So now you need a fresh install of NR2003 and a working cd that you
must have in the drive to play this thing, a lot of people including me
don't have a working cd anymore and must use a crack.
Be aware also if you make another install on your hd and them at some
point decide to remove it, it will wipe out your original install as
well.
It's not worth the hassle people, I'm going with GTR.
Is the re-released GTP mod worth the install hassle?
A poster complained that GTP needed a fresh NR2003 install and a working CD and was not worth the effort compared with GTR. Others called him a troll and reminisced about DOS memory tweaking for old games. Jan Verschueren asked whether GTP had truly replaced NR2003's stock-car tyre model. Steve Smith said the stock-car underpinnings could still be felt, while David G Fisher insisted the GTP cars felt nothing like Cup cars.
Automated summary.
On 23 Mar 2005 22:05:02 -0800, [email hidden] wrote:
>So now you need a fresh install of NR2003 and a working cd that you
>must have in the drive to play this thing, a lot of people including me
>don't have a working cd anymore and must use a crack.
Looks great, downloading now.
<[email hidden]> wrote in message
news:[email hidden]...
You're a glutton for punishment then! :)
Quoted text (10 lines)
> So now you need a fresh install of NR2003 and a working cd that you > must have in the drive to play this thing, a lot of people including me > don't have a working cd anymore and must use a crack. > > Be aware also if you make another install on your hd and them at some > point decide to remove it, it will wipe out your original install as > well. > > It's not worth the hassle people, I'm going with GTR. >> So now you need a fresh install of NR2003 and a working cd that you
> must have in the drive to play this thing, a lot of people includingme
> don't have a working cd anymore and must use a crack.
>I've never had a properly cared for (ie not dropped etc..) CD fail.
> Be aware also if you make another install on your hd and them at some
> point decide to remove it, it will wipe out your original install as
> well.
Takes about 15-20 minutes to install 2 copies of NR code (to support
the other mods as well).
>
> It's not worth the hassle people, I'm going with GTR.
>Can't speak for GTR but it's about 1 tenth the hassle of installing GPL
;)
On 23 Mar 2005 22:05:02 -0800, [email hidden] wrote:
I
t's not worth the hassle people, I'm going with GTR
I disagree. it is well worth the hassle. I am hooked on it. Especially the
nurburgring and road america. Haven't really got into the other tracks. It
does take some tinkering but what pc game doesn't these days. Just my
opinion. Nick
Flightless is the kind of person that would say "no black" if you said
"white." He's also the kind of guys who is too lazy to spend 15 minutes
installing NR2003 so he can have a proper working version of the coolest
SIM to come down the pike. He is also the kind of person who is scummy
enough to biatch about GTP and not buy a licensed version NR2003. I
think we should start calling him "worthlessvacuum" or "pennylessvacuum".
Flightless is the most negitive poster in SIM racing.
How's about positivelessvacuum? Or pointlessvacuum?
> Be aware also if you make another install on your hd and them at some
> point decide to remove it, it will wipe out your original install as
> well
brainlessvacuum?
> It's not worth the hassle people, I'm going with GTR.
bye!
[email hidden] wrote:
Quoted text (10 lines)
> So now you need a fresh install of NR2003 and a working cd that you > must have in the drive to play this thing, a lot of people including me > don't have a working cd anymore and must use a crack. > > Be aware also if you make another install on your hd and them at some > point decide to remove it, it will wipe out your original install as > well. > > It's not worth the hassle people, I'm going with GTR. ><[email hidden]> wrote:
Thanks for the in depth review. I didn't realise the installation routine
was the only criteria when evaluating racing sims, so you have saved a lot
of people the bother.
Anyone remember the efforts with EMM386 to get F1GP running? Getting free
mods to run seems a breeze in comparison...
Quoted text (9 lines)
> So now you need a fresh install of NR2003 and a working cd that you > must have in the drive to play this thing, a lot of people including me > don't have a working cd anymore and must use a crack. > > Be aware also if you make another install on your hd and them at some > point decide to remove it, it will wipe out your original install as > well. > > It's not worth the hassle people, I'm going with GTR.You got that right Tony :)
I think Falcon 3 was the worst. IIRC something around 612k was needed.
That was the original Falcon dance ;)
Mitch
"Tony Rickard" <[email hidden]> wrote in message
news:KcE0e.4742$[email hidden]...
Quoted text (20 lines)
> <[email hidden]> wrote: > >> So now you need a fresh install of NR2003 and a working cd that you >> must have in the drive to play this thing, a lot of people including me >> don't have a working cd anymore and must use a crack. >> >> Be aware also if you make another install on your hd and them at some >> point decide to remove it, it will wipe out your original install as >> well. >> >> It's not worth the hassle people, I'm going with GTR. > > Thanks for the in depth review. I didn't realise the installation routine > was the only criteria when evaluating racing sims, so you have saved a lot > of people the bother. > > Anyone remember the efforts with EMM386 to get F1GP running? Getting free > mods to run seems a breeze in comparison... > >"Mitch_A" wrote:
> I think Falcon 3 was the worst. IIRC something around 612k was needed.
> That was the original Falcon dance ;)
>
> Mitch
Ah yes! How would vacuumbrain have coped with a boot disk per game...
Mitch_A wrote:
>
> You got that right Tony :)
>
> I think Falcon 3 was the worst. IIRC something around 612k was needed.
> That was the original Falcon dance ;)
Aces over Europe was the one I had the most trouble with, that and Rail
Road Tycoon DL
High memory area, Upper Memory Blocks, boot menus from hell :D
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (7 lines)
>> I think Falcon 3 was the worst. IIRC something around 612k was needed. >> That was the original Falcon dance ;) > > Aces over Europe was the one I had the most trouble with, that and Rail > Road Tycoon DL > > High memory area, Upper Memory Blocks, boot menus from hell :D Argh, yeah, F3 was a pita. Don't miss editing config.sys and autoexec.bat
at all.
"Mitch_A" <[email hidden]> wrote in message
news:z4F0e.15135$[email hidden]...
routine
> > was the only criteria when evaluating racing sims, so you have saved alot
> > of people the bother.
> >
> > Anyone remember the efforts with EMM386 to get F1GP running? Gettingfree
> > mods to run seems a breeze in comparison...
> >
> >
>
>
Quoted text (23 lines)
> You got that right Tony :) > > I think Falcon 3 was the worst. IIRC something around 612k was needed. > That was the original Falcon dance ;) > > Mitch > > > "Tony Rickard" <[email hidden]> wrote in message > news:KcE0e.4742$[email hidden]... > > <[email hidden]> wrote: > > > >> So now you need a fresh install of NR2003 and a working cd that you > >> must have in the drive to play this thing, a lot of people including me > >> don't have a working cd anymore and must use a crack. > >> > >> Be aware also if you make another install on your hd and them at some > >> point decide to remove it, it will wipe out your original install as > >> well. > >> > >> It's not worth the hassle people, I'm going with GTR. > > > > Thanks for the in depth review. I didn't realise the installation[email hidden] wrote in news:1111644302.201487.232310
@o13g2000cwo.googlegroups.com:
> So now you need a fresh install of NR2003 and a working cd that you
> must have in the drive to play this thing, a lot of people including me
> don't have a working cd anymore and must use a crack.
Don't have a working CD, most of the time this means a downloaded
hack....
> Be aware also if you make another install on your hd and them at some
> point decide to remove it, it will wipe out your original install as
> well.
Installed it originally over my 2k3 install..... worked fine.
I then uninstalled it..... original 2k3 was....... hmmmmm.... still ok.
Then installed it again over a new 2k3 install.... still good.
> It's not worth the hassle people, I'm going with GTR.
>
Don't you have to spend money to get GTR? I'm racing GTP for free!
"Vintook" wrote...
> <snip>
Never mind all that, he's just trolling.
However, put this particular sceptic's mind at ease if you will...
Has the tyre NR2k3 tyre model been replaced by one representing low profile
slick tyres? -I.o.w. are the break-aways sudden an viscious enough?
Have the stock car setup limitations with regard to spring rate and ride
height been removed, or just disguised?
If so, it may be worth my hassle of actually downloading and installing it.
Jan.
=--
No, Jan, it isn't perfect. No matter how fearsome the wolf's clothing
looks, you can still occasionally see sheep's feet sticking out from under
it. At the end of the day, tho, it's far and away the best mod ever done
for N2003...or anything else except GTR. Compared to GTR, GTP feels
slightly cartoon-ish, over-simplified and un-subtle, but the cars drive
great, there's a huge selection of appropriate tracks (altho not all tracks
suitable for stock cars and trux are suitable for 200+ mph GT Prototypes),
and the online play...and league features...are matchless.
"Jan Verschueren" <[email hidden]> wrote in message
news:sdJ0e.45208$[email hidden]...
profile
> slick tyres? -I.o.w. are the break-aways sudden an viscious enough?
>
> Have the stock car setup limitations with regard to spring rate and ride
> height been removed, or just disguised?
>
> If so, it may be worth my hassle of actually downloading and installingit.
>
> Jan.
> =--
>
>
Quoted text (8 lines)
> "Vintook" wrote... > > <snip> > > Never mind all that, he's just trolling. > > However, put this particular sceptic's mind at ease if you will... > > Has the tyre NR2k3 tyre model been replaced by one representing low"Steve Smith" wrote...
> No, Jan, it isn't perfect. No matter how fearsome the
> wolf's clothing looks, you can still occasionally see
> sheep's feet sticking out from under it.
None of them are, Steve, it just a matter of how good the approximation is.
> At the end of the day, tho, it's far and away the best mod ever done
> for N2003...or anything else except GTR.
Among the non stock car related mods you mean, I'm sure.
> Compared to GTR, GTP feels slightly cartoon-ish, over-
> simplified and un-subtle, but the cars drive great,
> there's a huge selection of appropriate tracks (altho
> not all tracks suitable for stock cars and trux are
> suitable for 200+ mph GT Prototypes),
Obviously, but is there any point? -the way you're talking it will still
have the two basic problems which put me off the TA mod for life:
1) I will feel the chassis move over the tyres before the car will even
begin to turn in to the corners.
2) it will still be *way* quicker to simply kill the rear and deal with the
resulting mess by balancing throttle against brake hotlapper/Schumacher
style than to set up the car properly given the laughable
rideheights/springrates available.
--> No thanks, I'll stick to GPL.
> and the online play...and league features...are matchless.
Which are also present in the series the game manages to represent more or
less adequately: stock cars.
Jan.
=---
"Steve Smith" wrote...
> <snip>
Have to add I do appreciate you talking straight about these aspects, seeing
as direct questions to the modding team on same have, to date, remained
unanswered.
Jan.
=---
Yer points are well phrased...and well taken.
"Jan Verschueren" <[email hidden]> wrote in message
news:sB21e.45963$[email hidden]...
> "Steve Smith" wrote...
> > No, Jan, it isn't perfect. No matter how fearsome the
> > wolf's clothing looks, you can still occasionally see
> > sheep's feet sticking out from under it.
>
> None of them are, Steve, it just a matter of how good the approximationis.
the
Quoted text (19 lines)
> > > At the end of the day, tho, it's far and away the best mod ever done > > for N2003...or anything else except GTR. > > Among the non stock car related mods you mean, I'm sure. > > > Compared to GTR, GTP feels slightly cartoon-ish, over- > > simplified and un-subtle, but the cars drive great, > > there's a huge selection of appropriate tracks (altho > > not all tracks suitable for stock cars and trux are > > suitable for 200+ mph GT Prototypes), > > Obviously, but is there any point? -the way you're talking it will still > have the two basic problems which put me off the TA mod for life: > > 1) I will feel the chassis move over the tyres before the car will even > begin to turn in to the corners. > > 2) it will still be *way* quicker to simply kill the rear and deal withQuoted text (15 lines)
> resulting mess by balancing throttle against brake hotlapper/Schumacher > style than to set up the car properly given the laughable > rideheights/springrates available. > > --> No thanks, I'll stick to GPL. > > > and the online play...and league features...are matchless. > > Which are also present in the series the game manages to represent more or > less adequately: stock cars. > > Jan. > =--- > >
"Jan Verschueren" <[email hidden]> wrote in message
news:sB21e.45963$[email hidden]...
> "Steve Smith" wrote...
> > No, Jan, it isn't perfect. No matter how fearsome the
> > wolf's clothing looks, you can still occasionally see
> > sheep's feet sticking out from under it.
>
> None of them are, Steve, it just a matter of how good the approximationis.
the
The GTP cars feel a lot, lot different than the Cup or TA cars.
--
David G Fisher
Quoted text (19 lines)
> > > At the end of the day, tho, it's far and away the best mod ever done > > for N2003...or anything else except GTR. > > Among the non stock car related mods you mean, I'm sure. > > > Compared to GTR, GTP feels slightly cartoon-ish, over- > > simplified and un-subtle, but the cars drive great, > > there's a huge selection of appropriate tracks (altho > > not all tracks suitable for stock cars and trux are > > suitable for 200+ mph GT Prototypes), > > Obviously, but is there any point? -the way you're talking it will still > have the two basic problems which put me off the TA mod for life: > > 1) I will feel the chassis move over the tyres before the car will even > begin to turn in to the corners. > > 2) it will still be *way* quicker to simply kill the rear and deal withQuoted text (13 lines)
> resulting mess by balancing throttle against brake hotlapper/Schumacher > style than to set up the car properly given the laughable > rideheights/springrates available. > > --> No thanks, I'll stick to GPL. > > > and the online play...and league features...are matchless. > > Which are also present in the series the game manages to represent more or > less adequately: stock cars. > > Jan. > =---I have tried hard for figure this mod out. Every step was taken not only
by me, but my business tech director as well. When we attempt the startup,
IT REBOOTS my ENTIRE system... Can anyone formulate a step by step to make
it easy to understand...Maybe someone like redline??? Why go through the
trouble to put something this exciting together, and then do such a poor
job of helping us enjoy it?
--
Message posted via http://www.gameskb.com
Have you made a player and run the graphics config first?
"marc fredo via GamesKB.com" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
>I have tried hard for figure this mod out. Every step was taken not only > by me, but my business tech director as well. When we attempt the > startup, > IT REBOOTS my ENTIRE system... Can anyone formulate a step by step to make > it easy to understand...Maybe someone like redline??? Why go through the > trouble to put something this exciting together, and then do such a poor > job of helping us enjoy it? > > -- > Message posted via http://www.gameskb.comYes, David, but Jan is right - if you're sensitive enuf, you can "feel" the
stockcar underpinnings even thru the extensive modifications made to N2003's
physics engine for GTP.
Two big issues obtain here....
1. As Jan sez, despite the fact that both stockcars and late-80s Prototypes
were using radials, the latter had extremely low sidewalls (lower even than
today's F1s), so the steering response was almost instantaneous. Stockcars,
then and now, are laterally much "softer" than low-profile tires - there's a
perceptable lag (occasioned by the "hysteresis" in the rubber) between the
time the wheel rim turns and the time the tire tread follows. Even so, Dave
Kaemmer said he had to stop driving GPL after Papy had moved on to the next
gen NASCAR Racing because GPL's tire model was so bad.
2. The rest of N2003's physics model is built around a front-engined chassis
designed to turn left on four equally-sized tires and a "live" (beam) rear
axle. IOW, worlds away from the chassis of a rear-engined car with 4-wheel
indy suspension for roadies, wings & tunnels, and huge differences between
the F & R tire sizes.
Plus, of course, anomalies like N2003's RF tire bug. And omissions like
fast & slow shock values, brake press. settings, packers/buffers, diff ramp
angles, alt. tire treads and compounds, etc.
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
or
Quoted text (39 lines)
> > "Jan Verschueren" <[email hidden]> wrote in message > news:sB21e.45963$[email hidden]... > > "Steve Smith" wrote... > > > No, Jan, it isn't perfect. No matter how fearsome the > > > wolf's clothing looks, you can still occasionally see > > > sheep's feet sticking out from under it. > > > > None of them are, Steve, it just a matter of how good the approximation > is. > > > > > At the end of the day, tho, it's far and away the best mod ever done > > > for N2003...or anything else except GTR. > > > > Among the non stock car related mods you mean, I'm sure. > > > > > Compared to GTR, GTP feels slightly cartoon-ish, over- > > > simplified and un-subtle, but the cars drive great, > > > there's a huge selection of appropriate tracks (altho > > > not all tracks suitable for stock cars and trux are > > > suitable for 200+ mph GT Prototypes), > > > > Obviously, but is there any point? -the way you're talking it will still > > have the two basic problems which put me off the TA mod for life: > > > > 1) I will feel the chassis move over the tyres before the car will even > > begin to turn in to the corners. > > > > 2) it will still be *way* quicker to simply kill the rear and deal with > the > > resulting mess by balancing throttle against brake hotlapper/Schumacher > > style than to set up the car properly given the laughable > > rideheights/springrates available. > > > > --> No thanks, I'll stick to GPL. > > > > > and the online play...and league features...are matchless. > > > > Which are also present in the series the game manages to represent moreQuoted text (12 lines)
> > less adequately: stock cars. > > > > Jan. > > =--- > > The GTP cars feel a lot, lot different than the Cup or TA cars. > > > -- > David G Fisher > >Bear in mind this is the same DGF that thinks GTR is a terrible sim. Go
figure...
"Steve Smith" <[email hidden]> wrote in message
news:Otc1e.113173$[email hidden]...
Quoted text (94 lines)
> Yes, David, but Jan is right - if you're sensitive enuf, you can "feel" > the > stockcar underpinnings even thru the extensive modifications made to > N2003's > physics engine for GTP. > > Two big issues obtain here.... > > 1. As Jan sez, despite the fact that both stockcars and late-80s > Prototypes > were using radials, the latter had extremely low sidewalls (lower even > than > today's F1s), so the steering response was almost instantaneous. > Stockcars, > then and now, are laterally much "softer" than low-profile tires - there's > a > perceptable lag (occasioned by the "hysteresis" in the rubber) between the > time the wheel rim turns and the time the tire tread follows. Even so, > Dave > Kaemmer said he had to stop driving GPL after Papy had moved on to the > next > gen NASCAR Racing because GPL's tire model was so bad. > > 2. The rest of N2003's physics model is built around a front-engined > chassis > designed to turn left on four equally-sized tires and a "live" (beam) rear > axle. IOW, worlds away from the chassis of a rear-engined car with > 4-wheel > indy suspension for roadies, wings & tunnels, and huge differences between > the F & R tire sizes. > > Plus, of course, anomalies like N2003's RF tire bug. And omissions like > fast & slow shock values, brake press. settings, packers/buffers, diff > ramp > angles, alt. tire treads and compounds, etc. > > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... >> >> "Jan Verschueren" <[email hidden]> wrote in message >> news:sB21e.45963$[email hidden]... >> > "Steve Smith" wrote... >> > > No, Jan, it isn't perfect. No matter how fearsome the >> > > wolf's clothing looks, you can still occasionally see >> > > sheep's feet sticking out from under it. >> > >> > None of them are, Steve, it just a matter of how good the approximation >> is. >> > >> > > At the end of the day, tho, it's far and away the best mod ever done >> > > for N2003...or anything else except GTR. >> > >> > Among the non stock car related mods you mean, I'm sure. >> > >> > > Compared to GTR, GTP feels slightly cartoon-ish, over- >> > > simplified and un-subtle, but the cars drive great, >> > > there's a huge selection of appropriate tracks (altho >> > > not all tracks suitable for stock cars and trux are >> > > suitable for 200+ mph GT Prototypes), >> > >> > Obviously, but is there any point? -the way you're talking it will >> > still >> > have the two basic problems which put me off the TA mod for life: >> > >> > 1) I will feel the chassis move over the tyres before the car will even >> > begin to turn in to the corners. >> > >> > 2) it will still be *way* quicker to simply kill the rear and deal with >> the >> > resulting mess by balancing throttle against brake hotlapper/Schumacher >> > style than to set up the car properly given the laughable >> > rideheights/springrates available. >> > >> > --> No thanks, I'll stick to GPL. >> > >> > > and the online play...and league features...are matchless. >> > >> > Which are also present in the series the game manages to represent more > or >> > less adequately: stock cars. >> > >> > Jan. >> > =--- >> >> The GTP cars feel a lot, lot different than the Cup or TA cars. >> >> >> -- >> David G Fisher >> >> > >Ahhh... the old days of QEMM and editing .ini's. It seems so long ago!
*Sigh* Oh wait... lol
I used to have to go to all the friends and relatives houses to free up
memory for them so they could run their new games.
Glad that's over!
... or is it? lol <%)
"Steve Simpson" <[email hidden]> wrote in message
news:d1vf0b$gld$[email hidden]...
Quoted text (14 lines)
> >>> I think Falcon 3 was the worst. IIRC something around 612k was needed. >>> That was the original Falcon dance ;) >> >> Aces over Europe was the one I had the most trouble with, that and Rail >> Road Tycoon DL >> >> High memory area, Upper Memory Blocks, boot menus from hell :D > > Hehe...I loved it. I reckon I had the most kick-ass dos 6.22 boot menu > ever > devised. :) > >Well, I've had my doubts abt. DGF in the past, but he seems to be coming
around lately. The meds must be working.
"Mitch_A" <[email hidden]> wrote in message
news:tjh1e.2909$[email hidden]...
there's
> > a
> > perceptable lag (occasioned by the "hysteresis" in the rubber) betweenthe
rear
> > axle. IOW, worlds away from the chassis of a rear-engined car with
> > 4-wheel
> > indy suspension for roadies, wings & tunnels, and huge differencesbetween
approximation
> >> is.
> >> >
> >> > > At the end of the day, tho, it's far and away the best mod everdone
even
> >> > begin to turn in to the corners.
> >> >
> >> > 2) it will still be *way* quicker to simply kill the rear and dealwith
> >> the
> >> > resulting mess by balancing throttle against brakehotlapper/Schumacher
more
Quoted text (21 lines)
> Bear in mind this is the same DGF that thinks GTR is a terrible sim. Go > figure... > > > "Steve Smith" <[email hidden]> wrote in message > news:Otc1e.113173$[email hidden]... > > Yes, David, but Jan is right - if you're sensitive enuf, you can "feel" > > the > > stockcar underpinnings even thru the extensive modifications made to > > N2003's > > physics engine for GTP. > > > > Two big issues obtain here.... > > > > 1. As Jan sez, despite the fact that both stockcars and late-80s > > Prototypes > > were using radials, the latter had extremely low sidewalls (lower even > > than > > today's F1s), so the steering response was almost instantaneous. > > Stockcars, > > then and now, are laterally much "softer" than low-profile tires -Quoted text (9 lines)
> > time the wheel rim turns and the time the tire tread follows. Even so, > > Dave > > Kaemmer said he had to stop driving GPL after Papy had moved on to the > > next > > gen NASCAR Racing because GPL's tire model was so bad. > > > > 2. The rest of N2003's physics model is built around a front-engined > > chassis > > designed to turn left on four equally-sized tires and a "live" (beam)Quoted text (19 lines)
> > the F & R tire sizes. > > > > Plus, of course, anomalies like N2003's RF tire bug. And omissions like > > fast & slow shock values, brake press. settings, packers/buffers, diff > > ramp > > angles, alt. tire treads and compounds, etc. > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > >> > >> "Jan Verschueren" <[email hidden]> wrote in message > >> news:sB21e.45963$[email hidden]... > >> > "Steve Smith" wrote... > >> > > No, Jan, it isn't perfect. No matter how fearsome the > >> > > wolf's clothing looks, you can still occasionally see > >> > > sheep's feet sticking out from under it. > >> > > >> > None of them are, Steve, it just a matter of how good theQuoted text (15 lines)
> >> > > for N2003...or anything else except GTR. > >> > > >> > Among the non stock car related mods you mean, I'm sure. > >> > > >> > > Compared to GTR, GTP feels slightly cartoon-ish, over- > >> > > simplified and un-subtle, but the cars drive great, > >> > > there's a huge selection of appropriate tracks (altho > >> > > not all tracks suitable for stock cars and trux are > >> > > suitable for 200+ mph GT Prototypes), > >> > > >> > Obviously, but is there any point? -the way you're talking it will > >> > still > >> > have the two basic problems which put me off the TA mod for life: > >> > > >> > 1) I will feel the chassis move over the tyres before the car willQuoted text (8 lines)
> >> > style than to set up the car properly given the laughable > >> > rideheights/springrates available. > >> > > >> > --> No thanks, I'll stick to GPL. > >> > > >> > > and the online play...and league features...are matchless. > >> > > >> > Which are also present in the series the game manages to representQuoted text (17 lines)
> > or > >> > less adequately: stock cars. > >> > > >> > Jan. > >> > =--- > >> > >> The GTP cars feel a lot, lot different than the Cup or TA cars. > >> > >> > >> -- > >> David G Fisher > >> > >> > > > > > >I never said that GTR is a terrible sim. Silly. Because of RASCAR, I won't
say what I'd love to.
As for GTP, Jan hadn't even tried it yet when he made the post you replied
to, but was already drawing conclusions. It feels nothing like the Cup or TA
cars.
--
David G Fisher
"Steve Smith" <[email hidden]> wrote in message
news:Z1z1e.120110$[email hidden]...
> Well, I've had my doubts abt. DGF in the past, but he seems to be coming
> around lately. The meds must be working.
>
> "Mitch_A" <[email hidden]> wrote in message
> news:tjh1e.2909$[email hidden]...
> > Bear in mind this is the same DGF that thinks GTR is a terrible sim. Go
> > figure...
> >
> >
> > "Steve Smith" <[email hidden]> wrote in message
> > news:Otc1e.113173$[email hidden]...
> > > Yes, David, but Jan is right - if you're sensitive enuf, you can
"feel"
> > > the
> > > stockcar underpinnings even thru the extensive modifications made to
> > > N2003's
> > > physics engine for GTP.
> > >
> > > Two big issues obtain here....
> > >
> > > 1. As Jan sez, despite the fact that both stockcars and late-80s
> > > Prototypes
> > > were using radials, the latter had extremely low sidewalls (lower even
> > > than
> > > today's F1s), so the steering response was almost instantaneous.
> > > Stockcars,
> > > then and now, are laterally much "softer" than low-profile tires -
> there's
> > > a
> > > perceptable lag (occasioned by the "hysteresis" in the rubber) between
> the
> > > time the wheel rim turns and the time the tire tread follows. Even
so,
> > > Dave
> > > Kaemmer said he had to stop driving GPL after Papy had moved on to the
> > > next
> > > gen NASCAR Racing because GPL's tire model was so bad.
> > >
> > > 2. The rest of N2003's physics model is built around a front-engined
> > > chassis
> > > designed to turn left on four equally-sized tires and a "live" (beam)
> rear
> > > axle. IOW, worlds away from the chassis of a rear-engined car with
> > > 4-wheel
> > > indy suspension for roadies, wings & tunnels, and huge differences
> between
> > > the F & R tire sizes.
> > >
> > > Plus, of course, anomalies like N2003's RF tire bug. And omissions
like
> > > fast & slow shock values, brake press. settings, packers/buffers, diff
> > > ramp
> > > angles, alt. tire treads and compounds, etc.
> > >
> > >
> > > "David G Fisher" <[email hidden]> wrote in message
> > > news:[email hidden]...
> > >>
> > >> "Jan Verschueren" <[email hidden]> wrote in message
> > >> news:sB21e.45963$[email hidden]...
> > >> > "Steve Smith" wrote...
> > >> > > No, Jan, it isn't perfect. No matter how fearsome the
> > >> > > wolf's clothing looks, you can still occasionally see
> > >> > > sheep's feet sticking out from under it.
> > >> >
> > >> > None of them are, Steve, it just a matter of how good the
> approximation
> > >> is.
> > >> >
> > >> > > At the end of the day, tho, it's far and away the best mod ever
> done
> > >> > > for N2003...or anything else except GTR.
> > >> >
> > >> > Among the non stock car related mods you mean, I'm sure.
> > >> >
> > >> > > Compared to GTR, GTP feels slightly cartoon-ish, over-
> > >> > > simplified and un-subtle, but the cars drive great,
> > >> > > there's a huge selection of appropriate tracks (altho
> > >> > > not all tracks suitable for stock cars and trux are
> > >> > > suitable for 200+ mph GT Prototypes),
> > >> >
> > >> > Obviously, but is there any point? -the way you're talking it will
> > >> > still
> > >> > have the two basic problems which put me off the TA mod for life:
> > >> >
> > >> > 1) I will feel the chassis move over the tyres before the car will
> even
> > >> > begin to turn in to the corners.
> > >> >
> > >> > 2) it will still be *way* quicker to simply kill the rear and deal
> with
> > >> the
> > >> > resulting mess by balancing throttle against brake
> hotlapper/Schumacher
> > >> > style than to set up the car properly given the laughable
> > >> > rideheights/springrates available.
> > >> >
> > >> > --> No thanks, I'll stick to GPL.
> > >> >
> > >> > > and the online play...and league features...are matchless.
> > >> >
> > >> > Which are also present in the series the game manages to represent
> more
> > > or
> > >> > less adequately: stock cars.
> > >> >
> > >> > Jan.
> > >> > =---
> > >>
> > >> The GTP cars feel a lot, lot different than the Cup or TA cars.
> > >>
> > >>
> > >> --
> > >> David G Fisher
> > >>
> > >>
> > >
> > >
> >
> >
>
>
On Sun, 27 Mar 2005 16:25:49 -0500, "David G Fisher" <[email hidden]>
wrote:
>I never said that GTR is a terrible sim. Silly. Because of RASCAR, I won't
>say what I'd love to.
>
>As for GTP, Jan hadn't even tried it yet when he made the post you replied
>to, but was already drawing conclusions. It feels nothing like the Cup or TA
>cars.
I may be wrong, and you guys seem to understand these things better
than I, but the steering response seems pretty quick. The only time
I notice the stock car underpinnings is with the weight shifts-center
of gravity is certainly lower than in a Cup car, but I often still
find that
there is a "lag" when trying to get the weight to the side you need
it at.
John
Are we talking abt. quick for a sim or quick for a virtual stockcar? My
experience w. stockcars on roadies in almost nil, as is my experience w.
Prototypes, but there is a difference, and in GTP, you can feel it more in
the front end than the rear (in N2003 it's the opposite). I've driven N2003
on every type of road circuit and the chassis response seems pretty
accurate. I've also been involved w. some guys that ran GTPs on an oval
(sub-40 sec./+235 mph laps @ MIS) and they didn't feel...or should I say
"respond"?...much like what I'd expect from a real-world GTP, i.e., outside
the envelope.
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 27 Mar 2005 16:25:49 -0500, "David G Fisher" <[email hidden]>
> wrote:
>
> >I never said that GTR is a terrible sim. Silly. Because of RASCAR, Iwon't
> >say what I'd love to.
> >
> >As for GTP, Jan hadn't even tried it yet when he made the post youreplied
> >to, but was already drawing conclusions. It feels nothing like the Cup orTA
Quoted text (12 lines)
> >cars. > > I may be wrong, and you guys seem to understand these things better > than I, but the steering response seems pretty quick. The only time > I notice the stock car underpinnings is with the weight shifts-center > of gravity is certainly lower than in a Cup car, but I often still > find that > there is a "lag" when trying to get the weight to the side you need > it at. > > John >
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 27 Mar 2005 16:25:49 -0500, "David G Fisher" <[email hidden]>
> wrote:
>
> >I never said that GTR is a terrible sim. Silly. Because of RASCAR, Iwon't
> >say what I'd love to.
> >
> >As for GTP, Jan hadn't even tried it yet when he made the post youreplied
> >to, but was already drawing conclusions. It feels nothing like the Cup orTA
Could be down to setup.
I love fast, quick, stiff suspensioned, precise handling cars (modern F1
basically). I usually don't like sloppy, soft suspensioned, loose handling,
imprecise cars so I'd probably be first in line to criticize this mod if it
had any of those traits. :-)
I can't think of another sports car sim/mod that we've ever had that's had
such quick, fast, and precise handling cars, so I guess I just don't see the
point in Jan or Steve's concerns about the mod's base.
--
David G Fisher
Quoted text (11 lines)
> >cars. > > I may be wrong, and you guys seem to understand these things better > than I, but the steering response seems pretty quick. The only time > I notice the stock car underpinnings is with the weight shifts-center > of gravity is certainly lower than in a Cup car, but I often still > find that > there is a "lag" when trying to get the weight to the side you need > it at. > > JohnYou are correct.
I don't have to pick my teeth up from off the floor after finishing a Cup
race :)
-Larry
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...


































