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N4 Driving View

34 posts by 18 people · 11 Feb 2001 01:53 UTC - 13 Feb 2001 19:20 UTC

Restrictive cockpit view in NASCAR 4

Marc Collins argued that NASCAR 4's realistic cockpit view was too restrictive for sim racing on a monitor. Others defended it as accurate to real Winston Cup cars, suggested the roof camera, and noted that many online hosts force the cockpit view, which some objected to. Vintook mocked Collins's frequent complaints.

review/impressionsonline racing/leaguesNASCAR Racing 4

Automated summary.

Marc Collins 11 Feb 2001 01:53 UTC#204944
The cockpit view is extremely restrictive. It may be an accurate representation of a photograph of the view while sitting in a WC car, but it is a damned inferior view to try to sim. race from. In real life, we don't have to push buttons to flail our heads from one side to the other to get a bit better perspective. We can also lean forward or backward a bit to see past the gigantic A pillar...like you need to do to navigate the curved pit lanes. The bumper cam is a far more dramatic and useful view, but it is useless to race in traffic as you are down at bumper level. Unless you want to simulate racing in your car with only tractor trailer sized opponents, it is dangerous and ineffective as you can't see up the track any further than the next rear bumper in front of you. What we need is a bumper cam-style view moved up and back to simulate the position of the driver's seat in the car, or, a view that is a bit more forgiving inside the cockpit (my preference) that recognises that we have extremely limited mobility and perspective sitting "outside" the screen in our computer chairs. What are the chances that either of these can be accomplished by fans interested in modifying the original (as is already happening with new cars, etc.)? Marc. -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
well, if Dale Jr says this is the way it is, then that is enough for me. I dont know how much moving and looking around you can do strapped into a harness but it aint much Phillip "Marc Collins" <[email hidden]> wrote in message news:Fgmh6.220595$[email hidden]... > The cockpit view is extremely restrictive. It may be an accurate > representation of a photograph of the view while sitting in a WC car, butit > is a damned inferior view to try to sim. race from. In real life, wedon't > have to push buttons to flail our heads from one side to the other to geta > bit better perspective. We can also lean forward or backward a bit to see > past the gigantic A pillar...like you need to do to navigate the curvedpit > lanes. > > The bumper cam is a far more dramatic and useful view, but it is uselessto > race in traffic as you are down at bumper level. Unless you want to > simulate racing in your car with only tractor trailer sized opponents, itis > dangerous and ineffective as you can't see up the track any further thanthe
Quoted text (10 lines)> next rear bumper in front of you. > > What we need is a bumper cam-style view moved up and back to simulate the > position of the driver's seat in the car, or, a view that is a bit more > forgiving inside the cockpit (my preference) that recognises that we have > extremely limited mobility and perspective sitting "outside" the screen in > our computer chairs. > > What are the chances that either of these can be accomplished by fans > interested in modifying the original (as is already happening with new
cars, > etc.)? > > Marc. > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
I was not aware that DE Jr. commented on the cockpit view. Don't assume because he praised the overall physics and design of the game (which are great) that everything is perfect or as good as it could be. Or that a few more options couldn't be offered. Marc. "Phillip Malphrus, Jr." <[email hidden]> wrote in message news:hmmh6.260305$[email hidden]...
Quoted text (10 lines)> well, if Dale Jr says this is the way it is, then that is enough for me. I > dont know how much moving and looking around you can do strapped into a > harness but it aint much > > Phillip > > "Marc Collins" <[email hidden]> wrote in message > news:Fgmh6.220595$[email hidden]... > > The cockpit view is extremely restrictive. It may be an accurate > > representation of a photograph of the view while sitting in a WC car,
but > it > > is a damned inferior view to try to sim. race from. In real life, we > don't > > have to push buttons to flail our heads from one side to the other toget > a > > bit better perspective. We can also lean forward or backward a bit tosee
Quoted text (8 lines)> > past the gigantic A pillar...like you need to do to navigate the curved > pit > > lanes. > > > > The bumper cam is a far more dramatic and useful view, but it is useless > to > > race in traffic as you are down at bumper level. Unless you want to > > simulate racing in your car with only tractor trailer sized opponents,
it > is > > dangerous and ineffective as you can't see up the track any further than > the > > next rear bumper in front of you. > > > > What we need is a bumper cam-style view moved up and back to simulatethe > > position of the driver's seat in the car, or, a view that is a bit more > > forgiving inside the cockpit (my preference) that recognises that wehave > > extremely limited mobility and perspective sitting "outside" the screenin
Quoted text (12 lines)> > our computer chairs. > > > > What are the chances that either of these can be accomplished by fans > > interested in modifying the original (as is already happening with new > cars, > > etc.)? > > > > Marc. > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > > > >
On Sun, 11 Feb 2001 01:59:41 GMT, "Phillip Malphrus, Jr." <[email hidden]> wrote: >well, if Dale Jr says this is the way it is, then that is enough for me. I >dont know how much moving and looking around you can do strapped into a >harness but it aint much Are you going to have some sort of heater blasting you in the face the whole time and have the volume at ear-damaging levels as well? I hate to think what you do to yourself if you wreck... :) Seriously, there is plenty of "sim" in the physics engine. I don't need to irritate myself with an inferior view of the game just for "realism's" sake. Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
>"Marc Collins" <[email hidden]> wrote > I was not aware that DE Jr. commented on the cockpit view. Well he did, be sure of that ;-) N4 is 99.5% like reality. Everything some people have problems with (small cockpit view, pull to the left) is things that real-life WC driver cope up each week. > Don't assume because he praised the overall physics and design of the game(which are > great) that everything is perfect or as good as it could be. Or that afew > more options couldn't be offered. Perfection will never be achieved with a software that simulates a real thing. Only the real thing will achieve such thing. The only way a software like N4 can be "perfect" is if it models a totally unique series proper to it's own virtual environment. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
>"Marc Collins" <[email hidden]> wrote > The cockpit view is extremely restrictive. It may be an accurate > representation of a photograph of the view while sitting in a WC car, butit > is a damned inferior view to try to sim. race from. In real life, wedon't > have to push buttons to flail our heads from one side to the other to geta > bit better perspective. The roof cam is very good. Perhaps you did not see it. Many people use it because of the increased framerate and it gives you a very good modeling of the weight distribution (especially when you enable the inside-car in the mirror. Actually, editing your own view will probably be soon possible. I was able with an alread-existing editor to change the replay views, so it's just matter of time until the 3do (well what it now is...) get to be known and edited. Basically the cockpit view works like GPL where you set a XYZ position and you slap the virtual cockpit at those position (putting the gauges at the correct position like the roof cam). -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
That is if you don't mind be kept out of a whole lot of online races and leagues =) -- Scott B. Husted "Profit" ICQ# 4395450 "The Black Cat =^..^=" <[email hidden]> wrote in message news:[email hidden]... > Just use the rooftop view. That's what I do. > > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
Actually, your range of movement in the car can best be described as "None". You can move your arms and legs, and you can move your head a bit. Enough to look left and right but not really enough to change your point of view. Your torso does not move at all. This is important when driving because the g-forces in the turns do not shift your body around. You feel the G's but you do not have to fight to keep your body situated in the cockpit. It is also extremely important in case of an accident that you are secured TIGHTLY in the harness as even a little slack could cause your body to get bounced around quite a bit. In article <hmmh6.260305$[email hidden]>, [email hidden] says... > well, if Dale Jr says this is the way it is, then that is enough for me. I > dont know how much moving and looking around you can do strapped into a > harness but it aint much >
On Sat, 10 Feb 2001 23:28:02 -0500, "Scott B. Husted" <[email hidden]> wrote: >That is if you don't mind be kept out of a whole lot of online races and >leagues =) Why would it matter which race view you used? Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
Because, N4 host can restrict "guardian angel view", and only allowed to use "cockpit view". Y.Minami "The Black Cat =^..^=" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Sat, 10 Feb 2001 23:28:02 -0500, "Scott B. Husted" > <[email hidden]> wrote: > > >That is if you don't mind be kept out of a whole lot of online races and > >leagues =) > > Why would it matter which race view you used? > > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
>"The Black Cat =^..^=" <[email hidden]> wrote > Why would it matter which race view you used? Because, it does. Just do a search on Deja about that, it's been argued for years. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
BClay 11 Feb 2001 12:56 UTC↳ reply to ymenard#204931
Maybe that's the other 5% of the game that needs improvement? | N4 is 99.5% like reality. Everything some people have problems with(small | cockpit view, pull to the left) is things that real-life WC driver cope up | each week. | --
While I don't mind the size of the cockpit, I do seem to have a problem with keeping track of the car on the inside and thats going to be bad for league racing. I't too easy to get bf'd. -- Mike Grandy Precision Racing www.precision-racing.com "Marc Collins" <[email hidden]> wrote in message news:Fgmh6.220595$[email hidden]... > The cockpit view is extremely restrictive. It may be an accurate > representation of a photograph of the view while sitting in a WC car, but it > is a damned inferior view to try to sim. race from. In real life, we don't > have to push buttons to flail our heads from one side to the other to get a > bit better perspective. We can also lean forward or backward a bit to see > past the gigantic A pillar...like you need to do to navigate the curved pit > lanes. > > The bumper cam is a far more dramatic and useful view, but it is useless to > race in traffic as you are down at bumper level. Unless you want to > simulate racing in your car with only tractor trailer sized opponents, it is > dangerous and ineffective as you can't see up the track any further than the > next rear bumper in front of you. > > What we need is a bumper cam-style view moved up and back to simulate the > position of the driver's seat in the car, or, a view that is a bit more > forgiving inside the cockpit (my preference) that recognises that we have > extremely limited mobility and perspective sitting "outside" the screen in > our computer chairs. > > What are the chances that either of these can be accomplished by fans > interested in modifying the original (as is already happening with new cars, > etc.)? > > Marc. > > -- > **************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > **************************************************************************** > > >
What did he say about the cockpit view? Is there a link or can you copy and paste the text? Thanks, Marc. "ymenard" <[email hidden]> wrote in message news:ycoh6.9791$[email hidden]... > >"Marc Collins" <[email hidden]> wrote > > I was not aware that DE Jr. commented on the cockpit view. > > Well he did, be sure of that ;-) > > N4 is 99.5% like reality. Everything some people have problems with(small > cockpit view, pull to the left) is things that real-life WC driver cope up > each week. > > > > > Don't assume because he praised the overall physics and design of thegame
Quoted text (22 lines)> (which are > > great) that everything is perfect or as good as it could be. Or that a > few > > more options couldn't be offered. > > Perfection will never be achieved with a software that simulates a real > thing. Only the real thing will achieve such thing. The only way a > software like N4 can be "perfect" is if it models a totally unique series > proper to it's own virtual environment. > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- People think it must be fun to be a genius, but they don't realise how > hard it is to put up with all the idiots in the world. > > >
I guess that was my point only you said it in a more entertaining way! The flight sim people have these same issues. It is just wrong to assume that an "accurate" view is necessarily the best view for a computer-screen based simulation. Marc. "The Black Cat =^..^=" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 11 Feb 2001 01:59:41 GMT, "Phillip Malphrus, Jr." > <[email hidden]> wrote: > > >well, if Dale Jr says this is the way it is, then that is enough for me.I
Quoted text (16 lines)> >dont know how much moving and looking around you can do strapped into a > >harness but it aint much > > Are you going to have some sort of heater blasting you in the face the > whole time and have the volume at ear-damaging levels as well? I hate > to think what you do to yourself if you wreck... :) > > Seriously, there is plenty of "sim" in the physics engine. I don't > need to irritate myself with an inferior view of the game just for > "realism's" sake. > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
Because most of the races I've seen have 'force cockpit view' on. In other words, if you join that race you will be in cockpit view and you won't be able to change it. I love this feature, although it is highly controversial to some. -- Scott B. Husted "Profit" ICQ# 4395450 "The Black Cat =^..^=" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 10 Feb 2001 23:28:02 -0500, "Scott B. Husted" > <[email hidden]> wrote: > > >That is if you don't mind be kept out of a whole lot of online races and > >leagues =) > > Why would it matter which race view you used? > > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
Come on Mike.. F2 and Spacebar :) "Mike Grandy" <[email hidden]> wrote in message news:euxh6.118141$[email hidden]... > While I don't mind the size of the cockpit, I do seem to have a problemwith > keeping track of the car on the inside and thats going to be bad forleague
Quoted text (11 lines)> racing. I't too easy to get bf'd. > > > -- > Mike Grandy > Precision Racing > www.precision-racing.com > "Marc Collins" <[email hidden]> wrote in message > news:Fgmh6.220595$[email hidden]... > > The cockpit view is extremely restrictive. It may be an accurate > > representation of a photograph of the view while sitting in a WC car,
but > it > > is a damned inferior view to try to sim. race from. In real life, we > don't > > have to push buttons to flail our heads from one side to the other toget > a > > bit better perspective. We can also lean forward or backward a bit tosee
Quoted text (8 lines)> > past the gigantic A pillar...like you need to do to navigate the curved > pit > > lanes. > > > > The bumper cam is a far more dramatic and useful view, but it is useless > to > > race in traffic as you are down at bumper level. Unless you want to > > simulate racing in your car with only tractor trailer sized opponents,
it > is > > dangerous and ineffective as you can't see up the track any further than > the > > next rear bumper in front of you. > > > > What we need is a bumper cam-style view moved up and back to simulatethe > > position of the driver's seat in the car, or, a view that is a bit more > > forgiving inside the cockpit (my preference) that recognises that wehave > > extremely limited mobility and perspective sitting "outside" the screenin
Quoted text (12 lines)> > our computer chairs. > > > > What are the chances that either of these can be accomplished by fans > > interested in modifying the original (as is already happening with new > cars, > > etc.)? > > > > Marc. > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > > > >
ymenard 11 Feb 2001 21:20 UTC↳ reply to BClay#204649
>"BClay" <[email hidden]> wrote > Maybe that's the other 5% of the game that needs improvement? > > | N4 is 99.5% like reality. But then so you would exceed 100% <G> ;) (hint: re-read) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
On Sun, 11 Feb 2001 12:14:55 -0500, "Scott B. Husted" <[email hidden]> wrote: >Because most of the races I've seen have 'force cockpit view' on. (sigh) I guess it just wouldn't do to let people choose their own point of view. If I came upon a race like that, I'd find another where the host had a little more respect for his fellow racers. Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
It has nothing to do with respect. It has everything to do with the host wanting a realistic, even race. This is one of those subjects that there is no answer to :) -Larry "The Black Cat =^..^=" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On Sun, 11 Feb 2001 12:14:55 -0500, "Scott B. Husted" > <[email hidden]> wrote: > > >Because most of the races I've seen have 'force cockpit view' on. > > (sigh) > > I guess it just wouldn't do to let people choose their own point of > view. If I came upon a race like that, I'd find another where the > host had a little more respect for his fellow racers. > > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
> >Because most of the races I've seen have 'force cockpit view' on. In other >words, if you join that race you will be in cockpit view and you won't be >able to change it. > >I love this feature, although it is highly controversial to some. Such as I. I ABSOLUTELY HATE the cocpkit view. I'm not clausterphobic in reality, but I am in the game! I can't see a damn thing! I use the roof view and check my quarterpanels with the exterier view every once in a while when in traffic. What's so damn wrong about that? ----------------------------------------- Dan Belcher Team Racing Unlimited http://simcrash.00game.com
ATTENTION PAPY! PLEASE GET ON FIXING N4 FOR MARC COLLINS! He is extremely unhappy with the way your product came out and will accept nothing less than a complete rework from scratch to his specs. I realize you have spent years of your time to create this game and that 98% of the public enjoy it but Marc Collins just doesn't like it so you'll have to patch it for him. You will also have to disregard everything your unknowing Nascar drivers told you and go stricktly off of what Marc says since he is the expert on Nascar racing games. "Marc Collins" <[email hidden]> wrote in message news:Fgmh6.220595$[email hidden]... > The cockpit view is extremely restrictive. It may be an accurate > representation of a photograph of the view while sitting in a WC car, butit > is a damned inferior view to try to sim. race from. In real life, wedon't > have to push buttons to flail our heads from one side to the other to geta > bit better perspective. We can also lean forward or backward a bit to see > past the gigantic A pillar...like you need to do to navigate the curvedpit > lanes. > > The bumper cam is a far more dramatic and useful view, but it is uselessto > race in traffic as you are down at bumper level. Unless you want to > simulate racing in your car with only tractor trailer sized opponents, itis > dangerous and ineffective as you can't see up the track any further thanthe
Quoted text (10 lines)> next rear bumper in front of you. > > What we need is a bumper cam-style view moved up and back to simulate the > position of the driver's seat in the car, or, a view that is a bit more > forgiving inside the cockpit (my preference) that recognises that we have > extremely limited mobility and perspective sitting "outside" the screen in > our computer chairs. > > What are the chances that either of these can be accomplished by fans > interested in modifying the original (as is already happening with new
cars, > etc.)? > > Marc. > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
On Mon, 12 Feb 2001 01:50:34 GMT, "Larry" <[email hidden]> wrote: >It has nothing to do with respect. It has everything to do with the host >wanting a realistic, even race. > >This is one of those subjects that there is no answer to :) Yes it is, and that's why, rather than argue about it, you just move along to another race. Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
>"Bill Cranston" <[email hidden]> wrote > Well, it is feedback he's giving - how else is Papyrus going to know > what their customers want? Yeah, I'm sure those Papy guys read this NG everyday and consider it as the premium of customer opinions ;-) "Oh, look that Marc guy has a good point, N4 is quite crappy we'll need to patch it for his needs". > And real race car drivers don't stare at > computer monitors to drive, so displaying a race car driver's actual > field of view probably isn't the best idea for a game since our > peripheral vision is filled with speakers, lamps, a stack of cd's, > clothes on the floor, hmmm ... time to do laundry. LOL ;-) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
The problem is you aren't going to find a whole lot of 'good' races that don't have it. At least that has been my experience to date. -- Scott B. Husted PA-Scott The Pits: PowerSims Magazine (http://www.theuspits.com) The Black Cat =^..^= <[email hidden]> wrote in message news:[email hidden]... > On Mon, 12 Feb 2001 01:50:34 GMT, "Larry" <[email hidden]> wrote: > > >It has nothing to do with respect. It has everything to do with the host > >wanting a realistic, even race. > > > >This is one of those subjects that there is no answer to :) > > Yes it is, and that's why, rather than argue about it, you just move > along to another race. > > Paul the Cat =^..^= > > "We've been sleeping all our lives -- > At last we can open our eyes." > -- Carly Simon
Sim Racer vs Arcade Racer The debate continues ;) -- Scott B. Husted PA-Scott The Pits: PowerSims Magazine (http://www.theuspits.com) Dan Belcher <[email hidden]> wrote in message news:[email hidden]... > > > >Because most of the races I've seen have 'force cockpit view' on. In other > >words, if you join that race you will be in cockpit view and you won't be > >able to change it. > > > >I love this feature, although it is highly controversial to some. > > > Such as I. I ABSOLUTELY HATE the cocpkit view. I'm not clausterphobic in > reality, but I am in the game! I can't see a damn thing! I use the roof view > and check my quarterpanels with the exterier view every once in a while when in > traffic. What's so damn wrong about that? > > ----------------------------------------- > Dan Belcher > Team Racing Unlimited > http://simcrash.00game.com
On Mon, 12 Feb 2001 15:45:53 GMT, "Scott B. Husted" <[email hidden]> wrote: >Sim Racer vs Arcade Racer > >The debate continues ;) Sim v. Arcade is about physics, not game view. And just so it's clear which side of the argument I'm on, N4 is a **great** game -- it's just marginally greater when I can use a view which allows me to see more track and opponents and fewer rollbars. Paul the Cat =^..^= "We've been sleeping all our lives -- At last we can open our eyes." -- Carly Simon
He also endorses plastic wheels, and owns like 5 TSWs or something :) Phillip Malphrus, Jr. <[email hidden]> wrote in message news:hmmh6.260305$[email hidden]... > well, if Dale Jr says this is the way it is, then that is enough for me. I > dont know how much moving and looking around you can do strapped into a > harness but it aint much
you think when youre strapped into a race car you can lean forward to get a better view? Its accurate as hell, they really cant see much. pez Marc Collins <[email hidden]> wrote in message news:YFxh6.220844$[email hidden]... > What did he say about the cockpit view? Is there a link or can you copyand
Quoted text (16 lines)> paste the text? > > Thanks, > > Marc. > > "ymenard" <[email hidden]> wrote in message > news:ycoh6.9791$[email hidden]... > > >"Marc Collins" <[email hidden]> wrote > > > I was not aware that DE Jr. commented on the cockpit view. > > > > Well he did, be sure of that ;-) > > > > N4 is 99.5% like reality. Everything some people have problems with > (small > > cockpit view, pull to the left) is things that real-life WC driver cope
up
Quoted text (8 lines)> > each week. > > > > > > > > > Don't assume because he praised the overall physics and design of the > game > > (which are > > > great) that everything is perfect or as good as it could be. Or that
a > > few > > > more options couldn't be offered. > > > > Perfection will never be achieved with a software that simulates a real > > thing. Only the real thing will achieve such thing. The only way a > > software like N4 can be "perfect" is if it models a totally uniqueseries
Quoted text (10 lines)> > proper to it's own virtual environment. > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- May the Downforce be with you... > > -- http://www.ymenard.com/ > > -- People think it must be fun to be a genius, but they don't realise
how > > hard it is to put up with all the idiots in the world. > > > > > > > >
What other customer opinions are they listening to instead? Please illuminate us. By the way you still haven't answered my question about the supposed flaws in GPL 1.0 from the Martinsville thread. Marc. "ymenard" <[email hidden]> wrote in message news:vWKh6.10325$[email hidden]... > >"Bill Cranston" <[email hidden]> wrote > > Well, it is feedback he's giving - how else is Papyrus going to know > > what their customers want? > > > Yeah, I'm sure those Papy guys read this NG everyday and consider it asthe
Quoted text (26 lines)> premium of customer opinions ;-) "Oh, look that Marc guy has a good > point, N4 is quite crappy we'll need to patch it for his needs". > > > > > And real race car drivers don't stare at > > computer monitors to drive, so displaying a race car driver's actual > > field of view probably isn't the best idea for a game since our > > peripheral vision is filled with speakers, lamps, a stack of cd's, > > clothes on the floor, hmmm ... time to do laundry. > > LOL ;-) > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- People think it must be fun to be a genius, but they don't realise how > hard it is to put up with all the idiots in the world. > > >
Man, you sure bitch a lot................. On Sun, 11 Feb 2001 02:39:51 GMT, "Marc Collins" <[email hidden]> wrote: >I was not aware that DE Jr. commented on the cockpit view. Don't assume >because he praised the overall physics and design of the game (which are >great) that everything is perfect or as good as it could be. Or that a few >more options couldn't be offered. > >Marc.
I don't have N4 yet, but I wonder if the old trick from N2 would work? (I wasn't a fan of the dash cam either in the N4 demo...) In N2, you could unpack the DAT files. I used it to redo the color of the dash gauges - basically they were PCX files overlaid ontop of the background. You could just nuke the dash. You might have gauges floating in nomans land and the silly shifter still, but a bit better vision. Ray Marc Collins wrote:
Quoted text (15 lines)> > The cockpit view is extremely restrictive. It may be an accurate > representation of a photograph of the view while sitting in a WC car, but it > is a damned inferior view to try to sim. race from. In real life, we don't > have to push buttons to flail our heads from one side to the other to get a > bit better perspective. We can also lean forward or backward a bit to see > past the gigantic A pillar...like you need to do to navigate the curved pit > lanes. > > The bumper cam is a far more dramatic and useful view, but it is useless to > race in traffic as you are down at bumper level. Unless you want to > simulate racing in your car with only tractor trailer sized opponents, it is > dangerous and ineffective as you can't see up the track any further than the > next rear bumper in front of you. >

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