NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
COME ON!
Complaints about Grand Prix 2 hardware demands and realism
A poster complained that GP2 could not run at full detail on a P166 and that its damage was unrealistic compared with ICR2. Replies defended GP2, explained that disabling steering help, opposite-lock help and auto spin recovery changes the feel, and noted that keyboard users cannot turn off steering help. Side topics included a kerb-sound stereo bug, frame rates at race starts, and the FIA endorsement.
Automated summary.
: NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
: still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
: WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
: COME ON!
dont hit the wall then.
(should be easier since you arent driving a traction-less model)
-------
Carlos Ribas
President
MalSoft
http://www.nol.net/~draconis
It is a simulator, which means it is about trying NOT hitting walls at 160+.
I suppose you'd like your monitor to crash too ? Like a windshield would ?
GP2 is a great Formula One sim.
nuf said.
Greetz,
Martin
--
DISCLAIMER : This Statement is not an official statement from,
nor does it represent an official position of, PTT Telecom B.V.
Tin will not rust or give in but melts directly when heated =B-)
In Indy2 you only have to touch thge wall at 5mph & the wheel comes off :(
Rob
There is actually a new utility that lets you control the level of damage in
gp2. I saw it on some guy's page... I forget which one.
Josh
>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>COME ON!
Well, I am rather enjoying it!
I was disappointed by the graphics to start with, but I actually
reckon now that I can get a pretty much identical frame rate with
slightly _more_ graphics options on in GP2!
ICR2 models damage very well, but it has no concept at all of kerbs
which requires a very different driving style. You gain some, you lose
some. They are both great sims (but a combined effort would be superb
<g>)
Richard
Quoted text (8 lines)
>>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and >>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN >>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING >>COME ON! >Well, I am rather enjoying it! >I was disappointed by the graphics to start with, but I actually >reckon now that I can get a pretty much identical frame rate with >slightly _more_ graphics options on in GP2!Quoted text (7 lines)
>I've said it before, and I'll say it again- I think FIA went for the >full endor***t on GP2 ("Official Product of the FIA") because they >realize the potential fan-gain of an incredible game featuring their >sport. Look at NASCAR- all over the world, Papy's NASCAR had made >fans. I get the feeling FIA keeps as much a watch out now for NASCAR >as for it's traditional rival, IndyCar. Certainly in the US, there is >no competition.> NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
> still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
> WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
> COME ON!
Obviously better drivers than you!
Quoted text (28 lines)
>>I've said it before, and I'll say it again- I think FIA went for the >>full endor***t on GP2 ("Official Product of the FIA") because they >>realize the potential fan-gain of an incredible game featuring their >>sport. Look at NASCAR- all over the world, Papy's NASCAR had made >>fans. I get the feeling FIA keeps as much a watch out now for NASCAR >>as for it's traditional rival, IndyCar. Certainly in the US, there is >>no competition. >I follow (and agree with) the rest of your post, but I suspect that >the money that Microprose had to pay the FIA had more to do with the >endor***t than any aim to attract more fans. Remember that the >license is based on the 1994 season, so FIA wouldn't have had much >chance to assess the impact of NASCAR (and certainly not Hawaii). >>Indycar needs the same kind of sim. ICR2 is good, but let's face it- >>it is flawed, and we already know that a) Sierra has no intentions of >>finishing it, and b) Sierra isn't interested in pursuing any more Indy >>projects. We'll never get a real "patch", much less ever *CURBS* in >>there! >Well, I guess it should be _curbs_ for Indy. Still _kerbs_ for an F1 >sim written by a Brit though <G> >>If the IndyCar guys get smart, they'll take the initiative to get >>involved and give full support to a GP2-quality Indycar sim. I have no >>idea how that sort of thing is pursued, but it seems to me that with >>the kind of money advertisers throw around in CART, what is a few >>million dollars, especially when it has the potential for >>many-times-over returns? Imagine somehow getting Geoff Crammond to >>share his graphics know-how with a group of the original Papyrus guys >>to make an Indy-style sim. It would be good for business all around, >>for all racing.>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>COME ON!
Couldn't sayd that better!
Papyrus fan.
<lots snipped>
This sounds interesting, I'd like to know more about it. What forum
would get to see his code?
Quoted text (9 lines)
><lots snipped> >>>>many-times-over returns? Imagine somehow getting Geoff Crammond to >>>>share his graphics know-how with a group of the original Papyrus guys >>>>to make an Indy-style sim. It would be good for business all around, >>>>for all racing. >>Apparently several programmers on the forum have taken a peak at >>Crammonds graphics code and found it wanting.... hmmmm... >This sounds interesting, I'd like to know more about it. What forum >would get to see his code?: >>for all racing.
:
: Apparently several programmers on the forum have taken a peak at
: Crammonds graphics code and found it wanting.... hmmmm...
yeh, but the graphics engine itself seems nicer than papyrus'... now if
it would just output the scene it creates using a modern video standard..
-------
Carlos Ribas
President
MalSoft
http://www.nol.net/~draconis
>>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>>COME ON!
>Couldn't sayd that better!
>Papyrus fan.
I feel like I get a reasonably good impression of what it's like to
drive an F1 car, with the sim itself making some good assumptions
about my driving characteristics (a forgiving nature).
Michael Carver put it in perspective when he stated that the
differences in GP2 and ICR2 perhaps reflect "artistic" and
"programming" (some paraphrasing, sorry MEC) approaches, with ICR2
forcing you to come up to speed with driving an Indycar, and GP2 doing
some of that for you up front. Or maybe it's just those excellent F1
engineers doing their job staying up late at night setting up the car
for me just right, even after I tinker with the setup! :)
I'm a fan of both sims, and find enough variety in both to keep me
racing long into the night. I'm hoping that GPDAMED will help with
the realism factor in GP2, though, although I don't think GP2 or ICR2
will ever be real enough for everyone in this newsgroup.
Kyle
Well, I've played ICR2 and GP2 and I believe ICR2 is a much better
sim-game. In ICR2 the car and the track are two different objects. GP2
is not a sim-game. When the track turns to left, you can't really turn
right. When you are finishing a turn, the car allways goes to the
outside, either you accelerate or not. GP2 is just much more beautiful
than GP1. It is still not a simmulator! :-(
Humberto
>>>NASA? I have a p166,16megs EDOram,ATI Mach 64 video card with 2 megs and
>>>still cant run in full detail Any way ICR2 IS MUCH MORE REALISTIC i MEAN
>>>WHO EVER HEARD OF HITTING A WALL AT 160+ AND ONLY DAMAGING YOUR WING
>>>COME ON!
>>Couldn't sayd that better!
>>Papyrus fan.
I'm not sure damage is so forgiving at "Pro" level or beyond. At
least, that is a rumour that I read somewhere in here. Crammond wanted
this to be an arcade for non-simmers, and a sim for hard-core people
like us. Problem is, I think a lot of simmers are accidentally driving
with helps on that they don't even know are on, put there for the
average-Joe users. It is hard to know what is what in this extremely
complicated interface.
Frankly, I have never thought ICR2 cars look like they act like real
indycars- real indycars look a lot more... crisp, taught,
on-the-ground. In ICR2, I always feel like I'm on a ***oline, or
walkin in one of those inflated "Moon Walk" things at fairs, every
accelleration has a certain "...here we go!" quality that drives me to
distraction sometimes.
GP2, with all the helps off, is just as hard to drive, I find. But it
seems easier because you sense so many more cues that make the car
seem real. there is MUCH better feedback to the racer. The sounds, for
one, are AMAZING- drive with headphones; it reflects every nuance of
throttle pressure, the gear changes are fantastic. I understand why
Crammond went for only solo car sound- it is better to get ONE car
absolutely right than 5 or 6 mediocre. And the "kerbs" (or "curbs")
make the sense of being on a real road so much more real and intense.
[BTW- to MP/Crammond- there are some stereo bugs in the sound you need
to patch. Right hand curbs are in the right ear, but so are left! Or
is it just me hearing this?]
Hey, I am damn glad ICR2 exists, even in the un-finished form it
appears it will remain in. I love indycar, and I make a point of
always racing the simulated tracks before real races. ICR2 sort of
irks me though, because it simply isn't up to it's potential. So many
small improvements could be made, and the thing would be an absolute
killer app- the potential is in it. I've been writing Papyrus with
suggestions since... November- little did I know what was happening
with Sierra.
It is 1:21a.m., and i just finished a FULL LENGTH race at Hungary!
I am a fan of both too. What is GPDAMED? I hear there are a bunch of
other F1 sims coming out, Psygnosis, Visiware, or whatever- one of
those?
Why won't another company take on IndyCars?!? At least buy ICR2 off of
Sierra, who isn't going to continue with the development.
Quoted text (14 lines)
>>>>Indycar needs the same kind of sim. ICR2 is good, but let's face >it- >>>>it is flawed, and we already know that a) Sierra has no intentions >of >>>>finishing it, and b) Sierra isn't interested in pursuing any more >Indy >>>>projects. We'll never get a real "patch", much less ever *CURBS* in >>>>there! >Well, I've played ICR2 and GP2 and I believe ICR2 is a much better >sim-game. In ICR2 the car and the track are two different objects. GP2 >is not a sim-game. When the track turns to left, you can't really turn >right. When you are finishing a turn, the car allways goes to the >outside, either you accelerate or not. GP2 is just much more beautiful >than GP1. It is still not a simmulator! :-(Quoted text (8 lines)
>Well, I've played ICR2 and GP2 and I believe ICR2 is a much better >sim-game. In ICR2 the car and the track are two different objects. GP2 >is not a sim-game. When the track turns to left, you can't really turn >right. When you are finishing a turn, the car allways goes to the >outside, either you accelerate or not. GP2 is just much more beautiful >than GP1. It is still not a simmulator! :-( >Humberto>Well, I've played ICR2 and GP2 and I believe ICR2 is a much better
>sim-game. In ICR2 the car and the track are two different objects. GP2
>is not a sim-game. When the track turns to left, you can't really turn
>right. When you are finishing a turn, the car allways goes to the
>outside, either you accelerate or not. GP2 is just much more beautiful
>than GP1. It is still not a simmulator! :-(
Have you turned off the steering help in the control setup screen?
I play with the keyboard. I can't turn off Steering Help. The game
does'nt allow it. =:(
Humberto
I hear the curb sounds coming out of the correct speaker (Vibra 16 sound card).
--
+------------------+--------------------------------------------+
| G. Warren Abao | Official BBL Jacksonville Jaguars Website: |
+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! | BBL Jacksonville 2-1 | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+
>Well, I've played ICR2 and GP2 and I believe ICR2 is a much better
>sim-game. In ICR2 the car and the track are two different objects. GP2
>is not a sim-game. When the track turns to left, you can't really turn
>right. When you are finishing a turn, the car allways goes to the
>outside, either you accelerate or not.
Try taking steering help off, and try again.
---
Bob Mallett - Computer Professional
Remember: While the Arc was built by amateurs, it was professionals
who built the Titanic - Richard Needham M.P.
Since last week, the MP Analyser has been hit pretty hard. The server
that handled this service was on it's knees. :-) I have moved it to
http://www2.card.unc.edu/~ivl/mpinfo.html
This is machine that has more memory. Hopefully that will help. In the
meantime, please don't overuse the service. I am in the process of
coming up with a way to limit the output to certain time intervals.
Until then, every hit has to go through the entire database.
Thank you,
David Martin
>>[BTW- to MP/Crammond- there are some stereo bugs in the sound you need
>>to patch. Right hand curbs are in the right ear, but so are left! Or
>>is it just me hearing this?]
>I hear the curb sounds coming out of the correct speaker (Vibra 16 sound card).
Hmmm... I wonder what is going on. I am definitely hearing both curbs,
but when hit on the right, I hear right, when hit on the left, it
sounds more like both speakers , but still heavier to the right. I've
got a SB16 card. I'd love to get this stereo thing straight.Maybe I
need to completely remove my speakers when I use the headphones. Out
of the speakers, I can't really tell where anything comes from; sort
of like mono.
Quoted text (13 lines)
>>>[BTW- to MP/Crammond- there are some stereo bugs in the sound you need >>>to patch. Right hand curbs are in the right ear, but so are left! Or >>>is it just me hearing this?] >>I hear the curb sounds coming out of the correct speaker (Vibra 16 sound card). >Hmmm... I wonder what is going on. I am definitely hearing both curbs, >but when hit on the right, I hear right, when hit on the left, it >sounds more like both speakers , but still heavier to the right. I've >got a SB16 card. I'd love to get this stereo thing straight.Maybe I >need to completely remove my speakers when I use the headphones. Out >of the speakers, I can't really tell where anything comes from; sort >of like mono.Quoted text (10 lines)
> >I think you'll find you have inadvertantly been playing with the > >beginner's help features on- when you turn off "Steering Help" and > >"Opposite Lock Help" (both inexplicably found under "Advanced > >Controller Menu"), and also "Auto Spin Recovery" (F3), you'll have a > >different impression of the sim. > I play with the keyboard. I can't turn off Steering Help. The game > does'nt allow it. =:( > HumbertoI get the same results with a PAS16 sound card. I recall hearing
properly separated stereo sound on one circuit but can't remember
which one it was.
ds.
Quoted text (13 lines)
>>>[BTW- to MP/Crammond- there are some stereo bugs in the sound you need >>>to patch. Right hand curbs are in the right ear, but so are left! Or >>>is it just me hearing this?] >>I hear the curb sounds coming out of the correct speaker (Vibra 16 sound card). >Hmmm... I wonder what is going on. I am definitely hearing both curbs, >but when hit on the right, I hear right, when hit on the left, it >sounds more like both speakers , but still heavier to the right. I've >got a SB16 card. I'd love to get this stereo thing straight.Maybe I >need to completely remove my speakers when I use the headphones. Out >of the speakers, I can't really tell where anything comes from; sort >of like mono.Hehe, plus I think that Geoff missed the gravity by a few m/s^2.
Look at it, you touch wheels, at 60mph, and the car comes down in
about 2-3 seconds (occupacy doesn't go over 80% so YES, time IS a
constant in this case). Quite a long time. You drive over a curb,
say 30. Again, car has a tendency to fly, roll about 45 degrees and
stay in the air for about 2 seconds.
Don't believe it? Try a start at Monza for example (or Monaco or
Hungaroring). If you manage to gain about 10 or 15 spots from the
back of the pack, try to squeeze a few AI cars on your way to the
front and watch their front lifting in your mirrors. They don't come
down for about 2 seconds. They should either flip due to the lift, or
come down in less than a second.
Yeah. It perfectly simulates the FIA, the brains of F1 drivers and
the handling of an F1 car! <GGG>
Later,
Dave.
>>I was disappointed by the graphics to start with, but I actually
>>reckon now that I can get a pretty much identical frame rate with
>>slightly _more_ graphics options on in GP2!
>Ya, strangely, I've noticed the same thing on my machine. GP2 has a
>faster graphics engine.
I'm not sure about this. I can run ICR2 with 30fps, VGA, all
details on 25 cars drawn ahead, 7 heard - Smooth on starts (starting
in the back of the pack). On all tracks.
I got no textures on track, grass and sky. Ttrack, verges and curbs
in the mirror, no textures. Starting at the back of the pack in
Hungary, with a 25 fps, I get an occupacy of 140%!
Doesn't this mean the ICR2 graphics engine is MUCH, MUCH faster
(prolly more optimized) than GP2?
BTW, got a p166, 16EDO, 512k pb, DS64 2DRAM.
Yes. But when you look at Indy tracks, they do not have that many
curbs compared to F1 tracks. Every F1 track has curbs. In Indy, not
all the tracks have curbs. I could be wrong though...
Unfortunatelly, from my experience, 90% of all those newbies are
more interested in crashing AI, than racing the AI. :(
The graphics in GP2 aren't that great. When you look at all the
trees in Hungary, Hockenheim, Monza, etc., it all looks like it's
painted on a wall. No 3d what's so ever. A few trees do have a 3d
effect type-a-deal. But there is a LOT of trees "painted" on the
wall.
One other thing. I don't know if someone else found out about
this. When I race (either GP2 or ICR2 - doesn't matter) I look far
ahead. I.e., entering a corner, I look for the exit, that way I can
locate the apex better and find faster ways exitting the turn. That's
the way how I used to do it in go karts. For some reason, with a lot
of details on, my eyes kinda start hurting. Obviously, real thing
isn't the same as the sims. I tried putting less track side details
on the screen and it's a little bit better. Anyone else? Or is it
just me...
Dave.
Quoted text (47 lines)
>>>I was disappointed by the graphics to start with, but I actually >>>reckon now that I can get a pretty much identical frame rate with >>>slightly _more_ graphics options on in GP2! >>Ya, strangely, I've noticed the same thing on my machine. GP2 has a >>faster graphics engine. > I'm not sure about this. I can run ICR2 with 30fps, VGA, all >details on 25 cars drawn ahead, 7 heard - Smooth on starts (starting >in the back of the pack). On all tracks. > I got no textures on track, grass and sky. Ttrack, verges and curbs >in the mirror, no textures. Starting at the back of the pack in >Hungary, with a 25 fps, I get an occupacy of 140%! > Doesn't this mean the ICR2 graphics engine is MUCH, MUCH faster >(prolly more optimized) than GP2? > BTW, got a p166, 16EDO, 512k pb, DS64 2DRAM. >>Indycar needs the same kind of sim. ICR2 is good, but let's face it- >>it is flawed, and we already know that a) Sierra has no intentions of >>finishing it, and b) Sierra isn't interested in pursuing any more Indy >>projects. We'll never get a real "patch", much less ever *CURBS* in >>there! > Yes. But when you look at Indy tracks, they do not have that many >curbs compared to F1 tracks. Every F1 track has curbs. In Indy, not >all the tracks have curbs. I could be wrong though... >>Result: the games are making fans. Ditto. I've gotten 3 people to buy >>GP2 who otherwise couldn't sit and watch an F1 race to save their >>lives. Now they're all in to it. > Unfortunatelly, from my experience, 90% of all those newbies are >more interested in crashing AI, than racing the AI. :( >>at it. Papyrus certainly knew how to make a sim, but they were always >>a bit rough on the edges. Geoff Crammond seems to have learned the >>trick of making a real sim, and also knows how to get the "superficial >>details" right so the package doesn't just work for obsessed sim fans >>(like me). > The graphics in GP2 aren't that great. When you look at all the >trees in Hungary, Hockenheim, Monza, etc., it all looks like it's >painted on a wall. No 3d what's so ever. A few trees do have a 3d >effect type-a-deal. But there is a LOT of trees "painted" on the >wall. > One other thing. I don't know if someone else found out about >this. When I race (either GP2 or ICR2 - doesn't matter) I look far >ahead. I.e., entering a corner, I look for the exit, that way I can >locate the apex better and find faster ways exitting the turn. That's >the way how I used to do it in go karts. For some reason, with a lot >of details on, my eyes kinda start hurting. Obviously, real thing >isn't the same as the sims. I tried putting less track side details >on the screen and it's a little bit better. Anyone else? Or is it >just me... >Dave.>Are you getting such poor frame rates at your Hungary start because of
>the smoke? That smoke is an absolute killer at the begginning of races
I know Snoke boosts the occupacy. But I am talking about the first
seconds of the start, even before the red light comes on. Or even
after start, say Monza, approaching the first turn. I got about 12
cars on screen, and a slow-mo sim.
Yes. I did realize they have that light sourcing stuff on cars. And
I think that's great. But that is MP's _problem_. You can't turn
down the details on the cars. Same with light sourcing. It's a nice
feature, but I couldn't care less when I'm racing. You think I see
(or care about) some sorts of light shades on the cars ahead of me
looking from the***pit? All this ***slows down the "sim". Don't
know how much cpu time the shading takes up, but I still have the
impression the ICR2 GFX engine is optimized from hell. :)
Take care,
Dave.
--
David Kadlcak [link lost in import: /~kadlcak]
----------------------------------------------------------------------------
Papyrus Racing Organization [link lost in import: /~kadlcak/racing/pro]
* (PRO94, PRO95, PRO96)
Laurin & Klement Racing [link lost in import: /~kadlcak/racing/lkr.html]
* PRO96 #18
* PRO95 #58
* IVGA #2552
IndyCar Racing II page [link lost in import: /~kadlcak/racing/icr2.html]
-----------------------------------------------------------------------------
Laurin & Klement Racing: PRO95 Teams Champion!!!
: One other thing. I don't know if someone else found out about
: this. When I race (either GP2 or ICR2 - doesn't matter) I look far
: ahead. I.e., entering a corner, I look for the exit, that way I can
: locate the apex better and find faster ways exitting the turn. That's
: the way how I used to do it in go karts. For some reason, with a lot
: of details on, my eyes kinda start hurting. Obviously, real thing
: isn't the same as the sims. I tried putting less track side details
: on the screen and it's a little bit better. Anyone else? Or is it
: just me...
I save the eye-candy for replays or for sight-seeing. I agree with you
on the above. It's easier to let the brain shut things out in real
life, but it is harder when they are plastered on the screen 3 feet from
your nose.
Also your approach to driving ahead is the way to drive. You want to
concentrate on where you want to be.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
said...
True, IndyCar tracks don't have as many curbs as F1 tracks. However, the fact
is that there ARE curbs on IndyCar tracks and Papyrus hasn't bothered to put
them in ICR2.
--
+------------------+--------------------------------------------+
| G. Warren Abao | http://users.southeast.net/~wabao/ifl |
+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! | BBL Jacksonville 3-1 | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+


































