Hi All,
I thought I would post a message with some of the new features for
NASCAR 2, so, here goes...
Spotter/Crew Chief Feature
This will give you more information about what is happening on the
track. For example, you'll hear your spotter say things like "There's a
crash in turn one...go high", "The leader's pitting", etc. The crew chief
will say things like "Need to pit in a few laps", etc. You will have the
option to either turn this off or have very brief messages.
96 Season
This is an obvious one. The 96 season with real drivers, teams,
sponsers, and tracks. Also, we are completely fixing some of the tracks.
Namely Talladega, Darlington, Dover, N.Wilkesboro, Martinsville.
Talladega is 100% better. You can run 2-3 wide through the tri-oval.
Also, it actually takes some skill to drive a fast lap. Darlington is
just like the real thing. Narrow racing surface high around the track.
Faster Graphics
We are doing everything we can to improve the speed of the game. All
the great speed imrovements done in IndyCar 2 will be in NASCAR 2,
including uniVBE support. Also, we are going to support some of the new
3D accelerator cards. Not sure which one's yet, but definately any with
thr Network/NASCAR Racing League
Now you'll be able to race with up to 8 people over the network.
This is so you can get some experience before loggin into the NASCAR
Racing League. NASCAR 2 is the client you will use to get into the NASCAR
Racing League (Hawaii).
Real Race Weekend Structure
This will allow you to compete in the race like the real drivers do.
Show up for Friday practice to get the qualifying setup right. Then
attempt to qualify in the first round (real time qualifying), not good
enough for the top 25, try again during the second round. You might even
need to take a provisional to get into the field, provided you have one of
course.
New User Interface
Not only will this look a lot better (our art department has gone
wild) but it will be much easier to use. The race options won't be buried
under a few layers of menus like before.
Misc Stuff
Of course, all the feature added into the Hawaii version of NASCAR
will be included, as well as improvements in IndyCar 2. In addition, more
stats and results will be kept.
What we are not doing
We are not touching the physics very much at all. So, what you are
used to driving in NASCAR 1 will pretty much be what you'll drive in
NASCAR 2. Some people are not going to like this but we felt it was the
tradeoff we had to make to get a lot of this other stuff into the game.
That's all I can think of for the moment. If you guys have any other
questions, please feel free to ask.
Adam
Papyrus
Notable threadNASCAR 2 producer Adam Levesque outlines new features
Papyrus producer Adam Levesque posted NASCAR Racing 2's planned features, including a spotter and crew chief, a new interface and race weekend structure. He said the physics would be largely unchanged from NASCAR 1. Readers asked about inside/outside spotter calls, new tracks, Hawaii's corrected physics, paint kits, and AI that crowds the player in corners. Levesque later confirmed that NASCAR 2 used the ICR2 engine and its VLB support.
With Adam Levesque (Papyrus)
release/newsNASCAR Racing 2
Automated summary.
Quoted text (9 lines)
>Hi All, > I thought I would post a message with some of the new features for >NASCAR 2, so, here goes... >Spotter/Crew Chief Feature > This will give you more information about what is happening on the >track. For example, you'll hear your spotter say things like "There's a >crash in turn one...go high", "The leader's pitting", etc. The crew chief >will say things like "Need to pit in a few laps", etc. You will have the >option to either turn this off or have very brief messages.When do you anticipate the tentatively scheduled not-to-be-held
accountable-like-SH/MP-GP2-release date?
Kyle
PLLLEEAAASSSEEEEEE tell us you are using the HAWAII physics, not the buggy
physics of NASCAR 1 that had such discrepancy between pedals and buttons.
Please, at least use the updated Hawaii physics.
Tim V
[much interesting news munched]
Leaves room for a Nascar 3 then, doesn it?!!!!!
It's times like this, when you're getting pukka-gen information, that
I thank whomever that I have an Internet account! Yeehaa!
Stuart
PS - after 1.5 years with Nascar and ICR2, I'm quite used to the menu
structure actually!!!!! Sorry, had to quibble SOMETHING at least.
PPS - Will the track structure change dramatically? It's nice to be
able to take a Nascar around Toronto occasionally!
--
Stuart Booth
Somewhere in Godalming, England, UK
>PS - after 1.5 years with Nascar and ICR2, I'm quite used to the menu
>structure actually!!!!! Sorry, had to quibble SOMETHING at least.
There's one time when the menu structure bothers me, and that's when you're
modem racing. You can't change any of the race settings (#opponents, Y/D/P,
etc.) without disconnecting. That's my main gripe about the menus.
In another message, Adam Levesque indicated that the reason that the pits
at Talladega and C***te couldn't be fixed is due to the amount of time
it would take to rewrite the tools for designing tracks. I take this to
mean that there won't be any major changes to the track structure.
Dave "davids" Sparks
Sequoia Motorsports
>11. Improved replay management. Options to record the entire race to
>disk without have to manually go into the replay and do it. Cut and
>paste (please). More data displayed on the screen (like speed,
>position and lap #). Being able to scroll back and forth between
>drivers, as opposed to just forward (small point, but really helpful).
Actually, if you hit SHIFT-V, you can scroll backwards... :)
________
Eldred Pickett
I am NOT paranoid. And why are you always watching me?!?
: What we are not doing
: We are not touching the physics very much at all. So, what you are
: used to driving in NASCAR 1 will pretty much be what you'll drive in
: NASCAR 2. Some people are not going to like this but we felt it was the
: tradeoff we had to make to get a lot of this other stuff into the game.
: That's all I can think of for the moment. If you guys have any other
: questions, please feel free to ask.
I want to race, not see cars flipping through the air. So if this is
what is meant by changes to the physics model, fine with me. However, I
REALLY want to see the AI guys suffer tire wear. Especially at the
tracks that "eat tars". It is too frustrating to get a good setup,
drive the perfect race only to have the AI guys go just as fast on the
last 10 laps as they did on the first.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (7 lines)
> >That's all I can think of for the moment. If you guys have any other >questions, please feel free to ask. > >Adam >Papyrus >>When going down the straightaways neck and neck with an AI car, the AI car
>refuses to give up the preferred line to take an outside line around the turn.
>It commences to drive into the side of my car at the turn entry point. It
>appears that you need to be leading the AI car by at least 1/4 of a car length
>entering the turn, before he gives up the line. This really needs to be
>changed.
Yes! This is very irritating. It's even worse in IndycarII than
Nascar.
Joe
I have two questions. One, will Talladega's dimenisions be a lot closer to
the real race track? (For example, will the tri-oval be longer and a smoother
curve, like it is in real life? Or will the track's dimenisions be the same
as on Nascar Racing 1? Also, will the pits be straight?)
And question number two: What size computer will be needed to run Nascar
Racing 2? (I.E. What size Pentium co-processor and how many RAM? Or will the
requirements be the same as the orginal simulator?)
Believe it or not, the only thing I care about is a REALISTIC Talladega
Superspeedway and the ability to run 40 cars with all options on (except for
asphalt and grass), which I can do with my Pentium 83. :)
BTW- I LOVE Nascar Racing 1!!!!
--------------------------------------------------------------
Scall5
>I have two questions. One, will Talladega's dimenisions be a lot closer to
>the real race track? (For example, will the tri-oval be longer and a
>smoother curve, like it is in real life? Or will the track's dimenisions
>be the same as on Nascar Racing 1? Also, will the pits be straight?)
The pits will still be curved. They didn't have time to rewrite the track
tools.
Dave "davids" Sparks
Sequoia Motorsports
Quoted text (18 lines)
>: What we are not doing >: We are not touching the physics very much at all. So, what you are >: used to driving in NASCAR 1 will pretty much be what you'll drive in >: NASCAR 2. Some people are not going to like this but we felt it was the >: tradeoff we had to make to get a lot of this other stuff into the game. >: That's all I can think of for the moment. If you guys have any other >: questions, please feel free to ask. >I want to race, not see cars flipping through the air. So if this is >what is meant by changes to the physics model, fine with me. However, I >REALLY want to see the AI guys suffer tire wear. Especially at the >tracks that "eat tars". It is too frustrating to get a good setup, >drive the perfect race only to have the AI guys go just as fast on the >last 10 laps as they did on the first. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=Quoted text (12 lines)
> And question number two: What size computer will be needed to run Nascar > Racing 2? (I.E. What size Pentium co-processor and how many RAM? Or will the > requirements be the same as the orginal simulator?) > Believe it or not, the only thing I care about is a REALISTIC Talladega > Superspeedway and the ability to run 40 cars with all options on (except for > asphalt and grass), which I can do with my Pentium 83. :) > BTW- I LOVE Nascar Racing 1!!!! > -------------------------------------------------------------- > Scall5Didn't have the time?? What is the big rush with Nascar 2? I want to
see it as bad as everyone else, however I'd like to see some major
improvements (I know they are doing quite a bit) but why rush it? I'd
rather have it as close to perfect as possible than have a IC2 repeat.
--
Andy
http://www.westol.com/~ridger
Nascar/Kali/Win95
>> We are not touching the physics very much at all. So, what you are
>> used to driving in NASCAR 1 will pretty much be what you'll drive in
>> NASCAR 2. Some people are not going to like this but we felt it was the
>> tradeoff we had to make to get a lot of this other stuff into the game.
>PLLLEEAAASSSEEEEEE tell us you are using the HAWAII physics, not the buggy
>physics of NASCAR 1 that had such discrepancy between pedals and buttons.
Well, why don't they compromise, and offer like MOST flight sims offer
An "Arcade" Set of physics, AND the new "Physics" (Hawaii or whatever)
There is no law against that!
Keeps everyone happy..
________________________________________________________________________
| |
| Check \ _ / Six! *Stupid Poetic Justice! - Homer Simpson* |
| \_(0)_/ ** Steve "Crow" ** |
|______________________________________________________________________|
Guess why... Because NASCAR wants to start its online league as soon as
possible.
--
--------------------------------------------------------------------------------
Folco Banfi | Check out the "records for sale", "NASCAR"
Universite de Fribourg | and "Charts" sections of my home page!
Institut d'Informatique |
Chemin du Musee 3 |
1700 Fribourg, Switzerland |
Tel. +41.37.29.84.79 |
http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html
--------------------------------------------------------------------------------
Quoted text (11 lines)
> A few corrections to the AI mannerisms would be nice. Most were mentioned in > replies to your message. I do have an additonlal one however. > When going down the straightaways neck and neck with an AI car, the AI car > refuses to give up the preferred line to take an outside line around the turn. > It commences to drive into the side of my car at the turn entry point. It > appears that you need to be leading the AI car by at least 1/4 of a car length > entering the turn, before he gives up the line. This really needs to be > changed. > --- Frank ---How about PaintKit and pcx cars? Will we be able to use custom cars and
carsets from the original NASCAR game with the new game? Will PaintKit for
NASCAR Racing be improved?
Visit Spyder's NASCAR Racing page at
http://home.gvi.net/~spyder/nascar.html
Are there any new setup options, i.e. springs, engine mods?
Chuck Stuart - Mesquite TX USA
I'm glad that everyone with a 486 will be able to enjoy Nascar2. That was a
real concern of mine (or of my friends, actually). Since my computer is a 486
upgraded to a Pentium 83, hopefully, you can understand why I was concerned.
--------------------------------------------------------------
Scall5
Quoted text (16 lines)
>Subject: Re: NASCAR Racing 2 Answers >Date: 31 May 1996 18:12:26 GMT >: What we are not doing >: We are not touching the physics very much at all. So, what you are >: used to driving in NASCAR 1 will pretty much be what you'll drive in >: NASCAR 2. Some people are not going to like this but we felt it was the >: tradeoff we had to make to get a lot of this other stuff into the game. >: That's all I can think of for the moment. If you guys have any other >: questions, please feel free to ask. >I want to race, not see cars flipping through the air. So if this is >what is meant by changes to the physics model, fine with me. However, I >REALLY want to see the AI guys suffer tire wear. Especially at the >tracks that "eat tars". It is too frustrating to get a good setup, >drive the perfect race only to have the AI guys go just as fast on the >last 10 laps as they did on the first.Quoted text (21 lines)
>Subject: Re: NASCAR Racing 2 Answers >Date: Sat, 01 Jun 1996 04:15:46 GMT >> Good stuff on NASCAR 2 snipped > >That's all I can think of for the moment. If you guys have any other > >questions, please feel free to ask. > >Adam > >Papyrus >A few corrections to the AI mannerisms would be nice. Most were mentioned in >replies to your message. I do have an additonlal one however. >When going down the straightaways neck and neck with an AI car, the AI car >refuses to give up the preferred line to take an outside line around the turn. >It commences to drive into the side of my car at the turn entry point. It >appears that you need to be leading the AI car by at least 1/4 of a car length >entering the turn, before he gives up the line. This really needs to be >changed. >--- Frank ---Would it be possible to have the game detect when you enter the pits
above the speed limit becaause you are cuaght up in a wreck? I don't mean
swerving to avoid a wreck (Which would be a cheat-fest). For example, one
time I was clipped by a car sliding down the banking at Taladega and
found myself sliding backwards into the pits at around 100mph. I was then
assessed the speeding penalty when the green came back out.
-Kitantho
Quoted text (8 lines)
>> The pits will still be curved. They didn't have time to rewrite the >track >> tools. >Didn't have the time?? What is the big rush with Nascar 2? I want to >see it as bad as everyone else, however I'd like to see some major >improvements (I know they are doing quite a bit) but why rush it? I'd >rather have it as close to perfect as possible than have a IC2 repeat.>>PLLLEEAAASSSEEEEEE tell us you are using the HAWAII physics, not the buggy
>>physics of NASCAR 1 that had such discrepancy between pedals and buttons.
>Well, why don't they compromise, and offer like MOST flight sims offer
>An "Arcade" Set of physics, AND the new "Physics" (Hawaii or whatever)
No, the difference between NASCAR and MULTI is they fixed a bug in the
physics model. Believe me, you want the fixed version, it is a huge
improvement over the buggy version and it doesn't take that long to fix
your setups.
Dave "davids" Sparks
Sequoia Motorsports
Quoted text (7 lines)
>>Hi All, >> I thought I would post a message with some of the new features for >>NASCAR 2, so, here goes... >How about PaintKit and pcx cars? Will we be able to use custom cars and >carsets from the original NASCAR game with the new game? Will PaintKit for >NASCAR Racing be improved?Quoted text (10 lines)
| John Simmons (Redneck Techno-Biker) | | http://www2.connectnet.com/users/jms/index.html | |===================================================| | IGN #12 Zerex American Eagle Motorsports Ford | | http://www2.connectnet.com/users/jms/aemmain.html | | Hawaii NickName - AEMwest | |===================================================| | 93 FLSTC - 54,000 miles and counting | | Harley Scum Biker (tm) #14 |> >Adam told me that they are working to make the program work well with
> >Pentiums and video cards compatible with Pentiums. Performance would
> I'm glad that everyone with a 486 will be able to enjoy Nascar2. That was a
> real concern of mine (or of my friends, actually). Since my computer is a 486
> upgraded to a Pentium 83, hopefully, you can understand why I was concerned.
Yeah, I understand. But read between the lines. What they are saying
is that they are not going to incorporate the ICR2 engine into NCR2.
ICR2 takes advantage of VLB 2.0 standards. NCR1 does not. NCR2 will
not. That means that they aren't actively supporting 486 technology.
NCR3 will be impossible on 486s and won't be all that great for
Pentiums. See where this is going. :-)
David Martin
Quoted text (14 lines)
> > >Adam told me that they are working to make the program work well with > > >Pentiums and video cards compatible with Pentiums. Performance would > > I'm glad that everyone with a 486 will be able to enjoy Nascar2. That was a > > real concern of mine (or of my friends, actually). Since my computer is a 486 > > upgraded to a Pentium 83, hopefully, you can understand why I was concerned. > Yeah, I understand. But read between the lines. What they are saying > is that they are not going to incorporate the ICR2 engine into NCR2. > ICR2 takes advantage of VLB 2.0 standards. NCR1 does not. NCR2 will > not. That means that they aren't actively supporting 486 technology. > NCR3 will be impossible on 486s and won't be all that great for > Pentiums. See where this is going. :-) > David MartinHi David,
Uhmm...where did you get the idea that we were not using the same
engine as ICR2 for NASCAR 2? We are. And we are taking advantage of the
VLB standards. I don't know where you got the other information.
Adam
Papyrus
>
>>A few corrections to the AI mannerisms would be nice. Most were mentioned in
>>replies to your message. I do have an additonlal one however.
>
>>When going down the straightaways neck and neck with an AI car, the AI car
>>refuses to give up the preferred line to take an outside line around the turn.
>>It commences to drive into the side of my car at the turn entry point. It
>>appears that you need to be leading the AI car by at least 1/4 of a car length
Believe it or not I have less problems racing with real people than I do with
the AI cars. With the real racers I hang back, let them all wreck each other
out, blow by the wrecks and run myself a race typically finishing in the top 5.
With the AI you never know when they are going to decide to drive into the side
of your door while entering the turns...
--- Frank ---


































