Just saw this over in the Roll Call at Gonegold.com
"Some feedback from our friend Greg Driskill tells us he found Nascar 4
to be disappointing. Words such as "George Jetson" and "Hovercraft" were
used as well as noticing there is no longer an in race save feature.
Greg reminded me that Nascar 2 had the same problem as far as the save
goes, but was later patched. I'm sure the same will eventually be true
for this version, but those looking for high realism may want to hold
off on spending those sheckles just yet."
Comments?
--
Email: [email hidden]
Sent via Deja.com
http://www.deja.com/
NASCAR 4 lacks an in-race save
markgame relayed a report that NASCAR 4 had no in-race save and that a reviewer found the handling disappointing. Posters argued whether a save feature is a realism issue or a convenience, and quoted Dale Earnhardt Jr.'s praise of N4's realism. Some suspected Earnhardt was paid, while others noted he wrote for Blackhole Motorsports and had long been part of the sim racing community.
review/impressionsNASCAR Racing 4
Automated summary.
"markgame" <[email hidden]> wrote in message
news:95um3u$2r0$[email hidden]...
What's so realistic about an in-game save?
Quoted text (9 lines)
> Just saw this over in the Roll Call at Gonegold.com > > "Some feedback from our friend Greg Driskill tells us he found Nascar 4 > to be disappointing. Words such as "George Jetson" and "Hovercraft" were > used as well as noticing there is no longer an in race save feature. > Greg reminded me that Nascar 2 had the same problem as far as the save > goes, but was later patched. I'm sure the same will eventually be true > for this version, but those looking for high realism may want to hold > off on spending those sheckles just yet."It's realistic in the sense that we have to answer telephones, door-bells,
calls of nature, children's demands, etc. etc.
Real enough for you?
Iain
> What's so realistic about an in-game save?
>
>
"Iain Mackenzie" <[email hidden]> wrote in message
news:hsBg6.11265$[email hidden]...
> It's realistic in the sense that we have to answer telephones, door-bells,
> calls of nature, children's demands, etc. etc.
> Real enough for you?
Nope. You can always pause it.
Lol, contradiction of terms. He uses realism and saved game in the same
paragraph. Has he driven a real stock car do you know?
--
Mike Grandy
Precision Racing
www.precision-racing.com
"markgame" <[email hidden]> wrote in message
news:95um3u$2r0$[email hidden]...
> Just saw this over in the Roll Call at Gonegold.com
>
> "Some feedback from our friend Greg Driskill tells us he found Nascar 4
> to be disappointing. Words such as "George Jetson" and "Hovercraft" were
> used as well as noticing there is no longer an in race save feature.
> Greg reminded me that Nascar 2 had the same problem as far as the save
> goes, but was later patched. I'm sure the same will eventually be true
> for this version, but those looking for high realism may want to hold
> off on spending those sheckles just yet."
>
> Comments?
>
>
> --
> Email: [email hidden]
>
>
> Sent via Deja.com
> http://www.deja.com/
> ... but those looking for high realism may want to hold
> off on spending those sheckles just yet."
>
> Comments?
Yeah, I'd comment that Dale Earnhardt Jr disagrees:
"Ive been asked many times how close these games come to real life. N4 is
all over it. My first wakeup call while playing the game was the effects
changes to the setup had on my car. Someone did there homework here. You
will experience much more body roll than in the past games of the Nascar
series. Something else we havent seen in the past is the real to life at
times aggrivating pull to the left caster setting. Yes, this is the way our
cars drive every week. It is caused by the frontend settings, mainly caster.
Closing the caster split will reduce this effect but tighten the car up on
entrance of the corner. Everything in the game seems to have been beefed up,
from the setup screen to the draft effects. With the two tracks in the demo,
we can see some that some gains have been made on realism and geometry."
Dale Jr, I've heard of. Greg Driskell I have not.
Because maybe he's being paid for his opinions? ;-)
Jeff Jones <[email hidden]> wrote in message
news:95uqat$rms$[email hidden]...
our
> cars drive every week. It is caused by the frontend settings, mainlycaster.
> Closing the caster split will reduce this effect but tighten the car up on
> entrance of the corner. Everything in the game seems to have been beefedup,
> from the setup screen to the draft effects. With the two tracks in thedemo,
Quoted text (13 lines)
> > ... but those looking for high realism may want to hold > > off on spending those sheckles just yet." > > > > Comments? > > Yeah, I'd comment that Dale Earnhardt Jr disagrees: > > "Ive been asked many times how close these games come to real life. N4 is > all over it. My first wakeup call while playing the game was the effects > changes to the setup had on my car. Someone did there homework here. You > will experience much more body roll than in the past games of the Nascar > series. Something else we havent seen in the past is the real to life at > times aggrivating pull to the left caster setting. Yes, this is the wayQuoted text (10 lines)
> we can see some that some gains have been made on realism and geometry." > > > > Dale Jr, I've heard of. Greg Driskell I have not. > > > > >On Thu, 8 Feb 2001 13:41:07 -0500, "Gault"
<[email hidden]> thus spoke:
>Nope. You can always pause it.
>
>
We've already gone over this with Nascvar Heat. A savegame is a
desirable option for many of us. If you don't find it realistic then
don't use it! But, please make it an option at least.
--
Jagg
Not the same I'm afraid. While we're on the subject of realism, I think we
all get rather carried away. I mean what is realistic about sitting on a
chair in front of a PC in a comfortable room doing your 'racing'?
hmmm......
Iain
"Gault" <[email hidden]> wrote in message
news:95up41$qq9$[email hidden]...
>
> "Iain Mackenzie" <[email hidden]> wrote in message
> news:hsBg6.11265$[email hidden]...
> > It's realistic in the sense that we have to answer telephones,door-bells,
> > calls of nature, children's demands, etc. etc.
> > Real enough for you?
>
> Nope. You can always pause it.
>
>
Isn't that what the pause button was invented for?
In game saves adds nothing to realism, surely it reduces it.
"Iain Mackenzie" <[email hidden]> wrote in message
news:hsBg6.11265$[email hidden]...
> It's realistic in the sense that we have to answer telephones, door-bells,
> calls of nature, children's demands, etc. etc.
> Real enough for you?
> Iain
"Iain Mackenzie" <[email hidden]> wrote in message
news:FHCg6.11563$[email hidden]...
> Not the same I'm afraid. While we're on the subject of realism, I thinkwe
> all get rather carried away. I mean what is realistic about sitting on a
> chair in front of a PC in a comfortable room doing your 'racing'?
> hmmm......
> Iain
Agreed, but an in game save feature is a matter of convenience *not* of
realism. A desirable option for many to be sure, but certainly not an
element of realism, as I said.
On Thu, 08 Feb 2001 20:36:43 GMT, "Simon Brown"
<[email hidden]> thus spoke:
>Isn't that what the pause button was invented for?
>
>In game saves adds nothing to realism, surely it reduces it.
It's optional!!!!
--
Jagg
On Thu, 08 Feb 2001 20:36:43 GMT, "Simon Brown"
It's optional!!!!
--
Jagg
No shit.
He is listed in N4's credits. What do you think he is going to say ?
--
"markgame" <[email hidden]> wrote in message
news:EyCg6.87217$[email hidden]...
> Because maybe he's being paid for his opinions? ;-)
>
> Jeff Jones <[email hidden]> wrote in message
> news:95uqat$rms$[email hidden]...
> > > ... but those looking for high realism may want to hold
> > > off on spending those sheckles just yet."
> > >
> > > Comments?
> >
> > Yeah, I'd comment that Dale Earnhardt Jr disagrees:
> >
> > "Ive been asked many times how close these games come to real life. N4
is
> > all over it. My first wakeup call while playing the game was the effects
> > changes to the setup had on my car. Someone did there homework here. You
> > will experience much more body roll than in the past games of the Nascar
> > series. Something else we havent seen in the past is the real to life at
> > times aggrivating pull to the left caster setting. Yes, this is the way
> our
> > cars drive every week. It is caused by the frontend settings, mainly
> caster.
> > Closing the caster split will reduce this effect but tighten the car up
on
> > entrance of the corner. Everything in the game seems to have been beefed
> up,
> > from the setup screen to the draft effects. With the two tracks in the
> demo,
> > we can see some that some gains have been made on realism and geometry."
> >
> >
> >
> > Dale Jr, I've heard of. Greg Driskell I have not.
> >
> >
> >
> >
> >
>
>
Ummm...whats so realistic about sitting in front of a monitor, in your
favorite chair, in air conditioned comfort, casually driving and
drinking a soda at the same time?
I vote for convenience.
-Monkey-
> What's so realistic about an in-game save?
>
>
Sent via Deja.com
http://www.deja.com/
Maybe he could mention his PB at the 'Ring?
LOL <[email hidden]> wrote in message
news:pOFg6.301$[email hidden]...
effects
> > > changes to the setup had on my car. Someone did there homework here.You
> > > will experience much more body roll than in the past games of theNascar
> > > series. Something else we havent seen in the past is the real to lifeat
> > > times aggrivating pull to the left caster setting. Yes, this is theway
> > our
> > > cars drive every week. It is caused by the frontend settings, mainly
> > caster.
> > > Closing the caster split will reduce this effect but tighten the carup
> on
> > > entrance of the corner. Everything in the game seems to have beenbeefed
> > up,
> > > from the setup screen to the draft effects. With the two tracks in the
> > demo,
> > > we can see some that some gains have been made on realism andgeometry."
Quoted text (23 lines)
> No shit. > He is listed in N4's credits. What do you think he is going to say ? > > > -- > > > "markgame" <[email hidden]> wrote in message > news:EyCg6.87217$[email hidden]... > > Because maybe he's being paid for his opinions? ;-) > > > > Jeff Jones <[email hidden]> wrote in message > > news:95uqat$rms$[email hidden]... > > > > ... but those looking for high realism may want to hold > > > > off on spending those sheckles just yet." > > > > > > > > Comments? > > > > > > Yeah, I'd comment that Dale Earnhardt Jr disagrees: > > > > > > "Ive been asked many times how close these games come to real life. N4 > is > > > all over it. My first wakeup call while playing the game was theQuoted text (14 lines)
> > > > > > > > > > > > Dale Jr, I've heard of. Greg Driskell I have not. > > > > > > > > > > > > > > > > > > > > > >Paul Newman did well there a couple of years ago, and he was 76 at the time.
What's your point?
rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 08 Feb 2001 17:45:15 -0600, rrevved <[email hidden]> wrote:
>
> >On Thu, 08 Feb 2001 23:42:08 GMT, "markgame" <[email hidden]>wrote:
life. N4
> >>> is
> >>> > > all over it. My first wakeup call while playing the game was the
> >>effects
> >>> > > changes to the setup had on my car. Someone did there homeworkhere.
> >>You
> >>> > > will experience much more body roll than in the past games of the
> >>Nascar
> >>> > > series. Something else we havent seen in the past is the real tolife
> >>at
> >>> > > times aggrivating pull to the left caster setting. Yes, this isthe
> >>way
> >>> > our
> >>> > > cars drive every week. It is caused by the frontend settings,mainly
> >>> > caster.
> >>> > > Closing the caster split will reduce this effect but tighten thecar
> >>up
> >>> on
> >>> > > entrance of the corner. Everything in the game seems to have been
> >>beefed
> >>> > up,
> >>> > > from the setup screen to the draft effects. With the two tracks inthe
Quoted text (35 lines)
> > > >>Maybe he could mention his PB at the 'Ring? > >> > >> > > > >Maybe he doesn't give a damn about the ring.. > > > > Actually, I guess he could post his PB from the real-life > Daytona 24 Hour where he finished in the top 10, in his > first time out. > > >>LOL <[email hidden]> wrote in message > >>news:pOFg6.301$[email hidden]... > >>> No shit. > >>> He is listed in N4's credits. What do you think he is going to say ? > >>> > >>> > >>> -- > >>> > >>> > >>> "markgame" <[email hidden]> wrote in message > >>> news:EyCg6.87217$[email hidden]... > >>> > Because maybe he's being paid for his opinions? ;-) > >>> > > >>> > Jeff Jones <[email hidden]> wrote in message > >>> > news:95uqat$rms$[email hidden]... > >>> > > > ... but those looking for high realism may want to hold > >>> > > > off on spending those sheckles just yet." > >>> > > > > >>> > > > Comments? > >>> > > > >>> > > Yeah, I'd comment that Dale Earnhardt Jr disagrees: > >>> > > > >>> > > "Ive been asked many times how close these games come to realQuoted text (20 lines)
> >>> > demo, > >>> > > we can see some that some gains have been made on realism and > >>geometry." > >>> > > > >>> > > > >>> > > > >>> > > Dale Jr, I've heard of. Greg Driskell I have not. > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > >>> > > >>> > >>> > >>> > >> > >Just pointing out that it doesn't reduce realism as far as I can see.
"Jagg" <[email hidden]> wrote in message
news:[email hidden]...
>
> It's optional!!!!
> --
> Jagg
Well he wrote that for blackhole Motorsports, NOT for papy.
Are you challenging BHMS credibility, OR DE J. Honesty?
This is obviously presented as an objective article, and lets not get all
cynical here, he's been racing Nascar games for years, and has had good
things to say, he's also had good comments about Nascar Heat and DTR, he
can't be on the payroll of all of them.
give me a break.
LOL <[email hidden]> wrote in message
news:pOFg6.301$[email hidden]...
effects
> > > changes to the setup had on my car. Someone did there homework here.You
> > > will experience much more body roll than in the past games of theNascar
> > > series. Something else we havent seen in the past is the real to lifeat
> > > times aggrivating pull to the left caster setting. Yes, this is theway
> > our
> > > cars drive every week. It is caused by the frontend settings, mainly
> > caster.
> > > Closing the caster split will reduce this effect but tighten the carup
> on
> > > entrance of the corner. Everything in the game seems to have beenbeefed
> > up,
> > > from the setup screen to the draft effects. With the two tracks in the
> > demo,
> > > we can see some that some gains have been made on realism andgeometry."
Quoted text (23 lines)
> No shit. > He is listed in N4's credits. What do you think he is going to say ? > > > -- > > > "markgame" <[email hidden]> wrote in message > news:EyCg6.87217$[email hidden]... > > Because maybe he's being paid for his opinions? ;-) > > > > Jeff Jones <[email hidden]> wrote in message > > news:95uqat$rms$[email hidden]... > > > > ... but those looking for high realism may want to hold > > > > off on spending those sheckles just yet." > > > > > > > > Comments? > > > > > > Yeah, I'd comment that Dale Earnhardt Jr disagrees: > > > > > > "Ive been asked many times how close these games come to real life. N4 > is > > > all over it. My first wakeup call while playing the game was theQuoted text (13 lines)
> > > > > > > > > > > > Dale Jr, I've heard of. Greg Driskell I have not. > > > > > > > > > > > > > > > > > > > > >Wait, that DEJ of Blackhole Motorshorts is *the* DEJ? I just thought it was
someone using that screen name..
Huh... My apologies if that is true.
Kai Fuller <[email hidden]> wrote in message
news:84Ig6.6253$[email hidden]...
N4
life
the
Quoted text (36 lines)
> Well he wrote that for blackhole Motorsports, NOT for papy. > > Are you challenging BHMS credibility, OR DE J. Honesty? > > This is obviously presented as an objective article, and lets not get all > cynical here, he's been racing Nascar games for years, and has had good > things to say, he's also had good comments about Nascar Heat and DTR, he > can't be on the payroll of all of them. > > give me a break. > > > > LOL <[email hidden]> wrote in message > news:pOFg6.301$[email hidden]... > > No shit. > > He is listed in N4's credits. What do you think he is going to say ? > > > > > > -- > > > > > > "markgame" <[email hidden]> wrote in message > > news:EyCg6.87217$[email hidden]... > > > Because maybe he's being paid for his opinions? ;-) > > > > > > Jeff Jones <[email hidden]> wrote in message > > > news:95uqat$rms$[email hidden]... > > > > > ... but those looking for high realism may want to hold > > > > > off on spending those sheckles just yet." > > > > > > > > > > Comments? > > > > > > > > Yeah, I'd comment that Dale Earnhardt Jr disagrees: > > > > > > > > "Ive been asked many times how close these games come to real life.Quoted text (8 lines)
> > is > > > > all over it. My first wakeup call while playing the game was the > effects > > > > changes to the setup had on my car. Someone did there homework here. > You > > > > will experience much more body roll than in the past games of the > Nascar > > > > series. Something else we havent seen in the past is the real toQuoted text (13 lines)
> at > > > > times aggrivating pull to the left caster setting. Yes, this is the > way > > > our > > > > cars drive every week. It is caused by the frontend settings, mainly > > > caster. > > > > Closing the caster split will reduce this effect but tighten the car > up > > on > > > > entrance of the corner. Everything in the game seems to have been > beefed > > > up, > > > > from the setup screen to the draft effects. With the two tracks inQuoted text (19 lines)
> > > demo, > > > > we can see some that some gains have been made on realism and > geometry." > > > > > > > > > > > > > > > > Dale Jr, I've heard of. Greg Driskell I have not. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >On Thu, 8 Feb 2001 13:04:30 -0500, "Gault"
<[email hidden]> wrote:
What's so realistic about sitting in front of a computer monitor,
pretending you're driving a car?
Quoted text (14 lines)
> >"markgame" <[email hidden]> wrote in message >news:95um3u$2r0$[email hidden]... >> Just saw this over in the Roll Call at Gonegold.com >> >> "Some feedback from our friend Greg Driskill tells us he found Nascar 4 >> to be disappointing. Words such as "George Jetson" and "Hovercraft" were >> used as well as noticing there is no longer an in race save feature. >> Greg reminded me that Nascar 2 had the same problem as far as the save >> goes, but was later patched. I'm sure the same will eventually be true >> for this version, but those looking for high realism may want to hold >> off on spending those sheckles just yet." > >What's so realistic about an in-game save?
"Intimidator" <[email hidden]> wrote in message
news:[email hidden]...
were
That question should probably be addressed to the person who originally
questioned the game's realism, as well as it's lack of in-game save.
Quoted text (10 lines)
> On Thu, 8 Feb 2001 13:04:30 -0500, "Gault" > <[email hidden]> wrote: > > > > >"markgame" <[email hidden]> wrote in message > >news:95um3u$2r0$[email hidden]... > >> Just saw this over in the Roll Call at Gonegold.com > >> > >> "Some feedback from our friend Greg Driskill tells us he found Nascar 4 > >> to be disappointing. Words such as "George Jetson" and "Hovercraft"Quoted text (10 lines)
> >> used as well as noticing there is no longer an in race save feature. > >> Greg reminded me that Nascar 2 had the same problem as far as the save > >> goes, but was later patched. I'm sure the same will eventually be true > >> for this version, but those looking for high realism may want to hold > >> off on spending those sheckles just yet." > > > >What's so realistic about an in-game save? > > What's so realistic about sitting in front of a computer monitor, > pretending you're driving a car? Just pointing out that it doesn't reduce realism as far as I can see...to
not have an in-game save that is.
> "Jagg" <[email hidden]> wrote in message
> news:[email hidden]...
>
> It's optional!!!!
> --
> Jagg
>"markgame" <[email hidden]> wrote
> Because maybe he's being paid for his opinions? ;-)
Dale truely thinks of this about N4. Remember he's a member of our
community, and raced back on the NROS with us without really "getting paid".
He ain't telling you some bollocks PR stuff. He's a geek like us.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.
"ymenard" <[email hidden]> wrote in message
news:bZQg6.6859$[email hidden]...
> >"markgame" <[email hidden]> wrote
> > Because maybe he's being paid for his opinions? ;-)
>
> Dale truely thinks of this about N4. Remember he's a member of our
> community, and raced back on the NROS with us without really "gettingpaid".
> He ain't telling you some bollocks PR stuff. He's a geek like us.
That's what I gathered as well. I think he's a regular writer at
bhmotorsports.com too.
Um, I beg to differ in my opinion. He is most definitely *NOT* like us. We
merely dream of doing this. He actually gets to go out and do it. I envy him
the ability to do so.
That said. I'd say Jr. is about as straight a shooter as you get outside of
Tony Stewart. He's got no reason not to shoot straight. He's been quoted as
using N3 (and probably soon N4) to help him prep for races. His father remarked
upon going to one track that his soon spent his time w/ the computer running the
track, they showed up and his kid was way faster than he was.
If anyone can talk about how real it is and do so with a degree of authority, it
would be him.
(This is for the guy you were replying to as well.)
ymenard wrote:
Cool tagline.
> -- http://www.ymenard.com/
> -- People think it must be fun to be a genius, but they don't realise how
> hard it is to put up with all the idiots in the world.
Another cool one.
Quoted text (10 lines)
> >"markgame" <[email hidden]> wrote > > Because maybe he's being paid for his opinions? ;-) > > Dale truely thinks of this about N4. Remember he's a member of our > community, and raced back on the NROS with us without really "getting paid". > He ain't telling you some bollocks PR stuff. He's a geek like us. > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you...In article <95up41$qq9$[email hidden]>, "Gault"
<[email hidden]> writes:
But *pausing* is realistic???<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.67...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>"Iain Mackenzie" <[email hidden]> wrote in message >news:hsBg6.11265$[email hidden]... >> It's realistic in the sense that we have to answer telephones, door-bells, >> calls of nature, children's demands, etc. etc. >> Real enough for you? > >Nope. You can always pause it.In article <95umvc$ijt$[email hidden]>, "Gault"
<[email hidden]> writes:
Oh geez - not *again*...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.67...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (13 lines)
>"markgame" <[email hidden]> wrote in message >news:95um3u$2r0$[email hidden]... >> Just saw this over in the Roll Call at Gonegold.com >> >> "Some feedback from our friend Greg Driskill tells us he found Nascar 4 >> to be disappointing. Words such as "George Jetson" and "Hovercraft" were >> used as well as noticing there is no longer an in race save feature. >> Greg reminded me that Nascar 2 had the same problem as far as the save >> goes, but was later patched. I'm sure the same will eventually be true >> for this version, but those looking for high realism may want to hold >> off on spending those sheckles just yet." > >What's so realistic about an in-game save?Just call it a "Rain Delay" :)
-Larry
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <95up41$qq9$[email hidden]>, "Gault"
> <[email hidden]> writes:
>
> >"Iain Mackenzie" <[email hidden]> wrote in message
> >news:hsBg6.11265$[email hidden]...
> >> It's realistic in the sense that we have to answer telephones,door-bells,
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (14 lines)
> >> calls of nature, children's demands, etc. etc. > >> Real enough for you? > > > >Nope. You can always pause it. > > But *pausing* is realistic???<g> > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL F1 hcp. +28.67...F2 +151.26...F3 hcp. +373.73 > > Never argue with an idiot. He brings you down to his level, then beats
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <95up41$qq9$[email hidden]>, "Gault"
> <[email hidden]> writes:
>
> >"Iain Mackenzie" <[email hidden]> wrote in message
> >news:hsBg6.11265$[email hidden]...
> >> It's realistic in the sense that we have to answer telephones,door-bells,
> >> calls of nature, children's demands, etc. etc.
> >> Real enough for you?
> >
> >Nope. You can always pause it.
>
> But *pausing* is realistic???<g>
Hehe...nope. But it would help with his real world intrusions.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
were
Hey, when somebody whines about realism and a lack of in-game save, the
question has to be asked. :-)


































