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GP2 (ARCADE GAME) MAJOR gripes!!

23 posts by 21 people · 26 Jul 1996 - 19 Aug 1996

Is GP2 too arcade-like? Damage and braking debated

A poster called GP2 an arcade game, citing minimal damage, quick pit repairs and AI braking too late. Others agreed damage was weak but pointed out that real F1 cars brake from over 300 km/h in under 100 metres, citing Martin Brundle and live observation. Most still rated the handling highly.

physics/realism debatereview/impressionsGrand Prix 2

Automated summary.

JEB 26 Jul 1996#329218
Quoted text (41 lines)> Idiot. > >I thought this was a Simulation!! > >Yet you can crash into cars,bounce off walls and barriers,and continue > >on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not > >have the damage turned off!).....SIMULATION??...Bulls...! > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > >speed,within a 100yds...let alone seen one outbraked > >easily!!!!...REDICULOUS!!! > >Since when should you be able to push the car in front around a > >corner,and STILL have NO DAMAGE...Not even a bent wing???... > >SIMULATION???...Bulls...! > >But I guess I can look at all those lovely graphics,while I'm playing my > >latest ARDCADE GAME...if I had a Pro200 (only have P120)... > >It belongs in the local pin-ball parlour,and Microprose should be > >commended for producing a ground breaking ARCADE RACING GAME for the > >Kids.(of course,that's what they intended from the start,coz the younger > >kids is where all the money is,so it has to be arcadish,so they can > >drive the ***y thing) > >By comparison,ICR2 is an *** RACING SIMULATION... > > ----------- > >Yeah!!!...I do have a BAD taste in my mouth!!...I really wanted an F1 > >simulation,and (silly me),expected microprose to better ICR2...given the > >***y time they have had,and the benefit of being second,and being able > >to work off the competition!!!!! > >Well done PAPYRUS!...yours is streets ahead,as a SIMULATION... > >AND IT RUNS BEAUTIFULLY ON MY P120. > >rgs > >John.
I disagree. His points are mostly valid, he is too stong on his conclusions, however. Most of us are not going to purposely try to push a car through the corner, just a enjoying the sim by trying to be realistic thing, I'd say. But he has discovered several points that are not up to the hard test of reality. I think he is kidding himself if he thinks that ICR2 is any different, overall. It has just as many little warts. Bottom line, I say...SO WHAT!!! GP2 is better looking, sound better, more fun, more exciting, more competitive (AI), more accessable to more people, and is one hell of a product. I have both and I like both. I'm not going to return ICR2 because GP2 is out, nor would I return GP2 because you can do some clearly unrealistic things and "get away with it". These are both fine sims, each has strengths and weaknesses. JEB in Vegas
Er 26 Jul 1996#329219
Idiot.
Quoted text (28 lines)>I thought this was a Simulation!! >Yet you can crash into cars,bounce off walls and barriers,and continue >on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not >have the damage turned off!).....SIMULATION??...Bulls...! >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane >speed,within a 100yds...let alone seen one outbraked >easily!!!!...REDICULOUS!!! >Since when should you be able to push the car in front around a >corner,and STILL have NO DAMAGE...Not even a bent wing???... >SIMULATION???...Bulls...! >But I guess I can look at all those lovely graphics,while I'm playing my >latest ARDCADE GAME...if I had a Pro200 (only have P120)... >It belongs in the local pin-ball parlour,and Microprose should be >commended for producing a ground breaking ARCADE RACING GAME for the >Kids.(of course,that's what they intended from the start,coz the younger >kids is where all the money is,so it has to be arcadish,so they can >drive the ***y thing) >By comparison,ICR2 is an *** RACING SIMULATION... > ----------- >Yeah!!!...I do have a BAD taste in my mouth!!...I really wanted an F1 >simulation,and (silly me),expected microprose to better ICR2...given the >***y time they have had,and the benefit of being second,and being able >to work off the competition!!!!! >Well done PAPYRUS!...yours is streets ahead,as a SIMULATION... >AND IT RUNS BEAUTIFULLY ON MY P120. >rgs >John.
John Marti 26 Jul 1996#329220
I thought this was a Simulation!! Yet you can crash into cars,bounce off walls and barriers,and continue on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not have the damage turned off!).....SIMULATION??...Bulls...! At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane speed,within a 100yds...let alone seen one outbraked easily!!!!...REDICULOUS!!! Since when should you be able to push the car in front around a corner,and STILL have NO DAMAGE...Not even a bent wing???... SIMULATION???...Bulls...! But I guess I can look at all those lovely graphics,while I'm playing my latest ARDCADE GAME...if I had a Pro200 (only have P120)... It belongs in the local pin-ball parlour,and Microprose should be commended for producing a ground breaking ARCADE RACING GAME for the Kids.(of course,that's what they intended from the start,coz the younger kids is where all the money is,so it has to be arcadish,so they can drive the ***y thing) By comparison,ICR2 is an *** RACING SIMULATION... ----------- Yeah!!!...I do have a BAD taste in my mouth!!...I really wanted an F1 simulation,and (silly me),expected microprose to better ICR2...given the ***y time they have had,and the benefit of being second,and being able to work off the competition!!!!! Well done PAPYRUS!...yours is streets ahead,as a SIMULATION... AND IT RUNS BEAUTIFULLY ON MY P120. rgs John.
st 26 Jul 1996#329221
Quoted text (41 lines)> Idiot. > >I thought this was a Simulation!! > >Yet you can crash into cars,bounce off walls and barriers,and continue > >on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not > >have the damage turned off!).....SIMULATION??...Bulls...! > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > >speed,within a 100yds...let alone seen one outbraked > >easily!!!!...REDICULOUS!!! > >Since when should you be able to push the car in front around a > >corner,and STILL have NO DAMAGE...Not even a bent wing???... > >SIMULATION???...Bulls...! > >But I guess I can look at all those lovely graphics,while I'm playing my > >latest ARDCADE GAME...if I had a Pro200 (only have P120)... > >It belongs in the local pin-ball parlour,and Microprose should be > >commended for producing a ground breaking ARCADE RACING GAME for the > >Kids.(of course,that's what they intended from the start,coz the younger > >kids is where all the money is,so it has to be arcadish,so they can > >drive the ***y thing) > >By comparison,ICR2 is an *** RACING SIMULATION... > > ----------- > >Yeah!!!...I do have a BAD taste in my mouth!!...I really wanted an F1 > >simulation,and (silly me),expected microprose to better ICR2...given the > >***y time they have had,and the benefit of being second,and being able > >to work off the competition!!!!! > >Well done PAPYRUS!...yours is streets ahead,as a SIMULATION... > >AND IT RUNS BEAUTIFULLY ON MY P120. > >rgs > >John.
Your right john, i got the game thur. and it was a big dis. payrus you got it baby....Steve
kf.. 27 Jul 1996#329517
I have to say I like GP2 better than ICR2, but I agree that it has some ugly flaws. If you crash and loose a wheel you can pit and come out with a perfect car in 8 seconds. And the car takes way to much damage before anything is broken. On the other hand, the car handling model is very pleasing when playing without steering help and opposite lock help. Hopefully a patch will come out soon correcting the damage aspect on this game. Torgeir
JEB 28 Jul 1996#329737
Quoted text (20 lines)> <VBG> ya beat me to this post as I was watching the GP and thinking of > this thread.<G> Unreal 4 g's in the braking zone, almost glad that > they cant simulate the g's yet. Well maybe that would be cool, nah it > most definitly would be cool. Matter of fact if GP 2 doesnt come out > with a patch simulating g's then it sucks.<G> > Pierre PAPA DOC Legrand > >> > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > >> > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > >> > >speed,within a 100yds...let alone seen one outbraked > >> > >easily!!!!...REDICULOUS!!! > >Just watched the German GP and they were braking from 205 mph to 65 mph > >in about 70-80 meters... > >The other points made were valid. > >Jeff
You mean that GP2 doesn't simulate "G" forces. I thought it was button F7 that enabled the G's. Shit, I'm taking it back...no G's...hell, this is really "unrealistic"...no G's...why the nerve of Microprose...the nerve, why I oughta.... Oh, shit, I can't take it back, it was given to me....darned! Guess I'll just have to live without G's... This is unforgivable...a real shame...no G force in braking. JEB (weeping profusely)
Thomas Krei 28 Jul 1996#329738
Quoted text (8 lines)>I thought this was a Simulation!! >Yet you can crash into cars,bounce off walls and barriers,and continue >on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not >have the damage turned off!).....SIMULATION??...Bulls...! >Since when should you be able to push the car in front around a >corner,and STILL have NO DAMAGE...Not even a bent wing???... >SIMULATION???...Bulls...! >By comparison,ICR2 is an *** RACING SIMULATION...
You are so right. Its most important, how quick a wing breakes away. How cares about driving physics, simulation of car handling, superior grafix, sound and so on ? That all is not worth a penny, when car damage is not set correctly. Go and play quake. You can count, how quick body parts fly away. It seems to me, that you are not an *** RACEING PLAYER. Thomas Get up, dive down, no problem.
Jeff Haas 28 Jul 1996#329739
> > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > > >speed,within a 100yds...let alone seen one outbraked > > >easily!!!!...REDICULOUS!!! Just watched the German GP and they were braking from 205 mph to 65 mph in about 70-80 meters... The other points made were valid. Jeff
papa.. 28 Jul 1996#329740
<VBG> ya beat me to this post as I was watching the GP and thinking of this thread.<G> Unreal 4 g's in the braking zone, almost glad that they cant simulate the g's yet. Well maybe that would be cool, nah it most definitly would be cool. Matter of fact if GP 2 doesnt come out with a patch simulating g's then it sucks.<G> Pierre PAPA DOC Legrand
Quoted text (8 lines)>> > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker >> > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane >> > >speed,within a 100yds...let alone seen one outbraked >> > >easily!!!!...REDICULOUS!!! >Just watched the German GP and they were braking from 205 mph to 65 mph >in about 70-80 meters... >The other points made were valid. >Jeff
>>I thought this was a Simulation!! >>Yet you can crash into cars,bounce off walls and barriers,and continue >>on racing as though NOTHING happened,COMPLETELY undamaged (NO! I do not >>have the damage turned off!).....SIMULATION??...Bulls...! Try doing that at ACE level and you will see the difference.
Tim Chow 29 Jul 1996#329994
> >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > >speed,within a 100yds...let alone seen one outbraked > >easily!!!!...REDICULOUS!!! According to Hill in an interview recently where he was explaining the F1 physics he said a F1 car would go for 200->0 in 100 yards. Seems damn hard to me, but those cars have brakes and then some. -- Tim Chown | GD Review http://www.gamesdomain.com/gdreview
Jeff Won 29 Jul 1996#329995
I think it is a ***y good game. For the very least, we are driving F1!! Actually, if you guys don't like your cars being fixed in 8 secs, then you are more than entitles to retire. Just park at one side of the track, and someone will tow your car away!! :> Jeff
Kevin E. Hi 29 Jul 1996#329996
All of you whined: Ok guys, GP2 is a game. If you wanted a simulation that is on par with real life, expect to pay tens of thousands, or hundreds of thousands of dollars. Expect to have a custom hardware system designed specifically for you to run the simulation. What I am trying to say is this. Gp2 is a game. It conceeds this fact by having a price tag of $49.99 or whatever it is. Personally, I enjoy the game, there are some flaws, but I do like the fact that Microprose has allowed players to continue racing when normal damage would have put a real life F1 car out. If you think that you really broke your car, then stop. (Good suggestion who-ever you were). Someone also said that the highest level (Pro) I think, the damage was much easier to come by... Could someone verify that? Perhaps see if it is easier to damage your car in Pro level, than say Rookie level? -Kevin
Mike Hatt 29 Jul 1996#329997
>>At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker >>into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane >>speed,within a 100yds...let alone seen one outbraked >>easily!!!!...REDICULOUS!!! Sitting at the hairpin during the Canadian GP, I was looking across at the cars coming in to the turn. I noticed that they wear hitting the brakes at the 3rd marker. I told my friend F1GP is totally unrealistic because we were able to brake at about 100 meters(we figured the markers were placed at 50 meter intervals) . As it turned out, those signs were placed at 25 meter intervals....that makes their braking mark at about 75 meters! 190+ to 50 mph in 75 meters. Stunning!
Pekka Hei 29 Jul 1996#329998
<snip> I couldn't resist jumping on to this one. You might ask Mr. Martin Brundle what his opinion was during last weekend in Germany. While qualifying in Hockenheim for the Sunday's grand prix he told the reporters how unreal his feeling was when he started to break 70 meters (that's seven-zero, and also less than 100 yards) before the chicane from a speed of 330 km/h (that is 200+ mph) and conveniently took the chicane and carried on with his lap (first chicane of the track). Jordan isn't even the best Formula 1 car around. Dear Sir, these are Formula 1 brakes, not Indycar brakes! Maybe you should check your setup. Greetings, Pekka Heino "Flyin'Finn"
Quoted text (8 lines)>> >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker >> >into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane >> >speed,within a 100yds...let alone seen one outbraked >> >easily!!!!...REDICULOUS!!! >According to Hill in an interview recently where he was explaining >the F1 physics he said a F1 car would go for 200->0 in 100 yards. >Seems damn hard to me, but those cars have brakes and then some.
Not sure this has been mentioned (or how irrelevant!), but I've been told that by just getting off the gas, Indycars (and presumably F1 cars) get about a G of aerodynamic braking from 200+ mph! I guess I should be able to figure out this one. Let's see, 700hp=385000 lb-ft/s. At 200 mph, this converts to 1300 lb-force. If at terminal-V, drop that power to zero and you have, in effect, that 1300 lbs in aero braking. If the car weighs 1300 lbs, that's a G. Sorry for the random meanderings...
That's okay! I can't wait to see your car setups on the 'net! :) Kyle Stevens
Quoted text (12 lines)> >>At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker > >>into the first chicane...NEVER seen a F1,go from 200mph+,down to chicane > >>speed,within a 100yds...let alone seen one outbraked > >>easily!!!!...REDICULOUS!!! > Sitting at the hairpin during the Canadian GP, I was looking across at > the cars coming in to the turn. I noticed that they wear hitting the > brakes at the 3rd marker. I told my friend F1GP is totally unrealistic > because we were able to brake at about 100 meters(we figured the > markers were placed at 50 meter intervals) . As it turned out, those > signs were placed at 25 meter intervals....that makes their braking > mark at about 75 meters! 190+ to 50 mph in 75 meters. Stunning!
Agreed. Living in Melbourne, I went to my first GP this year (yes I am too lazy to go to Adelaide!). Anyway, yes, I'd say that they seem to slow down at the seccond last marker on the track. Gee you really get a feel for how got these cars are in real life! Just as un related warning, make sure your film is in your camera properly when you go to a GP. Its not fun carring around a really good and heavy camera all day, getting shots of your mate shaking hands with Katayama after his engine blew in practice then when you get how the film is useless!!!! Have fun. -- Melbourne, Australia // Telephone.. +61-411-159-829
JSQUIRR 11 Aug 1996#333024
> >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd marker Why do you think real F1 teams spends over $20,000 each race on brakes alone this year?
TOBY BRANFO 11 Aug 1996#333025
JJ> > >At Monza the A1 outbrakes me as I'm slamming them on,at the 100yd JJ> marker > > >into the first chicane...NEVER seen a F1,go from JJ> 200mph+,down to chicane > > >speed,within a 100yds...let alone seen JJ> one outbraked > > >easily!!!!...REDICULOUS!!! If you've never seen one do this, I wonder if you've seen the things "in the flesh"? Watching them at Silverstone at the end of the Hanger Straight as they brake for Stowe this seems sensible, they seemed to brake at the 50m marker! Their stopping power is what amazes all drivers testing cars for the first time apparently - an F3 driver rapidly handles the extra horsepower and the gain in power:weight ratios on things like accelaration but learning new (apparently ludicrous) braking points takes time. We are talking cars weighing a hell of a lot less, and using carbon discs, if you have an Indycar perspective! I remember an Autosport interview with one driver, Jan Magnussen or David Coulthard I think, who said that the difference between F1 and F3 cars braking was of the same sort of order as that between a racing saloon car and an F3 or Formula Ford car. So, if you're a sim-racer only, try an ICR2 trip around Watkins Glen (say) and then do the same in a Nascar. In the latter you probably brake for the first turn at, or just before, the concrete wall becomes armco - and for the chicaine (Turns 5 & 6?) you probably brake when the first red marker appears. Surely you brake a LOT later than this in ICR2? Well.....extrapolate that further - Indycar brakes are limited to iron discs I believe and they are a lot heavier than F1 cars aren't they - so probably they brake in a fashion similar to F3 cars (or worse)..... JJ> Why do you think real F1 teams spends over $20,000 each race on JJ> brakes alone this year? Don't know if that figure is right, but carbon discs and this other "cutting edge" technology, etc doesn't come cheap! Cheers! --- * RM 1.3 U0414 * Are the noises in my head bothering you?
Dave Kadlc 18 Aug 1996#334099
I never raced below ACE level, but from all the posts here I would say that the damage degree doesn't change. I hit the wall exitting turn 11 (the fast left hander before the second chicane) in Hungary, at 90+ mph. All that happens is my left front wing is in the air. No flat tire, no cut, nothing. So I guess the damage is constant throughout the "difficulty" levels. Dave. -- David Kadlcak http://pr.erau.edu/~kadlcak ---------------------------------------------------------------------------- Papyrus Racing Organization http://pr.erau.edu/~kadlcak/racing/pro * (PRO94, PRO95, PRO96) Laurin & Klement Racing http://pr.erau.edu/~kadlcak/racing/lkr.html * PRO96 #18 * PRO95 #58 * IVGA #2552 IndyCar Racing II page http://pr.erau.edu/~kadlcak/racing/icr2.html ----------------------------------------------------------------------------- Laurin & Klement Racing: PRO95 Teams Champion!!!
Dave Kadlc 18 Aug 1996#334100
Quoted text (10 lines)>>According to Hill in an interview recently where he was explaining >>the F1 physics he said a F1 car would go for 200->0 in 100 yards. >>Seems damn hard to me, but those cars have brakes and then some. >Not sure this has been mentioned (or how irrelevant!), but I've been told that >by just getting off the gas, Indycars (and presumably F1 cars) get about a G of >aerodynamic braking from 200+ mph! I guess I should be able to figure out this >one. Let's see, 700hp=385000 lb-ft/s. At 200 mph, this converts to 1300 >lb-force. If at terminal-V, drop that power to zero and you have, in effect, >that 1300 lbs in aero braking. If the car weighs 1300 lbs, that's a G. >Sorry for the random meanderings...
Don't know if I followed your explanation there <g> but I'd say it's not only the aerodynamics that contribute to negative acceleration (this could also mean braking for some of you GP2 drivers <g>), but it's also the torque of the engine. Don't really know how much torque those V8's have, but having about 890 hp (talking about Indycars) I can imagine an incredible torque around 11k-13.5k rpm. A bit off the topic here. I remember, two years ago, I rode a Suzuki 500 bike, normal street legal bike about 27 hp, While going about 60 km/h I took out all throttle and felt the gas tank pushing pretty hard but not too *** my "you-know-what" :). The point is, I wasn't used to this type of idle torque. Before I rode a Honda 80 which had a 2-stroke engine. You let go off the gas, and the engine keeps on roling... 4-strokes stop compared to 2-strokes. So I can picture quite a (mechanical) drag created by the engine. Take care, Dave. -- David Kadlcak [link lost in import: /~kadlcak] ---------------------------------------------------------------------------- Papyrus Racing Organization [link lost in import: /~kadlcak/racing/pro] * (PRO94, PRO95, PRO96) Laurin & Klement Racing [link lost in import: /~kadlcak/racing/lkr.html] * PRO96 #18 * PRO95 #58 * IVGA #2552 IndyCar Racing II page [link lost in import: /~kadlcak/racing/icr2.html] ----------------------------------------------------------------------------- Laurin & Klement Racing: PRO95 Teams Champion!!!
Rob Sn 19 Aug 1996#334196
I never race below ACE - Phew my heads sooo big :)

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