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N4 demo - Multiplayer???

26 posts by 17 people · 26 Nov 2000 20:49 UTC - 29 Nov 2000 07:59 UTC

Will NASCAR Racing 4 share custom car paint online?

Users asked whether NASCAR Racing 4 would have multiplayer and automatically transfer custom paint schemes. Some proposed Quake-style skin downloads, while others worried about bandwidth and duplicate car numbers confusing spotters. Eric Busch said the game already reassigned duplicate numbers and showed a default scheme for unknown custom cars.

With Eric Busch (Papyrus)

online racing/leaguesrumour/speculationNASCAR Racing 4

Automated summary.

Tony Gaylord 26 Nov 2000 20:49 UTC#219260
Are we gonna get multiplayer in N4?? Also, does anyone know if you paint a car that it can be seen by others WITHOUT having to have someone d/l the car and install it on there machine, like in HEAT? Regards, -- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Tony Gaylord / WA State, USA - [email hidden] http://www.CART.com http://www.SeventhGear.com http://www.PaulTracy.com (Who's the man!!) In Memory of : #99 Greg Moore - You will be missed Visit the Greg Moore Foundation - http://www.GregMoore.com
dnr 26 Nov 2000 22:56 UTC#219281
Based on past experience with Papy's sims, it would seem that multiplayer WILL be in N4, in some form or another. And I bet that the same car system in place in N3 will be in N4, so yes, we probably WILL need to download each other's cars. I doubt Papy would go with Hasbro's system anytime soon. Tony Gaylord wrote:
Quoted text (18 lines)> Are we gonna get multiplayer in N4?? > > Also, does anyone know if you paint a car that it can be seen by others > WITHOUT having to have someone d/l the car and install it on there machine, > like in HEAT? > > Regards, > > -- > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > Tony Gaylord / WA State, USA - [email hidden] > http://www.CART.com > http://www.SeventhGear.com > http://www.PaulTracy.com (Who's the man!!) > > In Memory of : #99 Greg Moore - You will be missed > Visit the Greg Moore Foundation - http://www.GregMoore.com
Pat Dotson 27 Nov 2000#219093
Yes. Better go get it right now. Tony Gaylord wrote:
Quoted text (19 lines)> > Are we gonna get multiplayer in N4?? > > Also, does anyone know if you paint a car that it can be seen by others > WITHOUT having to have someone d/l the car and install it on there machine, > like in HEAT? > > Regards, > > -- > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > Tony Gaylord / WA State, USA - [email hidden] > http://www.CART.com > http://www.SeventhGear.com > http://www.PaulTracy.com (Who's the man!!) > > In Memory of : #99 Greg Moore - You will be missed > Visit the Greg Moore Foundation - http://www.GregMoore.com
Target 12 27 Nov 2000#219144
>It would also be VERY nice if the sim would prevent more than one car >with a given number from connecting to a server. > But the problem is I like running as #24 and don't want to change. Besides, there's no reason why there can't be 2 # 18's, 3's, 24's, whatever out there running. It would be just more of a pain in the arse to find out which car #'s are taken in a server, then going back to change your number to one that's taken. Then, how would you feel if someone joined with that number after you had checked the list of #'s taken? Racer X Veteran Sim Racer #4 Corvette C5-R in the GTIC #24 Monte Carlo in the DORL Victory Lane- http://www.geocities.com/MotorCity/Speedway/1423/
Marc Collins 27 Nov 2000 04:15 UTC#219204
How would your personal car that you paint make it on to my computer without me downloading it somewhere along the line? Am I missing some new communications medium that can beam it over here some other way? I would love to know about that :) Marc. "Tony Gaylord" <[email hidden]> wrote in message news:THeU5.78968$[email hidden]... > Are we gonna get multiplayer in N4?? > > Also, does anyone know if you paint a car that it can be seen by others > WITHOUT having to have someone d/l the car and install it on theremachine,
Quoted text (17 lines)> like in HEAT? > > Regards, > > -- > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > Tony Gaylord / WA State, USA - [email hidden] > http://www.CART.com > http://www.SeventhGear.com > http://www.PaulTracy.com (Who's the man!!) > > In Memory of : #99 Greg Moore - You will be missed > Visit the Greg Moore Foundation - http://www.GregMoore.com > > >
"Marc Collins" <[email hidden]> wrote in message news:xdlU5.17706$[email hidden]... > How would your personal car that you paint make it on to my computerwithout
Quoted text (8 lines)> me downloading it somewhere along the line? Am I missing some new > communications medium that can beam it over here some other way? I would > love to know about that :) > > Marc. > > > Now stop and think about your reply. Can it be done? How about we beam it
over the internet from my computer to your.
daxe 27 Nov 2000 08:00 UTC↳ reply to me#219223
On Mon, 27 Nov 2000 05:52:43 GMT, "me" <[email hidden]> wrote:
Quoted text (14 lines)> >"Marc Collins" <[email hidden]> wrote in message >news:xdlU5.17706$[email hidden]... >> How would your personal car that you paint make it on to my computer >without >> me downloading it somewhere along the line? Am I missing some new >> communications medium that can beam it over here some other way? I would >> love to know about that :) >> >> Marc. >> >> >> Now stop and think about your reply. Can it be done? How about we beam it >over the internet from my computer to your.
What part of "some other way" did you not understand? ~daxe
In article <[email hidden]>, [email hidden] says...
Quoted text (19 lines)> On Mon, 27 Nov 2000 05:52:43 GMT, "me" <[email hidden]> wrote: > > > > >"Marc Collins" <[email hidden]> wrote in message > >news:xdlU5.17706$[email hidden]... > >> How would your personal car that you paint make it on to my computer > >without > >> me downloading it somewhere along the line? Am I missing some new > >> communications medium that can beam it over here some other way? I would > >> love to know about that :) > >> > >> Marc. > >> > >> > >> Now stop and think about your reply. Can it be done? How about we beam it > >over the internet from my computer to your. > > What part of "some other way" did you not understand? >
The primary problem is that everyone's systems would be so busy transferring car files that nobody would have a good enough connection to actually drive. The car files are probably going to be even larger for N4 since we have a larger color palette to deal with. What we desperately need is a central repository for cars instead of having HUNDREDS of places on the web to get them (like we do for N3). It would also be VERY nice if the sim would prevent more than one car with a given number from connecting to a server. I'd also like to suggest to the dozens of painters out there to provide what I refer to as "car blanks" for each of their paint jobs. A "car blank" is a fully painted car for each chassis but that lacks a car number. This lets people use your paintjobs but allows them an easy way to apply their own car numbers. I did it for most of my N3 paintjobs, and several individuals have taken advantage of it. -- ========================================================= Redneck Techno-Biker (Zerex12) http://www.paddedwall.org/john Barbarian Diecast Collector (420+ cars and counting) http://www.paddedwall.org/diecast DeMONS Scheduler for N3 and NL http://www.paddedwall.org/demons IGPS/3 Home Page http://www.paddedwall.org/igps3 If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Phillip Malphrus, Jr. 27 Nov 2000 13:43 UTC#219149
no problem other than entering pits autochat being useless ... > But the problem is I like running as #24 and don't want to change.Besides, > there's no reason why there can't be 2 # 18's, 3's, 24's, whatever outthere > running. > > It would be just more of a pain in the arse to find out which car #'s aretaken > in a server, then going back to change your number to one that's taken.Then, > how would you feel if someone joined with that number after you hadchecked the
Quoted text (8 lines)> list of #'s taken? > Racer X > Veteran Sim Racer > #4 Corvette C5-R in the GTIC > #24 Monte Carlo in the DORL > Victory Lane- > http://www.geocities.com/MotorCity/Speedway/1423/ >
It could be done in the same way that Quake does it, downloading and saving "skins" of custom cars before a race. You would have the choice of doing it or not doing it on a global scale, or selecting certain ones in a Y/N fashion. People with low bandwidth can decide if its worth it, people with tons of bandwidth can grab everything. Just one way that could be implemented... G Patricks
Quoted text (7 lines)>On Mon, 27 Nov 2000 04:15:25 GMT, "Marc Collins" <[email hidden]> wrote: >How would your personal car that you paint make it on to my computer without >me downloading it somewhere along the line? Am I missing some new >communications medium that can beam it over here some other way? I would >love to know about that :) > >Marc.
Jason Monds 27 Nov 2000 17:35 UTC#219172
Hi Tony, Like in HEAT? Umm, I have to download carsets for HEAT. If I don't, the drivers' car ends up red. How do I enable this autodownload mechanism? Jason. Tony Gaylord wrote:
Quoted text (13 lines)> > Are we gonna get multiplayer in N4?? > > Also, does anyone know if you paint a car that it can be seen by others > WITHOUT having to have someone d/l the car and install it on there machine, > like in HEAT? > > Regards, > > -- > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > Tony Gaylord / WA State, USA - [email hidden]
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims) http://www.racersdomain.com - Race hosting. (Please remove 'no extra spork' when replying)
Dave Henrie 27 Nov 2000 19:13 UTC#219181
there is NO auto dload in Heat...I think that is what he was saying. You have to install entire new carsets before launching the program. dave henrie ")
ymenard 27 Nov 2000 21:32 UTC#219052
>"Target 12" <[email hidden]> wrote > But the problem is I like running as #24 and don't want to change.Besides, > there's no reason why there can't be 2 # 18's, 3's, 24's, whatever outthere > running. The chat is a mess in N3 when you have multiple same car numbers. A fix for that is like GPL to include the initials of the driver. Or put a random alphabetic number after the car # (ex : 24a, 88b). -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
ymenard 27 Nov 2000 21:36 UTC↳ reply to me#219053
>"John Simmons" <[email hidden]> wrote > The primary problem is that everyone's systems would be so busy > transferring car files that nobody would have a good enough connection to > actually drive. The car files are probably going to be even larger for > N4 since we have a larger color palette to deal with. The car file contains unessecary information. The PCX files are small, not even 30kb in Nascar Racing 3. The server already checksums some stuff like the .TXT, TRK and the .STG file (when racing fixed setups), so why couldn't it upload 30x30kb? That's not that big when entering a practice session. You could always have the choice to disable such feature for analogue connections. The system in N3 is still very good, but the idea could be pushed even further. You could always download on centralised websites but instead of having ourselves the job to download the carfiles, why not also inside the game? -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
John Simmons 27 Nov 2000 21:47 UTC#219057
In article <[email hidden]>, [email hidden] says...
Quoted text (12 lines)> >It would also be VERY nice if the sim would prevent more than one car > >with a given number from connecting to a server. > > > > But the problem is I like running as #24 and don't want to change. Besides, > there's no reason why there can't be 2 # 18's, 3's, 24's, whatever out there > running. > > It would be just more of a pain in the arse to find out which car #'s are taken > in a server, then going back to change your number to one that's taken. Then, > how would you feel if someone joined with that number after you had checked the > list of #'s taken?
Ahhh, a reply from a driver who has never run with yellows turned on. When there's more than one #24, how do you know which one to stay behind or pass when the spotter is shouting for you to stay behind the 24 car. Besides that, you should have sveeral versions of your car ready with different car numbers for just such an occasion (I have #9 and #12 for my car, as well as a wealth of other cars/car numbers that I've painted and don't mind using.) Lastly, it would not be technical unfeasable for the sim to assign an unused car number and overlay the numbers on the car for you. -- ========================================================= Redneck Techno-Biker (Zerex12) http://www.paddedwall.org/john Barbarian Diecast Collector (420+ cars and counting) http://www.paddedwall.org/diecast DeMONS Scheduler for N3 and NL http://www.paddedwall.org/demons IGPS/3 Home Page http://www.paddedwall.org/igps3 If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
>It would also be VERY nice if the sim would prevent more than one car >with a given number from connecting to a server. That would almost be impossible unless your were assigned a number that somehow shows up on the car when you enter a race. People would be blocked from joining in very large numbers. If you had 300 peole online racing, think of the numbers that you would see on cars. Three and four digits. Joe Racer driving car # 1,000,000,000 ... LOL
Tim Wheatley 28 Nov 2000 04:36 UTC#219135
That's not what he asked, he asked in the demo. "DJ Speedy" <[email hidden]> wrote in message news:[email hidden]... > Based on past experience with Papy's sims, it would seem that multiplayerWILL > be in N4, in some form or another. > And I bet that the same car system in place in N3 will be in N4, so yes,we
Quoted text (9 lines)> probably WILL need to download each other's cars. > I doubt Papy would go with Hasbro's system anytime soon. > > Tony Gaylord wrote: > > > Are we gonna get multiplayer in N4?? > > > > Also, does anyone know if you paint a car that it can be seen by others > > WITHOUT having to have someone d/l the car and install it on there
machine,
Quoted text (15 lines)> > like in HEAT? > > > > Regards, > > > > -- > > > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > > Tony Gaylord / WA State, USA - [email hidden] > > http://www.CART.com > > http://www.SeventhGear.com > > http://www.PaulTracy.com (Who's the man!!) > > > > In Memory of : #99 Greg Moore - You will be missed > > Visit the Greg Moore Foundation - http://www.GregMoore.com >
Eric Busch 28 Nov 2000 04:55 UTC↳ reply to me#219094
Legal issues aside, 24-bit TGA's are considerably larger files than 8-bit PCX's. -- Eric "ymenard" <[email hidden]> wrote in message news:ntAU5.19905$[email hidden]... > The car file contains unessecary information. The PCX files are small, not > even 30kb in Nascar Racing 3. The server already checksums some stuff like > the .TXT, TRK and the .STG file (when racing fixed setups), so why couldn't > it upload 30x30kb? That's not that big when entering a practice session. > You could always have the choice to disable such feature for analogue > connections.
Eric Busch 28 Nov 2000 05:00 UTC↳ reply to me#218990
This feature has already been implemented. If you join a race using a car number which is already in use you will automatically be placed in a different car. Also if you join a race in which other's are using custom cars that you do not have, instead of seeing them in random cars, you'll see them in a default paintjob with the proper number automatically applied. Then end result is that there can be only one instance of a car number in each race, and everyone in the race will see everyone in the proper numbered cars. -- Eric "John Simmons" <[email hidden]> wrote in message news:[email hidden]... > It would also be VERY nice if the sim would prevent more than one car > with a given number from connecting to a server.
Andrew MacPherson 28 Nov 2000 10:02 UTC#219026
[email hidden] (G Patricks) wrote: > downloading and saving "skins" of custom cars before a race. It was bloody annoying joining Quake(1) servers only to have to wait ages to DL some tart's idea of a kEwL skin. It'd be a nice option, I guess... as long as I can disable it! I much prefer the idea of a central pool of skins which we can DL from if we want to, when we want to (ie never :-) Andrew McP
And to think they LAUGHED at my ideas here! BWAAAA-HA-HA-HA-HA-HA-HA-HA! In article <8vve73$t2v$[email hidden]>, [email hidden] says...
Quoted text (19 lines)> This feature has already been implemented. If you join a race using a car > number which is already in use you will automatically be placed in a > different car. Also if you join a race in which other's are using custom > cars that you do not have, instead of seeing them in random cars, you'll see > them in a default paintjob with the proper number automatically applied. > Then end result is that there can be only one instance of a car number in > each race, and everyone in the race will see everyone in the proper numbered > cars. > > -- > Eric > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > It would also be VERY nice if the sim would prevent more than one car > > with a given number from connecting to a server. > > >
-- ========================================================= Redneck Techno-Biker (Zerex12) http://www.paddedwall.org/john Barbarian Diecast Collector (420+ cars and counting) http://www.paddedwall.org/diecast DeMONS Scheduler for N3 and NL http://www.paddedwall.org/demons IGPS/3 Home Page http://www.paddedwall.org/igps3 If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
ymenard 29 Nov 2000 01:35 UTC↳ reply to me#218868
>"Eric Busch" <[email hidden]> wrote > Legal issues aside Yet Papyrus created a system in N3 that allows the public download of carfiles on the net. Isn't that a little too much "Pontius Pilate" here for N4? >24-bit TGA's are considerably larger files than 8-bit > PCX's. That actually stands better as a point. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Allowing carfiles to be distributed is a separate issue than providing the in-game means and transport of said files. This was one of the things preventing WonSwap from being used to distribute car user created carfiles. -- Eric "ymenard" <[email hidden]> wrote in message news:l3ZU5.21730$[email hidden]... > Yet Papyrus created a system in N3 that allows the public download of > carfiles on the net. Isn't that a little too much "Pontius Pilate" here for > N4?
>"Eric Busch" <[email hidden]> wrote > Allowing carfiles to be distributed is a separate issue than providing the > in-game means and transport of said files. This was one of the things > preventing WonSwap from being used to distribute car user createdcarfiles. Which is doing like Pontius Pilate, but that's not necessarily a bad thing, considering the way it is done in N3 will speculatively be kept in N4. An option is better then none. Letting the people create their own systems even if it's not legal, that takes the blame out of Sierra if any actions would be taken. Which leads to the whole community support (cars, tracks, utilities, etc..) and how illegal they are from a point of view of a lawyer <g> :) Is the "transport" the key issue here? Papyrus still offers a paintkit per example, and thus the possibility to legally add any kind of commercial product name/logo/likeness without it's consent and distribute them in-game. On another subject, is the Eula.txt found in the demo representative of the Eula that will be in the full release of N4? -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.

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