I was on the last lap of a race and saw smoke ahead. I asumed it was an
accident but I never saw it or the remains of it. When I watched the
replay I saw the #16 car racing around the track and smoke was pouring
out the rear. It was the last lap so I don't know if he was "leaking oil"
or what but he still had power and the caution never came out (last lap).
I don't remember reading about this in the manual. Is this a "feature?"
--
=======================================
Why Not Visit Brian Nash's
Ultimate Grand Prix II Links Page
http://www.geocities.com/motorcity/2653
THE ORIGINAL --- ACCEPT NO SUBSTITUTES!
Smoking AI cars and other NASCAR Racing 2 details
Users noticed AI cars trailing smoke before retiring with engine trouble in NASCAR Racing 2 and welcomed it as a new feature along with improved caution logic. Jim Sokoloff clarified that brakes cannot lock in the game, though wheelspin from rest is possible. Others confirmed that AI wrecks still mostly start from single-car spins.
With Jim Sokoloff (Papyrus)
review/impressionsNASCAR Racing 2
Automated summary.
Yes, this seems to be a neat new feature. I was racing at Rockingham and
saw smoke coming out of Jarrett's car. After about 1-2 laps he pulled in to
the pits. I paused the race and checked the standings. He was listed out
with an engine problem. Pretty cool.
--
"feature?"
I have seen a few smoking engines, I think it's pretty cool! It's
not quite as realisitic looking as GP2's blown engines, though. One
of thing I like much more about N2 than N1 is the caution logic, HUGE
improvement. I used to get so freaking mad at the number of cautions
I was not involved in (and I was involved in a few!) during races....
humdrum making cation laps forever....
As long as the damaged/smoking car is out of the way and headed for
the pits, no need for caution in my book.
Great job, Papy!
Mike Custer
Quoted text (13 lines)
> I was on the last lap of a race and saw smoke ahead. I asumed it was an > accident but I never saw it or the remains of it. When I watched the > replay I saw the #16 car racing around the track and smoke was pouring > out the rear. It was the last lap so I don't know if he was "leaking oil" > or what but he still had power and the caution never came out (last lap). > I don't remember reading about this in the manual. Is this a "feature?" > -- > ======================================= > Why Not Visit Brian Nash's > Ultimate Grand Prix II Links Page > http://www.geocities.com/motorcity/2653 > THE ORIGINAL --- ACCEPT NO SUBSTITUTES!writes:
REPLY:
Oh sure harmless. It's killing the enviroment, they should drap cars
off the track when they start to smoke and fine them heavilty. This is
unacceptable, we should not tolerate this!!!
:)
Q.B.M.
: I have seen a few smoking engines, I think it's pretty cool! It's
: not quite as realisitic looking as GP2's blown engines, though. One
: of thing I like much more about N2 than N1 is the caution logic, HUGE
: improvement. I used to get so freaking mad at the number of cautions
: I was not involved in (and I was involved in a few!) during races....
: humdrum making cation laps forever....
:
No kidding about the cautions. Many times running a full race at Bristol,
contact is quite frequent. I see many spins, cars hitting the wall and no
caution coming out unless cars are too damaged to move. Also, I get the
spotter yelling "There's a spin in turn one." And I'm just waiting for
the caution to come out and it doesn't. I have to check the replay to see
what went on. Once had DW spin, hit the wall, then drive into the pits,
all with no caution. Pretty cool. Nice change from the 30 or so yellow
at a bristol full race :)
Eric
: As long as the damaged/smoking car is out of the way and headed for
: the pits, no need for caution in my book.
:
: Great job, Papy!
:
: Mike Custer
Quoted text (11 lines)
>writes: >>It is a feature of gameplay. Cars will periodically billow smoke; >maybe >>they'll drop out after a couple of laps, or maybe they'll continue as >>the smoke is harmless- just as in real life. >REPLY: >Oh sure harmless. It's killing the enviroment, they should drap cars >off the track when they start to smoke and fine them heavilty. This is >unacceptable, we should not tolerate this!!! >:) >Q.B.M.Quoted text (27 lines)
> > I was on the last lap of a race and saw smoke ahead. I asumed it > was an > > accident but I never saw it or the remains of it. When I watched > the > > replay I saw the #16 car racing around the track and smoke was > pouring > > out the rear. It was the last lap so I don't know if he was > "leaking oil" > > or what but he still had power and the caution never came out (last > lap). > > I don't remember reading about this in the manual. Is this a > "feature?" > I have seen a few smoking engines, I think it's pretty cool! It's > not quite as realisitic looking as GP2's blown engines, though. One > of thing I like much more about N2 than N1 is the caution logic, HUGE > improvement. I used to get so freaking mad at the number of cautions > I was not involved in (and I was involved in a few!) during races.... > humdrum making cation laps forever.... > As long as the damaged/smoking car is out of the way and headed for > the pits, no need for caution in my book. > Great job, Papy! > Mike Custer: >It is a feature of gameplay. Cars will periodically billow smoke;
: maybe
: >they'll drop out after a couple of laps, or maybe they'll continue as
: >the smoke is harmless- just as in real life.
: REPLY:
: Oh sure harmless. It's killing the enviroment, they should drap cars
: off the track when they start to smoke and fine them heavilty. This is
: unacceptable, we should not tolerate this!!!
: :)
: Q.B.M.
Yet another patch request from r.a.s.?? :)
> Yes, this seems to be a neat new feature. I was racing at Rockingham and
> saw smoke coming out of Jarrett's car. After about 1-2 laps he pulled in to
> the pits. I paused the race and checked the standings. He was listed out
> with an engine problem. Pretty cool.
> --
But will they get black flagged. Normally when this happens, NASCAR
officials will require that the car be inspected for oil leaks. They
can return to the track but will continue to be black flagged if it
continues to smoke. Which brings up another question: Has anyone
noticed whether the AI are getting BFed for pit road speed violations or
passing under yellow? This was a problem with NCR1. The AI would
routinely pass going into the pits and would never receive a black flag.
David Martin
Quoted text (7 lines)
>I was on the last lap of a race and saw smoke ahead. I asumed it was an >accident but I never saw it or the remains of it. When I watched the >replay I saw the #16 car racing around the track and smoke was pouring >out the rear. It was the last lap so I don't know if he was "leaking oil" >or what but he still had power and the caution never came out (last lap). >I don't remember reading about this in the manual. Is this a "feature?"> Nice change from the 30 or so yellow at a bristol full race :)
>Eric
If you drive like I do, you'd get those 30 yellows in 30 laps of green
flag racing ;)
***********************************************
* *
* Karl aka The Dobeman *
* Clan member of Zealot Wroth *
* *
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* *
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* 1995 Wife & 1990 Doberman *
* *
***********************************************
>Which brings up another question: Has anyone
>noticed whether the AI are getting BFed for pit road speed violations or
>passing under yellow? This was a problem with NCR1. The AI would
>routinely pass going into the pits and would never receive a black flag.
Haven't seen an AI car pit to serve a flag, but I have been able to beat AI
cars out of the pits, which was nearly impossible in N1. In fact, in N2 I
frequently come out of the pits a car or two ahead of where I went in. My
N1 pit crew seemed to have trouble with lugnuts on every stop.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
: Haven't seen an AI car pit to serve a flag, but I have been able to beat AI
: cars out of the pits, which was nearly impossible in N1. In fact, in N2 I
: frequently come out of the pits a car or two ahead of where I went in. My
: N1 pit crew seemed to have trouble with lugnuts on every stop.
Are you getting a full fuel load and 4 tires all around? I'm not sure,
but it seems that the AI guys will sit for all 4 tires and full fuel
even when the situation only calls for a few gallons and maybe right
side ***. But, I do agree, on a few occassions I've gained 1 or 2
spots when pitting under yellow. I'm still too cautious coming into the
pits on green stops. At some tracks it's real hard to judge where the
pit lane starts. At others I assume it's the 76 Orange Ball...
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (13 lines)
>: Haven't seen an AI car pit to serve a flag, but I have been able to beat >AI >: cars out of the pits, which was nearly impossible in N1. In fact, in N2 I >: frequently come out of the pits a car or two ahead of where I went in. My >: N1 pit crew seemed to have trouble with lugnuts on every stop. >Are you getting a full fuel load and 4 tires all around? I'm not sure, >but it seems that the AI guys will sit for all 4 tires and full fuel >even when the situation only calls for a few gallons and maybe right >side ***. But, I do agree, on a few occassions I've gained 1 or 2 >spots when pitting under yellow. I'm still too cautious coming into the >pits on green stops. At some tracks it's real hard to judge where the >pit lane starts. At others I assume it's the 76 Orange Ball...Haven't got a copy of N2 yet (waiting for Christmas), but I was
wondering whether or not crashes are caused by more than one cars or is
it the same as in N1 where one car spins and the others get caught up or
what?
Thanks for any replies,
John
I've seen both. Also it's cool that you can see cars with engine
trouble running with smoke coming out of them. After a few laps they
dip into the pits for repairs or to take a DNF.
--
Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Quoted text (19 lines)
> I've seen both. Also it's cool that you can see cars with engine > trouble running with smoke coming out of them. After a few laps they > dip into the pits for repairs or to take a DNF. > -- > Emory University Graduate School of Arts & Sciences > The IWCCCARS Project: Q & A Representative > Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ > > Haven't got a copy of N2 yet (waiting for Christmas), but I was > > wondering whether or not crashes are caused by more than one cars or > is > > it the same as in N1 where one car spins and the others get caught up > or > > what?Quoted text (27 lines)
>Subject: Re: N2 Accidents? >Date: Thu, 19 Dec 1996 21:19:05 -0800 >> I've seen both. Also it's cool that you can see cars with engine >> trouble running with smoke coming out of them. After a few laps they >> dip into the pits for repairs or to take a DNF. >> -- >> Emory University Graduate School of Arts & Sciences >> The IWCCCARS Project: Q & A Representative >> Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ >> > Haven't got a copy of N2 yet (waiting for Christmas), but I was >> > wondering whether or not crashes are caused by more than one cars or >> is >> > it the same as in N1 where one car spins and the others get caught up >> or >> > what? >unless i am goin crazy my breaks locked up at Dega slisn sideways. >????? it was cool bug?.or not >if not great job papy COOL if its a bug please make this always the case >to where if u push all the way down on the pedls the breaks lock up.> unless i am goin crazy my breaks locked up at Dega slisn sideways.
> ????? it was cool bug?.or not
> if not great job papy COOL if its a bug please make this always the case
> to where if u push all the way down on the pedls the breaks lock up.
The brakes cannot lock in N2. You can however get wheelspin from rest or
a slow speed.
---Jim Sokoloff, Papyrus
AI wrecks are the same as in N1. An AI car will break its rear-end loose in
the corner and tap the wall. The only time multi-car wrecks occur are when
the AI cars fail to avoid a spun car.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
.... but now they are followed by "there's a wreck right there in front of
you!" ... "go high" ... "go low" ... "go high" ... "go low" ... It gets
you laughing so hard you can't avoid the wreck anyway.
/THansen


































