In my opinion I think it would be very difficult to make code for rain.
If Microprose had made code for rain the release may have been pushed
back another 6-9 months. Spray from the water on the track would have
to be made and rain falling from the sky would also have to be
implemented. Not to metion changing the handling characteristics of
the cars. Maybe Microprose will make a rain patch.
Lack of rain in GP2 and interface gripes
Posters debated why Grand Prix 2 shipped without rain: some said it would have delayed the game and slowed machines, while others said an F1 sim without rain was incomplete, noting GP1 had it. Side discussion covered the many clicks needed to restart a race, missing brake bias, and the manual's setup coverage.
Automated summary.
Not to mention that it will make all our systems crawl. Maybe that's why
it is no in there now.
--
http://www.netins.net/showcase/mpete
Nascar..Weather..OnNetCameras..Oddities..and more..
Stop on by, what can it hurt?
>In my opinion I think it would be very difficult to make code for rain.
>If Microprose had made code for rain the release may have been pushed
>back another 6-9 months. Spray from the water on the track would have
>to be made and rain falling from the sky would also have to be
>implemented. Not to metion changing the handling characteristics of
>the cars. Maybe Microprose will make a rain patch.
well, the basics are already there: the dust of the graveltraps, the smoke
of braking or accelerating tires. All that had to be changed slightly in
behavior, while changing most of the colors to a grey value. And there you
were, right in the middle of wet conditions :-)
---------------------------------------------------------
manni struck - http://www.dortmund.netsurf.de/~mstruck/
Well while it may be difficult to do it as well as the other graphics
in the sim. It is necessary, F1 is reknowned for the races in the rain
some of the greatest drivers were incredible in the rain.
So I would prefer if they only made the sky gray and showed a few
drops to let us know its raining as the most important part is the
traction or lack of it.
F1 has rain and the best damn car racing sim should have it as well.
F1 without rain isnt F1.
Pierre PAPA DOC Legrand
I think the first poster had it right. Even without the rain drops you would
still need the rooster tail coming off the tires which could be done like the
smoke but transparencies kill your proccessor. Try doing a little whhelspin in
reverse and then drive through the smoke to see what I mean. Now imagine that
x4 cars in front of you. I think Geoff was propably unwilling to implement a
traction only solution which would not have been very real.
Quoted text (7 lines)
>But you know what really does stick in my craw about this sim is the >interface....I PHOOCKING HATE THE INTERFACE....ALOT...UM really . >I have counted the amount of clicks with a mouse it takes to get back >to the starting line if you botch a start. ELEVEN...ARRRGGGGHH that >sucks...big time...I realise that the interface duplicates the old WC >but heh its the 21 century..<VBG> How about a shortcut key like ICR >has...botch the start shift-R and you go right back and try again>But you know what really does stick in my craw about this sim is the
>interface....I PHOOCKING HATE THE INTERFACE....ALOT....ARRRGGGGHH that
>sucks...big time...
Amen brother, It sucked in GP1 and it sucks even more in GP2. At least
the quick race restart was good in the first version.
>>But you know what really does stick in my craw about this sim is the
>>interface....I PHOOCKING HATE THE INTERFACE....ALOT....ARRRGGGGHH that
>>sucks...big time...
>Amen brother, It sucked in GP1 and it sucks even more in GP2. At least
>the quick race restart was good in the first version.
Watch you're quoting please. I _did not_ say the above!
Richard
kinda like:
Well said, PD. It is amazing how much folks want to make this program
out to be the end-all of racing sims; I've never seen a group of folks
so willing to overlook flaws that would be screamed about in other
programs.
An F1 sim without rain is hardly a full, accurate simulation of
Formula 1 racing. How many races have been won and lost because of a
decision to either stay with standard tires or switch to rain tires?
merc
Well I hope they get around to it anyway no matter what the
cheerleaders say. Its required, some representation of rain is
required. Make the skies grey change the color of the track, be
ambitous and show the drying line. <VBG>
But saying that I still really do like this sim. Its not everything I
had hoped for but then again what is? Keep telling myself to not get
my expectations up too high but hey Im from the US. Thats a trait.<G>
But you know what really does stick in my craw about this sim is the
interface....I PHOOCKING HATE THE INTERFACE....ALOT...UM really .
I have counted the amount of clicks with a mouse it takes to get back
to the starting line if you botch a start. ELEVEN...ARRRGGGGHH that
sucks...big time...I realise that the interface duplicates the old WC
but heh its the 21 century..<VBG> How about a shortcut key like ICR
has...botch the start shift-R and you go right back and try again. Not
with GP2 though...escape...are you sure ...."yes"....are you really
really sure..."yes" ..no kidding you want to abandon the race "YES"
well that would be dumb....still want to "YES YES YES" okay well here
goes.Many steps left out because my *** pressure rises just thinking
about it. Makes me feel like Im about to lose something really
valuable, almost like Im asking it to delete my operating system.
Pierre PAPA DOC Legrand
Quoted text (9 lines)
>>>But you know what really does stick in my craw about this sim is the >>>interface....I PHOOCKING HATE THE INTERFACE....ALOT....ARRRGGGGHH that >>>sucks...big time... >>Amen brother, It sucked in GP1 and it sucks even more in GP2. At least >>the quick race restart was good in the first version. >Watch you're quoting please. I _did not_ say the above! >Richard>>>>But you know what really does stick in my craw about this sim is the
>>>>interface....I PHOOCKING HATE THE INTERFACE....ALOT....ARRRGGGGHH that
>>>>sucks...big time...
I actually said the above , he said the below agreeing with my
somewhat overwrought whinning about the interface.
Have you gone to the eye doctor recently?<VBG>
Pierre PAPA DOC Legrand
>He's just cut some bits out.
>-------------
>Richard Sobey
Quoted text (12 lines)
>>>>But you know what really does stick in my craw about this sim is the >>>>interface....I PHOOCKING HATE THE INTERFACE....ALOT....ARRRGGGGHH that >>>>sucks...big time... >>>Amen brother, It sucked in GP1 and it sucks even more in GP2. At least >>>the quick race restart was good in the first version. >>Watch you're quoting please. I _did not_ say the above! >>Richard >Yes you did - are you blind??hehehe Well old habits die hard. Used to have to write like that on
the Prodigy Flight sim board to get past the censors and also when
flying H2H in falcon the F key is disabled so if you want to write
*** you have to write PHOCK....
Pierre PAPA DOC Legrand
GP1 had rain, and it was well done... nice feeling of the real
thing... that could have been implemented in GP2 without taking that
much of ressources...
so, what's the hell Geoff ?
Well I dont have to have a SHIFT-R but do we really need to go thru
eleven clicks of the mouse as punishment for botching the start.
Couldnt it be 3 or 4? Eleven seems quite a bit of punishment
especially considering all the menus default to the wrong answer. Im
not a pro at this (yet)<VBG> so going thru all the clicks is just damn
tedious. Maybe the screen could just show a graphic of the driver
getting spanked for his/her mistake.<G>
Pierre PAPA DOC Legrand
Quoted text (16 lines)
>>But you know what really does stick in my craw about this sim is the >>interface....I PHOOCKING HATE THE INTERFACE....ALOT...UM really . >>I have counted the amount of clicks with a mouse it takes to get back >>to the starting line if you botch a start. ELEVEN...ARRRGGGGHH that >>sucks...big time...I realise that the interface duplicates the old WC >>but heh its the 21 century..<VBG> How about a shortcut key like ICR >>has...botch the start shift-R and you go right back and try again >Not sure I'ld go quite that far, but it is a real shame that Geoff >Crammond seemingly refused to even look at Papy's games. He could have >learned a lot about the non-physics model stuff (that's not to say >that he couldn't also have learned anything from the physics model - >different subject <g>) >As for the re-start option, I must admit that I found it too easy to >restart in ICR. Made me a little too agressive at the start of the >races, knowing that I could easily restart <g> >RichardIt's weird. I've seen a lot of r.a.s. posts from the USA asking simple
questions about car setup, but my USA manual has basic tips for all of the
setup questions. There's a six***-page section in the Appendix of my manual
that discusses car setup issues.
FYI, my manual is 150 pages and all pix are in B&W. I purchased GP2 in Orange
Park, FL.
--
+-----------------+-------------------------------------------
| G. Warren Abao | Official BBL Jacksonville Jaguars Website: |
+----------------------------------------+-----------------
| SPOOOOOOOOOOON!!! | BBL Jacksonville 1-0 | IFL Chicago 11-7 |
+------------------+-----------------------+-----------------
>hehehe Well old habits die hard. Used to have to write like that on
>the Prodigy Flight sim board to get past the censors
Another nail in the coffin of those who say censorship never works
<VVBG>
Richard
[snip snip snip]
: Another thing... weren't in-car torsion bar adjustments in '94 F1
: cars? I guess that is a technicality... but what really kills me is
: not having any brake bias adjustments. I'm in Hungary right now, and
: getting the car nibmle with the brakes is crucial for me. I really
: don't like this course; maybe I will learn to.
I am no rule expert, but I can't believe we can't adjust the brake bias
from the car! I mean, even the poor American manuals says, "The driver
can adjust the brake balance from the***pit..." (pg.122)
: But do I like GP2? Yes, of course I do. It is quite a shock from ICR2,
: where the cars are seemingly on ice... I really like having both of
: them to jump between. I love the fact that GP2 has steering and
: braking help- that way my 5 year old can race too. She feared ICR2,
: and I don't blame her, it is the most unforgiving driving model. ICR2
: is hard-core sim, no frills. I think if they gave it some frills like
: GP2, they could have made their market wider. BUt I guess that hope is
: lost these days...
Actually I hope Papyrus does not back away from producing "hard-core"
sims. I enjoy GP2, ICR2, & NASCAR. Each brings something unique to the
mix. But I need my "hard-core sim" fix!
: I also love the fact Crammond really thought about how important it is
: to let the user configure controller sensitivities very carefully. I
: begged Papyrus to consider that; but no, you got linear, you got
: non-linear, that's it. People might say my request was unrealistic,
: but let's face it, a real car moving shows a lot of resistance to
: turning when it goes fast versus slow, which is it's own sort of
: non-linear sensitivity.
YES YES YES! This is an excellent feature of GP2! Papyrus, if you
learn nothing else from GP2, study this well! Of course while you are
at it, CURBS, CURBS, KERBS!!!!!!!!!!!
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: As for the re-start option, I must admit that I found it too easy to
: restart in ICR. Made me a little too agressive at the start of the
: races, knowing that I could easily restart <g>
Well, until I have a computer which is 2x the beast that the race sims
are requiring, I NEED a quick restart. I don't know how many times a
good clean start has turned into a "red-flag" disaster due to the whole
1st corner turning into a slow-motion nightmare, having no control
whatsoever! This goes for GP2 & Papyrus's products.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>I think the first poster had it right. Even without the rain drops you would
>still need the rooster tail coming off the tires which could be done like the
>smoke but transparencies kill your proccessor. Try doing a little whhelspin in
>reverse and then drive through the smoke to see what I mean. Now imagine that
>x4 cars in front of you. I think Geoff was propably unwilling to implement a
>traction only solution which would not have been very real.
yeah, you're absolutly right about that. I would be satisfied already with
the colors turned to grey, like the old version had. :-)
---------------------------------------------------------
manni struck - http://www.dortmund.netsurf.de/~mstruck/
Quoted text (11 lines)
>>The GP2 interface might be better if it had a better manual- I >>understand from rumor in this group that Americans got ripped off in >>the manual department. I could believe it- it didn't even tell me how >>to get to car setups, and it took me 4 or 5 days before I tackled how >>to do anything in the pits. >It's weird. I've seen a lot of r.a.s. posts from the USA asking simple >questions about car setup, but my USA manual has basic tips for all of the >setup questions. There's a six***-page section in the Appendix of my manual >that discusses car setup issues. >FYI, my manual is 150 pages and all pix are in B&W. I purchased GP2 in Orange >Park, FL.>>I think the first poster had it right. Even without the rain drops you would
>>still need the rooster tail coming off the tires which could be done like the
>>smoke but transparencies kill your proccessor. Try doing a little whhelspin in
>>reverse and then drive through the smoke to see what I mean. Now imagine that
>>x4 cars in front of you. I think Geoff was propably unwilling to implement a
>>traction only solution which would not have been very real.
I'm not in to Geof worship at all, but I will say that I am very, very
impressed with the decisions he made, and he had to make an awful lot
of decisions (compromises) to get this monster playable on a 486 in
VGA minimum. SOme might say he made it "arcadish", but I think he
just realized the fundamental importance of really getting the player
to believe he is in a car. At Hungary (as I suppose lots of you are
gearing up on to), I've found that the depth of the simulation really
becomes apparent, riding that edge between control and spin. The curbs
are amazing. Amazing.


































