Very well done mod. Do the cars seem a bit more powerful? Perhaps it's the
sound. The artwork cars,tracks ect are excellent.
The standalone 'NR2005' package and its legality
Users discussed 'NR2005', a roughly 700MB download that updated NR2003 with 2005 cars, tracks and tweaked physics and ran without NR2003 installed. Some praised its graphics and AI racing. Others pointed out it was a pirated copy of the full game bundling other people's mods and a no-CD executable, and questioned why FIRST was chasing modders while sites hosting it stayed up. Setup and installation problems were also discussed.
Automated summary.
Is this mod legal? Which sim does it mod? N2k3 or NSR?
If it mods N2K3, it might be illegal.
I'm just asking in light of "the pits" fiasco that's going on.
--
Richard "ZZ" Busch
[URL=http://gtr.gplrank.info/viewLaptimesbyUserId?user_id=14884]GTRank[/URL]
Member:
Screamers Racing League
oAo
AoA
MARA GTR
GT Rank +34.560
NGT Rank +37.765
GT Rank Monster +1163.777
GPL Rank + 14.768
MoGPL Rank + 308.654
N2003 Rank -18.8060
----------------
Remember racecar is racecar spelled backward
-----------------
<a
href="http://www.spreadfirefox.com/?q=affiliates&id=0&t=1">Get
Firefox!</a>
----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==----
http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups
----= East and West-Coast Server Farms - Total Privacy via Encryption =----
It mods nr2003,is it illegal???I'm not a lawyer and nobody has went
court yet so I would say it's really not decided.
ZZ wrote:
> Is this mod legal? Which sim does it mod? N2k3 or NSR?
> If it mods N2K3, it might be illegal.
>
> I'm just asking in light of "the pits" fiasco that's going on.
>
>
I think this might be stupid week for me...but when I downloaded this mod I
got the N2005 Nascar Craftsman Truck Series.
Can't find any cars here.
Is there an N2005 NASCAR that is not trucks??
"Tiny Lund" <[email hidden]> wrote in message
news:[email hidden]...
> Very well done mod. Do the cars seem a bit more powerful? Perhaps it's the
> sound. The artwork cars,tracks ect are excellent.
>
just click on the little arrows in the series screen at the bottom to
change the series. There are Nextel and Busch series.
Tiny,
What setup you try (and I should aks what track?) because I only did KS, and
the setup was sooo loose mid & exit I thought I had a *real* driving curve,
leaing curve problem, lol. loaded the FAST setup and I was ok, not setting
any records or nothing.
Tiny Lund enlightened us with:
> Very well done mod. Do the cars seem a bit more powerful? Perhaps
> it's the sound. The artwork cars,tracks ect are excellent.
I hate the menu color, the gray. Can I copy/paste the original black
menu's into this mod? How?
Anyone find it odd that the installer never asks for the location of
the NR2003 install? Better get this one while it still exists!
It's a stand-alone game that fully converts the NR2k3 engine, but insanely
updates the graphics and physics. I mean INSANELY updates them. The game
is the best looking racing game I've ever played, in fact. It's a 700mb
download.
"jwilson54" <[email hidden]> wrote in message
news:QoHue.99190$nG6.37250@attbi_s22...
Quoted text (9 lines)
> It mods nr2003,is it illegal???I'm not a lawyer and nobody has went court > yet so I would say it's really not decided. > > ZZ wrote: >> Is this mod legal? Which sim does it mod? N2k3 or NSR? >> If it mods N2K3, it might be illegal. >> >> I'm just asking in light of "the pits" fiasco that's going on. >>How is it "converting" the NR2003 engine when it doesn't ask where it
is? The 2005 mod automagically installed to my C: drive and my NR2003
install is on my F: drive. I don't want to shout TOO loud, but there
has to be Papy code included.
Does anyone else notice the REALLY blurry billboards, especially at
Infineon? The ones on the left as you approach the hairpin are
especially blurry.
I can see the menu updates, but a lot of the other stuff seems the
same. For example, the Unocal ball at Lowe's is still there. And the
Nextel billboards are all horrible, as if the image that was used was
poorly sized.
What is the source of this update, i.e. who did all the work?
Hence why I said it was a "stand-alone game".
i.e. you don't need NR2003 in any way, it was completely converted from
NR2003 and made available for download as a standalone product. Obviously
it is kinda hard to find, seeing as it is completely illegal in every way.
Still quite a quality piece of software, 10 times better then NR2003 and 100
times better then Nascar SimRacing.
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
> How is it "converting" the NR2003 engine when it doesn't ask where it
> is? The 2005 mod automagically installed to my C: drive and my NR2003
> install is on my F: drive. I don't want to shout TOO loud, but there
> has to be Papy code included.
>
I'll stick with the superspeedway.net season updates. It's a bit more
accurate and the billboards aren't blurry. This one has some good
points, and I have to see about merging the two of them together.
It's not hard to find, you can get it from raceservers.net. The guy
who runs the site (mistakenly) thinks he's not doing anything illegal,
which is hilarious.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
: It's not hard to find, you can get it from raceservers.net. The guy
: who runs the site (mistakenly) thinks he's not doing anything illegal,
: which is hilarious.
What's hilarious is I guess FIRST is/was so busy chasing McArthur, this
quality piece of work has apparently slipped under the radar.
I can't get it to work. Everythings ok until I click to go race and it
keeps saying "Could not initialize the replay system" and then it says
"Cancelling weekend" Any thoughts? Thanks
Bob V wrote:
> What's hilarious is I guess FIRST is/was so busy chasing McArthur, this
> quality piece of work has apparently slipped under the radar.
I'm not going to jump on the FIRST-bashing bandwagon, but I'll admit
that I don't understand how they can be sending demeaning emails to Tim
or to the Pits guys while a site like raceservers continues to offer up
things that are blatantly illegal, and in other cases, highly unethical.
Darus wrote:
> Better get this one while it still exists!
Eh, if you don't get it it's not a big loss. All they did was rename a
nocd.exe and stuff a pile of other people's work into a giant zipfile.
The models are the same as the default N2003 and PWF CTS models. I've
heard rumors that the .exe is from the work BrianRing was doing, but I
can't find any evidence of the physics having been changed. If they
were, it's beyond subtle. The tracks and track-graphic updates can all
be downloaded elsewhere, as well as the loading screens and carsets.
You could put together a similar install from files available at
nascarnet.com without breaking any laws, and you'd be downloading far
less than 700 megs.
I'll say it again,until a case goes to court the legality of modding an
open source(papryrus released the tools to the community over a year
ago)code is still in question.However on the mod it seems to me the
physics have changed,at least to me,and it's very fun racing the AI
which nr2003 isn't.
jason moyer wrote:
Quoted text (16 lines)
> Darus wrote: > >>Better get this one while it still exists! > > > Eh, if you don't get it it's not a big loss. All they did was rename a > nocd.exe and stuff a pile of other people's work into a giant zipfile. > The models are the same as the default N2003 and PWF CTS models. I've > heard rumors that the .exe is from the work BrianRing was doing, but I > can't find any evidence of the physics having been changed. If they > were, it's beyond subtle. The tracks and track-graphic updates can all > be downloaded elsewhere, as well as the loading screens and carsets. > You could put together a similar install from files available at > nascarnet.com without breaking any laws, and you'd be downloading far > less than 700 megs. >What setup you try (and I should aks what track?)
I was using the default fast on Watkins and infineon. I just started to
tinker with setups.
"Plowboy" <[email hidden]> wrote in message
news:C3Uue.26386$%Z2.17445@lakeread08...
Quoted text (13 lines)
> Tiny, > > What setup you try (and I should aks what track?) because I only did KS, > and the setup was sooo loose mid & exit I thought I had a *real* driving > curve, leaing curve problem, lol. loaded the FAST setup and I was ok, not > setting any records or nothing. > > > Tiny Lund enlightened us with: >> Very well done mod. Do the cars seem a bit more powerful? Perhaps >> it's the sound. The artwork cars,tracks ect are excellent. > >jwilson54 wrote:
> I'll say it again,until a case goes to court the legality of modding an
> open source(papryrus released the tools to the community over a year
> ago)code is still in question.However on the mod it seems to me the
> physics have changed,at least to me,and it's very fun racing the AI
> which nr2003 isn't.
NR2005 allows you to play NR2003 without purchasing the product. There
is nothing remotely legal about that, regardless of how you feel about
mods.
"Bob V" <[email hidden]> wrote in message
news:[email hidden]...
I'd bet this is the first cannonball fired at FIRST by one or some of
the many enemies they're making for themselves. FIRST are digging their own
graves. When you think of all the expertise out there in the sim community,
you'd think they'd know better than to give them good reason to screw them
over!
Quoted text (10 lines)
> > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > : It's not hard to find, you can get it from raceservers.net. The guy > : who runs the site (mistakenly) thinks he's not doing anything illegal, > : which is hilarious. > > What's hilarious is I guess FIRST is/was so busy chasing McArthur, this > quality piece of work has apparently slipped under the radar. >Also, there is no multiplayer. Gee, I wonder why?
"jwilson54" <[email hidden]> wrote in message
news:YGcve.87759$x96.41516@attbi_s72...
> open source(papryrus released the tools to the community
That may be YOUR definition of "open-source" but it is completely wrong.
The code ITSELF has to be made available PUBLICALLY so Joe Public is able to
compile his very own EXE file (called "rolling your own" in some circles).
As far as I have been aware - Papy has NEVER released the code to Joe
Public, so therefore N2K3 is "closed source".
The release of "tools" for Joe Public to play with are inconsequential. Do
they re-write the code in any way? Not that I have seen...
Now someone prove me wrong!
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
: Also, there is no multiplayer. Gee, I wonder why?
Sure there is. Also check http://www.raceservers.net/Default.htm
Byron Forbes wrote:
> When you think of all the expertise out there in the sim community
I'm trying to think of all the expertise in the sim community and
drawing a blank. I'm assuming all of the experts we have will start
designing and releasing their own incredible sims?
Via Sierra? I don't have a "Race Sierra" button in the upper right,
like I do with either of my other installs? If you mean DIrect IP or
LAN, then yes, there is MP.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
More a matter of resources than talent.
Anyway, point is, there are a lot of people out there that can hurt an
online gaming company. Why give them good reason to do so?
Quoted text (8 lines)
> Byron Forbes wrote: > >> When you think of all the expertise out there in the sim community > > I'm trying to think of all the expertise in the sim community and > drawing a blank. I'm assuming all of the experts we have will start > designing and releasing their own incredible sims? >LOL,
You have to get to the folder the game installed itself, run the 3dconfig
utility.
rb21 enlightened us with:
> I can't get it to work. Everythings ok until I click to go race and it
> keeps saying "Could not initialize the replay system" and then it says
> "Cancelling weekend" Any thoughts? Thanks
I cant believe it, so to you are saying: in your mind, you are in this
game.... your running around the track at 200mph, and you call your
crewchief, "what the hell does the sign in turn 4 say, goddam it?" This
sux..
as it matters to you in the scheme of racing simulation? oh-kay fine.
Darus enlightened us with:
> I'll stick with the superspeedway.net season updates. It's a bit more
> accurate and the billboards aren't blurry. This one has some good
> points, and I have to see about merging the two of them together.
Taking into account the "rave" review above ("updates the graphics
insanely"), I'd EXPECT the graphics to be BETTER than what I have now.
Or at least the same. Why would I go backwards in gfx quality? And
there is no one "out there" to contact for these issues. Plus the fact
the MP is only good for Direct IP, with the dozen or so ppl. that have
this mod. Plus, it's all stolen goods. Wow, what a deal!
On the other hand, I can use the SS.net packages, get the goods from
them and get "tech support" if needed. Plus, his mods are all Sierra
compatible.
Hmmmm...what to do?
Plowboy wrote:
Quoted text (11 lines)
> I cant believe it, so to you are saying: in your mind, you are in this > game.... your running around the track at 200mph, and you call your > crewchief, "what the hell does the sign in turn 4 say, goddam it?" This > sux.. > > as it matters to you in the scheme of racing simulation? oh-kay fine. > > Darus enlightened us with: > > I'll stick with the superspeedway.net season updates. It's a bit more > > accurate and the billboards aren't blurry. This one has some good > > points, and I have to see about merging the two of them together.Ok,
I hear ya, about support, I guess.
But you paid $0.00 for a game that is simply a gfx &sound (some assumed
track grip changes and a few other tweaks maybe?) that updates the tried and
true 2k3 game (even as you see it) and I say woa.
Alas, they might have cut a corner, you pointed it out... that the picture
they used for the billboard is out of focus or something? or is it not the
right depiction of a possible bilboard in the turn or something?
But for what it is worth, I guess above and beyond all the hard work to the
sim, somehow he/they owe it to you to take his 20megabit camera to the
actual track, and take a snapsot of the sign, to make you happy?
Please read this in the light hearted but sarcastic tone I wrote it, I mean,
for each his or her own, ya know. I dont wanna sound like you can not have
an opinion, I merely want to make a point about the validity of the
complaint to myself. hell I aint tried sonoma, so maybe I will agree with
you, though knowing what 'matters to me' I doubt it...
Darus enlightened us with:
Quoted text (29 lines)
> Taking into account the "rave" review above ("updates the graphics > insanely"), I'd EXPECT the graphics to be BETTER than what I have now. > Or at least the same. Why would I go backwards in gfx quality? And > there is no one "out there" to contact for these issues. Plus the fact > the MP is only good for Direct IP, with the dozen or so ppl. that have > this mod. Plus, it's all stolen goods. Wow, what a deal! > > On the other hand, I can use the SS.net packages, get the goods from > them and get "tech support" if needed. Plus, his mods are all Sierra > compatible. > > Hmmmm...what to do? > > > > Plowboy wrote: >> I cant believe it, so to you are saying: in your mind, you are in >> this game.... your running around the track at 200mph, and you call >> your crewchief, "what the hell does the sign in turn 4 say, goddam >> it?" This sux.. >> >> as it matters to you in the scheme of racing simulation? oh-kay >> fine. >> >> Darus enlightened us with: >>> I'll stick with the superspeedway.net season updates. It's a bit >>> more accurate and the billboards aren't blurry. This one has some >>> good points, and I have to see about merging the two of them >>> together....about those track grip changes....in NR2005 I can't get anywhere near a
fast lap at the Kansas Speedway without losing the back end - using the
easy, intermediate, or fast setups. Don't have that problem in NR2003.
Tom Harrington
"Plowboy" <[email hidden]> wrote in message
news:uYxwe.34139$%Z2.18890@lakeread08...
Quoted text (57 lines)
> Ok, > > I hear ya, about support, I guess. > > But you paid $0.00 for a game that is simply a gfx &sound (some assumed > track grip changes and a few other tweaks maybe?) that updates the tried > and true 2k3 game (even as you see it) and I say woa. > > Alas, they might have cut a corner, you pointed it out... that the > picture they used for the billboard is out of focus or something? or is it > not the right depiction of a possible bilboard in the turn or something? > > But for what it is worth, I guess above and beyond all the hard work to > the sim, somehow he/they owe it to you to take his 20megabit camera to the > actual track, and take a snapsot of the sign, to make you happy? > > Please read this in the light hearted but sarcastic tone I wrote it, I > mean, for each his or her own, ya know. I dont wanna sound like you can > not have an opinion, I merely want to make a point about the validity of > the complaint to myself. hell I aint tried sonoma, so maybe I will agree > with you, though knowing what 'matters to me' I doubt it... > > > > > Darus enlightened us with: >> Taking into account the "rave" review above ("updates the graphics >> insanely"), I'd EXPECT the graphics to be BETTER than what I have now. >> Or at least the same. Why would I go backwards in gfx quality? And >> there is no one "out there" to contact for these issues. Plus the fact >> the MP is only good for Direct IP, with the dozen or so ppl. that have >> this mod. Plus, it's all stolen goods. Wow, what a deal! >> >> On the other hand, I can use the SS.net packages, get the goods from >> them and get "tech support" if needed. Plus, his mods are all Sierra >> compatible. >> >> Hmmmm...what to do? >> >> >> >> Plowboy wrote: >>> I cant believe it, so to you are saying: in your mind, you are in >>> this game.... your running around the track at 200mph, and you call >>> your crewchief, "what the hell does the sign in turn 4 say, goddam >>> it?" This sux.. >>> >>> as it matters to you in the scheme of racing simulation? oh-kay >>> fine. >>> >>> Darus enlightened us with: >>>> I'll stick with the superspeedway.net season updates. It's a bit >>>> more accurate and the billboards aren't blurry. This one has some >>>> good points, and I have to see about merging the two of them >>>> together. > >
"Tom Harrington" <[email hidden]> wrote in message
news:_SEwe.966$[email hidden]...
> ...about those track grip changes....in NR2005 I can't get anywhere near a
> fast lap at the Kansas Speedway without losing the back end - using the
> easy, intermediate, or fast setups. Don't have that problem in NR2003.
>
> Tom Harrington
>
Try the expert setup.
bluestringer
I hear you, but I didn't have that problem 'as much,' once I picked the fast
setup. that host setup, wwow had me cussin at the machine enough to have
family come in and do an intervention, lol.
One thing I cannot say is it was 'easier' to drive. not on my machine, I've
always refused to turn on the aids. I only have run Kansas too, because I
live there I guess, lol. right now I been working 20 hr days at 2 jobs
where I have to 'be there' to monitor stuff (hence I can post to groups), so
it will be a while before I get more practice. My buddy got to do the
richard petty experience at Kansas, (fathers day present, and yeah Im
jealous as hell) he remarked that after the get the hans on you and stuff,
you cant even move your head... so he said that the sim (since you have
very little periphial vision on screen) was IHHO, might be pretty accurate,
sure wished he could "remove the cockpit" from the rearview mirror like we
can in the sim, LOL!
bluestringer enlightened us with:
Quoted text (14 lines)
> "Tom Harrington" <[email hidden]> wrote in message > news:_SEwe.966$[email hidden]... >> ...about those track grip changes....in NR2005 I can't get anywhere >> near a fast lap at the Kansas Speedway without losing the back end - >> using the easy, intermediate, or fast setups. Don't have that >> problem in NR2003. >> >> Tom Harrington >> > > > Try the expert setup. > > bluestringerNo, but perhaps some credit and gratitude to those who truly created
this "mod". But considering no one has stepped up to take credit for
compiling all the "borrowed" work, I guess that is pretty unlikely.
Plowboy - "But for what it is worth, I guess above and beyond all the
hard work to the
sim, somehow he/they owe it to you to take his 20megabit camera to the
actual track, and take a snapsot of the sign, to make you happy?"
The <jasper> setup has 0 rear sway bar to correct the loose rear end - I'd
like to know what the real-world cars run at Kansas. Using <jasper> I'm
able to complete 4-5 laps before I lose the rear end.
I turned down the AI a few notches from where I run them in NR2003. It's
really dicey passing AI cars when your're so loose.
I've generally preferred road-course sims, so the increased difficulty of
NR2005 may get me to appreciate ovals more.
Tom Harrington
"you only learn when you crash"
"Plowboy" <[email hidden]> wrote in message
news:RaSwe.37897$%Z2.23636@lakeread08...


































