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Nascar 2 Wish list

23 posts by 18 people · 11 May 1996 - 25 May 1996

Readers' wish lists for NASCAR Racing 2

Following rumours that NASCAR 2 was in development, posters listed the features they wanted. Requests included a more detailed cockpit with visible hands, SVGA via UniVBE, lapped cars lining up separately on restarts, correct caution pit rules for lapped AI, spotters and tow trucks from Hawaii, and the option to leave the pits before repairs finished. A few posters argued over whether NASCAR Racing was really the greatest sim ever made.

rumour/speculationcommunity/metaNASCAR RacingNASCAR Racing 2

Automated summary.

There is rumours and speculation that Nascar 2 is under development. If so then this is my wish list. 1) More detail in the car.... at the moment I feel I'm only racing a dashboard. For example .......a steering wheel with cloved hands and team coloured suit on the arms. Steering wheel rotating in the direction of the turn. 2) The top of the gear lever visible at the bottom of the screen and moving in the H pattern as each gear is selected (possibly a digital display on the dash to indicate which gear your in. Also the ability to shift down from 1st gear into neutral and down once more into reverse..... the accelerator used for engine revs rather than forward motion.(yes ... just like it,s done in A Need For Speed).Just imagine as the jack man drops you down onto the pit row, you gun the engine and burn *** as you leave the pit stall.(Just like the real thing) The awesome horsepower of these Nascar V8s is lost to what seems to be a over done built-in traction control. Naturally the ability to spin the wheels would be far less (if not at all) in the higher gears. On road courses the driver would feed the gas to the engine carefully as he/she exits the tight turns in the lower gears.... it's all a part of driving a racing car. It can be done....it has been done in NFS. 3) The sound effects could be worked on. For example.... the change in tone of the engine from acceleration to de-acceleration. Under full power the engine should emit more exhaust noise than when de-accelerating and/or coasting. When de-accelerating more of the machanical drone or rumble should be heard from the engine/running gear rather than exhaust noise. Road noise from the tires on the track and a different noise again when on grass/dirt areas. 4) If the engine blows how about oil and smoke coming out from under the hood. At less lets go out with a blaze of glory. As in the mutli-player version, a tow truck, especially when the back tires are busted and it is difficult to get to the pits. If the AI cars engine is beginning to fail then how about smoke coming from under the rear of the car..... this would cause vision problems for those behind and add to realism. What about to much engine over-reving causing the engine to miss fire. 5) More activity from the pit crew. Have the pit crew dashing across in front of the car as they tend to tires etc.... or cleaning the windscreen. More hammering noises as they fix body damage. (I for one would hear plenty of that) Also more detail along the pit wall such as other team members. It would give the feeling of being up against other teams as well as other drivers. 6) Body roll as the car enter the turns. Already we have the hood lifting and droping under power and braking so why not body roll as well. And talking of body roll..... what about complete roll overs in severe crashes. 7) In the garage a weight-jack scales to measure the weight on each wheel as you make addjustments to Cross Weight, Rear Bias and Left Bias. It would take out the guess work from such an important aspect of car setup. Well thats about it. I realize that any extra features takes a lot more effort and exspence to do but it would only enhance what is already a "hell of a sim". I also realize that PC processing power is at a premium but technology is catching up fast..... especially in the 3D graphics arena. And I'm sure that those of you who know and remember Bill Elliotts Nascar Challenge (BENC) will agree that if Nascar 2 could do to Nascar what Nascar did to BENC then we would be in for one hot stockcar racing sim. I would be interested to hear from others on what they would like to see in the next version of Nascar. Nigel of Lakewood Racing Hamilton New Zealand
Stuart Boo 12 May 1996#318545
Quoted text (7 lines)>There is rumours and speculation that Nascar 2 is under >development. If so then this is my wish list. >1) More detail in the car.... at the moment I feel I'm only >racing a dashboard. For example .......a steering wheel >with cloved hands and team coloured suit on the arms. >Steering wheel rotating in the direction of the turn.
Oh PL-EASE, NO! Cack-mungous!!! I'd rather see more of the outside world than the INSIDE of the car. See note above too. Aha, now we know what game you REALLY want! d9-) [Good suggestions snipped] Stuart -- Stuart Booth Somewhere in Godalming, England, UK!!!
I would like to ask that they use the UNIVBE.DRV that is used by ICR2, which is pretty playable on my DX2/66 in SVGA with a few details off. I would love to be able to play Nascar in SVGA at comparable and maybe even better performance since there is a new UNIVBE version out... But even by using the external version of UNIVBE it is still a whole lot slower than ICR2's built in support for UNIVBE.DRV Doesn't seem to me that this would be too hard to do, but then again you never know. --John -- ------------------- John (Joao) Silva http://weber.u.washington.edu/~jsilva Seattle, Washington USA.
Young4go 12 May 1996#318547
>And I'm sure that those of you who know and remember Bill >Elliotts Nascar Challenge (BENC) will agree that if Nascar 2 >could do to Nascar what Nascar did to BENC then we would be in >for one hot stockcar racing sim. Now if Papyrus/Sierra would only have a contest for Nascar 2 like BENC did, giving away a Ford Thunderbird to the fastest driver at Daytona (Talladega in this case?), *that* would be nice. <g> Hawaii has been a thrill, but nothing quite compares to coming around that last turn at Daytona in BENC knowing that a Ford Thunderbird Super Coupe was on the line <g>...... Any old BENCer's out there who won the trip to Daytona??? Phil Young <PJYoung>
Quoted text (7 lines)> There is rumours and speculation that Nascar 2 is under > development. If so then this is my wish list. > 1) More detail in the car.... at the moment I feel I'm only > racing a dashboard. For example .......a steering wheel > with cloved hands and team coloured suit on the arms. > Steering wheel rotating in the direction of the turn.
Then you will have TWO wheels, FOUR arms? Did I hear, arcade? -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.
EldredP 13 May 1996#318630
>Now if Papyrus/Sierra would only have a contest for Nascar 2 like BENC >did, giving away a Ford Thunderbird to the fastest driver at Daytona >(Talladega in this case?), *that* would be nice. <g> Hawaii has been a >thrill, but nothing quite compares to coming around that last turn at >Daytona in BENC knowing that a Ford Thunderbird Super Coupe was on the >line <g>...... Any old BENCer's out there who won the trip to Daytona??? Any old BENCer's keep from getting NAILED from behind undet a yellow flag? ...wait, maybe that was practice for Hawaii<BWG>. ________ Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
Nascar 2: It would be great if on restarts, the cars that are 1 lap down line up in their own row as in the real thing. M Roberts
Don Clawso 14 May 1996#318774
> Nascar 2: > It would be great if on restarts, the cars that are 1 lap down line up > in their own row as in the real thing. > M Roberts I couldn't agree more. This is the one fix that I hope would happen in Nascar2, even though it would make it harder on restarts. I've also noticed that lapped cars still pit on the first lap after a caution sometimes, even though in real life they have to wait until the second caution lap. Don Clawson DonC - Hawaii racer
Banfi Fol 15 May 1996#318885
Quoted text (11 lines)>> Nascar 2: >> It would be great if on restarts, the cars that are 1 lap down line up >> in their own row as in the real thing. >> M Roberts >I couldn't agree more. This is the one fix that I hope would happen in >Nascar2, even though it would make it harder on restarts. I've also >noticed that lapped cars still pit on the first lap after a caution >sometimes, even though in real life they have to wait until the second >caution lap.
Actually, the README that came with the 1.2 patch says that now the AI cars that are a lap down pit on the second caution lap. This rule is not enforced on the player, so you can pit on the first lap. Theorically, the AI don't. Folco -- -------------------------------------------------------------------------------- Folco Banfi | Check out the "records for sale", "NASCAR" Universite de Fribourg | and "Charts" sections of my home page! Institut d'Informatique | Chemin du Musee 3 | 1700 Fribourg, Switzerland | Tel. +41.37.29.84.79 | http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html --------------------------------------------------------------------------------
Young4go 15 May 1996#318886
>Any old BENCer's keep from getting NAILED from behind undet a yellow flag? >...wait, maybe that was practice for Hawaii<BWG>. LOL, I had a flashback to BENC when I first logged on to Hawaii. For the contest you had to win every race at 100% length and boy was it ever fun <NOT> to get bashed from behind on a yellow after 400 bleary eyed miles at Daytona. Just a minor bug <G>. Phil
Don Clawso 16 May 1996#319009
Quoted text (29 lines)> >> Nascar 2: > >> It would be great if on restarts, the cars that are 1 lap down line up > >> in their own row as in the real thing. > >> M Roberts > >I couldn't agree more. This is the one fix that I hope would happen in > >Nascar2, even though it would make it harder on restarts. I've also > >noticed that lapped cars still pit on the first lap after a caution > >sometimes, even though in real life they have to wait until the second > >caution lap. > Actually, the README that came with the 1.2 patch says that now the AI cars > that are a lap down pit on the second caution lap. This rule is not enforced > on the player, so you can pit on the first lap. Theorically, the AI don't. > Folco > -- > -------------------------------------------------------------------------------- > Folco Banfi | Check out the "records for sale", "NASCAR" > Universite de Fribourg | and "Charts" sections of my home page! > Institut d'Informatique | > Chemin du Musee 3 | > 1700 Fribourg, Switzerland | > Tel. +41.37.29.84.79 | > http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html > --------------------------------------------------------------------------------
Folco; I noticed that as well in the readme file for 1.2, but the AI cars that are lapped still pit at times on the first lap after the caution. Don
Rick Malon 17 May 1996#319146
Quoted text (15 lines)>>> Nascar 2: >>> It would be great if on restarts, the cars that are 1 lap down line up >>> in their own row as in the real thing. >>> M Roberts >>I couldn't agree more. This is the one fix that I hope would happen in >>Nascar2, even though it would make it harder on restarts. I've also >>noticed that lapped cars still pit on the first lap after a caution >>sometimes, even though in real life they have to wait until the second >>caution lap. >Actually, the README that came with the 1.2 patch says that now the AI cars >that are a lap down pit on the second caution lap. This rule is not enforced >on the player, so you can pit on the first lap. Theorically, the AI don't.
That' been my experience. Lapped cars have been pitting on second caution lap. Rick Maloney Bracebridge, Ont., Canada NNNASCAR NNNorth Eh!!!!
I would like to see your pit moved randomly the way the manual says it is...also the ability to leave the pits before repairs are complete so you don't go a lap down and have those repairs completed on the next pit stop. The features from Hawaii such as tow and spotters be added. Track updates for grip and appearance i.e. (concrete and bridge at Dover) Double row restarts as mentioned in an earlier post. The ability to save the game but not exit the race and force a restart...maybe this could be done during a pit stop. The choice to put on scrubed or sticker tires during a pit stop! Just some ideas.
Pete Resto 17 May 1996#319148
> Rick Maloney > Bracebridge, Ont., Canada > NNNASCAR NNNorth Eh!!!! You aren't that far north! :-)
Quoted text (11 lines)> I would like to see your pit moved randomly the way the manual says > it is...also the ability to leave the pits before repairs are complete > so you don't go a lap down and have those repairs completed on the > next pit stop. The features from Hawaii such as tow and spotters be > added. Track updates for grip and appearance i.e. (concrete and bridge > at Dover) Double row restarts as mentioned in an earlier post. The > ability to save the game but not exit the race and force a > restart...maybe this could be done during a pit stop. The choice to > put on scrubed or sticker tires during a pit stop! > Just some ideas.I would also like to see the ability to choose between sticker and
s***because sometimes my car works better on scuffs. I would also like to see a way to be able to put tape on the grill to increase the downforce. Especially on superspeedways.
Ted Gambil 21 May 1996#319487
Quoted text (20 lines)> >> Nascar 2: > >> It would be great if on restarts, the cars that are 1 lap down line up > >> in their own row as in the real thing. > >> M Roberts > >I couldn't agree more. This is the one fix that I hope would happen in > >Nascar2, even though it would make it harder on restarts. I've also > >noticed that lapped cars still pit on the first lap after a caution > >sometimes, even though in real life they have to wait until the second > >caution lap. > Actually, the README that came with the 1.2 patch says that now the AI cars > that are a lap down pit on the second caution lap. This rule is not enforced > on the player, so you can pit on the first lap. Theorically, the AI don't. > Folco > -- >I want to come out of turn 3 at Darlington and have the glare of the sun
blind me momentarily. I want oil to build up on the windshield, cutting down on visibility. I want the be able to start on the inside when I'm a lap down. I would like to cancel repairs while they are in progress so that I can keep on the lead lap. I like the idea of seeing hands on the the steering wheel. I basically want Papyrus to take the greatest simulator ever made and make it a little better.
I'd be interested in knowing which of their products is "the greatest simualator ever made" - I haven't seen that one. It's good, but it's not THAT good :) _________________________________ __ _____| |_____ __ _________| |__| :| John Wallace | |__| |_________ \ :| |::| :| Team WW Racing TSW | |::| | / > :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \ /_______:/ \::/ http://www.dcn.ed.ac.uk/pulse/index.htm \::/ \._______\
Mark McCuen 22 May 1996#319581
Wife or girlfriend with flashlight. I realize it's a reverse effect, but... sneeze a lot while you drive. ...enough levity Me too. You don't like the little Nascar Official that says; "No! You fix that first!" while you bang on the enter key? Great, I'll send you a picture. (see my last post) They been doing that for months. -- |||||||||||||||||||||||||||||||||||||||| | Later! | | Markmc #35 | | (Closed Beta 8/95) | | http://www.katt.com/mmcars.html | ||||||||||||||||||||||||||||||||||||||||
Pete Resto 23 May 1996#319697
> >I basically want Papyrus to take the greatest simulator ever made and > >make it a little better. > I'd be interested in knowing which of their products is "the greatest > simualator ever made" - I haven't seen that one. It's good, but it's not > THAT good :) Oh, and which in your opinion is the greatest auto sim? Oh, I forgot, i'm sorry, you like vapourware!
My word, you have remarkable powers of perception since I didn't say what I like - you obviously like hyperbole.
Mike Donnel 24 May 1996#319800
In addition to the double file restarts, I'd like to see a way to force a field into a particular grid like the Winston Select or duplicating the Busch Clash. Also a way to make the mandetory pit feature of the Select with option of field inversion (it would have to be a random thing although you should be allowed to set the percentage). In a similar vein, you should also be able to set the percentage chance of a given car having breakdowns. Also, the 'one car breaks loose for no apparent reason' generic crash has got to go. The only time you get a multi car pileup is by accident (no pun intended, although if you thought it was funny, great) when that one car gets loose near some others. Mike -- _ ___/ \___ Speed Bump Motorsports... The name says it all. NRL95 #110 Hershey's Kiss Chevrolet Monte Carlo PRO95 #53 Hershey's Kiss Penske PC23/Ilmor D SIMCAR96 #45 Hershey's Kiss Pontiac Grand Prix IVGA #2027 (membership, not the car!)
Pete Resto 24 May 1996#319801
> Oh, and which in your opinion is the greatest auto sim? Oh, I forgot, > >i'm sorry, > >you like vapourware! > My word, you have remarkable powers of perception since I didn't say > what I like - you obviously like hyperbole. Sometimes! :-) I just like to answer opinions with more opinions, which are probably all worthless! But I am psychic, or was that psychotic or maybe its both! Pete
Andy 25 May 1996#319921
Yes, but can you name a better NASCAR sim? So it IS the best they ever made! :) -- Andy http://www.westol.com/~ridger Nascar/Kali/Win95 > I'd be interested in knowing which of their products is "the greatest > simualator ever made" - I haven't seen that one. It's good, but it's not > THAT good :) > _________________________________ > __ _____| |_____ __ > _________| |__| :| John Wallace | |__| |_________ / > \ :| |::| :| Team WW Racing TSW | |::| | / > > :| |::| :|_________________________________| |::| | < > / :|__|::|____:/ Sim Racing News \.____|::|__| \ > /_______:/ \::/ http://www.dcn.ed.ac.uk/pulse/index.htm \::/ \._______\

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