There is rumours and speculation that Nascar 2 is under
development. If so then this is my wish list.
1) More detail in the car.... at the moment I feel I'm only
racing a dashboard. For example .......a steering wheel
with cloved hands and team coloured suit on the arms.
Steering wheel rotating in the direction of the turn.
2) The top of the gear lever visible at the bottom of the
screen and moving in the H pattern as each gear is
selected (possibly a digital display on the dash to indicate
which gear your in. Also the ability to shift down from 1st
gear into neutral and down once more into reverse..... the
accelerator used for engine revs rather than forward
motion.(yes ... just like it,s done in A Need For Speed).Just
imagine as the jack man drops you down onto the pit row, you
gun the engine and burn *** as you leave the pit
stall.(Just like the real thing) The awesome horsepower of
these Nascar V8s is lost to what seems to be a over done
built-in traction control. Naturally the ability to spin the
wheels would be far less (if not at all) in the higher gears.
On road courses the driver would feed the gas to the engine
carefully as he/she exits the tight turns in the lower
gears.... it's all a part of driving a racing car. It can be
done....it has been done in NFS.
3) The sound effects could be worked on. For example.... the
change in tone of the engine from acceleration to
de-acceleration. Under full power the engine should emit more
exhaust noise than when de-accelerating and/or coasting. When
de-accelerating more of the machanical drone or rumble should
be heard from the engine/running gear rather than exhaust
noise. Road noise from the tires on the track and a different
noise again when on grass/dirt areas.
4) If the engine blows how about oil and smoke coming out from
under the hood. At less lets go out with a blaze of glory. As
in the mutli-player version, a tow truck, especially when the
back tires are busted and it is difficult to get to the pits.
If the AI cars engine is beginning to fail then how about
smoke coming from under the rear of the car..... this would
cause vision problems for those behind and add to realism.
What about to much engine over-reving causing the engine to
miss fire.
5) More activity from the pit crew. Have the pit crew dashing
across in front of the car as they tend to tires etc.... or
cleaning the windscreen. More hammering noises as they fix
body damage. (I for one would hear plenty of that)
Also more detail along the pit wall such as other team
members. It would give the feeling of being up against other
teams as well as other drivers.
6) Body roll as the car enter the turns. Already we have the
hood lifting and droping under power and braking so why not
body roll as well.
And talking of body roll..... what about complete roll overs
in severe crashes.
7) In the garage a weight-jack scales to measure the weight on
each wheel as you make addjustments to Cross Weight, Rear Bias
and Left Bias. It would take out the guess work from such an
important aspect of car setup.
Well thats about it. I realize that any extra features takes
a lot more effort and exspence to do but it would only enhance
what is already a "hell of a sim".
I also realize that PC processing power is at a premium but
technology is catching up fast..... especially in the 3D
graphics arena.
And I'm sure that those of you who know and remember Bill
Elliotts Nascar Challenge (BENC) will agree that if Nascar 2
could do to Nascar what Nascar did to BENC then we would be in
for one hot stockcar racing sim.
I would be interested to hear from others on what they would
like to see in the next version of Nascar.
Nigel of Lakewood Racing
Hamilton
New Zealand
Readers' wish lists for NASCAR Racing 2
Following rumours that NASCAR 2 was in development, posters listed the features they wanted. Requests included a more detailed cockpit with visible hands, SVGA via UniVBE, lapped cars lining up separately on restarts, correct caution pit rules for lapped AI, spotters and tow trucks from Hawaii, and the option to leave the pits before repairs finished. A few posters argued over whether NASCAR Racing was really the greatest sim ever made.
Automated summary.
Quoted text (7 lines)
>There is rumours and speculation that Nascar 2 is under >development. If so then this is my wish list. >1) More detail in the car.... at the moment I feel I'm only >racing a dashboard. For example .......a steering wheel >with cloved hands and team coloured suit on the arms. >Steering wheel rotating in the direction of the turn.I would like to ask that they use the UNIVBE.DRV that is used by ICR2,
which is pretty playable on my DX2/66 in SVGA with a few details off.
I would love to be able to play Nascar in SVGA at comparable and maybe
even better performance since there is a new UNIVBE version out...
But even by using the external version of UNIVBE it is still a whole lot
slower than ICR2's built in support for UNIVBE.DRV
Doesn't seem to me that this would be too hard to do, but then again you
never know.
--John
--
-------------------
John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
>And I'm sure that those of you who know and remember Bill
>Elliotts Nascar Challenge (BENC) will agree that if Nascar 2
>could do to Nascar what Nascar did to BENC then we would be in
>for one hot stockcar racing sim.
Now if Papyrus/Sierra would only have a contest for Nascar 2 like BENC
did, giving away a Ford Thunderbird to the fastest driver at Daytona
(Talladega in this case?), *that* would be nice. <g> Hawaii has been a
thrill, but nothing quite compares to coming around that last turn at
Daytona in BENC knowing that a Ford Thunderbird Super Coupe was on the
line <g>...... Any old BENCer's out there who won the trip to Daytona???
Phil Young
<PJYoung>
Quoted text (7 lines)
> There is rumours and speculation that Nascar 2 is under > development. If so then this is my wish list. > 1) More detail in the car.... at the moment I feel I'm only > racing a dashboard. For example .......a steering wheel > with cloved hands and team coloured suit on the arms. > Steering wheel rotating in the direction of the turn.>Now if Papyrus/Sierra would only have a contest for Nascar 2 like BENC
>did, giving away a Ford Thunderbird to the fastest driver at Daytona
>(Talladega in this case?), *that* would be nice. <g> Hawaii has been a
>thrill, but nothing quite compares to coming around that last turn at
>Daytona in BENC knowing that a Ford Thunderbird Super Coupe was on the
>line <g>...... Any old BENCer's out there who won the trip to Daytona???
Any old BENCer's keep from getting NAILED from behind undet a yellow flag?
...wait, maybe that was practice for Hawaii<BWG>.
________
Eldred Pickett
I am NOT paranoid. And why are you always watching me?!?
Nascar 2:
It would be great if on restarts, the cars that are 1 lap down line up
in their own row as in the real thing.
M Roberts
> Nascar 2:
> It would be great if on restarts, the cars that are 1 lap down line up
> in their own row as in the real thing.
> M Roberts
I couldn't agree more. This is the one fix that I hope would happen in
Nascar2, even though it would make it harder on restarts. I've also
noticed that lapped cars still pit on the first lap after a caution
sometimes, even though in real life they have to wait until the second
caution lap.
Don Clawson
DonC - Hawaii racer
Quoted text (11 lines)
>> Nascar 2: >> It would be great if on restarts, the cars that are 1 lap down line up >> in their own row as in the real thing. >> M Roberts >I couldn't agree more. This is the one fix that I hope would happen in >Nascar2, even though it would make it harder on restarts. I've also >noticed that lapped cars still pit on the first lap after a caution >sometimes, even though in real life they have to wait until the second >caution lap.>Any old BENCer's keep from getting NAILED from behind undet a yellow flag?
>...wait, maybe that was practice for Hawaii<BWG>.
LOL, I had a flashback to BENC when I first logged on to Hawaii. For the
contest you had to win every race at 100% length and boy was it ever fun
<NOT> to get bashed from behind on a yellow after 400 bleary eyed miles
at Daytona. Just a minor bug <G>.
Phil
Quoted text (29 lines)
> >> Nascar 2: > >> It would be great if on restarts, the cars that are 1 lap down line up > >> in their own row as in the real thing. > >> M Roberts > >I couldn't agree more. This is the one fix that I hope would happen in > >Nascar2, even though it would make it harder on restarts. I've also > >noticed that lapped cars still pit on the first lap after a caution > >sometimes, even though in real life they have to wait until the second > >caution lap. > Actually, the README that came with the 1.2 patch says that now the AI cars > that are a lap down pit on the second caution lap. This rule is not enforced > on the player, so you can pit on the first lap. Theorically, the AI don't. > Folco > -- > -------------------------------------------------------------------------------- > Folco Banfi | Check out the "records for sale", "NASCAR" > Universite de Fribourg | and "Charts" sections of my home page! > Institut d'Informatique | > Chemin du Musee 3 | > 1700 Fribourg, Switzerland | > Tel. +41.37.29.84.79 | > http://www-iiuf.unifr.ch/groups/sde/users/banfi/home.html > --------------------------------------------------------------------------------Quoted text (15 lines)
>>> Nascar 2: >>> It would be great if on restarts, the cars that are 1 lap down line up >>> in their own row as in the real thing. >>> M Roberts >>I couldn't agree more. This is the one fix that I hope would happen in >>Nascar2, even though it would make it harder on restarts. I've also >>noticed that lapped cars still pit on the first lap after a caution >>sometimes, even though in real life they have to wait until the second >>caution lap. >Actually, the README that came with the 1.2 patch says that now the AI cars >that are a lap down pit on the second caution lap. This rule is not enforced >on the player, so you can pit on the first lap. Theorically, the AI don't.I would like to see your pit moved randomly the way the manual says
it is...also the ability to leave the pits before repairs are complete
so you don't go a lap down and have those repairs completed on the
next pit stop. The features from Hawaii such as tow and spotters be
added. Track updates for grip and appearance i.e. (concrete and bridge
at Dover) Double row restarts as mentioned in an earlier post. The
ability to save the game but not exit the race and force a
restart...maybe this could be done during a pit stop. The choice to
put on scrubed or sticker tires during a pit stop!
Just some ideas.
> Rick Maloney
> Bracebridge, Ont., Canada
> NNNASCAR NNNorth Eh!!!!
You aren't that far north! :-)
Quoted text (11 lines)
> I would like to see your pit moved randomly the way the manual says > it is...also the ability to leave the pits before repairs are complete > so you don't go a lap down and have those repairs completed on the > next pit stop. The features from Hawaii such as tow and spotters be > added. Track updates for grip and appearance i.e. (concrete and bridge > at Dover) Double row restarts as mentioned in an earlier post. The > ability to save the game but not exit the race and force a > restart...maybe this could be done during a pit stop. The choice to > put on scrubed or sticker tires during a pit stop! > Just some ideas.I would also like to see the ability to choose between sticker andQuoted text (20 lines)
> >> Nascar 2: > >> It would be great if on restarts, the cars that are 1 lap down line up > >> in their own row as in the real thing. > >> M Roberts > >I couldn't agree more. This is the one fix that I hope would happen in > >Nascar2, even though it would make it harder on restarts. I've also > >noticed that lapped cars still pit on the first lap after a caution > >sometimes, even though in real life they have to wait until the second > >caution lap. > Actually, the README that came with the 1.2 patch says that now the AI cars > that are a lap down pit on the second caution lap. This rule is not enforced > on the player, so you can pit on the first lap. Theorically, the AI don't. > Folco > -- >I want to come out of turn 3 at Darlington and have the glare of the sunI'd be interested in knowing which of their products is "the greatest
simualator ever made" - I haven't seen that one. It's good, but it's not
THAT good :)
_________________________________
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_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| Team WW Racing TSW | |::| | /
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Wife or girlfriend with flashlight.
I realize it's a reverse effect, but... sneeze a lot while you drive.
...enough levity
Me too.
You don't like the little Nascar Official that says; "No! You fix that
first!" while you bang on the enter key?
Great, I'll send you a picture. (see my last post)
They been doing that for months.
--
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| Later! |
| Markmc #35 |
| (Closed Beta 8/95) |
| http://www.katt.com/mmcars.html |
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> >I basically want Papyrus to take the greatest simulator ever made and
> >make it a little better.
> I'd be interested in knowing which of their products is "the greatest
> simualator ever made" - I haven't seen that one. It's good, but it's not
> THAT good :)
Oh, and which in your opinion is the greatest auto sim? Oh, I forgot, i'm sorry,
you like vapourware!
My word, you have remarkable powers of perception since I didn't say
what I like - you obviously like hyperbole.
In addition to the double file restarts, I'd like to see a way to force a
field into a particular grid like the Winston Select or duplicating the
Busch Clash. Also a way to make the mandetory pit feature of the Select
with option of field inversion (it would have to be a random thing although
you should be allowed to set the percentage). In a similar vein, you should
also be able to set the percentage chance of a given car having breakdowns.
Also, the 'one car breaks loose for no apparent reason' generic crash has
got to go. The only time you get a multi car pileup is by accident (no pun
intended, although if you thought it was funny, great) when that one car
gets loose near some others.
Mike
--
_
___/ \___ Speed Bump Motorsports... The name says it all.
NRL95 #110 Hershey's Kiss Chevrolet Monte Carlo
PRO95 #53 Hershey's Kiss Penske PC23/Ilmor D
SIMCAR96 #45 Hershey's Kiss Pontiac Grand Prix
IVGA #2027 (membership, not the car!)
> Oh, and which in your opinion is the greatest auto sim? Oh, I forgot,
> >i'm sorry,
> >you like vapourware!
> My word, you have remarkable powers of perception since I didn't say
> what I like - you obviously like hyperbole.
Sometimes! :-) I just like to answer opinions with more opinions, which are probably all
worthless! But I am psychic, or was that psychotic or maybe its both!
Pete
Yes, but can you name a better NASCAR sim? So it IS the best they ever
made! :)
--
Andy
http://www.westol.com/~ridger
Nascar/Kali/Win95
> I'd be interested in knowing which of their products is "the greatest
> simualator ever made" - I haven't seen that one. It's good, but it's not
> THAT good :)
> _________________________________
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