On Tue, 18 Apr 2000 18:29:22 +0100, "Phil Lee" <[email hidden]>
wrote in message <kY0L4.113$[email hidden]> :
>The first racing sim I ever remember was Revs on the BBC Model B. My mate
>had one and I was always around their trying to make it around Silverstone.
>I remember it seemed as difficult and accurate as GPL seems today.
Revs was very much in the same mold as GPL - pushing the limits of what
could be simulated with the available power and being pretty uncompromising
in terms of "quick win" driving aids. At least it's a lot easier to drive
GPL with a wheel & pedals than it ever was to drive Revs with just the
keyboard!
Cheers,
Richard
PS: the chicane at Donnington was a right bugger to ever get right.
Probably the hardest corner ever in sim racing.
PPS: I've yet to forgive Billy Bumper for his somewhat "robust" driving
tactics and I'm still waiting for Gloria Slap to accept that offer of a
date <g>
Notable threadSurvey of legendary racing simulations
Tim Wheatley surveyed readers for a planned history of landmark racing sims. Nominations included Revs, Indy 500, Accolade Grand Prix Circuit, F1GP, NASCAR Racing, ICR2, GP2 and GPL, along with Pitstop II, Hard Drivin' and Chequered Flag. Doug Milliken and others recalled 1960s model-board driving simulators.
community/metagame comparisonRevsFormula One Grand PrixGrand Prix 2Grand Prix LegendsIndianapolis 500: The Simulation
Automated summary.
In article <8dhl8o$qbq$[email hidden]>, "Hugh" <[email hidden]>
writes:
>I would also like to volunteer a game as the legendary worst ever racing
>sim. It was so bad that it deliberately defied the laws of physics and made
>the computer cars catch up with you on the last lap; even if you were almost
>a whole lap ahead. Sadly, like a bad dream, the name of the game has been
>wiped from my memory!
Bill Elliot's Nascar Racing?
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
revs on c64 (bunked off work to play this! with my boss!!!!!!)
f1gp/gp2 (a logical evolution from revs+)
icr1/2 (cos i'd never driven ovals)
gpl
er thats it really....
evphelps
Tim Wheatley <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use anycomments
> on my site for something I am thinking of doing....
>
> Secondly, the big question:
>
> What do you consider as Legendary Racing Simulations?
>Ok Tim here ya go ! First 'real' racing sim I tried was F1GP.. the atari
version...hell, we was using the atari to run cubase.. 'another legend'...
actually bought a pc to run F1GP2..... and then there was ICR2 .... ooer
missus! Toca 1 was quite nice..given that it was front wheel drive..and
cars with front wheel drive defy the laws of physics ! lol ... but it was
great to be able to 'drive' those tracks.. Oulton park was especially nice
with lens flare and all! Got nascar2, after that , then GPL.... ( I
hesitate to mention the 'non-runners' some kinda racing simulation series..
For me the standout sims must have accurate tracks, physics
that are fairly realistic..given what is possible at the time.. and please
no more murray walker!
jv
Tim Wheatley <[email hidden]> schrieb im Beitrag
<jZPK4.14128$[email hidden]>...
> What do you consider as Legendary Racing Simulations?
> Okay, Geoff Crammond did the first F1 racing simulation with
F1 grand prix (first for Amiga). It was amazing. Later (June 1996)
he topped himself with GP2.
In summer 1998 there appeared GP Legends, which set a new
standard for realism in computer sims.
Those are the legens and classics.
Jochen
Firstly, this is a survey kinda, and I reserve the right to use any comments
on my site for something I am thinking of doing....
Secondly, the big question:
What do you consider as Legendary Racing Simulations?
Mine personally would be:
Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2,
Grand Prix Legends.
That is my own personal opinion, and please when you answer say why it is
'classic' or 'legendary.'
Also, including sims like F1RS is a little vague, they set no new ground in
racing sims, and are therfore not so much of a groundbreaker.
If you have large comments, feel free to email them to me:
mailto:[email hidden]
Many Thanks,
Tim
Nascar 1, It started the whole craze with its record sales. First time I was
wowed by graphics was with GP2, First physics that blew me away were GPL.
--
Kevin Anderson
[email hidden]
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.awtech.net/
"Tim Wheatley" <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use any
comments
> on my site for something I am thinking of doing....
>
> Secondly, the big question:
>
> What do you consider as Legendary Racing Simulations?
>
> Mine personally would be:
>
> Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2,
> Grand Prix Legends.
>
> That is my own personal opinion, and please when you answer say why it is
> 'classic' or 'legendary.'
>
> Also, including sims like F1RS is a little vague, they set no new ground
in
> racing sims, and are therfore not so much of a groundbreaker.
>
> If you have large comments, feel free to email them to me:
> mailto:[email hidden]
>
> Many Thanks,
>
> Tim
>
>
nascar 1 because available in a cheap game bundle for mac
in fact only racin sim still available for mac (gone are indy 1
and 2
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
excellent info, thanks
writes:
Bill Elliot's Nascar Racing?
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Tim Wheatley wrote:
Go back further!
Does anyone remember these "accolade"-"sims"?
#88 was the one to beat.
I had the F1-game on a PC and the motorcycle-game on a Mac-Classic!!!
Has anyone done done a lap under 1 min with the 500 cc at the
Salzburgring?
A friend of mine, who showed me the accolade-F1-game was enthusiastic
about the mirrors, which he considered to be a crucial step to reality.
(Think about this, when opening threads about reality in new sims ;-).)
I would vote for the Accolade-motorcycle-Sim, because your engine was
blown
in sixth gear
in the 125 cc-class, if you had the perfect-line through a set of curves
at Suzuka ;-)
gruss h.
Quoted text (8 lines)
> > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. >"Tim Wheatley" <[email hidden]> wrote:
>Also, including sims like F1RS is a little vague, they set no new ground in
>racing sims, and are therfore not so much of a groundbreaker.
Hmm, I disagree....F1RS was the first sim with a "roostertail" and
dynamic weather. The fog was overdone, I remember I was lost
on the secundairy roads at Silverstone a few times.... <g>
Remco
The first ever sim that really caught my attention was a game called Revs
for the BBC; based on Formula 3 racing I think. If I recall it was written
by some chap called Crammond.
I would also like to volunteer a game as the legendary worst ever racing
sim. It was so bad that it deliberately defied the laws of physics and made
the computer cars catch up with you on the last lap; even if you were almost
a whole lap ahead. Sadly, like a bad dream, the name of the game has been
wiped from my memory!
Tim Wheatley <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use anycomments
in
Quoted text (15 lines)
> on my site for something I am thinking of doing.... > > Secondly, the big question: > > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. > > That is my own personal opinion, and please when you answer say why it is > 'classic' or 'legendary.' > > Also, including sims like F1RS is a little vague, they set no new groundQuoted text (10 lines)
> racing sims, and are therfore not so much of a groundbreaker. > > If you have large comments, feel free to email them to me: > mailto:[email hidden] > > Many Thanks, > > Tim > >>>>>> "Tim" == Tim Wheatley <[email hidden]> writes:
Tim> What do you consider as Legendary Racing Simulations?
Revs (for the BBC).
-peter
yeah thanks, i'm not old enough to remember that, but someone just e-mailed
me that, do you know where i could find some screenshots? i obviously don't
have the games :o(
"Harald Blahovec" <[email hidden]> wrote in message
news:[email hidden]...
2,
Quoted text (9 lines)
> > > Tim Wheatley wrote: > > > > What do you consider as Legendary Racing Simulations? > > > > Mine personally would be: > > > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand PrixQuoted text (22 lines)
> > Grand Prix Legends. > > > Go back further! > > Does anyone remember these "accolade"-"sims"? > #88 was the one to beat. > I had the F1-game on a PC and the motorcycle-game on a Mac-Classic!!! > > Has anyone done done a lap under 1 min with the 500 cc at the > Salzburgring? > > A friend of mine, who showed me the accolade-F1-game was enthusiastic > about the mirrors, which he considered to be a crucial step to reality. > (Think about this, when opening threads about reality in new sims ;-).) > > I would vote for the Accolade-motorcycle-Sim, because your engine was > blown > in sixth gear > in the 125 cc-class, if you had the perfect-line through a set of curves > at Suzuka ;-) > > gruss h.thanks for the opinion, i was overshadowed by gp2 i guess, but i'm getting
some great feedback here! this is cool!
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
> "Tim Wheatley" <[email hidden]> wrote:
>
> >Also, including sims like F1RS is a little vague, they set no new groundin
Quoted text (8 lines)
> >racing sims, and are therfore not so much of a groundbreaker. > > Hmm, I disagree....F1RS was the first sim with a "roostertail" and > dynamic weather. The fog was overdone, I remember I was lost > on the secundairy roads at Silverstone a few times.... <g> > > Remco >I'll let you know what I am planning on doing...
Planning on doing a timeline/history on GOOD simulations/games, the ones
people remember for certain reasons, i'm planning on doing a page for each,
giving details about how groundbreaking it was, what was 'run of the mill'
and other such stuff, for indy 500 for example, it had wireframe graphics
which are still amasingly used today in papyrus simulations (the wireframe
surfaces are texturised now though), this is why i need good quotes from you
guys too, the e-mails i've recieved have been great, one of them is
basically going to get quoted in whole ;o))
"Tim Wheatley" <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use anycomments
in
Quoted text (15 lines)
> on my site for something I am thinking of doing.... > > Secondly, the big question: > > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. > > That is my own personal opinion, and please when you answer say why it is > 'classic' or 'legendary.' > > Also, including sims like F1RS is a little vague, they set no new groundQuoted text (10 lines)
> racing sims, and are therfore not so much of a groundbreaker. > > If you have large comments, feel free to email them to me: > mailto:[email hidden] > > Many Thanks, > > Tim > >
Tim Wheatley wrote:
Why not do the whole shebang ? Highlight the really really good, and
the despicably awful. Would make a great read (speaking as someone who
has only experienced f1gp2 & gpl... ;-) even if it'll take several
months to compile!
Phil
Quoted text (11 lines)
> > I'll let you know what I am planning on doing... > > Planning on doing a timeline/history on GOOD simulations/games, the ones > people remember for certain reasons, i'm planning on doing a page for each, > giving details about how groundbreaking it was, what was 'run of the mill' > and other such stuff, for indy 500 for example, it had wireframe graphics > which are still amasingly used today in papyrus simulations (the wireframe > surfaces are texturised now though), this is why i need good quotes from you > guys too, the e-mails i've recieved have been great, one of them is > basically going to get quoted in whole ;o))I'm gonna say the F1GP was a classic sim. Its way outdated and not so
brilliant in todays standards but it was just the most unbelievably accurate
and detailed sim of its day. And of course it started us on our way to GP2
and did our heads in waiting for GP3:-)
As a classic I'll give it to GPL, people WILL be playing this for years as
much as it pains me to say:-)
Tim Wheatley <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use anycomments
in
Quoted text (15 lines)
> on my site for something I am thinking of doing.... > > Secondly, the big question: > > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. > > That is my own personal opinion, and please when you answer say why it is > 'classic' or 'legendary.' > > Also, including sims like F1RS is a little vague, they set no new groundQuoted text (10 lines)
> racing sims, and are therfore not so much of a groundbreaker. > > If you have large comments, feel free to email them to me: > mailto:[email hidden] > > Many Thanks, > > Tim > >For those looking for all the classics:
http://gallery.uunet.be/year1440/index.html
Proceed to the main framepage > introduction > Racing Sim history
and let the memories come back :-)
JoH
The first racing sim I ever remember was Revs on the BBC Model B. My mate
had one and I was always around their trying to make it around Silverstone.
I remember it seemed as difficult and accurate as GPL seems today.
The other racing sim which stands out is Chequered Flag for the Spectrum.
This was the first sim I ever owned, back in 1983 I think. I still have the
tape somwhere. I remember it was a very expensive �5.95 and was published
by Psion (they of the personal organisers).
Of course of the newer sims GPL is the title with stands over all others.
So far no commercial sim has come close to it IMO.
Cheers
Phil
--
http://www.youpies.co.uk
>Okay, Geoff Crammond did the first F1 racing simulation with
>F1 grand prix (first for Amiga). It was amazing.
World Circuit/F1 Grand Prix was, indeed, an amazing demonstration of what
he could pull out of a (7Mhz) machine. It was simply worlds above any of
the other sims both in terms of realism and visuals.
[email hidden] (Tim Wheatley) wrote in
<6QZK4.14600$[email hidden]>:
Not that this would neccessarily fit in your list but EA actually has done
F1 before. Not too long after the Amiga was first introduced, perhaps two
years later, they released Ferrari Formula 1. I believe it was the first F1
sim for the computer.
Quoted text (10 lines)
>I'll let you know what I am planning on doing... > >Planning on doing a timeline/history on GOOD simulations/games, the ones >people remember for certain reasons, i'm planning on doing a page for >each, giving details about how groundbreaking it was, what was 'run of >the mill' and other such stuff, for indy 500 for example, it had >wireframe graphics which are still amasingly used today in papyrus >simulations (the wireframe surfaces are texturised now though), this is >why i need good quotes from you guys too, the e-mails i've recieved have >been great, one of them is basically going to get quoted in whole ;o))excellent info, thanks
"Phil Lee" <[email hidden]> wrote in message
news:kY0L4.113$[email hidden]...
> The first racing sim I ever remember was Revs on the BBC Model B. My mate
> had one and I was always around their trying to make it aroundSilverstone.
> I remember it seemed as difficult and accurate as GPL seems today.
>
> The other racing sim which stands out is Chequered Flag for the Spectrum.
> This was the first sim I ever owned, back in 1983 I think. I still havethe
Quoted text (16 lines)
> tape somwhere. I remember it was a very expensive �5.95 and was published > by Psion (they of the personal organisers). > > Of course of the newer sims GPL is the title with stands over all others. > So far no commercial sim has come close to it IMO. > > Cheers > > Phil > > -- > http://www.youpies.co.uk > > > >My first sim ever ?
"VROOM" in my very very old ATARI computer.
Does some1 here know this game ?
It was great at his time.
Remco Moedt <[email hidden]> a �crit dans le message :
[email hidden]...
> "Tim Wheatley" <[email hidden]> wrote:
>
> >Also, including sims like F1RS is a little vague, they set no new groundin
Quoted text (8 lines)
> >racing sims, and are therfore not so much of a groundbreaker. > > Hmm, I disagree....F1RS was the first sim with a "roostertail" and > dynamic weather. The fog was overdone, I remember I was lost > on the secundairy roads at Silverstone a few times.... <g> > > Remco > PITSTOP II! The first split screen multiplayer racer that I know of,
for the Commodore 64.(Was that the bbc computer in England?)
You even ran your little Pitstop guy around to change tires and add
fuel. Then you could see your opponenent on the split screen. It was
always cool if your broke to park the car and watch the opponent
screen. You'd always knew when he was close to whizzing by on your
screen.
Ferrari Formula One, the Amiga
World Circut Grand Prix, the Amiga
Stunt Car, the Amiga
Indy 500, Amiga
Indycar II
Nascar II
F1GP2
GPL
CART 3!!!!
dave henrie
Tim Wheatley wrote:
Quoted text (25 lines)
> > Firstly, this is a survey kinda, and I reserve the right to use any comments > on my site for something I am thinking of doing.... > > Secondly, the big question: > > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. > > That is my own personal opinion, and please when you answer say why it is > 'classic' or 'legendary.' > > Also, including sims like F1RS is a little vague, they set no new ground in > racing sims, and are therfore not so much of a groundbreaker. > > If you have large comments, feel free to email them to me: > mailto:[email hidden] > > Many Thanks, > > TimWell, this old memory came back to me the other day and I've been
looking for and excuse to post it. It's not entirely appropriate but
what the heck, I'm sure there are those who will find this of interest.
:)
The first sim that I ever clapped eyes on was way back in the late 60s
early 70s. It was, from what I can recall, it was in this darkened room
all on its own and consisted of the shell of a Lotus (wheels and all)
with steering wheel and pedals that the driver could sit in (though no
overalls and helmet required :)), and it was set in front of a big
screen some 4 or so feet square on which was displayed the track as the
driver moved along. It was very popular and there was quite a queue to
have a go. Unfortunately I was too young to try it myself - there's no
way I would have been able to reach the pedals - but I was able to look
behind the screen to see how it all worked. :)
Basically it was a mini-camera suspended just above the track of a full
minature 3d model of a circuit (don't remember which one) and this image
was fed to the back side of the large, translucent display so that as
the camera moved along above the track, presumably directed by the
driver's inputs, it gave a pretty good 3 dimensional sense of motion.
I can't remember if there was any sound but do recall that the track was
flat which I expect it needed to be. To me this was very sophisticated
for its day, well beyond anything else for years to come and I wonder
now what ever became of it. It's a shame I was too young to have been
able to appreciate it for myself. Does anyone else remember anything
like this at all?
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
Ashley McConnell wrote:
The other title wasn't a game as such - it was "Make a Chip".
--
AG
Remove removes from address to remove anti-spam measures.
--
Alan Gauton E-Mail [email hidden]
Never for me the lowered banner, never the last endeavour!
(Damon Hill - 16th June 1999)
Quoted text (7 lines)
> > Ahhhh.....Chequered Flag for the speccy.....the memories :) > > Paul Richard and its big long straight......what a game! :) > > I got it with "Horace goes skiing" / "Chess" / "Scrabble" and another too > that where crap.....my first computer....a rubber keyed speccy.
On Tue, 18 Apr 2000, Kirk Lane wrote:
> And maybe (just maybe) a quick dive into the arcade realm as well...I
> remember playing Virtua Racing for the first time...the first truly 3d
> arcade (or any?) racing game, force feedback to boot...I went to Indy that <snipped>
Great story, that ride with Lloyd Ruby must have been exciting.
Actually, Atari Hard Drivin' and Race Drivin' arcade games were both
earlier than this (late 1980's), with:
-- 3d world (drive anywhere, loop-the-loop, etc)
-- Decent car physics model (with reasonable tire data)
-- Force feedback (the developers/Atari have a patent on FF for video games)
This fits in the shameless plug category, since I worked on those games...
-- Doug
Douglas Milliken <[email hidden]>
Milliken Research Associates Inc.
Why not ICR1 and N1?? I mean, up until the release of Indy in N3, people
still clamored (and some still do) for that ICR1 Indy Expansion pack...and
both of those were the first racing sims on my first PC (up until then it
was all Macs, never did try Indy 500)
And maybe (just maybe) a quick dive into the arcade realm as well...I
remember playing Virtua Racing for the first time...the first truly 3d
arcade (or any?) racing game, force feedback to boot...I went to Indy that
year, '93, they had a machine set up to play for free, fastest time would
get to race the next day against a big driver, I think it was Emmo!!
Course, I wasn't fast enough, but I did win a high-speed ride in the pace
car around the track with Lloyd Ruby!! We were following one guy (I can't
remember for the life of me who we were following but my dad does) but he
didn't really wanna push it...when he went into the pits, Lloyd stomped on
the sucker...got up to 110-120 going into 3 before getting on the brakes to
avoid the guys working on the track =) BTW if you didn't know the pace car
that year was a '93 Camaro Z28, the first of the fourth-gens, complete with
275hp LT1 engine, so it went pretty good...and since my dad and my brother
were in the back seat (haha not much of a seat...the seat itself is quite
comfy but there is NO legroom period and for me being 6'2" no headroom
either) I think that was the first thing that conviced my dad to trade his
'73 911S (that's not a back seat that's a torture chamber =) in for the '94
Camaro Z28 which he still has...man that thing is fast =)
--
Kirk Lane
[email hidden]
[email hidden]
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
None of them qualify, in my opinion.
Have a look in any dictionary for the literal meaning of the word "legend".
:-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Tim Wheatley <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use any
comments
> on my site for something I am thinking of doing....
>
> Secondly, the big question:
>
> What do you consider as Legendary Racing Simulations?
>
> Mine personally would be:
>
> Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2,
> Grand Prix Legends.
>
> That is my own personal opinion, and please when you answer say why it is
> 'classic' or 'legendary.'
>
> Also, including sims like F1RS is a little vague, they set no new ground
in
> racing sims, and are therfore not so much of a groundbreaker.
>
> If you have large comments, feel free to email them to me:
> mailto:[email hidden]
>
> Many Thanks,
>
> Tim
>
>
"Tim Wheatley" <[email hidden]> wrote in message
news:jZPK4.14128$[email hidden]...
> Firstly, this is a survey kinda, and I reserve the right to use anycomments
Night Driver, C64
:)
MRSisson
Posted by a professional stunt poster. Do not attempt.
Quoted text (11 lines)
> on my site for something I am thinking of doing.... > > Secondly, the big question: > > What do you consider as Legendary Racing Simulations? > > Mine personally would be: > > Indy 500 the simulation, Indycar Racing 2, NASCAR Racing 2, Grand Prix 2, > Grand Prix Legends. >On Tue, 18 Apr 2000 19:18:38 GMT lbaum <[email hidden]> wrote:
% Not that this would neccessarily fit in your list but EA actually has done
% F1 before. Not too long after the Amiga was first introduced, perhaps two
% years later, they released Ferrari Formula 1. I believe it was the first F1
% sim for the computer.
Accolade's excellent Grand Prix Circuit beat this one. FF1 had alot of
promise and alot of cool stuff (wind tunnels, etc.). I also think the
line of sight panned instead of following the nose of the car in turns.
It never quite worked as well for me though as Grand Prix Circuit
(Silverstone was my favorite and best track).
However, the #1 racing sim has to be Indianapolis 500 the Simulation.
This was the first sim that really attempted to provide us with the
"physics" of racing.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
<snip>
) I think that was the first thing that conviced my dad to trade his
> '73 911S (that's not a back seat that's a torture chamber =) in for the '94
> Camaro Z28 which he still has...man that thing is fast =)
DO I read this Correctly?! Traded a 73 Porsche 911S fer a 94 Z28......
shakin his head ....
Md
"Tim Wheatley" <[email hidden]> wrote
> I'll let you know what I am planning on doing...
I`ve got an archive of more than a hundred historical racing games from the
80's, with pictures and information if you ever need help. That was for my
SRHoF historical section, which is dead a long time ago ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
"Remco Moedt" <[email hidden]> wrote
> Hmm, I disagree....F1RS was the first sim with a "roostertail" and
> dynamic weather. The fog was overdone, I remember I was lost
> on the secundairy roads at Silverstone a few times.... <g>
The artist team at Ubisoft had problems back in the days with the correct
"color" the fog should have. It was that way or else you had total
darkness/incredible glare coming out from everything. It was the best
balance ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
On Tue, 18 Apr 2000 03:43:27 +0100, "Tim Wheatley"
<[email hidden]> wrote:
<SNIP lots of good Tim Wheatley stuff>
In chronological order I would have to start with The Cycles by
Accolade and the F1 game that came out at the same time also by
Accolade. (1988??) Both truly amazing (graphics, sound) and also the
games that convinced me to stop playing games on Apples and Nintendos
:-)
Next up would have to be Indy 500. Stunning graphics and sound (it
came bundled with my original 8 bit sound blaster.)
NASCAR racing was the next game that caught my attention. (HI-Res!!
WOW!!)
I only ever saw F1GP running once and that was about two months before
GP2 came out. So I would have to say that F1GP was not a great
influence to me. But GP2 on the other hand, Fan-F***ing-tastic. Never
forget my first race using the keyboard at monza when a certain M.
Schumacher sent me flying. The only reason that I have stopped playing
it is that my dodgy sound card won't work in DOS.
I tried other sims after GP2 but none of them really caught my
imagination until the fateful day that I logged onto RAS and saw all
these posts about a new Papy game. I thought sounds interesting. Then
I found out it was just the demo everyone was talking about. "How can
this be?? There are so many posts about it. It must be truly amazing."
So I headed off the gpl.gamestats.com and spent the next hour
downloading.
I only finished the D/L at about 1:00 am that morning and could only
spend one hour that night playing it... and i don't remember
completing one single lap let alone one sequence of corners!!! The
next morning I woke up to find that my hard drive had crashed and it
was another week before I once again experienced the joy that is GPL.
As soon as it hit the stores in AUS I owned it and have enjoyed
countless hours since.
And it is interesting to note that out of all the sims I have
mentioned above it and GP2 are the only ones still residing on my
system.
As of late I have trying to recapture the feeling that GP2 and GPL
have both given me without much success. I would say that GP500 is the
only sim that has come close but I am also a completely crazy
Motorbike nut.
Honorable mentions must go to Stunts (4D Sports Racing in US AFAIK)
and NFS:SE 1. Both games that actually kept pulling me back towards
them.
I think this has turned out a bit longer than I had originally planed
and i'm begging to get all nostalgic.
Time To End.
p.s. Congratulations if you managed to hold out till here :-)
Clive Nicholson.
"He's a complete idiot. He couldn't get stung in a beehive." - Barry
Sheene.
"Don't worry. It's not loaded..." - Famous Last Words.
"I've got a steering wheel down my pants. It's driving me nuts."
Remove the nospam if you want to get through.
In article <[email hidden]>, Dave Henrie
<[email hidden]> wrote:
> PITSTOP II! The first split screen multiplayer racer that Iknow of,
>for the Commodore 64.(Was that the bbc computer in England?)
No, the BBC was made by Acorn Computers who also made the Acorn
Atom and the Acorn Electron way back in the early eighties. I
think Acorn was bought by Olivetti.
Chris
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In message <[email hidden]>
Chris Bloom <[email hidden]> wrote:
> the BBC was made by Acorn Computers who also made the Acorn Atom and the
> Acorn Electron way back in the early eighties. I think Acorn was bought
> by Olivetti.
Acorn had a bit of a financial wobbler in 85/86 becase they wasted lots of
money trying to get into the American market. As you would expect, the
Americans were not too keen, so stomped on them.
Olivetti purchased an ~80% stake in Acorn, and it was gradually reducd over
ten or so years.
Acorn made 32-bit ARM-powered desktop computers, the Archimedes, and in
1994, the Risc PC (StrongARM powered since 1996). Oddly, their expertise
here helped them make set-top boxes and NCs. In 1998, Acorn stopped making
desktop computers, and was split: Element 14 was formed from some of the
brains, and the rest was sold to Pace (who wanted the STB technology).
Some links:
http://www.pacemicro.com
http://www.element14.com or http://www.e14.com
http://www.castle.org.uk
http://www.riscstation.co.uk
http://www.drobe.co.uk
http://www.acornusers.org
http://www.riscos.com
I just wanted to squeeze that in! :-)
--
Richard.
"'Cause I don't care too much for money, money can't buy me love."
Ahhhh.....Chequered Flag for the speccy.....the memories :)
Paul Richard and its big long straight......what a game! :)
I got it with "Horace goes skiing" / "Chess" / "Scrabble" and another too
that where crap.....my first computer....a rubber keyed speccy.
Ash
Phil Lee <[email hidden]> wrote in message
news:kY0L4.113$[email hidden]...
| The first racing sim I ever remember was Revs on the BBC Model B. My mate
| had one and I was always around their trying to make it aroundSilverstone.
| I remember it seemed as difficult and accurate as GPL seems today.
|
| The other racing sim which stands out is Chequered Flag for the Spectrum.
| This was the first sim I ever owned, back in 1983 I think. I still havethe
Quoted text (16 lines)
| tape somwhere. I remember it was a very expensive �5.95 and was published | by Psion (they of the personal organisers). | | Of course of the newer sims GPL is the title with stands over all others. | So far no commercial sim has come close to it IMO. | | Cheers | | Phil | | -- | http://www.youpies.co.uk | | | |It was excellent....I played it on the AMIGA
Ash
Erwan Gourvenec <[email hidden]> wrote in message
news:vk3L4.2490$[email hidden]...
ground
Quoted text (10 lines)
| My first sim ever ? | "VROOM" in my very very old ATARI computer. | Does some1 here know this game ? | It was great at his time. | | Remco Moedt <[email hidden]> a �crit dans le message : | [email hidden]... | > "Tim Wheatley" <[email hidden]> wrote: | > | > >Also, including sims like F1RS is a little vague, they set no newQuoted text (11 lines)
| in | > >racing sims, and are therfore not so much of a groundbreaker. | > | > Hmm, I disagree....F1RS was the first sim with a "roostertail" and | > dynamic weather. The fog was overdone, I remember I was lost | > on the secundairy roads at Silverstone a few times.... <g> | > | > Remco | > | |I seem to think the old flight sims (not PC ones for those who
may be confused) worked in a similar way, the pilot would in
fact be controlling a camera that flew across a miniture world.
Chris
In article <ClcRZEAepf$[email hidden]>, Peter Ives
<[email hidden]> wrote:
>Well, this old memory came back to me the other day and I'vebeen
>looking for and excuse to post it. It's not entirelyappropriate but
>what the heck, I'm sure there are those who will find this ofinterest.
>:)
>
>The first sim that I ever clapped eyes on was way back in thelate 60s
>early 70s. It was, from what I can recall, it was in thisdarkened room
>all on its own and consisted of the shell of a Lotus (wheelsand all)
>with steering wheel and pedals that the driver could sit in(though no
>overalls and helmet required :)), and it was set in front of abig
>screen some 4 or so feet square on which was displayed thetrack as the
>driver moved along. It was very popular and there was quite aqueue to
>have a go. Unfortunately I was too young to try it myself -there's no
>way I would have been able to reach the pedals - but I was ableto look
>behind the screen to see how it all worked. :)
>
>Basically it was a mini-camera suspended just above the trackof a full
>minature 3d model of a circuit (don't remember which one) andthis image
>was fed to the back side of the large, translucent display sothat as
>the camera moved along above the track, presumably directed bythe
>driver's inputs, it gave a pretty good 3 dimensional sense ofmotion.
>
>I can't remember if there was any sound but do recall that thetrack was
>flat which I expect it needed to be. To me this was verysophisticated
>for its day, well beyond anything else for years to come and Iwonder
>now what ever became of it. It's a shame I was too young tohave been
>able to appreciate it for myself. Does anyone else rememberanything
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
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Quoted text (9 lines)
>like this at all? >-- >Peter Ives - (AKA Ivington) > >No person's opinions can be said to be >more correct than another's, because each is >the sole judge of his or her own experience. > >Hehe yeah it was =) Never went that fast before in a car, and haven't much
since (tho all have been riding with my dad in that Camaro =)
Hard Drivin...why did I forget that? I've been scouring the net lately
trying to find some version of it for my PC...best...well, only =( version I
have is a Genesis port on the Genecyst emulator...looks good but due to the
oh-too-true-to-life emulation of the Genesis it bogs down whenever it would
have on a Genesis... =(
That was a fun game...supposedly some people are working on getting the
actual arcade version supported in MAME, but I haven't even seen a ROM for
download...
You worked on them? You wouldn't happen to have any better version that can
run on a PC (there's a PC version and possibly the original out there, but I
can't find either...) would you? =)
--
Kirk Lane
[email hidden]
[email hidden]
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
Peter Ives <[email hidden]> wrote:
[snip - comment below]
Some time ago, I saw an episode of an old UK TV show. I think it is
called "The Avengers", but I'm not sure - Diana Rigg and Patrick
Macgee (sp?) as agents for some sort of secret service. Made in the
early to mid 60s, I think.
Anyway, in this episode, somebody (the murder victim? the murderer?)
owned a simulator which resembled closely the setup you're describing:
an entire formula racecar (might have been a 1.5l F1) placed in front
of a screen, with the action on the screen apparently influenced by
the actions of the driver.
To me, it looked like a film was simply projected on the screen and
the input didn't really affect the action, but then, it also might
have been a real simulator like the one you've seen. One special
effect of the machine in the show wouldn't have been part of public
demonstrations, though: every time the driver hit the guardrails, he
received an electrical shock representing the damage he would have
taken in real life. Needless to say that our hero had to drive without
brakes in the end, and the villain had set the shock to lethal levels.
:)
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
[email hidden] \ Spam (UCE) is not welcome will lead to the cancellation
\ of your account. I mean it. Spammer, you have been warned.
Quoted text (23 lines)
>The first sim that I ever clapped eyes on was way back in the late 60s >early 70s. It was, from what I can recall, it was in this darkened room >all on its own and consisted of the shell of a Lotus (wheels and all) >with steering wheel and pedals that the driver could sit in (though no >overalls and helmet required :)), and it was set in front of a big >screen some 4 or so feet square on which was displayed the track as the >driver moved along. It was very popular and there was quite a queue to >have a go. Unfortunately I was too young to try it myself - there's no >way I would have been able to reach the pedals - but I was able to look >behind the screen to see how it all worked. :) > >Basically it was a mini-camera suspended just above the track of a full >minature 3d model of a circuit (don't remember which one) and this image >was fed to the back side of the large, translucent display so that as >the camera moved along above the track, presumably directed by the >driver's inputs, it gave a pretty good 3 dimensional sense of motion. > >I can't remember if there was any sound but do recall that the track was >flat which I expect it needed to be. To me this was very sophisticated >for its day, well beyond anything else for years to come and I wonder >now what ever became of it. It's a shame I was too young to have been >able to appreciate it for myself. Does anyone else remember anything >like this at all?
Great post, here's my story:
Sometime in the 1960's I drove a similar "model board" driving simulator.
I was also a kid, but just big enough to reach the pedals and drive it.
This was at the Liberty Mutual Insurance test center outside Boston, MA,
USA -- they were interested in driving simulators (and many other sorts of
research) to see what they could to reduce their losses (less accidents =
more profit for the insurance company).
This simulator didn't have a camera...instead it had a very small,
very-bright clear light bulb(!) suspended over the model. The model
village was made from various transparent and translucent plastics, so the
shadows from the bright filament (nearly a point source) were directly
projected on the back of the screen (no lenses at all). Of course for this
to work, the light was stationary relative to the screen, so the model
(perhaps 5 foot (1.5m) diameter) was mounted on a complex rotating and
translating base that moved under control of the throttle, brake and
steering wheel. I vaguely remember seeing lots of linkage and aircraft
control cables, as well as some good sized motors to move the model around
at varying speeds.
I remember that when I started to go off the road, someone was standing
behind the screen and he lifted the light to prevent the hot bulb from
burning the scenery!! The visual effect on the screen was that I flew over
the house that I was about to crash into -- very puzzling at first, then
really funny after I realized what was going on.
-- Doug
Douglas Milliken <[email hidden]>
Milliken Research Associates Inc.
On Wed, 19 Apr 2000, Peter Ives wrote:
Quoted text (23 lines)
> The first sim that I ever clapped eyes on was way back in the late 60s > early 70s. It was, from what I can recall, it was in this darkened room > all on its own and consisted of the shell of a Lotus (wheels and all) > with steering wheel and pedals that the driver could sit in (though no > overalls and helmet required :)), and it was set in front of a big > screen some 4 or so feet square on which was displayed the track as the > driver moved along. It was very popular and there was quite a queue to > have a go. Unfortunately I was too young to try it myself - there's no > way I would have been able to reach the pedals - but I was able to look > behind the screen to see how it all worked. :) > > Basically it was a mini-camera suspended just above the track of a full > minature 3d model of a circuit (don't remember which one) and this image > was fed to the back side of the large, translucent display so that as > the camera moved along above the track, presumably directed by the > driver's inputs, it gave a pretty good 3 dimensional sense of motion. > > I can't remember if there was any sound but do recall that the track was > flat which I expect it needed to be. To me this was very sophisticated > for its day, well beyond anything else for years to come and I wonder > now what ever became of it. It's a shame I was too young to have been > able to appreciate it for myself. Does anyone else remember anything > like this at all?
On Wed, 19 Apr 2000, Kirk Lane wrote:
Well, I've got the real thing in the garage<grin>, set on freeplay.
The force feedback motor is bigger than a washing machine motor and is
direct drive, so the friction is very low, no cogging gears or belts, etc.
I've heard that there were various ports done, but this was long after I
consulted on the game. It would have been tricky to do a direct PC port of
the whole game, since the arcade game used 5 or 6 different processors
including several DSP's.
The "logical" successor to Hard Drivin' is Silicon Speedway -- 4 of the
original 5 person team that did HD are now working at Silicon Entertainment.
These 4 people are the core engineers -- see at <http://www.smsonline.com>.
-- Doug
Douglas Milliken <[email hidden]>
Milliken Research Associates Inc.
Quoted text (13 lines)
> Hard Drivin...why did I forget that? I've been scouring the net lately > trying to find some version of it for my PC...best...well, only =( version I > have is a Genesis port on the Genecyst emulator...looks good but due to the > oh-too-true-to-life emulation of the Genesis it bogs down whenever it would > have on a Genesis... =( > > That was a fun game...supposedly some people are working on getting the > actual arcade version supported in MAME, but I haven't even seen a ROM for > download... > > You worked on them? You wouldn't happen to have any better version that can > run on a PC (there's a PC version and possibly the original out there, but I > can't find either...) would you? =)You lucky dog =)
--
Kirk Lane
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
In article <[email hidden]>, Doug Milliken
<[email hidden]> writes
I'm not entirely sure that my memory is completely accurate and it may
well be that is how the system I saw worked. It's a bit fuzzy as to
whether the camera like device moved above the landscape or the
landscape moved below the device. From what fleeting images I can
recall I don't remember the camera/device being anywhere else apart from
on the near side of the circuit, that is nearest to the screen, so it
may not have been a camera at all but some kind of plight source as in
the system you got to try. The fact that the image was cast on the back
side of the screen that the driver was viewing sounds extremely similar
in both instances. Either way, it was amazing for its time and I would
love to find out more info on this, if at all possible.
<snip>
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
Quoted text (24 lines)
> >Great post, here's my story: > >Sometime in the 1960's I drove a similar "model board" driving simulator. >I was also a kid, but just big enough to reach the pedals and drive it. > >This was at the Liberty Mutual Insurance test center outside Boston, MA, >USA -- they were interested in driving simulators (and many other sorts of >research) to see what they could to reduce their losses (less accidents = >more profit for the insurance company). > >This simulator didn't have a camera...instead it had a very small, >very-bright clear light bulb(!) suspended over the model. The model >village was made from various transparent and translucent plastics, so the >shadows from the bright filament (nearly a point source) were directly >projected on the back of the screen (no lenses at all). Of course for this >to work, the light was stationary relative to the screen, so the model >(perhaps 5 foot (1.5m) diameter) was mounted on a complex rotating and >translating base that moved under control of the throttle, brake and >steering wheel. I vaguely remember seeing lots of linkage and aircraft >control cables, as well as some good sized motors to move the model >around >at varying speeds. >Quoted text (12 lines)
>I remember that when I started to go off the road, someone was standing >behind the screen and he lifted the light to prevent the hot bulb from >burning the scenery!! The visual effect on the screen was that I flew over >the house that I was about to crash into -- very puzzling at first, then >really funny after I realized what was going on. > >-- Doug > Douglas Milliken <[email hidden]> > Milliken Research Associates Inc. > > >> Well, I've got the real thing in the garage<grin>, set on freeplay.
You lucky dog =)
--
Kirk Lane
[email hidden]
[email hidden]
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
On Sat, 22 Apr 2000, Peter Ives wrote:
.....
> in both instances. Either way, it was amazing for its time and I would
> love to find out more info on this, if at all possible.
That is about the extent of my memory -- I must have been about 10 at
the time (mid 60's) so my memory isn't all that good either(!) I suppose
you could contact the Liberty Mutual insurance co. and see if they still
have the research center in Hopkinton, MA (outside Boston).
-- Doug Milliken
Quoted text (11 lines)
> In article <[email hidden]>, Doug Milliken > <[email hidden]> writes > > > >very-bright clear light bulb(!) suspended over the model. The model > >village was made from various transparent and translucent plastics, so the > >shadows from the bright filament (nearly a point source) were directly > I'm not entirely sure that my memory is completely accurate and it may > well be that is how the system I saw worked. It's a bit fuzzy as to > whether the camera like device moved above the landscape or the > landscape moved below the device. From what fleeting images I canyeah liked that game......pitstop ii...
esp when u over fill ur tanks & the car caught fire..
one of my first ever sims on a pc was Test Drive. Not a f1 sim, but a predessor of
the NFS5. Point to point racing with cops on ur tail....It was in CGA btw!!!
any one remembers spy hunter?
Hey Y EAH!!!!!!
I remember that one!!!!! I must have been like 4yrs old when my love affair
with the car began. I remember it now. The camera was fixed with a rolling
oval track running beneath, projected to a screen.. There was sound, but the
engine seem not to rev about 1500rpms.I dun remember whether u could crash
the thing or not. WOW!! I wonder if anyone still has one in his/her garage?
that must be the first sim I ever experienced!!!
Peter Ives wrote:
Quoted text (34 lines)
> Well, this old memory came back to me the other day and I've been > looking for and excuse to post it. It's not entirely appropriate but > what the heck, I'm sure there are those who will find this of interest. > :) > > The first sim that I ever clapped eyes on was way back in the late 60s > early 70s. It was, from what I can recall, it was in this darkened room > all on its own and consisted of the shell of a Lotus (wheels and all) > with steering wheel and pedals that the driver could sit in (though no > overalls and helmet required :)), and it was set in front of a big > screen some 4 or so feet square on which was displayed the track as the > driver moved along. It was very popular and there was quite a queue to > have a go. Unfortunately I was too young to try it myself - there's no > way I would have been able to reach the pedals - but I was able to look > behind the screen to see how it all worked. :) > > Basically it was a mini-camera suspended just above the track of a full > minature 3d model of a circuit (don't remember which one) and this image > was fed to the back side of the large, translucent display so that as > the camera moved along above the track, presumably directed by the > driver's inputs, it gave a pretty good 3 dimensional sense of motion. > > I can't remember if there was any sound but do recall that the track was > flat which I expect it needed to be. To me this was very sophisticated > for its day, well beyond anything else for years to come and I wonder > now what ever became of it. It's a shame I was too young to have been > able to appreciate it for myself. Does anyone else remember anything > like this at all? > -- > Peter Ives - (AKA Ivington) > > No person's opinions can be said to be > more correct than another's, because each is > the sole judge of his or her own experience.In article <[email hidden]>, cory tan
<[email hidden]> writes:
>yeah liked that game......pitstop ii...
>esp when u over fill ur tanks & the car caught fire..
>one of my first ever sims on a pc was Test Drive. Not a f1 sim, but a
>predessor of
>the NFS5. Point to point racing with cops on ur tail....It was in CGA btw!!!
>any one remembers spy hunter?
Spy Hunter? Ooh, I dropped MANY quarters in that one... Absolutely one of my
favorite arcade games... I'm trying to find it on the NES or
Playstation...<fat chance, huh?>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On 28 Apr 2000 01:13:40 GMT, [email hidden] (EldredP) wrote:
Hmm, Spy Hunter, that was a nice game. I played that one on the C64.
You may have more luck trying to find it for THAT machine. I mean
emulator :) Frodo for example.
The first driving 'sim' I saw was on the Philips Videopac game machine
(a little later than the Atari2600). Videopac #4. Driving around with
single-colored sprites on a very blocky circuit :) But it was fun!
And Pole position at that time was THE driving game on the Atari.
The games that are most memorable for me were the Driving game for the
Intellivision (still sorry to see they're not easily available
somewher), Revs on the C64, and Stunt Car Racer (Amiga). The last one
was great. Great feel. Too bad I haven't seen it since for ANY
platform that can be emulated on my PC. :(
Now, GPL is my favorite, and F12K is cool.
Oh, and that vertical scroller on the C64, which used to be a
cartridge, that was and IS nice still. Just stepping on the gas
avoiding cars left & right.
If only I had the time and technical documents on car behavior, I
would love to do a car simulator... One more like stunt car racer,
which funny tracks, but nice dynamics.
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery


































