Hi. I was reading over some of the advaned setup options in GP2 in
order to improve my times at Monza (still in the 1:28 range with no
help but braking) and noticed several references to bumpy circuits
requiring specific setup adjustments. Also, I noticed several
references to wet/oily track surfaces.
My question is, does GP2 model these conditions? I've only run on
Monza so far, and my impression is that this circuit is silky smooth -
are there circuits that you can tell are bumpy? And since GP2 doesn't
model weather (guess this Crammond fella isn't all he's cracked up to
be), are there conditions where parts of the circuit become wet/oily?
I havent yet noticed any oil leaks from accidents (with damage off,
these F1 cars are still pretty damn indestructible - makes stock cars
seem fragile in comparison).
Thanks,
Bill.
Track bumps and plank wear in Grand Prix 2
A player asked whether GP2 models bumpy circuits and wet or oily surfaces. Replies confirmed that bumps are modelled, visible by lowering ride height, through the flashing plank indicator and in the telemetry, and gave advice on packers and suspension travel. Some posters joked about pit engineers' advice, and one complained about the missing weather changes.
setup/driving techniqueGrand Prix 2
Automated summary.
Dont know about the oil and water but there are definately bumps. Set your ride
height real low and listen to the plank banging off the ground. Very noticeable
at Pacific and right before Tosa on Imola.
Quoted text (14 lines)
>Hi. I was reading over some of the advaned setup options in GP2 in >order to improve my times at Monza (still in the 1:28 range with no >help but braking) and noticed several references to bumpy circuits >requiring specific setup adjustments. Also, I noticed several >references to wet/oily track surfaces. >My question is, does GP2 model these conditions? I've only run on >Monza so far, and my impression is that this circuit is silky smooth - >are there circuits that you can tell are bumpy? And since GP2 doesn't >model weather (guess this Crammond fella isn't all he's cracked up to >be), are there conditions where parts of the circuit become wet/oily? >I havent yet noticed any oil leaks from accidents (with damage off, >these F1 cars are still pretty damn indestructible - makes stock cars >seem fragile in comparison).I started playing with the telemetry last night. I had wondered what the
map was for. I discovered that when I zoom the X axis, the section of
track relating to the graph is highlighted. You *can* see where you
start to brake, where your car dives, and of course all the bumps being
absorbed by the suspension.
--
Suck The Goat
ii
Hi there
When I go into the pits in practice track mode - The engineers don't tell
me anything. I am running with no sound is that the reason.
Do I have to do anything special to get advise on my setup's
rob
says...
> ii
> Hi there
> When I go into the pits in practice track mode - The engineers don't tell
He was kidding. He means HE was checking out the stats. Not the team.
--
http://www.netins.net/showcase/mpete
Nascar..Weather..OnNetCameras..Oddities..and more..
Stop on by, what can it hurt?
Quoted text (11 lines)
> me anything. I am running with no sound is that the reason. > Do I have to do anything special to get advise on my setup's > rob > Those damn engineers. Every time I come into the pits and think I have > a good lap time and set up, the damn engineers start pointing at their > graphs and charts. Your not getting on the throttle early enough, you > spun the tires in the chicane, your bottoming on the plank. ***, > ***, ***.Those damn engineers. Every time I come into the pits and think I have
a good lap time and set up, the damn engineers start pointing at their
graphs and charts. Your not getting on the throttle early enough, you
spun the tires in the chicane, your bottoming on the plank. ***,
***, ***.
Seriously I can't believe how cool it is to have some real feed back on
what my setup is changing. I seem to be spending more time in the pits
than racing. I would have loved to have the kind of info GP2 provides
when I raced my go kart. With a lot of time in the pits and looking at
charts I dropped from 128's to low 1:11's at Pacific.
N2KARTN
Quoted text (14 lines)
> Hi. I was reading over some of the advaned setup options in GP2 in > order to improve my times at Monza (still in the 1:28 range with no > help but braking) and noticed several references to bumpy circuits > requiring specific setup adjustments. Also, I noticed several > references to wet/oily track surfaces. > My question is, does GP2 model these conditions? I've only run on > Monza so far, and my impression is that this circuit is silky smooth - > are there circuits that you can tell are bumpy? And since GP2 doesn't > model weather (guess this Crammond fella isn't all he's cracked up to > be), are there conditions where parts of the circuit become wet/oily? > I havent yet noticed any oil leaks from accidents (with damage off, > these F1 cars are still pretty damn indestructible - makes stock cars > seem fragile in comparison).I have tried mailing Microprose/Spectrum-Holybyte or what ever they call
themselfs these days, over these lack of weather changes. Alas, all my
mails have fallen on deaf ears.... I guess they hoped it would slip by
unnoticed. They judged us wrong....
Bumps are all very nices, but dont match the realism of constant weather
changes.
-----------------------------------------------------------------
Southend, Essex. UK
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|> Hi. I was reading over some of the advaned setup options in GP2 in
|> order to improve my times at Monza (still in the 1:28 range with no
|> help but braking)... [snipped referring to oily/bumpy tracks] ^^^^^^^
There you go. Turn off auto brakes and your times will improve. You can
usually brake much later than the computer would brake for you.
--
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license, registration, PDI, freight, and insurance extra. Price subject
to change without notice. Cash discounted, credit cards please add 3%)
:>> Those damn engineers. Every time I come into the pits and think I
:>> have a good lap time and set up, the damn engineers start pointing at
:>> their graphs and charts. Your not getting on the throttle early
:>> enough, you spun the tires in the chicane, your bottoming on the
:>> plank. ***, ***, ***.
:> When I go into the pits in practice track mode - The engineers don't tell
:> me anything. I am running with no sound is that the reason.
:>
:> Do I have to do anything special to get advise on my setup's
Maybe you are in a European version. We in the US version get all kinds
of radio communication with the pits. Things like, "I'm coming in for 2
tires and some fuel" or "turn the fuel mixture to 5" or "Your wife was
good last night".
It only comes over if you use a SB16/AWE32 card.
Quoted text (14 lines)
>:>> Those damn engineers. Every time I come into the pits and think I >:>> have a good lap time and set up, the damn engineers start pointing at >:>> their graphs and charts. Your not getting on the throttle early >:>> enough, you spun the tires in the chicane, your bottoming on the >:>> plank. ***, ***, ***. >:> When I go into the pits in practice track mode - The engineers don't tell >:> me anything. I am running with no sound is that the reason. >:> >:> Do I have to do anything special to get advise on my setup's >Maybe you are in a European version. We in the US version get all kinds >of radio communication with the pits. Things like, "I'm coming in for 2 >tires and some fuel" or "turn the fuel mixture to 5" or "Your wife was >good last night". >It only comes over if you use a SB16/AWE32 card.>And since GP2 doesn't
>model weather (guess this Crammond fella isn't all he's cracked up to
>be)
Come on... give the guy a break. The game is excellent for christ's
sake!
D. B.
Quoted text (8 lines)
>Hi. I was reading over some of the advaned setup options in GP2 in >order to improve my times at Monza (still in the 1:28 range with no >help but braking) and noticed several references to bumpy circuits >requiring specific setup adjustments. Also, I noticed several >references to wet/oily track surfaces. >My question is, does GP2 model these conditions? I've only run on >Monza so far, and my impression is that this circuit is silky smooth - >are there circuits that you can tell are bumpy?<snip>
you forgot to mention the card needs to be set on IRQ 34...
There are TWO indications to a bumpy surface.
The first, and obvious one, is that the plank will flash yellow on the car
in your***pit showing that you are bottoming out. The more flashes, the
more you are bottoming. if it stays a constant yellow, then you are so
low that you are driving with the car touching the track. The plank will
soon turn red from the friction and the car will slow down.
The second, and not real obvious indicator, is that the car will 'bounce'.
This can be SEEN because the view will slightly shake. It's not like in
Duke3D when an earthquake goes off, but you should notice a shake to the
view as you are driving. This is seen while in the***pit and viewing
the normal driving view.
Quoted text (13 lines)
>There are TWO indications to a bumpy surface. >The first, and obvious one, is that the plank will flash yellow on the car >in your***pit showing that you are bottoming out. The more flashes, the >more you are bottoming. if it stays a constant yellow, then you are so >low that you are driving with the car touching the track. The plank will >soon turn red from the friction and the car will slow down. >The second, and not real obvious indicator, is that the car will 'bounce'. >This can be SEEN because the view will slightly shake. It's not like in >Duke3D when an earthquake goes off, but you should notice a shake to the >view as you are driving. This is seen while in the***pit and viewing >the normal driving view.Quoted text (13 lines)
>There are TWO indications to a bumpy surface. >The first, and obvious one, is that the plank will flash yellow on the car >in your***pit showing that you are bottoming out. The more flashes, the >more you are bottoming. if it stays a constant yellow, then you are so >low that you are driving with the car touching the track. The plank will >soon turn red from the friction and the car will slow down. >The second, and not real obvious indicator, is that the car will 'bounce'. >This can be SEEN because the view will slightly shake. It's not like in >Duke3D when an earthquake goes off, but you should notice a shake to the >view as you are driving. This is seen while in the***pit and viewing >the normal driving view.I find the car jolts around when I take fast corners
but the plank does not light up
& I cant see anything in the tech data saying I am bottoming
out anywhere
Any ideas
Rob
Yep, you are _not_ bottoming out! (Use the Inspect Vehicle option in
the advanced set-up screen to check if you are getting any plank wear
if you doubt this).
If you have lots of packers, you will be effectively racing without
any springs. This makes it very bumpy, but with enough packers you
will keep off the ground.
On some circuits (try turn two at Hungary <g>) it is simply a very
bumpy surface. You can notice the bumps even with a high ride height &
soft springs.
BTW You will only get plank wear (even on the bumpiest of circuits) if
you lower the ride height of the car.
Richard


































