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NASCAR 2 Screenshots (NEW!)

29 posts by 23 people · 23 Aug 1996 - 03 Sep 1996

Notable threadFirst NASCAR Racing 2 screenshots and driver editing

New NASCAR Racing 2 screenshots impressed carset maker Tony Johnson of IWCCCARS, and others urged him to keep making carsets. Papyrus's Adam Levesque described driver bio, team and career pages and a hi-res paint kit, but said licensed drivers might not be editable, which worried users. He clarified that users could create new drivers from a pool, and noted that Papyrus games never carried alcohol or tobacco sponsors.

With Adam Levesque (Papyrus)

release/newsmods/tracks/carsNASCAR Racing 2

Automated summary.

Tony Joh 23 Aug 1996#334638
Ladies and Gentlemen -- Any doubts anyone had about NASCAR 2 being a significant upgrade, check out http://www.next-generation.com/ng/welcome.html PREVIEWS section. There are some screen shots there that are forcing me to eat crow right now (tastes great with salt). Man, if ALL those cars look that good (see screen shot 4), IWCCCARS may not be needed anymore. -- IWCCCARS Project Coordinator [link lost in import] Hawaii: IWCCCARS
Geez, Tony, you really sound like you want to hang it up! Only 32 of the drivers will be represented, so there will be some cars to make. Also, Papyrus sure isn't going to do any upgrades. The new paintkit should provide us all with some new challenges, but just look what masterpieces IWCCCARS can produce with the new palate. I'm not sure if there will be an actual car set or a pool of single cars to select to qualify for each race, so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.
Tony Joh 24 Aug 1996#334765
sent shooting through ***space: That's another issue for another post... <G> Actually, if you look closely it's the exact same palette, just a different interface. Although with the scan detail apparent on the 16 car in shot #5, I'm wondering if the paintkit is now going to be hi-res (which will clear up the scan quality immensely). I've been wondering a little about how the cars will be organized. Did you notice the hardcoded "bios" section in one of the screenshots? It has me confused now about how Papy^H^H^H^HSierra is going to handle the cars (are the 30 cars included hardcoded, etc.). I dunno -- the current atmosphere around here was enough to do Jed in; I hope it's a different story with us. -- IWCCCARS Project Coordinator [link lost in import] Hawaii: IWCCCARS
Chuck Stuar 24 Aug 1996#334766
Quoted text (10 lines)> Ladies and Gentlemen -- > Any doubts anyone had about NASCAR 2 being a significant upgrade, > check out http://www.next-generation.com/ng/welcome.html in the > PREVIEWS section. There are some screen shots there that are forcing > me to eat crow right now (tastes great with salt). > Man, if ALL those cars look that good (see screen shot 4), IWCCCARS > may not be needed anymore. > --
Also check out the features list. Image4 sure looks like a track editor. -- Chuck Stuart - Mesquite TX USA
Keith Spero 24 Aug 1996#334767
On Sat, 24 Aug 1996 12:20:18 -0500, >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >> -- Tony, are you crazy, what about when the cars they give us are outdated? You can't just throw in the towel. (you're not planning to right?) Thanks, Keith Speroni
Keith Spero 24 Aug 1996#334768
On Sat, 24 Aug 1996 12:20:18 -0500, Chuck Stuart
Quoted text (12 lines)>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >> -- >Also check out the features list. Image4 sure looks like a track editor.
I think it looks more like the plans for Bristol and not a track editor :-( Keith Speroni
Quoted text (20 lines)>On Sat, 24 Aug 1996 12:20:18 -0500, Chuck Stuart >>> Ladies and Gentlemen -- >>> Any doubts anyone had about NASCAR 2 being a significant upgrade, >>> check out http://www.next-generation.com/ng/welcome.html in the >>> PREVIEWS section. There are some screen shots there that are forcing >>> me to eat crow right now (tastes great with salt). >>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >>> may not be needed anymore. >>> -- >>Also check out the features list. Image4 sure looks like a track editor. >I think it looks more like the plans for Bristol and not a track >editor :-( >Keith Speroni
Actually it looks like a 3D ray-tracing of Dover. Perhaps what the design team's track editor looks like, but certainly not a feature of the game. Kyle Langston
Quoted text (10 lines)>sent shooting through ***space: >>Geez, Tony, you really sound like you want to hang it up! >That's another issue for another post... <G> >>The new paintkit should >>provide us all with some new challenges, but just look what masterpieces >>IWCCCARS can produce with the new palate. >Actually, if you look closely it's the exact same palette, just a >different interface. Although with the scan detail apparent on the 16 >car in shot #5, I'm wondering if the paintkit is now going to be >hi-res (which will clear up the scan quality immensely).
<snip> >-- >IWCCCARS Project Coordinator >[link lost in import] >Hawaii: IWCCCARS It does mention that the Paintkit will be high-res. Apparently the low-res version in the current sim was thrown in at the last minute. And something about 'auto-shading'. Can someone explain that? Kyle Langston
B.J. Vost 24 Aug 1996#334771
Quoted text (34 lines)> sent shooting through ***space: > >Geez, Tony, you really sound like you want to hang it up! > That's another issue for another post... <G> > >The new paintkit should > >provide us all with some new challenges, but just look what masterpieces > >IWCCCARS can produce with the new palate. > Actually, if you look closely it's the exact same palette, just a > different interface. Although with the scan detail apparent on the 16 > car in shot #5, I'm wondering if the paintkit is now going to be > hi-res (which will clear up the scan quality immensely). > >I'm not sure if there will be an > >actual car set or a pool of single cars to select to qualify for each race, > >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, > >Little 97, MacDonald 78 and other "extras". > I've been wondering a little about how the cars will be organized. > Did you notice the hardcoded "bios" section in one of the screenshots? > It has me confused now about how Papy^H^H^H^HSierra is going to handle > the cars (are the 30 cars included hardcoded, etc.). > >We all still need IWCCCARS. > I dunno -- the current atmosphere around here was enough to do Jed in; > I hope it's a different story with us. > -- > IWCCCARS Project Coordinator > [link lost in import] > Hawaii: IWCCCARS
Your actually even thinking about throwing in the towel? Where will I get my IROC sets? -- B.J. "Macarena Hater" Vosti Dole/Kemp in '96!
zo.. 24 Aug 1996#334772
Quoted text (31 lines)>Path: globe.indirect.com!imci4!newsfeed.internetmci.com!news.stealth.net!nntp04.primenet.com!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail >Newsgroups: rec.autos.simulators >Subject: Re: NASCAR 2 Screenshots (NEW!) >Date: 23 Aug 1996 23:11:04 -0700 >Organization: Primenet Services for the Internet >Lines: 24 >X-Newsreader: Microsoft Internet News 4.70.1155 >> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.
Yeah Tony, We LOVE IWCCARS and we NEED you! All Papyrus will be doing is giving you guys a head start! Keep up the GREAT work!
There's a big difference. IWCCCARS has been doing a great job and delivers a great "product" and as long as you never promise a Daytona track (or any other track), I think you'll have nothing to worry about. KEEP IWCCCARS GOING!!!!
k.. 25 Aug 1996#334868
I agree! IWCCARS has been the best thing to happen to NASCAR Racing since it was released. There is no way that Papyrus will be able to keep up with sponsor and driver changes, along with promotional paint jobs and other additions to the world of NASCAR. Tony, I know it's tough to keep the project going, but please keep putting out great new cars for the new version of NASCAR Racing. Kirn Cromur
Quoted text (18 lines)>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html in the >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.
AdLevesq 26 Aug 1996#334957
Hi Tony, Well, we included the bios button so people can get more info about their favorite drivers. This will be a small paragraph about the driver. We're also putting a team and career button. The team will give a short description of the driver's team (this really should be a seperate page, but we ran out of time). The career will list the driver's stats from last year and a career total. Now, when you create a new driver, all these fields will be available for you to edit. We are still trying to figure out if we'll let people edit the licensed drivers. Right now, we are leaning towards no. Adam Papyrus
Doug Gre 26 Aug 1996#334958
Adam, Please include as many editable items as possible! One of the biggest things I think contributes to longevity and overall impression of quality is when the manufacturer of a game allows great flexability. Just look at Doom, of course it was a breakthru product but do you think it would have been as popular with no user created wad files? Grand Prix 2 is fantastic in many areas but look at where most disscusion is, How to edit drivers and teams strength ...... All leagues that use the software need the ability to have the ability to edit drivers names and teams wherever they appear. It is great to race against cars and drivers that compete in real NASCAR, but I for one enjoy offline leagues . Editability is a major quality issue and if you guys can then you should . Doug Greer
> We are still trying to >figure out if we'll let people edit the licensed drivers. Right now, we >are leaning towards no. >Adam >Papyrus ACCCKKKK!!!!!!!!!!!!! I hope I read that wrong Adam, cause that one hurts REAL bad. The ability to modify carsets and drivers allow Joe-blow-gamer to keep up with the fantasy of racing. Being able to go and download a current carset featuring the current drivers and cars of the racing season is part of the enjoyment of the sim. The ability to use Nascar as a BGN sim, a Truck sim, or a BTCC sim has been a huge selling point for the Nascar sim, and a prime reason I keep painting these suckers every week (ok, so I've been lazy lately Tony ;) ) If it sounds like what it sounds like...(<-?)...then we're locked in the 96 season, and man, that just sucks... no 97 season drivers, no updates, no feeling like your racing with the big boys of today, etc. That's one of the things I hate about GP2, that your locked with the 94 drivers unless someone starts hacking, and that's exactly what's gonna happen if you keep the 96 season locked, someone's gonna start hacking. One of the things I hate about computer games is when the designers start limiting the things the player can do to further the fantasy, and force him or her to being stuck in a certain way. Please Please Please allow the gamer to make his or her own choices, and don't force them upon us. What's the fun in being able to paint the other cars, if you're gonna be stuck with the wrong driver in the car? Now, being able to edit the current drivers bio and info, paint the car, and put a pic in for him or her would be much better, and would allow for really interesting caset ideas, and offline leagues could put pics and info in for the drivers in the league. It would also be neat for online leagues on Hawaii... I hope that, in the least, you would be able to edit the info for every driver in the set like you can now. even if you can't change bio's and such, at least allow the user to change the name, car make, etc. so that if said user chooses to keep up with the current season, he can at least race with the correct drivers and cars. Just my $.02 -- Hawaii Ace League - http://www.dithots.org/hal/welcome.shtml Closed Beta Tester Hawaii Network - bsimpson online "It's Always Darkest before it goes totally Black"
AdLevesq 27 Aug 1996#335097
Hi Brian, Yea, you read it wrong. All I am saying is that you might not be able to edit the real licensed drivers. However, since we are changing the way carsets are done (lists made from a pool of drivers), then you can create new drivers. So, you could create all the 1997 drivers (bios, team info, paint car, etc) from within the game, no problem. Adam Papyrus
Jeff Tatar 27 Aug 1996#335098
: Adam, is there any limit on the number of new cars/drivers that can be : created? Is it possible to have different cars for the same driver name, : eg. for different years? For that matter, will it be possible for players to insert their own portraits into the driver info pages? I can see how some people would like to have fun with it, like inserting pix of Rat Fink or their high school yearbook photos. Might be fun to have "official" NRL photos with "official" NRL caps, and all that... -- -=-=I survived the Castlegate Hotel, and all I got was this lousy .sig!=-=- *** The Subversion Slingshot cannot be shipped to Malta! *** -=-=-=-=-=-=-=-=-=ANIME WEEKEND ATLANTA '95 HONORED GUEST=-=-=-=-=-=-=-=-=-
> Yea, you read it wrong. All I am saying is that you might not be > able to edit the real licensed drivers. However, since we are changing > the way carsets are done (lists made from a pool of drivers), then you can > create new drivers. So, you could create all the 1997 drivers (bios, team > info, paint car, etc) from within the game, no problem. Adam, is there any limit on the number of new cars/drivers that can be created? Is it possible to have different cars for the same driver name, eg. for different years? Thanks, Greg Hingerty http://www.ozemail.com.au/~greghing
Luca Varan 28 Aug 1996#335238
Quoted text (13 lines)> Adam, > Please include as many editable items as possible! One of the biggest > things I think contributes to longevity and overall impression of > quality is when the manufacturer of a game allows great flexability. > Just look at Doom, of course it was a breakthru product but do you > think it would have been as popular with no user created wad files? > Grand Prix 2 is fantastic in many areas but look at where most > disscusion is, How to edit drivers and teams strength ...... > All leagues that use the software need the ability to have the > ability to edit drivers names and teams wherever they appear. > It is great to race against cars and drivers that compete in real > NASCAR, but I for one enjoy offline leagues . Editability is a major > quality issue and if you guys can then you should .
Very true. I wholeheartely agree ! Bye, Luca
>> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. We all still > need IWCCCARS. (some editing done ;-) I'll agree heartilly with that. We still need y'all Tony. Lord knows I can't paint cars like that ;-) Steve +-----------------------------------+-------------------------------------+ | All the worlds a stage, | ("'-''-/").___..--''"'-._ | | and there's a comedy playing. | '6_ 6 ) '_. ( ).'-.__.') | | May as well enjoy the show. | (_Y_.) ._ ) '._ '. ''-..-' | | | _..'--'_..-_/ /--'_.' ,' | +-----------------------------------+-------------------------------------+ | Go Dale Earnhardt #3 | Go Rusty Wallace #2 | +-----------------------------------+-------------------------------------+ | Split_S on IRC Steve_Sarlls on Hawaii sp-s on Warbirds | +-------------------------------------------------------------------------+
David Spark 28 Aug 1996#335240
Quoted text (54 lines)>> We are still trying to >>figure out if we'll let people edit the licensed drivers. Right now, we >>are leaning towards no. >>Adam >>Papyrus >ACCCKKKK!!!!!!!!!!!!! >I hope I read that wrong Adam, cause that one hurts REAL bad. The >ability to modify carsets and drivers allow Joe-blow-gamer to keep up >with the fantasy of racing. Being able to go and download a current >carset featuring the current drivers and cars of the racing season is >part of the enjoyment of the sim. The ability to use Nascar as a BGN >sim, a Truck sim, or a BTCC sim has been a huge selling point for the >Nascar sim, and a prime reason I keep painting these suckers every >week (ok, so I've been lazy lately Tony ;) ) >If it sounds like what it sounds like...(<-?)...then we're locked in >the 96 season, and man, that just sucks... no 97 season drivers, >no updates, no feeling like your racing with the big boys of today, >etc. That's one of the things I hate about GP2, that your locked with >the 94 drivers unless someone starts hacking, and that's exactly >what's gonna happen if you keep the 96 season locked, someone's gonna >start hacking. >One of the things I hate about computer games is when the designers >start limiting the things the player can do to further the fantasy, >and force him or her to being stuck in a certain way. Please Please >Please allow the gamer to make his or her own choices, and don't force >them upon us. >What's the fun in being able to paint the other cars, if you're gonna >be stuck with the wrong driver in the car? Now, being able to edit >the current drivers bio and info, paint the car, and put a pic in for >him or her would be much better, and would allow for really >interesting caset ideas, and offline leagues could put pics and info >in for the drivers in the league. It would also be neat for online >leagues on Hawaii... >I hope that, in the least, you would be able to edit the info for >every driver in the set like you can now. even if you can't change >bio's and such, at least allow the user to change the name, car make, >etc. so that if said user chooses to keep up with the current season, >he can at least race with the correct drivers and cars. >Just my $.02 >-- >Hawaii Ace League - http://www.dithots.org/hal/welcome.shtml >Closed Beta Tester Hawaii Network - bsimpson online >"It's Always Darkest before it goes totally Black"
I'm with you, Brian. I'm also wondering how much this closer relationship with NASCAR is going to hamper Papyrus' ability to deliver on these features. Is it possible that the licensing arrangement with NASCAR and the NRL sponsors is going to result in the carsets being locked down so that the sponsors get the exposure they are paying for? I sure hope not. Dave (davids) Sparks Late Night League http://www.sequoia-dev.com/Hawaii/latenite.html
K-bea 30 Aug 1996#335488
Not only that, all the sponsors won't be there. Because of the FDA and past examples, there will be no *** or tobacco sponsored cars in the game. We will all love racing against the Ford Motorsports #2, or whatever it was. If we can't repaint or edit the drivers, the game will suck. Robert Pressley will not drive for Skoal next year. If the Skoal car was in the game, which it won't be, Pressley would be driving it. There's only one reason why this will happen. I could be wrong, so I'll rephrase that to- there's usually one reason for this. Since you can't update it yourself, if we want accuracy, we'll be forced to buy NASCAR RACING 3, or an update disk next year, and the year after, ect. It boils down to making more $cash$. Just my $.02, but I should have saved it for the update disk in a year. -Bear
I hope that we can edit the driver info and numbers, after all I want to see my name in the game, not John Smith. -- Glenn Beaumaris ----------------- "I Believe in God-After All Helen Hunt exists" HELEN HUNT: COOL "The day I got to hand over my tank top to the stunt woman on Twister." UNCOOL "Any TV series that has a Very Special Episode." ----------------- > >> We are still trying to > >>figure out if we'll let people edit the licensed drivers. Right now, we > >>are leaning towards no. > >>Adam > >>Papyrus
AdLevesq 30 Aug 1996#335490
\ Not only that, all the sponsors won't be there. Because of the \ FDA and past examples, there will be no *** or tobacco sponsored cars \ in the game. We will all love racing against the Ford Motorsports #2, or \ \whatever it was. Well, that is not really an issue. We never had *** or tobacco advertising in our games. And I can assure you we have more sponsors in NASCAR 2 than in previous Papyrus efforts. Adam Papyrus
Brian Fox 30 Aug 1996#335491
Quoted text (13 lines)> Adam, it's not an issue because we had the ability to use sets that were > user created and allowed us to race against the Miller #2. Not allowing > that user input would be a serious mistake. When Rusty's car changed this > year, I had to have it in my set. I know it sounds silly, but racing > against last year's#2 would seriously detract from the experience. If it > came down to the choice I'd rather you save the money for the driver > license and give us a generic set that can be altered, and we'll all rely > on the good work of the IWCC and those like them who make your game so > much more enjoyable, by letting us race against the current > drivers....just another two cents... > Lou B > Rustbucket
Papyrus never said we wouldn't be able to paint the cars in NCR2, that's why there are screenshots of the new paintkit on Next Generations webpage. The issue that started this thread was that we won't be able to edit the licensed drivers bios(ie. Bobby Labonte's racing history and team information). -- Brian Fox Nass '96 BGN 'A' Driver The Fox Den: Nascar, ICR2, and (eventually) NFS at http://www.4w.com/pages/fox AND/OR http://www.geocities.com/MotorCity/1238 _______________________/\/\_____ \_ /////// __ __'_--/ "Sly as a Fox" \-------/ / /\______/ / Speed doesn't always /_/ /_/ win the race! \\\\\\ // ||\\ // || \\\\\\\\\||_//\\\\\||_//___________________________________________________
WOD 30 Aug 1996#335492
Adam, it's not an issue because we had the ability to use sets that were user created and allowed us to race against the Miller #2. Not allowing that user input would be a serious mistake. When Rusty's car changed this year, I had to have it in my set. I know it sounds silly, but racing against last year's#2 would seriously detract from the experience. If it came down to the choice I'd rather you save the money for the driver license and give us a generic set that can be altered, and we'll all rely on the good work of the IWCC and those like them who make your game so much more enjoyable, by letting us race against the current drivers....just another two cents... Lou B Rustbucket
Banfi Fol 03 Sep 1996#335938
Quoted text (18 lines)>> Ladies and Gentlemen -- >> Any doubts anyone had about NASCAR 2 being a significant upgrade, >> check out http://www.next-generation.com/ng/welcome.html >> PREVIEWS section. There are some screen shots there that are forcing >> me to eat crow right now (tastes great with salt). >> Man, if ALL those cars look that good (see screen shot 4), IWCCCARS >> may not be needed anymore. >Geez, Tony, you really sound like you want to hang it up! Only 32 of the >drivers will be represented, so there will be some cars to make. Also, >Papyrus sure isn't going to do any upgrades. The new paintkit should >provide us all with some new challenges, but just look what masterpieces >IWCCCARS can produce with the new palate. I'm not sure if there will be an >actual car set or a pool of single cars to select to qualify for each race, >so that may even justify doing the Bradberry 95, Skinner 31, Hornaday 14, >Little 97, MacDonald 78 and other "extras". We all still need IWCCCARS.
Hey, don't forget that Papyrus won't make any cars with tobacco or ***-related sponsors on it, so maybe we'll have a Rusty Wallace car with "Moller" sponsoring... Not exactly what we racing fanatics want to race against! Furthermore, they are not going to do the wonderful "past years" or "BTCC" sets that IWCCCARS did in the past years. IWCCCARS will still be needed after the release of NASCAR2! Folco -- ----------------------------------------------------------------------- Folco Banfi | "There are only two infinite things: Universite de Fribourg | one is the universe, the other is Institut d'Informatique | human stupidity, and I'm not sure Chemin du Musee 3 | of the former" A.Einstein 1700 Fribourg, Switzerland |----------------------------------------- Tel. +41.37.29.84.79 | ...from the worst IGN driver... http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html ----------------------------------------------------------------------- ...up against it...the higher you fly, the further you fall... ***********************************************************************
: Adam, it's not an issue because we had the ability to use sets that were : user created and allowed us to race against the Miller #2. Not allowing : that user input would be a serious mistake. When Rusty's car changed this : year, I had to have it in my set. I know it sounds silly, but racing : against last year's#2 would seriously detract from the experience. If it : came down to the choice I'd rather you save the money for the driver : license and give us a generic set that can be altered, and we'll all rely : on the good work of the IWCC and those like them who make your game so : much more enjoyable, by letting us race against the current : drivers....just another two cents... : Lou B : Rustbucket --- This is fine, but remember the audience they are selling to. First, not everyone has internet access; second not everyone knows of IWCC cars; thrid some won't care (believe it or not... in fact I bet there are many out there still racing with the default cars!) and fourth (sad but true... no I'm not breaking into a song here :-)) licensing sells products. Papyrus would sell more volume if they could market more licensed cars than if they included all generic brands. ---- not sure of the stats, but you may still find that, despite what you see here and take for granted, internet and *** together would still be a minority. Many more rural customers buy the games but have no internet. BBS's may carry them, sure. --- Not to be a stick in the mud, but just a point to ponder. Me? I want a fully editable car set option ;-) -- Christopher Goucher

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