Is it just me or does 90% of all spins in GP2 end up backwards ?
I have had some spins that seems very unreal and it is soooo anoying!
Torgeir
Why Grand Prix 2 spins usually end backwards
A player asked why most GP2 spins end with the car facing backwards. Some believed the spins were scripted and that slamming on the brakes was the only recovery. Others, including Nicola Salmoria, said spins can be caught with opposite lock and careful throttle depending on setup, and recommended turning off all aids.
Automated summary.
Well Torgeir.. It seems, In my and othes opinion, that Microprose, in
their infinite wisdom , decided it was easier to program spins in
a (not sure of the correct terminology here) loop program instead
of modelling proper physics. In other words, everytime you loose
the rear end, the same thing happens over and over again..
Hopefully, this can be addressed in a patch as it does take
away from a very good game otherwise
Randy
Quoted text (7 lines)
>Well Torgeir.. It seems, In my and othes opinion, that Microprose, in >their infinite wisdom , decided it was easier to program spins in >a (not sure of the correct terminology here) loop program instead >of modelling proper physics. In other words, everytime you loose >the rear end, the same thing happens over and over again.. >Hopefully, this can be addressed in a patch as it does take >away from a very good game otherwise: Is it just me or does 90% of all spins in GP2 end up backwards ?
: I have had some spins that seems very unreal and it is soooo anoying!
Try getting the car into neutral during the spin. This gives me a good
chance to control the spin. Of course if you have the "clutch"
programmed use it instead.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nascar models spins resonably well..I find in gp2 the only way to
save a spin is too hammer on the brakes...real hard...which is totally
opposite to what you should do.. as i am sure you know..and If you
have not totally stopped moving and you let off the brakes, you start
to spin again. This is no where near realistic.
I am sorry..I dont agree..You hit the brakes in a spin and you will
have no grip and will continue to go around in real life.. For real
if the rear end breaks loose,, you feather the throttle a bit and turn
into the spin...you NEVER hit your brakes until its too late..and then
thats just so you might stop before you hit something..not to save the
car from a spin.
I too have a wheel and pedals.
Appreciate your comments
Randy
Quoted text (19 lines)
> > Is it just me or does 90% of all spins in GP2 end up backwards ? > > I have had some spins that seems very unreal and it is soooo anoying! > > Torgeir > Nope, it's not you, at least not for the biggest part of it. > When the backend starts to slide a bit, most of the times it results in a > 180 spin. But when I'm really in_to_it/concentrated/possesed/whatever a > lot of these spins I can recover. But only when I'm really,really,..... > It looks to me they copied a bit to much code from the powerturn-routine, > although maybe .... a true F1-car could really be this hard to handle. > *I* have never driven one.[darned]. > -- > ************************* > Dreammaster rules again > ************************* > Windows...brings you yesterday's speed today.:Is it just me or does 90% of all spins in GP2 end up backwards ?
:I have had some spins that seems very unreal and it is soooo anoying!
:
:Torgeir
Maybe you should take some driving lessons or attend a course ...
It's a matter of knowing when/how to steer and using the brake/throttle wisely
when you're car is in a spin...
*****************************
* Michel de Rooij
*****************************
> Is it just me or does 90% of all spins in GP2 end up backwards ?
> I have had some spins that seems very unreal and it is soooo anoying!
> Torgeir
Nope, it's not you, at least not for the biggest part of it.
When the backend starts to slide a bit, most of the times it results in a
180 spin. But when I'm really in_to_it/concentrated/possesed/whatever a
lot of these spins I can recover. But only when I'm really,really,.....
It looks to me they copied a bit to much code from the powerturn-routine,
although maybe .... a true F1-car could really be this hard to handle.
*I* have never driven one.[darned].
--
*************************
Dreammaster rules again
*************************
Windows...brings you yesterday's speed today.
Quoted text (7 lines)
>Well Torgeir.. It seems, In my and othes opinion, that Microprose, in >their infinite wisdom , decided it was easier to program spins in >a (not sure of the correct terminology here) loop program instead >of modelling proper physics. In other words, everytime you loose >the rear end, the same thing happens over and over again.. >Hopefully, this can be addressed in a patch as it does take >away from a very good game otherwiseHuhm, I've had some spins where I managed to turn 360 and with the gas
all the way down at the right moment, so not loosing too much time...
Brian
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Wisdom is the difference between knowledge and experience....
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HomePage : http://www.worldonline.nl/~brian
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Quoted text (11 lines)
>>Well Torgeir.. It seems, In my and othes opinion, that Microprose, in >>their infinite wisdom , decided it was easier to program spins in >>a (not sure of the correct terminology here) loop program instead >>of modelling proper physics. In other words, everytime you loose >>the rear end, the same thing happens over and over again.. >>Hopefully, this can be addressed in a patch as it does take >>away from a very good game otherwise >Are you sure this is looped as, although most end up the car backwards >I have sometimes been able to drive straight on after a spin. >____________________________ >Allez le Paris Saint-GermainThis drives me NUTS. I don't know if it is due to pre-programmed spins, or
simply poor physics, but when a car goes off at 180.. gets sideways and hits
the wall, it spins all over the place (i.e. ICR2), and it just feels so
darn un-natural the way GP2 loses momentum.
I've done 360's in weird situations, but more often than not I end up
backwards. It also seens that gp2 has pre-programmed behavior for
when you drop a wheel off course... it seems NEVER to be recoverable,
as if the code says:
if (wheelDropped()) {
BeginOutOfControlSequence();
}
Now... who *really* knows what is to blame, but it sure isn't satisfying
as it is.
Quoted text (13 lines)
> >>Well Torgeir.. It seems, In my and othes opinion, that Microprose, in > >>their infinite wisdom , decided it was easier to program spins in > >>a (not sure of the correct terminology here) loop program instead > >>of modelling proper physics. In other words, everytime you loose > >>the rear end, the same thing happens over and over again.. > I've done a 360 and kept right on going, and have had spins of < 180. > Maybe you're just spinning at the same speed at the same place. > Consistent anyway. > ~~~~~~~~~~~~~~~~~~~~~~~~ > Bob Bruss > ~~~~~~~~~~~~~~~~~~~~~~~~I think the reason for the car ending up backwards most of the time
can be logically blamed on the fact that the engine + drivetrain are in
the rear of an F1 car, therefore the rear end will be heavier.
But, I do think there is a problem with the spin model. Right now, the only
way to recover a spin is to slam on the brakes.
If you let up on the brakes before the spin ends, the spin will resume as
before without taking into account the loss of momentum from the braking
already done.
Hopefully this will be fixed sometime. I have adjusted my reactions to
be able to control oversteer and spins in GP2, by locking the brakes, but
I sure hope these reflexes to lock up the brakes do not show up in a real
emergency when I am driving my real car on the road.
Cheers.
--John
--
-------------------
John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
> It also seens that gp2 has pre-programmed behavior for
> when you drop a wheel off course... it seems NEVER to be recoverable,
> as if the code says:
> if (wheelDropped()) {
> BeginOutOfControlSequence();
I don't really agree with this. I haven't been playing for too long,
but it seems to me that it much depends on your setup (probably
those complicated dampers). I think that slightly putting a wheel on
the grass is unrecoverable with a stiff setup, and if you make
rough maneuvres while on the grass of course, while a softer one
seems to be more forgiving. Going over the kerbs, and a bit further, in
the curve di Lesmo or out of the Ascari is where I most notice it.
I don't have that many experience with other tracks, but I am sure
I will find many other places where to go out ;)
Bye,
Luca
(Randy Peppler) says...
No, you CAN recover from a spin using opposite lock and a trim on the
accelerator. I can send you a replay if you want.
--
Nicola Salmoria
>But, I do think there is a problem with the spin model. Right now, the only
>way to recover a spin is to slam on the brakes.
Not true, if you apply the accelerator at the appropriate time, you
can recover & keep going - I've done it many a time.
Austin, Tx [link lost in import: /~indyfan/]
============================================================
Scott Pruett 1997 PPG Cup Champion!
============================================================
Quoted text (16 lines)
>This drives me NUTS. I don't know if it is due to pre-programmed spins, or >simply poor physics, but when a car goes off at 180.. gets sideways and hits >the wall, it spins all over the place (i.e. ICR2), and it just feels so >darn un-natural the way GP2 loses momentum. >I've done 360's in weird situations, but more often than not I end up >backwards. It also seens that gp2 has pre-programmed behavior for >when you drop a wheel off course... it seems NEVER to be recoverable, >as if the code says: > if (wheelDropped()) { > BeginOutOfControlSequence(); > } >Now... who *really* knows what is to blame, but it sure isn't satisfying >as it is.Quoted text (13 lines)
>> >>their infinite wisdom , decided it was easier to program spins in >> >>a (not sure of the correct terminology here) loop program instead >> >>of modelling proper physics. In other words, everytime you loose >> >>the rear end, the same thing happens over and over again.. >> I've done a 360 and kept right on going, and have had spins of < 180. >> Maybe you're just spinning at the same speed at the same place. >> Consistent anyway. >> ~~~~~~~~~~~~~~~~~~~~~~~~ >> Bob Bruss >> ~~~~~~~~~~~~~~~~~~~~~~~~Quoted text (16 lines)
> This drives me NUTS. I don't know if it is due to pre-programmed spins, or > simply poor physics, but when a car goes off at 180.. gets sideways and hits > the wall, it spins all over the place (i.e. ICR2), and it just feels so > darn un-natural the way GP2 loses momentum. > I've done 360's in weird situations, but more often than not I end up > backwards. It also seens that gp2 has pre-programmed behavior for > when you drop a wheel off course... it seems NEVER to be recoverable, > as if the code says: > if (wheelDropped()) { > BeginOutOfControlSequence(); > } > Now... who *really* knows what is to blame, but it sure isn't satisfying > as it is.Quoted text (9 lines)
>Subject: Re: Why does spins always end up backwards ? (GP2) >Date: Wed, 4 Sep 1996 14:00:25 +0200 >(Randy Peppler) says... >> I find in gp2 the only way to save a spin is to hammer on the brakes... >No, you CAN recover from a spin using opposite lock and a trim on the >accelerator. I can send you a replay if you want. >-- >Nicola Salmoria('John' Joao Silva) says...
No it isn't!
Replay available on request.
--
Nicola Salmoria
>('John' Joao Silva) says...
>> Right now, the only
>> way to recover a spin is to slam on the brakes.
>No it isn't!
>Replay available on request.
Nicola,
Could you please explain a bit more on how to recover from the spins then?
I would greatly love to be able to stop stomping on the brakes, but so
far that is the only consistent way I have found to recover a spin.
Thanks.
Cheers.
--John
--
-------------------
John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
Quoted text (9 lines)
> ('John' Joao Silva) says... > > Right now, the only > > way to recover a spin is to slam on the brakes. > No it isn't! > Replay available on request. > -- > Nicola Salmoria...
Turn off steering help. Btw turn off all aids.
--
--- Terje Wold Johansen
--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.
('John' Joao Silva) says...
Apply opposite lock and slightly accelerate. Of course you have to do
this as soon as the car starts to spin - and if the spin is a major one
you will not be able to recover from it. Don't expect a 100% success
rate. Much depends on the car setup, if it's well balanced the chances to
recover are greater.
I consider the ability to stop a spin by braking a bug in the simulation,
and I categorically refuse to take advantage of it. I'd rather go into
the gravel than take advantage of a simulation flaw. After all, if I'm
not able to recover from the spin, it means that I don't deserve to. Next
time I'll be more careful.
--
Nicola Salmoria


































