviroment, they should drap cars : off the track when they start to smoke and fine them heavilty. This is : unacceptable, we should not tolerate this!!! : :) : Q.B.M. Yet another patch request from r.a.s.?? :)
David Marti 13 Dec 1996#348186
> Yes, this seems to be a neat new feature. I was racing at Rockingham and > saw smoke coming out of Jarrett's car. After about 1-2 laps he pulled in to > the pits. I paused the race and checked the standings. He was listed out > with an engine problem. Pretty cool. > -- But will they get black flagged. Normally when this happens, NASCAR officials will require that the car be inspected for oil leaks. They can return to the track but will continue to be black flagged if it continues to smoke. Which brings up another question: Has anyone noticed whether the AI are getting BFed for pit road speed violations or passing under yellow? This was a problem with NCR1. The AI would routinely pass going into the pits and would never receive a black flag. David Martin
David Spark 13 Dec 1996#348187
Quoted text (7 lines)>I was on the last lap of a race and saw smoke ahead. I asumed it was an >accident but I never saw it or the remains of it. When I watched the >replay I saw the #16 car racing around the track and smoke was pouring >out the rear. It was the last lap so I don't know if he was "leaking oil" >or what but he still had power and the caution never came out (last lap). >I don't remember reading about this in the manual. Is this a "feature?"
Yep. When AI cars retire due to mechanical problems, they typically smoke around the track for a few laps. I would think that NASCAR would black flag them after the first lap around, but since they don't actually put down oil, I guess it's OK in the sim. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Karl Rau 14 Dec 1996#348386
> Nice change from the 30 or so yellow at a bristol full race :) >Eric If you drive like I do, you'd get those 30 yellows in 30 laps of green flag racing ;) *********************************************** * * * Karl aka The Dobeman * * Clan member of Zealot Wroth * * * *********************************************** * * * 1996 Ninja 500 1995 VW Golf * * 1995 Wife & 1990 Doberman * * * ***********************************************
David Spark 16 Dec 1996#348842
>Which brings up another question: Has anyone >noticed whether the AI are getting BFed for pit road speed violations or >passing under yellow? This was a problem with NCR1. The AI would >routinely pass going into the pits and would never receive a black flag. Haven't seen an AI car pit to serve a flag, but I have been able to beat AI cars out of the pits, which was nearly impossible in N1. In fact, in N2 I frequently come out of the pits a car or two ahead of where I went in. My N1 pit crew seemed to have trouble with lugnuts on every stop. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
: Haven't seen an AI car pit to serve a flag, but I have been able to beat AI : cars out of the pits, which was nearly impossible in N1. In fact, in N2 I : frequently come out of the pits a car or two ahead of where I went in. My : N1 pit crew seemed to have trouble with lugnuts on every stop. Are you getting a full fuel load and 4 tires all around? I'm not sure, but it seems that the AI guys will sit for all 4 tires and full fuel even when the situation only calls for a few gallons and maybe right side ***. But, I do agree, on a few occassions I've gained 1 or 2 spots when pitting under yellow. I'm still too cautious coming into the pits on green stops. At some tracks it's real hard to judge where the pit lane starts. At others I assume it's the 76 Orange Ball... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
David Spark 18 Dec 1996#349206
Quoted text (13 lines)>: Haven't seen an AI car pit to serve a flag, but I have been able to beat >AI >: cars out of the pits, which was nearly impossible in N1. In fact, in N2 I >: frequently come out of the pits a car or two ahead of where I went in. My >: N1 pit crew seemed to have trouble with lugnuts on every stop. >Are you getting a full fuel load and 4 tires all around? I'm not sure, >but it seems that the AI guys will sit for all 4 tires and full fuel >even when the situation only calls for a few gallons and maybe right >side ***. But, I do agree, on a few occassions I've gained 1 or 2 >spots when pitting under yellow. I'm still too cautious coming into the >pits on green stops. At some tracks it's real hard to judge where the >pit lane starts. At others I assume it's the 76 Orange Ball...
Yep, 4 tires and fuel. I guess with my online league experience, I've learned that getting into and out of the pits in a hurry is the easiest way to make up spots on the track. I spend time during every practice working on getting in and out of the pits. As far as I know, the pit speed limit is enforced from the start of the pit wall to just past the pace car. You have to be careful at Atlanta in N1, because the pace car sticks out beyond the end of the pit wall, and if you are close to 55 and floor it at the end of the wall, you will get black flagged. I haven't checked for this in N2. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
Haven't got a copy of N2 yet (waiting for Christmas), but I was wondering whether or not crashes are caused by more than one cars or is it the same as in N1 where one car spins and the others get caught up or what? Thanks for any replies, John
Eric Busch 19 Dec 1996#349369
I've seen both. Also it's cool that you can see cars with engine trouble running with smoke coming out of them. After a few laps they dip into the pits for repairs or to take a DNF. -- Emory University Graduate School of Arts & Sciences The IWCCCARS Project: Q & A Representative Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Joel Putt 19 Dec 1996#349370
Quoted text (19 lines)> I've seen both. Also it's cool that you can see cars with engine > trouble running with smoke coming out of them. After a few laps they > dip into the pits for repairs or to take a DNF. > -- > Emory University Graduate School of Arts & Sciences > The IWCCCARS Project: Q & A Representative > Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ > > Haven't got a copy of N2 yet (waiting for Christmas), but I was > > wondering whether or not crashes are caused by more than one cars or > is > > it the same as in N1 where one car spins and the others get caught up > or > > what?
unless i am goin crazy my breaks locked up at Dega slisn sideways. ????? it was cool bug?.or not if not great job papy COOL if its a bug please make this always the case to where if u push all the way down on the pedls the breaks lock up.
Todd Benz 19 Dec 1996#349371
Quoted text (27 lines)>Subject: Re: N2 Accidents? >Date: Thu, 19 Dec 1996 21:19:05 -0800 >> I've seen both. Also it's cool that you can see cars with engine >> trouble running with smoke coming out of them. After a few laps they >> dip into the pits for repairs or to take a DNF. >> -- >> Emory University Graduate School of Arts & Sciences >> The IWCCCARS Project: Q & A Representative >> Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ >> > Haven't got a copy of N2 yet (waiting for Christmas), but I was >> > wondering whether or not crashes are caused by more than one cars or >> is >> > it the same as in N1 where one car spins and the others get caught up >> or >> > what? >unless i am goin crazy my breaks locked up at Dega slisn sideways. >????? it was cool bug?.or not >if not great job papy COOL if its a bug please make this always the case >to where if u push all the way down on the pedls the breaks lock up.
After reading a lot of your posts, I am curious about what your first language is, it is obviously not English.
Jim Sokolo 20 Dec 1996#349501
> unless i am goin crazy my breaks locked up at Dega slisn sideways. > ????? it was cool bug?.or not > if not great job papy COOL if its a bug please make this always the case > to where if u push all the way down on the pedls the breaks lock up. The brakes cannot lock in N2. You can however get wheelspin from rest or a slow speed. ---Jim Sokoloff, Papyrus
Tom Hansen 20 Dec 1996#349503
.... but now they are followed by "there's a wreck right there in front of you!" ... "go high" ... "go low" ... "go high" ... "go low" ... It gets you laughing so hard you can't avoid the wreck anyway. /THansen

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