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Nascar2----WIN95??

42 posts by 24 people · 15 Jun 1996 - 29 Jun 1996

Notable threadNASCAR Racing 2 to stay DOS while NRL front end needs Win95

A user asked whether NASCAR 2 would require Windows 95. Papyrus producer Ed Martin confirmed NASCAR Racing 2 would be a DOS game, but the NASCAR Racing League online front end would be Windows 95, using its built-in TCP/IP; he also noted that DirectX still cost frame rate compared with DOS. Some Windows 3.1 and OS/2 users objected, while others urged them to upgrade, and one holdout reported upgrading happily. Rick Genter added that Win95 and DOS performance were roughly equal at 640x480 depending on drivers.

With Ed Martin (Papyrus/Sierra); Rick Genter (Papyrus/Sierra)

release/newshardware: PC/graphicsonline racing/leaguesNASCAR Racing 2

Automated summary.

Whatbra 15 Jun 1996#321960
Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't want to buy it till I have to . If they make it for DOS and WIN95 that would be fine but please don't make it WIN95 only. Oh yeah if anyone knows what kind of system I am gonna needto run this game please respond. I know I can't run SVGA with all the graphics but I would like to run it as well as Nascar 1. I currently run SVGA with objects on but not detailed and cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while hearing 2. I get a good framerate everywhere except Bristol and Phoenix so I am happy. At least until I get the doughfor a new P166!! Gene
Ed Martin 15 Jun 1996#321961
Quoted text (10 lines)>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't >want to buy it till I have to . If they make it for DOS and WIN95 that >would be fine but please don't make it WIN95 only. Oh yeah if anyone knows >what kind of system I am gonna needto run this game please respond. I know >I can't run SVGA with all the graphics but I would like to run it as well >as Nascar 1. I currently run SVGA with objects on but not detailed and >cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while >hearing 2. I get a good framerate everywhere except Bristol and Phoenix so >I am happy. At least until I get the doughfor a new P166!! >Gene
NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it will not be Win 95 native. You will, however, need Win 95 to run on the NASCAR Racing League. Although Hawaii is a DOS prototype, the front end to NRL will be Win 95. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
ra.. 15 Jun 1996#321962
Quoted text (11 lines)>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >will not be Win 95 native. >You will, however, need Win 95 to run on the NASCAR Racing League. >Although Hawaii is a DOS prototype, the front end to NRL will be Win >95. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.
This is bad news....A Windows front-end for a DOS Program? Seems silly. How much is M$ paying into NRL? When will front-ends for other platforms come out? /---------------------------------------------------------------------------\ /Ralph Williams My real .sig file is in the shop getting repaired.\ /---------------------------------------------------------------------------\
Ed Martin 16 Jun 1996#322058
Quoted text (19 lines)>>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >>will not be Win 95 native. >>You will, however, need Win 95 to run on the NASCAR Racing League. >>Although Hawaii is a DOS prototype, the front end to NRL will be Win >>95. >>Ed Martin >>Producer, Series Director >>NASCAR Racing League >>Papyrus / Sierra On-Line, Inc. >This is bad news....A Windows front-end for a DOS Program? Seems silly. >How much is M$ paying into NRL? >When will front-ends for other platforms come out? >/---------------------------------------------------------------------------\ >/Ralph Williams My real .sig file is in the shop getting repaired.\ >/---------------------------------------------------------------------------\
Actually, Ralph, it has everything to do with TCP/IP communications, and nothing to do with Bill Gates & the boys at Microsoft. We are going to use Win 95's built in TCP/IP capabilities to make the connection to NRL. Of course, when you look at the current scheduler & chat, it's pretty easy to realize that it would be a lot better in a GUI environment. That's a nice bonus. That's why the NRL front end will be Win 95. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
ra.. 16 Jun 1996#322059
<snip> <some snipped><the above was my comment> <Shrug> Well I guess if I decide to do it it will raise the cost for me (and many many others who aren't using Windows95) Let's see...Gonna have to get that tape drive I have been needing anyway, wouldn't run Win95 on a system without good continuous backups, will have to figure out if I am going to have enough drive space for another operating(Actually Shell for DOS) system, if not, it will mean another harddrive, buy Win95, hmm...will I need the Win95 Plus-Pack stuff? Anyone? How much space will a minimum install of Win95 require? At least for me memory requirements won't be an issue (have gobs of it already) but some people who are running Nascar on 8 megs are going to have to upgrade, I know memory prices are down but I can see that some promising young drivers may not be able to afford it. Seems like a lot of hassle... but I know, as much as I will hate to do it, I WILL most likely do it. :) Guess then I will be able to get Netscape's non-standard Web-Browser and go read the Sim Racing News before I reboot back to a real system. Ralph <not looking forward to this> Williams BTW, I have never seen a GUI chat system that worked better than the plain old VT220 mode. /---------------------------------------------------------------------------\ /Ralph Williams My real .sig file is in the shop getting repaired.\ /---------------------------------------------------------------------------\
Eric Busch 16 Jun 1996#322060
Quoted text (10 lines)> Actually, Ralph, it has everything to do with TCP/IP communications, > and nothing to do with Bill Gates & the boys at Microsoft. We are > going to use Win 95's built in TCP/IP capabilities to make the > connection to NRL. > Of course, when you look at the current scheduler & chat, it's pretty > easy to realize that it would be a lot better in a GUI environment. > That's a nice bonus. > That's why the NRL front end will be Win 95.
Ok, I understand the GUI front end for NRL, but why bother with the DOS version of Nascar2? It would seem to me that you would get better performance with a Win95 native app that could take advantage of all of the DirectX APIs (most noteably DirectDraw & Direct3D, as well as DirectInput for the upcoming force-feedback controls). Also, if I remember right, running an app in a DOS box lowers performance by about 25% from that of a true DOS session. Is Papyrus doing this to cover all the bases first, and then release a Win95 native version at a later date like ICR2? -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick
Chuck Stuar 16 Jun 1996#322061
In that case, there will also be a Windows NT version. Correct?
Whatbra 17 Jun 1996#322155
Doesn't that suck. Now I have to get a faster modem and get WIN95. I will also need more RAM to get WIN95 to work worth a shit. This is starting to bum me out.One question before I shell out the cash......... Is Vermont gonna be able to call NRL toll-free or is LD charges gonna be in my future as well. Might as well shoot me down now and save me a few hundred dollars.:-( Gene
Quoted text (19 lines)>>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't >>want to buy it till I have to . If they make it for DOS and WIN95 that >>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows >>what kind of system I am gonna needto run this game please respond. I know >>I can't run SVGA with all the graphics but I would like to run it as well >>as Nascar 1. I currently run SVGA with objects on but not detailed and >>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while >>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so >>I am happy. At least until I get the doughfor a new P166!! >>Gene >NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it >will not be Win 95 native. >You will, however, need Win 95 to run on the NASCAR Racing League. >Although Hawaii is a DOS prototype, the front end to NRL will be Win >95. >Ed Martin >Producer, Series Director >NASCAR Racing League >Papyrus / Sierra On-Line, Inc.
Well, I will be forced to buy a whole new computer to run NASCAR 2, anyway, since the one I'm using now is barely above the minimum requirements for running N1. So N2 might as well be as memory hungry and MHZ craving as Papyrus can make it.
On Monday, June 17, 1996, Kyle Langston wrote... > >>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't > >>want to buy it till I have to . If they make it for DOS and WIN95 that > >>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows > >>what kind of system I am gonna needto run this game please respond. I know > >>I can't run SVGA with all the graphics but I would like to run it as well > >>as Nascar 1. I currently run SVGA with objects on but not detailed and > >>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while > >>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
Quoted text (20 lines)> >>I am happy. At least until I get the doughfor a new P166!! > >>Gene > >NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it > >will not be Win 95 native. > >You will, however, need Win 95 to run on the NASCAR Racing League. > >Although Hawaii is a DOS prototype, the front end to NRL will be Win > >95. > >Ed Martin > >Producer, Series Director > >NASCAR Racing League > >Papyrus / Sierra On-Line, Inc. > Well, I will be forced to buy a whole new computer to run NASCAR 2, > anyway, since the one I'm using now is barely above the minimum > requirements for running N1. So N2 might as well be as memory hungry > and MHZ craving as Papyrus can make it.
Nah, I think N2 will be faster than N1 because it uses ICR2's engine, sort of, which improves the frame rate. About the computer, well, I'm not much better off. -- Kenneth http://www.geocities.com/MotorCity/1517/
Don Turcott 17 Jun 1996#322158
I hope the decision to have the front-end Win 95 based isn't set in stone yet. I love hawaii, but being a 3.11 user WILL NOT upgrade to windows95 just to use NRL. I hope you rethink this. I think you'll have alot of disappointed people if you make WIN95 the only way to get in. Don Turcotte Hawaii: DonT
David Spark 18 Jun 1996#322335
>I hope the decision to have the front-end Win 95 based >isn't set in stone yet. I love hawaii, but being a 3.11 user >WILL NOT upgrade to windows95 just to use NRL. I hope you >rethink this. I think you'll have alot of disappointed people >if you make WIN95 the only way to get in. I sympathize, but Win'95 is the future of games, so get used to it. It significantly reduces the burden on software developers to be able to write a program that works with every graphics card and every sound card. The built-in networking support for Win'95 is also impressive. Microsoft is working to give game developers the kind of performance they need to make real-time 3D graphics viable on the Win'95 platform. Dave "davids" Sparks Sequoia Motorsports
Ed Martin 18 Jun 1996#322336
Quoted text (13 lines)>Ok, I understand the GUI front end for NRL, but why bother with the DOS version of >Nascar2? It would seem to me that you would get better performance with a Win95 >native app that could take advantage of all of the DirectX APIs (most noteably >DirectDraw & Direct3D, as well as DirectInput for the upcoming force-feedback >controls). Also, if I remember right, running an app in a DOS box lowers performance >by about 25% from that of a true DOS session. >Is Papyrus doing this to cover all the bases first, and then release a Win95 native >version at a later date like ICR2? >-- >Emory University Graduate School of Arts & Sciences >Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ >Hawaii Network UserName: Buschwick
Well actually... We learned a lot from the ICR 2 for Win 95 project. Win 95, even with DirectX causes a pretty big hit on frame rate when compared to a native DOS app on the same system. You need to understand that even though NCR 2 & NRL are "joined at the hip" and are being done by the same company, they are 2 separate projects. Bottom line, if a Win 95 version of NCR 2 could perform as well as a DOS version, AND we felt comfortable that Win 95 was not too big of a risk (in terms of getting NCR 2 done on time), NCR 2 would be Win 95 native. However, neither of these factors is the real case (it doesn't perform well, & it is a risk), so the NCR 2 DOS decision is the right one at this point. As for NRL, there is a lot more to NRL than NCR 2 to consider. We are going to run this over someone else's data network which means that we have to use standard protocols & O/S's. The online world has gone to Win 95 & TCP/IP. If we are going to be able to "make a connection", we have to go there too. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.
Todd Benz 18 Jun 1996#322337
Don, I think YOU should rethink your decision not to go to Win95. Win 3.1 is *** compared to win95, don't expect developers to develop for obsolete platforms. I went to Win95 and never looked back! They will be utilizing the built in TCP/IP drivers which blow trumpet winsock outta the wata! l8r Todd
EldredP 18 Jun 1996#322338
Quoted text (15 lines)>>This is bad news....A Windows front-end for a DOS Program? Seems silly. >>How much is M$ paying into NRL? >>When will front-ends for other platforms come out? >>/---------------------------------------------------------------------------\ >>/Ralph Williams My real .sig file is in the shop getting repaired.\ >>/---------------------------------------------------------------------------\ >Actually, Ralph, it has everything to do with TCP/IP communications, >and nothing to do with Bill Gates & the boys at Microsoft. We are >going to use Win 95's built in TCP/IP capabilities to make the >connection to NRL. >Of course, when you look at the current scheduler & chat, it's pretty >easy to realize that it would be a lot better in a GUI environment. >That's a nice bonus. >That's why the NRL front end will be Win 95.
That's not good. Some of us either can't run Win95, or just don't TRUST it. ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
>I hope the decision to have the front-end Win 95 based >isn't set in stone yet. I love hawaii, but being a 3.11 user >WILL NOT upgrade to windows95 just to use NRL. I hope you >rethink this. I think you'll have alot of disappointed people >if you make WIN95 the only way to get in. You don't have any intentions of upgrading to Win95....ever? Randy
Ed Pickar 18 Jun 1996#322341
Quoted text (22 lines)> >>You will, however, need Win 95 to run on the NASCAR Racing League. > >>Although Hawaii is a DOS prototype, the front end to NRL will be Win > >>95. > >>Ed Martin > >>Producer, Series Director > >>NASCAR Racing League > >>Papyrus / Sierra On-Line, Inc. > Actually, Ralph, it has everything to do with TCP/IP communications, > and nothing to do with Bill Gates & the boys at Microsoft. We are > going to use Win 95's built in TCP/IP capabilities to make the > connection to NRL. > Of course, when you look at the current scheduler & chat, it's pretty > easy to realize that it would be a lot better in a GUI environment. > That's a nice bonus. > That's why the NRL front end will be Win 95. > Ed Martin > Producer, Series Director > NASCAR Racing League > Papyrus / Sierra On-Line, Inc.
This makes a lot of sense, if any one here has followed the MechWarrior2/DOS NetMech debacle. Activision was able to release the Win95 version very quickly. The DOS version of NetMech was almost two years late -- according to them, because of DOS networking/programming issues. Ed Pickart -- ============================================================ "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." --Scott Adams
I do not understand the stubornness of some people! I can see that even in win 95 dos mode things run faster. every bench and game i've play runs faster in win95. I too was reluctant to upgrade, but now, even through all ther trial and tribulations of 95, will not could not ever go back. Nothing last for ever BTW these same people who say they will not upgrade cause win 3.1x is so much..... mostlikely didn't want windows originally I admit I loved dos long into 3.11 Fayette every dog has his day,,,, but what about me? I live at nite!
I currently run all cars drawn ahead, all detail on some times the asphalt texture toggles on/off at 19fps in svga and digital sound 4 cars behind and 7 heard. all with a cyrix p150+ and a genaric s3 trio64 w/ 60ns dram (2 megs) when i over clock too 166+ then the asphalt is simply on more than off. It is soooo coool to start at the end of the line and watch the whole feild race!!!!! Fayette every dog has his day,,,, but what about me? I live at nite!
RickGent 18 Jun 1996#322344
To clarify Ed's point: To get a game to perform well on Windows 95, you MUST have up to date DirectX drivers. We have found configurations that perform better under Windows 95 than under DOS; we have also found configurations that perform not as well. In terms of graphics they are roughly equal at 640x480. (Some DirectDraw drivers use Mode X to do 320x200; we detect this and use a regular in-memory offscreen buffer in this case but there is still a double-blit hit that isn't there for DOS.) It's actually the sound that can make all the difference; on some cards the DirectSound drivers emulate everything so that we take a big CPU hit, while on other cards the DirectSound drivers can offload all or nearly all of the sound processing to the sound card and we take virtually no hit (and in fact do better than the HMI drivers do on DOS). Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
>That's not good. Some of us either can't run Win95, or just don't TRUST it. Get with the program. Hardware companies such as Matrox, Rendition, Creatlive Labs, etc are building Win95 compatibility into their hardware, and finally we'll be able to kiss 256 color, low-frame-rate software goodbye. Whether you like or trust Win95, the fact of the matter is that virtually every *** company is transitioning there, and there is good reason to. You have a very simple choice: stand on the sidelines while everyone else is enjoying the benefits that come with DirectX with ample SW and HW vendor support, or join in the fun. In any event, don't blame game companies from moving with the industry. They simply cannot and will not continue to write DOS games. It is just too much hassle to deal with extenders, writing custom drivers for everything, testing the myriad hardware configurations etc. Win95, while not perfect, at least promotes hardware and driver standards that will allow *** companies to spend more time writing cutting edge games and not worrying about hardware configurations. So your choice is simple. Upgrade and play, or stay behind and whine. Randy
Don Turcott 19 Jun 1996#322508
I suppose I'll have to bite the bullet sooner or later! I think I'm speaking from lack of knowledge about dos/windows platform, rather than being stubborn. Being a unix system administrator, I know enough to make Pc's interact, etc... with Sun workstations. But lack the experience to administer a PC. Although, I know enough to be dangerous at home. <g> Without getting into a big discussion, this isn't the right newsgroup for it, has anyone experienced major problems migrating to win95? As far as the *** side of things. Not with software applications. Working for MIT, I don't think I'll have trouble finding Win95 installation help. thanks for the feedback, Don Turcotte hawaii: DonT
Dana Baile 19 Jun 1996#322509
Quoted text (24 lines)> Martin) writes: > >Well actually... We learned a lot from the ICR 2 for Win 95 project. > >Win 95, even with DirectX causes a pretty big hit on frame rate when > >compared to a native DOS app on the same system. > To clarify Ed's point: To get a game to perform well on Windows 95, you > MUST have up to date DirectX drivers. We have found configurations that > perform better under Windows 95 than under DOS; we have also found > configurations that perform not as well. > In terms of graphics they are roughly equal at 640x480. (Some DirectDraw > drivers use Mode X to do 320x200; we detect this and use a regular > in-memory offscreen buffer in this case but there is still a double-blit > hit that isn't there for DOS.) It's actually the sound that can make all > the difference; on some cards the DirectSound drivers emulate everything > so that we take a big CPU hit, while on other cards the DirectSound > drivers can offload all or nearly all of the sound processing to the sound > card and we take virtually no hit (and in fact do better than the HMI > drivers do on DOS). > Rick Genter > Technical Lead, IndyCar Racing II > Sierra On-Line, Inc.
I don't supposed you can tell us which hardware to stay away from, could you? Always nice to hear of unbiased hardware test results. Dana Bailes
Jeff Haas 19 Jun 1996#322510
> on some cards the DirectSound drivers emulate everything > so that we take a big CPU hit, while on other cards the DirectSound > drivers can offload all or nearly all of the sound processing to the sound > card and we take virtually no hit (and in fact do better than the HMI > drivers do on DOS). Would you tell us which are good and which aren't, please? Jeff
>It's actually the sound that can make all >the difference; on some cards the DirectSound drivers emulate everything >so that we take a big CPU hit, while on other cards the DirectSound >drivers can offload all or nearly all of the sound processing to the sound >card and we take virtually no hit (and in fact do better than the HMI >drivers do on DOS). How is it on the SB AWE 32 & SB16? These are probably the most common sound boards out there. Randy
TOBY BRANFO 19 Jun 1996#322512
EM> Actually, Ralph, it has everything to do with TCP/IP communications, EM> and nothing to do with Bill Gates & the boys at Microsoft. We are EM> going to use Win 95's built in TCP/IP capabilities to make the EM> connection to NRL. EM> That's why the NRL front end will be Win 95. And the OS/2 version please.....using its TCP/IP stack??? Cheers! --- * RM 1.3 U0414 * I've tried being grown up, it was overrated.
Eric Busch 19 Jun 1996#322513
> Well, after getting "flamed" by a few people out here, I decided it > was time to upgrade. Went to the local Computer City, bought Win95 > and went for it. Install went very smooth. And the best part, Nascar > Racing still works!! That negative feedback convinced me. Here's a quick suggestion that may save you some frustration down the road. If you don't have alot of Win3.1 software you want to keep (most should be replaced with 32-bit versions anyway), I would suggest you try a clean re-install of Win95. Because you still have all the old dlls and other system files left from 3.1, Win95 will not run optimally. The clean install helps to get rid of all these, maximizing Window's performance. The easiest way I found was to install to a new directory instead of over top of your origional c:\windows folder. You could also format your hard drive, and do a fresh install of Win95 that way as well. Note that if you choose the second route, you will need Disk 1 of Win3.1 to verify the upgrade. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick
Don Turcott 20 Jun 1996#322649
Well, after getting "flamed" by a few people out here, I decided it was time to upgrade. Went to the local Computer City, bought Win95 and went for it. Install went very smooth. And the best part, Nascar Racing still works!! That negative feedback convinced me. Don Turcotte hawaii: DonT
Joe McGinn 20 Jun 1996#322650
>To clarify Ed's point: To get a game to perform well on Windows 95, you >MUST have up to date DirectX drivers. We have found configurations that >perform better under Windows 95 than under DOS; we have also found >configurations that perform not as well. Rick, I'd be more worried about consistency of speed myself. Given Windows infamous "lumpy multitasking" (even with nothing mush running, every once in a while it will decide to grind the disk drive for a whole). Isn't this s nightmare for programs like ICR2, where reaction-time is everything? Or have you found some way of stabilizing the frame-rate? Joe
Stuart Boo 20 Jun 1996#322651
Quoted text (7 lines)>> Well, I will be forced to buy a whole new computer to run NASCAR 2, >> anyway, since the one I'm using now is barely above the minimum >> requirements for running N1. So N2 might as well be as memory hungry >> and MHZ craving as Papyrus can make it. >Nah, I think N2 will be faster than N1 because it uses ICR2's engine, sort >of, which improves the frame rate. >About the computer, well, I'm not much better off.
I'd agree with Kenneth's message. I don't have the **impression** that NCR2 is going to be so revolutionary to require a PC upgrade. Unlike GP2 of course. It seems like a general evolution of NCR1 and ICR2, and ICR2 runs better than NCR1 does! Stuart -- Stuart Booth Somewhere in Godalming, England, UK
>EM> Actually, Ralph, it has everything to do with TCP/IP communications, >EM> and nothing to do with Bill Gates & the boys at Microsoft. We are >EM> going to use Win 95's built in TCP/IP capabilities to make the >EM> connection to NRL. >EM> That's why the NRL front end will be Win 95. >And the OS/2 version please.....using its TCP/IP stack??? When IBM develops Win95 compatible DirectX ...maybe ! For cryin out loud... Randy
David Spark 20 Jun 1996#322653
Speaking from my own experience, Win'95 has been considerably more reliable and supports DOS-based games better than Win 3.1. I've only had one DOS game fail to run under Win'95 and that was just the FM sound that didn't work properly in a very old game that my kids no longer play anyway. Don Turcotte hawaii: DonT
Mike Donnel 20 Jun 1996#322654
reguard to reality... I wish I could say the same. I've got two problems with the idea 1) I don't have the drive space available to put Win95 on my hard drive and 2) my 486/75 processor won't gain much, if any, performance by using such an operating system. Mike -- ___^___ Speed Bump Motorsports... The name says it all. NRL95 #110 Hershey's Kisses Chevrolet Monte Carlo PRO95 #53 Hershey's Kisses Penske PC23/Ilmor D SIMCAR96 #45 Hershey's Kisses Pontiac Grand Prix PRO96 #2 Hershey's Kisses Reynard/Honda/Firestone - Pucker Factor Motorsports IVGA #2027 (membership, not the car!)
Hello pay attention. NASCAR 2 is a DOS game. It does not need Windows95. However, the front end for the NRL will. Spot the difference. Chris Fisher
I just installed win95 a week ago and have been surprised at how well it works. No problems at all (so far) with any of my racing sims. I haven't tried all the other games on my hard drive yet (flight sims, doom etc.). Win95 reboots into your regular dos setup for games and appears to work perfectly. The only problem I've experienced is when trying to run a game in an ms-dos window. The joystick calibration was all screwed up. Does anyone know how to fix this? As I said though, when win95 reboots for the game it works fine.
RickGent 22 Jun 1996#322901
No, this is still a problem for all Windows 95 games. Microsoft has been rumored to be working on a fix, but noone's seen it as far as I can tell. The only thing that helps is to throw more RAM at the box... Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
RickGent 22 Jun 1996#322902
writes: Sorry, I really can't comment on any particular video/sound card. Any information I do have would probably be out of date within a month, the drivers are changing so fast. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
David Spark 23 Jun 1996#322995
>Well, after getting "flamed" by a few people out here, I decided it >was time to upgrade. Went to the local Computer City, bought Win95 >and went for it. Install went very smooth. And the best part, Nascar >Racing still works!! That negative feedback convinced me. That's great! The reboots during the install are kind of a pain, but once you get it installed it seems to be much more reliable than the DOS/Win3.1 combination. And once you get the hang of the new user interface, you'll never go back to Win 3.1 again. Dave "davids" Sparks Sequoia Motorsports
Whatbra 24 Jun 1996#323114
Which means throw money at the computer again.:-( Gene
Chuck Stuar 28 Jun 1996#323601
> Hello pay attention. > NASCAR 2 is a DOS game. It does not need Windows95. However, the front > end for the NRL will. Spot the difference. Actually, Windows95 will be the front end for the MP server. NRL will be one of many racing series using the server. Spot the difference?<g> Chuck Stuart - Mesquite TX USA
Ed Martin 29 Jun 1996#323752
Quoted text (8 lines)>> Hello pay attention. >> NASCAR 2 is a DOS game. It does not need Windows95. However, the front >> end for the NRL will. Spot the difference. >Actually, Windows95 will be the front end for the MP server. NRL will be one of many >racing series using the server. Spot the difference?<g> >Chuck Stuart - Mesquite TX USA
Actually, that's not right, Chuck. NRL is the entire NASCAR multiplayer environment/service. It will include NRL sanctioned series. However, the entire thing is the NASCAR racing league (including pickup races & user created series). So, just to make everything clear... NASCAR Racing 2 will be a DOS game. It will run just fine in a Windows 95 DOS box, however. The NASCAR Racing League -- the entire environment -- will require Win 95. Ed Martin Producer, Series Director NASCAR Racing League Papyrus / Sierra On-Line, Inc.

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