Okay, okay, we've heard all the hype about NASCAR 2. But what we
REALLY want to know is.... will there be flipping wrecks!? ("Where's
that #3 car...")
John
Will NASCAR Racing 2 have flipping cars
A poster asked whether NASCAR Racing 2 would model cars flipping in crashes. Others said Papyrus had repeatedly said no, then argued over how rare real-life flips are since roof flaps were introduced, citing crashes at Talladega. Most agreed that flips belong in arcade games and are not worth the processing cost, and David Sparks noted that Papyrus's engine is roughly 2.5D.
Automated summary.
> Okay, okay, we've heard all the hype about NASCAR 2. But what we
> REALLY want to know is.... will there be flipping wrecks!? ("Where's
> that #3 car...")
> John
NO.
--
Brian Fox
The Fox Den: Nascar and ICR2
http://www.4w.com/pages/fox AND/OR
http://www.geocities.com/MotorCity/1238
When I die, I want to go peacefully, like my grandfather in his sleep,
not screaming like the other passengers in his car.
>Okay, okay, we've heard all the hype about NASCAR 2. But what we
>REALLY want to know is.... will there be flipping wrecks!? ("Where's
>that #3 car...")
> John
NO. Papyrus has said multiple times, "No flipping cars".
What is this fascination with wrecks anyway? Go buy Need For Speed or one
of other arcade games if you want wrecks. Geez...
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
Quoted text (8 lines)
>>Okay, okay, we've heard all the hype about NASCAR 2. But what we >>REALLY want to know is.... will there be flipping wrecks!? ("Where's >>that #3 car...") >> John >NO. Papyrus has said multiple times, "No flipping cars". >What is this fascination with wrecks anyway? Go buy Need For Speed or one >of other arcade games if you want wrecks. Geez...Quoted text (16 lines)
> > Okay, okay, we've heard all the hype about NASCAR 2. But what we > > REALLY want to know is.... will there be flipping wrecks!? ("Where's > > that #3 car...") > > John > NO. > -- > Brian Fox > The Fox Den: Nascar and ICR2 > http://www.4w.com/pages/fox AND/OR > http://www.geocities.com/MotorCity/1238 > When I die, I want to go peacefully, like my grandfather in his sleep, > not screaming like the other passengers in his car.> > Okay, okay, we've heard all the hype about NASCAR 2. But what we
> > REALLY want to know is.... will there be flipping wrecks!? ("Where's
> > that #3 car...")
You're not even going to see many tumbling crashes in real NASCAR
racing these days. The cars all use spoilers now that flip up whenever
the car ends up backwards and totally ruins any lift that may otherwise
lift the car up. I've personally not seen a flip since.
Ken Schrader 1995 Taladega. Bill Elliot 1996 Taladega. Man were they
airborne.
Quoted text (8 lines)
>> > Okay, okay, we've heard all the hype about NASCAR 2. But what we >> > REALLY want to know is.... will there be flipping wrecks!? ("Where's >> > that #3 car...") >You're not even going to see many tumbling crashes in real NASCAR >racing these days. The cars all use spoilers now that flip up whenever >the car ends up backwards and totally ruins any lift that may otherwise >lift the car up. I've personally not seen a flip since.Quoted text (7 lines)
> > Okay, okay, we've heard all the hype about NASCAR 2. But what we > > REALLY want to know is.... will there be flipping wrecks!? ("Where's > > that #3 car...") > > John > NO.>> > Okay, okay, we've heard all the hype about NASCAR 2. But what we
>> > REALLY want to know is.... will there be flipping wrecks!? ("Where's
>> > that #3 car...")
>You're not even going to see many tumbling crashes in real NASCAR
>racing these days. The cars all use spoilers now that flip up whenever
>the car ends up backwards and totally ruins any lift that may otherwise
>lift the car up. I've personally not seen a flip since.
Don't watch much racing do you?
Mike
Quoted text (8 lines)
>> > Okay, okay, we've heard all the hype about NASCAR 2. But what we >> > REALLY want to know is.... will there be flipping wrecks!? ("Where's >> > that #3 car...") >You're not even going to see many tumbling crashes in real NASCAR >racing these days. The cars all use spoilers now that flip up whenever >the car ends up backwards and totally ruins any lift that may otherwise >lift the car up. I've personally not seen a flip since.Quoted text (8 lines)
>> > Okay, okay, we've heard all the hype about NASCAR 2. But what we >> > REALLY want to know is.... will there be flipping wrecks!? ("Where's >> > that #3 car...") >You're not even going to see many tumbling crashes in real NASCAR >racing these days. The cars all use spoilers now that flip up whenever >the car ends up backwards and totally ruins any lift that may otherwise >lift the car up. I've personally not seen a flip since.Enzo,
Your right about tumbling car crashes. It is pretty apparent that the
responses you received were from people who are relatively new to NASCAR.
I wonder if they know why NASCAR came up with roof flaps in the first
place. I would bet you that they don't even know who the other drivers
refer to as Bumper. I'll I can say is these boys need to study the history
of NASCAR before they make such uneducated comments.
TJ
Quoted text (13 lines)
>Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS >of laps driven? Fact is flips are VERY rare now and hardly deserving of >the processor hogging calculations they would require. Can you imagine >how difficult it is to realistically model a three dimensionally spinning >object being impacted at different directions and forces. Even if they >could make the flips realistic the game would slow to a crawl while the >computer tried to determine how the car should react. Ever notice the >flipping cars in arcade games? They don't act realistic at all, they >simply bounce around some. I think the majority of people are looking for >realism when they buy this sim. And short of a Cray I don't think Papyrus >would be able to accurately or realistically portray flipping cars. And >so what if something that happens every once every 6,000 miles isn't >included? I hardly think sim fans our being cheated.Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS
of laps driven? Fact is flips are VERY rare now and hardly deserving of
the processor hogging calculations they would require. Can you imagine
how difficult it is to realistically model a three dimensionally spinning
object being impacted at different directions and forces. Even if they
could make the flips realistic the game would slow to a crawl while the
computer tried to determine how the car should react. Ever notice the
flipping cars in arcade games? They don't act realistic at all, they
simply bounce around some. I think the majority of people are looking for
realism when they buy this sim. And short of a Cray I don't think Papyrus
would be able to accurately or realistically portray flipping cars. And
so what if something that happens every once every 6,000 miles isn't
included? I hardly think sim fans our being cheated.
> realism when they buy this sim. And short of a Cray I don't think Papyrus
> would be able to accurately or realistically portray flipping cars. And
> so what if something that happens every once every 6,000 miles isn't
> included? I hardly think sim fans our being cheated.
Flips are for Arcade games. I'd much rather have more setup options.
--
Chuck Stuart - Mesquite TX USA
Quoted text (13 lines)
>Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS >of laps driven? Fact is flips are VERY rare now and hardly deserving of >the processor hogging calculations they would require. Can you imagine >how difficult it is to realistically model a three dimensionally spinning >object being impacted at different directions and forces. Even if they >could make the flips realistic the game would slow to a crawl while the >computer tried to determine how the car should react. Ever notice the >flipping cars in arcade games? They don't act realistic at all, they >simply bounce around some. I think the majority of people are looking for >realism when they buy this sim. And short of a Cray I don't think Papyrus >would be able to accurately or realistically portray flipping cars. And >so what if something that happens every once every 6,000 miles isn't >included? I hardly think sim fans our being cheated.Quoted text (13 lines)
> Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS > of laps driven? Fact is flips are VERY rare now and hardly deserving of > the processor hogging calculations they would require. Can you imagine > how difficult it is to realistically model a three dimensionally spinning > object being impacted at different directions and forces. Even if they > could make the flips realistic the game would slow to a crawl while the > computer tried to determine how the car should react. Ever notice the > flipping cars in arcade games? They don't act realistic at all, they > simply bounce around some. I think the majority of people are looking for > realism when they buy this sim. And short of a Cray I don't think Papyrus > would be able to accurately or realistically portray flipping cars. And > so what if something that happens every once every 6,000 miles isn't > included? I hardly think sim fans our being cheated.Quoted text (8 lines)
>Enzo, >Your right about tumbling car crashes. It is pretty apparent that the >responses you received were from people who are relatively new to NASCAR. >I wonder if they know why NASCAR came up with roof flaps in the first >place. I would bet you that they don't even know who the other drivers >refer to as Bumper. I'll I can say is these boys need to study the history >of NASCAR before they make such uneducated comments. >TJOn Wed, 18 Sep 1996 09:13:19 -0700, Chris Humphrey
Ever see Car&Driver? The wrecks were a tad overdone. I'd flip end over
end in the air for hours before coming down. Dizzy, dizzy.
But that was part of the fun, seeing what I could do with those cars
(cross country, over hill, land on roof of my buddy. hehe).
Rick
Quoted text (18 lines)
>> Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS >> of laps driven? Fact is flips are VERY rare now and hardly deserving of >> the processor hogging calculations they would require. Can you imagine >> how difficult it is to realistically model a three dimensionally spinning >> object being impacted at different directions and forces. Even if they >> could make the flips realistic the game would slow to a crawl while the >> computer tried to determine how the car should react. Ever notice the >> flipping cars in arcade games? They don't act realistic at all, they >> simply bounce around some. I think the majority of people are looking for >> realism when they buy this sim. And short of a Cray I don't think Papyrus >> would be able to accurately or realistically portray flipping cars. And >> so what if something that happens every once every 6,000 miles isn't >> included? I hardly think sim fans our being cheated. >I agree. I want as much detail and realism as possible but at the same >time the game should still be smooth. I won't sacrifice performance for >a flippin' wreck. I do however wish there were more wrecks which could >be attributed to something other than the "bananna peel" effect.> > realism when they buy this sim. And short of a Cray I don't think Papyrus
> > would be able to accurately or realistically portray flipping cars. And
> > so what if something that happens every once every 6,000 miles isn't
> > included? I hardly think sim fans our being cheated.
> Flips are for Arcade games. I'd much rather have more setup options.
Flips for flip's sake is arcadish. Agreed!
But flips as an inherent possibility because
the >>3D<< engine is very realistic is another matter.
If the car can move off the ground(over kerbs)
it should also roll in the air.
But that is not a way to achieve good lap times, is it? :)
--
--- Terje Wold Johansen
--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.
Quoted text (14 lines)
>writes: >> Flips are for Arcade games. I'd much rather have more setup options. >Flips for flip's sake is arcadish. Agreed! >But flips as an inherent possibility because >the >>3D<< engine is very realistic is another matter. >If the car can move off the ground(over kerbs) >it should also roll in the air. >But that is not a way to achieve good lap times, is it? :) >-- >--- Terje Wold JohansenYa mean I gotta have ALL 4 tires on the ground at the SAME time?!?!
Sheesh! No wonder my lap times are so low!!! (G)
--
Greg Hicks ___
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Check out my website at http://www.koan.com/~ghicks


































