Hi,
I just had an idea. How about if we dealed GP2 like we did GP
manager...lets gather all bugs and wishes and send em to microprose
when the list seems complete.
Ok...please continue this list with your own found bugs or wishes
(however lets use common sence and be realistic when deciding whats a
bug or adding your wishes, ok? :-))
BUGS:
1. The damages of cars R fixed way too quickly during pitstops. (cant
replace front wing under 10 secs. This worked in f1gp)
2. Its too hard to cause any damage to your car...cars should be more
fragile. (actually this is no bug, but...). System like ICR2 would be
great - options, realistic - arcade - no damage.
3. At Monza on the S/F straight you can still pick up tow from the
cars on the pitlane.
4. Computer cars sometimes seem to disappear in replays.(cant verify
this myself but have read about it)
5. Go on add your own notes...
WISHES:
1. Changeable weather...not just rain or sunny...how about wind,
temperature etc.
2. Editors...car & driver editors (includes everything from car
painting to driver skill editing)
3. again...add your own wishes...
Once this list seems complete we email it to microprose or to guys who
R responsible for the updates.
This may not work as planned...but lets give a shot...theres nothing
to lose :-)
thx for replaying...
~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~
ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu
~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~
Community bug and wish list for GP2
Users compiled GP2 bugs and wishes to send to MicroProse, including fuel strategy confusion, aggressive auto-braking, unrealistic damage and quick repairs, the lack of a quick restart, keyboard remapping, replay saving, VESA 2.0 support, weather and network multiplayer. Some items turned out to be explained in the manual.
Automated summary.
Quoted text (8 lines)
>> x-no-archive: yes >> Wheel's don't turn on cars - this results in them looking as though they're >> hovering and sliding along the ground, also looses sensation of speed. >Also, they seem to behave as bitmaps rather than polygons. I had Panis >flip over the front of my car <grin> and when I paused the replay, >instead of seeing the bottoms of his wheels I saw the sides, as if the >whole car had been squashed. Odd, that.I very much agree with this one.
5. When using autobrakes the car seems to lock up very easily.
6. Using the z key locks the brakes up instantly shouldnt be that way.
My biggest wish is for weather. But also would be nice to have a key
combination (like ICR2 that allows you to instantly restart a race. I
counted it today and it takes 11 clicks to get back to a start after
crashing out.
Absolutly essential to have at least rain in F1.
Would be nice.
Good idea.
Pierre PAPA DOC Legrand
Quoted text (7 lines)
>This may not work as planned...but lets give a shot...theres nothing >to lose :-) >thx for replaying... >~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ >ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu >~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~> x-no-archive: yes
> Wheel's don't turn on cars - this results in them looking as though they're
> hovering and sliding along the ground, also looses sensation of speed.
Also, they seem to behave as bitmaps rather than polygons. I had Panis
flip over the front of my car <grin> and when I paused the replay,
instead of seeing the bottoms of his wheels I saw the sides, as if the
whole car had been squashed. Odd, that.
Julian
_____________________________________________________________________
University of Oxford
You can adjust the percentages before you start the race, so you can
pre-decide to pit early (eg maybe at 25% distance in a two stop
strategy).
Can't be certain without loading it up, but when you pit, doesn't it
display the remaining number of stops & the number of laps to the next
scheduled one. You can then change these although it will mean a
longer pit stop unless you are very quick!
Not yet <g>
Richard
:One bug I noticed was after qualifying in pole for Spain at 20% race
:distance (13 laps) I noticed as I was waiting on the grid that I only
:had 5 laps of fuel on board, with no way to change it. Although I spun
:out on the first lap anyway.................
:
I think it's because you had selected a three stop strategy. I don't
think I like the fixed %age stops - with ICR2, I can pit early or late
if traffic dictates, and maybe have a splah-and-go if required, or
top-up while changing a wing. With GP2, the die is cast when the
lights go green.
Has anyone noticed what happens if you have a scheduled stop at, say,
lap 20, but need to pit for a new wing at 19? Do you have to stop
again in a lap or can you take your stop early?
And has anyone run out of fuel?
Ken
:May we please please pretty please have a shortcut key to get right
:back to the start of a race that we might have botched due to uuuhh
:whats a good excuse ....fill in the blank...anyway I counted 11 clicks
:of the mouse to get back to the start..uh can you say real big pain in
:the ass. Can you say ICR2 shift-R .......we need the same thing or
:does PAPYRUS have a patent on smart interfaces.<G>
I agree - if not for "cheating" during races, at least for hotlapping.
It's a pain that you have to change your tyres every time in the pit -
accelerate, gear change, steer right or left, change when you want new
*** is time-consuming.
Ken
<snip>
: I just had an idea. How about if we dealed GP2 like we did GP
: manager...lets gather all bugs and wishes and send em to microprose
: when the list seems complete.
<snip>
I hope we get better results this time;-)
: 3. again...add your own wishes...
<snip>
In order of importance:
Real standing starts. The car should be freely controllable before
start and not locked on grid, so possible false starts (and black
flags) would make starts more challenging.
Real stop and go penalty from getting black flagged.
There should be separate control settings for each track (steering lock,
reduction with speed, etc). Hockenheim and Monaco have (at least on
my computer) quite different control settings...
Qualifying sessions should end when the time is used up and last car
takes the flag. Not when clock says "00:00", which is usually during
my last fast lap:-(
Length of quickrace adjustable from menus.
Pasi.
May we please please pretty please have a shortcut key to get right
back to the start of a race that we might have botched due to uuuhh
whats a good excuse ....fill in the blank...anyway I counted 11 clicks
of the mouse to get back to the start..uh can you say real big pain in
the ass. Can you say ICR2 shift-R .......we need the same thing or
does PAPYRUS have a patent on smart interfaces.<G>
Pierre PAPA DOC Legrand
PS If there currently exists a shortcut key will someone please let me
know as currently this is the most frustrating thing about GP2.
Good idea, but with MicroProse's pace the patch will be out for Xmas '97 =)
I've noticed only one major bug: You always make it to the race. When you end
up at 27th or 28th in qualifying, you'll get to start to race from the back of
the grid. This bug was also in F1GP.
- Marko
3. Being able to edit the keys for keyboard, and being able to change
things
like Steering Help (for keyboard)
4. Have a save replay feature, not just hot lap.. Its very annoying when
you have a great replay of say a crash, but you have to finish the lap
before
you can save it. You might not even finish the lap and therefore CAN'T
save it!
5. Have 1 save season file not need a new one created for EVERY track
you race
on!
Michael
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Michael Koudrin Sydney, Australia
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
writes
Can't understand why this was left out.
This would be top of my list and again I can't think why this was left
out as GP1 had these options. I had a nice key set up for the oringinal
which I am unable to use. Infuriating!
Regards
Dave
--
("'\-/'").___..--''"-._
( 0_ 0 ) -. ( ).-.__.) *** Kitty mmeeeeeoooowwwwwww
(_Y_.)' ._ ) ._ . -..-' Cheers
_..--'_..-_/ /--'_.' ,' Dave Roberts
(().-'' (().' ((!.-' [link lost in import: /~darob]
> Hi,
> I just had an idea. How about if we dealed GP2 like we did GP
> manager...lets gather all bugs and wishes and send em to microprose
> when the list seems complete.
Support for VESA 2.0! Then we can get that SVGA working faster.
Julian
_____________________________________________________________________
University of Oxford
> And has anyone run out of fuel?
Yes, it happened in a 100% race at Hockenheim. 1.5 laps before
the finish I ran out of fuel. Next race I tried to race more
"economical" - most of the times shifting gears before the red LED
turns on - and saved a lot of fuel this way to finish the race !
Dirk Flachbart
if you don't have steering help. Even you have enabled pit, you can
still ignore it and keep on driving. (the Return key is to enable and
disable the pit) So you can do a splash and go if you wanted to
I have . You car will artifically slow down to halt. I have only tried
it one. And the feeling is strange (may be the sound), not as realistic
as icr2.
Jeff
Oops, it seems that I've been playing the game too anxiously and paid too
little attention to the manual.
Yep, it's not too realistic if you are driving as Paul Belmondo. =)
- Marko
How about the steering wheel turning or the wheels moving during
replays. I would have thought a realistic SIM would have a moving
steering wheel.
Love the game.
Bye
Yus
(may we all be blessed with faster machines aarrgghh...)
I didn't get starting lights in quickrace in Jerez!!
If you you read the manual, you'll see it is explained in there.
Remember it's a game, the object is to simulate racing, not sitting in
the stands.
If it was called "Grand Prix 2 - a simulation of the 1994 Pacific
Racing Team"..... well, that would be different. :-)
Mike
Quoted text (12 lines)
> >I've noticed only one major bug: You always make it to the race. When you end > >up at 27th or 28th in qualifying, you'll get to start to race from the back of > >the grid. This bug was also in F1GP. > > - Marko > If you you read the manual, you'll see it is explained in there. > Remember it's a game, the object is to simulate racing, not sitting in > the stands. > If it was called "Grand Prix 2 - a simulation of the 1994 Pacific > Racing Team"..... well, that would be different. :-) > MikeThe FIA allows teams 28 tyres (excluding rain tyres and I am not about
to get into not having rain) during a race weekend. So how come there
seem to be only four sets available in GP2. Hopefully, I am missing
something simple and somebody will enlighten me...
As to improvements I really would like to see the following apart from
weather :-)
1. Loss of time when changing the car setup. If I haven't got the
setup right from practice then I should loss qualifying time if for
example I fiddle with the gears.
2. If I write off the car I should not be able to just jump into my
spare car of which there is an unlimited supply.
3. I would like a warm-up lap. I think more than anything else this
heightens the anticipation of the start.
4. DQ if you wear out your plank.
Obviously I am nitpicking but maybe these things are fairly simple to
implement and for me they would add a lot to the game. I think that my
suggestions be either menu-driven or only available at the Pro level or
above. My suggestions are not criticims of Microprose and in
particular Geoff Crammond as they have done an excellent job with
balancing realsim and playability. As my wife was fond of saying when
I was madly following the posts on when GP2 was going to be released,
"Get a life its only a game." You know I will miss her...
Salut!
Hi all,
thanks to G.C. and MicroProse for this great game but let's get one
thing straight - games released in 1996 and beyond are not complete
without multiplayer (read network) support. Sure the opposition AI is
great but I'm sure you'd all like to compete in a 'real' competition! How
about making 1996 the year of the networked game.
Kristan Bekus
--
Kristan Bekus Computer Systems Administrator
The damage bug really annoys me. Any crash above 20 mph should envoke
damage. For that matter the higher the level played the easier it should
be to damage your car.
I crashed at over 100mph ripped a wheel off was able to drive to the
pits and was fixed in under 10 seconds.
This is crap. A major bug!!!!!!
There are seven sets of tyres for the whole race weekend. Four sets of
race tyres (r1, r2, r3 and r4) and three sets of qulifying tyres (0, 0
and 0 just above the other sets in your display). All sets are the same
for a race weekend. You can access the qualifing tyres by stepping on
the throttle...
I would like to be able to change tyres from one side to the other to
have them wear of more evenly...
I would like to see things getting more realistic, depending on the
level you play in. So if your a rookie, yes, you should sit on the
stands and watch if you're outside the 107%... and the four points
mentioned above (especially the spare car thingy) should also be
implemented in higher levels...
Happy racing
;^) Marcus
--
Marcus v. Scotti --- Imperial College --- Information Engineering
http://www.ee.ic.ac.uk/research/information/www/scotti/scotti.html
P.S.: What you see is what you paid for...
>Hi,
>I just had an idea. How about if we dealed GP2 like we did GP
>manager...lets gather all bugs and wishes and send em to microprose
>when the list seems complete.
<<snip>>
>~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~
>ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu
>~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~
Agree about the damage being fixed way to fast and the car's
sensitivity to damage is inconsistent. How can one hit a wall at over
150kph and not sustain any damage in one shunt and then have half the
car fall apart in another?
Damage should be as in ICR2 - none, arcade and realistic (and I mean
realistic!)
Two problems I'm concerned with is the implementation of the
unreliability factors. I think it is great to get engine blows,
elecrtic problems etc, however with this increased reality one gets a
totally unrealistic repair.
I had a major engine blow on lap 6 at Brazil (Ferrari of course)
cruised around a 90kph back to the pit and those super mechanics had
it fixed in under 10 seconds!!!!
Major problems like engine blows etc should be TERMINAL. End of race.
Other ones like loose wheel, throttle problems should have some sort
of "fit it" factor where the pit crew may or may not be able to repair
the problem. And if they do repair it, it should take some
considerable amount of time.
Second problem I can see is entry into the pit on a pit stop. Very
good to have the computer automatically slow you down to 80kph but why
the interminably slow crawl into the actual pit position? Why can one
not drive at the pit speed limit right up to the pit crew (even
limited to 50 or 60 kph would be better that the 20 or 30 it
automatically limits one to now).
Hope these get noticed by Geoff and crew. Great job guys. Excellent
sim that can only get better.
Chris
>I just had an idea. How about if we dealed GP2 like we did GP
>manager...lets gather all bugs and wishes and send em to microprose
>when the list seems complete.
It would be more realistic if, in linkup, you didn't have to ask
permission to alter car setups. I can hardly imagine Damon Hill having
to ask Michael Schumacher to briefly go into suspended-animation in
the middle of a flier while he tweaks his car setup. ;-) And if your
opponent isn't feeling generous, you can be prevented from setting
your car up; very annoying if you've previously made modifications and
made things worse.
Better enforcement of the rules. At Hockenhein, approaching chicane 1,
there was a major crash up ahead with yellow flags. I backed off a
little and was over taken by two cars.
--
Mark Hill
said...
If you feel guilty about it, pull the car over to the side of the track at the
start.
--
+------------------+--------------------------------------------+
| G. Warren Abao | Official BBL Jacksonville Jaguars Website: |
+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! | BBL Jacksonville 1-0 | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+
Quoted text (12 lines)
>> >I've noticed only one major bug: You always make it to the race. When you >> >end up at 27th or 28th in qualifying, you'll get to start to race from the >> >back of the grid. This bug was also in F1GP. >> If you you read the manual, you'll see it is explained in there. >> Remember it's a game, the object is to simulate racing, not sitting in >> the stands. >> If it was called "Grand Prix 2 - a simulation of the 1994 Pacific >> Racing Team"..... well, that would be different. :-) >Maybe an option would be nice for masos like Marko and me!!!??Kind of depends on how much you back off. The rule is along the lines
of "keep your postion". That doesn't mean that you can't overtake
someone who is going _much_ slower (and may have been involved in the
incident, after all). If you look at a real F1 race, the drivers do
_not_ slow down noticably for a yellow flag.
That's not to say that this reflects the situation you encountered.
But it is one possibility.
Personally, I would rather have this than F1GP1 where the other cars
went _really_ slow whenever there was a yellow.
Richard
Quoted text (29 lines)
>>Hi, >>I just had an idea. How about if we dealed GP2 like we did GP >>manager...lets gather all bugs and wishes and send em to microprose >>when the list seems complete. ><<snip>> >>~~~~~~~~~~~~~~~~~~~~~~<Ville Kopu>~~~~~~~~~~~~~~~~~~~~~~~~~~ >>ViK at IRC, #f1 & #gp2 http://koti.kolumbus.fi/~vkopu >>~~~~~~~~~~~~~~~~~<Second is first of loserS>~~~~~~~~~~~~~~~~ >Agree about the damage being fixed way to fast and the car's >sensitivity to damage is inconsistent. How can one hit a wall at over >150kph and not sustain any damage in one shunt and then have half the >car fall apart in another? >Damage should be as in ICR2 - none, arcade and realistic (and I mean >realistic!) >Two problems I'm concerned with is the implementation of the >unreliability factors. I think it is great to get engine blows, >elecrtic problems etc, however with this increased reality one gets a >totally unrealistic repair. >I had a major engine blow on lap 6 at Brazil (Ferrari of course) >cruised around a 90kph back to the pit and those super mechanics had >it fixed in under 10 seconds!!!!Simple solution available;-) There are 7 sets available, three for
qualifying and four for race. They are labeled "0 0 0" (qual) and
"r1 r2 r3 r4" (race), selections are made with control device up-down
movement.
<snip>
And you don't even lose the tires you were using during the crash,
even if they get knocked out... One spare should be allowed, but
the driver would lose some time, maybe 20-30% of qualifying period
length?
This would be great with real starts I descriped in earlier post.
I'd also like to have cool down lap and "finish" the race in parc
ferme or pits. The "race over" is bit too sudden.
<snip>
Agreed.
Pasi.
Of course Marcus, to achieve this all you have to do is park the
car on the grass and then use all the views to see the race.
Similarly, if you think it should take your 'team' 30 seconds to
change a nose or 5 minutes to replace a rear wing ... then just
sit in the pits.
If you think 10 second penalty flag should force you to come in for a
10 second pit penalty .... drive into your pit and wait 10 seconds.
If you think the gravel trap should bog the card down as in real-life,
then stop trying to get out and start using the camera views to
watch the rest of the race. If you'd like to have a level of
randomness - through a dice and let a six let you out.
Unhappy that hitting the armco at 80mph shuld damage the car
and make it undrivable ? Well stop driving and watch the race.
Whilst it would be nice for the sim to have all these options.
It's more to get wrong and will make it later.
There are a number of gripes on what this package does and doesn't
do where their are simple actions the 'driver' can take to make
them mirror real life.
Maybe we should create a set of additional 'rules' that we should
all adhere to to make the 'sim' more 'realistic'.
Personally, if I'm driving seriously, I stop driving if I think
I would have been wiped-out ( was pushed into the barrier at
Eau-Rouge while trying a suicidal overtaking move - I considered
myself flown to the hospital ! )
But, if I'm having 'fun' or trying to improve, I take every
advantage the 'sim' has to make up for my poor driving !!
====================================================================
Hewlett-Packard Ltd.,
Telecom Systems Division HP Voicemail : 313 2571
South Queensferry Voice : +44 131 331 7571
Scotland FAX : +44 131 331 7987
====================================================================
>And has anyone run out of fuel?
Yes. I was practicing I think, and the car just started slowing down.
I only realised the next day. I thought my engine had gone or
something.
-------------
Richard Sobey
>> WISHES:
>> 1. Changeable weather...not just rain or sunny...how about wind,
>> temperature etc.
How about a dark sky, but not raining, just on the verge. Then you
wouldn't know if you needed wet tyres or not - you would have to take
a gamble.
Also a longer replay as in ICR (I don't own ICR(2) but apparently you
can have VERY long replays)
-------------
Richard Sobey
Quoted text (8 lines)
>5. Have 1 save season file not need a new one created for EVERY track >you race >on! >Michael >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- >Michael Koudrin Sydney, Australia >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-There was no 107% qualifying rule in F-1 in 1994.
--
+------------------+--------------------------------------------+
| G. Warren Abao | Official BBL Jacksonville Jaguars Website: |
+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! | BBL Jacksonville 1-1 | IFL Chicago 11-7 |
+-------------------+------------------------+------------------+


































