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Re: N4 and Geforce 2 GTS

24 posts by 16 people · 30 Nov 2000 - 02 Dec 2000 02:31 UTC

NASCAR 4 demo on GeForce cards and T&L

Users shared GeForce frame rates in the NASCAR 4 demo and found that choosing the Direct3D T&L device greatly improved performance. Eric Busch explained that 32-bit color at high resolution could exceed 32MB of video memory and recommended 16-bit. Others debated the value of very high resolutions.

With Eric Busch (Papyrus)

hardware: PC/graphicstech supportNASCAR Racing 4

Automated summary.

GF1 DDR+Athlon 900 no T&L 40-45 fps with T&L 60-65 fps I take it you own a Voodoo5 ;-) Alex "Amp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Thu, 30 Nov 2000 17:52:14 -0000, "Geordie Boot Boy" <[email hidden]> > thus spoke: > > >When you set the grafix driver select D3D then at the next screen select > >D3Dtnl not just D3D and you will probably double your framerate :) > > I would like to see some posts of frame rates with T&L on and off. I > highly doubt you will see a doubling of the frame rate. In fact I > expect you will see not much differnce at all. At least that seems to > be the case with a few flight-sims that have T&L options. CFS2, > Commanche v Hokum, B17-2 and BoB_Demo. I don't have a Geforce2 so > don't know first hand, but I've seen no gleaming reports about T&L > making the frame rates scream in the flight-sim group. Someone with a > Geforce2 please post your results in N4 with T&L on and off.
When you set the grafix driver select D3D then at the next screen select D3Dtnl not just D3D and you will probably double your framerate :) Alex "Simon Brown" <[email hidden]> wrote in message news:bOvV5.5110$[email hidden]... > OpenGL and D3D both work fine on my GTS. D3D looks a little better. For > some reason, some textures aren't filtered in OpenGL. Both are prettyfast.
Quoted text (10 lines)> Dunno about 1600*1200 though, my monitor doesn't go that high. > > "Sinjin" <[email hidden]> wrote in message > news:[email hidden]... > > Tried to run N4 in OpenGL and it ran great but it didn't use any > textures - the > > entire game was goraud shaded except for the cockpit which looked great. > > > > Needless to say I got fantastic FPS :-) > > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when
I > try > > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200so
Quoted text (10 lines)> is > > this just a limitation of the game. I'm assuming since they offer this > mode > > that is should work eventually. > > > > Anyone else enjoying the realistic smoke. Driving through clouds of my > own > > smoke gave me flashbacks to Days of Thunder scenes. I can't imagine > breaking > > through a cloud of smoke and seeing a bunch of wrecked cars in my path
and > > having to make sudden swerves, etc. This game is gonna rock when its > finished. > > > >
(unknown) 30 Nov 2000#218334
Tom, I agree totally even on my 19" monitor 1024x768 seems excellent. Maybe it's because I used to play games that used to only go 320x240 not too long ago. In article <6PtV5.984$[email hidden]>, "Thomas Heineman" <[email hidden]> wrote:
Quoted text (13 lines)> i cannot understand why you want to run the game in 1600x1200? > Isn�t 1024x768 good enough? What are your benefits? > alittle less "jaggies"? Since when became graphics this > important in a driving sim? I�d be happy running 800x600 if > that helped my framerate... > > Thomas > > "Sinjin" <[email hidden]> skrev i meddelandet > news:[email hidden]... > > Tried to run N4 in OpenGL and it ran great but it didn't use any > textures - the > > entire game was goraud shaded except for the cockpit which looked
great. > > > > Needless to say I got fantastic FPS :-) > > Switch to D3D and works great with smooth FPS up to 1280x960x32 butwhen I > try > > to go to 1600x1200x32 it chokes. I play many other games at1600x1200 so > is > > this just a limitation of the game. I'm assuming since they offerthis > mode > > that is should work eventually. > > > > Anyone else enjoying the realistic smoke. Driving through cloudsof my > own > > smoke gave me flashbacks to Days of Thunder scenes. I can't imagine > breaking > > through a cloud of smoke and seeing a bunch of wrecked cars in mypath and > > having to make sudden swerves, etc. This game is gonna rock whenits > finished. > > > > Sent via Deja.com http://www.deja.com/ Before you buy.
Sinjin 30 Nov 2000#218378
As long as my FPS are about 32 I will race in the highest res available. Jaggies are a bit of the reason but I guarrantee if you are running at 1280x1024 or even 1600x1200 you will have a MUCH clearer and detailed view of upcoming objects. This was true in GPL where in 800x600 cars ahead of you looked like little blobs of pixels then when I finally got the D3D patch and was able to run at 1600x1200 cars on the horizon looked like CARS on the horizon. With any new game I get I always start at the highest resolution supported and work my way back until I find one that offers a good mix of detail and smooth FPS. "Thomas Heineman" <[email hidden]> wrote:
Quoted text (32 lines)>i cannot understand why you want to run the game in 1600x1200? >Isn�t 1024x768 good enough? What are your benefits? >alittle less "jaggies"? Since when became graphics this >important in a driving sim? I�d be happy running 800x600 if >that helped my framerate... > >Thomas > >"Sinjin" <[email hidden]> skrev i meddelandet >news:[email hidden]... >> Tried to run N4 in OpenGL and it ran great but it didn't use any >textures - the >> entire game was goraud shaded except for the cockpit which looked great. >> >> Needless to say I got fantastic FPS :-) >> Switch to D3D and works great with smooth FPS up to 1280x960x32 but when I >try >> to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 so >is >> this just a limitation of the game. I'm assuming since they offer this >mode >> that is should work eventually. >> >> Anyone else enjoying the realistic smoke. Driving through clouds of my >own >> smoke gave me flashbacks to Days of Thunder scenes. I can't imagine >breaking >> through a cloud of smoke and seeing a bunch of wrecked cars in my path and >> having to make sudden swerves, etc. This game is gonna rock when its >finished. >> >
Cars on the horizon, don't matter one iota... the one looming large in the mirrors, however.. <g> Jan. =--- Sinjin wrote... > <snip> cars on the horizon looked like CARS on the horizon.
Sinjin 30 Nov 2000#218468
Tried to run N4 in OpenGL and it ran great but it didn't use any textures - the entire game was goraud shaded except for the cockpit which looked great. Needless to say I got fantastic FPS :-) Switch to D3D and works great with smooth FPS up to 1280x960x32 but when I try to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 so is this just a limitation of the game. I'm assuming since they offer this mode that is should work eventually. Anyone else enjoying the realistic smoke. Driving through clouds of my own smoke gave me flashbacks to Days of Thunder scenes. I can't imagine breaking through a cloud of smoke and seeing a bunch of wrecked cars in my path and having to make sudden swerves, etc. This game is gonna rock when its finished.
Thomas Heineman 30 Nov 2000 15:50 UTC#218481
i cannot understand why you want to run the game in 1600x1200? Isn�t 1024x768 good enough? What are your benefits? alittle less "jaggies"? Since when became graphics this important in a driving sim? I�d be happy running 800x600 if that helped my framerate... Thomas "Sinjin" <[email hidden]> skrev i meddelandet news:[email hidden]... > Tried to run N4 in OpenGL and it ran great but it didn't use anytextures - the > entire game was goraud shaded except for the cockpit which looked great. > > Needless to say I got fantastic FPS :-) > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when Itry > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 sois > this just a limitation of the game. I'm assuming since they offer thismode > that is should work eventually. > > Anyone else enjoying the realistic smoke. Driving through clouds of myown > smoke gave me flashbacks to Days of Thunder scenes. I can't imaginebreaking > through a cloud of smoke and seeing a bunch of wrecked cars in my path and > having to make sudden swerves, etc. This game is gonna rock when itsfinished. >
Simon Brown 30 Nov 2000 17:06 UTC#218311
OpenGL and D3D both work fine on my GTS. D3D looks a little better. For some reason, some textures aren't filtered in OpenGL. Both are pretty fast. Dunno about 1600*1200 though, my monitor doesn't go that high. "Sinjin" <[email hidden]> wrote in message news:[email hidden]... > Tried to run N4 in OpenGL and it ran great but it didn't use anytextures - the > entire game was goraud shaded except for the cockpit which looked great. > > Needless to say I got fantastic FPS :-) > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when Itry > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 sois > this just a limitation of the game. I'm assuming since they offer thismode > that is should work eventually. > > Anyone else enjoying the realistic smoke. Driving through clouds of myown > smoke gave me flashbacks to Days of Thunder scenes. I can't imaginebreaking > through a cloud of smoke and seeing a bunch of wrecked cars in my path and > having to make sudden swerves, etc. This game is gonna rock when itsfinished. >
Eric Busch 30 Nov 2000 17:49 UTC#218322
When using 32-bit color it's quite possible for the framebuffer needed by NASCAR4 to exceed the available memory on a 32MB card. This most likely what you are experiencing at 1600x1200x32. It is recommended that 16-bit color be used on 32MB or lower cards, especially at high resolutions. Note that you will need to switch your desktop to 16-bit color for 16-bit mode to be available in OpenGL. Eric "Sinjin" <[email hidden]> wrote in message news:[email hidden]... > Tried to run N4 in OpenGL and it ran great but it didn't use anytextures - the > entire game was goraud shaded except for the cockpit which looked great. > > Needless to say I got fantastic FPS :-) > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when Itry > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 sois > this just a limitation of the game. I'm assuming since they offer thismode > that is should work eventually.
Amp 30 Nov 2000 18:59 UTC#218349
On Thu, 30 Nov 2000 17:52:14 -0000, "Geordie Boot Boy" <[email hidden]> thus spoke: >When you set the grafix driver select D3D then at the next screen select >D3Dtnl not just D3D and you will probably double your framerate :) I would like to see some posts of frame rates with T&L on and off. I highly doubt you will see a doubling of the frame rate. In fact I expect you will see not much differnce at all. At least that seems to be the case with a few flight-sims that have T&L options. CFS2, Commanche v Hokum, B17-2 and BoB_Demo. I don't have a Geforce2 so don't know first hand, but I've seen no gleaming reports about T&L making the frame rates scream in the flight-sim group. Someone with a Geforce2 please post your results in N4 with T&L on and off.
Dave Henrie 30 Nov 2000 21:44 UTC#218250
"Geordie Boot Boy" <[email hidden]> wrote in message news:906gcb$rtc$[email hidden]...
Quoted text (9 lines)> GF1 DDR+Athlon 900 > > no T&L 40-45 fps > > with T&L 60-65 fps > > I take it you own a Voodoo5 ;-) > > Alex
I dooo..that is very impressive... dave henrie
Dave Henrie 30 Nov 2000 21:45 UTC#218251
"Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > Cars on the horizon, don't matter one iota... the one looming large in the > mirrors, however.. <g> > > Jan. Cars BEHIND ME??? What a novel concept...... dave henrie
Amp 30 Nov 2000 22:19 UTC#218264
On Thu, 30 Nov 2000 21:23:44 -0000, "Geordie Boot Boy" <[email hidden]> thus spoke: >GF1 DDR+Athlon 900 > >no T&L 40-45 fps > >with T&L 60-65 fps That's not double! Not bad though. :-) I haven't seen reports of the same increase in any of the flight-sims though. >I take it you own a Voodoo5 ;-) Yep. :-)
Philster 30 Nov 2000 22:50 UTC#218190
Open GL seems faster than D3D with my Asus V7700 GE Force 2 card, by 10-20 fps on average (now that I found out that disabling V-sync actually improves the framerates even more). Sinjin wrote:
Quoted text (14 lines)> > Tried to run N4 in OpenGL and it ran great but it didn't use any textures - the > entire game was goraud shaded except for the cockpit which looked great. > > Needless to say I got fantastic FPS :-) > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when I try > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 so is > this just a limitation of the game. I'm assuming since they offer this mode > that is should work eventually. > > Anyone else enjoying the realistic smoke. Driving through clouds of my own > smoke gave me flashbacks to Days of Thunder scenes. I can't imagine breaking > through a cloud of smoke and seeing a bunch of wrecked cars in my path and > having to make sudden swerves, etc. This game is gonna rock when its finished.
-- Philippe "Philster" Sergerie
Philster 30 Nov 2000 22:51 UTC#218279
Where do you select T&L? Geordie Boot Boy wrote:
Quoted text (41 lines)> > When you set the grafix driver select D3D then at the next screen select > D3Dtnl not just D3D and you will probably double your framerate :) > > Alex > > "Simon Brown" <[email hidden]> wrote in message > news:bOvV5.5110$[email hidden]... > > OpenGL and D3D both work fine on my GTS. D3D looks a little better. For > > some reason, some textures aren't filtered in OpenGL. Both are pretty > fast. > > Dunno about 1600*1200 though, my monitor doesn't go that high. > > > > "Sinjin" <[email hidden]> wrote in message > > news:[email hidden]... > > > Tried to run N4 in OpenGL and it ran great but it didn't use any > > textures - the > > > entire game was goraud shaded except for the cockpit which looked great. > > > > > > Needless to say I got fantastic FPS :-) > > > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when > I > > try > > > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 > so > > is > > > this just a limitation of the game. I'm assuming since they offer this > > mode > > > that is should work eventually. > > > > > > Anyone else enjoying the realistic smoke. Driving through clouds of my > > own > > > smoke gave me flashbacks to Days of Thunder scenes. I can't imagine > > breaking > > > through a cloud of smoke and seeing a bunch of wrecked cars in my path > and > > > having to make sudden swerves, etc. This game is gonna rock when its > > finished. > > > > > > >
-- Philippe "Philster" Sergerie
Morgan V. Wooten 30 Nov 2000 23:19 UTC#218191
What about AGP? -- ------------------------------------- Morgan Vincent Wooten GPLRank: +15.49 http://home.earthlink.net/~morganv00/ ------------------------------------- "Eric Busch" <[email hidden]> wrote in message news:9063v6$hi7$[email hidden]... > When using 32-bit color it's quite possible for the framebuffer needed by > NASCAR4 to exceed the available memory on a 32MB card. This most likely > what you are experiencing at 1600x1200x32. It is recommended that 16-bit > color be used on 32MB or lower cards, especially at high resolutions. Note > that you will need to switch your desktop to 16-bit color for 16-bit mode to > be available in OpenGL. > > Eric > > > "Sinjin" <[email hidden]> wrote in message > news:[email hidden]... > > Tried to run N4 in OpenGL and it ran great but it didn't use any > textures - the > > entire game was goraud shaded except for the cockpit which looked great. > > > > Needless to say I got fantastic FPS :-) > > Switch to D3D and works great with smooth FPS up to 1280x960x32 but when I > try > > to go to 1600x1200x32 it chokes. I play many other games at 1600x1200 so > is > > this just a limitation of the game. I'm assuming since they offer this > mode > > that is should work eventually. > > >
Jan Verschueren 30 Nov 2000 23:41 UTC#218226
You always finish on the leading lap?? -Sheesh! ;-) Jan. =--- Dave Henrie wrote... > <snip> > Cars BEHIND ME??? What a novel concept...... > dave henrie >
Andrew MacPherson 01 Dec 2000 00:29 UTC#218140
[email hidden] () wrote: > I agree totally even on my 19" monitor 1024x768 seems excellent. I used to think 1024 was more than enough. But 6 months ago I changed to 1280x1024 (or is it 960?) in GPL and now if I go back it looks *so* rough I find it distracting. Same applies to flight sims. Maybe 1024 with anti-aliasing is what I really want, but that V5500 is still way too expensive in the UK. Andrew McP
On Fri, 1 Dec 2000 00:29 +0000 (GMT Standard Time), [email hidden] (Andrew MacPherson) thus spoke: >Maybe 1024 with >anti-aliasing is what I really want, but that V5500 is still way too >expensive in the UK. > >Andrew McP > Depends on the game, but you won't find many that will run at 1024x768 with 4X FSAA smoothly on a V5.
John Harwood 01 Dec 2000 05:36 UTC#218077
On Thu, 30 Nov 2000 18:59:26 GMT, [email hidden] (Amp) wrote:
Quoted text (14 lines)>On Thu, 30 Nov 2000 17:52:14 -0000, "Geordie Boot Boy" <[email hidden]> >thus spoke: > >>When you set the grafix driver select D3D then at the next screen select >>D3Dtnl not just D3D and you will probably double your framerate :) > >I would like to see some posts of frame rates with T&L on and off. I >highly doubt you will see a doubling of the frame rate. In fact I >expect you will see not much differnce at all. At least that seems to >be the case with a few flight-sims that have T&L options. CFS2, >Commanche v Hokum, B17-2 and BoB_Demo. I don't have a Geforce2 so >don't know first hand, but I've seen no gleaming reports about T&L >making the frame rates scream in the flight-sim group. Someone with a >Geforce2 please post your results in N4 with T&L on and off.
Well, I didn't double my framerate, but even with my semi-ancient GeForce 1 DDR, I went from 45-55fps to 65-80fps just by running the T&L driver, so that's definitely noticable. Catch is that running with the T&L driver locks me consistently about 30 secs in. Oh well, nice to see it make that big of a difference though... -John
Goy Larsen 01 Dec 2000 10:52 UTC#218135
Dave Henrie wrote:
Quoted text (9 lines)> > "Jan Verschueren" <[email hidden]> wrote in message > news:[email hidden]... > > Cars on the horizon, don't matter one iota... the one looming large in the > > mirrors, however.. <g> > > > > Jan. > Cars BEHIND ME??? What a novel concept...... > dave henrie
There's a first for everything you know....:-) Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/ * Spam is for losers who can't get business any other way * "Spamkiller" http://www.spamkiller.com
Rod Prince 01 Dec 2000 10:55 UTC#218340
In article <[email hidden]>, [email hidden] says... > Anyone else enjoying the realistic smoke. Driving through clouds of my own > smoke gave me flashbacks to Days of Thunder scenes. I can't imagine breaking > through a cloud of smoke and seeing a bunch of wrecked cars in my path and > having to make sudden swerves, etc. This game is gonna rock when its finished. Try cranking up the wind speed and modify the direction, and see the smoke drift in that direction. Impressive. Cheers, Rod.
Mortado 02 Dec 2000 01:09 UTC#217912
"Philster" <[email hidden]> wrote in message news:[email hidden]... > Where do you select T&L? No selection, it's automatic so long as your video card supports it. Cheers, Mortado
Simon Brown 02 Dec 2000 02:31 UTC#217973
That's true for OpenGL, but not for D3D. Under D3D, N4 enumerates two devices with my GF2, one with and one without TnL. It also defaults to the device without TnL, and many people are probably accidentally using this one. Maybe this explain why some people are seeing 20fps better frame rates in OpenGL, they are probably using the non-h/w TnL device for D3D. "Mortado" <[email hidden]> wrote in message news:909i4u$oik$[email hidden]...
Quoted text (10 lines)> > "Philster" <[email hidden]> wrote in message > news:[email hidden]... > > Where do you select T&L? > > No selection, it's automatic so long as your video card supports it. > Cheers, > Mortado > >

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