Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't
want to buy it till I have to . If they make it for DOS and WIN95 that
would be fine but please don't make it WIN95 only. Oh yeah if anyone knows
what kind of system I am gonna needto run this game please respond. I know
I can't run SVGA with all the graphics but I would like to run it as well
as Nascar 1. I currently run SVGA with objects on but not detailed and
cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
I am happy. At least until I get the doughfor a new P166!!
Gene
Notable threadNASCAR Racing 2 to stay DOS while NRL front end needs Win95
A user asked whether NASCAR 2 would require Windows 95. Papyrus producer Ed Martin confirmed NASCAR Racing 2 would be a DOS game, but the NASCAR Racing League online front end would be Windows 95, using its built-in TCP/IP; he also noted that DirectX still cost frame rate compared with DOS. Some Windows 3.1 and OS/2 users objected, while others urged them to upgrade, and one holdout reported upgrading happily. Rick Genter added that Win95 and DOS performance were roughly equal at 640x480 depending on drivers.
With Ed Martin (Papyrus/Sierra); Rick Genter (Papyrus/Sierra)
Automated summary.
Quoted text (10 lines)
>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't >want to buy it till I have to . If they make it for DOS and WIN95 that >would be fine but please don't make it WIN95 only. Oh yeah if anyone knows >what kind of system I am gonna needto run this game please respond. I know >I can't run SVGA with all the graphics but I would like to run it as well >as Nascar 1. I currently run SVGA with objects on but not detailed and >cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while >hearing 2. I get a good framerate everywhere except Bristol and Phoenix so >I am happy. At least until I get the doughfor a new P166!! >GeneQuoted text (11 lines)
>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >will not be Win 95 native. >You will, however, need Win 95 to run on the NASCAR Racing League. >Although Hawaii is a DOS prototype, the front end to NRL will be Win >95. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.Quoted text (19 lines)
>>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >>will not be Win 95 native. >>You will, however, need Win 95 to run on the NASCAR Racing League. >>Although Hawaii is a DOS prototype, the front end to NRL will be Win >>95. >>Ed Martin >>Producer, Series Director >>NASCAR Racing League >>Papyrus / Sierra On-Line, Inc. >This is bad news....A Windows front-end for a DOS Program? Seems silly. >How much is M$ paying into NRL? >When will front-ends for other platforms come out? >/---------------------------------------------------------------------------\ >/Ralph Williams My real .sig file is in the shop getting repaired.\ >/---------------------------------------------------------------------------\<snip>
<some snipped><the above was my comment>
<Shrug> Well I guess if I decide to do it it will raise the cost for me (and many
many others who aren't using Windows95)
Let's see...Gonna have to get that tape drive I have been needing anyway,
wouldn't run Win95 on a system without good continuous backups, will have to
figure out if I am going to have enough drive space for another operating(Actually
Shell for DOS) system, if not, it will mean another harddrive, buy Win95, hmm...will
I need the Win95 Plus-Pack stuff? Anyone? How much space will a minimum install
of Win95 require? At least for me memory requirements won't be an issue (have
gobs of it already) but some people who are running Nascar on 8 megs are going
to have to upgrade, I know memory prices are down but I can see that some
promising young drivers may not be able to afford it. Seems like a lot of hassle...
but I know, as much as I will hate to do it, I WILL most likely do it. :)
Guess then I will be able to get Netscape's non-standard Web-Browser and
go read the Sim Racing News before I reboot back to a real system.
Ralph <not looking forward to this> Williams
BTW, I have never seen a GUI chat system that worked better than the plain old
VT220 mode.
/---------------------------------------------------------------------------\
/Ralph Williams My real .sig file is in the shop getting repaired.\
/---------------------------------------------------------------------------\
Quoted text (10 lines)
> Actually, Ralph, it has everything to do with TCP/IP communications, > and nothing to do with Bill Gates & the boys at Microsoft. We are > going to use Win 95's built in TCP/IP capabilities to make the > connection to NRL. > Of course, when you look at the current scheduler & chat, it's pretty > easy to realize that it would be a lot better in a GUI environment. > That's a nice bonus. > That's why the NRL front end will be Win 95.In that case, there will also be a Windows NT version. Correct?
Doesn't that suck. Now I have to get a faster modem and get WIN95. I will
also need more RAM to get WIN95 to work worth a shit. This is starting to
bum me out.One question before I shell out the cash......... Is Vermont
gonna be able to call NRL toll-free or is LD charges gonna be in my future
as well. Might as well shoot me down now and save me a few hundred
dollars.:-(
Gene
Quoted text (19 lines)
>>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't >>want to buy it till I have to . If they make it for DOS and WIN95 that >>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows >>what kind of system I am gonna needto run this game please respond. I know >>I can't run SVGA with all the graphics but I would like to run it as well >>as Nascar 1. I currently run SVGA with objects on but not detailed and >>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while >>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so >>I am happy. At least until I get the doughfor a new P166!! >>Gene >NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >will not be Win 95 native. >You will, however, need Win 95 to run on the NASCAR Racing League. >Although Hawaii is a DOS prototype, the front end to NRL will be Win >95. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.On Monday, June 17, 1996, Kyle Langston wrote...
> >>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't
> >>want to buy it till I have to . If they make it for DOS and WIN95 that
> >>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows
> >>what kind of system I am gonna needto run this game please respond. I know
> >>I can't run SVGA with all the graphics but I would like to run it as well
> >>as Nascar 1. I currently run SVGA with objects on but not detailed and
> >>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
> >>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
Nah, I think N2 will be faster than N1 because it uses ICR2's engine, sort
of, which improves the frame rate.
About the computer, well, I'm not much better off.
--
Kenneth
http://www.geocities.com/MotorCity/1517/
Quoted text (20 lines)
> >>I am happy. At least until I get the doughfor a new P166!! > >>Gene > >NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it > >will not be Win 95 native. > >You will, however, need Win 95 to run on the NASCAR Racing League. > >Although Hawaii is a DOS prototype, the front end to NRL will be Win > >95. > >Ed Martin > >Producer, Series Director > >NASCAR Racing League > >Papyrus / Sierra On-Line, Inc. > Well, I will be forced to buy a whole new computer to run NASCAR 2, > anyway, since the one I'm using now is barely above the minimum > requirements for running N1. So N2 might as well be as memory hungry > and MHZ craving as Papyrus can make it.I hope the decision to have the front-end Win 95 based
isn't set in stone yet. I love hawaii, but being a 3.11 user
WILL NOT upgrade to windows95 just to use NRL. I hope you
rethink this. I think you'll have alot of disappointed people
if you make WIN95 the only way to get in.
Don Turcotte
Hawaii: DonT
>I hope the decision to have the front-end Win 95 based
>isn't set in stone yet. I love hawaii, but being a 3.11 user
>WILL NOT upgrade to windows95 just to use NRL. I hope you
>rethink this. I think you'll have alot of disappointed people
>if you make WIN95 the only way to get in.
I sympathize, but Win'95 is the future of games, so get used to it. It
significantly reduces the burden on software developers to be able to write
a program that works with every graphics card and every sound card. The
built-in networking support for Win'95 is also impressive. Microsoft is
working to give game developers the kind of performance they need to make
real-time 3D graphics viable on the Win'95 platform.
Dave "davids" Sparks
Sequoia Motorsports
Quoted text (13 lines)
>Ok, I understand the GUI front end for NRL, but why bother with the DOS version of >Nascar2? It would seem to me that you would get better performance with a Win95 >native app that could take advantage of all of the DirectX APIs (most noteably >DirectDraw & Direct3D, as well as DirectInput for the upcoming force-feedback >controls). Also, if I remember right, running an app in a DOS box lowers performance >by about 25% from that of a true DOS session. >Is Papyrus doing this to cover all the bases first, and then release a Win95 native >version at a later date like ICR2? >-- >Emory University Graduate School of Arts & Sciences >Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ >Hawaii Network UserName: BuschwickDon,
I think YOU should rethink your decision not to go to Win95. Win 3.1 is ***
compared to win95, don't expect developers to develop for obsolete platforms.
I went to Win95 and never looked back! They will be utilizing the built in TCP/IP
drivers which blow trumpet winsock outta the wata!
l8r
Todd
Quoted text (15 lines)
>>This is bad news....A Windows front-end for a DOS Program? Seems silly. >>How much is M$ paying into NRL? >>When will front-ends for other platforms come out? >>/---------------------------------------------------------------------------\ >>/Ralph Williams My real .sig file is in the shop getting repaired.\ >>/---------------------------------------------------------------------------\ >Actually, Ralph, it has everything to do with TCP/IP communications, >and nothing to do with Bill Gates & the boys at Microsoft. We are >going to use Win 95's built in TCP/IP capabilities to make the >connection to NRL. >Of course, when you look at the current scheduler & chat, it's pretty >easy to realize that it would be a lot better in a GUI environment. >That's a nice bonus. >That's why the NRL front end will be Win 95.>I hope the decision to have the front-end Win 95 based
>isn't set in stone yet. I love hawaii, but being a 3.11 user
>WILL NOT upgrade to windows95 just to use NRL. I hope you
>rethink this. I think you'll have alot of disappointed people
>if you make WIN95 the only way to get in.
You don't have any intentions of upgrading to Win95....ever?
Randy
sent shooting through ***space:
You may be pretty disappointed then, especially if NRL will use
Win95's networking interface for connections...
--
IWCCCARS Project Coordinator
http://www.xmission.com/~iwcc/project.htm
Hawaii Racer ID: IWCCCARS
Quoted text (22 lines)
> >>You will, however, need Win 95 to run on the NASCAR Racing League. > >>Although Hawaii is a DOS prototype, the front end to NRL will be Win > >>95. > >>Ed Martin > >>Producer, Series Director > >>NASCAR Racing League > >>Papyrus / Sierra On-Line, Inc. > Actually, Ralph, it has everything to do with TCP/IP communications, > and nothing to do with Bill Gates & the boys at Microsoft. We are > going to use Win 95's built in TCP/IP capabilities to make the > connection to NRL. > Of course, when you look at the current scheduler & chat, it's pretty > easy to realize that it would be a lot better in a GUI environment. > That's a nice bonus. > That's why the NRL front end will be Win 95. > Ed Martin > Producer, Series Director > NASCAR Racing League > Papyrus / Sierra On-Line, Inc.I do not understand the stubornness of some people! I can see that even in
win 95 dos mode things run faster. every bench and game i've play runs faster
in win95. I too was reluctant to upgrade, but now, even through all ther
trial and tribulations of 95, will not could not ever go back.
Nothing last for ever BTW these same people who say they will not upgrade
cause win 3.1x is so much..... mostlikely didn't want windows originally I
admit I loved dos long into 3.11
Fayette
every dog has his day,,,,
but what about me? I live at nite!
I currently run all cars drawn ahead, all detail on some times the asphalt
texture toggles on/off at 19fps in svga and digital sound 4 cars behind and 7
heard. all with a cyrix p150+ and a genaric s3 trio64 w/ 60ns dram (2 megs)
when i over clock too 166+ then the asphalt is simply on more than off. It is
soooo coool to start at the end of the line and watch the whole feild
race!!!!!
Fayette
every dog has his day,,,,
but what about me? I live at nite!
To clarify Ed's point: To get a game to perform well on Windows 95, you
MUST have up to date DirectX drivers. We have found configurations that
perform better under Windows 95 than under DOS; we have also found
configurations that perform not as well.
In terms of graphics they are roughly equal at 640x480. (Some DirectDraw
drivers use Mode X to do 320x200; we detect this and use a regular
in-memory offscreen buffer in this case but there is still a double-blit
hit that isn't there for DOS.) It's actually the sound that can make all
the difference; on some cards the DirectSound drivers emulate everything
so that we take a big CPU hit, while on other cards the DirectSound
drivers can offload all or nearly all of the sound processing to the sound
card and we take virtually no hit (and in fact do better than the HMI
drivers do on DOS).
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line, Inc.
>That's not good. Some of us either can't run Win95, or just don't TRUST it.
Get with the program. Hardware companies such as Matrox, Rendition,
Creatlive Labs, etc are building Win95 compatibility into their
hardware, and finally we'll be able to kiss 256 color, low-frame-rate
software goodbye. Whether you like or trust Win95, the fact of the
matter is that virtually every *** company is transitioning there,
and there is good reason to. You have a very simple choice: stand on
the sidelines while everyone else is enjoying the benefits that come
with DirectX with ample SW and HW vendor support, or join in the fun.
In any event, don't blame game companies from moving with the
industry. They simply cannot and will not continue to write DOS
games. It is just too much hassle to deal with extenders, writing
custom drivers for everything, testing the myriad hardware
configurations etc. Win95, while not perfect, at least promotes
hardware and driver standards that will allow *** companies to
spend more time writing cutting edge games and not worrying about
hardware configurations.
So your choice is simple. Upgrade and play, or stay behind and whine.
Randy
I suppose I'll have to bite the bullet sooner or later! I think I'm speaking
from lack of knowledge about dos/windows platform, rather than being stubborn.
Being a unix system administrator, I know enough to make Pc's interact, etc...
with Sun workstations. But lack the experience to administer a PC. Although, I
know enough to be dangerous at home. <g> Without getting into a big discussion,
this isn't the right newsgroup for it, has anyone experienced major problems
migrating to win95? As far as the *** side of things. Not with software
applications. Working for MIT, I don't think I'll have trouble finding Win95
installation help.
thanks for the feedback,
Don Turcotte
hawaii: DonT
Quoted text (24 lines)
> Martin) writes: > >Well actually... We learned a lot from the ICR 2 for Win 95 project. > >Win 95, even with DirectX causes a pretty big hit on frame rate when > >compared to a native DOS app on the same system. > To clarify Ed's point: To get a game to perform well on Windows 95, you > MUST have up to date DirectX drivers. We have found configurations that > perform better under Windows 95 than under DOS; we have also found > configurations that perform not as well. > In terms of graphics they are roughly equal at 640x480. (Some DirectDraw > drivers use Mode X to do 320x200; we detect this and use a regular > in-memory offscreen buffer in this case but there is still a double-blit > hit that isn't there for DOS.) It's actually the sound that can make all > the difference; on some cards the DirectSound drivers emulate everything > so that we take a big CPU hit, while on other cards the DirectSound > drivers can offload all or nearly all of the sound processing to the sound > card and we take virtually no hit (and in fact do better than the HMI > drivers do on DOS). > Rick Genter > Technical Lead, IndyCar Racing II > Sierra On-Line, Inc.> on some cards the DirectSound drivers emulate everything
> so that we take a big CPU hit, while on other cards the DirectSound
> drivers can offload all or nearly all of the sound processing to the sound
> card and we take virtually no hit (and in fact do better than the HMI
> drivers do on DOS).
Would you tell us which are good and which aren't, please?
Jeff
>It's actually the sound that can make all
>the difference; on some cards the DirectSound drivers emulate everything
>so that we take a big CPU hit, while on other cards the DirectSound
>drivers can offload all or nearly all of the sound processing to the sound
>card and we take virtually no hit (and in fact do better than the HMI
>drivers do on DOS).
How is it on the SB AWE 32 & SB16? These are probably the most common
sound boards out there.
Randy
EM> Actually, Ralph, it has everything to do with TCP/IP communications,
EM> and nothing to do with Bill Gates & the boys at Microsoft. We are
EM> going to use Win 95's built in TCP/IP capabilities to make the
EM> connection to NRL.
EM> That's why the NRL front end will be Win 95.
And the OS/2 version please.....using its TCP/IP stack???
Cheers!
---
* RM 1.3 U0414 * I've tried being grown up, it was overrated.
> Well, after getting "flamed" by a few people out here, I decided it
> was time to upgrade. Went to the local Computer City, bought Win95
> and went for it. Install went very smooth. And the best part, Nascar
> Racing still works!! That negative feedback convinced me.
Here's a quick suggestion that may save you some frustration down the
road. If you don't have alot of Win3.1 software you want to keep (most
should be replaced with 32-bit versions anyway), I would suggest you try
a clean re-install of Win95. Because you still have all the old dlls
and other system files left from 3.1, Win95 will not run optimally. The
clean install helps to get rid of all these, maximizing Window's
performance. The easiest way I found was to install to a new directory
instead of over top of your origional c:\windows folder.
You could also format your hard drive, and do a fresh install of Win95
that way as well. Note that if you choose the second route, you will
need Disk 1 of Win3.1 to verify the upgrade.
--
Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Hawaii Network UserName: Buschwick
Well, after getting "flamed" by a few people out here, I decided it
was time to upgrade. Went to the local Computer City, bought Win95
and went for it. Install went very smooth. And the best part, Nascar
Racing still works!! That negative feedback convinced me.
Don Turcotte
hawaii: DonT
>To clarify Ed's point: To get a game to perform well on Windows 95, you
>MUST have up to date DirectX drivers. We have found configurations that
>perform better under Windows 95 than under DOS; we have also found
>configurations that perform not as well.
Rick,
I'd be more worried about consistency of speed myself. Given Windows
infamous "lumpy multitasking" (even with nothing mush running, every
once in a while it will decide to grind the disk drive for a whole).
Isn't this s nightmare for programs like ICR2, where reaction-time is
everything? Or have you found some way of stabilizing the frame-rate?
Joe
Quoted text (7 lines)
>> Well, I will be forced to buy a whole new computer to run NASCAR 2, >> anyway, since the one I'm using now is barely above the minimum >> requirements for running N1. So N2 might as well be as memory hungry >> and MHZ craving as Papyrus can make it. >Nah, I think N2 will be faster than N1 because it uses ICR2's engine, sort >of, which improves the frame rate. >About the computer, well, I'm not much better off.>EM> Actually, Ralph, it has everything to do with TCP/IP communications,
>EM> and nothing to do with Bill Gates & the boys at Microsoft. We are
>EM> going to use Win 95's built in TCP/IP capabilities to make the
>EM> connection to NRL.
>EM> That's why the NRL front end will be Win 95.
>And the OS/2 version please.....using its TCP/IP stack???
When IBM develops Win95 compatible DirectX ...maybe ! For cryin out
loud...
Randy
Speaking from my own experience, Win'95 has been considerably more reliable
and supports DOS-based games better than Win 3.1. I've only had one DOS
game fail to run under Win'95 and that was just the FM sound that didn't
work properly in a very old game that my kids no longer play anyway.
Don Turcotte
hawaii: DonT
reguard to reality...
I wish I could say the same. I've got two problems with the idea 1) I don't
have the drive space available to put Win95 on my hard drive and 2) my
486/75 processor won't gain much, if any, performance by using such an
operating system.
Mike
--
___^___ Speed Bump Motorsports... The name says it all.
NRL95 #110 Hershey's Kisses Chevrolet Monte Carlo
PRO95 #53 Hershey's Kisses Penske PC23/Ilmor D
SIMCAR96 #45 Hershey's Kisses Pontiac Grand Prix
PRO96 #2 Hershey's Kisses Reynard/Honda/Firestone - Pucker Factor
Motorsports
IVGA #2027 (membership, not the car!)
Hello pay attention.
NASCAR 2 is a DOS game. It does not need Windows95. However, the front
end for the NRL will. Spot the difference.
Chris Fisher
I just installed win95 a week ago and have been surprised at how well it
works. No problems at all (so far) with any of my racing sims. I haven't
tried all the other games on my hard drive yet (flight sims, doom etc.).
Win95 reboots into your regular dos setup for games and appears to work
perfectly.
The only problem I've experienced is when trying to run a game in an
ms-dos window. The joystick calibration was all screwed up. Does anyone
know how to fix this? As I said though, when win95 reboots for the game
it works fine.
No, this is still a problem for all Windows 95 games. Microsoft has been
rumored to be working on a fix, but noone's seen it as far as I can tell.
The only thing that helps is to throw more RAM at the box...
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line, Inc.
writes:
Sorry, I really can't comment on any particular video/sound card. Any
information I do have would probably be out of date within a month, the
drivers are changing so fast.
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line, Inc.
>Well, after getting "flamed" by a few people out here, I decided it
>was time to upgrade. Went to the local Computer City, bought Win95
>and went for it. Install went very smooth. And the best part, Nascar
>Racing still works!! That negative feedback convinced me.
That's great! The reboots during the install are kind of a pain, but once
you get it installed it seems to be much more reliable than the DOS/Win3.1
combination. And once you get the hang of the new user interface, you'll
never go back to Win 3.1 again.
Dave "davids" Sparks
Sequoia Motorsports
Which means throw money at the computer again.:-(
Gene
> Hello pay attention.
> NASCAR 2 is a DOS game. It does not need Windows95. However, the front
> end for the NRL will. Spot the difference.
Actually, Windows95 will be the front end for the MP server. NRL will be one of many
racing series using the server. Spot the difference?<g>
Chuck Stuart - Mesquite TX USA


































