One thing is for certain
What sound!? You cant hear the other cars in GP2, In ICR2, even via
modem, I can hear my buddy
changing his gears! -DG
Comparing Grand Prix 2 and IndyCar Racing II physics and sound
Alan Pengelly compared the physics models of GP2 and ICR2 in detail, finding GP2 easier to drive below the limit. The discussion then centred on GP2's lack of audible opponent engines. David Gary called this unrealistic, while others cited Damon Hill saying he rarely hears other cars, and John Wallace argued that F1 drivers rely on mirrors instead.
Automated summary.
> Just so as you don`t get the wrong idea I`m not hounding you
> personally.
> I think the sound in GP2 is superior to ICR2. There are many more
> little effects in GP2.
My reply was to the simple fact that hearing other cars and changing
gears is still more exciting amd realistic than hearing no car at all
beside you. Its very difficult to race a full race and not be able to
hear or see the car your passing or being passed by, beside you. No
matter how good you are its still very easy to get collected. In ICR2
you can hear the other cars beside you and even though its not
"realistic" you can see them beside you in your rearview. This is only
to compensate that you have no peripheral vision when looking head-on at
a monitor.
-David Gary
Hi
Firstly, let me say that I like both simulations immensly, so this is not
an attempt to deride one against the other. What interests me is the
underlying physical models of both simulators and how well these models
reflect real car behaviour. I've done quite a few virtual miles on both sims
now and a pattern is beginning to emerge. GP2 first. The total package is
excellent. The inclusion of telemetry analysis was a brilliant move, along
with an indepth range of parameters (but where is tyre temperature?). The
presentation is sharp and well thought out. The accuracy of the model though
I question. By definition, it is just a model and it will be a while before
we get anything that realistic on a PC, but I think the GP2 model is weak
in a crucial area - and that is braking. The braking simulation is very simplistic,
no matter where you put the brake bias, and no matter how much you destabalise
the car, when you brake the car will if anything regain stability, and certainly
not fish-tail or loose front-end grip. I know F1 cars handle corners far more easily
than IndyCars, so the cars behaviour throuh corners is perhaps realistic. Likewise
the spring settings in an F1 car are perhaps stiffer so the lack of pitch movement
under braking and acceleration again reflects the real car. But the ease in which
the car handles under braking in a number of configurations I'm sure isn't.
IC2 is less well packaged (well is simpler I guess) and doesn't have telemetry analysis
:-(. The graphics are good, but probably not as good as GP2. However, it is far
harder to drive the cars in IC2. Braking in particular is much more like what I'd
expect, i.e. critical - you can easily loose the car if you brake in the wrong
configuration. As you would expect, Indycars don't corner so well, and this is
reflected in the simulation. The car is also pitch sensitive. The overall impression
is that you are driving a car which has to be `driven'. It's a bit like comparin
an F-16 with a Phantom F4 (or something). The FBW of the F16 will make the plane
easier to fly, even though the performance in turns is greater. There's no FBW
on an F4 so the plane is harder to fly, though I suspect, as with F1 cars
and Indycars, that the envelope of the F4 (aka Indycar) is `softer' than the
F16 (aka F1). So we would expect the F1 car to be more `critical', whereas
you'll get some degree of warning from an Indycar. The two sims seem to capture
this - though without any feedback in the controls it's difficult to judge.
So on the whole, I think both simulations are very good, but I think the
IC2 model is a better simulation of Indycars than Gp2 is of F1 cars, and
I think the main area of difference is braking.
But I love them both, my current problem is which to focus on first so I can
get a championship season underway!
Alan
PS
I got a mate in the other night to try them both
back-to-back. He agreed that IC2 was much harder to drive.
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The views/opinions expressed here are my own and do not
in any way reflect the views/opinions of my employer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I find this a little odd. In my experience, the brake position is very
critical. Set it forward from the default position & you can't stop
quickly enough. The front wheels will lock _very_ easily in such a
configuration.
Set it back & stopping becomes much quicker with less chance of locking
the front wheels, but the rear end will whip round if the wheel is moved
even the slightest amount.
I find that a change in brake bias of just .5% makes a _big_ difference
to the way the car handles!
What control system are you using and what have you got the low
sensitivity zone set to for the brake? I'm using a GP500 which has
excellent pedal control with the brake's low sensitivity set to 10%. Are
you using any of the driving aids?
In GP2, there's too little pitch movement. In ICR2, there's too much!
<snip>
After non-stop GP2 for several weeks, I switched back to ICR2 for a while
and I became amazed at how much _easier_ it was on the road courses -
still couldn't master the ovals though :(. Once the car got to the limit,
there was enough warning that something was going to go that I could
pretty easily correct it.
ICR2 also seems to require much more of a "*** the brakes / off the
brakes" technique whilst GP2 requires that the brakes are modulated to
get maximum braking force / grip without locking the wheels.
I agree with the first bit but disagree with the second <g>. Braking _is_
different between F1 & Indycars. F1 cars are much lighter and have higher
performance brakes, so they stop much quicker, but it is also much easier
to lock wheels. Both sims seem to model their respective braking aspect
very well.
I wonder if a lot of our differing experiences comes down to driving
styles. Much of my time in GP2 has been hotlapping so I've become very
used to constantly driving right at the limit and exploiting every
feature the setup options offer. With ICR2 I tended to concentrate more
on races and with more easy going setups.
And Nascar 2 is only just around the corner..... If only all our problems
were like this <g>
Cheers,
Richard
Alan,
Your comments on the two games are very accurate, and I
find myself agreeing on almost every point.
The comparison of Indy to a Phantom, and F1 to a Falcon
is the best damn comparison I have heard yet, and not
only reflects handling (F1/F16 Wins), but is also
accurate in regard to
weight, power, and top speed. (and size :)
^^^^^^ ^^^^^ ^^^^^^^^^ ^^^^
INDY/F4 INDY/F4 INDY/F4 INDY/F4
Heavier MORE FASTER BIGGER
I must say, however, that the wheel locking model on GP2
strikes me as reasonably accurate, and I think it is
related to the braking power and weight of an F1 car
to an indycar. F1 cars do have shorter braking distances
and I believe would be more stable under brakes as
braking is an integral part of every F1 track, unlike
Indy which is important on only some of the tracks. By
this I mean HARD BRAKING from high speed to low 1st and
2nd gear speed, not braking in traffic on an oval. F1
cars have less mass to stop and tend to be easier to
fling around. Jacque Vill. said that he enjoyed driving
F1 because of it's lightness and responsiveness, and
most of all - braking power and corner speed compared
to IndyCar.
I am impressed by the speed/traction relationship in
GP2 where as the car slows down, you need to reduce
brake force or the car starts to lock up. This is
well implemented, and in a close up view of the back of
the car during a replay, you can actually see the suspension
lifting as the car slows and the wings provide less downforce.
I must admit, ICR2 is probably more like a real racecar
in terms of difficulty to drive, Geoff Crammond admitted
that a primary consideration in developing GP2 was a
compromise between realism and playability. In some
ways, I think the difficulty in ICR2 is too high for
a PC game. Not everyone has a steering wheel and pedals
with which to increase control and make the realism
more playable. After getting a wheel though, ICR2 became
10 times the game it was with a joystick.
I like both games, and will avoid direct critisism of
either, since there are enough idiots on this NG these
days who do nothing but whinge and never say anything
intelligent, moderate, complimentary, thought provoking
or beneficial to those of us who want to get the most
from our racing sims.
Jet.
Quoted text (9 lines)
> Excuss me, Hena. But I think you are wrong. Damon stated that he had > heard some unusual sound and he hopes was not his engine. In fact was > Bergers engine dying two laps before finishing the race. But the fact > is Damon said in the posterior press-conference that this was the only > time he had heard an engine other than his own cars. > You can unbelieve me when I say that F1 drivers dont hear anothers > motors but I hope you trust Damon. > By canci (nostromo Racing Team)Here's something else I noticed about GP2 that doesn't seem quite
accurate. I know that F1 engines have a very narrow band of usable rpm's.
Here's the problem. If I'm in a long, fast, constant radius corner (say
3rd or 4th gear), it doesn't seem to matter to much what gear I'm in.
Here's an example. Let's say I'm going through a corner in 3rd gear at a
constant speed with 2 rpm lights lit up. From the point where I accelerate
out of this corner until I reach the breaking point for the next corner, I
have just reached maximum rpm's in 5th gear. But I can somehow duplicate
this if I was taking the constant radius corner in 4th gear with none of
the rpm lights lit up. I still reach maximum rpm's in 5th gear at the next
corner. This doesn't seem possible with the small (if you consider ~500
lbs small) amount of torque that F1 motors generate and the small range
(approx 2000-2500 rpms) that they are generated in. Has anybody else
noticed this?
>Firstly, let me say that I like both simulations immensly, so this is not
>an attempt to deride one against the other.I got a mate in the other night to try them both
>back-to-back. He agreed that IC2 was much harder to drive.
I couldn't agree more, both are great simulations but GP2 is far more
difficult to driver than the ICR2. I was able to breeze around the Imola
track and was up putting up some descent laps with all the driving aids shut
off. ICR2 on the other hand is a handful just to drive on a road circuit, it
took me forever to learn the Cleveland track and its relatively simple. Even
the upshits/downshift in GP2 are far easier, and the car handles so much
easier. GP2 is great, and becuase I love road tracks and ovals, I pretty much
use GP2 for road coarses and ICR2 for oval racing. One thing is for certain
the sound in GP2 is far superior to ICR2.
PI
>> One thing is for certain
>> the sound in GP2 is far superior to ICR2.
>What sound!? You cant hear the other cars in GP2, In ICR2, even via
>modem, I can hear my buddy
>changing his gears! -DG
Just so as you don`t get the wrong idea I`m not hounding you
personally.
I think the sound in GP2 is superior to ICR2. There are many more
little effects in GP2.
There has already been discussion as to whether or not you be able to
hear another engine through earplugs, a helmet and 700 odd HP
screaming away a few feet from your head. Would being able to hear
another car`s gearshift be very realistic?
You can hear other cars go past in GP2 if you are sitting in the pits
although occasionally you get the engine noise without a car near. It
seems to be right the majority of the time though. Maybe this is
supposed to represent the fact that the engine wouldn`t be running and
your helmet would be off. Or am I just using a little too much
imagination?
What a shame we don`t get to hear all of the GP2 samples about oil on
the track and ruined tyres :-(
Mark
_________________________________
"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________
Quoted text (9 lines)
> > >> But the fact > > >> is Damon said in the posterior press-conference that this was the only > > >> time he had heard an engine other than his own cars. > > If Damon has said that it was the first time he heared an engine other > > than his own, I think you should believe that. It could well be that > > Bergers engine blew up with a lot of extra noise. He may well have > > heared that, but under normal circumstances you don't hear the engine > > of an opponent.> I can honestly say that I've *NEVER* missed this feature, and going back
> to ICR2 as I still do, I barely notice it. What's more I've never had
> any crash through not knowing where a CC was - I'm past them so quickly
> the sound wouldn't register anyway :)
Haha, you must be racing on rookie!(BIG grin)
No, really That statement was to dispute the fact that in real F1 cars
you can hear the other cars!
Another coal in the fire for GP2. Not being able to hear the other cars
IS quite unrealistic and still
convinces me of one other aspect of GP2 not being finished.
Yes John, tis' true, I get a feel of where the other car is by just
knowing how to run my line, but if you ever race modem you never know
where the other guy is! Therefore I guess it doesnt matter "where" the
other
car is, because GP2's modem link isnt sufficient enough to run the SIM
via modem.
Adios, D. Gary
Quoted text (8 lines)
> One thing is for certain > > the sound in GP2 is far superior to ICR2. > > PI > What sound!? You cant hear the other cars in GP2, In ICR2, even via > modem, I can hear my buddy > changing his gears! -DG<snip>
<snip>
I agree entirely. I was racing round Silverstone and had pulled out a
huge lead, so much so that I was still in first after the first of my
stops (or so I thought). Turning into Maggots I was very suprised to
find my wheels interlocked with Hill`s. It turns out the pit wall had
blocked him from my mirrors and as I pulled onto the circuit he had
moved into the blind spot. This accident could have been avoided had
I been able to hear his engine. Once again, it all boils down to the
compromise between realism and playability. At that point I wished
they had gone for playability ;-)
Mark
_________________________________
"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________
Any car is easy to drive when you're not on the limit. GP2 is no
different, and that's one of the things I find so realistic about it.
Any of us could drive an F1 car, but when you start going <1:20 around
Jerez, THAT'S when you find that the car isn't quite as easy to drive as
you thought.
No disrespect to you or your mate, but what laptimes where you turning?
Cheers!
John
_________________________________
__ _____| |_____ __
________| |__| :| John Wallace | |__| |________
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | < / :|__|::|____/ * Sim Racing News * \____|::|__| \
/______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\
http://www.math.ohio-state.edu/~harmon/simnews
Realism too. Damon Hill has mentioned on a few occasions that
the sound of the other engines is audible. He has even stated that
when behind another F1 car, the noise is deafening in comparison
to his own engine.
Jet
Quoted text (15 lines)
> >> One thing is for certain > >> the sound in GP2 is far superior to ICR2. > >What sound!? You cant hear the other cars in GP2, In ICR2, even via > >modem, I can hear my buddy > >changing his gears! -DG > Just so as you don`t get the wrong idea I`m not hounding you > personally. > I think the sound in GP2 is superior to ICR2. There are many more > little effects in GP2. > There has already been discussion as to whether or not you be able to > hear another engine through earplugs, a helmet and 700 odd HP > screaming away a few feet from your head. Would being able to hear > another car`s gearshift be very realistic?Quoted text (21 lines)
> <snip> > >> I think the sound in GP2 is superior to ICR2. There are many more > >> little effects in GP2. > >My reply was to the simple fact that hearing other cars and changing > >gears is still more exciting amd realistic than hearing no car at all > >beside you. Its very difficult to race a full race and not be able to > >hear or see the car your passing or being passed by, beside you. No > >matter how good you are its still very easy to get collected. > <snip> > I agree entirely. I was racing round Silverstone and had pulled out a > huge lead, so much so that I was still in first after the first of my > stops (or so I thought). Turning into Maggots I was very suprised to > find my wheels interlocked with Hill`s. It turns out the pit wall had > blocked him from my mirrors and as I pulled onto the circuit he had > moved into the blind spot. This accident could have been avoided had > I been able to hear his engine. Once again, it all boils down to the > compromise between realism and playability. At that point I wished > they had gone for playability ;-)Actually, at Germany, Damon Hill said he could hear berger's engine let go,
kind of a ripping sound. I feel the sound in ICR2 is very VERY good, but
not having GP2 myself, I could not make a camparison, but it's justt about
having the right "opps engines heard" option set right. I have mine set at
10% to simulate this the best way.
Quoted text (9 lines)
> True, but that is part of racing against human opponents. One current > formula 1 driver (can`t remember who, might have been JV) said after a > while you start to assosciate certain strengths and weaknesses with > certain cars. The same thing will happen while modem racing, if you > race the same person enough. It certainly did while I used to race > linked on F1GP (Ross, how many times was it I passed you into turn 1 > at Interlagos? Or into Tosa?). Similarly when you race someone you > haven`t raced before you`re not quite sure what they will do. I guess > that makes it very realistic then.> Obviously they didn't because you couldn't hear him ... (see my previous
> post). In real life drivers *CAN* hear other cars. On another occation,
> in Hockenheim, Hill said that he thought he heard something was wrong
> with Berger's engine just before it let go ...
Excuss me, Hena. But I think you are wrong. Damon stated that he had
heard some unusual sound and he hopes was not his engine. In fact was
Bergers engine dying two laps before finishing the race. But the fact
is Damon said in the posterior press-conference that this was the only
time he had heard an engine other than his own cars.
You can unbelieve me when I say that F1 drivers dont hear anothers
motors but I hope you trust Damon.
By canci (nostromo Racing Team)
Quoted text (9 lines)
>> There has already been discussion as to whether or not you be able to >> hear another engine through earplugs, a helmet and 700 odd HP >> screaming away a few feet from your head. Would being able to hear >> another car`s gearshift be very realistic? >I thought Damon Hill put an end to this argument in the post-race >interview in Suzuka, when he commented Berger's wild passing attempt: >"I didn't see Gerhard but I could hear him being very close" or >something on those lines. He *definately* heard Berger's engine. >So, yes, I thing hearing another car's gearshift VERY realistic!I can honestly say that I've *NEVER* missed this feature, and going back
to ICR2 as I still do, I barely notice it. What's more I've never had
any crash through not knowing where a CC was - I'm past them so quickly
the sound wouldn't register anyway :)
Seriously, by using mirrors regularly and knowing the size of gap you
will fit through, it's easy to drive in close proximity.
Cheers!
John
_________________________________
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________| |__| :| John Wallace | |__| |________
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/______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/ \._____\
http://www.math.ohio-state.edu/~harmon/simnews
Quoted text (10 lines)
>> But the fact >> is Damon said in the posterior press-conference that this was the only >> time he had heard an engine other than his own cars. >Damon's statement was irelevent to the fact that you can hear other >cars. Its a fact that you can hear the other cars. I used to race carts >and with all the head gear on(including earplugs) I was still able to >hear the other carts quite clearly. In F1 the engines are just as loud >if not louder than the chainsaw engines we ran with. Please dont take >one statement outa context. In Germany, Damon stated afterward he heard >what he thought was an engine go and said he hoped it was Berger's (the leader).Quoted text (17 lines)
> >> But the fact > >> is Damon said in the posterior press-conference that this was the only > >> time he had heard an engine other than his own cars. > >Damon's statement was irelevent to the fact that you can hear other > >cars. Its a fact that you can hear the other cars. I used to race carts > >and with all the head gear on(including earplugs) I was still able to > >hear the other carts quite clearly. In F1 the engines are just as loud > >if not louder than the chainsaw engines we ran with. Please dont take > >one statement outa context. In Germany, Damon stated afterward he heard > >what he thought was an engine go and said he hoped it was Berger's (the leader). > If Damon has said that it was the first time he heared an engine other > than his own, I think you should believe that. It could well be that > Bergers engine blew up with a lot of extra noise. He may well have > heared that, but under normal circumstances you don't hear the engine > of an opponent.> The comparison of Indy to a Phantom, and F1 to a Falcon
> is the best damn comparison I have heard yet, and not
I agree, and I would go a step further. I would say that an Indy
Car can be easily compared to my friend Andrea, while F1 cars are
a bit more like Massimo; now you all know Andrea and Massimo, don't
you? :)
Bye,
Luca
> Hill stated on two occasions during the 1996 season that he heard another
> engine (in one case he wasn't sure that it was another car's engine and
> not his own). On both occasions he considered it suffiently significant
> that he _had_ heard the engines. If he could hear them every race, it
> wouldn't have been as worth mentioning.
Maybe the 'ole chap IS going deaf, I mean how can you have thousands of
hours in
a F1 car and not be able to distinguish your own engine from another?!!
Maybe
the Englishman had to much champaine on the podium before the press
conference!(grin)
What noises?! Theres NO noise at all!
Again I will disagree, One fact is that Hill does not get passed very
much if at all and
therefore he cannot hear another's engine, But, I dont understand,
because I heard the press conference
at Germany last season and Hill clearly stated that he heard what he
thought was Bergers engine go!
Berger was several car lengths in front of him when this happened so,
there is no way in hell he cant
hear a Formula engine blaring at 14000 rpm right beside him! Again, with
absolutely NO sound what so ever from the other cars in GP2 IT is most
UNREALISTIC!! (this is a pretty silly debate, dont you think?!) -DG
Me too, but most important I hope they create a acceptable modem link
patch!! Who wants to race a bunch
of unrealistic and "predictable" AI?!! INTERACTION is everything!! and
for Micrprose to obtain a modem link
from a game that wasnt designed to handle the communications from GP2's
program is UNACCEPTABLE and I will
deter anyone away from purchasing this SIM that plans on playing
modem! -DG
<snip>
<snip>
True, but that is part of racing against human opponents. One current
formula 1 driver (can`t remember who, might have been JV) said after a
while you start to assosciate certain strengths and weaknesses with
certain cars. The same thing will happen while modem racing, if you
race the same person enough. It certainly did while I used to race
linked on F1GP (Ross, how many times was it I passed you into turn 1
at Interlagos? Or into Tosa?). Similarly when you race someone you
haven`t raced before you`re not quite sure what they will do. I guess
that makes it very realistic then.
and then from other posts
Right, I get the point that you`ve raced carts and could hear the
other engines in that discipline. Still, unless I`ve missed something
rather major a cart isn`t quite the same as a formula 1 car.
Therefore just because you can hear another engine while carting it
doesn`t mean that you can while driving an F1 car. The comments Hill
made after Hockenheim seem to imply more than anything that it is
almost impossible to tell one engine from the other (he said "as we
accelerated out of the first chicane, I heard a strange noise from one
of our engines"), not that he could clearly distinguish Bergers engine
from his own. After Suzuka Hill categorically stated that he hardly
ever hears another car`s engine in formula 1.
Now let me get this right, fisrt we are not to "take one statement
outa context" but then when a comment from the _same_ driver
supposedly supports your point then we are to read things into it? I
don`t think your arguments support you point on this one. If you go
away, drive a formula one car for several years and _then_ tell me you
can hear another engine in that discipline I`ll believe you. Or
alternatively you could try showing me conclusive proof that Damon
Hill is deaf/a compulsive liar/suffering from amnesia/doesn`t know
what he`s talking about. Up until then I think I`ll believe Damon on
this one.
Mark
_________________________________
"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________
PMFJI
Hill stated on two occasions during the 1996 season that he heard another
engine (in one case he wasn't sure that it was another car's engine and
not his own). On both occasions he considered it suffiently significant
that he _had_ heard the engines. If he could hear them every race, it
wouldn't have been as worth mentioning.
At the obvious risk of putting words in Hill's mouth one implication of
his statements might be that he only heard two other engines throughout
the whole season - probably approx 2500 miles of racing for Hill.
The evidence seems to point that GP2's handling of other engine noises is
mostly realistic.
_However_ in any future network upgrade, I would support the inclusion of
other cars' engines as it would make driving in traffic much safer (and
therefore more exciting).
Cheers,
Richard
Okay, I didn`t really put my point across in an understandable manner.
I`l try and clear things up.
<snipped stuff about mirrors>
I was saying that because you can hear the engine in one it doesn`t
always follow that you can hear the engine in the other (see below, I
thought that was the one bit that _was_ clear). I didn`t mean to
imply you couldn`t tell the difference between the two :-)
True and I wish I did have the opportunity to drive racing
cars/carts/bikes/sidecars (anything that will go some). However
surely this discussion isn`t about what I have or have not driven,
more about what you and I (and anyone else who cares to participate)
would perceive to be realistic judging by Damon Hill`s comments after
Suzuka and Hockenheim (and in this instance, your own experiences).
I was trying to imply that the engines and driver surroundings are
different, not the helmets or earplugs etc.
<snip>
The point was for all Hill knew he could have been hearing his own
engine. It seems that most people have assumed that the noise came
from Berger`s engine. It is possible that the noise actually came
from Hill`s engine. He implies that he didn`t hear Berger`s engine
clearly which is what I think you are asking to be able to do in GP2.
Please correct me if I`ve got this wrong.
Damn, I`ve been typing randomly in my sleep again ;-)
Hardly in this case means once (possibly twice) in several full
seasons driving for Williams, a couple of races for Brabham (or
qualifying sessions?) and whatever years he spent in lower formulae.
The reason I cite the two examples (even though they could _appear_ to
work against my side of the discussion) is because in one Hill implies
he couldn`t distinguish Berger`s engine from his own and in the other
he clearly says that it was the***time he had heard another engine
since his motorcycle racing days. Ergo, if you care to consider them,
the quotes support my point. I was saying as Hill thinks/says it is
so unusual to hear another engine while driving an F1 car it would be
unrealistic to hear other engines all the time (or even regularly) in
GP2.
Ah. so you _did_ understand one bit :-)
does "dont understand why Damon woulda said that, maybe hes going
deaf. -DG" sound familiar? (Message-ID:
turn to be confused ;-) Maybe even "Is the Englishman starting to
get his hearing back? -DG" (Message-ID:
realise going deaf and being deaf aren`t quite the same.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
What was it you told me to do? Was it "Wake up and read your own
posts"?
He is saying that he heard the engine on one occasion and possibly did
on the other but see above for the point (paragraph begins Hardly,
ends GP2). That`s _twice_ in a _minimum of four seasons_. The fact
that Hill saw fit to mention hearing the engines on these occasions
would indicate to me that it is an unusual occurance and therefore it
is realistic that you don`t hear other engines in GP2 (if he hears
engines all the time why would he choose to draw attention to the fact
that he heard them on these occasions?).
Once again, my point is I THINK IT WOULD BE UNREALISTIC TO HEAR OTHER
ENGINES IN GP2. Have I made myself clear now?
FWIW I too would like to be able to hear the car`s engines to make
driving in traffic that bit safer. I`m just saying that if you could
I think it would be unrealistic.
As a seperate point, is it simpy a coincidence that on both of these
occasions Gerhard Berger was the other driver involved? Is the
Renault louder than the other engines? Could this account for why
Hill doesn`t (normally) hear other engines?
I think I`ll go and lay down now before I burst an artery ;-)
Mark
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"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
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<g> and it was also done to death several months ago. Conclusion then was
that the way other engines were modelled was realistic in all but
exceptional circumstances <bg>
Cheers,
Richard
Agred. And the two occasions he heard them?
Traversing the Jim Clark Curve (when his engine would be idling) and
turning into *** (engine same). An F1 engine at full chat would be
difficult to hear. Heck it would sound so similar to your own engine you
would be lucky to tell them apart.
Cheers!
John
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