Ladies and Gentlemen --
Any doubts anyone had about NASCAR 2 being a significant upgrade,
check out http://www.next-generation.com/ng/welcome.html
PREVIEWS section. There are some screen shots there that are forcing
me to eat crow right now (tastes great with salt).
Man, if ALL those cars look that good (see screen shot 4), IWCCCARS
may not be needed anymore.
--
IWCCCARS Project Coordinator
[link lost in import]
Hawaii: IWCCCARS
Notable threadFirst NASCAR Racing 2 screenshots and driver editing
New NASCAR Racing 2 screenshots impressed carset maker Tony Johnson of IWCCCARS, and others urged him to keep making carsets. Papyrus's Adam Levesque described driver bio, team and career pages and a hi-res paint kit, but said licensed drivers might not be editable, which worried users. He clarified that users could create new drivers from a pool, and noted that Papyrus games never carried alcohol or tobacco sponsors.
With Adam Levesque (Papyrus)
Automated summary.
Geez, Tony, you really sound like you want to hang it up! Only 32 of the
drivers will be represented, so there will be some cars to make. Also,
Papyrus sure isn't going to do any upgrades. The new paintkit should
provide us all with some new challenges, but just look what masterpieces
IWCCCARS can produce with the new palate. I'm not sure if there will be an
actual car set or a pool of single cars to select to qualify for each race,
so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14,
Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.
sent shooting through ***space:
That's another issue for another post... <G>
Actually, if you look closely it's the exact same palette, just a
different interface. Although with the scan detail apparent on the 16
car in shot #5, I'm wondering if the paintkit is now going to be
hi-res (which will clear up the scan quality immensely).
I've been wondering a little about how the cars will be organized.
Did you notice the hardcoded "bios" section in one of the screenshots?
It has me confused now about how Papy^H^H^H^HSierra is going to handle
the cars (are the 30 cars included hardcoded, etc.).
I dunno -- the current atmosphere around here was enough to do Jed in;
I hope it's a different story with us.
--
IWCCCARS Project Coordinator
[link lost in import]
Hawaii: IWCCCARS
Quoted text (10 lines)
> Ladies and Gentlemen -- > Any doubts anyone had about NASCAR 2 being a significant upgrade, > check out http://www.next-generation.com/ng/welcome.html in the > PREVIEWS section. There are some screen shots there that are forcing > me to eat crow right now (tastes great with salt). > Man, if ALL those cars look that good (see screen shot 4), IWCCCARS > may not be needed anymore. > --On Sat, 24 Aug 1996 12:20:18 -0500,
>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS
>> may not be needed anymore.
>> --
Tony, are you crazy, what about when the cars they give us are
outdated? You can't just throw in the towel. (you're not planning to
right?)
Thanks,
Keith Speroni
On Sat, 24 Aug 1996 12:20:18 -0500, Chuck Stuart
I think it looks more like the plans for Bristol and not a track
editor :-(
Keith Speroni
Quoted text (12 lines)
>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >> -- >Also check out the features list. Image4 sure looks like a track editor.Quoted text (20 lines)
>On Sat, 24 Aug 1996 12:20:18 -0500, Chuck Stuart >>> Ladies and Gentlemen -- >>> Any doubts anyone had about NASCAR 2 being a significant upgrade, >>> check out http://www.next-generation.com/ng/welcome.html in the >>> PREVIEWS section. There are some screen shots there that are forcing >>> me to eat crow right now (tastes great with salt). >>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >>> may not be needed anymore. >>> -- >>Also check out the features list. Image4 sure looks like a track editor. >I think it looks more like the plans for Bristol and not a track >editor :-( >Keith SperoniQuoted text (10 lines)
>sent shooting through ***space: >>Geez, Tony, you really sound like you want to hang it up! >That's another issue for another post... <G> >>The new paintkit should >>provide us all with some new challenges, but just look what masterpieces >>IWCCCARS can produce with the new palate. >Actually, if you look closely it's the exact same palette, just a >different interface. Although with the scan detail apparent on the 16 >car in shot #5, I'm wondering if the paintkit is now going to be >hi-res (which will clear up the scan quality immensely).Quoted text (34 lines)
> sent shooting through ***space: > >Geez, Tony, you really sound like you want to hang it up! > That's another issue for another post... <G> > >The new paintkit should > >provide us all with some new challenges, but just look what masterpieces > >IWCCCARS can produce with the new palate. > Actually, if you look closely it's the exact same palette, just a > different interface. Although with the scan detail apparent on the 16 > car in shot #5, I'm wondering if the paintkit is now going to be > hi-res (which will clear up the scan quality immensely). > >I'm not sure if there will be an > >actual car set or a pool of single cars to select to qualify for each race, > >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, > >Little 97, MacDonald 78 and other "extras". > I've been wondering a little about how the cars will be organized. > Did you notice the hardcoded "bios" section in one of the screenshots? > It has me confused now about how Papy^H^H^H^HSierra is going to handle > the cars (are the 30 cars included hardcoded, etc.). > >We all still need IWCCCARS. > I dunno -- the current atmosphere around here was enough to do Jed in; > I hope it's a different story with us. > -- > IWCCCARS Project Coordinator > [link lost in import] > Hawaii: IWCCCARSQuoted text (31 lines)
>Path: globe.indirect.com!imci4!newsfeed.internetmci.com!news.stealth.net!nntp04.primenet.com!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail >Newsgroups: rec.autos.simulators >Subject: Re: NASCAR 2 Screenshots (NEW!) >Date: 23 Aug 1996 23:11:04 -0700 >Organization: Primenet Services for the Internet >Lines: 24 >X-Newsreader: Microsoft Internet News 4.70.1155 >> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.There's a big difference. IWCCCARS has been doing a great job and delivers
a great "product" and as long as you never promise a Daytona track (or any
other track), I think you'll have nothing to worry about. KEEP IWCCCARS
GOING!!!!
I agree! IWCCARS has been the best thing to happen to NASCAR Racing
since it was released. There is no way that Papyrus will be able to
keep up with sponsor and driver changes, along with promotional paint
jobs and other additions to the world of NASCAR. Tony, I know it's
tough to keep the project going, but please keep putting out great new
cars for the new version of NASCAR Racing.
Kirn Cromur
Quoted text (18 lines)
>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.Hi Tony,
Well, we included the bios button so people can get more info about
their favorite drivers. This will be a small paragraph about the driver.
We're also putting a team and career button. The team will give a short
description of the driver's team (this really should be a seperate page,
but we ran out of time). The career will list the driver's stats from
last year and a career total. Now, when you create a new driver, all
these fields will be available for you to edit. We are still trying to
figure out if we'll let people edit the licensed drivers. Right now, we
are leaning towards no.
Adam
Papyrus
Adam,
Please include as many editable items as possible! One of the biggest
things I think contributes to longevity and overall impression of
quality is when the manufacturer of a game allows great flexability.
Just look at Doom, of course it was a breakthru product but do you
think it would have been as popular with no user created wad files?
Grand Prix 2 is fantastic in many areas but look at where most
disscusion is, How to edit drivers and teams strength ......
All leagues that use the software need the ability to have the
ability to edit drivers names and teams wherever they appear.
It is great to race against cars and drivers that compete in real
NASCAR, but I for one enjoy offline leagues . Editability is a major
quality issue and if you guys can then you should .
Doug Greer
> We are still trying to
>figure out if we'll let people edit the licensed drivers. Right now, we
>are leaning towards no.
>Adam
>Papyrus
ACCCKKKK!!!!!!!!!!!!!
I hope I read that wrong Adam, cause that one hurts REAL bad. The
ability to modify carsets and drivers allow Joe-blow-gamer to keep up
with the fantasy of racing. Being able to go and download a current
carset featuring the current drivers and cars of the racing season is
part of the enjoyment of the sim. The ability to use Nascar as a BGN
sim, a Truck sim, or a BTCC sim has been a huge selling point for the
Nascar sim, and a prime reason I keep painting these suckers every
week (ok, so I've been lazy lately Tony ;) )
If it sounds like what it sounds like...(<-?)...then we're locked in
the 96 season, and man, that just sucks... no 97 season drivers,
no updates, no feeling like your racing with the big boys of today,
etc. That's one of the things I hate about GP2, that your locked with
the 94 drivers unless someone starts hacking, and that's exactly
what's gonna happen if you keep the 96 season locked, someone's gonna
start hacking.
One of the things I hate about computer games is when the designers
start limiting the things the player can do to further the fantasy,
and force him or her to being stuck in a certain way. Please Please
Please allow the gamer to make his or her own choices, and don't force
them upon us.
What's the fun in being able to paint the other cars, if you're gonna
be stuck with the wrong driver in the car? Now, being able to edit
the current drivers bio and info, paint the car, and put a pic in for
him or her would be much better, and would allow for really
interesting caset ideas, and offline leagues could put pics and info
in for the drivers in the league. It would also be neat for online
leagues on Hawaii...
I hope that, in the least, you would be able to edit the info for
every driver in the set like you can now. even if you can't change
bio's and such, at least allow the user to change the name, car make,
etc. so that if said user chooses to keep up with the current season,
he can at least race with the correct drivers and cars.
Just my $.02
--
Hawaii Ace League - http://www.dithots.org/hal/welcome.shtml
Closed Beta Tester Hawaii Network - bsimpson online
"It's Always Darkest before it goes totally Black"
My page has NR2 pics (17 of them)
[link lost in import]
Hi Brian,
Yea, you read it wrong. All I am saying is that you might not be
able to edit the real licensed drivers. However, since we are changing
the way carsets are done (lists made from a pool of drivers), then you can
create new drivers. So, you could create all the 1997 drivers (bios, team
info, paint car, etc) from within the game, no problem.
Adam
Papyrus
: Adam, is there any limit on the number of new cars/drivers that can be
: created? Is it possible to have different cars for the same driver name,
: eg. for different years?
For that matter, will it be possible for players to insert their own
portraits into the driver info pages? I can see how some people would
like to have fun with it, like inserting pix of Rat Fink or their high
school yearbook photos.
Might be fun to have "official" NRL photos with "official" NRL caps, and
all that...
--
-=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=-
*** The Subversion Slingshot cannot be shipped to Malta! ***
-=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
> Yea, you read it wrong. All I am saying is that you might not be
> able to edit the real licensed drivers. However, since we are changing
> the way carsets are done (lists made from a pool of drivers), then you can
> create new drivers. So, you could create all the 1997 drivers (bios, team
> info, paint car, etc) from within the game, no problem.
Adam, is there any limit on the number of new cars/drivers that can be
created? Is it possible to have different cars for the same driver name,
eg. for different years?
Thanks,
Greg Hingerty
http://www.ozemail.com.au/~greghing
Quoted text (13 lines)
> Adam, > Please include as many editable items as possible! One of the biggest > things I think contributes to longevity and overall impression of > quality is when the manufacturer of a game allows great flexability. > Just look at Doom, of course it was a breakthru product but do you > think it would have been as popular with no user created wad files? > Grand Prix 2 is fantastic in many areas but look at where most > disscusion is, How to edit drivers and teams strength ...... > All leagues that use the software need the ability to have the > ability to edit drivers names and teams wherever they appear. > It is great to race against cars and drivers that compete in real > NASCAR, but I for one enjoy offline leagues . Editability is a major > quality issue and if you guys can then you should .>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS
>> may not be needed anymore.
>Geez, Tony, you really sound like you want to hang it up! Only 32 of the
>drivers will be represented, so there will be some cars to make. We all still
> need IWCCCARS.
(some editing done ;-)
I'll agree heartilly with that. We still need y'all Tony. Lord knows I
can't paint cars like that ;-)
Steve
+-----------------------------------+-------------------------------------+
| All the worlds a stage, | ("'-''-/").___..--''"'-._ |
| and there's a comedy playing. | '6_ 6 ) '_. ( ).'-.__.') |
| May as well enjoy the show. | (_Y_.) ._ ) '._ '. ''-..-' |
| | _..'--'_..-_/ /--'_.' ,' |
+-----------------------------------+-------------------------------------+
| Go Dale Earnhardt #3 | Go Rusty Wallace #2 | +-----------------------------------+-------------------------------------+
| Split_S on IRC Steve_Sarlls on Hawaii sp-s on Warbirds | +-------------------------------------------------------------------------+
Quoted text (54 lines)
>> We are still trying to >>figure out if we'll let people edit the licensed drivers. Right now, we >>are leaning towards no. >>Adam >>Papyrus >ACCCKKKK!!!!!!!!!!!!! >I hope I read that wrong Adam, cause that one hurts REAL bad. The >ability to modify carsets and drivers allow Joe-blow-gamer to keep up >with the fantasy of racing. Being able to go and download a current >carset featuring the current drivers and cars of the racing season is >part of the enjoyment of the sim. The ability to use Nascar as a BGN >sim, a Truck sim, or a BTCC sim has been a huge selling point for the >Nascar sim, and a prime reason I keep painting these suckers every >week (ok, so I've been lazy lately Tony ;) ) >If it sounds like what it sounds like...(<-?)...then we're locked in >the 96 season, and man, that just sucks... no 97 season drivers, >no updates, no feeling like your racing with the big boys of today, >etc. That's one of the things I hate about GP2, that your locked with >the 94 drivers unless someone starts hacking, and that's exactly >what's gonna happen if you keep the 96 season locked, someone's gonna >start hacking. >One of the things I hate about computer games is when the designers >start limiting the things the player can do to further the fantasy, >and force him or her to being stuck in a certain way. Please Please >Please allow the gamer to make his or her own choices, and don't force >them upon us. >What's the fun in being able to paint the other cars, if you're gonna >be stuck with the wrong driver in the car? Now, being able to edit >the current drivers bio and info, paint the car, and put a pic in for >him or her would be much better, and would allow for really >interesting caset ideas, and offline leagues could put pics and info >in for the drivers in the league. It would also be neat for online >leagues on Hawaii... >I hope that, in the least, you would be able to edit the info for >every driver in the set like you can now. even if you can't change >bio's and such, at least allow the user to change the name, car make, >etc. so that if said user chooses to keep up with the current season, >he can at least race with the correct drivers and cars. >Just my $.02 >-- >Hawaii Ace League - http://www.dithots.org/hal/welcome.shtml >Closed Beta Tester Hawaii Network - bsimpson online >"It's Always Darkest before it goes totally Black"Not only that, all the sponsors won't be there. Because of the
FDA and past examples, there will be no *** or tobacco sponsored cars
in the game. We will all love racing against the Ford Motorsports #2, or
whatever it was.
If we can't repaint or edit the drivers, the game will suck.
Robert Pressley will not drive for Skoal next year. If the Skoal car was
in the game, which it won't be, Pressley would be driving it.
There's only one reason why this will happen. I could be wrong,
so I'll rephrase that to- there's usually one reason for this. Since you
can't update it yourself, if we want accuracy, we'll be forced to buy
NASCAR RACING 3, or an update disk next year, and the year after, ect.
It boils down to making more $cash$.
Just my $.02, but I should have saved it for the update disk in a
year.
-Bear
I hope that we can edit the driver info and numbers, after all I want to
see my name in the game, not John Smith.
--
Glenn Beaumaris
-----------------
"I Believe in God-After All Helen Hunt exists"
HELEN HUNT:
COOL "The day I got to hand over my tank top to the stunt woman on
Twister."
UNCOOL "Any TV series that has a Very Special Episode."
-----------------
> >> We are still trying to
> >>figure out if we'll let people edit the licensed drivers. Right now,
we
> >>are leaning towards no.
> >>Adam
> >>Papyrus
\ Not only that, all the sponsors won't be there. Because of the
\ FDA and past examples, there will be no *** or tobacco sponsored
cars
\ in the game. We will all love racing against the Ford Motorsports #2,
or
\ \whatever it was.
Well, that is not really an issue. We never had *** or tobacco
advertising in our games. And I can assure you we have more sponsors in
NASCAR 2 than in previous Papyrus efforts.
Adam
Papyrus
Quoted text (13 lines)
> Adam, it's not an issue because we had the ability to use sets that were > user created and allowed us to race against the Miller #2. Not allowing > that user input would be a serious mistake. When Rusty's car changed this > year, I had to have it in my set. I know it sounds silly, but racing > against last year's#2 would seriously detract from the experience. If it > came down to the choice I'd rather you save the money for the driver > license and give us a generic set that can be altered, and we'll all rely > on the good work of the IWCC and those like them who make your game so > much more enjoyable, by letting us race against the current > drivers....just another two cents... > Lou B > RustbucketAdam, it's not an issue because we had the ability to use sets that were
user created and allowed us to race against the Miller #2. Not allowing
that user input would be a serious mistake. When Rusty's car changed this
year, I had to have it in my set. I know it sounds silly, but racing
against last year's#2 would seriously detract from the experience. If it
came down to the choice I'd rather you save the money for the driver
license and give us a generic set that can be altered, and we'll all rely
on the good work of the IWCC and those like them who make your game so
much more enjoyable, by letting us race against the current
drivers....just another two cents...
Lou B
Rustbucket
Quoted text (18 lines)
>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.: Adam, it's not an issue because we had the ability to use sets that were
: user created and allowed us to race against the Miller #2. Not allowing
: that user input would be a serious mistake. When Rusty's car changed this
: year, I had to have it in my set. I know it sounds silly, but racing
: against last year's#2 would seriously detract from the experience. If it
: came down to the choice I'd rather you save the money for the driver
: license and give us a generic set that can be altered, and we'll all rely
: on the good work of the IWCC and those like them who make your game so
: much more enjoyable, by letting us race against the current
: drivers....just another two cents...
: Lou B
: Rustbucket
--- This is fine, but remember the audience they are selling to. First,
not everyone has internet access; second not everyone knows of IWCC cars;
thrid some won't care (believe it or not... in fact I bet there are many
out there still racing with the default cars!) and fourth (sad but true...
no I'm not breaking into a song here :-)) licensing sells products.
Papyrus would sell more volume if they could market more licensed cars
than if they included all generic brands.
---- not sure of the stats, but you may still find that, despite what
you see here and take for granted, internet and *** together would
still be a minority. Many more rural customers buy the games but have
no internet. BBS's may carry them, sure.
--- Not to be a stick in the mud, but just a point to ponder. Me? I
want a fully editable car set option ;-)
--
Christopher Goucher


































