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GP2 complete bug list & update wishes - add your notes!

36 posts by 28 people · 25 Jul 1996 - 05 Aug 1996

Community bug and wish list for GP2

Users compiled GP2 bugs and wishes to send to MicroProse, including fuel strategy confusion, aggressive auto-braking, unrealistic damage and quick repairs, the lack of a quick restart, keyboard remapping, replay saving, VESA 2.0 support, weather and network multiplayer. Some items turned out to be explained in the manual.

review/impressionstech supportGrand Prix 2

Automated summary.

Ville Ko 25 Jul 1996#328808
Hi, I just had an idea. How about if we dealed GP2 like we did GP manager...lets gather all bugs and wishes and send em to microprose when the list seems complete. Ok...please continue this list with your own found bugs or wishes (however lets use common sence and be realistic when deciding whats a bug or adding your wishes, ok? :-)) BUGS: 1. The damages of cars R fixed way too quickly during pitstops. (cant replace front wing under 10 secs. This worked in f1gp) 2. Its too hard to cause any damage to your car...cars should be more fragile. (actually this is no bug, but...). System like ICR2 would be great - options, realistic - arcade - no damage. 3. At Monza on the S/F straight you can still pick up tow from the cars on the pitlane. 4. Computer cars sometimes seem to disappear in replays.(cant verify this myself but have read about it) 5. Go on add your own notes... WISHES: 1. Changeable weather...not just rain or sunny...how about wind, temperature etc. 2. Editors...car & driver editors (includes everything from car painting to driver skill editing) 3. again...add your own wishes... Once this list seems complete we email it to microprose or to guys who R responsible for the updates. This may not work as planned...but lets give a shot...theres nothing to lose :-) thx for replaying... ~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu ~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~
Flo 26 Jul 1996#329166
Quoted text (8 lines)>> x-no-archive: yes >> Wheel's don't turn on cars - this results in them looking as though they're >> hovering and sliding along the ground, also looses sensation of speed. >Also, they seem to behave as bitmaps rather than polygons. I had Panis >flip over the front of my car <grin> and when I paused the replay, >instead of seeing the bottoms of his wheels I saw the sides, as if the >whole car had been squashed. Odd, that.
One bug I noticed was after qualifying in pole for Spain at 20% race distance (13 laps) I noticed as I was waiting on the grid that I only had 5 laps of fuel on board, with no way to change it. Although I spun out on the first lap anyway.................
papa.. 26 Jul 1996#329167
I very much agree with this one. 5. When using autobrakes the car seems to lock up very easily. 6. Using the z key locks the brakes up instantly shouldnt be that way. My biggest wish is for weather. But also would be nice to have a key combination (like ICR2 that allows you to instantly restart a race. I counted it today and it takes 11 clicks to get back to a start after crashing out. Absolutly essential to have at least rain in F1. Would be nice. Good idea. Pierre PAPA DOC Legrand
Quoted text (7 lines)>This may not work as planned...but lets give a shot...theres nothing >to lose :-) >thx for replaying... >~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ >ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu >~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~
Julian Lov 26 Jul 1996#329168
> x-no-archive: yes > Wheel's don't turn on cars - this results in them looking as though they're > hovering and sliding along the ground, also looses sensation of speed. Also, they seem to behave as bitmaps rather than polygons. I had Panis flip over the front of my car <grin> and when I paused the replay, instead of seeing the bottoms of his wheels I saw the sides, as if the whole car had been squashed. Odd, that. Julian _____________________________________________________________________ University of Oxford
You can adjust the percentages before you start the race, so you can pre-decide to pit early (eg maybe at 25% distance in a two stop strategy). Can't be certain without loading it up, but when you pit, doesn't it display the remaining number of stops & the number of laps to the next scheduled one. You can then change these although it will mean a longer pit stop unless you are very quick! Not yet <g> Richard
Ken Nicols 27 Jul 1996#329486
:One bug I noticed was after qualifying in pole for Spain at 20% race :distance (13 laps) I noticed as I was waiting on the grid that I only :had 5 laps of fuel on board, with no way to change it. Although I spun :out on the first lap anyway................. : I think it's because you had selected a three stop strategy. I don't think I like the fixed %age stops - with ICR2, I can pit early or late if traffic dictates, and maybe have a splah-and-go if required, or top-up while changing a wing. With GP2, the die is cast when the lights go green. Has anyone noticed what happens if you have a scheduled stop at, say, lap 20, but need to pit for a new wing at 19? Do you have to stop again in a lap or can you take your stop early? And has anyone run out of fuel? Ken
Ken Nicols 27 Jul 1996#329487
:May we please please pretty please have a shortcut key to get right :back to the start of a race that we might have botched due to uuuhh :whats a good excuse ....fill in the blank...anyway I counted 11 clicks :of the mouse to get back to the start..uh can you say real big pain in :the ass. Can you say ICR2 shift-R .......we need the same thing or :does PAPYRUS have a patent on smart interfaces.<G> I agree - if not for "cheating" during races, at least for hotlapping. It's a pain that you have to change your tyres every time in the pit - accelerate, gear change, steer right or left, change when you want new *** is time-consuming. Ken
<snip> : I just had an idea. How about if we dealed GP2 like we did GP : manager...lets gather all bugs and wishes and send em to microprose : when the list seems complete. <snip> I hope we get better results this time;-) : 3. again...add your own wishes... <snip> In order of importance: Real standing starts. The car should be freely controllable before start and not locked on grid, so possible false starts (and black flags) would make starts more challenging. Real stop and go penalty from getting black flagged. There should be separate control settings for each track (steering lock, reduction with speed, etc). Hockenheim and Monaco have (at least on my computer) quite different control settings... Qualifying sessions should end when the time is used up and last car takes the flag. Not when clock says "00:00", which is usually during my last fast lap:-( Length of quickrace adjustable from menus. Pasi.
papa.. 27 Jul 1996#329489
May we please please pretty please have a shortcut key to get right back to the start of a race that we might have botched due to uuuhh whats a good excuse ....fill in the blank...anyway I counted 11 clicks of the mouse to get back to the start..uh can you say real big pain in the ass. Can you say ICR2 shift-R .......we need the same thing or does PAPYRUS have a patent on smart interfaces.<G> Pierre PAPA DOC Legrand PS If there currently exists a shortcut key will someone please let me know as currently this is the most frustrating thing about GP2.
Good idea, but with MicroProse's pace the patch will be out for Xmas '97 =) I've noticed only one major bug: You always make it to the race. When you end up at 27th or 28th in qualifying, you'll get to start to race from the back of the grid. This bug was also in F1GP. - Marko
3. Being able to edit the keys for keyboard, and being able to change things like Steering Help (for keyboard) 4. Have a save replay feature, not just hot lap.. Its very annoying when you have a great replay of say a crash, but you have to finish the lap before you can save it. You might not even finish the lap and therefore CAN'T save it! 5. Have 1 save season file not need a new one created for EVERY track you race on! Michael -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Michael Koudrin Sydney, Australia -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dave Robert 28 Jul 1996#329708
writes Can't understand why this was left out. This would be top of my list and again I can't think why this was left out as GP1 had these options. I had a nice key set up for the oringinal which I am unable to use. Infuriating! Regards Dave -- ("'\-/'").___..--''"-._ ( 0_ 0 ) -. ( ).-.__.) *** Kitty mmeeeeeoooowwwwwww (_Y_.)' ._ ) ._ . -..-' Cheers _..--'_..-_/ /--'_.' ,' Dave Roberts (().-'' (().' ((!.-' [link lost in import: /~darob]
Julian Lov 28 Jul 1996#329709
> Hi, > I just had an idea. How about if we dealed GP2 like we did GP > manager...lets gather all bugs and wishes and send em to microprose > when the list seems complete. Support for VESA 2.0! Then we can get that SVGA working faster. Julian _____________________________________________________________________ University of Oxford
> And has anyone run out of fuel? Yes, it happened in a 100% race at Hockenheim. 1.5 laps before the finish I ran out of fuel. Next race I tried to race more "economical" - most of the times shifting gears before the red LED turns on - and saved a lot of fuel this way to finish the race ! Dirk Flachbart
Jeff Won 29 Jul 1996#329969
if you don't have steering help. Even you have enabled pit, you can still ignore it and keep on driving. (the Return key is to enable and disable the pit) So you can do a splash and go if you wanted to I have . You car will artifically slow down to halt. I have only tried it one. And the feeling is strange (may be the sound), not as realistic as icr2. Jeff
Oops, it seems that I've been playing the game too anxiously and paid too little attention to the manual. Yep, it's not too realistic if you are driving as Paul Belmondo. =) - Marko
Yu 29 Jul 1996#329971
How about the steering wheel turning or the wheels moving during replays. I would have thought a realistic SIM would have a moving steering wheel. Love the game. Bye Yus (may we all be blessed with faster machines aarrgghh...)
strang 29 Jul 1996#329972
I didn't get starting lights in quickrace in Jerez!!
Mike Hatt 29 Jul 1996#329973
If you you read the manual, you'll see it is explained in there. Remember it's a game, the object is to simulate racing, not sitting in the stands. If it was called "Grand Prix 2 - a simulation of the 1994 Pacific Racing Team"..... well, that would be different. :-) Mike
cnad.. 29 Jul 1996#329974
Quoted text (12 lines)> >I've noticed only one major bug: You always make it to the race. When you end > >up at 27th or 28th in qualifying, you'll get to start to race from the back of > >the grid. This bug was also in F1GP. > > - Marko > If you you read the manual, you'll see it is explained in there. > Remember it's a game, the object is to simulate racing, not sitting in > the stands. > If it was called "Grand Prix 2 - a simulation of the 1994 Pacific > Racing Team"..... well, that would be different. :-) > Mike
Maybe an option would be nice for masos like Marko and me!!!??
The FIA allows teams 28 tyres (excluding rain tyres and I am not about to get into not having rain) during a race weekend. So how come there seem to be only four sets available in GP2. Hopefully, I am missing something simple and somebody will enlighten me... As to improvements I really would like to see the following apart from weather :-) 1. Loss of time when changing the car setup. If I haven't got the setup right from practice then I should loss qualifying time if for example I fiddle with the gears. 2. If I write off the car I should not be able to just jump into my spare car of which there is an unlimited supply. 3. I would like a warm-up lap. I think more than anything else this heightens the anticipation of the start. 4. DQ if you wear out your plank. Obviously I am nitpicking but maybe these things are fairly simple to implement and for me they would add a lot to the game. I think that my suggestions be either menu-driven or only available at the Pro level or above. My suggestions are not criticims of Microprose and in particular Geoff Crammond as they have done an excellent job with balancing realsim and playability. As my wife was fond of saying when I was madly following the posts on when GP2 was going to be released, "Get a life its only a game." You know I will miss her... Salut!
Kristan Bek 30 Jul 1996#330294
Hi all, thanks to G.C. and MicroProse for this great game but let's get one thing straight - games released in 1996 and beyond are not complete without multiplayer (read network) support. Sure the opposition AI is great but I'm sure you'd all like to compete in a 'real' competition! How about making 1996 the year of the networked game. Kristan Bekus -- Kristan Bekus Computer Systems Administrator
Jim Morg 30 Jul 1996#330295
The damage bug really annoys me. Any crash above 20 mph should envoke damage. For that matter the higher the level played the easier it should be to damage your car. I crashed at over 100mph ripped a wheel off was able to drive to the pits and was fixed in under 10 seconds. This is crap. A major bug!!!!!!
There are seven sets of tyres for the whole race weekend. Four sets of race tyres (r1, r2, r3 and r4) and three sets of qulifying tyres (0, 0 and 0 just above the other sets in your display). All sets are the same for a race weekend. You can access the qualifing tyres by stepping on the throttle... I would like to be able to change tyres from one side to the other to have them wear of more evenly... I would like to see things getting more realistic, depending on the level you play in. So if your a rookie, yes, you should sit on the stands and watch if you're outside the 107%... and the four points mentioned above (especially the spare car thingy) should also be implemented in higher levels... Happy racing ;^) Marcus -- Marcus v. Scotti --- Imperial College --- Information Engineering http://www.ee.ic.ac.uk/research/information/www/scotti/scotti.html P.S.: What you see is what you paid for...
>Hi, >I just had an idea. How about if we dealed GP2 like we did GP >manager...lets gather all bugs and wishes and send em to microprose >when the list seems complete. <<snip>> >~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ >ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu >~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~ Agree about the damage being fixed way to fast and the car's sensitivity to damage is inconsistent. How can one hit a wall at over 150kph and not sustain any damage in one shunt and then have half the car fall apart in another? Damage should be as in ICR2 - none, arcade and realistic (and I mean realistic!) Two problems I'm concerned with is the implementation of the unreliability factors. I think it is great to get engine blows, elecrtic problems etc, however with this increased reality one gets a totally unrealistic repair. I had a major engine blow on lap 6 at Brazil (Ferrari of course) cruised around a 90kph back to the pit and those super mechanics had it fixed in under 10 seconds!!!! Major problems like engine blows etc should be TERMINAL. End of race. Other ones like loose wheel, throttle problems should have some sort of "fit it" factor where the pit crew may or may not be able to repair the problem. And if they do repair it, it should take some considerable amount of time. Second problem I can see is entry into the pit on a pit stop. Very good to have the computer automatically slow you down to 80kph but why the interminably slow crawl into the actual pit position? Why can one not drive at the pit speed limit right up to the pit crew (even limited to 50 or 60 kph would be better that the 20 or 30 it automatically limits one to now). Hope these get noticed by Geoff and crew. Great job guys. Excellent sim that can only get better. Chris
Mark Hi 30 Jul 1996#330298
>I just had an idea. How about if we dealed GP2 like we did GP >manager...lets gather all bugs and wishes and send em to microprose >when the list seems complete. It would be more realistic if, in linkup, you didn't have to ask permission to alter car setups. I can hardly imagine Damon Hill having to ask Michael Schumacher to briefly go into suspended-animation in the middle of a flier while he tweaks his car setup. ;-) And if your opponent isn't feeling generous, you can be prevented from setting your car up; very annoying if you've previously made modifications and made things worse. Better enforcement of the rules. At Hockenhein, approaching chicane 1, there was a major crash up ahead with yellow flags. I backed off a little and was over taken by two cars. -- Mark Hill
said...
Quoted text (12 lines)>> >I've noticed only one major bug: You always make it to the race. When you >> >end up at 27th or 28th in qualifying, you'll get to start to race from the >> >back of the grid. This bug was also in F1GP. >> If you you read the manual, you'll see it is explained in there. >> Remember it's a game, the object is to simulate racing, not sitting in >> the stands. >> If it was called "Grand Prix 2 - a simulation of the 1994 Pacific >> Racing Team"..... well, that would be different. :-) >Maybe an option would be nice for masos like Marko and me!!!??
If you feel guilty about it, pull the car over to the side of the track at the start. -- +------------------+--------------------------------------------+ | G. Warren Abao | Official BBL Jacksonville Jaguars Website: | +------------------++------------------------+------------------+ | SPOOOOOOOOOOON!!! | BBL Jacksonville 1-0 | IFL Chicago 11-7 | +-------------------+------------------------+------------------+
Kind of depends on how much you back off. The rule is along the lines of "keep your postion". That doesn't mean that you can't overtake someone who is going _much_ slower (and may have been involved in the incident, after all). If you look at a real F1 race, the drivers do _not_ slow down noticably for a yellow flag. That's not to say that this reflects the situation you encountered. But it is one possibility. Personally, I would rather have this than F1GP1 where the other cars went _really_ slow whenever there was a yellow. Richard
Bill Pierpo 31 Jul 1996#330671
Quoted text (29 lines)>>Hi, >>I just had an idea. How about if we dealed GP2 like we did GP >>manager...lets gather all bugs and wishes and send em to microprose >>when the list seems complete. ><<snip>> >>~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ >>ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu >>~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~ >Agree about the damage being fixed way to fast and the car's >sensitivity to damage is inconsistent. How can one hit a wall at over >150kph and not sustain any damage in one shunt and then have half the >car fall apart in another? >Damage should be as in ICR2 - none, arcade and realistic (and I mean >realistic!) >Two problems I'm concerned with is the implementation of the >unreliability factors. I think it is great to get engine blows, >elecrtic problems etc, however with this increased reality one gets a >totally unrealistic repair. >I had a major engine blow on lap 6 at Brazil (Ferrari of course) >cruised around a 90kph back to the pit and those super mechanics had >it fixed in under 10 seconds!!!!
If you don't like this then why don't you just not drive into the pits ? Just stay on the track and wait to be removed. Same goes for a tire being ripped off. If you think the damage should prevent you from going on then don't you will be removed from the track. I know you shouldn't be able to drive to the pits in real life but just because you can in this game doesn't mean you should and then complain about it. >Hope these get noticed by Geoff and crew. Great job guys. Excellent >sim that can only get better. >Chris
Pasi Ahopel 31 Jul 1996#330672
Simple solution available;-) There are 7 sets available, three for qualifying and four for race. They are labeled "0 0 0" (qual) and "r1 r2 r3 r4" (race), selections are made with control device up-down movement. <snip> And you don't even lose the tires you were using during the crash, even if they get knocked out... One spare should be allowed, but the driver would lose some time, maybe 20-30% of qualifying period length? This would be great with real starts I descriped in earlier post. I'd also like to have cool down lap and "finish" the race in parc ferme or pits. The "race over" is bit too sudden. <snip> Agreed. Pasi.
Peter Locke 01 Aug 1996#330939
Of course Marcus, to achieve this all you have to do is park the car on the grass and then use all the views to see the race. Similarly, if you think it should take your 'team' 30 seconds to change a nose or 5 minutes to replace a rear wing ... then just sit in the pits. If you think 10 second penalty flag should force you to come in for a 10 second pit penalty .... drive into your pit and wait 10 seconds. If you think the gravel trap should bog the card down as in real-life, then stop trying to get out and start using the camera views to watch the rest of the race. If you'd like to have a level of randomness - through a dice and let a six let you out. Unhappy that hitting the armco at 80mph shuld damage the car and make it undrivable ? Well stop driving and watch the race. Whilst it would be nice for the sim to have all these options. It's more to get wrong and will make it later. There are a number of gripes on what this package does and doesn't do where their are simple actions the 'driver' can take to make them mirror real life. Maybe we should create a set of additional 'rules' that we should all adhere to to make the 'sim' more 'realistic'. Personally, if I'm driving seriously, I stop driving if I think I would have been wiped-out ( was pushed into the barrier at Eau-Rouge while trying a suicidal overtaking move - I considered myself flown to the hospital ! ) But, if I'm having 'fun' or trying to improve, I take every advantage the 'sim' has to make up for my poor driving !! ==================================================================== Hewlett-Packard Ltd., Telecom Systems Division HP Voicemail : 313 2571 South Queensferry Voice : +44 131 331 7571 Scotland FAX : +44 131 331 7987 ====================================================================
Richard Sob 02 Aug 1996#331199
>And has anyone run out of fuel? Yes. I was practicing I think, and the car just started slowing down. I only realised the next day. I thought my engine had gone or something. ------------- Richard Sobey
Richard Sob 02 Aug 1996#331200
>> WISHES: >> 1. Changeable weather...not just rain or sunny...how about wind, >> temperature etc. How about a dark sky, but not raining, just on the verge. Then you wouldn't know if you needed wet tyres or not - you would have to take a gamble. Also a longer replay as in ICR (I don't own ICR(2) but apparently you can have VERY long replays)
Quoted text (8 lines)>5. Have 1 save season file not need a new one created for EVERY track >you race >on! >Michael >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- >Michael Koudrin Sydney, Australia >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------- Richard Sobey
There was no 107% qualifying rule in F-1 in 1994. -- +------------------+--------------------------------------------+ | G. Warren Abao | Official BBL Jacksonville Jaguars Website: | +------------------++------------------------+------------------+ | SPOOOOOOOOOOON!!! | BBL Jacksonville 1-1 | IFL Chicago 11-7 | +-------------------+------------------------+------------------+
Burt Irvin 02 Aug 1996#331202
Quoted text (11 lines)> Second problem I can see is entry into the pit on a pit stop. Very > good to have the computer automatically slow you down to 80kph but why > the interminably slow crawl into the actual pit position? Why can one > not drive at the pit speed limit right up to the pit crew (even > limited to 50 or 60 kph would be better that the 20 or 30 it > automatically limits one to now). > Hope these get noticed by Geoff and crew. Great job guys. Excellent > sim that can only get better. > Chris
Ultimately, why not put a pit speed limit switch on the keyboard/wheel? and make the driver responsible. I think that forgetting to poke the switch and getting a black for pit speed violation would be the most realistic and probably easiest solution. Since it already limits you automatically, make that a cheat/driving aid. In general, the pits in GP2 was aptly named. Other posts have pointed this out but I'll reiterate: 1. Need a realistic damage control feature, again make the existing one a driver aid. 2. Major damage should end your race day. Also failures. 3. Minor and moderate damage should incur greater than normal pit times. I think this one is pretty easy to model, a simple time delay. 4. A delay if you miss the pit, or get your entry angle wrong. Nothing fancy, just a message, a delay and your car appears at the right location (representing your crew correcting the mis-alignment) In general, I think they did a pretty good job. All we need now are about two-thousand new enhancements. (not sarcastic at all) Burt
Quoted text (11 lines)>>I had a major engine blow on lap 6 at Brazil (Ferrari of course) >>cruised around a 90kph back to the pit and those super mechanics had >>it fixed in under 10 seconds!!!! >If you don't like this then why don't you just not drive into the pits >? Just stay on the track and wait to be removed. >Same goes for a tire being ripped off. If you think the damage should >prevent you from going on then don't you will be removed from the >track. I know you shouldn't be able to drive to the pits in real life >but just because you can in this game doesn't mean you should and then >complain about it.
Just so. First time I wanted to see what happened. So I restarted the race, then 3 laps into it got the electrical problem (darndest luck!), so I did pull over on the grass and retired. My point is, is that the sim shouldn't have mixed real and unrealistic situations. Either allow the user to set the options or make real as it should be. Why bother having a blown engine if it can be fixed. Can't be too hard to code a "You have been forced to retire" message and shut the engine off! If you're leading by 30 seconds with 2 laps to go and the engine lets fly just before the pits and it's the last race of the season and you need to win to get the championship, what would you do? Chris.

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