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NASCAR 2

21 posts by 17 people · 08 Sep 1996 - 21 Sep 1996

NASCAR Racing wish list for NASCAR Racing 2

Players listed things they wanted fixed in NASCAR Racing 2, such as always qualifying last, fixed pit positions, AI cars pivoting after spins, and the inability to choose partial repairs. Someone noted that multi.exe 1.36 already offered partial pit repairs. Others discussed likely system requirements and the delayed demo.

rumour/speculationreview/impressionsNASCAR RacingNASCAR Racing 2

Automated summary.

Craig Hopki 08 Sep 1996#336469
Quoted text (11 lines)>: Does anyone know if the following things that I found annoying in NASCAR >: will be fixed in NASCAR 2? : >[munch] >Some additional things I'd like to see addressed-- >* Get the AI cars to turn themselves around normally after a wreck or >spin, instead of the way they currently "pivot" as if there were a pole >stuck through the center of the roof. I mean, -they- can get straightened >out in a second, while it takes me a lot longer to make a three-point turn >(usually mangling my bumper against a wall because of that darn mirror).
Version 1.21 made the AI cars pause a little before the did that pivot. That is supposed to allow for them doing a proper turn. When my Friend (Hi Phil Otto) and I race via null cable, we see the AI rubbin the whole race. You actually driver through tire smoke and I can tell you it gets the heart jumping. Cheers, Craig ****************************************************************************** Canberra, Australia IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports http://www.ozemail.com.au/~hoppy1 ******************************************************************************
Chris 10 Sep 1996#336645
Does anyone know if the following things that I found annoying in NASCAR will be fixed in NASCAR 2? : 1) I don't always want to qualify last. I would like to have the suspense of running my lap and waiting to see if that #3 car can bump me. 2) I hate always pitting in the same spot. I would like to have to pit on the back if I really sucked that day. 3) No more single file restarts aside from inside 10 laps to go. Single file restarts make it tough to get a lap back. 4) Let me incrementally fix damage on may car instead of a 2 minute pitstop losing a lap. Thanks for the input...
Jeff Tatar 10 Sep 1996#336646
: Does anyone know if the following things that I found annoying in NASCAR : will be fixed in NASCAR 2? : [munch] Some additional things I'd like to see addressed-- * Get the AI cars to turn themselves around normally after a wreck or spin, instead of the way they currently "pivot" as if there were a pole stuck through the center of the roof. I mean, -they- can get straightened out in a second, while it takes me a lot longer to make a three-point turn (usually mangling my bumper against a wall because of that darn mirror). * Have the AI take themselves out of the race in more interesting ways than just "slipping on a banana peel" and spinning out, or entering the pits and never returning. I want to see those cars frammin' and bammin'! I wanna see an AI car limp around the track with engine trouble! * Better sound, perhaps? I've heard this may be a possibility. The air wrenches need to be changed. A matter of personal taste, but I have grown to dislike the little "zip-zip-zip" that accompanies a tire change now. Similarly, have you any idea how rough a Winston Cup stocker can sound at yellow flag speeds? How about some more "catastrophic" crash noises? If I end up impaling myself on the pit road wall at Richmond, for example, I expent to hear a bit more than the current "clank" noise, followed by silence. How about some screeching metal, or dying engine noises? : Thanks for the input... Indeed, thanks a lot, guys! -- -=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=- *** The Subversion Slingshot cannot be shipped to Malta! *** -=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
a.. 10 Sep 1996#336647
Quoted text (12 lines)>Does anyone know if the following things that I found annoying in NASCAR >will be fixed in NASCAR 2? : > 1) I don't always want to qualify last. I would like to > have the suspense of running my lap and waiting to see if > that #3 car can bump me. > 2) I hate always pitting in the same spot. I would like to > have to pit on the back if I really sucked that day. > 3) No more single file restarts aside from inside 10 laps to go. > Single file restarts make it tough to get a lap back. > 4) Let me incrementally fix damage on may car instead of a 2 >minute pitstop losing a lap. >Thanks for the input...
AMEN on #4. That's been a big concern of mine as well. If I want to stop and fix only part of the damage to avoid losing a lap, I should be able to.
Wallace B 11 Sep 1996#336760
Quoted text (8 lines)>>Does anyone know if the following things that I found annoying in NASCAR >>will be fixed in NASCAR 2? : >> 4) Let me incrementally fix damage on may car instead of a 2 >>minute pitstop losing a lap. >AMEN on #4. That's been a big concern of mine as well. If I want to >stop and fix only part of the damage to avoid losing a lap, I should >be able to.
Actually, that's an undocumented (as far as I can tell) feature of multi.exe version 1.36. If you are under caution with multi, hit the F9 (Pit Stop info) key. You'll get a summary of the work that will be done at the next pit stop. Above that, there is a little red bar that is slowly increasing in length. This is the position of the pace car on the race track. If you are in the pit repairing, you should see a message like Repair (27 sec.) or something like that. When the pace car is nearing turn three, hit the enter key, toggling "Repair" to "Do not repair" You'll be rewarded with the familiar thump and you can blast out of the pits just ahead of the pace car, circle around and pit again to repair the remaining damage. Try it yourself and see. It's really pretty cool. \\|// Wallace J. Bow, ***jock (o o) [link lost in import] ------------oOOo-(_)-oOOo---------------------------------------------- Voice: (505) 275-3969 Data/NASCAR Racing: (505) 291-6417
Quoted text (14 lines)>Subject: NASCAR 2 >Date: Tue, 10 Sep 1996 08:49:06 -0700 >Does anyone know if the following things that I found annoying in NASCAR >will be fixed in NASCAR 2? : > 1) I don't always want to qualify last. I would like to > have the suspense of running my lap and waiting to see if > that #3 car can bump me. > 2) I hate always pitting in the same spot. I would like to > have to pit on the back if I really sucked that day. > 3) No more single file restarts aside from inside 10 laps to go. > Single file restarts make it tough to get a lap back. > 4) Let me incrementally fix damage on may car instead of a 2 >minute pitstop losing a lap. >Thanks for the input...
Agreed. I have also got a few pointers: 1) When the rear wheels break loose, or powerslide, the RPMs should increase, not stall as they do. With the limited amount of feedback you get (vision only), this would be helpful, especially on the road courses. 2) Stop the car from oversteering when you put the inside wheels on the grass- it is a bit overdone.. 3) Add a clutch function, so you could, or had to get the car out of the pits, and do power-turns. (maybe by holding the stick upwards)Include the possibility of stalling the engine. 4) I dont`t know if this has been fixed, but the AIs sometimes make "kamikaze" moves, and get away with it. Especially at Sears Point, and the Glen Chicane. 5) Tech. problems. How about a puncture, a misfire etc? NASCAR-the best sim!!!! Matthew
Chris 11 Sep 1996#336762
Quoted text (29 lines)> >>Does anyone know if the following things that I found annoying in NASCAR > >>will be fixed in NASCAR 2? : > >> 4) Let me incrementally fix damage on may car instead of a 2 > >>minute pitstop losing a lap. > >AMEN on #4. That's been a big concern of mine as well. If I want to > >stop and fix only part of the damage to avoid losing a lap, I should > >be able to. > Actually, that's an undocumented (as far as I can tell) feature > of multi.exe version 1.36. If you are under caution with multi, hit the > F9 (Pit Stop info) key. You'll get a summary of the work that will be > done at the next pit stop. Above that, there is a little red bar that > is slowly increasing in length. This is the position of the pace car > on the race track. > If you are in the pit repairing, you should see a message like > Repair (27 sec.) or something like that. When the pace car is nearing > turn three, hit the enter key, toggling "Repair" to "Do not repair" > You'll be rewarded with the familiar thump and you can blast out of the > pits just ahead of the pace car, circle around and pit again to repair > the remaining damage. Try it yourself and see. It's really pretty > cool. > \\|// Wallace J. Bow, ***jock > (o o) [link lost in import] > ------------oOOo-(_)-oOOo---------------------------------------------- > Voice: (505) 275-3969 > Data/NASCAR Racing: (505) 291-6417
Thanks a lot... If that works in the normal game mode and not only in multi it'll be a race saver at places like Bristol...
David Marti 11 Sep 1996#336764
I second that!!! What about AI that get loose but are able to save the car (loosing several positions). David Martin
Banfi Fol 12 Sep 1996#336884
I've seen that happen a few times in version 1.21. It's less frequent than in reality, but it happens. Folco ----------------------------------------------------------------------- Folco Banfi | "There are only two infinite things: Universite de Fribourg | one is the universe, the other is Institut d'Informatique | human stupidity, and I'm not sure Chemin du Musee 3 | of the former" A.Einstein 1700 Fribourg, Switzerland |----------------------------------------- Tel. +41.37.29.84.79 | ...from the worst IGN driver... http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html ----------------------------------------------------------------------- ...up against it...the higher you fly, the further you fall... ***********************************************************************
Jeff Tatar 12 Sep 1996#336885
: > : >What about AI that get loose but are able to save the car (loosing : >several positions). : I've seen that happen a few times in version 1.21. It's less frequent : than in reality, but it happens. I saw somethging like this in my last race at Bristol--what I imagine happened was that an AI car "slipped on a banana peel" real close to a wall and rubbed it briefly. This gave the illusion that the AI car got out of shape, but it was really a thinly disguised AI wreck, as lame as those are. Naturally, a yellow came out, too. -- -=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=- *** The Subversion Slingshot cannot be shipped to Malta! *** -=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
Quoted text (29 lines)> >>Does anyone know if the following things that I found annoying in NASCAR > >>will be fixed in NASCAR 2? : > >> 4) Let me incrementally fix damage on may car instead of a 2 > >>minute pitstop losing a lap. > >AMEN on #4. That's been a big concern of mine as well. If I want to > >stop and fix only part of the damage to avoid losing a lap, I should > >be able to. > Actually, that's an undocumented (as far as I can tell) feature > of multi.exe version 1.36. If you are under caution with multi, hit the > F9 (Pit Stop info) key. You'll get a summary of the work that will be > done at the next pit stop. Above that, there is a little red bar that > is slowly increasing in length. This is the position of the pace car > on the race track. > If you are in the pit repairing, you should see a message like > Repair (27 sec.) or something like that. When the pace car is nearing > turn three, hit the enter key, toggling "Repair" to "Do not repair" > You'll be rewarded with the familiar thump and you can blast out of the > pits just ahead of the pace car, circle around and pit again to repair > the remaining damage. Try it yourself and see. It's really pretty > cool. > \\|// Wallace J. Bow, ***jock > (o o) [link lost in import] > ------------oOOo-(_)-oOOo---------------------------------------------- > Voice: (505) 275-3969 > Data/NASCAR Racing: (505) 291-6417
Do you know if you can use the multi exe in the regular game? If so how and where's the best place to get it? Trevor Thomas Anamosa Iowa
David Spark 13 Sep 1996#336998
>Do you know if you can use the multi exe in the regular game? If so how >and where's the best place to get it? >Trevor Thomas >Anamosa Iowa You can use MULTI instead of NASCAR, but the "Single Race" and "Championship" options are not available. So if you want to race against the AI cars, you have to modem race. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
a.. 13 Sep 1996#336999
Has anybody heard what kind of machine we're all going to need to run NASCAR 2? (I have no desire to return to days similar those when I ran NASCAR on a 486/33- takes the realism out of the game when I'm driving a colored box against 30 other colored boxes.) -Michael
Mike Radl 14 Sep 1996#337088
>Has anybody heard what kind of machine we're all going to need to run NASCAR >2? <snip> Check "Sim Racing News": http://www.math.ohio-state.edu/~harmon/simnews/ There's alot of Nascar2 info in thier May thru Aug issues, even an interview with Adam Levesque from Papyrus. Somewhere it's mentioned that Nascar2 will be faster than Nascar1 on your current system but will really fly if you have a video board with the Rendition 3D chip. There is alot of talk about video boards & processors in this group right now which should provide additional info. I'm going to wait until Nascar2 comes out before I make any upgrade decisions. I get smooth graphics now on my P5-100 but I have to run with everything but car detail, skids, smoke and objects off. If I can spend $200 on a Rendition board and get 30+FPS with all of the "eye candy" on I won't hesitate a second. I'll probably buy a 166MHz CPU when the price comes down a bit too. Mike Radler
NRE6 15 Sep 1996#337162
Allright, were is it, I was hoping for the demo on the 15th. Anyone know were it is let us know.
STP43F 15 Sep 1996#337163
how about being able to watch the whole race if you go out just like GP2
Jeff Tatar 15 Sep 1996#337164
: how about being able to watch the whole race if you go out just like GP2 To an extent, you can do this already. Just accelerate time and whenever you get the urge to see what;s going on escape back to the race menu and select "replay". I've done it a couple of times when a caution would come up in a race I'd retired from. -- -=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=- *** The Subversion Slingshot cannot be shipped to Malta! *** -=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
Ron R. II 16 Sep 1996#337305
>Allright, were is it, I was hoping for the demo on the 15th. >Anyone know were it is let us know. No sign of it in Port, OR. :( *********************************************** ** Keep the shiny side up & the hammer down ** *** Ron "Cougar" Riekens II *** **** Owner - Driver **** **** Medallion Motorsports/*** Photography **** *** NASS ARCA Series #96 Pontiac *** ***********************************************
B.J. Vost 16 Sep 1996#337306
> Allright, were is it, I was hoping for the demo on the 15th. > Anyone know were it is let us know. They were hoping to get it out on the 15th. It was never set in stone. -- B.J. Vosti #1 John Andretti Fan
JRC8 21 Sep 1996#337894
I remember one race at Darlington #94 slid and hit the wall. No caution was brought out and the car had to pit.

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