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Re: Anyone else having sound probs with n4?

41 posts by 21 people · 29 Nov 2000 - 02 Dec 2000 14:13 UTC

NASCAR 4 demo engine sound problems

Many users reported that the NASCAR 4 demo's engine sound did not change pitch, looped or crackled, especially on SB16 cards but also on some SB Live and other cards. Andre Warringa relayed that Sierra was aware and working on a fix. A debate followed over whether players should upgrade old sound cards or developers should maintain compatibility.

tech supportNASCAR Racing 4

Automated summary.

Luke, I have heard allot of people complaining about the sound, for me it sounds good, I think the broken up sound you hear when you rev the car extremely high may be the rev limiter. Dave T. Luke Phillips <[email hidden]> wrote in message news:3a25adfd$0$29576$[email hidden]... > The problem is just the engine sound. It only samples like once a second. > Then it just echos over and over. When u get to higher revs, it soundslike > a washing machine with the more throttle u use, the louder the sound gets, > but it doesnt change at all with the revs. Tried new soundcard drivers. I > have a ESS (i know i know) and are running dx8 with win98. This is theonly
Quoted text (7 lines)> game i have a problem in and all other sounds in n4 work fine. > > Thanks > Luke > -87=- > >
DX7a... SB16 PNP Value (latest drivers from Creative Labs). Graphics are a bit wonky on my system too (2xV2 SLI, DX7a reference drivers, D3D renderer), but I can live with that. Without sound feedback I keep having to look at the tach to judge my speed, so I daren't venture online.... if people are really running 23's at Dover, maybe I'd better not anyway, even with sound. <g> Jan. =--- Uncle Fester wrote...
Quoted text (12 lines)> <snip> > Maybe a DX8 prob? I've got a SB Live & run DX7a. Fortunately, > no problems at all. Those with sound problems, what version of > DirectX you running? Just a thought. > > -- > Chuck Kandler > > Linux, because life's too short for a buggy OS. > > Registered Linux User #180746 > http://counter.li.org
No... the game has a listbox. Choices are either "DirectSound" or "None". It does have a checkbox for "3D Sound", but that has no effect on the current problem. In the properties for the card itself there's only an option to enable full duplex (I got that checked, BTW). Jan. =--- Incubus wrote... > I've got a check box to turn direct sound either on or > off....does yours have that ? > > I'm using Turtle Beach Quadzilla. > > <snip>
The only option I have is for DirectSound or None. If I say "None" I have no sound... --David Cook "Incubus" <[email hidden]> wrote in message news:HRuV5.49703$[email hidden]...
Quoted text (32 lines)> I've got a check box to turn direct sound either on or off....does yours > have that ? > > I'm using Turtle Beach Quadzilla. > > "Jan Verschueren" <[email hidden]> wrote in message > news:[email hidden]... > > Well, the only other option being "none", i.e. no sound doesn't help > matters > > much. > > > > Jan. > > =--- > > Jan Verschueren wrote... > > > I didn't see another option, but I'll have another look... brb. > > > > > > Jan. > > > =--- > > > Incubus wrote... > > > > If using direct sound, try not using it...if not using it, > > > > try using it. > > > > > > > > Not sure if this will help, but directsound has given me > > > > problems in some games, and been ok in others. > > > > > > > > <snip> > > > > > > > > > > > >
Same here with this: W98 Release2 DX 7a Intel SE440BX2 Motherboard SB16 V3 3000 128 Mb Luke Phillips escribi� en mensaje <3a25adfd$0$29576$[email hidden]>...
Quoted text (12 lines)>The problem is just the engine sound. It only samples like once a second. >Then it just echos over and over. When u get to higher revs, it sounds like >a washing machine with the more throttle u use, the louder the sound gets, >but it doesnt change at all with the revs. Tried new soundcard drivers. I >have a ESS (i know i know) and are running dx8 with win98. This is the only >game i have a problem in and all other sounds in n4 work fine. > >Thanks >Luke >-87=- > >
The sound works fine on my puny little notebook with some sort of Yamaha DX sound chip. Stephen David Thirion <[email hidden]> wrote in message news:3a25cd32$0$[email hidden]... > Luke, > I have heard allot of people complaining about the sound, for me it sounds > good, I think the broken up sound you hear when you rev the car extremely > high may be the rev limiter. > Dave T.
Luke Phillips 30 Nov 2000 01:44 UTC#218496
The problem is just the engine sound. It only samples like once a second. Then it just echos over and over. When u get to higher revs, it sounds like a washing machine with the more throttle u use, the louder the sound gets, but it doesnt change at all with the revs. Tried new soundcard drivers. I have a ESS (i know i know) and are running dx8 with win98. This is the only game i have a problem in and all other sounds in n4 work fine. Thanks Luke -87=-
Same problems here. David G Fisher "Luke Phillips" <[email hidden]> wrote in message news:3a25adfd$0$29576$[email hidden]... > The problem is just the engine sound. It only samples like once a second. > Then it just echos over and over. When u get to higher revs, it soundslike > a washing machine with the more throttle u use, the louder the sound gets, > but it doesnt change at all with the revs. Tried new soundcard drivers. I > have a ESS (i know i know) and are running dx8 with win98. This is theonly
Quoted text (7 lines)> game i have a problem in and all other sounds in n4 work fine. > > Thanks > Luke > -87=- > >
I'm having the same problem, the engine loop gets louder, but does not change pitch at all. When I first get in the car in the pits, there's no engine sound at all, just a clicking sound until I apply throttle, at which point there's an engine loop but it's very irregular and as I said before only gets louder without pitch change. TJ David Thirion wrote:
Quoted text (23 lines)> > Luke, > I have heard allot of people complaining about the sound, for me it sounds > good, I think the broken up sound you hear when you rev the car extremely > high may be the rev limiter. > Dave T. > > Luke Phillips <[email hidden]> wrote in message > news:3a25adfd$0$29576$[email hidden]... > > The problem is just the engine sound. It only samples like once a second. > > Then it just echos over and over. When u get to higher revs, it sounds > like > > a washing machine with the more throttle u use, the louder the sound gets, > > but it doesnt change at all with the revs. Tried new soundcard drivers. I > > have a ESS (i know i know) and are running dx8 with win98. This is the > only > > game i have a problem in and all other sounds in n4 work fine. > > > > Thanks > > Luke > > -87=- > > > >
Ditto ,i have the same problem too!!! "David G Fisher" <[email hidden]> wrote in message news:wMkV5.153977$[email hidden]...
Quoted text (8 lines)> Same problems here. > > David G Fisher > > > "Luke Phillips" <[email hidden]> wrote in message > news:3a25adfd$0$29576$[email hidden]... > > The problem is just the engine sound. It only samples like once a
second. > > Then it just echos over and over. When u get to higher revs, it sounds > like > > a washing machine with the more throttle u use, the louder the soundgets, > > but it doesnt change at all with the revs. Tried new soundcard drivers.I
Quoted text (10 lines)> > have a ESS (i know i know) and are running dx8 with win98. This is the > only > > game i have a problem in and all other sounds in n4 work fine. > > > > Thanks > > Luke > > -87=- > > > > >
If using direct sound, try not using it...if not using it, try using it. Not sure if this will help, but directsound has given me problems in some games, and been ok in others. "John C. Curlett" <[email hidden]> wrote in message news:UflV5.1979$[email hidden]...
Quoted text (18 lines)> Ditto ,i have the same problem too!!! > > "David G Fisher" <[email hidden]> wrote in message > news:wMkV5.153977$[email hidden]... > > Same problems here. > > > > David G Fisher > > > > > > "Luke Phillips" <[email hidden]> wrote in message > > news:3a25adfd$0$29576$[email hidden]... > > > The problem is just the engine sound. It only samples like once a > second. > > > Then it just echos over and over. When u get to higher revs, it sounds > > like > > > a washing machine with the more throttle u use, the louder the sound > gets, > > > but it doesnt change at all with the revs. Tried new soundcard
drivers.
Quoted text (13 lines)> I > > > have a ESS (i know i know) and are running dx8 with win98. This is the > > only > > > game i have a problem in and all other sounds in n4 work fine. > > > > > > Thanks > > > Luke > > > -87=- > > > > > > > > > >
I didn't see another option, but I'll have another look... brb. Jan. =--- Incubus wrote...
Quoted text (7 lines)> If using direct sound, try not using it...if not using it, > try using it. > > Not sure if this will help, but directsound has given me > problems in some games, and been ok in others. > > <snip>
Well, the only other option being "none", i.e. no sound doesn't help matters much. Jan. =--- Jan Verschueren wrote...
Quoted text (14 lines)> I didn't see another option, but I'll have another look... brb. > > Jan. > =--- > Incubus wrote... > > If using direct sound, try not using it...if not using it, > > try using it. > > > > Not sure if this will help, but directsound has given me > > problems in some games, and been ok in others. > > > > <snip> > >
Jan Verschueren wrote: > > Well, the only other option being "none", i.e. no sound doesn't help matters > much. > Maybe a DX8 prob? I've got a SB Live & run DX7a. Fortunately, no problems at all. Those with sound problems, what version of DirectX you running? Just a thought. -- Chuck Kandler Linux, because life's too short for a buggy OS. Registered Linux User #180746 http://counter.li.org
I've got a check box to turn direct sound either on or off....does yours have that ? I'm using Turtle Beach Quadzilla. "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > Well, the only other option being "none", i.e. no sound doesn't helpmatters
Quoted text (21 lines)> much. > > Jan. > =--- > Jan Verschueren wrote... > > I didn't see another option, but I'll have another look... brb. > > > > Jan. > > =--- > > Incubus wrote... > > > If using direct sound, try not using it...if not using it, > > > try using it. > > > > > > Not sure if this will help, but directsound has given me > > > problems in some games, and been ok in others. > > > > > > <snip> > > > > > >
On Thu, 30 Nov 2000 14:55:22 GMT, Uncle Fester <[email hidden]> thus spoke: >Maybe a DX8 prob? I've got a SB Live & run DX7a. Fortunately, no >problems at all. Those with sound problems, what version of DirectX you >running? Just a thought. SB Live! (LW3.0 and latest update)+DX8. No problems.
EldredP 01 Dec 2000#217818
In article <soSV5.3416$[email hidden]>, "rik anthrax" <[email hidden]> writes: >add me to the list, and apparently so, i have a SB16 and N4 sounds like a >fart. >There's really NO EXCUSE for this either as this card has been supported in >ALL OTHER papy demos and previous versions of Nx. Sure, there is - they've just moved on to newer technology... Same thing with video cards. The newer games need high-end 3D cards. You have to either update your hardware, or not run the game. I've been caught by this too, so I understand your frustration. But, I can appreciate the developers pushing the envelope... Eldred - I'll have to upgrade my system by February, too... -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +45.45 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Good to hear... My guess is there's still a lot of those cards in the "installed base". Re PS. : No free PCI-slot at the moment. If I were to upgrade sound now, I'd have to get a new video/3D card to be able to get rid of at least one of the V2's. I'd rather plod along with this config until WSC ships and buy the hottest thing then. Jan. =--- Andre Warringa wrote...
Quoted text (9 lines)> <snip> > There was someone from Sierra on VROC today. They're > aware of the problem and working on a fix for the final > version. > > Andre > > PS: Why don't you buy a better/newer soundcard? These soundcards are > really cheap nowadays..
On my system (Win2K w/ DX8) I've tried: SB Live SB Live 5.1 (taking it back today) Turtle Beach Montego Xtreme (took that back yesterday) All have the same results. Sound that breaks up and cracks/pops, etc. I guess I'll have to wait and see if they fix the demo, or hang until February for the full game... --David Cook "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Thu, 30 Nov 2000 19:01:10 +0100, "Smithx" <[email hidden]> wrote: > > >Same here with this: > > > >W98 Release2 > >DX 7a > >Intel SE440BX2 Motherboard > >SB16 > >V3 3000 > >128 Mb > > So if I understand correctly - N4 sound simply does not work with > SB16? > > Andre
Woops.....sorry, your completely right. The checkbox on mine is also for 3d sound. I've noticed that as the sound first comes on, it does have the same problem where it plays for about 1 second, then silent for about 1 second. This happens for maybe 7 or 8 seconds and then the sound is normal. In the readme.txt for the game, it says that it's a pre-alpha version....dont know if this is true or not. Full duplex is for recording. It allows the card to record one sound while playing back other sounds at the same time. Maybe try un-checking this. "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > No... the game has a listbox. Choices are either "DirectSound" or "None".It > does have a checkbox for "3D Sound", but that has no effect on the current > problem. > > In the properties for the card itself there's only an option to enablefull
Quoted text (13 lines)> duplex (I got that checked, BTW). > > Jan. > =--- > Incubus wrote... > > I've got a check box to turn direct sound either on or > > off....does yours have that ? > > > > I'm using Turtle Beach Quadzilla. > > > > <snip> > >
On Thu, 30 Nov 2000 19:01:10 +0100, "Smithx" <[email hidden]> wrote:
Quoted text (8 lines)>Same here with this: > >W98 Release2 >DX 7a >Intel SE440BX2 Motherboard >SB16 >V3 3000 >128 Mb
So if I understand correctly - N4 sound simply does not work with SB16? Andre
add me to the list, and apparently so, i have a SB16 and N4 sounds like a fart. There's really NO EXCUSE for this either as this card has been supported in ALL OTHER papy demos and previous versions of Nx. Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Thu, 30 Nov 2000 19:01:10 +0100, "Smithx" <[email hidden]> wrote: > > >Same here with this: > > > >W98 Release2 > >DX 7a > >Intel SE440BX2 Motherboard > >SB16 > >V3 3000 > >128 Mb > > So if I understand correctly - N4 sound simply does not work with > SB16? > > Andre
On Fri, 1 Dec 2000 12:31:38 +0100, "Jan Verschueren" <[email hidden]> wrote: >Correct. ;-( There was someone from Sierra on VROC today. They're aware of the problem and working on a fix for the final version. Andre PS: Why don't you buy a better/newer soundcard? These soundcards are really cheap nowadays..
Quoted text (9 lines)>Jan. >=--- >Andre Warringa wrote... >> <snip> >> So if I understand correctly - N4 sound simply does not >> work with SB16? >> >> Andre >
Does the SB16 run A3d(or EAX in hardware)? Does the SB16 easily embrace Dx7 and 8 3d sound? The ol 16 was a great card, but if you want every company to keep supporting it, you should also join Truckster in DEMANDING Rendition support be continued for all Papy sims. "rik anthrax" <[email hidden]> wrote in message news:soSV5.3416$[email hidden]... > add me to the list, and apparently so, i have a SB16 and N4 sounds like a > fart. > There's really NO EXCUSE for this either as this card has been supportedin
Give your spleen a holiday, Rik! It *IS* an Alpha after all, so don't get upset until/unless the February version doesn't support the SB16. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- rik anthrax <[email hidden]> wrote in message news:soSV5.3416$[email hidden]... > add me to the list, and apparently so, i have a SB16 and N4 sounds like a > fart. > There's really NO EXCUSE for this either as this card has been supported in > ALL OTHER papy demos and previous versions of Nx.
I was awaiting that question.........which is answered by "why buy a new sound card when the existing one is STILL supported by 99% of developers and I'm perfectly happy with the quality of the sound?" -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Fri, 1 Dec 2000 12:31:38 +0100, "Jan Verschueren" > <[email hidden]> wrote: > > >Correct. ;-( > > There was someone from Sierra on VROC today. They're aware of the > problem and working on a fix for the final version. > > Andre > > PS: Why don't you buy a better/newer soundcard? These soundcards are > really cheap nowadays.. > > > >Jan. > >=--- > >Andre Warringa wrote... > >> <snip> > >> So if I understand correctly - N4 sound simply does not > >> work with SB16? > >> > >> Andre > > >
Uncle Fester 01 Dec 2000 22:20 UTC#217827
EldredP wrote:
Quoted text (8 lines)> > Sure, there is - they've just moved on to newer technology... > Same thing with video cards. The newer games need high-end 3D cards. You have > to either update your hardware, or not run the game. I've been caught by this > too, so I understand your frustration. But, I can appreciate the developers > pushing the envelope... > > Eldred - I'll have to upgrade my system by February, too...
And don't forget to upgrade your monitor too this time, Eldred! ;-p -- Chuck Kandler Linux, because life's too short for a buggy OS. Registered Linux User #180746 http://counter.li.org
Rubbish, Dave! Backwards compatability with the Ad Lib standard (and the Creative Labs SB) has been one of the fort�s of software developers and the analogy with the Rendition card and Papyrus/Sierra is not the right one. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Dave Henrie <[email hidden]> wrote in message news:MtTV5.104521$[email hidden]... > Does the SB16 run A3d(or EAX in hardware)? Does the SB16 easily embrace > Dx7 and 8 3d sound? The ol 16 was a great card, but if you want every > company to keep supporting it, you should also join Truckster in DEMANDING > Rendition support be continued for all Papy sims.
Bruce Kennewell 01 Dec 2000 22:37 UTC#217938
Sound is sound is sound. There is no reason to REQUIRE an upgrade: backwards compatibility for sound reproduction should be maintained. Analogy: I can play a CD on a cheap, $150 "system" or on a $20,000 system. The owner of the high-end system doesn't have to buy special CDs and neither does the owner of the cheap system. The same sounds are reproduced on both. The only difference is the quality and listening experience. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- EldredP <[email hidden]> wrote in message news:[email hidden]... > > > Sure, there is - they've just moved on to newer technology... > Same thing with video cards. The newer games need high-end 3D cards. You have > to either update your hardware, or not run the game. I've been caught by this > too, so I understand your frustration. But, I can appreciate the developers > pushing the envelope... >
My sentiments (and plan) *exactly*, Jan :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Jan Verschueren <[email hidden]> wrote in message news:[email hidden]... > > Re PS. : No free PCI-slot at the moment. If I were to upgrade sound now, I'd > have to get a new video/3D card to be able to get rid of at least one of the > V2's. I'd rather plod along with this config until WSC ships and buy the > hottest thing then.
Magnus Svensson 01 Dec 2000 23:57 UTC#217942
On Fri, 01 Dec 2000 22:13:21 GMT, "Ron Ayton" <[email hidden]> wrote: >Hi Eldred, >See my reply to Dave.. :) >It's like graphics cards with FSAA, it's nice to have, but not >necessary for the requirments of running modern software.. >The SB16 does everything fine for modern software, without the bells >and whistles.. Have you ever tried playing two sounds at once on the SB16? Try it. Open one mp3-player and then play a wav-file. I recommend everyone to take a $50 plunge into their pockets getting a SBLive or equivalent. Cleaner sound, better framerate(especially GPL!) and one less CPU-hogging ISA POS card to boot! The surround, EAX or whatever is just the icing on the cake. /Magnus GPLRank hcp: -33.78
Magnus Svensson <[email hidden]> wrote in article <[email hidden]>... > > Have you ever tried playing two sounds at once on the SB16? Try it. > Open one mp3-player and then play a wav-file. > > I recommend everyone to take a $50 plunge into their pockets gettinga > SBLive or equivalent. Cleaner sound, better framerate(especiallyGPL!) > and one less CPU-hogging ISA POS card to boot! The surround, EAX or > whatever is just the icing on the cake. > > /Magnus > GPLRank hcp: -33.78 > Hi Magnus, I hardly ever bother playing wav files on my computer, as that is what i have a stereo system for.. :) Regarding FPS etc, i tried a mates SBlive card in my computer and i noticed none what so ever difference in FPS rates in GPL, so i am quite happy to stick with my SB16 ISA slot sound card... Cheers, Ron
Exactly... no matter how good the sound quality from you PC is, you'll always have several HDD's and fans merrily spinning away creating noise... SB16 is perfectly adequate and this is the first time I've ever had a compatibility issue with it. And why would one want to play an .mp3 and .wav file at the same time? -Even if one's card is up for it, it'll sound horrible, won't it? Jan. =--- Ron Ayton wrote...
Quoted text (12 lines)> > Hi Magnus, > > I hardly ever bother playing wav files on my computer, as > that is what i have a stereo system for.. :) > Regarding FPS etc, i tried a mates SBlive card in my > computer and i noticed none what so ever difference in FPS > rates in GPL, so i am quite happy to stick with my SB16 ISA > slot sound card... > > Cheers, > Ron
On Sat, 02 Dec 2000 00:45:07 GMT, "Ron Ayton" <[email hidden]> wrote: >I hardly ever bother playing wav files on my computer, as that is what >i have a stereo system for.. :) Eh, ok. The apps and games(and I) do however. For instance, listening to mp3 mutes ICQ and all other sound cues. The way games does more than one sound at once is that the CPU blends the wav's in real time = CPU load + quality loss. My unqualified guess is that this is what's wrong with N4... It tries to open more than one soundchannel. Don't know, though. >Regarding FPS etc, i tried a mates SBlive card in my computer and i >noticed none what so ever difference in FPS rates in GPL, so i am quite >happy to stick with my SB16 ISA slot sound card... Did you try it with 8+ max sounds? IIRC Alison Hine reported some substantial improvements. /Magnus GPLRank hcp: -33.78
In article <[email hidden]>, Andre Warringa <[email hidden]> wrote:
Quoted text (12 lines)> On Fri, 1 Dec 2000 12:31:38 +0100, "Jan Verschueren" > <[email hidden]> wrote: > > >Correct. ;-( > > There was someone from Sierra on VROC today. They're aware of the > problem and working on a fix for the final version. > > Andre > > PS: Why don't you buy a better/newer soundcard? These soundcards are > really cheap nowadays..
Good to hear that they know about the problem and they're working on a fix. FWIW, I use the on-board sound card on my MSI K7T Pro2 Socket A motherboard -- I always drive with headphones (Sony earbuds, actually) to spare my wife the noise, so I'm satisfied with the sound I currently have, and I don't think an upgrade to a newer/better sound card would benefit me at all in terms of what I would receive in percieved sound quality. If all games quit working with my sound device, then it might be worth considering, but my system is fairly new anyway, and it works/sounds great with everything else I play (including the occasional music CD), so the incentive to spend more money on a sound card upgrade just isn't there for me. That said, let me repeat: Good to hear that they know about the problem and they're working on a fix. ;-) -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
EldredP 02 Dec 2000 06:47 UTC#217762
In article <[email hidden]>, Uncle Fester <[email hidden]> writes:
Quoted text (15 lines)>EldredP wrote: >> >> Sure, there is - they've just moved on to newer technology... >> Same thing with video cards. The newer games need high-end 3D cards. You >have >> to either update your hardware, or not run the game. I've been caught by >this >> too, so I understand your frustration. But, I can appreciate the >developers >> pushing the envelope... >> >> Eldred - I'll have to upgrade my system by February, too... > > >And don't forget to upgrade your monitor too this time, Eldred! ;-p
Uh, with *what* money...? I need a second job, or something... :( Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +44.17 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <3a282765$[email hidden]>, "Bruce Kennewell" <[email hidden]> writes:
Quoted text (31 lines)> >Sound is sound is sound. >There is no reason to REQUIRE an upgrade: backwards compatibility for sound >reproduction should be maintained. > >Analogy: >I can play a CD on a cheap, $150 "system" or on a $20,000 system. >The owner of the high-end system doesn't have to buy special CDs and neither >does the owner of the cheap system. > >The same sounds are reproduced on both. The only difference is the quality >and listening experience. > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- > >EldredP <[email hidden]> wrote in message >news:[email hidden]... >> > >> Sure, there is - they've just moved on to newer technology... >> Same thing with video cards. The newer games need high-end 3D cards. You >have >> to either update your hardware, or not run the game. I've been caught by >this >> too, so I understand your frustration. But, I can appreciate the >developers >> pushing the envelope... >>
Well, since I'm not a game programmer, I have NO idea how easy it is to use the bells/whistles on new cards, and still make it compatible for older ones... That might be driving the decisions for developers. Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +44.17 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Dave Henrie <[email hidden]> wrote in article <MtTV5.104521$[email hidden]>... > Does the SB16 run A3d(or EAX in hardware)? Does the SB16 easilyembrace > Dx7 and 8 3d sound? The ol 16 was a great card, but if you wantevery > company to keep supporting it, you should also join Truckster inDEMANDING > Rendition support be continued for all Papy sims. Hi Dave, "Yes" the SB16 easily embraces dx7 & dx8. A3d or EAX are not necessary additions to a sound card to produce good quality stereo sound. A sound card is not in the same league as a graphics cars, when it comes to requiring a certain level of performance for running modern programs, as a graphics card has to be able to move xx number of pixels at a xx speed to produce fluid gameplay, but a sound card only has to produce good sound, without having the bells and whistles of surround sound to keep us all amused.. The SB16, is still the best and most reliable sound card for those of us who don't need or want high end thrills and it is more than capable of supplying the sound requirments of any game on the market today and in the near future. That is not to say i don't think the new sound cards are over-kill, but i am simply saying that they are not necessary, or even required, like the graphics cards are.. (all IMO of course) I am totally happy with my SB16 and i will bet you that Papy fix the problem with the SB16 before N4 is released... I just hope they fix it in the demo, so i can enjoy N4 before it is released, as without engine sound it is impossible to drive with any semblance of sanity.. Cheers, Ron
Ron Ayton 02 Dec 2000 14:13 UTC#217828
EldredP <[email hidden]> wrote in article <[email hidden]>... > > Sure, there is - they've just moved on to newer technology... > Same thing with video cards. The newer games need high-end 3D cards. You have > to either update your hardware, or not run the game. I've beencaught by this > too, so I understand your frustration. But, I can appreciate thedevelopers > pushing the envelope... > > Eldred - I'll have to upgrade my system by February, too... > -- Hi Eldred, See my reply to Dave.. :) It's like graphics cards with FSAA, it's nice to have, but not necessary for the requirments of running modern software.. The SB16 does everything fine for modern software, without the bells and whistles.. Cheers, Ron

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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