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GTP Lives!!!

24 posts by 16 people · 04 Feb 2005 14:03 UTC - 14 Feb 2005 04:59 UTC

Team Redline re-releasing the GTP mod with fixes

Steve Smith relayed Team Redline's announcement that the GTP mod would be re-released with physics tweaks and better sounds, along with a separate 1991 IMSA carset. Users asked whether the installer had been fixed. Some suspected the withdrawal had really been for licensing reasons, since names and logos were removed and then reappeared in a third-party carset. Posters also reported AI cars bouncing on some third-party tracks.

mods/tracks/carsrelease/newsNASCAR Racing 2003 Season

Automated summary.

Steve Smith 04 Feb 2005 14:03 UTC#25780
From Team Redline's forum: ...a couple things about the re-release: First of all thanks for everyone's patience while we've been working on everything that needed to be done for re-release. I just wanted to mention a few tweaks/improvements we've been able to make in the meantime, particularly with the physics. The overall feel of the cars is virtually the same and the individual characteristics are still very much there, but we've done a few things that should make the GTP experience a little better. The shocks have been tweaked a bit. We've been able to adjust the shock travel as well as the pressure bias between compression and rebound. The difference is mostly noticeable only on the bumpy/low speed parts of tracks (i.e. the turn at the end of the boot at the glen, or the chicane at the end of suzuka). The cars are much less likely to "bottom out" their shock travel and get skittish, or get into the weird oscillating effects that would occur sometimes. The Grille Tape is now a "true" radiator. It is a factor of drag vs engine cooling and no longer has an effect on downforce. This actually improves the aero balance of the cars very slightly and is from all accounts more realistic for these cars. Also the drag factor is slightly higher, as the grille tape had very very little effect on drag before. The rear wing now accounts for a lower portion of the overall drag of the cars. In effect this means that you will not gain nearly as much benefit from running lower wing as you did before. We think this is a bit more realistic and it will only be necessary to get a low wing setup working at the very fast tracks, as it should be. The tire wear has been tweaked slightly, particularly in the amount of wear caused by sliding/locking up the tires. It seemed like there was just too much damage being done to the tires from a spin or from locking the tires up too much. Although it's somewhat realistic that the tires on these cars would've been beaten up from abuse, it seemed like it was overdone a bit and was just leading to frustration more than anything... In the garage, the minimum wing has been raised slightly and the front weight limit has been lowered. That is, you will not be able to move the weight forward to some crazy unrealistic amounts as before. Also the minimum track bar has been lowered slightly. There have been some very small tweaks made to the tire model that are almost negligible but might as well be noted. Overall these changes are very slight and most drivers probably will not notice the difference. The feedback on the physics after the original release was very very good overall so it didnt seem like there was a need for any major changes... The overall grip/downforce/drag/power of the cars is unchanged so laptimes/setups will not differ much if at all at most tracks, and your favorite car to drive in the original release will still be your favorite car in the re-release. Also i'm happy to report that most of the sounds have been reworked and really do sound quite a bit improved... I can say that re-release is hopefully not too far off and thanks again for everyone's patience. Amid all the discussions and speculations I think most people have been understanding and supportive about all of this and fortunately we've been able to squeeze a few improvements in for everyone P.S. We should have a few new things up on the site at re-release or shortly thereafter, particularly in the way of setups and setup/driving guides, as well as addon-track support.
Pat 04 Feb 2005 16:14 UTC↳ reply to Steve Smith#25784
Thanks for the update, Steve! That's great news!! For those of us who have been enjoying the "1st release" of GTP, would you recommend that we download and install the new release when it is available? I probably wouldn't do it for the physics changes alone (as they seem small), but the new, improved sounds could be worth it. Will there be a patch available, or will this be a whole new release package to download/install. I'm on dial-up, so that's why it matters... Thanks again! -Pat
Shrapnel 04 Feb 2005 16:26 UTC↳ reply to Pat#25785
When the new version is released the current version will no longer work in VROC. Which I figure is worth an upgrade. Don't know whether there will be a patch, the 300Mb download on dial up is gonna hurt. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> Thanks for the update, Steve! That's great news!! > > For those of us who have been enjoying the "1st release" of GTP, would > you recommend that we download and install the new release when it is > available? I probably wouldn't do it for the physics changes alone (as > they seem small), but the new, improved sounds could be worth it. Will > there be a patch available, or will this be a whole new release package > to download/install. I'm on dial-up, so that's why it matters... > > Thanks again! > > -Pat >
Steve Smith 04 Feb 2005 21:40 UTC↳ reply to Pat#25708
Don't kiss me, I'm only the messenger. It gets better: *********************** 1991 IMSA Camel GT Carset for Redline GTP Date: 04/02/05 @ 7:07 pm Twenty-five carfiles will be included in the pack, representing each and every full-season GTP and GTP Camel Lights entry into the 1991 season, plus a selection of the one-off and two-off entries from the year's endurance races. #0 Dauer Racing BFGoodrich Porsche 962C driven by Al Unser, Jr., Al Unser, Bobby Unser and Robby Unser #00 Dauer Racing Havoline Porsche 962C driven by Michael, Mario and Jeff Andretti #1 NPTI Nissan NPT-91 driven by Bob Earl #2 Tom Walkinshaw Racing Bud Light Jaguar XJR-16 driven by Davy Jones #3 Tom Walkinshaw Racing Bud Light Jaguar XJR-10 driven by Raul Boesel #4 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by Brian Bonner and Jeff Kline #5 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by Jeff Purner and Tim McAdam #7 Joest Racing Porsche 962C driven by "John Winter" and Bernd Schneider #8 Essex Racing Miller Genuine Draft Kudzu DG-1/Buick Lights driven by Charles Morgan #9 Essex Racing RMI Kudzu DG-1/Buick Lights driven by Jim Pace #10 Hotchkis Racing Wynn's Spice SE90P/Pontiac driven by Chris Cord and Jim Adams #16 Dyson Racing Rain-X Porsche 962 driven by James Weaver #18 Carlos Bobeda Racing Spice SE88P/Buick Lights driven by Carlos Bobeda and Andy Evans #19 David Tennyson Racing Denon Spice SE90P/Ferrari Lights driven by David Tennyson #20 Carlos Bobeda Racing European Auto Sales Tiga GT287/Chevrolet Lights driven by Kaming Ko, Charles Monk, et al. #30 Momo/Gebhardt Racing Momo Gebhardt C91/Audi driven by Gianpiero Moretti and Derek Bell #48 Comptech Racing Acura Spice SE90P/Acura Lights driven by Parker Johnstone #54 HDF Motorsport University Motor Cars Spice SE88P/Buick Lights driven by Mike Sheehan and Jeff Davis #64 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Wayne Taylor #65 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Tommy Kendall #80 Bieri Racing Spice SE89P/Ferrari Lights driven by Martino Finotto and Ruggero Melgrati #83 NPTI Nissan NPT-91 driven by Geoff Brabham #84 NPTI Nissan NPT-91 driven by Chip Robinson #98 All American Racers Toyota Eagle HF-90 driven by Rocky Moran #99 All American Racers Toyota Eagle Mk III driven by Juan Manuel Fangio II Included in the package will be a 1991 IMSA calendar with race winners and a complete history of each car and driver combination represented - so you'll know why Davy Jones' big Cat just wasn't enough and where some guy named Tom Milner got his start... We anticipate releasing the carset on the same day that the updated mod is released - at this point all that is left are a few tweaks, a couple "tore-up privateer Spices" and the history files to complete. The IMSA GTP Carset Team: Ben Sidwell Chris Sampang Scott Przybylski Travis Mason-Bushman <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> Thanks for the update, Steve! That's great news!! > > For those of us who have been enjoying the "1st release" of GTP, would > you recommend that we download and install the new release when it is > available? I probably wouldn't do it for the physics changes alone (as > they seem small), but the new, improved sounds could be worth it. Will > there be a patch available, or will this be a whole new release package > to download/install. I'm on dial-up, so that's why it matters... > > Thanks again! > > -Pat >
"Steve Smith" <[email hidden]> wrote in message news:chLMd.28261$[email hidden]... > From Team Redline's forum: > > ...a couple things about the re-release: > > First of all thanks for everyone's patience while we've been working on > everything that needed to be done for re-release. I just wanted to mentiona > few tweaks/improvements we've been able to make in the meantime, > particularly with the physics. The overall feel of the cars is virtuallythe > same and the individual characteristics are still very much there, butwe've > done a few things that should make the GTP experience a little better. > > The shocks have been tweaked a bit. We've been able to adjust the shock > travel as well as the pressure bias between compression and rebound. The > difference is mostly noticeable only on the bumpy/low speed parts oftracks > (i.e. the turn at the end of the boot at the glen, or the chicane at theend > of suzuka). The cars are much less likely to "bottom out" their shocktravel > and get skittish, or get into the weird oscillating effects that wouldoccur > sometimes. > > The Grille Tape is now a "true" radiator. It is a factor of drag vs engine > cooling and no longer has an effect on downforce. This actually improvesthe
Quoted text (11 lines)> aero balance of the cars very slightly and is from all accounts more > realistic for these cars. Also the drag factor is slightly higher, as the > grille tape had very very little effect on drag before. > > The rear wing now accounts for a lower portion of the overall drag of the > cars. In effect this means that you will not gain nearly as much benefit > from running lower wing as you did before. We think this is a bit more > realistic and it will only be necessary to get a low wing setup working at > the very fast tracks, as it should be. > > The tire wear has been tweaked slightly, particularly in the amount of
wear > caused by sliding/locking up the tires. It seemed like there was just too > much damage being done to the tires from a spin or from locking the tiresup > too much. Although it's somewhat realistic that the tires on these cars > would've been beaten up from abuse, it seemed like it was overdone a bitand > was just leading to frustration more than anything... > > In the garage, the minimum wing has been raised slightly and the front > weight limit has been lowered. That is, you will not be able to move the > weight forward to some crazy unrealistic amounts as before. Also theminimum
Quoted text (11 lines)> track bar has been lowered slightly. > > There have been some very small tweaks made to the tire model that are > almost negligible but might as well be noted. > > Overall these changes are very slight and most drivers probably will not > notice the difference. The feedback on the physics after the original > release was very very good overall so it didnt seem like there was a need > for any major changes... The overall grip/downforce/drag/power of the cars > is unchanged so laptimes/setups will not differ much if at all at most > tracks, and your favorite car to drive in the original release will still
be > your favorite car in the re-release. > > Also i'm happy to report that most of the sounds have been reworked and > really do sound quite a bit improved... > > I can say that re-release is hopefully not too far off and thanks againfor > everyone's patience. Amid all the discussions and speculations I thinkmost > people have been understanding and supportive about all of this and > fortunately we've been able to squeeze a few improvements in for everyone > > P.S. We should have a few new things up on the site at re-release orshortly > thereafter, particularly in the way of setups and setup/driving guides, as > well as addon-track support. > > I think the main question is did you fix the install? I'm still a little wary of it since the first one completely disabled my N2003 and I had to reinstall everything. bluestringer
"bluestringer" <[email hidden]> wrote in message news:gwVMd.19686$[email hidden]... : <snip> : : I think the main question is did you fix the install? I'm still a little : wary of it since the first one completely disabled my N2003 and I had to : reinstall everything. I just recently installed a version I got off of Boomtown with no problems at all. NR2003 still works fine.
It didn't disturb my N2003 install (which is easy enuf to re-do) but it did eat all my N2003 mods (which took hours to fix). "bluestringer" <[email hidden]> wrote in message news:gwVMd.19686$[email hidden]...
Quoted text (9 lines)> > "Steve Smith" <[email hidden]> wrote in message > news:chLMd.28261$[email hidden]... > > From Team Redline's forum: > > > > ...a couple things about the re-release: > > > > First of all thanks for everyone's patience while we've been working on > > everything that needed to be done for re-release. I just wanted to
mention
Quoted text (21 lines)> a > > few tweaks/improvements we've been able to make in the meantime, > > particularly with the physics. The overall feel of the cars is virtually > the > > same and the individual characteristics are still very much there, but > we've > > done a few things that should make the GTP experience a little better. > > > > The shocks have been tweaked a bit. We've been able to adjust the shock > > travel as well as the pressure bias between compression and rebound. The > > difference is mostly noticeable only on the bumpy/low speed parts of > tracks > > (i.e. the turn at the end of the boot at the glen, or the chicane at the > end > > of suzuka). The cars are much less likely to "bottom out" their shock > travel > > and get skittish, or get into the weird oscillating effects that would > occur > > sometimes. > > > > The Grille Tape is now a "true" radiator. It is a factor of drag vs
engine > > cooling and no longer has an effect on downforce. This actually improves > the > > aero balance of the cars very slightly and is from all accounts more > > realistic for these cars. Also the drag factor is slightly higher, asthe > > grille tape had very very little effect on drag before. > > > > The rear wing now accounts for a lower portion of the overall drag ofthe > > cars. In effect this means that you will not gain nearly as much benefit > > from running lower wing as you did before. We think this is a bit more > > realistic and it will only be necessary to get a low wing setup workingat > > the very fast tracks, as it should be. > > > > The tire wear has been tweaked slightly, particularly in the amount of > wear > > caused by sliding/locking up the tires. It seemed like there was justtoo > > much damage being done to the tires from a spin or from locking thetires
Quoted text (18 lines)> up > > too much. Although it's somewhat realistic that the tires on these cars > > would've been beaten up from abuse, it seemed like it was overdone a bit > and > > was just leading to frustration more than anything... > > > > In the garage, the minimum wing has been raised slightly and the front > > weight limit has been lowered. That is, you will not be able to move the > > weight forward to some crazy unrealistic amounts as before. Also the > minimum > > track bar has been lowered slightly. > > > > There have been some very small tweaks made to the tire model that are > > almost negligible but might as well be noted. > > > > Overall these changes are very slight and most drivers probably will not > > notice the difference. The feedback on the physics after the original > > release was very very good overall so it didnt seem like there was a
need > > for any major changes... The overall grip/downforce/drag/power of thecars > > is unchanged so laptimes/setups will not differ much if at all at most > > tracks, and your favorite car to drive in the original release willstill
Quoted text (12 lines)> be > > your favorite car in the re-release. > > > > Also i'm happy to report that most of the sounds have been reworked and > > really do sound quite a bit improved... > > > > I can say that re-release is hopefully not too far off and thanks again > for > > everyone's patience. Amid all the discussions and speculations I think > most > > people have been understanding and supportive about all of this and > > fortunately we've been able to squeeze a few improvements in for
everyone > > > > P.S. We should have a few new things up on the site at re-release or > shortly > > thereafter, particularly in the way of setups and setup/driving guides,as
Quoted text (12 lines)> > well as addon-track support. > > > > > > > I think the main question is did you fix the install? I'm still a little > wary of it since the first one completely disabled my N2003 and I had to > reinstall everything. > > bluestringer > >
ert 05 Feb 2005 12:34 UTC↳ reply to Steve Smith#25726
i don't see a download for this anywhere. has it been released? URL? "Steve Smith" <[email hidden]> wrote in message news:GZRMd.31797$[email hidden]...
Quoted text (12 lines)> Don't kiss me, I'm only the messenger. > > It gets better: > > *********************** > > 1991 IMSA Camel GT Carset for Redline GTP > Date: 04/02/05 @ 7:07 pm > > > Twenty-five carfiles will be included in the pack, representing each and > every full-season GTP and GTP Camel Lights entry into the 1991 season,
plus
Quoted text (11 lines)> a selection of the one-off and two-off entries from the year's endurance > races. > > #0 Dauer Racing BFGoodrich Porsche 962C driven by Al Unser, Jr., Al Unser, > Bobby Unser and Robby Unser > #00 Dauer Racing Havoline Porsche 962C driven by Michael, Mario and Jeff > Andretti > #1 NPTI Nissan NPT-91 driven by Bob Earl > #2 Tom Walkinshaw Racing Bud Light Jaguar XJR-16 driven by Davy Jones > #3 Tom Walkinshaw Racing Bud Light Jaguar XJR-10 driven by Raul Boesel > #4 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by Brian
Bonner > and Jeff Kline > #5 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by JeffPurner > and Tim McAdam > #7 Joest Racing Porsche 962C driven by "John Winter" and Bernd Schneider > #8 Essex Racing Miller Genuine Draft Kudzu DG-1/Buick Lights driven by > Charles Morgan > #9 Essex Racing RMI Kudzu DG-1/Buick Lights driven by Jim Pace > #10 Hotchkis Racing Wynn's Spice SE90P/Pontiac driven by Chris Cord andJim
Quoted text (9 lines)> Adams > #16 Dyson Racing Rain-X Porsche 962 driven by James Weaver > #18 Carlos Bobeda Racing Spice SE88P/Buick Lights driven by Carlos Bobeda > and Andy Evans > #19 David Tennyson Racing Denon Spice SE90P/Ferrari Lights driven by David > Tennyson > #20 Carlos Bobeda Racing European Auto Sales Tiga GT287/Chevrolet Lights > driven by Kaming Ko, Charles Monk, et al. > #30 Momo/Gebhardt Racing Momo Gebhardt C91/Audi driven by Gianpiero
Moretti > and Derek Bell > #48 Comptech Racing Acura Spice SE90P/Acura Lights driven by Parker > Johnstone > #54 HDF Motorsport University Motor Cars Spice SE88P/Buick Lights drivenby
Quoted text (9 lines)> Mike Sheehan and Jeff Davis > #64 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Wayne Taylor > #65 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Tommy Kendall > #80 Bieri Racing Spice SE89P/Ferrari Lights driven by Martino Finotto and > Ruggero Melgrati > #83 NPTI Nissan NPT-91 driven by Geoff Brabham > #84 NPTI Nissan NPT-91 driven by Chip Robinson > #98 All American Racers Toyota Eagle HF-90 driven by Rocky Moran > #99 All American Racers Toyota Eagle Mk III driven by Juan Manuel Fangio
II > > Included in the package will be a 1991 IMSA calendar with race winners anda > complete history of each car and driver combination represented - soyou'll > know why Davy Jones' big Cat just wasn't enough and where some guy namedTom
Quoted text (29 lines)> Milner got his start... > > We anticipate releasing the carset on the same day that the updated mod is > released - at this point all that is left are a few tweaks, a couple > "tore-up privateer Spices" and the history files to complete. > > The IMSA GTP Carset Team: > Ben Sidwell > Chris Sampang > Scott Przybylski > Travis Mason-Bushman > > <[email hidden]> wrote in message > news:[email hidden]... > > Thanks for the update, Steve! That's great news!! > > > > For those of us who have been enjoying the "1st release" of GTP, would > > you recommend that we download and install the new release when it is > > available? I probably wouldn't do it for the physics changes alone (as > > they seem small), but the new, improved sounds could be worth it. Will > > there be a patch available, or will this be a whole new release package > > to download/install. I'm on dial-up, so that's why it matters... > > > > Thanks again! > > > > -Pat > > > >
> > We anticipate releasing the carset on the same day that the updated modis > > released - at this point all that is left are a few tweaks, a couple > > "tore-up privateer Spices" and the history files to complete. > i don't see a download for this anywhere. has it been released? URL? The answer is in the original post...
On Sat, 05 Feb 2005 13:15:20 GMT, Tony Rickard wrote: > The answer is in the original post... looks like another case where full-quoting and top-posting is apparently easier than actually reading the article ;-) Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
yes i should have read it closer. sorry to offend you with another top-post full-quote post Uwe. if you are still on-duty as a usenet policeman, please be easy on me. "Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Sat, 05 Feb 2005 13:15:20 GMT, Tony Rickard wrote: > > > The answer is in the original post... > > looks like another case where full-quoting and top-posting is > apparently easier than actually reading the article ;-) > > Cheers, uwe > > > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Steve Smith" <[email hidden]> wrote in message news:chLMd.28261$[email hidden]... > From Team Redline's forum: > > ...a couple things about the re-release: > > First of all thanks for everyone's patience while we've been working on > everything that needed to be done for re-release. I just wanted to mentiona > few tweaks/improvements we've been able to make in the meantime, > particularly with the physics. All of the changes sound very good. -- David G Fisher
JP 06 Feb 2005 14:55 UTC↳ reply to ert#25619
Lol, no kidding. "ert" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> yes i should have read it closer. > > sorry to offend you with another top-post full-quote post Uwe. if you are > still on-duty as a usenet policeman, please be easy on me. > > "Uwe Sch�rkamp" <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 05 Feb 2005 13:15:20 GMT, Tony Rickard wrote: > > > > > The answer is in the original post... > > > > looks like another case where full-quoting and top-posting is > > apparently easier than actually reading the article ;-) > > > > Cheers, uwe > > > > > > > > -- > > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61 > >
On Sun, 6 Feb 2005 08:34:56 -0500, ert wrote: > yes i should have read it closer. > > sorry to offend you with another top-post full-quote post Uwe. if you are > still on-duty as a usenet policeman, please be easy on me. Ok, will do. The medication has helped a bit, not always, but getting there. 8-P cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
LOLOLOL! So, they take GTP off the web for important copyright issues, remove the names and logos involved, and on the same date they rerelease it, another, "independant" team publishes the complete car set with logos, names, everything, so that everything is back in place within the day of the release. That is just beautiful, just beautiful. I would say that it is a big, and thundering "screw you". I don't know to who, though, hehe. Hopefully, this sets presedence, so that we can avoid stupid cases like this again. Ultimatly, I am prepared for a copyright war, where companies lay down millions in the process of denying someone to put "Porsche" or "Jaguar" on a car in a friggin' game... Although, for the time being, I *think* we are protected by the "not for commercial use" clause. ---A--- Steve Smith wrote:
Quoted text (88 lines)> Don't kiss me, I'm only the messenger. > > It gets better: > > *********************** > > 1991 IMSA Camel GT Carset for Redline GTP > Date: 04/02/05 @ 7:07 pm > > > Twenty-five carfiles will be included in the pack, representing each and > every full-season GTP and GTP Camel Lights entry into the 1991 season, plus > a selection of the one-off and two-off entries from the year's endurance > races. > > #0 Dauer Racing BFGoodrich Porsche 962C driven by Al Unser, Jr., Al Unser, > Bobby Unser and Robby Unser > #00 Dauer Racing Havoline Porsche 962C driven by Michael, Mario and Jeff > Andretti > #1 NPTI Nissan NPT-91 driven by Bob Earl > #2 Tom Walkinshaw Racing Bud Light Jaguar XJR-16 driven by Davy Jones > #3 Tom Walkinshaw Racing Bud Light Jaguar XJR-10 driven by Raul Boesel > #4 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by Brian Bonner > and Jeff Kline > #5 Tom Milner Racing Applebee's Spice SE89P/Chevrolet driven by Jeff Purner > and Tim McAdam > #7 Joest Racing Porsche 962C driven by "John Winter" and Bernd Schneider > #8 Essex Racing Miller Genuine Draft Kudzu DG-1/Buick Lights driven by > Charles Morgan > #9 Essex Racing RMI Kudzu DG-1/Buick Lights driven by Jim Pace > #10 Hotchkis Racing Wynn's Spice SE90P/Pontiac driven by Chris Cord and Jim > Adams > #16 Dyson Racing Rain-X Porsche 962 driven by James Weaver > #18 Carlos Bobeda Racing Spice SE88P/Buick Lights driven by Carlos Bobeda > and Andy Evans > #19 David Tennyson Racing Denon Spice SE90P/Ferrari Lights driven by David > Tennyson > #20 Carlos Bobeda Racing European Auto Sales Tiga GT287/Chevrolet Lights > driven by Kaming Ko, Charles Monk, et al. > #30 Momo/Gebhardt Racing Momo Gebhardt C91/Audi driven by Gianpiero Moretti > and Derek Bell > #48 Comptech Racing Acura Spice SE90P/Acura Lights driven by Parker > Johnstone > #54 HDF Motorsport University Motor Cars Spice SE88P/Buick Lights driven by > Mike Sheehan and Jeff Davis > #64 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Wayne Taylor > #65 MTI Racing EDS/ICI Chevrolet Intrepid RM-1 driven by Tommy Kendall > #80 Bieri Racing Spice SE89P/Ferrari Lights driven by Martino Finotto and > Ruggero Melgrati > #83 NPTI Nissan NPT-91 driven by Geoff Brabham > #84 NPTI Nissan NPT-91 driven by Chip Robinson > #98 All American Racers Toyota Eagle HF-90 driven by Rocky Moran > #99 All American Racers Toyota Eagle Mk III driven by Juan Manuel Fangio II > > Included in the package will be a 1991 IMSA calendar with race winners and a > complete history of each car and driver combination represented - so you'll > know why Davy Jones' big Cat just wasn't enough and where some guy named Tom > Milner got his start... > > We anticipate releasing the carset on the same day that the updated mod is > released - at this point all that is left are a few tweaks, a couple > "tore-up privateer Spices" and the history files to complete. > > The IMSA GTP Carset Team: > Ben Sidwell > Chris Sampang > Scott Przybylski > Travis Mason-Bushman > > <[email hidden]> wrote in message > news:[email hidden]... > >>Thanks for the update, Steve! That's great news!! >> >>For those of us who have been enjoying the "1st release" of GTP, would >>you recommend that we download and install the new release when it is >>available? I probably wouldn't do it for the physics changes alone (as >>they seem small), but the new, improved sounds could be worth it. Will >>there be a patch available, or will this be a whole new release package >>to download/install. I'm on dial-up, so that's why it matters... >> >>Thanks again! >> >>-Pat >> > > >
I'm guessing that you tried to install the GTP mod in the same directory as your N2003 installation. Otherwise, I don't see how the GTP mod could have "dsiabled" N2003. I had no problems with the install, once I figured out that you had to point the mod to the correct directories (existing N2003 and new GTP directory). -Pat
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> I'm guessing that you tried to install the GTP mod in the same > directory as your N2003 installation. Otherwise, I don't see how the > GTP mod could have "dsiabled" N2003. I had no problems with the > install, once I figured out that you had to point the mod to the > correct directories (existing N2003 and new GTP directory). > > -Pat >
Yea. I tried that, but it still did not work. I never got it installed. Tried serveral times. It kept telling me it could not find N2003. Then when I tried to run N2003, it would kick me back to the desktop. The problem is it tries to install under C: programs/papyus, which is not where papy defaults. Papy games always install under C: papyrus. Even when I manually tried to point it to C: papyrus/GTP it would not install. It also placed a GTP folder in C:, but would not install there either. I'm not the only one who had this problem. It's a crap install and needs to be fixed. bluestringer
"bluestringer" <[email hidden]> wrote in message news:1mUNd.96$[email hidden]...
Quoted text (15 lines)> > <[email hidden]> wrote in message > news:[email hidden]... > > I'm guessing that you tried to install the GTP mod in the same > > directory as your N2003 installation. Otherwise, I don't see how the > > GTP mod could have "dsiabled" N2003. I had no problems with the > > install, once I figured out that you had to point the mod to the > > correct directories (existing N2003 and new GTP directory). > > > > -Pat > > > > > Yea. I tried that, but it still did not work. I never got it installed. > Tried serveral times. It kept telling me it could not find N2003. Then
when
Quoted text (11 lines)> I tried to run N2003, it would kick me back to the desktop. The problem is > it tries to install under C: programs/papyus, which is not where papy > defaults. Papy games always install under C: papyrus. Even when I manually > tried to point it to C: papyrus/GTP it would not install. It also placed a > GTP folder in C:, but would not install there either. I'm not the only one > who had this problem. It's a crap install and needs to be fixed. > > > bluestringer > >
As can be seen here, there was a major bug in the install. http://www.redlinedevelopments.com/gtp/ bluestringer
"bluestringer" <[email hidden]> wrote in news:GoUNd.97$[email hidden]:
Quoted text (10 lines)> > As can be seen here, there was a major bug in the install. > > > http://www.redlinedevelopments.com/gtp/ > > > bluestringer > >
I am leaning towards disagreeing with this 'BUG' in the installer. Granted they designed it very poorly. I too lost my sims because I didn't understand where they wanted their files to go. And for some reason, the installer DELETES the two video codecs rather than move them to a safe folder. So it deletes the rend_ogl.dll and and rend_dxg.dll. So if you can get ahold of those two files, you will get your broken Nr2k3 back. Once I understood the wants of the installer, I got the gtp mod installed easily. Runs great, feels great. I "think" the unfortunate installer problem was used as a cover once the lawyers stepped in. It will be interesting to see, not so much what extras they add to the new version, but rather what they took out of v1.0 to survive legal scrutineering. btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at Le Mans? lol!! dave henrie
"I "think" the unfortunate installer problem was used as a cover once the lawyers stepped in. It will be interesting to see, not so much what extras they add to the new version, but rather what they took out of v1.0 to survive legal scrutineering. btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at Le Mans? lol!! dave henrie" I am inclined to agree with you Dave. My install problem was simply that the default second part of install where it identified the game as c:\Nascar Racing 2003 neglected to add \Papyrus\Nascar Racing 2003. After I got that, there was no problem installing & running. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> "bluestringer" <[email hidden]> wrote in > news:GoUNd.97$[email hidden]: > >> >> As can be seen here, there was a major bug in the install. >> >> >> http://www.redlinedevelopments.com/gtp/ >> >> >> bluestringer >> >> > > I am leaning towards disagreeing with this 'BUG' in the installer. > Granted they designed it very poorly. I too lost my sims because I didn't > understand where they wanted their files to go. And for some reason, the > installer DELETES the two video codecs rather than move them to a safe > folder. So it deletes the rend_ogl.dll and and rend_dxg.dll. So if you > can get ahold of those two files, you will get your broken Nr2k3 back. > Once I understood the wants of the installer, I got the gtp mod > installed easily. Runs great, feels great. > I "think" the unfortunate installer problem was used as a cover once the > lawyers stepped in. It will be interesting to see, not so much what > extras > they add to the new version, but rather what they took out of v1.0 to > survive legal scrutineering. > > btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at > Le Mans? lol!! > > dave henrie
Check out the AI at Sebring - they all DNF before lap 20! Hilarious. Wag "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... "bluestringer" <[email hidden]> wrote in news:GoUNd.97$[email hidden]:
Quoted text (10 lines) > > As can be seen here, there was a major bug in the install. > > > http://www.redlinedevelopments.com/gtp/ > > > bluestringer > >
I am leaning towards disagreeing with this 'BUG' in the installer. Granted they designed it very poorly. I too lost my sims because I didn't understand where they wanted their files to go. And for some reason, the installer DELETES the two video codecs rather than move them to a safe folder. So it deletes the rend_ogl.dll and and rend_dxg.dll. So if you can get ahold of those two files, you will get your broken Nr2k3 back. Once I understood the wants of the installer, I got the gtp mod installed easily. Runs great, feels great. I "think" the unfortunate installer problem was used as a cover once the lawyers stepped in. It will be interesting to see, not so much what extras they add to the new version, but rather what they took out of v1.0 to survive legal scrutineering. btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at Le Mans? lol!! dave henrie
Remember the AI cars bouncing in GPL, Dave? Didn't happen when the .lp (AI) files were removed? The AI cars bounce at *some* (but not all) 3rd-party tracks (i.e., not the Team Redline tracks). "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> "bluestringer" <[email hidden]> wrote in > news:GoUNd.97$[email hidden]: > > > > > As can be seen here, there was a major bug in the install. > > > > > > http://www.redlinedevelopments.com/gtp/ > > > > > > bluestringer > > > > > > I am leaning towards disagreeing with this 'BUG' in the installer. > Granted they designed it very poorly. I too lost my sims because I didn't > understand where they wanted their files to go. And for some reason, the > installer DELETES the two video codecs rather than move them to a safe > folder. So it deletes the rend_ogl.dll and and rend_dxg.dll. So if you > can get ahold of those two files, you will get your broken Nr2k3 back. > Once I understood the wants of the installer, I got the gtp mod > installed easily. Runs great, feels great. > I "think" the unfortunate installer problem was used as a cover once the > lawyers stepped in. It will be interesting to see, not so much what
extras
Quoted text (7 lines)> they add to the new version, but rather what they took out of v1.0 to > survive legal scrutineering. > > btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at > Le Mans? lol!! > > dave henrie
In article <TowOd.36637$[email hidden]>, [email hidden] says... > Remember the AI cars bouncing in GPL, Dave? Didn't happen when the .lp (AI) > files were removed? > > The AI cars bounce at *some* (but not all) 3rd-party tracks (i.e., not the > Team Redline tracks). > I'm sure I've seen 'em bouncing up and down on more than the odd occasion at one or more of the default tracks that comes with the installer. This is the original (now not available) mod I take it. :)
Quoted text (7 lines)> "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > "bluestringer" <[email hidden]> wrote in > > news:GoUNd.97$[email hidden]: > > > > > > >
<snip>
Quoted text (8 lines)> > > > btw...has anyone who has gotten gtp to run watched the ai cars BOUNCE at > > Le Mans? lol!! > > > > dave henrie > > >
-- Pete Ives Remove All_stRESS before sending me an email
Will the cars that we painted work in the new release? As for the installation problems with the Mod, the instructions in the readme file were confusing. Rewriting the install instructions in the readme could have fixed the installation problems. What a great Mod.

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