Hi,
Unfortunatly, there isn't too much discussion in other forums about the
progress in Racing Legends. Does anyone know if the developers have taken
advantage of the delay in their work by utilising new technologies such as
hardware Physics Processing Units? This would surely aid their goal of a
truly component based physics model for their cars?
Cheers,
Tim
Racing Legends progress and PPU physics hardware
A poster asked whether the long-delayed Racing Legends would use the new PPU physics hardware, which drew mockery about the West brothers' slow progress. Developer Gregor Veble replied that a PPU would help only if it were programmable and widely adopted, and pointed to an AutoSimSport article on the subject. Ashley McConnell defended the team, and others debated development timescales and the wisdom of their early publicity.
With Gregor Veble (Racing Legends team)
Automated summary.
Roflol
--
Andi.
Remove only one zero to reply
"eppy" <[email hidden]> wrote in message
news:Rubde.23096$[email hidden]...
> Hi,
>
> Unfortunatly, there isn't too much discussion in other forums about the
> progress in Racing Legends. Does anyone know if the developers have taken
> advantage of the delay in their work by utilising new technologies such as
> hardware Physics Processing Units? This would surely aid their goal of a
> truly component based physics model for their cars?
>
> Cheers,
> Tim
>
>
>
>
Oh, Sorry 1st of May, not April!
--
Andi.
Remove only one zero to reply
"Andi Cole" <[email hidden]> wrote in message
news:4275458d$0$83067$[email hidden]...
> Roflol
>
> --
> Andi.
>
> Remove only one zero to reply
>
>
> "eppy" <[email hidden]> wrote in message
> news:Rubde.23096$[email hidden]...
>> Hi,
>>
>> Unfortunatly, there isn't too much discussion in other forums about the
>> progress in Racing Legends. Does anyone know if the developers have taken
>> advantage of the delay in their work by utilising new technologies such
>> as hardware Physics Processing Units? This would surely aid their goal of
>> a truly component based physics model for their cars?
>>
>> Cheers,
>> Tim
>>
>>
>>
>>
>
>
"eppy" <[email hidden]> wrote in message
news:Rubde.23096$[email hidden]...
'ot damn! I was thinking the same thing.
Alanb
Quoted text (14 lines)
> Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > >>Unfortunatly, there isn't too much discussion in other forums aboutthe
>progress in Racing Legends.
I think there's exactly the same amount of disucssion as there is
progress ;)
You think wrong.
Ash
--
http://www.siroccoracing.com
Be very, very quiet. I'm hunting wabbits...er, Wests....
Much like the "You can be saved" and "Will you go to heaven" posts, RL
urban myth posts are an unfortunate byproduct of everyone having access
to usenet and Google.
As was posted elsewhere in regard to those other topics, "Got Proof?"
Darus wrote:
> Be very, very quiet. I'm hunting wabbits...er, Wests....
>
> Much like the "You can be saved" and "Will you go to heaven" posts,RL
> urban myth posts are an unfortunate byproduct of everyone havingaccess
> to usenet and Google.
>
> As was posted elsewhere in regard to those other topics, "Got Proof?"
As the authors of the other topics might reply, "because I speak to
them every day". ;)
I know first hand how much work Chris, Gregor and Tony are putting into
RL. I don't understand people who state as absolute fact that they
have not made any progress or that they are trying to con us all. What
could they possibly profit by doing that?
Like anything worth doing, RL takes time.
All the best,
Ash
--
http://www.siroccoracing.com
I think what makes people laugh is how they focus on items like 3D modeling
the inside of a bus, which will have 0 use in the game.
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (28 lines)
> > Darus wrote: >> Be very, very quiet. I'm hunting wabbits...er, Wests.... >> >> Much like the "You can be saved" and "Will you go to heaven" posts, > RL >> urban myth posts are an unfortunate byproduct of everyone having > access >> to usenet and Google. >> >> As was posted elsewhere in regard to those other topics, "Got Proof?" > > As the authors of the other topics might reply, "because I speak to > them every day". ;) > > I know first hand how much work Chris, Gregor and Tony are putting into > RL. I don't understand people who state as absolute fact that they > have not made any progress or that they are trying to con us all. What > could they possibly profit by doing that? > > Like anything worth doing, RL takes time. > > All the best, > Ash > > -- > http://www.siroccoracing.com >Hello,
there's been some comments by Chris and me in the latest AutoSimSport
issue. Basically it is felt a PPU would be a great addition, as that is
precisely what would be needed to move things that bit forward, but only
if it allowed for custom programming solutions and would have good
market penetration. So far it's a bit wait and see.
Cheers,
-Gregor
eppy wrote:
Quoted text (14 lines)
> Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > >Many thanks for the update, Greg.
I understand the hestitation - no use going out a limb if the technology
doesn't take off. However, I understand that the PPU has good buy-in from
some of the big names in gaming.
I'm happy to see that it has been thought about.
Cheers,
Tim
"Gregor Veble" <[email hidden]> wrote in message
news:d580u1$smm$[email hidden]...
Quoted text (26 lines)
> Hello, > > there's been some comments by Chris and me in the latest AutoSimSport > issue. Basically it is felt a PPU would be a great addition, as that is > precisely what would be needed to move things that bit forward, but only > if it allowed for custom programming solutions and would have good market > penetration. So far it's a bit wait and see. > > Cheers, > > -Gregor > > eppy wrote: >> Hi, >> >> Unfortunatly, there isn't too much discussion in other forums about the >> progress in Racing Legends. Does anyone know if the developers have taken >> advantage of the delay in their work by utilising new technologies such >> as hardware Physics Processing Units? This would surely aid their goal of >> a truly component based physics model for their cars? >> >> Cheers, >> Tim >> >> >>I think "Mythbusters" needs to have a go at this one,
Bruce.
"Gregor Veble" <[email hidden]> wrote in message
news:d580u1$smm$[email hidden]...
> So far it's a bit wait and see.
>
I strongly suggest that if you have not already you download this months
AutoSimSport and read the article about PPU's in which there is comment from
many Simracing developers on the subject.
www.autosimsport.com
Jon.
"eppy" <[email hidden]> wrote in message
news:d6Qde.24412$[email hidden]...
market
taken
> >> advantage of the delay in their work by utilising new technologies such
> >> as hardware Physics Processing Units? This would surely aid their goalof
Quoted text (21 lines)
> Many thanks for the update, Greg. > > I understand the hestitation - no use going out a limb if the technology > doesn't take off. However, I understand that the PPU has good buy-in from > some of the big names in gaming. > > I'm happy to see that it has been thought about. > > Cheers, > Tim > > > > "Gregor Veble" <[email hidden]> wrote in message > news:d580u1$smm$[email hidden]... > > Hello, > > > > there's been some comments by Chris and me in the latest AutoSimSport > > issue. Basically it is felt a PPU would be a great addition, as that is > > precisely what would be needed to move things that bit forward, but only > > if it allowed for custom programming solutions and would have goodQuoted text (11 lines)
> > penetration. So far it's a bit wait and see. > > > > Cheers, > > > > -Gregor > > > > eppy wrote: > >> Hi, > >> > >> Unfortunatly, there isn't too much discussion in other forums about the > >> progress in Racing Legends. Does anyone know if the developers haveQuoted text (8 lines)
> >> a truly component based physics model for their cars? > >> > >> Cheers, > >> Tim > >> > >> > >> >In article <[email hidden]>,
[email hidden] says...
>
> I don't understand people who state as absolute fact that they
> have not made any progress or that they are trying to con us all.
The Wests put themselves in that position. They announced the game at
LEAST four years ago, and we're all still waiting around to see
something more tangible than a few 3D models. Further, activity on their
website is restricted to the forums where racing anarchists have even
lost interest in talking about RL, and instead are talking about other
racing games. Where are the Wests? Probably out looking for a
replacement for their cat...
John Simmons wrote:
their
> website is restricted to the forums where racing anarchists have even
> lost interest in talking about RL, and instead are talking aboutother
> racing games. Where are the Wests? Probably out looking for a
> replacement for their cat...
....and so it begins :D
Nothing like a good flamewar. Should I just question your parentage
now and get it over with?
All that turning left has made you dizzy methinks :)
All the best,
Ash
--
http://www.siroccoracing.com <-- heavily out of date, but i'm still
working on it honest.
Quoted text (10 lines)
> In article <[email hidden]>, > [email hidden] says... > > > > I don't understand people who state as absolute fact that they > > have not made any progress or that they are trying to con us all. > > The Wests put themselves in that position. They announced the game at > LEAST four years ago, and we're all still waiting around to see > something more tangible than a few 3D models. Further, activity on"Takes time"?
"TAKES TIME"?!!!
Four bloody years for a simulation and still nothing to show for it!
All I can add is that if it ever sees the light of day, to use your theory
it'll be the greatest thing since Moses parted the Red Sea, mate!
Gimme a break.
Bruce.
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
>
> Like anything worth doing, RL takes time.
>
I knew I shouldn't have started this thread - even though I did ask a
polite, innocent question. To be fair, I recieved a polite answer from
Gregor, and followed his link to the very interesting Sim Racing magazine
article on PPUs.
Unfortunatly, the signal to noise ratio is now decreasing at an alarming
rate.
Tim
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> "Takes time"? > "TAKES TIME"?!!! > Four bloody years for a simulation and still nothing to show for it! > > All I can add is that if it ever sees the light of day, to use your theory > it'll be the greatest thing since Moses parted the Red Sea, mate! > > Gimme a break. > > Bruce. > > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... >> >> Like anything worth doing, RL takes time. >> > >Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
your facts right.
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> "Takes time"? > "TAKES TIME"?!!! > Four bloody years for a simulation and still nothing to show for it! > > All I can add is that if it ever sees the light of day, to use your theory > it'll be the greatest thing since Moses parted the Red Sea, mate! > > Gimme a break. > > Bruce. > > "Ashley McConnell" <[email hidden]> wrote in message > news:[email hidden]... >> >> Like anything worth doing, RL takes time. >> > >On Wed, 4 May 2005 18:09:13 +0000 (UTC), "." <.@..i> wrote:
>Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
>your facts right.
Well, didn't they spent 5 years before that on WSC?
Cheers!
Remco
Quoted text (10 lines)
>"Bruce Kennewell" <[email hidden]> wrote in message >news:[email hidden]... >> "Takes time"? >> "TAKES TIME"?!!! >> Four bloody years for a simulation and still nothing to show for it! >> >> All I can add is that if it ever sees the light of day, to use your theory >> it'll be the greatest thing since Moses parted the Red Sea, mate! >> >> Gimme a break."Bruce Kennewell" wrote:
> "Takes time"?
> "TAKES TIME"?!!!
> Four bloody years for a simulation and still nothing to show for it!
>
> All I can add is that if it ever sees the light of day, to use your theory
> it'll be the greatest thing since Moses parted the Red Sea, mate!
Indy 500 beginning 1990
Indycar Racing end 1993
Grand Prix Legends end 1998
F1GP end 1992
GP2 mid 1996
GP3 mid 1999
It takes several man years to do something remotely ground breaking, if
there aren't many men it takes several years!
I am pretty sure there is something to show for it, however, the sim
community aren't suitably patient to be shown any teasers. We've scared all
the development teams off into private beta test groups where it probably is
all happening and I really don't blame them, too many cycles are wasted
responding to claims of flawed business models and how it should be done.
This isn't just true of sim racing but endemic of computer game communities
in general, demanding demos be released because they have been waiting
months etc. It is not surprising the developers huddle with their private
groups behind their NDAs until they are ready to go public with the finished
article.
It would be great if the Wests felt they could give an alpha version to RAS
to get some positive feedback, but why face the hassle...
Cheers
Tony
"John Simmons" wrote:
I agree they misunderstood the sim community. Although in an odd way this
adds to the charm of a small team displaying a naive view of a group of sim
enthusiasts rather than business or marketing men.
They went from all to nothing. Showing a transporter because they thought
the sim community would be enthralled at the level of detail to shutting up
shop after the backlash.
The reality is the transporter didn't delay anything. The sim engine was
still in development which meant the graphics development could not take
place until ready. So the transporter was done in slack time.
I was just as critical as anyone at the time because I simply didn't
understand. So, yes it was bad PR but the Wests aren't about PR they are
about creating sims - hence the charm, at least for me.
Cheers
Tony
Quoted text (7 lines)
> The Wests put themselves in that position. They announced the game at > LEAST four years ago, and we're all still waiting around to see > something more tangible than a few 3D models. Further, activity on their > website is restricted to the forums where racing anarchists have even > lost interest in talking about RL, and instead are talking about other > racing games. Where are the Wests? Probably out looking for a > replacement for their cat...I'm sure their copy of Photoshop runs faster...
-Larry
"eppy" <[email hidden]> wrote in message
news:Rubde.23096$[email hidden]...
Quoted text (14 lines)
> Hi, > > Unfortunatly, there isn't too much discussion in other forums about the > progress in Racing Legends. Does anyone know if the developers have taken > advantage of the delay in their work by utilising new technologies such as > hardware Physics Processing Units? This would surely aid their goal of a > truly component based physics model for their cars? > > Cheers, > Tim > > > >Ashley,
What is one TO think ?
It's been like 5 years now this same conversation has been going on.
We've erected the better part of a friggin' SPACE STATION in that period of
time. I realize they don't have to be concerned with tire wear or physics,
but I'm quiet sure the GRIP issue is a bitch...
-Larry
"Ashley McConnell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (28 lines)
> > Darus wrote: >> Be very, very quiet. I'm hunting wabbits...er, Wests.... >> >> Much like the "You can be saved" and "Will you go to heaven" posts, > RL >> urban myth posts are an unfortunate byproduct of everyone having > access >> to usenet and Google. >> >> As was posted elsewhere in regard to those other topics, "Got Proof?" > > As the authors of the other topics might reply, "because I speak to > them every day". ;) > > I know first hand how much work Chris, Gregor and Tony are putting into > RL. I don't understand people who state as absolute fact that they > have not made any progress or that they are trying to con us all. What > could they possibly profit by doing that? > > Like anything worth doing, RL takes time. > > All the best, > Ash > > -- > http://www.siroccoracing.com >What a shame that Messrs West didn't do the same.
(They probably wish that they HAD done so!)
Bruce.
"Tony Rickard" <[email hidden]> wrote in message
news:4R8ee.25143$[email hidden]...
> .... It is not surprising the developers huddle with their private
> groups behind their NDAs until they are ready to go public with thefinished
> article..
It is certainly more than three years since the terms "West brothers" and
"simulation" were seen together in the same sentence in RAS.
Cretin!
Bruce.
"." <.@..i> wrote in message
news:d5b349$n4b$[email hidden]...
> Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
> your facts right.
"Bruce Kennewell" wrote:
I guess the point is I believe they are now. Once burnt and all that...
Quoted text (7 lines)
> "Tony Rickard" wrote: > > .... It is not surprising the developers huddle with their private > > groups behind their NDAs until they are ready to go public with the > > finished article.. > What a shame that Messrs West didn't do the same. > (They probably wish that they HAD done so!)If you havnt got the intelligence to differentiate between one product and a
totally new product then I wonder how you manage to breathe.
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> It is certainly more than three years since the terms "West brothers" and > "simulation" were seen together in the same sentence in RAS. > > Cretin! > > Bruce. > > "." <.@..i> wrote in message > news:d5b349$n4b$[email hidden]... >> Anything that annoys the prat Kennewell gets my support. 3 Years idiot >> get >> your facts right. > >Another one who cant tell the difference between one product and starting
from scratch on an all new one. What the hell does it matter.
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (25 lines)
> On Wed, 4 May 2005 18:09:13 +0000 (UTC), "." <.@..i> wrote: > >>Anything that annoys the prat Kennewell gets my support. 3 Years idiot get >>your facts right. > > Well, didn't they spent 5 years before that on WSC? > > Cheers! > > > Remco > > >>"Bruce Kennewell" <[email hidden]> wrote in message >>news:[email hidden]... >>> "Takes time"? >>> "TAKES TIME"?!!! >>> Four bloody years for a simulation and still nothing to show for it! >>> >>> All I can add is that if it ever sees the light of day, to use your >>> theory >>> it'll be the greatest thing since Moses parted the Red Sea, mate! >>> >>> Gimme a break. >In article <_Y8ee.25151$[email hidden]>,
[email hidden] says...
First we were waiting for WSC, now RL. I don't think they understand the
game development business, much less the small niche of users they're
trying to sell to. The primary problem is that they have nobody
standing over them cracking a whip. Programmers are the worst possible
people to be in charge of a software project.
They should have a crapload of transporters done by now then...
> I was just as critical as anyone at the time because I simply didn't
> understand. So, yes it was bad PR but the Wests aren't about PR they are
> about creating sims - hence the charm, at least for me.
I understand, and the Wests haven't been about creating sims as much as
they have been in creating vapor.
I think I've been as patient about this as anyone else, but blind belief
in this product is pretty pointless. If it is ever released, I might
buy it, but I'm not going to stand by and let comments like Ashley's go
un-touched. It's simply not my nature, especially if I have an already
formed opinion.
Lastly, I've been a programmer for over 25 years, and I've turned out a
number of fairly huge applications from 175,000 lines of code to well
over 750,000 (sorry, I don't know the metric equivalent - grin). These
guys are taking too freakin long to come up with a product.
Quoted text (14 lines)
> > "John Simmons" wrote: > > > The Wests put themselves in that position. They announced the game at > > LEAST four years ago, and we're all still waiting around to see > > something more tangible than a few 3D models. Further, activity on their > > website is restricted to the forums where racing anarchists have even > > lost interest in talking about RL, and instead are talking about other > > racing games. Where are the Wests? Probably out looking for a > > replacement for their cat... > > I agree they misunderstood the sim community. Although in an odd way this > adds to the charm of a small team displaying a naive view of a group of sim > enthusiasts rather than business or marketing men.Quoted text (7 lines)
> They went from all to nothing. Showing a transporter because they thought > the sim community would be enthralled at the level of detail to shutting up > shop after the backlash. > > The reality is the transporter didn't delay anything. The sim engine was > still in development which meant the graphics development could not take > place until ready. So the transporter was done in slack time.Why does it matter to you? Move on, forget about it. Seems to me if you are
so convinced they are all vapour you cant be too bright to be interested in
it enough still to post about it. Face it you still want it too happen, but
it makes you feel good to slag them off for some odd reason.Something wrong
with people who dislike something so much that they would continue to help
it exists by posting than just to let it go away and move on to something
thats probably worth concerning their time with.
> Lastly, I've been a programmer for over 25 years, and I've turned out a
> number of fairly huge applications from 175,000 lines of code to well
> over 750,000 (sorry, I don't know the metric equivalent - grin). These
> guys are taking too freakin long to come up with a product.
How many of those lines did you do that you wernt being paid for?
"John Simmons" wrote:
> > The reality is the transporter didn't delay anything. The sim engine was
> > still in development which meant the graphics development could not take
> > place until ready. So the transporter was done in slack time.
>
> They should have a crapload of transporters done by now then...
In a sense, yes. Tony, who produced the transporter went on to work on
another project, Virtual RC, whilst Chris worked on the physics engine.
> I think I've been as patient about this as anyone else, but blind belief
> in this product is pretty pointless. If it is ever released, I might
> buy it, but I'm not going to stand by and let comments like Ashley's go
> un-touched. It's simply not my nature, especially if I have an already
> formed opinion.
I would suggest Ashley has inside knowledge he is unable to share with us
right now. In my view they have got their communication wrong twice. First
by giving too much too early, then by saying nothing, but like I said once
burnt...
In article <d5bjgi$1v4$[email hidden]>, .@..i
says...
I don't reply in context to anonymous posts. Tell us who you are, and
I'll hold a conversation with you.
Quoted text (15 lines)
> Why does it matter to you? Move on, forget about it. Seems to me if you are > so convinced they are all vapour you cant be too bright to be interested in > it enough still to post about it. Face it you still want it too happen, but > it makes you feel good to slag them off for some odd reason.Something wrong > with people who dislike something so much that they would continue to help > it exists by posting than just to let it go away and move on to something > thats probably worth concerning their time with. > > > Lastly, I've been a programmer for over 25 years, and I've turned out a > > number of fairly huge applications from 175,000 lines of code to well > > over 750,000 (sorry, I don't know the metric equivalent - grin). These > > guys are taking too freakin long to come up with a product. > > How many of those lines did you do that you wernt being paid for? >On Wed, 4 May 2005 22:22:23 +0000 (UTC), "." <.@..i> wrote:
>Another one who cant tell the difference between one product and starting
>from scratch on an all new one. What the hell does it matter.
Well, Mr. Anonymous....At first I can't imagine they emptied their
brains when they started RL, and second starting from scratch didn't
seem to hinder them when coming up with a estimated release date....
Cheers!
Remco
Quoted text (28 lines)
>"Remco Moedt" <[email hidden]> wrote in message >news:[email hidden]... >> On Wed, 4 May 2005 18:09:13 +0000 (UTC), "." <.@..i> wrote: >> >>>Anything that annoys the prat Kennewell gets my support. 3 Years idiot get >>>your facts right. >> >> Well, didn't they spent 5 years before that on WSC? >> >> Cheers! >> >> >> Remco >> >> >>>"Bruce Kennewell" <[email hidden]> wrote in message >>>news:[email hidden]... >>>> "Takes time"? >>>> "TAKES TIME"?!!! >>>> Four bloody years for a simulation and still nothing to show for it! >>>> >>>> All I can add is that if it ever sees the light of day, to use your >>>> theory >>>> it'll be the greatest thing since Moses parted the Red Sea, mate! >>>> >>>> Gimme a break. >> >"John Simmons" wrote:
> Lastly, I've been a programmer for over 25 years, and I've turned out a
> number of fairly huge applications from 175,000 lines of code to well
> over 750,000 (sorry, I don't know the metric equivalent - grin). These
> guys are taking too freakin long to come up with a product.
That reminds me, John, how is Duke Nukem Forever coming along :)
In article <Nokee.25455$[email hidden]>,
[email hidden] says...
I gave up on it because none of the other programmers could understand
why I'd want a different super-detailed 3-D race hauler in every map. :)
Quoted text (12 lines)
> "John Simmons" wrote: > > > Lastly, I've been a programmer for over 25 years, and I've turned out a > > number of fairly huge applications from 175,000 lines of code to well > > over 750,000 (sorry, I don't know the metric equivalent - grin). These > > guys are taking too freakin long to come up with a product. > > That reminds me, John, how is Duke Nukem Forever coming along :) > > > >"John Simmons" wrote:
> > That reminds me, John, how is Duke Nukem Forever coming along :)
> >
> I gave up on it because none of the other programmers could understand
> why I'd want a different super-detailed 3-D race hauler in every map. :)
Killer punch - ouch :)
Breathing is an involuntary action, you cretin; we don't have to manage it.
Bruce.
"." <.@..i> wrote in message
news:d5bgmq$elt$[email hidden]...
> If you havnt got the intelligence to differentiate between one product anda
> totally new product then I wonder how you manage to breathe.
I kinda suspect that was the point :O) Never mind, seems people just like to
wind oen another up on here.
"Bruce Kennewell" <[email hidden]> wrote in message
news:4279ff04$[email hidden]...
Quoted text (13 lines)
> Breathing is an involuntary action, you cretin; we don't have to manage > it. > > Bruce. > > "." <.@..i> wrote in message > news:d5bgmq$elt$[email hidden]... >> If you havnt got the intelligence to differentiate between one product >> and > a >> totally new product then I wonder how you manage to breathe. > >Larry wrote:
> We've erected the better part of a friggin' SPACE STATION in thatperiod of
> time. I realize they don't have to be concerned with tire wear orphysics,
> but I'm quiet sure the GRIP issue is a bitch...
Not to nitpick, but the design of the international space station
started nearly 30 years ago. I'm not sure that would be a very good
turnaround for a racing simulation.
They are trying :)
-Larry
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Larry wrote: > >> We've erected the better part of a friggin' SPACE STATION in that > period of >> time. I realize they don't have to be concerned with tire wear or > physics, >> but I'm quiet sure the GRIP issue is a bitch... > > Not to nitpick, but the design of the international space station > started nearly 30 years ago. I'm not sure that would be a very good > turnaround for a racing simulation. >lol
--A--
On 01.05.2005 23:16, Andi Cole wrote:
> Oh, Sorry 1st of May, not April!
>
The thing is: Internet is a tremendous resource, but it requires a great
deal of management for anything good to come out of it.
I am absolutely sure RAS, as a group, has the best beta test
capabilities on the planet since we combine sim racing, real racing and
computer knowledge to great extents.
However, this group is also some of the most anarchistic and chaotic
group imaginable, and in order to include RAS in *any* communication
strategy, you'll have to set aside the resources to filter, massage, and
write messages to the group.
And this is a resource development teams don't see worthwhile, because
they're already on the edge budgetwise. And a developer cannot take on
the chore, since the last thing a developer wants is noise, constant and
loud.
But I still firmly believe that the very nature of internet makes RAS
the ultimate beta team. And the very nature of internet makes the same
resource void. Much like us humans, innit? Full of contradictions.
Internet has it's best chance of success when you gather committed
persons, and block out all the noise, like sourceforge.
---A---
On 04.05.2005 22:21, Tony Rickard wrote:
Quoted text (18 lines)
> "Bruce Kennewell" wrote: > > >>"Tony Rickard" wrote: >> >>>.... It is not surprising the developers huddle with their private >>>groups behind their NDAs until they are ready to go public with the >>>finished article.. > > >>What a shame that Messrs West didn't do the same. >>(They probably wish that they HAD done so!) > > > I guess the point is I believe they are now. Once burnt and all that... > > >"Mythbusters" is an excellent program, and I am truly confident they'd
get to the bottom of things.
Usually they find a myth to be untrue, so we have two alternatives here:
Myth 1: There is no RL, and there is no or next to no development taking
place
Myth 2: RL
:-)
---A---
On 03.05.2005 21:52, Bruce Kennewell wrote:
Quoted text (13 lines)
> I think "Mythbusters" needs to have a go at this one, > > Bruce. > > "Gregor Veble" <[email hidden]> wrote in message > news:d580u1$smm$[email hidden]... > > >>So far it's a bit wait and see. >> > > >
"Asgeir Nesoen" <[email hidden]> wrote in message
news:d5f5pv$504$[email hidden]...
I agree with you that the skills within this group would make for a fine
technical beta feedback group. However, this is not the type of group that I
would approach if I were seeking feedback for commercial success. This group
is highly atypical when compared with the typical purchaser of computer
games/sims.
1. The people here tend to be highly technically skilled, whilst most games
require simplicity and ease of use as prime criteria for commercial success.
2. The peple here tend to be of a older mean age group that the typical
gamer or even sim racer. This is purely speculation, but is based on what I
feel is a solid argument. Newsgroups are ancient technology in the Internet
era, and most people using them have been doing so for more than 10 years
(i.e. prior to the web revolution).
3. Eye candy and great marketing, combined with retail penetration is a
better selling point than technical superiority - compare RBR with CMR for
example. I don't know the numbers but expect that CMR has outsold RBR at
least 10 fold - probably more like 100 fold.
The reality is that hard core sim racing is and will remain niche for the
considerable future, thus severely restricting the number of titles
available. Why was there no GPL 2 considering the overwhelming cries from
the sim community? The short answer is that it wasn't commercialy viable,
and the voices heard were the very loud minority.
I expect that many people here earn decent money, or are prepared to spend
considerably more on their hardware in terms of percent of disposable income
compared to the casual gamer, as they conisder sim racing to be a primary
"hobby" more than entertainment. As such, why not spend more on software? I
think that the Wests had a good idea when it came to charging a premium for
their product, as well as additional charges for each new track and/or car.
Maybe the powers that be in the commercial gaming world should be lobbied to
introduce a new business model for racing sims: forget the standard shop
price for sims and charge at least $100 per title and more for additional
tracks and cars. I would even go so far as to suggest charging for online
racing.
Tim
Quoted text (11 lines)
> The thing is: Internet is a tremendous resource, but it requires a great > deal of management for anything good to come out of it. > > I am absolutely sure RAS, as a group, has the best beta test capabilities > on the planet since we combine sim racing, real racing and computer > knowledge to great extents. > > However, this group is also some of the most anarchistic and chaotic group > imaginable, and in order to include RAS in *any* communication strategy, > you'll have to set aside the resources to filter, massage, and write > messages to the group.Quoted text (32 lines)
> > And this is a resource development teams don't see worthwhile, because > they're already on the edge budgetwise. And a developer cannot take on the > chore, since the last thing a developer wants is noise, constant and loud. > > But I still firmly believe that the very nature of internet makes RAS the > ultimate beta team. And the very nature of internet makes the same > resource void. Much like us humans, innit? Full of contradictions. > > Internet has it's best chance of success when you gather committed > persons, and block out all the noise, like sourceforge. > > ---A--- > > On 04.05.2005 22:21, Tony Rickard wrote: >> "Bruce Kennewell" wrote: >> >> >>>"Tony Rickard" wrote: >>> >>>>.... It is not surprising the developers huddle with their private >>>>groups behind their NDAs until they are ready to go public with the >>>>finished article.. >> >> >>>What a shame that Messrs West didn't do the same. >>>(They probably wish that they HAD done so!) >> >> >> I guess the point is I believe they are now. Once burnt and all that... >> >>"Maybe the powers that be in the commercial gaming world should be lobbied
to
introduce a new business model for racing sims: forget the standard shop
price for sims and charge at least $100 per title and more for additional
tracks and cars. I would even go so far as to suggest charging for online
racing."
Big risk for little payoff. Reality is why bother. The niche is small and
very hard to win over. it is much easier to make a mass market arcade title
for a console. Even if it does poorly it will still outsell a pure sim in
volume.
But with that said you basically just stated what FIRSTRACING is planning to
do, charge for online racing. So far the concept has had a cold reception
at best.
"Tim Epstein" <[email hidden]> wrote in message
news:OWIee.26350$[email hidden]...
Quoted text (95 lines)
> > "Asgeir Nesoen" <[email hidden]> wrote in message > news:d5f5pv$504$[email hidden]... >> The thing is: Internet is a tremendous resource, but it requires a great >> deal of management for anything good to come out of it. >> >> I am absolutely sure RAS, as a group, has the best beta test capabilities >> on the planet since we combine sim racing, real racing and computer >> knowledge to great extents. >> >> However, this group is also some of the most anarchistic and chaotic >> group imaginable, and in order to include RAS in *any* communication >> strategy, you'll have to set aside the resources to filter, massage, and >> write messages to the group. > > I agree with you that the skills within this group would make for a fine > technical beta feedback group. However, this is not the type of group that > I would approach if I were seeking feedback for commercial success. This > group is highly atypical when compared with the typical purchaser of > computer games/sims. > > 1. The people here tend to be highly technically skilled, whilst most > games require simplicity and ease of use as prime criteria for commercial > success. > > 2. The peple here tend to be of a older mean age group that the typical > gamer or even sim racer. This is purely speculation, but is based on what > I feel is a solid argument. Newsgroups are ancient technology in the > Internet era, and most people using them have been doing so for more than > 10 years (i.e. prior to the web revolution). > > 3. Eye candy and great marketing, combined with retail penetration is a > better selling point than technical superiority - compare RBR with CMR for > example. I don't know the numbers but expect that CMR has outsold RBR at > least 10 fold - probably more like 100 fold. > > The reality is that hard core sim racing is and will remain niche for the > considerable future, thus severely restricting the number of titles > available. Why was there no GPL 2 considering the overwhelming cries from > the sim community? The short answer is that it wasn't commercialy viable, > and the voices heard were the very loud minority. > > I expect that many people here earn decent money, or are prepared to spend > considerably more on their hardware in terms of percent of disposable > income compared to the casual gamer, as they conisder sim racing to be a > primary "hobby" more than entertainment. As such, why not spend more on > software? I think that the Wests had a good idea when it came to charging > a premium for their product, as well as additional charges for each new > track and/or car. > > Maybe the powers that be in the commercial gaming world should be lobbied > to introduce a new business model for racing sims: forget the standard > shop price for sims and charge at least $100 per title and more for > additional tracks and cars. I would even go so far as to suggest charging > for online racing. > > Tim > > > > >> >> And this is a resource development teams don't see worthwhile, because >> they're already on the edge budgetwise. And a developer cannot take on >> the chore, since the last thing a developer wants is noise, constant and >> loud. >> >> But I still firmly believe that the very nature of internet makes RAS the >> ultimate beta team. And the very nature of internet makes the same >> resource void. Much like us humans, innit? Full of contradictions. >> >> Internet has it's best chance of success when you gather committed >> persons, and block out all the noise, like sourceforge. >> >> ---A--- >> >> On 04.05.2005 22:21, Tony Rickard wrote: >>> "Bruce Kennewell" wrote: >>> >>> >>>>"Tony Rickard" wrote: >>>> >>>>>.... It is not surprising the developers huddle with their private >>>>>groups behind their NDAs until they are ready to go public with the >>>>>finished article.. >>> >>> >>>>What a shame that Messrs West didn't do the same. >>>>(They probably wish that they HAD done so!) >>> >>> >>> I guess the point is I believe they are now. Once burnt and all that... >>> >>> >"schooner" <[email hidden]> wrote in message
news:D2Jee.27241$0X6.16704@edtnps90...
>> "Tim Epstein" <[email hidden]> wrote in message
>> news:OWIee.26350$[email hidden]...
> >
>> "Maybe the powers that be in the commercial gaming world should belobbied
and
> very hard to win over. it is much easier to make a mass market arcadetitle
> for a console. Even if it does poorly it will still outsell a pure sim in
> volume.
>
> But with that said you basically just stated what FIRSTRACING is planningto
> do, charge for online racing. So far the concept has had a cold reception
> at best.
Niche size hasn't deterred a number of dedicated sim developers in the past,
though the big publishers like Sony, MS and EA have tended to steer clear of
it. The thing is that right now the guys who want to play in the sim market
are trying to find a business model that works better than what they've used
before. You either go at it by reducing development/marketing/distribution
expenses ala LFS or NetKar Pro, cutting out the publisher ala ISI/rFactor
(no more EA), cutting or amortizing dev costs through engine licensing (ISI
again, with the likes of SimBin and EA/Tiburon on the other side of the
deal), or you try to recoup through other ways, pay to play being just one
possibility. FWIW, monthly fees don't seem to have held Everquest sales
back too much. And First are not the only ones looking at that model; the
latest RaceMore service for GTR is a first step in that direction too. And
I may be wrong, but the virtual car companies and showrooms for rFactor just
positively smell of extra-cost add-ons. Similar to the expansion packs
talked about on the West Racing site for Racing Legends.
Can't say I'm too thrilled about the idea of having to choose which
service(s) to give my limited discretionary toy funds to, but no-charge
online racing is not going away anyway. The thing for people to remember
about pay to play is that for it to be saleable for the providers, it has to
offer added value to the consumers (us). Meaning it has to be more and/or
better than what you can and have gotten for free, or rather as part of the
deal with your one-time purchase price. For example, SimBin's Diego Sartori
just noted the other day on RSC that the only things RaceMore might charge
for would be over and above the current offerings. Added value.
Bottom line, if you want more than you've gotten from online racing in the
past, you have to be willing to ante up. If you don't, there will still be
options for you - and they will keep the new niche players in check
pricewise through competition.
Heck; I just now see RBR has been added to VROC. No charge... ;-)
SB
Quoted text (7 lines)
>>to >> introduce a new business model for racing sims: forget the standard shop >> price for sims and charge at least $100 per title and more for additional >> tracks and cars. I would even go so far as to suggest charging for online >> racing." > > Big risk for little payoff. Reality is why bother. The niche is smallIt's also produced by an Aussie company (Beyond) and filmed by an Aussie
team.
(We're not only good at cricket! :) )
I think they (Jamie and Adam) would find that no such sim exists or is in
development and THEN they'd do what they always try to do....prove that it
COULD happen.
At which point they'd approach Electronic Arts.
AAAAAAARRGH!
Bruce.
"Asgeir Nesoen" <[email hidden]> wrote in message
news:d5f6eb$5cj$[email hidden]...
> "Mythbusters" is an excellent program, ....
And if you don't have the intelligence to realize that no programmer doesn't
"re-use" code in some way even if it's a different language or engine then I
have to wonder how you manage to breathe. I'd be willing to bet a month's
pay that there's code in N2003 that was in Indy 500 or code in NSR that was
in the original Revolution.
I wish the West's the best of luck but I, for one, am not holding my breath.
"." <.@..i> wrote in message
news:d5bgmq$elt$[email hidden]...
Quoted text (21 lines)
> If you havnt got the intelligence to differentiate between one product and > a totally new product then I wonder how you manage to breathe. > > "Bruce Kennewell" <[email hidden]> wrote in message > news:[email hidden]... >> It is certainly more than three years since the terms "West brothers" and >> "simulation" were seen together in the same sentence in RAS. >> >> Cretin! >> >> Bruce. >> >> "." <.@..i> wrote in message >> news:d5b349$n4b$[email hidden]... >>> Anything that annoys the prat Kennewell gets my support. 3 Years idiot >>> get >>> your facts right. >> >> > >Asgeir Nesoen wrote:
> "Mythbusters" is an excellent program, and I am truly confident they'd
> get to the bottom of things.
...and when all else fails, they'd blow up a Lotus transporter with
Buster and a bushel of Westie Bears inside!
-jde


































